| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.cpu_built.index_uint16.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.cpu_built.index_uint16.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.cpu_built.index_uint16.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.cpu_built.index_uint32.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.cpu_built.index_uint32.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.cpu_built.index_uint32.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.cpu_built.index_uint32.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.cpu_built.index_uint32.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.gpu_built.index_none.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.gpu_built.index_none.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.gpu_built.index_none.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.gpu_built.index_none.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.gpu_built.index_none.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.gpu_built.index_uint16.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.gpu_built.index_uint16.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.gpu_built.index_uint16.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.gpu_built.index_uint16.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.gpu_built.index_uint16.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.gpu_built.index_uint32.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.gpu_built.index_uint32.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.gpu_built.index_uint32.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.gpu_built.index_uint32.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.gpu_built.index_uint32.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.cpu_built.index_none.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.cpu_built.index_none.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.cpu_built.index_none.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.cpu_built.index_none.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.cpu_built.index_none.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.cpu_built.index_uint16.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.cpu_built.index_uint16.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.cpu_built.index_uint16.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.cpu_built.index_uint16.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.cpu_built.index_uint16.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.cpu_built.index_uint32.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.cpu_built.index_uint32.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.cpu_built.index_uint32.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.cpu_built.index_uint32.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.cpu_built.index_uint32.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.gpu_built.index_none.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.gpu_built.index_none.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.gpu_built.index_none.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.gpu_built.index_none.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.gpu_built.index_none.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.gpu_built.index_uint16.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.gpu_built.index_uint16.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.gpu_built.index_uint16.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.gpu_built.index_uint16.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.gpu_built.index_uint16.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.gpu_built.index_uint32.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.gpu_built.index_uint32.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.gpu_built.index_uint32.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.gpu_built.index_uint32.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.rgen_shader.gpu_built.index_uint32.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.cpu_built.index_none.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.cpu_built.index_none.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.cpu_built.index_none.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.cpu_built.index_none.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.cpu_built.index_none.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.cpu_built.index_uint16.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.cpu_built.index_uint16.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.cpu_built.index_uint16.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.cpu_built.index_uint16.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.cpu_built.index_uint16.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.cpu_built.index_uint32.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.cpu_built.index_uint32.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.cpu_built.index_uint32.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.cpu_built.index_uint32.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.cpu_built.index_uint32.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.gpu_built.index_none.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.gpu_built.index_none.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.gpu_built.index_none.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.gpu_built.index_none.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.gpu_built.index_none.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.gpu_built.index_uint16.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.gpu_built.index_uint16.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.gpu_built.index_uint16.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.gpu_built.index_uint16.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.gpu_built.index_uint16.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.gpu_built.index_uint32.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.gpu_built.index_uint32.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.gpu_built.index_uint32.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.gpu_built.index_uint32.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.isect_shader.gpu_built.index_uint32.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.cpu_built.index_none.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.cpu_built.index_none.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.cpu_built.index_none.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.cpu_built.index_none.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.cpu_built.index_none.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.cpu_built.index_uint16.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.cpu_built.index_uint16.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.cpu_built.index_uint16.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.cpu_built.index_uint16.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.cpu_built.index_uint16.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.cpu_built.index_uint32.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.cpu_built.index_uint32.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.cpu_built.index_uint32.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.cpu_built.index_uint32.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.cpu_built.index_uint32.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.gpu_built.index_none.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.gpu_built.index_none.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.gpu_built.index_none.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.gpu_built.index_none.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.gpu_built.index_none.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.gpu_built.index_uint16.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.gpu_built.index_uint16.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.gpu_built.index_uint16.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.gpu_built.index_uint16.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.gpu_built.index_uint16.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.gpu_built.index_uint32.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.gpu_built.index_uint32.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.gpu_built.index_uint32.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.gpu_built.index_uint32.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.ahit_shader.gpu_built.index_uint32.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.cpu_built.index_none.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.cpu_built.index_none.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.cpu_built.index_none.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.cpu_built.index_none.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.cpu_built.index_none.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.cpu_built.index_uint16.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.cpu_built.index_uint16.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.cpu_built.index_uint16.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.cpu_built.index_uint16.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.cpu_built.index_uint16.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.cpu_built.index_uint32.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.cpu_built.index_uint32.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.cpu_built.index_uint32.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.cpu_built.index_uint32.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.cpu_built.index_uint32.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.gpu_built.index_none.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.gpu_built.index_none.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.gpu_built.index_none.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.gpu_built.index_none.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.gpu_built.index_none.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.gpu_built.index_uint16.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.gpu_built.index_uint16.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.gpu_built.index_uint16.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.gpu_built.index_uint16.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.gpu_built.index_uint16.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.gpu_built.index_uint32.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.gpu_built.index_uint32.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.gpu_built.index_uint32.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.gpu_built.index_uint32.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.chit_shader.gpu_built.index_uint32.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.cpu_built.index_none.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.cpu_built.index_none.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.cpu_built.index_none.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.cpu_built.index_none.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.cpu_built.index_none.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.cpu_built.index_uint16.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.cpu_built.index_uint16.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.cpu_built.index_uint16.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.cpu_built.index_uint16.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.cpu_built.index_uint16.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.cpu_built.index_uint32.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.cpu_built.index_uint32.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.cpu_built.index_uint32.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.cpu_built.index_uint32.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.cpu_built.index_uint32.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.gpu_built.index_none.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.gpu_built.index_none.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.gpu_built.index_none.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.gpu_built.index_none.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.gpu_built.index_none.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.gpu_built.index_uint16.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.gpu_built.index_uint16.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.gpu_built.index_uint16.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.gpu_built.index_uint16.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.gpu_built.index_uint16.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.gpu_built.index_uint32.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.gpu_built.index_uint32.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.gpu_built.index_uint32.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.gpu_built.index_uint32.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.miss_shader.gpu_built.index_uint32.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.cpu_built.index_none.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.cpu_built.index_none.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.cpu_built.index_none.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.cpu_built.index_none.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.cpu_built.index_none.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.cpu_built.index_uint16.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.cpu_built.index_uint16.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.cpu_built.index_uint16.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.cpu_built.index_uint16.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.cpu_built.index_uint16.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.cpu_built.index_uint32.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.cpu_built.index_uint32.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.cpu_built.index_uint32.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.cpu_built.index_uint32.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.cpu_built.index_uint32.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.gpu_built.index_none.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.gpu_built.index_none.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.gpu_built.index_none.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.gpu_built.index_none.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.gpu_built.index_none.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.gpu_built.index_uint16.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.gpu_built.index_uint16.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.gpu_built.index_uint16.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.gpu_built.index_uint16.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.gpu_built.index_uint16.no_primitives_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.gpu_built.index_uint32.inactive_triangles |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.gpu_built.index_uint32.inactive_instances |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.gpu_built.index_uint32.no_geometries_bottom |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.gpu_built.index_uint32.no_primitives_top |
| dEQP-VK.ray_query.acceleration_structures.empty.call_shader.gpu_built.index_uint32.no_primitives_bottom |
| dEQP-VK.ray_query.procedural_geometry.object_behind_bounding_boxes |
| dEQP-VK.ray_query.procedural_geometry.triangle_in_between |
| dEQP-VK.ray_query.advanced.null_as.vert.triangles |
| dEQP-VK.ray_query.advanced.null_as.vert.aabbs |
| dEQP-VK.ray_query.advanced.null_as.tesc.triangles |
| dEQP-VK.ray_query.advanced.null_as.tesc.aabbs |
| dEQP-VK.ray_query.advanced.null_as.tese.triangles |
| dEQP-VK.ray_query.advanced.null_as.tese.aabbs |
| dEQP-VK.ray_query.advanced.null_as.geom.triangles |
| dEQP-VK.ray_query.advanced.null_as.geom.aabbs |
| dEQP-VK.ray_query.advanced.null_as.frag.triangles |
| dEQP-VK.ray_query.advanced.null_as.frag.aabbs |
| dEQP-VK.ray_query.advanced.null_as.comp.triangles |
| dEQP-VK.ray_query.advanced.null_as.comp.aabbs |
| dEQP-VK.ray_query.advanced.null_as.rgen.triangles |
| dEQP-VK.ray_query.advanced.null_as.rgen.aabbs |
| dEQP-VK.ray_query.advanced.null_as.ahit.triangles |
| dEQP-VK.ray_query.advanced.null_as.ahit.aabbs |
| dEQP-VK.ray_query.advanced.null_as.chit.triangles |
| dEQP-VK.ray_query.advanced.null_as.chit.aabbs |
| dEQP-VK.ray_query.advanced.null_as.miss.triangles |
| dEQP-VK.ray_query.advanced.null_as.miss.aabbs |
| dEQP-VK.ray_query.advanced.null_as.sect.triangles |
| dEQP-VK.ray_query.advanced.null_as.sect.aabbs |
| dEQP-VK.ray_query.advanced.null_as.call.triangles |
| dEQP-VK.ray_query.advanced.null_as.call.aabbs |
| dEQP-VK.ray_query.advanced.using_wrapper_function.comp.triangles |
| dEQP-VK.ray_query.advanced.using_wrapper_function.comp.aabbs |
| dEQP-VK.ray_query.watertightness.nomiss.vert.triangles |
| dEQP-VK.ray_query.watertightness.nomiss.vert.aabbs |
| dEQP-VK.ray_query.watertightness.nomiss.tesc.triangles |
| dEQP-VK.ray_query.watertightness.nomiss.tesc.aabbs |
| dEQP-VK.ray_query.watertightness.nomiss.tese.triangles |
| dEQP-VK.ray_query.watertightness.nomiss.tese.aabbs |
| dEQP-VK.ray_query.watertightness.nomiss.geom.triangles |
| dEQP-VK.ray_query.watertightness.nomiss.geom.aabbs |
| dEQP-VK.ray_query.watertightness.nomiss.frag.triangles |
| dEQP-VK.ray_query.watertightness.nomiss.frag.aabbs |
| dEQP-VK.ray_query.watertightness.nomiss.comp.triangles |
| dEQP-VK.ray_query.watertightness.nomiss.comp.aabbs |
| dEQP-VK.ray_query.watertightness.nomiss.rgen.triangles |
| dEQP-VK.ray_query.watertightness.nomiss.rgen.aabbs |
| dEQP-VK.ray_query.watertightness.nomiss.ahit.triangles |
| dEQP-VK.ray_query.watertightness.nomiss.ahit.aabbs |
| dEQP-VK.ray_query.watertightness.nomiss.chit.triangles |
| dEQP-VK.ray_query.watertightness.nomiss.chit.aabbs |
| dEQP-VK.ray_query.watertightness.nomiss.miss.triangles |
| dEQP-VK.ray_query.watertightness.nomiss.miss.aabbs |
| dEQP-VK.ray_query.watertightness.nomiss.sect.triangles |
| dEQP-VK.ray_query.watertightness.nomiss.sect.aabbs |
| dEQP-VK.ray_query.watertightness.nomiss.call.triangles |
| dEQP-VK.ray_query.watertightness.nomiss.call.aabbs |
| dEQP-VK.ray_query.watertightness.singlehit.vert.triangles |
| dEQP-VK.ray_query.watertightness.singlehit.tesc.triangles |
| dEQP-VK.ray_query.watertightness.singlehit.tese.triangles |
| dEQP-VK.ray_query.watertightness.singlehit.geom.triangles |
| dEQP-VK.ray_query.watertightness.singlehit.frag.triangles |
| dEQP-VK.ray_query.watertightness.singlehit.comp.triangles |
| dEQP-VK.ray_query.watertightness.singlehit.rgen.triangles |
| dEQP-VK.ray_query.watertightness.singlehit.ahit.triangles |
| dEQP-VK.ray_query.watertightness.singlehit.chit.triangles |
| dEQP-VK.ray_query.watertightness.singlehit.miss.triangles |
| dEQP-VK.ray_query.watertightness.singlehit.sect.triangles |
| dEQP-VK.ray_query.watertightness.singlehit.call.triangles |
| dEQP-VK.ray_query.ray_flags.vertex_shader.opacity.triangles.none |
| dEQP-VK.ray_query.ray_flags.vertex_shader.opacity.triangles.opaque |
| dEQP-VK.ray_query.ray_flags.vertex_shader.opacity.triangles.noopaque |
| dEQP-VK.ray_query.ray_flags.vertex_shader.opacity.triangles.cullopaque |
| dEQP-VK.ray_query.ray_flags.vertex_shader.opacity.triangles.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.vertex_shader.opacity.aabbs.none |
| dEQP-VK.ray_query.ray_flags.vertex_shader.opacity.aabbs.opaque |
| dEQP-VK.ray_query.ray_flags.vertex_shader.opacity.aabbs.noopaque |
| dEQP-VK.ray_query.ray_flags.vertex_shader.opacity.aabbs.cullopaque |
| dEQP-VK.ray_query.ray_flags.vertex_shader.opacity.aabbs.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.vertex_shader.terminate_on_first_hit.triangles.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.vertex_shader.terminate_on_first_hit.aabbs.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.vertex_shader.face_culling.triangles.cullbackfacingtriangles |
| dEQP-VK.ray_query.ray_flags.vertex_shader.face_culling.triangles.cullfrontfacingtriangles |
| dEQP-VK.ray_query.ray_flags.vertex_shader.skip_geometry.triangles.skiptriangles |
| dEQP-VK.ray_query.ray_flags.vertex_shader.skip_geometry.triangles.skipaabb |
| dEQP-VK.ray_query.ray_flags.vertex_shader.skip_geometry.aabbs.skiptriangles |
| dEQP-VK.ray_query.ray_flags.vertex_shader.skip_geometry.aabbs.skipaabb |
| dEQP-VK.ray_query.ray_flags.tess_control_shader.opacity.triangles.none |
| dEQP-VK.ray_query.ray_flags.tess_control_shader.opacity.triangles.opaque |
| dEQP-VK.ray_query.ray_flags.tess_control_shader.opacity.triangles.noopaque |
| dEQP-VK.ray_query.ray_flags.tess_control_shader.opacity.triangles.cullopaque |
| dEQP-VK.ray_query.ray_flags.tess_control_shader.opacity.triangles.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.tess_control_shader.opacity.aabbs.none |
| dEQP-VK.ray_query.ray_flags.tess_control_shader.opacity.aabbs.opaque |
| dEQP-VK.ray_query.ray_flags.tess_control_shader.opacity.aabbs.noopaque |
| dEQP-VK.ray_query.ray_flags.tess_control_shader.opacity.aabbs.cullopaque |
| dEQP-VK.ray_query.ray_flags.tess_control_shader.opacity.aabbs.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.tess_control_shader.terminate_on_first_hit.triangles.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.tess_control_shader.terminate_on_first_hit.aabbs.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.tess_control_shader.face_culling.triangles.cullbackfacingtriangles |
| dEQP-VK.ray_query.ray_flags.tess_control_shader.face_culling.triangles.cullfrontfacingtriangles |
| dEQP-VK.ray_query.ray_flags.tess_control_shader.skip_geometry.triangles.skiptriangles |
| dEQP-VK.ray_query.ray_flags.tess_control_shader.skip_geometry.triangles.skipaabb |
| dEQP-VK.ray_query.ray_flags.tess_control_shader.skip_geometry.aabbs.skiptriangles |
| dEQP-VK.ray_query.ray_flags.tess_control_shader.skip_geometry.aabbs.skipaabb |
| dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.opacity.triangles.none |
| dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.opacity.triangles.opaque |
| dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.opacity.triangles.noopaque |
| dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.opacity.triangles.cullopaque |
| dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.opacity.triangles.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.opacity.aabbs.none |
| dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.opacity.aabbs.opaque |
| dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.opacity.aabbs.noopaque |
| dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.opacity.aabbs.cullopaque |
| dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.opacity.aabbs.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.terminate_on_first_hit.triangles.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.terminate_on_first_hit.aabbs.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.face_culling.triangles.cullbackfacingtriangles |
| dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.face_culling.triangles.cullfrontfacingtriangles |
| dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.skip_geometry.triangles.skiptriangles |
| dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.skip_geometry.triangles.skipaabb |
| dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.skip_geometry.aabbs.skiptriangles |
| dEQP-VK.ray_query.ray_flags.tess_evaluation_shader.skip_geometry.aabbs.skipaabb |
| dEQP-VK.ray_query.ray_flags.geometry_shader.opacity.triangles.none |
| dEQP-VK.ray_query.ray_flags.geometry_shader.opacity.triangles.opaque |
| dEQP-VK.ray_query.ray_flags.geometry_shader.opacity.triangles.noopaque |
| dEQP-VK.ray_query.ray_flags.geometry_shader.opacity.triangles.cullopaque |
| dEQP-VK.ray_query.ray_flags.geometry_shader.opacity.triangles.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.geometry_shader.opacity.aabbs.none |
| dEQP-VK.ray_query.ray_flags.geometry_shader.opacity.aabbs.opaque |
| dEQP-VK.ray_query.ray_flags.geometry_shader.opacity.aabbs.noopaque |
| dEQP-VK.ray_query.ray_flags.geometry_shader.opacity.aabbs.cullopaque |
| dEQP-VK.ray_query.ray_flags.geometry_shader.opacity.aabbs.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.geometry_shader.terminate_on_first_hit.triangles.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.geometry_shader.terminate_on_first_hit.aabbs.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.geometry_shader.face_culling.triangles.cullbackfacingtriangles |
| dEQP-VK.ray_query.ray_flags.geometry_shader.face_culling.triangles.cullfrontfacingtriangles |
| dEQP-VK.ray_query.ray_flags.geometry_shader.skip_geometry.triangles.skiptriangles |
| dEQP-VK.ray_query.ray_flags.geometry_shader.skip_geometry.triangles.skipaabb |
| dEQP-VK.ray_query.ray_flags.geometry_shader.skip_geometry.aabbs.skiptriangles |
| dEQP-VK.ray_query.ray_flags.geometry_shader.skip_geometry.aabbs.skipaabb |
| dEQP-VK.ray_query.ray_flags.fragment_shader.opacity.triangles.none |
| dEQP-VK.ray_query.ray_flags.fragment_shader.opacity.triangles.opaque |
| dEQP-VK.ray_query.ray_flags.fragment_shader.opacity.triangles.noopaque |
| dEQP-VK.ray_query.ray_flags.fragment_shader.opacity.triangles.cullopaque |
| dEQP-VK.ray_query.ray_flags.fragment_shader.opacity.triangles.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.fragment_shader.opacity.aabbs.none |
| dEQP-VK.ray_query.ray_flags.fragment_shader.opacity.aabbs.opaque |
| dEQP-VK.ray_query.ray_flags.fragment_shader.opacity.aabbs.noopaque |
| dEQP-VK.ray_query.ray_flags.fragment_shader.opacity.aabbs.cullopaque |
| dEQP-VK.ray_query.ray_flags.fragment_shader.opacity.aabbs.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.fragment_shader.terminate_on_first_hit.triangles.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.fragment_shader.terminate_on_first_hit.aabbs.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.fragment_shader.face_culling.triangles.cullbackfacingtriangles |
| dEQP-VK.ray_query.ray_flags.fragment_shader.face_culling.triangles.cullfrontfacingtriangles |
| dEQP-VK.ray_query.ray_flags.fragment_shader.skip_geometry.triangles.skiptriangles |
| dEQP-VK.ray_query.ray_flags.fragment_shader.skip_geometry.triangles.skipaabb |
| dEQP-VK.ray_query.ray_flags.fragment_shader.skip_geometry.aabbs.skiptriangles |
| dEQP-VK.ray_query.ray_flags.fragment_shader.skip_geometry.aabbs.skipaabb |
| dEQP-VK.ray_query.ray_flags.compute_shader.opacity.triangles.none |
| dEQP-VK.ray_query.ray_flags.compute_shader.opacity.triangles.opaque |
| dEQP-VK.ray_query.ray_flags.compute_shader.opacity.triangles.noopaque |
| dEQP-VK.ray_query.ray_flags.compute_shader.opacity.triangles.cullopaque |
| dEQP-VK.ray_query.ray_flags.compute_shader.opacity.triangles.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.compute_shader.opacity.aabbs.none |
| dEQP-VK.ray_query.ray_flags.compute_shader.opacity.aabbs.opaque |
| dEQP-VK.ray_query.ray_flags.compute_shader.opacity.aabbs.noopaque |
| dEQP-VK.ray_query.ray_flags.compute_shader.opacity.aabbs.cullopaque |
| dEQP-VK.ray_query.ray_flags.compute_shader.opacity.aabbs.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.compute_shader.terminate_on_first_hit.triangles.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.compute_shader.terminate_on_first_hit.aabbs.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.compute_shader.face_culling.triangles.cullbackfacingtriangles |
| dEQP-VK.ray_query.ray_flags.compute_shader.face_culling.triangles.cullfrontfacingtriangles |
| dEQP-VK.ray_query.ray_flags.compute_shader.skip_geometry.triangles.skiptriangles |
| dEQP-VK.ray_query.ray_flags.compute_shader.skip_geometry.triangles.skipaabb |
| dEQP-VK.ray_query.ray_flags.compute_shader.skip_geometry.aabbs.skiptriangles |
| dEQP-VK.ray_query.ray_flags.compute_shader.skip_geometry.aabbs.skipaabb |
| dEQP-VK.ray_query.ray_flags.rgen_shader.opacity.triangles.none |
| dEQP-VK.ray_query.ray_flags.rgen_shader.opacity.triangles.opaque |
| dEQP-VK.ray_query.ray_flags.rgen_shader.opacity.triangles.noopaque |
| dEQP-VK.ray_query.ray_flags.rgen_shader.opacity.triangles.cullopaque |
| dEQP-VK.ray_query.ray_flags.rgen_shader.opacity.triangles.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.rgen_shader.opacity.aabbs.none |
| dEQP-VK.ray_query.ray_flags.rgen_shader.opacity.aabbs.opaque |
| dEQP-VK.ray_query.ray_flags.rgen_shader.opacity.aabbs.noopaque |
| dEQP-VK.ray_query.ray_flags.rgen_shader.opacity.aabbs.cullopaque |
| dEQP-VK.ray_query.ray_flags.rgen_shader.opacity.aabbs.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.rgen_shader.terminate_on_first_hit.triangles.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.rgen_shader.terminate_on_first_hit.aabbs.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.rgen_shader.face_culling.triangles.cullbackfacingtriangles |
| dEQP-VK.ray_query.ray_flags.rgen_shader.face_culling.triangles.cullfrontfacingtriangles |
| dEQP-VK.ray_query.ray_flags.rgen_shader.skip_geometry.triangles.skiptriangles |
| dEQP-VK.ray_query.ray_flags.rgen_shader.skip_geometry.triangles.skipaabb |
| dEQP-VK.ray_query.ray_flags.rgen_shader.skip_geometry.aabbs.skiptriangles |
| dEQP-VK.ray_query.ray_flags.rgen_shader.skip_geometry.aabbs.skipaabb |
| dEQP-VK.ray_query.ray_flags.isect_shader.opacity.triangles.none |
| dEQP-VK.ray_query.ray_flags.isect_shader.opacity.triangles.opaque |
| dEQP-VK.ray_query.ray_flags.isect_shader.opacity.triangles.noopaque |
| dEQP-VK.ray_query.ray_flags.isect_shader.opacity.triangles.cullopaque |
| dEQP-VK.ray_query.ray_flags.isect_shader.opacity.triangles.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.isect_shader.opacity.aabbs.none |
| dEQP-VK.ray_query.ray_flags.isect_shader.opacity.aabbs.opaque |
| dEQP-VK.ray_query.ray_flags.isect_shader.opacity.aabbs.noopaque |
| dEQP-VK.ray_query.ray_flags.isect_shader.opacity.aabbs.cullopaque |
| dEQP-VK.ray_query.ray_flags.isect_shader.opacity.aabbs.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.isect_shader.terminate_on_first_hit.triangles.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.isect_shader.terminate_on_first_hit.aabbs.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.isect_shader.face_culling.triangles.cullbackfacingtriangles |
| dEQP-VK.ray_query.ray_flags.isect_shader.face_culling.triangles.cullfrontfacingtriangles |
| dEQP-VK.ray_query.ray_flags.isect_shader.skip_geometry.triangles.skiptriangles |
| dEQP-VK.ray_query.ray_flags.isect_shader.skip_geometry.triangles.skipaabb |
| dEQP-VK.ray_query.ray_flags.isect_shader.skip_geometry.aabbs.skiptriangles |
| dEQP-VK.ray_query.ray_flags.isect_shader.skip_geometry.aabbs.skipaabb |
| dEQP-VK.ray_query.ray_flags.ahit_shader.opacity.triangles.none |
| dEQP-VK.ray_query.ray_flags.ahit_shader.opacity.triangles.opaque |
| dEQP-VK.ray_query.ray_flags.ahit_shader.opacity.triangles.noopaque |
| dEQP-VK.ray_query.ray_flags.ahit_shader.opacity.triangles.cullopaque |
| dEQP-VK.ray_query.ray_flags.ahit_shader.opacity.triangles.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.ahit_shader.opacity.aabbs.none |
| dEQP-VK.ray_query.ray_flags.ahit_shader.opacity.aabbs.opaque |
| dEQP-VK.ray_query.ray_flags.ahit_shader.opacity.aabbs.noopaque |
| dEQP-VK.ray_query.ray_flags.ahit_shader.opacity.aabbs.cullopaque |
| dEQP-VK.ray_query.ray_flags.ahit_shader.opacity.aabbs.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.ahit_shader.terminate_on_first_hit.triangles.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.ahit_shader.terminate_on_first_hit.aabbs.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.ahit_shader.face_culling.triangles.cullbackfacingtriangles |
| dEQP-VK.ray_query.ray_flags.ahit_shader.face_culling.triangles.cullfrontfacingtriangles |
| dEQP-VK.ray_query.ray_flags.ahit_shader.skip_geometry.triangles.skiptriangles |
| dEQP-VK.ray_query.ray_flags.ahit_shader.skip_geometry.triangles.skipaabb |
| dEQP-VK.ray_query.ray_flags.ahit_shader.skip_geometry.aabbs.skiptriangles |
| dEQP-VK.ray_query.ray_flags.ahit_shader.skip_geometry.aabbs.skipaabb |
| dEQP-VK.ray_query.ray_flags.chit_shader.opacity.triangles.none |
| dEQP-VK.ray_query.ray_flags.chit_shader.opacity.triangles.opaque |
| dEQP-VK.ray_query.ray_flags.chit_shader.opacity.triangles.noopaque |
| dEQP-VK.ray_query.ray_flags.chit_shader.opacity.triangles.cullopaque |
| dEQP-VK.ray_query.ray_flags.chit_shader.opacity.triangles.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.chit_shader.opacity.aabbs.none |
| dEQP-VK.ray_query.ray_flags.chit_shader.opacity.aabbs.opaque |
| dEQP-VK.ray_query.ray_flags.chit_shader.opacity.aabbs.noopaque |
| dEQP-VK.ray_query.ray_flags.chit_shader.opacity.aabbs.cullopaque |
| dEQP-VK.ray_query.ray_flags.chit_shader.opacity.aabbs.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.chit_shader.terminate_on_first_hit.triangles.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.chit_shader.terminate_on_first_hit.aabbs.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.chit_shader.face_culling.triangles.cullbackfacingtriangles |
| dEQP-VK.ray_query.ray_flags.chit_shader.face_culling.triangles.cullfrontfacingtriangles |
| dEQP-VK.ray_query.ray_flags.chit_shader.skip_geometry.triangles.skiptriangles |
| dEQP-VK.ray_query.ray_flags.chit_shader.skip_geometry.triangles.skipaabb |
| dEQP-VK.ray_query.ray_flags.chit_shader.skip_geometry.aabbs.skiptriangles |
| dEQP-VK.ray_query.ray_flags.chit_shader.skip_geometry.aabbs.skipaabb |
| dEQP-VK.ray_query.ray_flags.miss_shader.opacity.triangles.none |
| dEQP-VK.ray_query.ray_flags.miss_shader.opacity.triangles.opaque |
| dEQP-VK.ray_query.ray_flags.miss_shader.opacity.triangles.noopaque |
| dEQP-VK.ray_query.ray_flags.miss_shader.opacity.triangles.cullopaque |
| dEQP-VK.ray_query.ray_flags.miss_shader.opacity.triangles.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.miss_shader.opacity.aabbs.none |
| dEQP-VK.ray_query.ray_flags.miss_shader.opacity.aabbs.opaque |
| dEQP-VK.ray_query.ray_flags.miss_shader.opacity.aabbs.noopaque |
| dEQP-VK.ray_query.ray_flags.miss_shader.opacity.aabbs.cullopaque |
| dEQP-VK.ray_query.ray_flags.miss_shader.opacity.aabbs.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.miss_shader.terminate_on_first_hit.triangles.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.miss_shader.terminate_on_first_hit.aabbs.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.miss_shader.face_culling.triangles.cullbackfacingtriangles |
| dEQP-VK.ray_query.ray_flags.miss_shader.face_culling.triangles.cullfrontfacingtriangles |
| dEQP-VK.ray_query.ray_flags.miss_shader.skip_geometry.triangles.skiptriangles |
| dEQP-VK.ray_query.ray_flags.miss_shader.skip_geometry.triangles.skipaabb |
| dEQP-VK.ray_query.ray_flags.miss_shader.skip_geometry.aabbs.skiptriangles |
| dEQP-VK.ray_query.ray_flags.miss_shader.skip_geometry.aabbs.skipaabb |
| dEQP-VK.ray_query.ray_flags.call_shader.opacity.triangles.none |
| dEQP-VK.ray_query.ray_flags.call_shader.opacity.triangles.opaque |
| dEQP-VK.ray_query.ray_flags.call_shader.opacity.triangles.noopaque |
| dEQP-VK.ray_query.ray_flags.call_shader.opacity.triangles.cullopaque |
| dEQP-VK.ray_query.ray_flags.call_shader.opacity.triangles.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.call_shader.opacity.aabbs.none |
| dEQP-VK.ray_query.ray_flags.call_shader.opacity.aabbs.opaque |
| dEQP-VK.ray_query.ray_flags.call_shader.opacity.aabbs.noopaque |
| dEQP-VK.ray_query.ray_flags.call_shader.opacity.aabbs.cullopaque |
| dEQP-VK.ray_query.ray_flags.call_shader.opacity.aabbs.cullnoopaque |
| dEQP-VK.ray_query.ray_flags.call_shader.terminate_on_first_hit.triangles.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.call_shader.terminate_on_first_hit.aabbs.terminateonfirsthit |
| dEQP-VK.ray_query.ray_flags.call_shader.face_culling.triangles.cullbackfacingtriangles |
| dEQP-VK.ray_query.ray_flags.call_shader.face_culling.triangles.cullfrontfacingtriangles |
| dEQP-VK.ray_query.ray_flags.call_shader.skip_geometry.triangles.skiptriangles |
| dEQP-VK.ray_query.ray_flags.call_shader.skip_geometry.triangles.skipaabb |
| dEQP-VK.ray_query.ray_flags.call_shader.skip_geometry.aabbs.skiptriangles |
| dEQP-VK.ray_query.ray_flags.call_shader.skip_geometry.aabbs.skipaabb |
| dEQP-VK.ray_query.misc.dynamic_indexing |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_0.rotation_0 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_0.rotation_1 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_0.rotation_2 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_0.rotation_3 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_0.rotation_4 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_1.rotation_0 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_1.rotation_1 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_1.rotation_2 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_1.rotation_3 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_1.rotation_4 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_2.rotation_0 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_2.rotation_1 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_2.rotation_2 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_2.rotation_3 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_2.rotation_4 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_3.rotation_0 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_3.rotation_1 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_3.rotation_2 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_3.rotation_3 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_3.rotation_4 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_4.rotation_0 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_4.rotation_1 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_4.rotation_2 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_4.rotation_3 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_4.rotation_4 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_5.rotation_0 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_5.rotation_1 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_5.rotation_2 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_5.rotation_3 |
| dEQP-VK.ray_query.direction_length.triangles.scaling_factor_5.rotation_4 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_0.rotation_0 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_0.rotation_1 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_0.rotation_2 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_0.rotation_3 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_0.rotation_4 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_1.rotation_0 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_1.rotation_1 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_1.rotation_2 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_1.rotation_3 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_1.rotation_4 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_2.rotation_0 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_2.rotation_1 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_2.rotation_2 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_2.rotation_3 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_2.rotation_4 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_3.rotation_0 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_3.rotation_1 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_3.rotation_2 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_3.rotation_3 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_3.rotation_4 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_4.rotation_0 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_4.rotation_1 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_4.rotation_2 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_4.rotation_3 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_4.rotation_4 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_5.rotation_0 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_5.rotation_1 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_5.rotation_2 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_5.rotation_3 |
| dEQP-VK.ray_query.direction_length.aabbs.scaling_factor_5.rotation_4 |
| dEQP-VK.ray_query.barycentric_coordinates.compute |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples1.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples2.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples4.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples8.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples16.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples1.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples2.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples4.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples8.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples16.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.33x35.samples1.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.33x35.samples2.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.33x35.samples4.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.33x35.samples8.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.33x35.samples16.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.151x431.samples1.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.151x431.samples2.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.151x431.samples4.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.151x431.samples8.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.151x431.samples16.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.256x256.samples1.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.256x256.samples2.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.256x256.samples4.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.256x256.samples8.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.256x256.samples16.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.1x1.samples1.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.1x1.samples2.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.1x1.samples4.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.1x1.samples8.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.1x1.samples16.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.4x4.samples1.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.4x4.samples2.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.4x4.samples4.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.4x4.samples8.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.4x4.samples16.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.33x35.samples1.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.33x35.samples2.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.33x35.samples4.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.33x35.samples8.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.33x35.samples16.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.151x431.samples1.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.151x431.samples2.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.151x431.samples4.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.151x431.samples8.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.151x431.samples16.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.256x256.samples1.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.256x256.samples2.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.256x256.samples4.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.256x256.samples8.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.replace.256x256.samples16.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.1x1.samples1.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.1x1.samples2.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.1x1.samples4.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.1x1.samples8.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.1x1.samples16.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.4x4.samples1.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.4x4.samples2.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.4x4.samples4.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.4x4.samples8.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.4x4.samples16.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.33x35.samples1.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.33x35.samples2.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.33x35.samples4.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.33x35.samples8.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.33x35.samples16.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.151x431.samples1.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.151x431.samples2.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.151x431.samples4.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.151x431.samples8.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.151x431.samples16.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.256x256.samples1.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.256x256.samples2.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.256x256.samples4.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.256x256.samples8.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.min.256x256.samples16.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.1x1.samples1.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.1x1.samples2.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.1x1.samples4.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.1x1.samples8.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.1x1.samples16.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.4x4.samples1.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.4x4.samples2.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.4x4.samples4.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.4x4.samples8.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.4x4.samples16.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.33x35.samples1.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.33x35.samples2.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.33x35.samples4.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.33x35.samples8.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.33x35.samples16.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.151x431.samples1.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.151x431.samples2.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.151x431.samples4.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.151x431.samples8.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.151x431.samples16.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.256x256.samples1.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.256x256.samples2.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.256x256.samples4.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.256x256.samples8.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.max.256x256.samples16.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.mul.1x1.samples1.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.mul.1x1.samples2.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.mul.1x1.samples4.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.mul.1x1.samples8.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.mul.1x1.samples16.vs |
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| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.replace.mul.1x1.samples16.vs |
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| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.min.replace.4x4.samples16.vs |
| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.min.replace.33x35.samples1.vs |
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| dEQP-VK.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.min.replace.151x431.samples1.vs |
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