blob: c8c2dd762c7354327bb1a9fc32ff655f040c21cb [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: An array-manipulating fragment shader with a discard
# The test passes because the discard is not dynamically reachable, and
# data[0] ends up with the value 1.0 after the loop so that red is
# rendered
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
#
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# float data[10] = float[](0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0);
# for(int i = 0; i < 10; i++) {
# if(gl_FragCoord.x < 0.0) {
# discard;
# }
# data[0] = data[i];
# }
# _GLF_color = vec4(data[0], 0.0, 0.0, 1.0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 61
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %38 %57
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %11 "data"
OpName %25 "i"
OpName %38 "gl_FragCoord"
OpName %57 "_GLF_color"
OpDecorate %25 RelaxedPrecision
OpDecorate %32 RelaxedPrecision
OpDecorate %38 BuiltIn FragCoord
OpDecorate %48 RelaxedPrecision
OpDecorate %53 RelaxedPrecision
OpDecorate %55 RelaxedPrecision
OpDecorate %57 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeInt 32 0
%8 = OpConstant %7 10
%9 = OpTypeArray %6 %8
%10 = OpTypePointer Function %9
%12 = OpConstant %6 0.100000001
%13 = OpConstant %6 0.200000003
%14 = OpConstant %6 0.300000012
%15 = OpConstant %6 0.400000006
%16 = OpConstant %6 0.5
%17 = OpConstant %6 0.600000024
%18 = OpConstant %6 0.699999988
%19 = OpConstant %6 0.800000012
%20 = OpConstant %6 0.899999976
%21 = OpConstant %6 1
%22 = OpConstantComposite %9 %12 %13 %14 %15 %16 %17 %18 %19 %20 %21
%23 = OpTypeInt 32 1
%24 = OpTypePointer Function %23
%26 = OpConstant %23 0
%33 = OpConstant %23 10
%34 = OpTypeBool
%36 = OpTypeVector %6 4
%37 = OpTypePointer Input %36
%38 = OpVariable %37 Input
%39 = OpConstant %7 0
%40 = OpTypePointer Input %6
%43 = OpConstant %6 0
%49 = OpTypePointer Function %6
%54 = OpConstant %23 1
%56 = OpTypePointer Output %36
%57 = OpVariable %56 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%11 = OpVariable %10 Function
%25 = OpVariable %24 Function
OpStore %11 %22
OpStore %25 %26
OpBranch %27
%27 = OpLabel
OpLoopMerge %29 %30 None
OpBranch %31
%31 = OpLabel
%32 = OpLoad %23 %25
%35 = OpSLessThan %34 %32 %33
OpBranchConditional %35 %28 %29
%28 = OpLabel
%41 = OpAccessChain %40 %38 %39
%42 = OpLoad %6 %41
%44 = OpFOrdLessThan %34 %42 %43
OpSelectionMerge %46 None
OpBranchConditional %44 %45 %46
%45 = OpLabel
OpKill
%46 = OpLabel
%48 = OpLoad %23 %25
%50 = OpAccessChain %49 %11 %48
%51 = OpLoad %6 %50
%52 = OpAccessChain %49 %11 %26
OpStore %52 %51
OpBranch %30
%30 = OpLabel
%53 = OpLoad %23 %25
%55 = OpIAdd %23 %53 %54
OpStore %25 %55
OpBranch %27
%29 = OpLabel
%58 = OpAccessChain %49 %11 %26
%59 = OpLoad %6 %58
%60 = OpCompositeConstruct %36 %59 %43 %43 %21
OpStore %57 %60
OpReturn
OpFunctionEnd
END
# uniforms for variant
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255