blob: f8951c3706d2b09d7c04689f2936c6f22e949fe9 [file] [log] [blame]
#ifndef _GLSFRAGOPINTERACTIONCASE_HPP
#define _GLSFRAGOPINTERACTIONCASE_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL (ES) Module
* -----------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Shader - render state interaction case.
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "tcuTestCase.hpp"
#include "rsgShader.hpp"
#include "rsgParameters.hpp"
namespace glu
{
class RenderContext;
class ContextInfo;
} // namespace glu
namespace sglr
{
class GLContext;
}
namespace deqp
{
namespace gls
{
class RandomShaderProgram;
class FragOpInteractionCase : public tcu::TestCase
{
public:
FragOpInteractionCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const glu::ContextInfo &ctxInfo,
const char *name, const rsg::ProgramParameters &params);
~FragOpInteractionCase(void);
void init(void);
void deinit(void);
IterateResult iterate(void);
private:
FragOpInteractionCase(const FragOpInteractionCase &);
FragOpInteractionCase &operator=(const FragOpInteractionCase &);
struct ReferenceContext;
glu::RenderContext &m_renderCtx;
const glu::ContextInfo &m_ctxInfo;
rsg::ProgramParameters m_params;
rsg::Shader m_vertexShader;
rsg::Shader m_fragmentShader;
std::vector<const rsg::ShaderInput *> m_unifiedUniforms;
gls::RandomShaderProgram *m_program;
sglr::GLContext *m_glCtx;
ReferenceContext *m_referenceCtx;
uint32_t m_glProgram;
uint32_t m_refProgram;
tcu::IVec2 m_viewportSize;
int m_iterNdx;
};
} // namespace gls
} // namespace deqp
#endif // _GLSFRAGOPINTERACTIONCASE_HPP