blob: d51cd43a565ef107dc6353615ff88f50f8475088 [file] [log] [blame]
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dEQP-VK.ray_query.procedural_geometry.object_behind_bounding_boxes
dEQP-VK.ray_query.procedural_geometry.triangle_in_between
dEQP-VK.ray_query.advanced.null_as.vert.triangles
dEQP-VK.ray_query.advanced.null_as.vert.aabbs
dEQP-VK.ray_query.advanced.null_as.tesc.triangles
dEQP-VK.ray_query.advanced.null_as.tesc.aabbs
dEQP-VK.ray_query.advanced.null_as.tese.triangles
dEQP-VK.ray_query.advanced.null_as.tese.aabbs
dEQP-VK.ray_query.advanced.null_as.geom.triangles
dEQP-VK.ray_query.advanced.null_as.geom.aabbs
dEQP-VK.ray_query.advanced.null_as.frag.triangles
dEQP-VK.ray_query.advanced.null_as.frag.aabbs
dEQP-VK.ray_query.advanced.null_as.comp.triangles
dEQP-VK.ray_query.advanced.null_as.comp.aabbs
dEQP-VK.ray_query.advanced.null_as.rgen.triangles
dEQP-VK.ray_query.advanced.null_as.rgen.aabbs
dEQP-VK.ray_query.advanced.null_as.ahit.triangles
dEQP-VK.ray_query.advanced.null_as.ahit.aabbs
dEQP-VK.ray_query.advanced.null_as.chit.triangles
dEQP-VK.ray_query.advanced.null_as.chit.aabbs
dEQP-VK.ray_query.advanced.null_as.miss.triangles
dEQP-VK.ray_query.advanced.null_as.miss.aabbs
dEQP-VK.ray_query.advanced.null_as.sect.triangles
dEQP-VK.ray_query.advanced.null_as.sect.aabbs
dEQP-VK.ray_query.advanced.null_as.call.triangles
dEQP-VK.ray_query.advanced.null_as.call.aabbs
dEQP-VK.ray_query.advanced.using_wrapper_function.comp.triangles
dEQP-VK.ray_query.advanced.using_wrapper_function.comp.aabbs
dEQP-VK.ray_query.watertightness.nomiss.vert.triangles
dEQP-VK.ray_query.watertightness.nomiss.vert.aabbs
dEQP-VK.ray_query.watertightness.nomiss.tesc.triangles
dEQP-VK.ray_query.watertightness.nomiss.tesc.aabbs
dEQP-VK.ray_query.watertightness.nomiss.tese.triangles
dEQP-VK.ray_query.watertightness.nomiss.tese.aabbs
dEQP-VK.ray_query.watertightness.nomiss.geom.triangles
dEQP-VK.ray_query.watertightness.nomiss.geom.aabbs
dEQP-VK.ray_query.watertightness.nomiss.frag.triangles
dEQP-VK.ray_query.watertightness.nomiss.frag.aabbs
dEQP-VK.ray_query.watertightness.nomiss.comp.triangles
dEQP-VK.ray_query.watertightness.nomiss.comp.aabbs
dEQP-VK.ray_query.watertightness.nomiss.rgen.triangles
dEQP-VK.ray_query.watertightness.nomiss.rgen.aabbs
dEQP-VK.ray_query.watertightness.nomiss.ahit.triangles
dEQP-VK.ray_query.watertightness.nomiss.ahit.aabbs
dEQP-VK.ray_query.watertightness.nomiss.chit.triangles
dEQP-VK.ray_query.watertightness.nomiss.chit.aabbs
dEQP-VK.ray_query.watertightness.nomiss.miss.triangles
dEQP-VK.ray_query.watertightness.nomiss.miss.aabbs
dEQP-VK.ray_query.watertightness.nomiss.sect.triangles
dEQP-VK.ray_query.watertightness.nomiss.sect.aabbs
dEQP-VK.ray_query.watertightness.nomiss.call.triangles
dEQP-VK.ray_query.watertightness.nomiss.call.aabbs
dEQP-VK.ray_query.watertightness.singlehit.vert.triangles
dEQP-VK.ray_query.watertightness.singlehit.tesc.triangles
dEQP-VK.ray_query.watertightness.singlehit.tese.triangles
dEQP-VK.ray_query.watertightness.singlehit.geom.triangles
dEQP-VK.ray_query.watertightness.singlehit.frag.triangles
dEQP-VK.ray_query.watertightness.singlehit.comp.triangles
dEQP-VK.ray_query.watertightness.singlehit.rgen.triangles
dEQP-VK.ray_query.watertightness.singlehit.ahit.triangles
dEQP-VK.ray_query.watertightness.singlehit.chit.triangles
dEQP-VK.ray_query.watertightness.singlehit.miss.triangles
dEQP-VK.ray_query.watertightness.singlehit.sect.triangles
dEQP-VK.ray_query.watertightness.singlehit.call.triangles
dEQP-VK.ray_query.ray_flags.vertex_shader.opacity.triangles.none
dEQP-VK.ray_query.ray_flags.vertex_shader.opacity.triangles.opaque
dEQP-VK.ray_query.ray_flags.vertex_shader.opacity.triangles.noopaque
dEQP-VK.ray_query.ray_flags.vertex_shader.opacity.triangles.cullopaque
dEQP-VK.ray_query.ray_flags.vertex_shader.opacity.triangles.cullnoopaque
dEQP-VK.ray_query.ray_flags.vertex_shader.opacity.aabbs.none
dEQP-VK.ray_query.ray_flags.vertex_shader.opacity.aabbs.opaque
dEQP-VK.ray_query.ray_flags.vertex_shader.opacity.aabbs.noopaque
dEQP-VK.ray_query.ray_flags.vertex_shader.opacity.aabbs.cullopaque
dEQP-VK.ray_query.ray_flags.vertex_shader.opacity.aabbs.cullnoopaque
dEQP-VK.ray_query.ray_flags.vertex_shader.terminate_on_first_hit.triangles.terminateonfirsthit
dEQP-VK.ray_query.ray_flags.vertex_shader.terminate_on_first_hit.aabbs.terminateonfirsthit
dEQP-VK.ray_query.ray_flags.vertex_shader.face_culling.triangles.cullbackfacingtriangles
dEQP-VK.ray_query.ray_flags.vertex_shader.face_culling.triangles.cullfrontfacingtriangles
dEQP-VK.ray_query.ray_flags.vertex_shader.skip_geometry.triangles.skiptriangles
dEQP-VK.ray_query.ray_flags.vertex_shader.skip_geometry.triangles.skipaabb
dEQP-VK.ray_query.ray_flags.vertex_shader.skip_geometry.aabbs.skiptriangles
dEQP-VK.ray_query.ray_flags.vertex_shader.skip_geometry.aabbs.skipaabb
dEQP-VK.ray_query.ray_flags.tess_control_shader.opacity.triangles.none
dEQP-VK.ray_query.ray_flags.tess_control_shader.opacity.triangles.opaque
dEQP-VK.ray_query.ray_flags.tess_control_shader.opacity.triangles.noopaque
dEQP-VK.ray_query.ray_flags.tess_control_shader.opacity.triangles.cullopaque
dEQP-VK.ray_query.ray_flags.tess_control_shader.opacity.triangles.cullnoopaque
dEQP-VK.ray_query.ray_flags.tess_control_shader.opacity.aabbs.none
dEQP-VK.ray_query.ray_flags.tess_control_shader.opacity.aabbs.opaque
dEQP-VK.ray_query.ray_flags.tess_control_shader.opacity.aabbs.noopaque
dEQP-VK.ray_query.ray_flags.tess_control_shader.opacity.aabbs.cullopaque
dEQP-VK.ray_query.ray_flags.tess_control_shader.opacity.aabbs.cullnoopaque
dEQP-VK.ray_query.ray_flags.tess_control_shader.terminate_on_first_hit.triangles.terminateonfirsthit
dEQP-VK.ray_query.ray_flags.tess_control_shader.terminate_on_first_hit.aabbs.terminateonfirsthit
dEQP-VK.ray_query.ray_flags.tess_control_shader.face_culling.triangles.cullbackfacingtriangles
dEQP-VK.ray_query.ray_flags.tess_control_shader.face_culling.triangles.cullfrontfacingtriangles
dEQP-VK.ray_query.ray_flags.tess_control_shader.skip_geometry.triangles.skiptriangles
dEQP-VK.ray_query.ray_flags.tess_control_shader.skip_geometry.triangles.skipaabb
dEQP-VK.ray_query.ray_flags.tess_control_shader.skip_geometry.aabbs.skiptriangles
dEQP-VK.ray_query.ray_flags.tess_control_shader.skip_geometry.aabbs.skipaabb
dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.opacity.triangles.none
dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.opacity.triangles.opaque
dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.opacity.triangles.noopaque
dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.opacity.triangles.cullopaque
dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.opacity.triangles.cullnoopaque
dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.opacity.aabbs.none
dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.opacity.aabbs.opaque
dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.opacity.aabbs.noopaque
dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.opacity.aabbs.cullopaque
dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.opacity.aabbs.cullnoopaque
dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.terminate_on_first_hit.triangles.terminateonfirsthit
dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.terminate_on_first_hit.aabbs.terminateonfirsthit
dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.face_culling.triangles.cullbackfacingtriangles
dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.face_culling.triangles.cullfrontfacingtriangles
dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.skip_geometry.triangles.skiptriangles
dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.skip_geometry.triangles.skipaabb
dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.skip_geometry.aabbs.skiptriangles
dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.skip_geometry.aabbs.skipaabb
dEQP-VK.ray_query.ray_flags.geometry_shader.opacity.triangles.none
dEQP-VK.ray_query.ray_flags.geometry_shader.opacity.triangles.opaque
dEQP-VK.ray_query.ray_flags.geometry_shader.opacity.triangles.noopaque
dEQP-VK.ray_query.ray_flags.geometry_shader.opacity.triangles.cullopaque
dEQP-VK.ray_query.ray_flags.geometry_shader.opacity.triangles.cullnoopaque
dEQP-VK.ray_query.ray_flags.geometry_shader.opacity.aabbs.none
dEQP-VK.ray_query.ray_flags.geometry_shader.opacity.aabbs.opaque
dEQP-VK.ray_query.ray_flags.geometry_shader.opacity.aabbs.noopaque
dEQP-VK.ray_query.ray_flags.geometry_shader.opacity.aabbs.cullopaque
dEQP-VK.ray_query.ray_flags.geometry_shader.opacity.aabbs.cullnoopaque
dEQP-VK.ray_query.ray_flags.geometry_shader.terminate_on_first_hit.triangles.terminateonfirsthit
dEQP-VK.ray_query.ray_flags.geometry_shader.terminate_on_first_hit.aabbs.terminateonfirsthit
dEQP-VK.ray_query.ray_flags.geometry_shader.face_culling.triangles.cullbackfacingtriangles
dEQP-VK.ray_query.ray_flags.geometry_shader.face_culling.triangles.cullfrontfacingtriangles
dEQP-VK.ray_query.ray_flags.geometry_shader.skip_geometry.triangles.skiptriangles
dEQP-VK.ray_query.ray_flags.geometry_shader.skip_geometry.triangles.skipaabb
dEQP-VK.ray_query.ray_flags.geometry_shader.skip_geometry.aabbs.skiptriangles
dEQP-VK.ray_query.ray_flags.geometry_shader.skip_geometry.aabbs.skipaabb
dEQP-VK.ray_query.ray_flags.fragment_shader.opacity.triangles.none
dEQP-VK.ray_query.ray_flags.fragment_shader.opacity.triangles.opaque
dEQP-VK.ray_query.ray_flags.fragment_shader.opacity.triangles.noopaque
dEQP-VK.ray_query.ray_flags.fragment_shader.opacity.triangles.cullopaque
dEQP-VK.ray_query.ray_flags.fragment_shader.opacity.triangles.cullnoopaque
dEQP-VK.ray_query.ray_flags.fragment_shader.opacity.aabbs.none
dEQP-VK.ray_query.ray_flags.fragment_shader.opacity.aabbs.opaque
dEQP-VK.ray_query.ray_flags.fragment_shader.opacity.aabbs.noopaque
dEQP-VK.ray_query.ray_flags.fragment_shader.opacity.aabbs.cullopaque
dEQP-VK.ray_query.ray_flags.fragment_shader.opacity.aabbs.cullnoopaque
dEQP-VK.ray_query.ray_flags.fragment_shader.terminate_on_first_hit.triangles.terminateonfirsthit
dEQP-VK.ray_query.ray_flags.fragment_shader.terminate_on_first_hit.aabbs.terminateonfirsthit
dEQP-VK.ray_query.ray_flags.fragment_shader.face_culling.triangles.cullbackfacingtriangles
dEQP-VK.ray_query.ray_flags.fragment_shader.face_culling.triangles.cullfrontfacingtriangles
dEQP-VK.ray_query.ray_flags.fragment_shader.skip_geometry.triangles.skiptriangles
dEQP-VK.ray_query.ray_flags.fragment_shader.skip_geometry.triangles.skipaabb
dEQP-VK.ray_query.ray_flags.fragment_shader.skip_geometry.aabbs.skiptriangles
dEQP-VK.ray_query.ray_flags.fragment_shader.skip_geometry.aabbs.skipaabb
dEQP-VK.ray_query.ray_flags.compute_shader.opacity.triangles.none
dEQP-VK.ray_query.ray_flags.compute_shader.opacity.triangles.opaque
dEQP-VK.ray_query.ray_flags.compute_shader.opacity.triangles.noopaque
dEQP-VK.ray_query.ray_flags.compute_shader.opacity.triangles.cullopaque
dEQP-VK.ray_query.ray_flags.compute_shader.opacity.triangles.cullnoopaque
dEQP-VK.ray_query.ray_flags.compute_shader.opacity.aabbs.none
dEQP-VK.ray_query.ray_flags.compute_shader.opacity.aabbs.opaque
dEQP-VK.ray_query.ray_flags.compute_shader.opacity.aabbs.noopaque
dEQP-VK.ray_query.ray_flags.compute_shader.opacity.aabbs.cullopaque
dEQP-VK.ray_query.ray_flags.compute_shader.opacity.aabbs.cullnoopaque
dEQP-VK.ray_query.ray_flags.compute_shader.terminate_on_first_hit.triangles.terminateonfirsthit
dEQP-VK.ray_query.ray_flags.compute_shader.terminate_on_first_hit.aabbs.terminateonfirsthit
dEQP-VK.ray_query.ray_flags.compute_shader.face_culling.triangles.cullbackfacingtriangles
dEQP-VK.ray_query.ray_flags.compute_shader.face_culling.triangles.cullfrontfacingtriangles
dEQP-VK.ray_query.ray_flags.compute_shader.skip_geometry.triangles.skiptriangles
dEQP-VK.ray_query.ray_flags.compute_shader.skip_geometry.triangles.skipaabb
dEQP-VK.ray_query.ray_flags.compute_shader.skip_geometry.aabbs.skiptriangles
dEQP-VK.ray_query.ray_flags.compute_shader.skip_geometry.aabbs.skipaabb
dEQP-VK.ray_query.ray_flags.rgen_shader.opacity.triangles.none
dEQP-VK.ray_query.ray_flags.rgen_shader.opacity.triangles.opaque
dEQP-VK.ray_query.ray_flags.rgen_shader.opacity.triangles.noopaque
dEQP-VK.ray_query.ray_flags.rgen_shader.opacity.triangles.cullopaque
dEQP-VK.ray_query.ray_flags.rgen_shader.opacity.triangles.cullnoopaque
dEQP-VK.ray_query.ray_flags.rgen_shader.opacity.aabbs.none
dEQP-VK.ray_query.ray_flags.rgen_shader.opacity.aabbs.opaque
dEQP-VK.ray_query.ray_flags.rgen_shader.opacity.aabbs.noopaque
dEQP-VK.ray_query.ray_flags.rgen_shader.opacity.aabbs.cullopaque
dEQP-VK.ray_query.ray_flags.rgen_shader.opacity.aabbs.cullnoopaque
dEQP-VK.ray_query.ray_flags.rgen_shader.terminate_on_first_hit.triangles.terminateonfirsthit
dEQP-VK.ray_query.ray_flags.rgen_shader.terminate_on_first_hit.aabbs.terminateonfirsthit
dEQP-VK.ray_query.ray_flags.rgen_shader.face_culling.triangles.cullbackfacingtriangles
dEQP-VK.ray_query.ray_flags.rgen_shader.face_culling.triangles.cullfrontfacingtriangles
dEQP-VK.ray_query.ray_flags.rgen_shader.skip_geometry.triangles.skiptriangles
dEQP-VK.ray_query.ray_flags.rgen_shader.skip_geometry.triangles.skipaabb
dEQP-VK.ray_query.ray_flags.rgen_shader.skip_geometry.aabbs.skiptriangles
dEQP-VK.ray_query.ray_flags.rgen_shader.skip_geometry.aabbs.skipaabb
dEQP-VK.ray_query.ray_flags.isect_shader.opacity.triangles.none
dEQP-VK.ray_query.ray_flags.isect_shader.opacity.triangles.opaque
dEQP-VK.ray_query.ray_flags.isect_shader.opacity.triangles.noopaque
dEQP-VK.ray_query.ray_flags.isect_shader.opacity.triangles.cullopaque
dEQP-VK.ray_query.ray_flags.isect_shader.opacity.triangles.cullnoopaque
dEQP-VK.ray_query.ray_flags.isect_shader.opacity.aabbs.none
dEQP-VK.ray_query.ray_flags.isect_shader.opacity.aabbs.opaque
dEQP-VK.ray_query.ray_flags.isect_shader.opacity.aabbs.noopaque
dEQP-VK.ray_query.ray_flags.isect_shader.opacity.aabbs.cullopaque
dEQP-VK.ray_query.ray_flags.isect_shader.opacity.aabbs.cullnoopaque
dEQP-VK.ray_query.ray_flags.isect_shader.terminate_on_first_hit.triangles.terminateonfirsthit
dEQP-VK.ray_query.ray_flags.isect_shader.terminate_on_first_hit.aabbs.terminateonfirsthit
dEQP-VK.ray_query.ray_flags.isect_shader.face_culling.triangles.cullbackfacingtriangles
dEQP-VK.ray_query.ray_flags.isect_shader.face_culling.triangles.cullfrontfacingtriangles
dEQP-VK.ray_query.ray_flags.isect_shader.skip_geometry.triangles.skiptriangles
dEQP-VK.ray_query.ray_flags.isect_shader.skip_geometry.triangles.skipaabb
dEQP-VK.ray_query.ray_flags.isect_shader.skip_geometry.aabbs.skiptriangles
dEQP-VK.ray_query.ray_flags.isect_shader.skip_geometry.aabbs.skipaabb
dEQP-VK.ray_query.ray_flags.ahit_shader.opacity.triangles.none
dEQP-VK.ray_query.ray_flags.ahit_shader.opacity.triangles.opaque
dEQP-VK.ray_query.ray_flags.ahit_shader.opacity.triangles.noopaque
dEQP-VK.ray_query.ray_flags.ahit_shader.opacity.triangles.cullopaque
dEQP-VK.ray_query.ray_flags.ahit_shader.opacity.triangles.cullnoopaque
dEQP-VK.ray_query.ray_flags.ahit_shader.opacity.aabbs.none
dEQP-VK.ray_query.ray_flags.ahit_shader.opacity.aabbs.opaque
dEQP-VK.ray_query.ray_flags.ahit_shader.opacity.aabbs.noopaque
dEQP-VK.ray_query.ray_flags.ahit_shader.opacity.aabbs.cullopaque
dEQP-VK.ray_query.ray_flags.ahit_shader.opacity.aabbs.cullnoopaque
dEQP-VK.ray_query.ray_flags.ahit_shader.terminate_on_first_hit.triangles.terminateonfirsthit
dEQP-VK.ray_query.ray_flags.ahit_shader.terminate_on_first_hit.aabbs.terminateonfirsthit
dEQP-VK.ray_query.ray_flags.ahit_shader.face_culling.triangles.cullbackfacingtriangles
dEQP-VK.ray_query.ray_flags.ahit_shader.face_culling.triangles.cullfrontfacingtriangles
dEQP-VK.ray_query.ray_flags.ahit_shader.skip_geometry.triangles.skiptriangles
dEQP-VK.ray_query.ray_flags.ahit_shader.skip_geometry.triangles.skipaabb
dEQP-VK.ray_query.ray_flags.ahit_shader.skip_geometry.aabbs.skiptriangles
dEQP-VK.ray_query.ray_flags.ahit_shader.skip_geometry.aabbs.skipaabb
dEQP-VK.ray_query.ray_flags.chit_shader.opacity.triangles.none
dEQP-VK.ray_query.ray_flags.chit_shader.opacity.triangles.opaque
dEQP-VK.ray_query.ray_flags.chit_shader.opacity.triangles.noopaque
dEQP-VK.ray_query.ray_flags.chit_shader.opacity.triangles.cullopaque
dEQP-VK.ray_query.ray_flags.chit_shader.opacity.triangles.cullnoopaque
dEQP-VK.ray_query.ray_flags.chit_shader.opacity.aabbs.none
dEQP-VK.ray_query.ray_flags.chit_shader.opacity.aabbs.opaque
dEQP-VK.ray_query.ray_flags.chit_shader.opacity.aabbs.noopaque
dEQP-VK.ray_query.ray_flags.chit_shader.opacity.aabbs.cullopaque
dEQP-VK.ray_query.ray_flags.chit_shader.opacity.aabbs.cullnoopaque
dEQP-VK.ray_query.ray_flags.chit_shader.terminate_on_first_hit.triangles.terminateonfirsthit
dEQP-VK.ray_query.ray_flags.chit_shader.terminate_on_first_hit.aabbs.terminateonfirsthit
dEQP-VK.ray_query.ray_flags.chit_shader.face_culling.triangles.cullbackfacingtriangles
dEQP-VK.ray_query.ray_flags.chit_shader.face_culling.triangles.cullfrontfacingtriangles
dEQP-VK.ray_query.ray_flags.chit_shader.skip_geometry.triangles.skiptriangles
dEQP-VK.ray_query.ray_flags.chit_shader.skip_geometry.triangles.skipaabb
dEQP-VK.ray_query.ray_flags.chit_shader.skip_geometry.aabbs.skiptriangles
dEQP-VK.ray_query.ray_flags.chit_shader.skip_geometry.aabbs.skipaabb
dEQP-VK.ray_query.ray_flags.miss_shader.opacity.triangles.none
dEQP-VK.ray_query.ray_flags.miss_shader.opacity.triangles.opaque
dEQP-VK.ray_query.ray_flags.miss_shader.opacity.triangles.noopaque
dEQP-VK.ray_query.ray_flags.miss_shader.opacity.triangles.cullopaque
dEQP-VK.ray_query.ray_flags.miss_shader.opacity.triangles.cullnoopaque
dEQP-VK.ray_query.ray_flags.miss_shader.opacity.aabbs.none
dEQP-VK.ray_query.ray_flags.miss_shader.opacity.aabbs.opaque
dEQP-VK.ray_query.ray_flags.miss_shader.opacity.aabbs.noopaque
dEQP-VK.ray_query.ray_flags.miss_shader.opacity.aabbs.cullopaque
dEQP-VK.ray_query.ray_flags.miss_shader.opacity.aabbs.cullnoopaque
dEQP-VK.ray_query.ray_flags.miss_shader.terminate_on_first_hit.triangles.terminateonfirsthit
dEQP-VK.ray_query.ray_flags.miss_shader.terminate_on_first_hit.aabbs.terminateonfirsthit
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