blob: d72b4d36b3c59272475fbf774204699c2611bf6a [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: Fragment shader with struct and unreachable infinite loop
# The test passes because 'tree[0].rightIndex' is set to 1, so that the infinite loop is not reached and the output colour red is written
# Optimized using spirv-opt with the following arguments:
# '--redundancy-elimination'
# '--eliminate-dead-inserts'
# '--combine-access-chains'
# '--vector-dce'
# '--vector-dce'
# '--eliminate-dead-branches'
# '--merge-return'
# '--private-to-local'
# '--simplify-instructions'
# '--simplify-instructions'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--eliminate-local-multi-store'
# '--eliminate-local-single-store'
# '--eliminate-local-single-block'
# '--simplify-instructions'
# '--copy-propagate-arrays'
# '--vector-dce'
# '--simplify-instructions'
# '--reduce-load-size'
# '--vector-dce'
# '--eliminate-dead-branches'
# '--merge-return'
# '--redundancy-elimination'
# '--simplify-instructions'
# '--eliminate-dead-branches'
# '--private-to-local'
# '--vector-dce'
# '--convert-local-access-chains'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--private-to-local'
# '--private-to-local'
# spirv-opt commit hash: 6b072126595dd8c2448eb1fda616251c5e6d7079
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# struct BST {
# int data;
# int leftIndex;
# int rightIndex;
# } ;
#
# BST tree[10];
#
# layout(location = 0) out vec4 _GLF_color;
#
# void makeTreeNode(inout BST tree)
# {
# tree.rightIndex = 1;
# }
# void main()
# {
# makeTreeNode(tree[0]);
# if (tree[0].rightIndex == 0) {
# while(true)
# {
# }
# }
#
# _GLF_color = vec4(float(tree[0].rightIndex), 0.0, 0.0, 1.0);
#
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 59
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %46
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %7 "BST"
OpMemberName %7 0 "data"
OpMemberName %7 1 "leftIndex"
OpMemberName %7 2 "rightIndex"
OpName %11 "makeTreeNode(struct-BST-i1-i1-i11;"
OpName %10 "tree"
OpName %21 "tree"
OpName %23 "param"
OpName %46 "_GLF_color"
OpMemberDecorate %7 0 RelaxedPrecision
OpMemberDecorate %7 1 RelaxedPrecision
OpMemberDecorate %7 2 RelaxedPrecision
OpDecorate %32 RelaxedPrecision
OpDecorate %46 Location 0
OpDecorate %48 RelaxedPrecision
OpDecorate %57 RelaxedPrecision
OpDecorate %58 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypeStruct %6 %6 %6
%8 = OpTypePointer Function %7
%9 = OpTypeFunction %2 %8
%13 = OpConstant %6 2
%14 = OpConstant %6 1
%15 = OpTypePointer Function %6
%17 = OpTypeInt 32 0
%18 = OpConstant %17 10
%19 = OpTypeArray %7 %18
%20 = OpTypePointer Private %19
%22 = OpConstant %6 0
%24 = OpTypePointer Private %7
%30 = OpTypePointer Private %6
%33 = OpTypeBool
%42 = OpConstantTrue %33
%43 = OpTypeFloat 32
%44 = OpTypeVector %43 4
%45 = OpTypePointer Output %44
%46 = OpVariable %45 Output
%50 = OpConstant %43 0
%51 = OpConstant %43 1
%53 = OpTypePointer Function %19
%4 = OpFunction %2 None %3
%5 = OpLabel
%21 = OpVariable %53 Function
%23 = OpVariable %8 Function
%54 = OpLoad %19 %21
%26 = OpCompositeExtract %7 %54 0
OpStore %23 %26
%27 = OpFunctionCall %2 %11 %23
%28 = OpLoad %7 %23
%55 = OpLoad %19 %21
%56 = OpCompositeInsert %19 %28 %55 0
OpStore %21 %56
%31 = OpAccessChain %15 %21 %22 %13
%57 = OpLoad %19 %21
%32 = OpCompositeExtract %6 %57 0 2
%34 = OpIEqual %33 %32 %22
OpSelectionMerge %36 None
OpBranchConditional %34 %35 %36
%35 = OpLabel
OpBranch %37
%37 = OpLabel
OpLoopMerge %39 %37 None
OpBranch %37
%39 = OpLabel
OpUnreachable
%36 = OpLabel
%58 = OpLoad %19 %21
%48 = OpCompositeExtract %6 %58 0 2
%49 = OpConvertSToF %43 %48
%52 = OpCompositeConstruct %44 %49 %50 %50 %51
OpStore %46 %52
OpReturn
OpFunctionEnd
%11 = OpFunction %2 None %9
%10 = OpFunctionParameter %8
%12 = OpLabel
%16 = OpAccessChain %15 %10 %13
OpStore %16 %14
OpReturn
OpFunctionEnd
END
# uniforms for variant
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255