blob: 22967b7f3c6ae25712db59c92465102bacdecead [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: Fragment shader that uses 'transpose'
# The test passes because 'f' is invoked with a vector whose components are less than or equal to 1.0, so that it returns vec3(1.0, 0.0, 0.0), meaning that the output colour red is written
# Optimized using spirv-opt with the following arguments:
# '-O'
# spirv-opt commit hash: 6b072126595dd8c2448eb1fda616251c5e6d7079
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# vec3 f(vec2 pos)
# {
# if(pos.y > 1.0)
# {
# vec3 v;
# return v;
# }
# return vec3(1.0, 0.0, 0.0);
# }
# void main()
# {
# _GLF_color = vec4(f(vec2(transpose((gl_FragCoord.y < 1.0) ? mat4x3(1.0) : transpose(mat3x4(1.0))))), 1.0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 99
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %34 %36
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %34 "_GLF_color"
OpName %36 "gl_FragCoord"
OpDecorate %34 Location 0
OpDecorate %36 BuiltIn FragCoord
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%9 = OpTypeVector %6 3
%14 = OpTypeInt 32 0
%15 = OpConstant %14 1
%19 = OpConstant %6 1
%20 = OpTypeBool
%28 = OpConstant %6 0
%29 = OpConstantComposite %9 %19 %28 %28
%32 = OpTypeVector %6 4
%33 = OpTypePointer Output %32
%34 = OpVariable %33 Output
%35 = OpTypePointer Input %32
%36 = OpVariable %35 Input
%37 = OpTypePointer Input %6
%41 = OpTypeMatrix %9 4
%46 = OpConstantComposite %9 %28 %19 %28
%47 = OpConstantComposite %9 %28 %28 %19
%48 = OpConstantComposite %9 %28 %28 %28
%49 = OpConstantComposite %41 %29 %46 %47 %48
%51 = OpTypeMatrix %32 3
%52 = OpConstantComposite %32 %19 %28 %28 %28
%53 = OpConstantComposite %32 %28 %19 %28 %28
%54 = OpConstantComposite %32 %28 %28 %19 %28
%55 = OpConstantComposite %51 %52 %53 %54
%97 = OpUndef %9
%4 = OpFunction %2 None %3
%5 = OpLabel
%38 = OpAccessChain %37 %36 %15
%39 = OpLoad %6 %38
%40 = OpFOrdLessThan %20 %39 %19
OpSelectionMerge %45 None
OpBranchConditional %40 %44 %50
%44 = OpLabel
OpBranch %45
%50 = OpLabel
%56 = OpTranspose %41 %55
OpBranch %45
%45 = OpLabel
%94 = OpPhi %41 %49 %44 %56 %50
%58 = OpTranspose %51 %94
%60 = OpCompositeExtract %6 %58 0 1
OpBranch %82
%82 = OpLabel
OpLoopMerge %83 %84 None
OpBranch %85
%85 = OpLabel
%88 = OpFOrdGreaterThan %20 %60 %19
OpSelectionMerge %89 None
OpBranchConditional %88 %90 %89
%90 = OpLabel
OpBranch %83
%89 = OpLabel
OpBranch %83
%84 = OpLabel
OpBranch %82
%83 = OpLabel
%98 = OpPhi %9 %97 %90 %29 %89
%64 = OpCompositeExtract %6 %98 0
%65 = OpCompositeExtract %6 %98 1
%66 = OpCompositeExtract %6 %98 2
%67 = OpCompositeConstruct %32 %64 %65 %66 %19
OpStore %34 %67
OpReturn
OpFunctionEnd
END
# uniforms for variant
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255