blob: 9da3f84a6ca39cc35a36478da4a5bf2b3284eb3b [file] [log] [blame]
dEQP-VK.ray_query.acceleration_structures.host_threading.4.geometry_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.geometry_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.geometry_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.geometry_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.geometry_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.geometry_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.geometry_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.geometry_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.fragment_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.fragment_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.fragment_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.fragment_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.fragment_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.fragment_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.fragment_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.fragment_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.compute_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.compute_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.compute_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.compute_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.compute_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.compute_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.compute_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.compute_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.rgen_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.rgen_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.rgen_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.rgen_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.rgen_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.rgen_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.rgen_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.rgen_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.isect_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.isect_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.isect_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.isect_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.isect_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.isect_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.isect_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.isect_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.ahit_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.ahit_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.ahit_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.ahit_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.ahit_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.ahit_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.ahit_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.ahit_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.chit_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.chit_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.chit_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.chit_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.chit_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.chit_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.chit_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.chit_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.miss_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.miss_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.miss_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.miss_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.miss_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.miss_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.miss_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.miss_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.call_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.call_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.call_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.call_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.call_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.call_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.4.call_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.4.call_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.vertex_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.vertex_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.vertex_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.vertex_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.vertex_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.vertex_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.vertex_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.vertex_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.tess_control_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.tess_control_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.tess_control_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.tess_control_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.tess_control_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.tess_control_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.tess_control_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.tess_control_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.tess_evaluation_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.tess_evaluation_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.tess_evaluation_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.tess_evaluation_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.tess_evaluation_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.tess_evaluation_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.tess_evaluation_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.tess_evaluation_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.geometry_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.geometry_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.geometry_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.geometry_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.geometry_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.geometry_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.geometry_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.geometry_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.fragment_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.fragment_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.fragment_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.fragment_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.fragment_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.fragment_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.fragment_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.fragment_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.compute_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.compute_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.compute_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.compute_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.compute_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.compute_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.compute_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.compute_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.rgen_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.rgen_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.rgen_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.rgen_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.rgen_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.rgen_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.rgen_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.rgen_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.isect_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.isect_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.isect_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.isect_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.isect_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.isect_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.isect_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.isect_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.ahit_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.ahit_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.ahit_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.ahit_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.ahit_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.ahit_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.ahit_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.ahit_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.chit_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.chit_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.chit_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.chit_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.chit_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.chit_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.chit_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.chit_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.miss_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.miss_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.miss_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.miss_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.miss_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.miss_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.miss_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.miss_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.call_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.call_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.call_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.call_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.call_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.call_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.8.call_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.8.call_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.vertex_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.vertex_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.vertex_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.vertex_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.vertex_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.vertex_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.vertex_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.vertex_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.tess_control_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.tess_control_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.tess_control_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.tess_control_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.tess_control_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.tess_control_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.tess_control_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.tess_control_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.tess_evaluation_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.tess_evaluation_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.tess_evaluation_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.tess_evaluation_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.tess_evaluation_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.tess_evaluation_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.tess_evaluation_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.tess_evaluation_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.geometry_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.geometry_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.geometry_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.geometry_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.geometry_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.geometry_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.geometry_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.geometry_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.fragment_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.fragment_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.fragment_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.fragment_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.fragment_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.fragment_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.fragment_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.fragment_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.compute_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.compute_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.compute_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.compute_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.compute_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.compute_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.compute_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.compute_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.rgen_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.rgen_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.rgen_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.rgen_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.rgen_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.rgen_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.rgen_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.rgen_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.isect_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.isect_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.isect_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.isect_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.isect_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.isect_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.isect_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.isect_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.ahit_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.ahit_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.ahit_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.ahit_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.ahit_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.ahit_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.ahit_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.ahit_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.chit_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.chit_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.chit_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.chit_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.chit_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.chit_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.chit_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.chit_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.miss_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.miss_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.miss_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.miss_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.miss_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.miss_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.miss_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.miss_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.call_shader.copy.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.call_shader.copy.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.call_shader.copy.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.call_shader.copy.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.call_shader.serialization.cpu_built.top_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.call_shader.serialization.cpu_built.top_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.host_threading.max.call_shader.serialization.cpu_built.bottom_acceleration_structure.triangles
dEQP-VK.ray_query.acceleration_structures.host_threading.max.call_shader.serialization.cpu_built.bottom_acceleration_structure.aabbs
dEQP-VK.ray_query.acceleration_structures.function_argument.cpu_built
dEQP-VK.ray_query.acceleration_structures.function_argument.gpu_built
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.cpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.vertex_shader.gpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.cpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_control_shader.gpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.cpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.tess_evaluation_shader.gpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.cpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.geometry_shader.gpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.cpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.fragment_shader.gpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.cpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.compute_shader.gpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.cpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.rgen_shader.gpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.cpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.isect_shader.gpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.cpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.ahit_shader.gpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.cpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.chit_shader.gpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.cpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.miss_shader.gpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.cpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_none.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_none.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_none.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_none.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_none.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_none.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_none.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_none.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_uint16.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_uint16.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_uint16.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_uint16.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_uint16.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_uint16.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_uint16.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_uint16.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_uint32.transformed_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_uint32.transformed_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_uint32.transformed_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_uint32.transformed_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_uint32.notransform_noflags
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_uint32.notransform_ccw
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_uint32.notransform_nocull
dEQP-VK.ray_query.acceleration_structures.instance_triangle_culling.call_shader.gpu_built.index_uint32.notransform_ccw_nocull
dEQP-VK.ray_query.acceleration_structures.dynamic_indexing.dynamic_indexing
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_none.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_none.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_none.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_none.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_none.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_uint16.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_uint16.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_uint16.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_uint16.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_uint16.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_uint32.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_uint32.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_uint32.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_uint32.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_uint32.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.gpu_built.index_none.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.gpu_built.index_none.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.gpu_built.index_none.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.gpu_built.index_none.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.gpu_built.index_none.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.gpu_built.index_uint16.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.gpu_built.index_uint16.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.gpu_built.index_uint16.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.gpu_built.index_uint16.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.gpu_built.index_uint16.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.gpu_built.index_uint32.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.gpu_built.index_uint32.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.gpu_built.index_uint32.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.gpu_built.index_uint32.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.gpu_built.index_uint32.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.cpu_built.index_none.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.cpu_built.index_none.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.cpu_built.index_none.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.cpu_built.index_none.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.cpu_built.index_none.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.cpu_built.index_uint16.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.cpu_built.index_uint16.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.cpu_built.index_uint16.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.cpu_built.index_uint16.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.cpu_built.index_uint16.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.cpu_built.index_uint32.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.cpu_built.index_uint32.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.cpu_built.index_uint32.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.cpu_built.index_uint32.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.cpu_built.index_uint32.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.gpu_built.index_none.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.gpu_built.index_none.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.gpu_built.index_none.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.gpu_built.index_none.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.gpu_built.index_none.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.gpu_built.index_uint16.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.gpu_built.index_uint16.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.gpu_built.index_uint16.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.gpu_built.index_uint16.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.gpu_built.index_uint16.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.gpu_built.index_uint32.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.gpu_built.index_uint32.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.gpu_built.index_uint32.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.gpu_built.index_uint32.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.tess_control_shader.gpu_built.index_uint32.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.cpu_built.index_none.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.cpu_built.index_none.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.cpu_built.index_none.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.cpu_built.index_none.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.cpu_built.index_none.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.cpu_built.index_uint16.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.cpu_built.index_uint16.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.cpu_built.index_uint16.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.cpu_built.index_uint16.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.cpu_built.index_uint16.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.cpu_built.index_uint32.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.cpu_built.index_uint32.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.cpu_built.index_uint32.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.cpu_built.index_uint32.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.cpu_built.index_uint32.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.gpu_built.index_none.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.gpu_built.index_none.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.gpu_built.index_none.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.gpu_built.index_none.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.gpu_built.index_none.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.gpu_built.index_uint16.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.gpu_built.index_uint16.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.gpu_built.index_uint16.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.gpu_built.index_uint16.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.gpu_built.index_uint16.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.gpu_built.index_uint32.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.gpu_built.index_uint32.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.gpu_built.index_uint32.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.gpu_built.index_uint32.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.tess_evaluation_shader.gpu_built.index_uint32.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.cpu_built.index_none.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.cpu_built.index_none.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.cpu_built.index_none.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.cpu_built.index_none.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.cpu_built.index_none.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.cpu_built.index_uint16.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.cpu_built.index_uint16.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.cpu_built.index_uint16.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.cpu_built.index_uint16.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.cpu_built.index_uint16.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.cpu_built.index_uint32.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.cpu_built.index_uint32.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.cpu_built.index_uint32.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.cpu_built.index_uint32.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.cpu_built.index_uint32.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.gpu_built.index_none.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.gpu_built.index_none.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.gpu_built.index_none.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.gpu_built.index_none.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.gpu_built.index_none.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.gpu_built.index_uint16.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.gpu_built.index_uint16.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.gpu_built.index_uint16.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.gpu_built.index_uint16.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.gpu_built.index_uint16.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.gpu_built.index_uint32.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.gpu_built.index_uint32.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.gpu_built.index_uint32.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.gpu_built.index_uint32.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.geometry_shader.gpu_built.index_uint32.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint32.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint32.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint32.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint32.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint32.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.gpu_built.index_none.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.gpu_built.index_none.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.gpu_built.index_none.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.gpu_built.index_none.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.gpu_built.index_none.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.gpu_built.index_uint16.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.gpu_built.index_uint16.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.gpu_built.index_uint16.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.gpu_built.index_uint16.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.gpu_built.index_uint16.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.gpu_built.index_uint32.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.gpu_built.index_uint32.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.gpu_built.index_uint32.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.gpu_built.index_uint32.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.gpu_built.index_uint32.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.cpu_built.index_none.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.cpu_built.index_none.inactive_instances
dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.cpu_built.index_none.no_geometries_bottom
dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.cpu_built.index_none.no_primitives_top
dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.cpu_built.index_none.no_primitives_bottom
dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.cpu_built.index_uint16.inactive_triangles
dEQP-VK.ray_query.acceleration_structures.empty.compute_shader.cpu_built.index_uint16.inactive_instances