blob: b6fe244bda0ebef32ac2a0ae3e3056152b91ec9e [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A fragment shader with an unreachable return in a loop
# The test passes because main always writes the color red.
# Optimized using spirv-opt with the following arguments:
# '--simplify-instructions'
# '--eliminate-local-single-store'
# '--simplify-instructions'
# '--inline-entry-points-exhaustive'
# '--reduce-load-size'
# '--eliminate-dead-branches'
# '--merge-return'
# '--inline-entry-points-exhaustive'
# '--private-to-local'
# '--eliminate-dead-branches'
# '--merge-return'
# '--copy-propagate-arrays'
# '--convert-local-access-chains'
# '--eliminate-dead-branches'
# '--merge-return'
# '--eliminate-local-single-store'
# '--copy-propagate-arrays'
# '--scalar-replacement=100'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--eliminate-dead-branches'
# '--if-conversion'
# '--copy-propagate-arrays'
# '--reduce-load-size'
# '--eliminate-local-multi-store'
# '--eliminate-dead-code-aggressive'
# '--convert-local-access-chains'
# '--private-to-local'
# '--if-conversion'
# spirv-opt commit hash: ad7f2c5c4c7f51360e9e079109a9217aa5ba5cc0
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# for(int i = 1; i < 0; i++)
# return;
#
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 43
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %25
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %25 "_GLF_color"
OpDecorate %25 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%9 = OpConstant %6 1
%16 = OpConstant %6 0
%17 = OpTypeBool
%22 = OpTypeFloat 32
%23 = OpTypeVector %22 4
%24 = OpTypePointer Output %23
%25 = OpVariable %24 Output
%26 = OpConstant %22 1
%27 = OpConstant %22 0
%28 = OpConstantComposite %23 %26 %27 %27 %26
%33 = OpConstantFalse %17
%36 = OpConstantTrue %17
%42 = OpUndef %17
%4 = OpFunction %2 None %3
%5 = OpLabel
OpBranch %30
%30 = OpLabel
%41 = OpPhi %17 %33 %5 %42 %32
OpLoopMerge %29 %32 None
OpBranch %10
%10 = OpLabel
%40 = OpPhi %17 %41 %30 %42 %13
%18 = OpSLessThan %17 %9 %16
OpLoopMerge %12 %13 None
OpBranchConditional %18 %11 %12
%11 = OpLabel
OpBranch %12
%13 = OpLabel
OpBranch %10
%12 = OpLabel
%39 = OpPhi %17 %40 %10 %36 %11
OpSelectionMerge %37 None
OpBranchConditional %39 %29 %37
%37 = OpLabel
OpStore %25 %28
OpBranch %29
%32 = OpLabel
OpBranch %30
%29 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255