blob: a82b7517804011f8972f0b2283bd1a8a8d3950df [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A fragment shader with discards in loops and conditionals
# The test passes because the fragment shader writes a red pixel, and then
# terminates without further output manipulation (the discards are not
# dynamically reachable)
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
#
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main(void)
# {
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
# if(int(gl_FragCoord.x) < 2000) {
# } else {
# for(int ll = 0; ; ll++) {
# if(gl_FragCoord.x < 0.0) {
# discard;
# }
# if(ll >= 5) {
# break;
# }
# }
# if(int(gl_FragCoord.x) >= 2000) {
# discard;
# }
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 57
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %9 %14
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "_GLF_color"
OpName %14 "gl_FragCoord"
OpName %29 "ll"
OpDecorate %9 Location 0
OpDecorate %14 BuiltIn FragCoord
OpDecorate %29 RelaxedPrecision
OpDecorate %41 RelaxedPrecision
OpDecorate %47 RelaxedPrecision
OpDecorate %49 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Output %7
%9 = OpVariable %8 Output
%10 = OpConstant %6 1
%11 = OpConstant %6 0
%12 = OpConstantComposite %7 %10 %11 %11 %10
%13 = OpTypePointer Input %7
%14 = OpVariable %13 Input
%15 = OpTypeInt 32 0
%16 = OpConstant %15 0
%17 = OpTypePointer Input %6
%20 = OpTypeInt 32 1
%22 = OpConstant %20 2000
%23 = OpTypeBool
%28 = OpTypePointer Function %20
%30 = OpConstant %20 0
%42 = OpConstant %20 5
%48 = OpConstant %20 1
%4 = OpFunction %2 None %3
%5 = OpLabel
%29 = OpVariable %28 Function
OpStore %9 %12
%18 = OpAccessChain %17 %14 %16
%19 = OpLoad %6 %18
%21 = OpConvertFToS %20 %19
%24 = OpSLessThan %23 %21 %22
OpSelectionMerge %26 None
OpBranchConditional %24 %25 %27
%25 = OpLabel
OpBranch %26
%27 = OpLabel
OpStore %29 %30
OpBranch %31
%31 = OpLabel
OpLoopMerge %33 %34 None
OpBranch %32
%32 = OpLabel
%35 = OpAccessChain %17 %14 %16
%36 = OpLoad %6 %35
%37 = OpFOrdLessThan %23 %36 %11
OpSelectionMerge %39 None
OpBranchConditional %37 %38 %39
%38 = OpLabel
OpKill
%39 = OpLabel
%41 = OpLoad %20 %29
%43 = OpSGreaterThanEqual %23 %41 %42
OpSelectionMerge %45 None
OpBranchConditional %43 %44 %45
%44 = OpLabel
OpBranch %33
%45 = OpLabel
OpBranch %34
%34 = OpLabel
%47 = OpLoad %20 %29
%49 = OpIAdd %20 %47 %48
OpStore %29 %49
OpBranch %31
%33 = OpLabel
%50 = OpAccessChain %17 %14 %16
%51 = OpLoad %6 %50
%52 = OpConvertFToS %20 %51
%53 = OpSGreaterThanEqual %23 %52 %22
OpSelectionMerge %55 None
OpBranchConditional %53 %54 %55
%54 = OpLabel
OpKill
%55 = OpLabel
OpBranch %26
%26 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255