blob: a0abd62604d39b83c31a6632a5210d39a8679363 [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A shader with a discard in a loop
# The test passes because the discard is always reached, so the background colour will remain black.
# Optimized using spirv-opt with the following arguments:
# '-O'
# spirv-opt commit hash: 6b072126595dd8c2448eb1fda616251c5e6d7079
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# for(int i = 0; i < 10; i++)
# {
# if(gl_FragCoord.y < 0.0)
# {
# if(gl_FragCoord.x < 0.0)
# {
# break;
# }
# continue;
# }
# discard;
# }
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 64
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %22 %45
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %22 "gl_FragCoord"
OpName %45 "_GLF_color"
OpDecorate %22 BuiltIn FragCoord
OpDecorate %45 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%9 = OpConstant %6 0
%16 = OpConstant %6 10
%17 = OpTypeBool
%19 = OpTypeFloat 32
%20 = OpTypeVector %19 4
%21 = OpTypePointer Input %20
%22 = OpVariable %21 Input
%23 = OpTypeInt 32 0
%24 = OpConstant %23 1
%25 = OpTypePointer Input %19
%28 = OpConstant %19 0
%32 = OpConstant %23 0
%42 = OpConstant %6 1
%44 = OpTypePointer Output %20
%45 = OpVariable %44 Output
%46 = OpConstant %19 1
%47 = OpConstantComposite %20 %46 %28 %28 %46
%55 = OpConstantFalse %17
%58 = OpConstantTrue %17
%4 = OpFunction %2 None %3
%5 = OpLabel
OpBranch %52
%52 = OpLabel
OpLoopMerge %51 %54 None
OpBranch %10
%10 = OpLabel
%61 = OpPhi %6 %9 %52 %43 %37
%18 = OpSLessThan %17 %61 %16
OpLoopMerge %12 %37 None
OpBranchConditional %18 %11 %12
%11 = OpLabel
%26 = OpAccessChain %25 %22 %24
%27 = OpLoad %19 %26
%29 = OpFOrdLessThan %17 %27 %28
OpSelectionMerge %31 None
OpBranchConditional %29 %30 %31
%30 = OpLabel
%33 = OpAccessChain %25 %22 %32
%34 = OpLoad %19 %33
%35 = OpFOrdLessThan %17 %34 %28
OpSelectionMerge %63 None
OpBranchConditional %35 %36 %37
%36 = OpLabel
OpBranch %12
%63 = OpLabel
OpBranch %37
%37 = OpLabel
%43 = OpIAdd %6 %61 %42
OpBranch %10
%31 = OpLabel
%50 = OpFunctionCall %2 %48
OpBranch %12
%12 = OpLabel
%62 = OpPhi %17 %55 %10 %55 %36 %58 %31
OpSelectionMerge %59 None
OpBranchConditional %62 %51 %59
%59 = OpLabel
OpStore %45 %47
OpBranch %51
%54 = OpLabel
OpBranch %52
%51 = OpLabel
OpReturn
OpFunctionEnd
%48 = OpFunction %2 None %3
%49 = OpLabel
OpKill
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 0 0 0 255