| KHR-GL46.info.vendor |
| KHR-GL46.info.renderer |
| KHR-GL46.info.version |
| KHR-GL46.info.shading_language_version |
| KHR-GL46.info.extensions |
| KHR-GL46.info.render_target |
| KHR-GL46.clip_distance.coverage |
| KHR-GL46.clip_distance.functional |
| KHR-GL46.clip_distance.negative |
| KHR-GL46.glsl_noperspective.functionaltest |
| KHR-GL46.transform_feedback.api_errors_test |
| KHR-GL46.transform_feedback.linking_errors_test |
| KHR-GL46.transform_feedback.limits_test |
| KHR-GL46.transform_feedback.capture_vertex_interleaved_test |
| KHR-GL46.transform_feedback.capture_geometry_interleaved_test |
| KHR-GL46.transform_feedback.capture_vertex_separate_test |
| KHR-GL46.transform_feedback.capture_geometry_separate_test |
| KHR-GL46.transform_feedback.get_xfb_varying |
| KHR-GL46.transform_feedback.query_vertex_interleaved_test |
| KHR-GL46.transform_feedback.query_geometry_interleaved_test |
| KHR-GL46.transform_feedback.query_vertex_separate_test |
| KHR-GL46.transform_feedback.query_geometry_separate_test |
| KHR-GL46.transform_feedback.discard_vertex_test |
| KHR-GL46.transform_feedback.discard_geometry_test |
| KHR-GL46.transform_feedback.draw_xfb_test |
| KHR-GL46.transform_feedback.draw_xfb_feedbackk_test |
| KHR-GL46.transform_feedback.draw_xfb_stream_test |
| KHR-GL46.transform_feedback.capture_special_interleaved_test |
| KHR-GL46.transform_feedback.draw_xfb_instanced_test |
| KHR-GL46.transform_feedback.draw_xfb_stream_instanced_test |
| KHR-GL46.texture_repeat_mode.r8_49x23_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r8_49x23_0_repeat |
| KHR-GL46.texture_repeat_mode.r8_49x23_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.r8_49x23_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r8_49x23_1_repeat |
| KHR-GL46.texture_repeat_mode.r8_49x23_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.r8_49x23_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r8_49x23_2_repeat |
| KHR-GL46.texture_repeat_mode.r8_49x23_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb565_49x23_0_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb565_49x23_1_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb565_49x23_2_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb8_49x23_0_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb8_49x23_1_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb8_49x23_2_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb10_a2_49x23_0_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb10_a2_49x23_1_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb10_a2_49x23_2_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r32ui_49x23_0_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r32ui_49x23_1_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r32ui_49x23_2_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rg32ui_49x23_0_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rg32ui_49x23_1_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rg32ui_49x23_2_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgba32ui_49x23_0_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgba32ui_49x23_1_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgba32ui_49x23_2_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth_component16_49x23_0_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth_component16_49x23_1_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth_component16_49x23_2_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_0_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_1_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_2_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.r8_11x131_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r8_11x131_0_repeat |
| KHR-GL46.texture_repeat_mode.r8_11x131_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.r8_11x131_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r8_11x131_1_repeat |
| KHR-GL46.texture_repeat_mode.r8_11x131_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.r8_11x131_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r8_11x131_2_repeat |
| KHR-GL46.texture_repeat_mode.r8_11x131_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb565_11x131_0_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb565_11x131_1_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb565_11x131_2_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb8_11x131_0_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb8_11x131_1_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb8_11x131_2_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb10_a2_11x131_0_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb10_a2_11x131_1_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb10_a2_11x131_2_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r32ui_11x131_0_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r32ui_11x131_1_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r32ui_11x131_2_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rg32ui_11x131_0_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rg32ui_11x131_1_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rg32ui_11x131_2_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgba32ui_11x131_0_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgba32ui_11x131_1_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgba32ui_11x131_2_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth_component16_11x131_0_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth_component16_11x131_1_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth_component16_11x131_2_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_11x131_0_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_11x131_1_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_11x131_2_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat |
| KHR-GL46.shaders30.declarations.declarations.redeclare_gl_FragColor |
| KHR-GL46.shaders30.declarations.declarations.redeclare_gl_FragData |
| KHR-GL46.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment |
| KHR-GL46.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment |
| KHR-GL46.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex |
| KHR-GL46.ext_texture_shadow_lod.texture.samplercubearrayshadow_fragment |
| KHR-GL46.ext_texture_shadow_lod.texture.samplercubearrayshadow_bias_fragment |
| KHR-GL46.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_vertex |
| KHR-GL46.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_fragment |
| KHR-GL46.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_bias_fragment |
| KHR-GL46.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_vertex |
| KHR-GL46.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_fragment |
| KHR-GL46.ext_texture_shadow_lod.texturelod.samplercubeshadow_vertex |
| KHR-GL46.ext_texture_shadow_lod.texturelod.samplercubeshadow_fragment |
| KHR-GL46.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment |
| KHR-GL46.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_vertex |
| KHR-GL46.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_fragment |
| KHR-GL46.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength |
| KHR-GL46.CommonBugs.CommonBug_InputVariablesCannotBeModified |
| KHR-GL46.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp |
| KHR-GL46.CommonBugs.CommonBug_InvalidVSInputs |
| KHR-GL46.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue |
| KHR-GL46.CommonBugs.CommonBug_PerVertexValidation |
| KHR-GL46.CommonBugs.CommonBug_ReservedNames |
| KHR-GL46.CommonBugs.CommonBug_SparseBuffersWithCopyOps |
| KHR-GL46.texture_size_promotion.functional |
| KHR-GL46.gpu_shader5_gl.implicit_conversions |
| KHR-GL46.gpu_shader5_gl.function_overloading |
| KHR-GL46.gpu_shader5_gl.float_encoding |
| KHR-GL46.transform_feedback_overflow_query_ARB.implementation-dependent-state |
| KHR-GL46.transform_feedback_overflow_query_ARB.default-context-state |
| KHR-GL46.transform_feedback_overflow_query_ARB.context-state-update |
| KHR-GL46.transform_feedback_overflow_query_ARB.error-invalid-index |
| KHR-GL46.transform_feedback_overflow_query_ARB.error-already-active |
| KHR-GL46.transform_feedback_overflow_query_ARB.error-incompatible-target |
| KHR-GL46.transform_feedback_overflow_query_ARB.error-no-active-query |
| KHR-GL46.transform_feedback_overflow_query_ARB.basic-single-stream-interleaved-attribs |
| KHR-GL46.transform_feedback_overflow_query_ARB.basic-single-stream-separate-attribs |
| KHR-GL46.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs |
| KHR-GL46.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs |
| KHR-GL46.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream |
| KHR-GL46.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream |
| KHR-GL46.packed_pixels.rectangle.initial_values |
| KHR-GL46.packed_pixels.rectangle.depth_component |
| KHR-GL46.packed_pixels.rectangle.depth_stencil |
| KHR-GL46.packed_pixels.rectangle.red |
| KHR-GL46.packed_pixels.rectangle.rg |
| KHR-GL46.packed_pixels.rectangle.r8 |
| KHR-GL46.packed_pixels.rectangle.r8_snorm |
| KHR-GL46.packed_pixels.rectangle.r16 |
| KHR-GL46.packed_pixels.rectangle.r16_snorm |
| KHR-GL46.packed_pixels.rectangle.rg8 |
| KHR-GL46.packed_pixels.rectangle.rg8_snorm |
| KHR-GL46.packed_pixels.rectangle.rg16 |
| KHR-GL46.packed_pixels.rectangle.rg16_snorm |
| KHR-GL46.packed_pixels.rectangle.r3_g3_b2 |
| KHR-GL46.packed_pixels.rectangle.rgb4 |
| KHR-GL46.packed_pixels.rectangle.rgb5 |
| KHR-GL46.packed_pixels.rectangle.rgb8 |
| KHR-GL46.packed_pixels.rectangle.rgb8_snorm |
| KHR-GL46.packed_pixels.rectangle.rgb10 |
| KHR-GL46.packed_pixels.rectangle.rgb12 |
| KHR-GL46.packed_pixels.rectangle.rgb16 |
| KHR-GL46.packed_pixels.rectangle.rgb16_snorm |
| KHR-GL46.packed_pixels.rectangle.rgba2 |
| KHR-GL46.packed_pixels.rectangle.rgba4 |
| KHR-GL46.packed_pixels.rectangle.rgb5_a1 |
| KHR-GL46.packed_pixels.rectangle.rgba8 |
| KHR-GL46.packed_pixels.rectangle.rgba8_snorm |
| KHR-GL46.packed_pixels.rectangle.rgb10_a2 |
| KHR-GL46.packed_pixels.rectangle.rgb10_a2ui |
| KHR-GL46.packed_pixels.rectangle.rgba12 |
| KHR-GL46.packed_pixels.rectangle.rgba16 |
| KHR-GL46.packed_pixels.rectangle.rgba16_snorm |
| KHR-GL46.packed_pixels.rectangle.srgb8 |
| KHR-GL46.packed_pixels.rectangle.srgb8_alpha8 |
| KHR-GL46.packed_pixels.rectangle.r16f |
| KHR-GL46.packed_pixels.rectangle.rg16f |
| KHR-GL46.packed_pixels.rectangle.rgb16f |
| KHR-GL46.packed_pixels.rectangle.rgba16f |
| KHR-GL46.packed_pixels.rectangle.r32f |
| KHR-GL46.packed_pixels.rectangle.rg32f |
| KHR-GL46.packed_pixels.rectangle.rgb32f |
| KHR-GL46.packed_pixels.rectangle.rgba32f |
| KHR-GL46.packed_pixels.rectangle.r11f_g11f_b10f |
| KHR-GL46.packed_pixels.rectangle.rgb9_e5 |
| KHR-GL46.packed_pixels.rectangle.r8i |
| KHR-GL46.packed_pixels.rectangle.r8ui |
| KHR-GL46.packed_pixels.rectangle.r16i |
| KHR-GL46.packed_pixels.rectangle.r16ui |
| KHR-GL46.packed_pixels.rectangle.r32i |
| KHR-GL46.packed_pixels.rectangle.r32ui |
| KHR-GL46.packed_pixels.rectangle.rg8i |
| KHR-GL46.packed_pixels.rectangle.rg8ui |
| KHR-GL46.packed_pixels.rectangle.rg16i |
| KHR-GL46.packed_pixels.rectangle.rg16ui |
| KHR-GL46.packed_pixels.rectangle.rg32i |
| KHR-GL46.packed_pixels.rectangle.rg32ui |
| KHR-GL46.packed_pixels.rectangle.rgb8i |
| KHR-GL46.packed_pixels.rectangle.rgb8ui |
| KHR-GL46.packed_pixels.rectangle.rgb16i |
| KHR-GL46.packed_pixels.rectangle.rgb16ui |
| KHR-GL46.packed_pixels.rectangle.rgb32i |
| KHR-GL46.packed_pixels.rectangle.rgb32ui |
| KHR-GL46.packed_pixels.rectangle.rgba8i |
| KHR-GL46.packed_pixels.rectangle.rgba8ui |
| KHR-GL46.packed_pixels.rectangle.rgba16i |
| KHR-GL46.packed_pixels.rectangle.rgba16ui |
| KHR-GL46.packed_pixels.rectangle.rgba32i |
| KHR-GL46.packed_pixels.rectangle.rgba32ui |
| KHR-GL46.packed_pixels.rectangle.depth_component16 |
| KHR-GL46.packed_pixels.rectangle.depth_component24 |
| KHR-GL46.packed_pixels.rectangle.depth_component32 |
| KHR-GL46.packed_pixels.rectangle.depth_component32f |
| KHR-GL46.packed_pixels.rectangle.depth24_stencil8 |
| KHR-GL46.packed_pixels.rectangle.depth32f_stencil8 |
| KHR-GL46.packed_pixels.rectangle.compressed_red |
| KHR-GL46.packed_pixels.rectangle.compressed_rg |
| KHR-GL46.packed_pixels.rectangle.compressed_rgb |
| KHR-GL46.packed_pixels.rectangle.compressed_rgba |
| KHR-GL46.packed_pixels.rectangle.compressed_srgb |
| KHR-GL46.packed_pixels.rectangle.compressed_srgb_alpha |
| KHR-GL46.packed_pixels.rectangle.compressed_red_rgtc1 |
| KHR-GL46.packed_pixels.rectangle.compressed_signed_red_rgtc1 |
| KHR-GL46.packed_pixels.rectangle.compressed_rg_rgtc2 |
| KHR-GL46.packed_pixels.rectangle.compressed_signed_rg_rgtc2 |
| KHR-GL46.packed_pixels.pbo_rectangle.depth_component |
| KHR-GL46.packed_pixels.pbo_rectangle.depth_stencil |
| KHR-GL46.packed_pixels.pbo_rectangle.red |
| KHR-GL46.packed_pixels.pbo_rectangle.rg |
| KHR-GL46.packed_pixels.pbo_rectangle.r8 |
| KHR-GL46.packed_pixels.pbo_rectangle.r8_snorm |
| KHR-GL46.packed_pixels.pbo_rectangle.r16 |
| KHR-GL46.packed_pixels.pbo_rectangle.r16_snorm |
| KHR-GL46.packed_pixels.pbo_rectangle.rg8 |
| KHR-GL46.packed_pixels.pbo_rectangle.rg8_snorm |
| KHR-GL46.packed_pixels.pbo_rectangle.rg16 |
| KHR-GL46.packed_pixels.pbo_rectangle.rg16_snorm |
| KHR-GL46.packed_pixels.pbo_rectangle.r3_g3_b2 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb4 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb5 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb8 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb8_snorm |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb10 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb12 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb16 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb16_snorm |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba2 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba4 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb5_a1 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba8 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba8_snorm |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb10_a2 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb10_a2ui |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba12 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba16 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba16_snorm |
| KHR-GL46.packed_pixels.pbo_rectangle.srgb8 |
| KHR-GL46.packed_pixels.pbo_rectangle.srgb8_alpha8 |
| KHR-GL46.packed_pixels.pbo_rectangle.r16f |
| KHR-GL46.packed_pixels.pbo_rectangle.rg16f |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb16f |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba16f |
| KHR-GL46.packed_pixels.pbo_rectangle.r32f |
| KHR-GL46.packed_pixels.pbo_rectangle.rg32f |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb32f |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba32f |
| KHR-GL46.packed_pixels.pbo_rectangle.r11f_g11f_b10f |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb9_e5 |
| KHR-GL46.packed_pixels.pbo_rectangle.r8i |
| KHR-GL46.packed_pixels.pbo_rectangle.r8ui |
| KHR-GL46.packed_pixels.pbo_rectangle.r16i |
| KHR-GL46.packed_pixels.pbo_rectangle.r16ui |
| KHR-GL46.packed_pixels.pbo_rectangle.r32i |
| KHR-GL46.packed_pixels.pbo_rectangle.r32ui |
| KHR-GL46.packed_pixels.pbo_rectangle.rg8i |
| KHR-GL46.packed_pixels.pbo_rectangle.rg8ui |
| KHR-GL46.packed_pixels.pbo_rectangle.rg16i |
| KHR-GL46.packed_pixels.pbo_rectangle.rg16ui |
| KHR-GL46.packed_pixels.pbo_rectangle.rg32i |
| KHR-GL46.packed_pixels.pbo_rectangle.rg32ui |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb8i |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb8ui |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb16i |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb16ui |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb32i |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb32ui |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba8i |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba8ui |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba16i |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba16ui |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba32i |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba32ui |
| KHR-GL46.packed_pixels.pbo_rectangle.depth_component16 |
| KHR-GL46.packed_pixels.pbo_rectangle.depth_component24 |
| KHR-GL46.packed_pixels.pbo_rectangle.depth_component32 |
| KHR-GL46.packed_pixels.pbo_rectangle.depth_component32f |
| KHR-GL46.packed_pixels.pbo_rectangle.depth24_stencil8 |
| KHR-GL46.packed_pixels.pbo_rectangle.depth32f_stencil8 |
| KHR-GL46.packed_pixels.pbo_rectangle.compressed_red |
| KHR-GL46.packed_pixels.pbo_rectangle.compressed_rg |
| KHR-GL46.packed_pixels.pbo_rectangle.compressed_rgb |
| KHR-GL46.packed_pixels.pbo_rectangle.compressed_rgba |
| KHR-GL46.packed_pixels.pbo_rectangle.compressed_srgb |
| KHR-GL46.packed_pixels.pbo_rectangle.compressed_srgb_alpha |
| KHR-GL46.packed_pixels.pbo_rectangle.compressed_red_rgtc1 |
| KHR-GL46.packed_pixels.pbo_rectangle.compressed_signed_red_rgtc1 |
| KHR-GL46.packed_pixels.pbo_rectangle.compressed_rg_rgtc2 |
| KHR-GL46.packed_pixels.pbo_rectangle.compressed_signed_rg_rgtc2 |
| KHR-GL46.packed_pixels.varied_rectangle.depth_component |
| KHR-GL46.packed_pixels.varied_rectangle.depth_stencil |
| KHR-GL46.packed_pixels.varied_rectangle.red |
| KHR-GL46.packed_pixels.varied_rectangle.rg |
| KHR-GL46.packed_pixels.varied_rectangle.r8 |
| KHR-GL46.packed_pixels.varied_rectangle.r8_snorm |
| KHR-GL46.packed_pixels.varied_rectangle.r16 |
| KHR-GL46.packed_pixels.varied_rectangle.r16_snorm |
| KHR-GL46.packed_pixels.varied_rectangle.rg8 |
| KHR-GL46.packed_pixels.varied_rectangle.rg8_snorm |
| KHR-GL46.packed_pixels.varied_rectangle.rg16 |
| KHR-GL46.packed_pixels.varied_rectangle.rg16_snorm |
| KHR-GL46.packed_pixels.varied_rectangle.r3_g3_b2 |
| KHR-GL46.packed_pixels.varied_rectangle.rgb4 |
| KHR-GL46.packed_pixels.varied_rectangle.rgb5 |
| KHR-GL46.packed_pixels.varied_rectangle.rgb8 |
| KHR-GL46.packed_pixels.varied_rectangle.rgb8_snorm |
| KHR-GL46.packed_pixels.varied_rectangle.rgb10 |
| KHR-GL46.packed_pixels.varied_rectangle.rgb12 |
| KHR-GL46.packed_pixels.varied_rectangle.rgb16 |
| KHR-GL46.packed_pixels.varied_rectangle.rgb16_snorm |
| KHR-GL46.packed_pixels.varied_rectangle.rgba2 |
| KHR-GL46.packed_pixels.varied_rectangle.rgba4 |
| KHR-GL46.packed_pixels.varied_rectangle.rgb5_a1 |
| KHR-GL46.packed_pixels.varied_rectangle.rgba8 |
| KHR-GL46.packed_pixels.varied_rectangle.rgba8_snorm |
| KHR-GL46.packed_pixels.varied_rectangle.rgb10_a2 |
| KHR-GL46.packed_pixels.varied_rectangle.rgb10_a2ui |
| KHR-GL46.packed_pixels.varied_rectangle.rgba12 |
| KHR-GL46.packed_pixels.varied_rectangle.rgba16 |
| KHR-GL46.packed_pixels.varied_rectangle.rgba16_snorm |
| KHR-GL46.packed_pixels.varied_rectangle.srgb8 |
| KHR-GL46.packed_pixels.varied_rectangle.srgb8_alpha8 |
| KHR-GL46.packed_pixels.varied_rectangle.r16f |
| KHR-GL46.packed_pixels.varied_rectangle.rg16f |
| KHR-GL46.packed_pixels.varied_rectangle.rgb16f |
| KHR-GL46.packed_pixels.varied_rectangle.rgba16f |
| KHR-GL46.packed_pixels.varied_rectangle.r32f |
| KHR-GL46.packed_pixels.varied_rectangle.rg32f |
| KHR-GL46.packed_pixels.varied_rectangle.rgb32f |
| KHR-GL46.packed_pixels.varied_rectangle.rgba32f |
| KHR-GL46.packed_pixels.varied_rectangle.r11f_g11f_b10f |
| KHR-GL46.packed_pixels.varied_rectangle.rgb9_e5 |
| KHR-GL46.packed_pixels.varied_rectangle.r8i |
| KHR-GL46.packed_pixels.varied_rectangle.r8ui |
| KHR-GL46.packed_pixels.varied_rectangle.r16i |
| KHR-GL46.packed_pixels.varied_rectangle.r16ui |
| KHR-GL46.packed_pixels.varied_rectangle.r32i |
| KHR-GL46.packed_pixels.varied_rectangle.r32ui |
| KHR-GL46.packed_pixels.varied_rectangle.rg8i |
| KHR-GL46.packed_pixels.varied_rectangle.rg8ui |
| KHR-GL46.packed_pixels.varied_rectangle.rg16i |
| KHR-GL46.packed_pixels.varied_rectangle.rg16ui |
| KHR-GL46.packed_pixels.varied_rectangle.rg32i |
| KHR-GL46.packed_pixels.varied_rectangle.rg32ui |
| KHR-GL46.packed_pixels.varied_rectangle.rgb8i |
| KHR-GL46.packed_pixels.varied_rectangle.rgb8ui |
| KHR-GL46.packed_pixels.varied_rectangle.rgb16i |
| KHR-GL46.packed_pixels.varied_rectangle.rgb16ui |
| KHR-GL46.packed_pixels.varied_rectangle.rgb32i |
| KHR-GL46.packed_pixels.varied_rectangle.rgb32ui |
| KHR-GL46.packed_pixels.varied_rectangle.rgba8i |
| KHR-GL46.packed_pixels.varied_rectangle.rgba8ui |
| KHR-GL46.packed_pixels.varied_rectangle.rgba16i |
| KHR-GL46.packed_pixels.varied_rectangle.rgba16ui |
| KHR-GL46.packed_pixels.varied_rectangle.rgba32i |
| KHR-GL46.packed_pixels.varied_rectangle.rgba32ui |
| KHR-GL46.packed_pixels.varied_rectangle.depth_component16 |
| KHR-GL46.packed_pixels.varied_rectangle.depth_component24 |
| KHR-GL46.packed_pixels.varied_rectangle.depth_component32 |
| KHR-GL46.packed_pixels.varied_rectangle.depth_component32f |
| KHR-GL46.packed_pixels.varied_rectangle.depth24_stencil8 |
| KHR-GL46.packed_pixels.varied_rectangle.depth32f_stencil8 |
| KHR-GL46.packed_pixels.varied_rectangle.compressed_red |
| KHR-GL46.packed_pixels.varied_rectangle.compressed_rg |
| KHR-GL46.packed_pixels.varied_rectangle.compressed_rgb |
| KHR-GL46.packed_pixels.varied_rectangle.compressed_rgba |
| KHR-GL46.packed_pixels.varied_rectangle.compressed_srgb |
| KHR-GL46.packed_pixels.varied_rectangle.compressed_srgb_alpha |
| KHR-GL46.packed_pixels.varied_rectangle.compressed_red_rgtc1 |
| KHR-GL46.packed_pixels.varied_rectangle.compressed_signed_red_rgtc1 |
| KHR-GL46.packed_pixels.varied_rectangle.compressed_rg_rgtc2 |
| KHR-GL46.packed_pixels.varied_rectangle.compressed_signed_rg_rgtc2 |
| KHR-GL46.packed_depth_stencil.validate_errors.initial_state |
| KHR-GL46.packed_depth_stencil.validate_errors.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.validate_errors.depth32f_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_read_pixels.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_read_pixels.depth32f_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_get_tex_image.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_get_tex_image.depth32f_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_copy_tex_image.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_partial_attachments.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_partial_attachments.depth32f_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_mixed_attachments.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_mixed_attachments.depth32f_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_parameters.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_parameters.depth32f_stencil8 |
| KHR-GL46.packed_depth_stencil.renderbuffers.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.renderbuffers.depth32f_stencil8 |
| KHR-GL46.packed_depth_stencil.clear_buffer.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.clear_buffer.depth32f_stencil8 |
| KHR-GL46.packed_depth_stencil.blit.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.blit.depth32f_stencil8 |
| KHR-GL46.packed_depth_stencil.stencil_texturing.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.stencil_texturing.depth32f_stencil8 |
| KHR-GL46.packed_depth_stencil.stencil_size.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.stencil_size.depth32f_stencil8 |
| KHR-GL46.shaders.arrays.constructor.float3_vertex |
| KHR-GL46.shaders.arrays.constructor.float3_fragment |
| KHR-GL46.shaders.arrays.constructor.float4_vertex |
| KHR-GL46.shaders.arrays.constructor.float4_fragment |
| KHR-GL46.shaders.arrays.constructor.int3_vertex |
| KHR-GL46.shaders.arrays.constructor.int3_fragment |
| KHR-GL46.shaders.arrays.constructor.int4_vertex |
| KHR-GL46.shaders.arrays.constructor.int4_fragment |
| KHR-GL46.shaders.arrays.constructor.bool3_vertex |
| KHR-GL46.shaders.arrays.constructor.bool3_fragment |
| KHR-GL46.shaders.arrays.constructor.bool4_vertex |
| KHR-GL46.shaders.arrays.constructor.bool4_fragment |
| KHR-GL46.shaders.arrays.constructor.struct3_vertex |
| KHR-GL46.shaders.arrays.constructor.struct3_fragment |
| KHR-GL46.shaders.arrays.constructor.struct4_vertex |
| KHR-GL46.shaders.arrays.constructor.struct4_fragment |
| KHR-GL46.shaders.arrays.constructor.float_vec3_vertex |
| KHR-GL46.shaders.arrays.constructor.float_vec3_fragment |
| KHR-GL46.shaders.arrays.constructor.int_vec3_vertex |
| KHR-GL46.shaders.arrays.constructor.int_vec3_fragment |
| KHR-GL46.shaders.arrays.constructor.bool_vec3_vertex |
| KHR-GL46.shaders.arrays.constructor.bool_vec3_fragment |
| KHR-GL46.shaders.arrays.constructor.float_mat3_vertex |
| KHR-GL46.shaders.arrays.constructor.float_mat3_fragment |
| KHR-GL46.shaders.arrays.constructor.int_mat3_vertex |
| KHR-GL46.shaders.arrays.constructor.int_mat3_fragment |
| KHR-GL46.shaders.arrays.constructor.bool_mat3_vertex |
| KHR-GL46.shaders.arrays.constructor.bool_mat3_fragment |
| KHR-GL46.shaders.arrays.return.float_vertex |
| KHR-GL46.shaders.arrays.return.float_fragment |
| KHR-GL46.shaders.arrays.return.int_vertex |
| KHR-GL46.shaders.arrays.return.int_fragment |
| KHR-GL46.shaders.arrays.return.bool_vertex |
| KHR-GL46.shaders.arrays.return.bool_fragment |
| KHR-GL46.shaders.arrays.return.float_vec3_vertex |
| KHR-GL46.shaders.arrays.return.float_vec3_fragment |
| KHR-GL46.shaders.arrays.return.struct_vertex |
| KHR-GL46.shaders.arrays.return.struct_fragment |
| KHR-GL46.shaders.arrays.return.int_vec3_vertex |
| KHR-GL46.shaders.arrays.return.int_vec3_fragment |
| KHR-GL46.shaders.arrays.return.bool_vec3_vertex |
| KHR-GL46.shaders.arrays.return.bool_vec3_fragment |
| KHR-GL46.shaders.arrays.return.float_mat3_vertex |
| KHR-GL46.shaders.arrays.return.float_mat3_fragment |
| KHR-GL46.shaders.arrays.return.int_mat3_vertex |
| KHR-GL46.shaders.arrays.return.int_mat3_fragment |
| KHR-GL46.shaders.arrays.return.bool_mat3_vertex |
| KHR-GL46.shaders.arrays.return.bool_mat3_fragment |
| KHR-GL46.shaders.arrays.unnamed_parameter.float_vertex |
| KHR-GL46.shaders.arrays.unnamed_parameter.float_fragment |
| KHR-GL46.shaders.arrays.unnamed_parameter.int_vertex |
| KHR-GL46.shaders.arrays.unnamed_parameter.int_fragment |
| KHR-GL46.shaders.arrays.unnamed_parameter.bool_vertex |
| KHR-GL46.shaders.arrays.unnamed_parameter.bool_fragment |
| KHR-GL46.shaders.arrays.unnamed_parameter.struct_vertex |
| KHR-GL46.shaders.arrays.unnamed_parameter.struct_fragment |
| KHR-GL46.shaders.arrays.unnamed_parameter.float_vec3_vertex |
| KHR-GL46.shaders.arrays.unnamed_parameter.float_vec3_fragment |
| KHR-GL46.shaders.arrays.unnamed_parameter.int_vec3_vertex |
| KHR-GL46.shaders.arrays.unnamed_parameter.int_vec3_fragment |
| KHR-GL46.shaders.arrays.unnamed_parameter.bool_vec3_vertex |
| KHR-GL46.shaders.arrays.unnamed_parameter.bool_vec3_fragment |
| KHR-GL46.shaders.arrays.unnamed_parameter.float_mat3_vertex |
| KHR-GL46.shaders.arrays.unnamed_parameter.float_mat3_fragment |
| KHR-GL46.shaders.arrays.unnamed_parameter.int_mat3_vertex |
| KHR-GL46.shaders.arrays.unnamed_parameter.int_mat3_fragment |
| KHR-GL46.shaders.arrays.unnamed_parameter.bool_mat3_vertex |
| KHR-GL46.shaders.arrays.unnamed_parameter.bool_mat3_fragment |
| KHR-GL46.shaders.arrays.declaration.implicit_size_float_vertex |
| KHR-GL46.shaders.arrays.declaration.implicit_size_float_fragment |
| KHR-GL46.shaders.arrays.declaration.implicit_size_int_vertex |
| KHR-GL46.shaders.arrays.declaration.implicit_size_int_fragment |
| KHR-GL46.shaders.arrays.declaration.implicit_size_bool_vertex |
| KHR-GL46.shaders.arrays.declaration.implicit_size_bool_fragment |
| KHR-GL46.shaders.arrays.declaration.implicit_size_struct_vertex |
| KHR-GL46.shaders.arrays.declaration.implicit_size_struct_fragment |
| KHR-GL46.shaders.arrays.declaration.implicit_size_float_vec3_vertex |
| KHR-GL46.shaders.arrays.declaration.implicit_size_float_vec3_fragment |
| KHR-GL46.shaders.arrays.declaration.implicit_size_int_ivec3_vertex |
| KHR-GL46.shaders.arrays.declaration.implicit_size_int_ivec3_fragment |
| KHR-GL46.shaders.arrays.declaration.implicit_size_bool_bvec3_vertex |
| KHR-GL46.shaders.arrays.declaration.implicit_size_bool_bvec3_fragment |
| KHR-GL46.shaders.arrays.declaration.implicit_size_float_mat3_vertex |
| KHR-GL46.shaders.arrays.declaration.implicit_size_float_mat3_fragment |
| KHR-GL46.shaders.arrays.declaration.implicit_size_int_mat3_vertex |
| KHR-GL46.shaders.arrays.declaration.implicit_size_int_mat3_fragment |
| KHR-GL46.shaders.arrays.declaration.implicit_size_bool_mat3_vertex |
| KHR-GL46.shaders.arrays.declaration.implicit_size_bool_mat3_fragment |
| KHR-GL46.shaders.arrays.declaration.constant_expression_array_size_vertex |
| KHR-GL46.shaders.arrays.declaration.constant_expression_array_size_fragment |
| KHR-GL46.shaders.arrays.declaration.constant_expression_array_access_vertex |
| KHR-GL46.shaders.arrays.declaration.constant_expression_array_access_fragment |
| KHR-GL46.shaders.arrays.declaration.dynamic_expression_array_access_vertex |
| KHR-GL46.shaders.arrays.declaration.dynamic_expression_array_access_fragment |
| KHR-GL46.shaders.arrays.length.float_vertex |
| KHR-GL46.shaders.arrays.length.float_fragment |
| KHR-GL46.shaders.arrays.length.int_vertex |
| KHR-GL46.shaders.arrays.length.int_fragment |
| KHR-GL46.shaders.arrays.length.bool_vertex |
| KHR-GL46.shaders.arrays.length.bool_fragment |
| KHR-GL46.shaders.arrays.length.struct_vertex |
| KHR-GL46.shaders.arrays.length.struct_fragment |
| KHR-GL46.shaders.arrays.invalid.multidimensional_array1_vertex |
| KHR-GL46.shaders.arrays.invalid.multidimensional_array1_fragment |
| KHR-GL46.shaders.arrays.invalid.multidimensional_array2_vertex |
| KHR-GL46.shaders.arrays.invalid.multidimensional_array2_fragment |
| KHR-GL46.shaders.arrays.invalid.dynamic_expression_array_size_vertex |
| KHR-GL46.shaders.arrays.invalid.dynamic_expression_array_size_fragment |
| KHR-GL46.shaders.arrays.invalid.constructor_c-style1_vertex |
| KHR-GL46.shaders.arrays.invalid.constructor_c-style1_fragment |
| KHR-GL46.shaders.arrays.invalid.constructor_c-style2_vertex |
| KHR-GL46.shaders.arrays.invalid.constructor_c-style2_fragment |
| KHR-GL46.shaders.declarations.declarations.missing_variable_name_vertex |
| KHR-GL46.shaders.declarations.declarations.missing_variable_name_fragment |
| KHR-GL46.shaders.declarations.declarations.comma_preceding_variable_vertex |
| KHR-GL46.shaders.declarations.declarations.comma_preceding_variable_fragment |
| KHR-GL46.shaders.declarations.declarations.comma_following_variable_vertex |
| KHR-GL46.shaders.declarations.declarations.comma_following_variable_fragment |
| KHR-GL46.shaders.declarations.declarations.struct_missing_attribute_name_vertex |
| KHR-GL46.shaders.declarations.declarations.struct_missing_attribute_name_fragment |
| KHR-GL46.shaders.declarations.declarations.struct_comma_preceding_attribute_vertex |
| KHR-GL46.shaders.declarations.declarations.struct_comma_preceding_attribute_fragment |
| KHR-GL46.shaders.fragdepth.write.no_write |
| KHR-GL46.shaders.fragdepth.write.const |
| KHR-GL46.shaders.fragdepth.write.uniform |
| KHR-GL46.shaders.fragdepth.write.dynamic |
| KHR-GL46.shaders.fragdepth.write.fragcoord_z |
| KHR-GL46.shaders.fragdepth.write.uniform_conditional_write |
| KHR-GL46.shaders.fragdepth.write.dynamic_conditional_write |
| KHR-GL46.shaders.fragdepth.write.uniform_loop_write |
| KHR-GL46.shaders.fragdepth.write.write_in_function |
| KHR-GL46.shaders.fragdepth.compare.no_write |
| KHR-GL46.shaders.fragdepth.compare.const |
| KHR-GL46.shaders.fragdepth.compare.uniform |
| KHR-GL46.shaders.fragdepth.compare.dynamic |
| KHR-GL46.shaders.fragdepth.compare.fragcoord_z |
| KHR-GL46.shaders.fragdepth.compare.uniform_conditional_write |
| KHR-GL46.shaders.fragdepth.compare.dynamic_conditional_write |
| KHR-GL46.shaders.fragdepth.compare.uniform_loop_write |
| KHR-GL46.shaders.fragdepth.compare.write_in_function |
| KHR-GL46.shaders.indexing.varying_array.float_static_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.float_static_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.float_static_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.float_dynamic_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.float_dynamic_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.float_dynamic_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.float_static_loop_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.float_static_loop_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.float_static_loop_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.float_static_loop_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.float_dynamic_loop_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.float_dynamic_loop_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.float_dynamic_loop_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.float_dynamic_loop_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_static_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_static_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_static_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_dynamic_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_dynamic_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_dynamic_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_dynamic_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_static_loop_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_static_loop_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_static_loop_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_static_loop_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_dynamic_loop_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_dynamic_loop_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_dynamic_loop_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_dynamic_loop_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_static_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_static_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_static_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_dynamic_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_dynamic_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_dynamic_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_dynamic_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_static_loop_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_static_loop_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_static_loop_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_static_loop_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_dynamic_loop_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_dynamic_loop_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_static_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_static_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_static_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_dynamic_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_dynamic_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_dynamic_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_dynamic_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_static_loop_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_static_loop_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_static_loop_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_static_loop_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.uniform_array.float_static_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.float_static_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.float_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.float_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.float_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.float_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.float_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.float_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec2_static_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec2_static_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec2_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec2_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec2_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec2_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec2_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec2_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec3_static_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec3_static_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec3_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec3_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec3_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec3_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec3_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec3_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec4_static_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec4_static_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec4_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec4_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec4_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec4_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec4_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec4_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.float_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.float_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.float_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.float_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.float_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.float_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.float_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.float_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.float_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.float_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.float_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.float_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec2_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec2_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec2_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec2_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec2_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec2_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec2_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec2_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec2_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec2_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec2_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec2_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec3_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec3_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec3_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec3_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec3_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec3_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec3_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec3_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec3_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec3_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec3_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec3_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec4_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec4_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec4_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec4_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec4_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec4_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec4_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec4_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec4_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec4_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_direct_write_static_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_direct_write_static_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_direct_write_dynamic_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_direct_write_dynamic_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_direct_write_static_loop_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_direct_write_static_loop_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_direct_write_dynamic_loop_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_direct_write_dynamic_loop_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_static_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_static_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_direct_write_static_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_direct_write_static_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_direct_write_dynamic_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_direct_write_dynamic_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_direct_write_static_loop_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_direct_write_static_loop_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_direct_write_dynamic_loop_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_direct_write_dynamic_loop_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_static_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_static_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_direct_write_static_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_direct_write_static_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_direct_write_dynamic_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_direct_write_dynamic_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_direct_write_static_loop_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_direct_write_static_loop_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_direct_write_dynamic_loop_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_direct_write_dynamic_loop_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_static_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_static_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.basic_lowp_int_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.basic_lowp_int_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.basic_mediump_int_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.basic_mediump_int_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.basic_mediump_float_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.basic_mediump_float_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.basic_highp_int_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.basic_highp_int_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.basic_highp_float_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.basic_highp_float_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.empty_body_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.empty_body_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.infinite_with_unconditional_break_first_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.infinite_with_unconditional_break_first_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.infinite_with_unconditional_break_last_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.infinite_with_unconditional_break_last_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.infinite_with_conditional_break_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.infinite_with_conditional_break_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.single_statement_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.single_statement_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.compound_statement_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.compound_statement_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.sequence_statement_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.sequence_statement_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.no_iterations_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.no_iterations_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.single_iteration_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.single_iteration_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.select_iteration_count_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.select_iteration_count_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.conditional_continue_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.conditional_continue_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.unconditional_continue_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.unconditional_continue_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.only_continue_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.only_continue_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.double_continue_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.double_continue_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.conditional_break_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.conditional_break_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.unconditional_break_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.unconditional_break_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.pre_increment_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.pre_increment_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.post_increment_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.post_increment_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.mixed_break_continue_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.mixed_break_continue_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.vector_counter_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.vector_counter_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.101_iterations_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.101_iterations_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.sequence_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.sequence_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.nested_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.nested_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.nested_sequence_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.nested_sequence_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.nested_tricky_dataflow_1_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.nested_tricky_dataflow_1_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.nested_tricky_dataflow_2_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.nested_tricky_dataflow_2_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.basic_lowp_int_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.basic_lowp_int_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.basic_mediump_int_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.basic_mediump_int_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.basic_mediump_float_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.basic_mediump_float_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.basic_highp_int_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.basic_highp_int_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.basic_highp_float_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.basic_highp_float_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.empty_body_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.empty_body_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.infinite_with_unconditional_break_first_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.infinite_with_unconditional_break_first_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.infinite_with_unconditional_break_last_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.infinite_with_unconditional_break_last_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.infinite_with_conditional_break_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.infinite_with_conditional_break_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.single_statement_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.single_statement_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.compound_statement_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.compound_statement_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.sequence_statement_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.sequence_statement_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.no_iterations_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.no_iterations_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.single_iteration_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.single_iteration_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.select_iteration_count_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.select_iteration_count_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.conditional_continue_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.conditional_continue_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.unconditional_continue_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.unconditional_continue_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.only_continue_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.only_continue_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.double_continue_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.double_continue_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.conditional_break_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.conditional_break_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.unconditional_break_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.unconditional_break_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.pre_increment_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.pre_increment_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.post_increment_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.post_increment_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.mixed_break_continue_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.mixed_break_continue_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.vector_counter_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.vector_counter_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.101_iterations_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.101_iterations_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.sequence_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.sequence_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.nested_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.nested_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.nested_sequence_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.nested_sequence_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_1_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_1_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_2_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_2_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.basic_lowp_int_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.basic_lowp_int_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.basic_mediump_int_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.basic_mediump_int_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.basic_mediump_float_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.basic_mediump_float_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.basic_highp_int_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.basic_highp_int_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.basic_highp_float_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.basic_highp_float_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.empty_body_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.empty_body_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.infinite_with_unconditional_break_first_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.infinite_with_unconditional_break_first_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.infinite_with_unconditional_break_last_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.infinite_with_unconditional_break_last_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.infinite_with_conditional_break_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.infinite_with_conditional_break_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.single_statement_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.single_statement_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.compound_statement_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.compound_statement_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.sequence_statement_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.sequence_statement_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.no_iterations_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.no_iterations_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.single_iteration_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.single_iteration_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.select_iteration_count_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.select_iteration_count_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.conditional_continue_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.conditional_continue_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.unconditional_continue_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.unconditional_continue_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.only_continue_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.only_continue_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.double_continue_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.double_continue_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.conditional_break_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.conditional_break_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.unconditional_break_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.unconditional_break_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.pre_increment_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.pre_increment_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.post_increment_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.post_increment_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.mixed_break_continue_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.mixed_break_continue_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.vector_counter_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.vector_counter_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.101_iterations_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.101_iterations_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.sequence_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.sequence_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.nested_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.nested_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.nested_sequence_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.nested_sequence_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_1_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_1_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_2_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_2_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.basic_lowp_int_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.basic_lowp_int_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.basic_mediump_int_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.basic_mediump_int_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.basic_mediump_float_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.basic_mediump_float_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.basic_highp_int_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.basic_highp_int_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.basic_highp_float_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.basic_highp_float_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.empty_body_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.empty_body_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.infinite_with_unconditional_break_first_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.infinite_with_unconditional_break_first_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.infinite_with_unconditional_break_last_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.infinite_with_unconditional_break_last_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.infinite_with_conditional_break_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.infinite_with_conditional_break_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.single_statement_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.single_statement_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.compound_statement_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.compound_statement_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.sequence_statement_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.sequence_statement_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.no_iterations_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.no_iterations_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.single_iteration_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.single_iteration_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.select_iteration_count_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.select_iteration_count_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.conditional_continue_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.conditional_continue_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.unconditional_continue_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.unconditional_continue_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.only_continue_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.only_continue_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.double_continue_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.double_continue_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.conditional_break_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.conditional_break_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.unconditional_break_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.unconditional_break_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.pre_increment_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.pre_increment_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.post_increment_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.post_increment_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.mixed_break_continue_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.mixed_break_continue_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.vector_counter_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.vector_counter_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.101_iterations_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.101_iterations_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.sequence_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.sequence_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.nested_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.nested_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.nested_sequence_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.nested_sequence_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.nested_tricky_dataflow_1_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.nested_tricky_dataflow_1_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.nested_tricky_dataflow_2_vertex |
| KHR-GL46.shaders.loops.while_constant_iterations.nested_tricky_dataflow_2_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.basic_lowp_int_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.basic_lowp_int_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.basic_mediump_int_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.basic_mediump_int_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.basic_mediump_float_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.basic_mediump_float_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.basic_highp_int_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.basic_highp_int_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.basic_highp_float_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.basic_highp_float_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.empty_body_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.empty_body_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.infinite_with_unconditional_break_first_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.infinite_with_unconditional_break_first_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.infinite_with_unconditional_break_last_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.infinite_with_unconditional_break_last_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.infinite_with_conditional_break_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.infinite_with_conditional_break_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.single_statement_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.single_statement_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.compound_statement_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.compound_statement_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.sequence_statement_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.sequence_statement_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.no_iterations_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.no_iterations_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.single_iteration_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.single_iteration_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.select_iteration_count_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.select_iteration_count_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.conditional_continue_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.conditional_continue_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.unconditional_continue_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.unconditional_continue_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.only_continue_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.only_continue_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.double_continue_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.double_continue_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.conditional_break_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.conditional_break_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.unconditional_break_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.unconditional_break_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.pre_increment_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.pre_increment_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.post_increment_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.post_increment_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.mixed_break_continue_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.mixed_break_continue_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.vector_counter_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.vector_counter_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.101_iterations_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.101_iterations_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.sequence_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.sequence_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.nested_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.nested_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.nested_sequence_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.nested_sequence_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_1_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_1_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_2_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_2_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.basic_lowp_int_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.basic_lowp_int_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.basic_mediump_int_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.basic_mediump_int_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.basic_mediump_float_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.basic_mediump_float_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.basic_highp_int_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.basic_highp_int_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.basic_highp_float_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.basic_highp_float_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.empty_body_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.empty_body_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.infinite_with_unconditional_break_first_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.infinite_with_unconditional_break_first_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.infinite_with_unconditional_break_last_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.infinite_with_unconditional_break_last_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.infinite_with_conditional_break_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.infinite_with_conditional_break_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.single_statement_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.single_statement_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.compound_statement_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.compound_statement_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.sequence_statement_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.sequence_statement_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.no_iterations_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.no_iterations_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.single_iteration_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.single_iteration_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.select_iteration_count_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.select_iteration_count_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.conditional_continue_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.conditional_continue_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.unconditional_continue_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.unconditional_continue_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.only_continue_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.only_continue_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.double_continue_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.double_continue_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.conditional_break_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.conditional_break_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.unconditional_break_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.unconditional_break_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.pre_increment_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.pre_increment_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.post_increment_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.post_increment_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.mixed_break_continue_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.mixed_break_continue_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.vector_counter_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.vector_counter_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.101_iterations_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.101_iterations_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.sequence_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.sequence_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.nested_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.nested_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.nested_sequence_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.nested_sequence_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.nested_tricky_dataflow_1_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.nested_tricky_dataflow_1_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.nested_tricky_dataflow_2_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.nested_tricky_dataflow_2_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.basic_lowp_int_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.basic_lowp_int_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.basic_mediump_int_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.basic_mediump_int_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.basic_mediump_float_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.basic_mediump_float_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.basic_highp_int_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.basic_highp_int_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.basic_highp_float_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.basic_highp_float_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.empty_body_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.empty_body_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.infinite_with_unconditional_break_first_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.infinite_with_unconditional_break_first_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.infinite_with_unconditional_break_last_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.infinite_with_unconditional_break_last_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.infinite_with_conditional_break_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.infinite_with_conditional_break_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.single_statement_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.single_statement_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.compound_statement_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.compound_statement_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.sequence_statement_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.sequence_statement_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.single_iteration_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.single_iteration_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.select_iteration_count_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.select_iteration_count_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.conditional_continue_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.conditional_continue_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.unconditional_continue_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.unconditional_continue_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.only_continue_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.only_continue_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.double_continue_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.double_continue_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.conditional_break_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.conditional_break_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.unconditional_break_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.unconditional_break_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.pre_increment_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.pre_increment_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.post_increment_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.post_increment_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.mixed_break_continue_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.mixed_break_continue_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.vector_counter_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.vector_counter_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.101_iterations_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.101_iterations_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.sequence_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.sequence_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.nested_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.nested_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.nested_sequence_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.nested_sequence_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_1_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_1_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.basic_lowp_int_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.basic_lowp_int_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.basic_mediump_int_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.basic_mediump_int_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.basic_mediump_float_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.basic_mediump_float_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.basic_highp_int_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.basic_highp_int_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.basic_highp_float_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.basic_highp_float_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.empty_body_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.empty_body_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.infinite_with_unconditional_break_first_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.infinite_with_unconditional_break_first_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.infinite_with_unconditional_break_last_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.infinite_with_unconditional_break_last_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.infinite_with_conditional_break_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.infinite_with_conditional_break_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.single_statement_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.single_statement_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.compound_statement_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.compound_statement_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.sequence_statement_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.sequence_statement_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.single_iteration_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.single_iteration_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.select_iteration_count_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.select_iteration_count_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.conditional_continue_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.conditional_continue_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.unconditional_continue_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.unconditional_continue_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.only_continue_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.only_continue_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.double_continue_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.double_continue_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.conditional_break_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.conditional_break_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.unconditional_break_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.unconditional_break_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.pre_increment_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.pre_increment_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.post_increment_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.post_increment_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.mixed_break_continue_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.mixed_break_continue_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.vector_counter_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.vector_counter_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.101_iterations_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.101_iterations_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.sequence_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.sequence_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.nested_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.nested_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.nested_sequence_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.nested_sequence_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.nested_tricky_dataflow_1_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.nested_tricky_dataflow_1_fragment |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.nested_tricky_dataflow_2_vertex |
| KHR-GL46.shaders.loops.do_while_uniform_iterations.nested_tricky_dataflow_2_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.basic_lowp_int_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.basic_lowp_int_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.basic_mediump_int_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.basic_mediump_int_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.basic_mediump_float_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.basic_mediump_float_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.basic_highp_int_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.basic_highp_int_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.basic_highp_float_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.basic_highp_float_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.empty_body_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.empty_body_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.infinite_with_unconditional_break_first_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.infinite_with_unconditional_break_first_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.infinite_with_unconditional_break_last_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.infinite_with_unconditional_break_last_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.infinite_with_conditional_break_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.infinite_with_conditional_break_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.single_statement_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.single_statement_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.compound_statement_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.compound_statement_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.sequence_statement_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.sequence_statement_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.single_iteration_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.single_iteration_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.select_iteration_count_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.select_iteration_count_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.conditional_continue_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.conditional_continue_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.unconditional_continue_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.unconditional_continue_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.only_continue_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.only_continue_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.double_continue_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.double_continue_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.conditional_break_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.conditional_break_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.unconditional_break_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.unconditional_break_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.pre_increment_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.pre_increment_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.post_increment_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.post_increment_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.vector_counter_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.101_iterations_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.101_iterations_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.sequence_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.sequence_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.nested_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.nested_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.nested_sequence_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.nested_sequence_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.nested_tricky_dataflow_1_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.nested_tricky_dataflow_1_fragment |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.nested_tricky_dataflow_2_vertex |
| KHR-GL46.shaders.loops.do_while_dynamic_iterations.nested_tricky_dataflow_2_fragment |
| KHR-GL46.shaders.preprocessor.basic.correct_phases_vertex |
| KHR-GL46.shaders.preprocessor.basic.correct_phases_fragment |
| KHR-GL46.shaders.preprocessor.basic.invalid_identifier_vertex |
| KHR-GL46.shaders.preprocessor.basic.invalid_identifier_fragment |
| KHR-GL46.shaders.preprocessor.basic.null_directive_vertex |
| KHR-GL46.shaders.preprocessor.basic.null_directive_fragment |
| KHR-GL46.shaders.preprocessor.basic.invalid_directive_vertex |
| KHR-GL46.shaders.preprocessor.basic.invalid_directive_fragment |
| KHR-GL46.shaders.preprocessor.basic.missing_identifier_vertex |
| KHR-GL46.shaders.preprocessor.basic.missing_identifier_fragment |
| KHR-GL46.shaders.preprocessor.basic.empty_object_vertex |
| KHR-GL46.shaders.preprocessor.basic.empty_object_fragment |
| KHR-GL46.shaders.preprocessor.basic.empty_function_vertex |
| KHR-GL46.shaders.preprocessor.basic.empty_function_fragment |
| KHR-GL46.shaders.preprocessor.basic.empty_directive_vertex |
| KHR-GL46.shaders.preprocessor.basic.empty_directive_fragment |
| KHR-GL46.shaders.preprocessor.basic.token_pasting_1_vertex |
| KHR-GL46.shaders.preprocessor.basic.token_pasting_1_fragment |
| KHR-GL46.shaders.preprocessor.basic.token_pasting_2_vertex |
| KHR-GL46.shaders.preprocessor.basic.token_pasting_2_fragment |
| KHR-GL46.shaders.preprocessor.basic.stringification_vertex |
| KHR-GL46.shaders.preprocessor.basic.stringification_fragment |
| KHR-GL46.shaders.preprocessor.definitions.define_value_and_function_vertex |
| KHR-GL46.shaders.preprocessor.definitions.define_value_and_function_fragment |
| KHR-GL46.shaders.preprocessor.definitions.undefine_object_invalid_syntax_vertex |
| KHR-GL46.shaders.preprocessor.definitions.undefine_object_invalid_syntax_fragment |
| KHR-GL46.shaders.preprocessor.definitions.undefine_function_vertex |
| KHR-GL46.shaders.preprocessor.definitions.undefine_function_fragment |
| KHR-GL46.shaders.preprocessor.definitions.undefine_version_vertex |
| KHR-GL46.shaders.preprocessor.definitions.undefine_version_fragment |
| KHR-GL46.shaders.preprocessor.definitions.undefine_core_profile_vertex |
| KHR-GL46.shaders.preprocessor.definitions.undefine_core_profile_fragment |
| KHR-GL46.shaders.preprocessor.invalid_definitions.define_non_identifier_vertex |
| KHR-GL46.shaders.preprocessor.invalid_definitions.define_non_identifier_fragment |
| KHR-GL46.shaders.preprocessor.invalid_definitions.undef_non_identifier_1_vertex |
| KHR-GL46.shaders.preprocessor.invalid_definitions.undef_non_identifier_1_fragment |
| KHR-GL46.shaders.preprocessor.invalid_definitions.undef_non_identifier_2_vertex |
| KHR-GL46.shaders.preprocessor.invalid_definitions.undef_non_identifier_2_fragment |
| KHR-GL46.shaders.preprocessor.object_redefinitions.invalid_object_ident_vertex |
| KHR-GL46.shaders.preprocessor.object_redefinitions.invalid_object_ident_fragment |
| KHR-GL46.shaders.preprocessor.object_redefinitions.invalid_object_whitespace_vertex |
| KHR-GL46.shaders.preprocessor.object_redefinitions.invalid_object_whitespace_fragment |
| KHR-GL46.shaders.preprocessor.object_redefinitions.invalid_object_op_vertex |
| KHR-GL46.shaders.preprocessor.object_redefinitions.invalid_object_op_fragment |
| KHR-GL46.shaders.preprocessor.object_redefinitions.invalid_object_floatval_1_vertex |
| KHR-GL46.shaders.preprocessor.object_redefinitions.invalid_object_floatval_1_fragment |
| KHR-GL46.shaders.preprocessor.object_redefinitions.invalid_object_floatval_2_vertex |
| KHR-GL46.shaders.preprocessor.object_redefinitions.invalid_object_floatval_2_fragment |
| KHR-GL46.shaders.preprocessor.object_redefinitions.invalid_object_intval_1_vertex |
| KHR-GL46.shaders.preprocessor.object_redefinitions.invalid_object_intval_1_fragment |
| KHR-GL46.shaders.preprocessor.object_redefinitions.invalid_object_intval_2_vertex |
| KHR-GL46.shaders.preprocessor.object_redefinitions.invalid_object_intval_2_fragment |
| KHR-GL46.shaders.preprocessor.object_redefinitions.redefine_object_1_vertex |
| KHR-GL46.shaders.preprocessor.object_redefinitions.redefine_object_1_fragment |
| KHR-GL46.shaders.preprocessor.object_redefinitions.redefine_object_ifdef_vertex |
| KHR-GL46.shaders.preprocessor.object_redefinitions.redefine_object_ifdef_fragment |
| KHR-GL46.shaders.preprocessor.object_redefinitions.redefine_object_undef_ifdef_vertex |
| KHR-GL46.shaders.preprocessor.object_redefinitions.redefine_object_undef_ifdef_fragment |
| KHR-GL46.shaders.preprocessor.object_redefinitions.redefine_object_ifndef_vertex |
| KHR-GL46.shaders.preprocessor.object_redefinitions.redefine_object_ifndef_fragment |
| KHR-GL46.shaders.preprocessor.object_redefinitions.redefine_object_defined_1_vertex |
| KHR-GL46.shaders.preprocessor.object_redefinitions.redefine_object_defined_1_fragment |
| KHR-GL46.shaders.preprocessor.object_redefinitions.redefine_object_defined_2_vertex |
| KHR-GL46.shaders.preprocessor.object_redefinitions.redefine_object_defined_2_fragment |
| KHR-GL46.shaders.preprocessor.object_redefinitions.redefine_object_comment_vertex |
| KHR-GL46.shaders.preprocessor.object_redefinitions.redefine_object_comment_fragment |
| KHR-GL46.shaders.preprocessor.object_redefinitions.redefine_object_multiline_comment_vertex |
| KHR-GL46.shaders.preprocessor.object_redefinitions.redefine_object_multiline_comment_fragment |
| KHR-GL46.shaders.preprocessor.invalid_redefinitions.invalid_identifier_1_vertex |
| KHR-GL46.shaders.preprocessor.invalid_redefinitions.invalid_identifier_1_fragment |
| KHR-GL46.shaders.preprocessor.comments.multiline_comment_define_vertex |
| KHR-GL46.shaders.preprocessor.comments.multiline_comment_define_fragment |
| KHR-GL46.shaders.preprocessor.comments.nested_comment_vertex |
| KHR-GL46.shaders.preprocessor.comments.nested_comment_fragment |
| KHR-GL46.shaders.preprocessor.comments.invalid_comment_vertex |
| KHR-GL46.shaders.preprocessor.comments.invalid_comment_fragment |
| KHR-GL46.shaders.preprocessor.comments.unterminated_comment_1_vertex |
| KHR-GL46.shaders.preprocessor.comments.unterminated_comment_1_fragment |
| KHR-GL46.shaders.preprocessor.comments.unterminated_comment_2_vertex |
| KHR-GL46.shaders.preprocessor.comments.unterminated_comment_2_fragment |
| KHR-GL46.shaders.preprocessor.function_definitions.same_object_and_function_param_vertex |
| KHR-GL46.shaders.preprocessor.function_definitions.same_object_and_function_param_fragment |
| KHR-GL46.shaders.preprocessor.function_definitions.complex_func_vertex |
| KHR-GL46.shaders.preprocessor.function_definitions.complex_func_fragment |
| KHR-GL46.shaders.preprocessor.function_definitions.function_definition_with_comments_vertex |
| KHR-GL46.shaders.preprocessor.function_definitions.function_definition_with_comments_fragment |
| KHR-GL46.shaders.preprocessor.recursion.recursion_1_vertex |
| KHR-GL46.shaders.preprocessor.recursion.recursion_1_fragment |
| KHR-GL46.shaders.preprocessor.recursion.recursion_2_vertex |
| KHR-GL46.shaders.preprocessor.recursion.recursion_2_fragment |
| KHR-GL46.shaders.preprocessor.recursion.recursion_3_vertex |
| KHR-GL46.shaders.preprocessor.recursion.recursion_3_fragment |
| KHR-GL46.shaders.preprocessor.recursion.recursion_4_vertex |
| KHR-GL46.shaders.preprocessor.recursion.recursion_4_fragment |
| KHR-GL46.shaders.preprocessor.recursion.recursion_5_vertex |
| KHR-GL46.shaders.preprocessor.recursion.recursion_5_fragment |
| KHR-GL46.shaders.preprocessor.function_redefinitions.function_redefinition_1_vertex |
| KHR-GL46.shaders.preprocessor.function_redefinitions.function_redefinition_1_fragment |
| KHR-GL46.shaders.preprocessor.function_redefinitions.function_redefinition_2_vertex |
| KHR-GL46.shaders.preprocessor.function_redefinitions.function_redefinition_2_fragment |
| KHR-GL46.shaders.preprocessor.function_redefinitions.function_redefinition_3_vertex |
| KHR-GL46.shaders.preprocessor.function_redefinitions.function_redefinition_3_fragment |
| KHR-GL46.shaders.preprocessor.function_redefinitions.invalid_function_redefinition_param_1_vertex |
| KHR-GL46.shaders.preprocessor.function_redefinitions.invalid_function_redefinition_param_1_fragment |
| KHR-GL46.shaders.preprocessor.function_redefinitions.invalid_function_redefinition_param_2_vertex |
| KHR-GL46.shaders.preprocessor.function_redefinitions.invalid_function_redefinition_param_2_fragment |
| KHR-GL46.shaders.preprocessor.function_redefinitions.invalid_function_redefinition_param_3_vertex |
| KHR-GL46.shaders.preprocessor.function_redefinitions.invalid_function_redefinition_param_3_fragment |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.arguments_1_vertex |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.arguments_1_fragment |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.arguments_2_vertex |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.arguments_2_fragment |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.arguments_3_vertex |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.arguments_3_fragment |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.arguments_4_vertex |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.arguments_4_fragment |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.arguments_5_vertex |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.arguments_5_fragment |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.arguments_6_vertex |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.arguments_6_fragment |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.arguments_7_vertex |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.arguments_7_fragment |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.arguments_8_vertex |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.arguments_8_fragment |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.unique_param_name_vertex |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.unique_param_name_fragment |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.argument_list_1_vertex |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.argument_list_1_fragment |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.argument_list_2_vertex |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.argument_list_2_fragment |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.argument_list_3_vertex |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.argument_list_3_fragment |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.no_closing_parenthesis_1_vertex |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.no_closing_parenthesis_1_fragment |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.no_closing_parenthesis_2_vertex |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.no_closing_parenthesis_2_fragment |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.no_closing_parenthesis_3_vertex |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.no_closing_parenthesis_3_fragment |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.no_closing_parenthesis_4_vertex |
| KHR-GL46.shaders.preprocessor.invalid_function_definitions.no_closing_parenthesis_4_fragment |
| KHR-GL46.shaders.preprocessor.semantic.ops_as_arguments_vertex |
| KHR-GL46.shaders.preprocessor.semantic.ops_as_arguments_fragment |
| KHR-GL46.shaders.preprocessor.semantic.correct_order_vertex |
| KHR-GL46.shaders.preprocessor.semantic.correct_order_fragment |
| KHR-GL46.shaders.preprocessor.predefined_macros.version_vertex |
| KHR-GL46.shaders.preprocessor.predefined_macros.version_fragment |
| KHR-GL46.shaders.preprocessor.predefined_macros.core_profile_defined_vertex |
| KHR-GL46.shaders.preprocessor.predefined_macros.core_profile_defined_fragment |
| KHR-GL46.shaders.preprocessor.predefined_macros.core_profile_value_vertex |
| KHR-GL46.shaders.preprocessor.predefined_macros.core_profile_value_fragment |
| KHR-GL46.shaders.preprocessor.predefined_macros.line_1_vertex |
| KHR-GL46.shaders.preprocessor.predefined_macros.line_1_fragment |
| KHR-GL46.shaders.preprocessor.predefined_macros.file_vertex |
| KHR-GL46.shaders.preprocessor.predefined_macros.file_fragment |
| KHR-GL46.shaders.preprocessor.predefined_macros.if_core_profile_vertex |
| KHR-GL46.shaders.preprocessor.predefined_macros.if_core_profile_fragment |
| KHR-GL46.shaders.preprocessor.predefined_macros.if_version_vertex |
| KHR-GL46.shaders.preprocessor.predefined_macros.if_version_fragment |
| KHR-GL46.shaders.preprocessor.conditional_inclusion.basic_1_vertex |
| KHR-GL46.shaders.preprocessor.conditional_inclusion.basic_1_fragment |
| KHR-GL46.shaders.preprocessor.conditional_inclusion.basic_2_vertex |
| KHR-GL46.shaders.preprocessor.conditional_inclusion.basic_2_fragment |
| KHR-GL46.shaders.preprocessor.conditional_inclusion.basic_3_vertex |
| KHR-GL46.shaders.preprocessor.conditional_inclusion.basic_3_fragment |
| KHR-GL46.shaders.preprocessor.conditional_inclusion.basic_4_vertex |
| KHR-GL46.shaders.preprocessor.conditional_inclusion.basic_4_fragment |
| KHR-GL46.shaders.preprocessor.conditional_inclusion.basic_5_vertex |
| KHR-GL46.shaders.preprocessor.conditional_inclusion.basic_5_fragment |
| KHR-GL46.shaders.preprocessor.conditional_inclusion.expression_vertex |
| KHR-GL46.shaders.preprocessor.conditional_inclusion.expression_fragment |
| KHR-GL46.shaders.preprocessor.invalid_ops.invalid_op_1_vertex |
| KHR-GL46.shaders.preprocessor.invalid_ops.invalid_op_1_fragment |
| KHR-GL46.shaders.preprocessor.invalid_ops.invalid_op_2_vertex |
| KHR-GL46.shaders.preprocessor.invalid_ops.invalid_op_2_fragment |
| KHR-GL46.shaders.preprocessor.invalid_ops.invalid_defined_expected_identifier_1_vertex |
| KHR-GL46.shaders.preprocessor.invalid_ops.invalid_defined_expected_identifier_1_fragment |
| KHR-GL46.shaders.preprocessor.invalid_ops.invalid_defined_expected_identifier_2_vertex |
| KHR-GL46.shaders.preprocessor.invalid_ops.invalid_defined_expected_identifier_2_fragment |
| KHR-GL46.shaders.preprocessor.invalid_ops.invalid_defined_expected_identifier_3_vertex |
| KHR-GL46.shaders.preprocessor.invalid_ops.invalid_defined_expected_identifier_3_fragment |
| KHR-GL46.shaders.preprocessor.invalid_ops.invalid_defined_expected_identifier_4_vertex |
| KHR-GL46.shaders.preprocessor.invalid_ops.invalid_defined_expected_identifier_4_fragment |
| KHR-GL46.shaders.preprocessor.invalid_ops.invalid_defined_expected_identifier_5_vertex |
| KHR-GL46.shaders.preprocessor.invalid_ops.invalid_defined_expected_identifier_5_fragment |
| KHR-GL46.shaders.preprocessor.invalid_ops.invalid_defined_expected_rparen_vertex |
| KHR-GL46.shaders.preprocessor.invalid_ops.invalid_defined_expected_rparen_fragment |
| KHR-GL46.shaders.preprocessor.invalid_ops.defined_define_vertex |
| KHR-GL46.shaders.preprocessor.invalid_ops.defined_define_fragment |
| KHR-GL46.shaders.preprocessor.undefined_identifiers.basic_vertex |
| KHR-GL46.shaders.preprocessor.undefined_identifiers.basic_fragment |
| KHR-GL46.shaders.preprocessor.undefined_identifiers.in_expression_vertex |
| KHR-GL46.shaders.preprocessor.undefined_identifiers.in_expression_fragment |
| KHR-GL46.shaders.preprocessor.undefined_identifiers.not_used_in_eval_1_vertex |
| KHR-GL46.shaders.preprocessor.undefined_identifiers.not_used_in_eval_1_fragment |
| KHR-GL46.shaders.preprocessor.undefined_identifiers.not_used_in_eval_2_vertex |
| KHR-GL46.shaders.preprocessor.undefined_identifiers.not_used_in_eval_2_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.empty_if_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.empty_if_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.empty_ifdef_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.empty_ifdef_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.empty_ifndef_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.empty_ifndef_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.invalid_ifdef_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.invalid_ifdef_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.invalid_ifndef_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.invalid_ifndef_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.empty_if_defined_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.empty_if_defined_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_if_1_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_if_1_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_if_2_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_if_2_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_ifdef_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_ifdef_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_ifndef_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_ifndef_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_else_1_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_else_1_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_else_2_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_else_2_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_elif_1_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_elif_1_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_elif_2_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_elif_2_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_elif_3_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_elif_3_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.elif_after_else_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.elif_after_else_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.else_without_if_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.else_without_if_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.elif_without_if_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.elif_without_if_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.endif_without_if_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.endif_without_if_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.else_after_else_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.else_after_else_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.nested_elif_without_if_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.nested_elif_without_if_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.if_float_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.if_float_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_if_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_if_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_elif_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_elif_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_else_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_else_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_endif_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_endif_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_ifdef_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_ifdef_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_ifndef_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_ifndef_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_nested_blocks_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_nested_blocks_fragment |
| KHR-GL46.shaders.preprocessor.conditionals.ifdef_1_vertex |
| KHR-GL46.shaders.preprocessor.conditionals.ifdef_1_fragment |
| KHR-GL46.shaders.preprocessor.conditionals.ifdef_2_vertex |
| KHR-GL46.shaders.preprocessor.conditionals.ifdef_2_fragment |
| KHR-GL46.shaders.preprocessor.conditionals.ifdef_3_vertex |
| KHR-GL46.shaders.preprocessor.conditionals.ifdef_3_fragment |
| KHR-GL46.shaders.preprocessor.conditionals.ifndef_1_vertex |
| KHR-GL46.shaders.preprocessor.conditionals.ifndef_1_fragment |
| KHR-GL46.shaders.preprocessor.conditionals.ifndef_2_vertex |
| KHR-GL46.shaders.preprocessor.conditionals.ifndef_2_fragment |
| KHR-GL46.shaders.preprocessor.conditionals.mixed_conditional_inclusion_vertex |
| KHR-GL46.shaders.preprocessor.conditionals.mixed_conditional_inclusion_fragment |
| KHR-GL46.shaders.preprocessor.conditionals.nested_if_1_vertex |
| KHR-GL46.shaders.preprocessor.conditionals.nested_if_1_fragment |
| KHR-GL46.shaders.preprocessor.conditionals.nested_if_2_vertex |
| KHR-GL46.shaders.preprocessor.conditionals.nested_if_2_fragment |
| KHR-GL46.shaders.preprocessor.conditionals.nested_if_3_vertex |
| KHR-GL46.shaders.preprocessor.conditionals.nested_if_3_fragment |
| KHR-GL46.shaders.preprocessor.directive.version_with_profile_vertex |
| KHR-GL46.shaders.preprocessor.directive.version_with_profile_fragment |
| KHR-GL46.shaders.preprocessor.directive.version_leading_whitespace_vertex |
| KHR-GL46.shaders.preprocessor.directive.version_leading_whitespace_fragment |
| KHR-GL46.shaders.preprocessor.directive.version_leading_comment_vertex |
| KHR-GL46.shaders.preprocessor.directive.version_leading_comment_fragment |
| KHR-GL46.shaders.preprocessor.directive.version_is_less_vertex |
| KHR-GL46.shaders.preprocessor.directive.version_is_less_fragment |
| KHR-GL46.shaders.preprocessor.directive.version_is_more_vertex |
| KHR-GL46.shaders.preprocessor.directive.version_is_more_fragment |
| KHR-GL46.shaders.preprocessor.directive.version_invalid_profile_vertex |
| KHR-GL46.shaders.preprocessor.directive.version_invalid_profile_fragment |
| KHR-GL46.shaders.preprocessor.directive.version_missing_vertex |
| KHR-GL46.shaders.preprocessor.directive.version_missing_fragment |
| KHR-GL46.shaders.preprocessor.directive.version_not_first_statement_1_vertex |
| KHR-GL46.shaders.preprocessor.directive.version_not_first_statement_1_fragment |
| KHR-GL46.shaders.preprocessor.directive.version_not_first_statement_2_vertex |
| KHR-GL46.shaders.preprocessor.directive.version_not_first_statement_2_fragment |
| KHR-GL46.shaders.preprocessor.directive.version_invalid_token_1_vertex |
| KHR-GL46.shaders.preprocessor.directive.version_invalid_token_1_fragment |
| KHR-GL46.shaders.preprocessor.directive.version_invalid_token_2_vertex |
| KHR-GL46.shaders.preprocessor.directive.version_invalid_token_2_fragment |
| KHR-GL46.shaders.preprocessor.directive.invalid_version_vertex |
| KHR-GL46.shaders.preprocessor.directive.invalid_version_fragment |
| KHR-GL46.shaders.preprocessor.directive.additional_tokens_vertex |
| KHR-GL46.shaders.preprocessor.directive.additional_tokens_fragment |
| KHR-GL46.shaders.preprocessor.directive.error_with_no_tokens_vertex |
| KHR-GL46.shaders.preprocessor.directive.error_with_no_tokens_fragment |
| KHR-GL46.shaders.preprocessor.directive.error_vertex |
| KHR-GL46.shaders.preprocessor.directive.error_fragment |
| KHR-GL46.shaders.preprocessor.builtin.line_vertex |
| KHR-GL46.shaders.preprocessor.builtin.line_fragment |
| KHR-GL46.shaders.preprocessor.builtin.line_and_file_vertex |
| KHR-GL46.shaders.preprocessor.builtin.line_and_file_fragment |
| KHR-GL46.shaders.preprocessor.pragmas.pragma_vertex |
| KHR-GL46.shaders.preprocessor.pragmas.pragma_fragment |
| KHR-GL46.shaders.preprocessor.pragmas.pragma_macro_exp_vertex |
| KHR-GL46.shaders.preprocessor.pragmas.pragma_macro_exp_fragment |
| KHR-GL46.shaders.preprocessor.extensions.basic_vertex |
| KHR-GL46.shaders.preprocessor.extensions.basic_fragment |
| KHR-GL46.shaders.preprocessor.extensions.macro_exp_vertex |
| KHR-GL46.shaders.preprocessor.extensions.macro_exp_fragment |
| KHR-GL46.shaders.preprocessor.extensions.missing_extension_name_vertex |
| KHR-GL46.shaders.preprocessor.extensions.missing_extension_name_fragment |
| KHR-GL46.shaders.preprocessor.extensions.invalid_extension_name_vertex |
| KHR-GL46.shaders.preprocessor.extensions.invalid_extension_name_fragment |
| KHR-GL46.shaders.preprocessor.extensions.missing_colon_vertex |
| KHR-GL46.shaders.preprocessor.extensions.missing_colon_fragment |
| KHR-GL46.shaders.preprocessor.extensions.expected_colon_vertex |
| KHR-GL46.shaders.preprocessor.extensions.expected_colon_fragment |
| KHR-GL46.shaders.preprocessor.extensions.missing_behavior_vertex |
| KHR-GL46.shaders.preprocessor.extensions.missing_behavior_fragment |
| KHR-GL46.shaders.preprocessor.extensions.invalid_behavior_1_vertex |
| KHR-GL46.shaders.preprocessor.extensions.invalid_behavior_1_fragment |
| KHR-GL46.shaders.preprocessor.extensions.invalid_behavior_2_vertex |
| KHR-GL46.shaders.preprocessor.extensions.invalid_behavior_2_fragment |
| KHR-GL46.shaders.preprocessor.extensions.invalid_char_in_name_vertex |
| KHR-GL46.shaders.preprocessor.extensions.invalid_char_in_name_fragment |
| KHR-GL46.shaders.preprocessor.extensions.invalid_char_in_behavior_vertex |
| KHR-GL46.shaders.preprocessor.extensions.invalid_char_in_behavior_fragment |
| KHR-GL46.shaders.preprocessor.extensions.unterminated_comment_vertex |
| KHR-GL46.shaders.preprocessor.extensions.unterminated_comment_fragment |
| KHR-GL46.shaders.preprocessor.extensions.after_non_preprocessing_tokens_vertex |
| KHR-GL46.shaders.preprocessor.extensions.after_non_preprocessing_tokens_fragment |
| KHR-GL46.shaders.preprocessor.expressions.shift_left_vertex |
| KHR-GL46.shaders.preprocessor.expressions.shift_left_fragment |
| KHR-GL46.shaders.preprocessor.expressions.shift_right_vertex |
| KHR-GL46.shaders.preprocessor.expressions.shift_right_fragment |
| KHR-GL46.shaders.preprocessor.expressions.cmp_less_than_vertex |
| KHR-GL46.shaders.preprocessor.expressions.cmp_less_than_fragment |
| KHR-GL46.shaders.preprocessor.expressions.less_or_equal_vertex |
| KHR-GL46.shaders.preprocessor.expressions.less_or_equal_fragment |
| KHR-GL46.shaders.preprocessor.expressions.or_vertex |
| KHR-GL46.shaders.preprocessor.expressions.or_fragment |
| KHR-GL46.shaders.preprocessor.expressions.and_vertex |
| KHR-GL46.shaders.preprocessor.expressions.and_fragment |
| KHR-GL46.shaders.preprocessor.expressions.xor_vertex |
| KHR-GL46.shaders.preprocessor.expressions.xor_fragment |
| KHR-GL46.shaders.preprocessor.expressions.mod_vertex |
| KHR-GL46.shaders.preprocessor.expressions.mod_fragment |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_value_vertex |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_value_fragment |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_tricky_vertex |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_tricky_fragment |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_if_no_vertex |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_if_no_fragment |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_if_vertex |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_if_fragment |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_multi_if_vertex |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_multi_if_fragment |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_single_if_vertex |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_single_if_fragment |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_ifelse_true_vertex |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_ifelse_true_fragment |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_ifelse_false_vertex |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_ifelse_false_fragment |
| KHR-GL46.shaders.preprocessor.expressions.eval_basic_0_vertex |
| KHR-GL46.shaders.preprocessor.expressions.eval_basic_0_fragment |
| KHR-GL46.shaders.preprocessor.expressions.eval_basic_1_vertex |
| KHR-GL46.shaders.preprocessor.expressions.eval_basic_1_fragment |
| KHR-GL46.shaders.preprocessor.expressions.eval_simple_precedence_0_vertex |
| KHR-GL46.shaders.preprocessor.expressions.eval_simple_precedence_0_fragment |
| KHR-GL46.shaders.preprocessor.expressions.eval_simple_precedence_1_vertex |
| KHR-GL46.shaders.preprocessor.expressions.eval_simple_precedence_1_fragment |
| KHR-GL46.shaders.preprocessor.invalid_expressions.invalid_unary_expr_vertex |
| KHR-GL46.shaders.preprocessor.invalid_expressions.invalid_unary_expr_fragment |
| KHR-GL46.shaders.preprocessor.invalid_expressions.invalid_binary_expr_vertex |
| KHR-GL46.shaders.preprocessor.invalid_expressions.invalid_binary_expr_fragment |
| KHR-GL46.shaders.preprocessor.invalid_expressions.missing_expr_vertex |
| KHR-GL46.shaders.preprocessor.invalid_expressions.missing_expr_fragment |
| KHR-GL46.shaders.preprocessor.invalid_expressions.invalid_expr_1_vertex |
| KHR-GL46.shaders.preprocessor.invalid_expressions.invalid_expr_1_fragment |
| KHR-GL46.shaders.preprocessor.invalid_expressions.invalid_expr_2_vertex |
| KHR-GL46.shaders.preprocessor.invalid_expressions.invalid_expr_2_fragment |
| KHR-GL46.shaders.preprocessor.invalid_expressions.invalid_expr_3_vertex |
| KHR-GL46.shaders.preprocessor.invalid_expressions.invalid_expr_3_fragment |
| KHR-GL46.shaders.preprocessor.invalid_expressions.unopened_parenthesis_vertex |
| KHR-GL46.shaders.preprocessor.invalid_expressions.unopened_parenthesis_fragment |
| KHR-GL46.shaders.preprocessor.invalid_expressions.unclosed_parenthesis_vertex |
| KHR-GL46.shaders.preprocessor.invalid_expressions.unclosed_parenthesis_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.modulo_vs_not_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.modulo_vs_not_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.div_vs_not_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.div_vs_not_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.mul_vs_not_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.mul_vs_not_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.modulo_vs_bit_invert_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.modulo_vs_bit_invert_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.modulo_vs_minus_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.modulo_vs_minus_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.modulo_vs_plus_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.modulo_vs_plus_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.div_vs_bit_invert_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.div_vs_bit_invert_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.div_vs_minus_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.div_vs_minus_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.div_vs_plus_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.div_vs_plus_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.mul_vs_bit_invert_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.mul_vs_bit_invert_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.mul_vs_minus_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.mul_vs_minus_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.mul_vs_plus_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.mul_vs_plus_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.sub_vs_modulo_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.sub_vs_modulo_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.sub_vs_div_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.sub_vs_div_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.sub_vs_mul_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.sub_vs_mul_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.add_vs_modulo_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.add_vs_modulo_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.add_vs_div_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.add_vs_div_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.add_vs_mul_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.add_vs_mul_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.rshift_vs_sub_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.rshift_vs_sub_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.rshift_vs_add_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.rshift_vs_add_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.lshift_vs_sub_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.lshift_vs_sub_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.lshift_vs_add_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.lshift_vs_add_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.greater_or_equal_vs_rshift_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.greater_or_equal_vs_rshift_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.greater_or_equal_vs_lshift_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.greater_or_equal_vs_lshift_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.less_or_equal_vs_rshift_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.less_or_equal_vs_rshift_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.less_or_equal_vs_lshift_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.less_or_equal_vs_lshift_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.greater_vs_rshift_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.greater_vs_rshift_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.greater_vs_lshift_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.greater_vs_lshift_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.less_vs_rshift_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.less_vs_rshift_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.less_vs_lshift_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.less_vs_lshift_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.not_equal_vs_greater_or_equal_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.not_equal_vs_greater_or_equal_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.not_equal_vs_less_or_equal_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.not_equal_vs_less_or_equal_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.not_equal_vs_greater_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.not_equal_vs_greater_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.not_equal_vs_less_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.not_equal_vs_less_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.equal_vs_greater_or_equal_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.equal_vs_greater_or_equal_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.equal_vs_less_or_equal_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.equal_vs_less_or_equal_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.equal_vs_greater_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.equal_vs_greater_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.equal_vs_less_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.equal_vs_less_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.bitwise_and_vs_not_equal_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.bitwise_and_vs_not_equal_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.bitwise_and_vs_equal_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.bitwise_and_vs_equal_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.xor_vs_bitwise_and_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.xor_vs_bitwise_and_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.bitwise_or_vs_xor_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.bitwise_or_vs_xor_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.logical_and_vs_bitwise_or_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.logical_and_vs_bitwise_or_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.logical_and_vs_bitwise_and_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.logical_and_vs_bitwise_and_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.logical_or_vs_logical_and_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.logical_or_vs_logical_and_fragment |
| KHR-GL46.shaders.struct.local.basic_vertex |
| KHR-GL46.shaders.struct.local.basic_fragment |
| KHR-GL46.shaders.struct.local.nested_vertex |
| KHR-GL46.shaders.struct.local.nested_fragment |
| KHR-GL46.shaders.struct.local.array_member_vertex |
| KHR-GL46.shaders.struct.local.array_member_fragment |
| KHR-GL46.shaders.struct.local.array_member_dynamic_index_vertex |
| KHR-GL46.shaders.struct.local.array_member_dynamic_index_fragment |
| KHR-GL46.shaders.struct.local.struct_array_vertex |
| KHR-GL46.shaders.struct.local.struct_array_fragment |
| KHR-GL46.shaders.struct.local.struct_array_dynamic_index_vertex |
| KHR-GL46.shaders.struct.local.struct_array_dynamic_index_fragment |
| KHR-GL46.shaders.struct.local.nested_struct_array_vertex |
| KHR-GL46.shaders.struct.local.nested_struct_array_fragment |
| KHR-GL46.shaders.struct.local.nested_struct_array_dynamic_index_vertex |
| KHR-GL46.shaders.struct.local.nested_struct_array_dynamic_index_fragment |
| KHR-GL46.shaders.struct.local.parameter_vertex |
| KHR-GL46.shaders.struct.local.parameter_fragment |
| KHR-GL46.shaders.struct.local.parameter_nested_vertex |
| KHR-GL46.shaders.struct.local.parameter_nested_fragment |
| KHR-GL46.shaders.struct.local.return_vertex |
| KHR-GL46.shaders.struct.local.return_fragment |
| KHR-GL46.shaders.struct.local.return_nested_vertex |
| KHR-GL46.shaders.struct.local.return_nested_fragment |
| KHR-GL46.shaders.struct.local.conditional_assignment_vertex |
| KHR-GL46.shaders.struct.local.conditional_assignment_fragment |
| KHR-GL46.shaders.struct.local.loop_assignment_vertex |
| KHR-GL46.shaders.struct.local.loop_assignment_fragment |
| KHR-GL46.shaders.struct.local.dynamic_loop_assignment_vertex |
| KHR-GL46.shaders.struct.local.dynamic_loop_assignment_fragment |
| KHR-GL46.shaders.struct.local.nested_conditional_assignment_vertex |
| KHR-GL46.shaders.struct.local.nested_conditional_assignment_fragment |
| KHR-GL46.shaders.struct.local.nested_loop_assignment_vertex |
| KHR-GL46.shaders.struct.local.nested_loop_assignment_fragment |
| KHR-GL46.shaders.struct.local.nested_dynamic_loop_assignment_vertex |
| KHR-GL46.shaders.struct.local.nested_dynamic_loop_assignment_fragment |
| KHR-GL46.shaders.struct.local.loop_struct_array_vertex |
| KHR-GL46.shaders.struct.local.loop_struct_array_fragment |
| KHR-GL46.shaders.struct.local.loop_nested_struct_array_vertex |
| KHR-GL46.shaders.struct.local.loop_nested_struct_array_fragment |
| KHR-GL46.shaders.struct.local.dynamic_loop_struct_array_vertex |
| KHR-GL46.shaders.struct.local.dynamic_loop_struct_array_fragment |
| KHR-GL46.shaders.struct.local.dynamic_loop_nested_struct_array_vertex |
| KHR-GL46.shaders.struct.local.dynamic_loop_nested_struct_array_fragment |
| KHR-GL46.shaders.struct.uniform.basic_vertex |
| KHR-GL46.shaders.struct.uniform.basic_fragment |
| KHR-GL46.shaders.struct.uniform.nested_vertex |
| KHR-GL46.shaders.struct.uniform.nested_fragment |
| KHR-GL46.shaders.struct.uniform.array_member_vertex |
| KHR-GL46.shaders.struct.uniform.array_member_fragment |
| KHR-GL46.shaders.struct.uniform.array_member_dynamic_index_vertex |
| KHR-GL46.shaders.struct.uniform.array_member_dynamic_index_fragment |
| KHR-GL46.shaders.struct.uniform.struct_array_vertex |
| KHR-GL46.shaders.struct.uniform.struct_array_fragment |
| KHR-GL46.shaders.struct.uniform.struct_array_dynamic_index_vertex |
| KHR-GL46.shaders.struct.uniform.struct_array_dynamic_index_fragment |
| KHR-GL46.shaders.struct.uniform.nested_struct_array_vertex |
| KHR-GL46.shaders.struct.uniform.nested_struct_array_fragment |
| KHR-GL46.shaders.struct.uniform.nested_struct_array_dynamic_index_vertex |
| KHR-GL46.shaders.struct.uniform.nested_struct_array_dynamic_index_fragment |
| KHR-GL46.shaders.struct.uniform.loop_struct_array_vertex |
| KHR-GL46.shaders.struct.uniform.loop_struct_array_fragment |
| KHR-GL46.shaders.struct.uniform.loop_nested_struct_array_vertex |
| KHR-GL46.shaders.struct.uniform.loop_nested_struct_array_fragment |
| KHR-GL46.shaders.struct.uniform.dynamic_loop_struct_array_vertex |
| KHR-GL46.shaders.struct.uniform.dynamic_loop_struct_array_fragment |
| KHR-GL46.shaders.struct.uniform.dynamic_loop_nested_struct_array_vertex |
| KHR-GL46.shaders.struct.uniform.dynamic_loop_nested_struct_array_fragment |
| KHR-GL46.shaders.struct.uniform.sampler_vertex |
| KHR-GL46.shaders.struct.uniform.sampler_fragment |
| KHR-GL46.shaders.struct.uniform.sampler_nested_vertex |
| KHR-GL46.shaders.struct.uniform.sampler_nested_fragment |
| KHR-GL46.shaders.struct.uniform.sampler_array_vertex |
| KHR-GL46.shaders.struct.uniform.sampler_array_fragment |
| KHR-GL46.shaders.switch.basic_static_vertex |
| KHR-GL46.shaders.switch.basic_static_fragment |
| KHR-GL46.shaders.switch.basic_uniform_vertex |
| KHR-GL46.shaders.switch.basic_uniform_fragment |
| KHR-GL46.shaders.switch.basic_dynamic_vertex |
| KHR-GL46.shaders.switch.basic_dynamic_fragment |
| KHR-GL46.shaders.switch.const_expr_in_label_static_vertex |
| KHR-GL46.shaders.switch.const_expr_in_label_static_fragment |
| KHR-GL46.shaders.switch.const_expr_in_label_uniform_vertex |
| KHR-GL46.shaders.switch.const_expr_in_label_uniform_fragment |
| KHR-GL46.shaders.switch.const_expr_in_label_dynamic_vertex |
| KHR-GL46.shaders.switch.const_expr_in_label_dynamic_fragment |
| KHR-GL46.shaders.switch.default_label_static_vertex |
| KHR-GL46.shaders.switch.default_label_static_fragment |
| KHR-GL46.shaders.switch.default_label_uniform_vertex |
| KHR-GL46.shaders.switch.default_label_uniform_fragment |
| KHR-GL46.shaders.switch.default_label_dynamic_vertex |
| KHR-GL46.shaders.switch.default_label_dynamic_fragment |
| KHR-GL46.shaders.switch.default_not_last_static_vertex |
| KHR-GL46.shaders.switch.default_not_last_static_fragment |
| KHR-GL46.shaders.switch.default_not_last_uniform_vertex |
| KHR-GL46.shaders.switch.default_not_last_uniform_fragment |
| KHR-GL46.shaders.switch.default_not_last_dynamic_vertex |
| KHR-GL46.shaders.switch.default_not_last_dynamic_fragment |
| KHR-GL46.shaders.switch.no_default_label_static_vertex |
| KHR-GL46.shaders.switch.no_default_label_static_fragment |
| KHR-GL46.shaders.switch.no_default_label_uniform_vertex |
| KHR-GL46.shaders.switch.no_default_label_uniform_fragment |
| KHR-GL46.shaders.switch.no_default_label_dynamic_vertex |
| KHR-GL46.shaders.switch.no_default_label_dynamic_fragment |
| KHR-GL46.shaders.switch.fall_through_static_vertex |
| KHR-GL46.shaders.switch.fall_through_static_fragment |
| KHR-GL46.shaders.switch.fall_through_uniform_vertex |
| KHR-GL46.shaders.switch.fall_through_uniform_fragment |
| KHR-GL46.shaders.switch.fall_through_dynamic_vertex |
| KHR-GL46.shaders.switch.fall_through_dynamic_fragment |
| KHR-GL46.shaders.switch.fall_through_default_static_vertex |
| KHR-GL46.shaders.switch.fall_through_default_static_fragment |
| KHR-GL46.shaders.switch.fall_through_default_uniform_vertex |
| KHR-GL46.shaders.switch.fall_through_default_uniform_fragment |
| KHR-GL46.shaders.switch.fall_through_default_dynamic_vertex |
| KHR-GL46.shaders.switch.fall_through_default_dynamic_fragment |
| KHR-GL46.shaders.switch.conditional_fall_through_static_vertex |
| KHR-GL46.shaders.switch.conditional_fall_through_static_fragment |
| KHR-GL46.shaders.switch.conditional_fall_through_uniform_vertex |
| KHR-GL46.shaders.switch.conditional_fall_through_uniform_fragment |
| KHR-GL46.shaders.switch.conditional_fall_through_dynamic_vertex |
| KHR-GL46.shaders.switch.conditional_fall_through_dynamic_fragment |
| KHR-GL46.shaders.switch.conditional_fall_through_2_static_vertex |
| KHR-GL46.shaders.switch.conditional_fall_through_2_static_fragment |
| KHR-GL46.shaders.switch.conditional_fall_through_2_uniform_vertex |
| KHR-GL46.shaders.switch.conditional_fall_through_2_uniform_fragment |
| KHR-GL46.shaders.switch.conditional_fall_through_2_dynamic_vertex |
| KHR-GL46.shaders.switch.conditional_fall_through_2_dynamic_fragment |
| KHR-GL46.shaders.switch.scope_static_vertex |
| KHR-GL46.shaders.switch.scope_static_fragment |
| KHR-GL46.shaders.switch.scope_uniform_vertex |
| KHR-GL46.shaders.switch.scope_uniform_fragment |
| KHR-GL46.shaders.switch.scope_dynamic_vertex |
| KHR-GL46.shaders.switch.scope_dynamic_fragment |
| KHR-GL46.shaders.switch.switch_in_if_static_vertex |
| KHR-GL46.shaders.switch.switch_in_if_static_fragment |
| KHR-GL46.shaders.switch.switch_in_if_uniform_vertex |
| KHR-GL46.shaders.switch.switch_in_if_uniform_fragment |
| KHR-GL46.shaders.switch.switch_in_if_dynamic_vertex |
| KHR-GL46.shaders.switch.switch_in_if_dynamic_fragment |
| KHR-GL46.shaders.switch.switch_in_for_loop_static_vertex |
| KHR-GL46.shaders.switch.switch_in_for_loop_static_fragment |
| KHR-GL46.shaders.switch.switch_in_for_loop_uniform_vertex |
| KHR-GL46.shaders.switch.switch_in_for_loop_uniform_fragment |
| KHR-GL46.shaders.switch.switch_in_for_loop_dynamic_vertex |
| KHR-GL46.shaders.switch.switch_in_for_loop_dynamic_fragment |
| KHR-GL46.shaders.switch.switch_in_while_loop_static_vertex |
| KHR-GL46.shaders.switch.switch_in_while_loop_static_fragment |
| KHR-GL46.shaders.switch.switch_in_while_loop_uniform_vertex |
| KHR-GL46.shaders.switch.switch_in_while_loop_uniform_fragment |
| KHR-GL46.shaders.switch.switch_in_while_loop_dynamic_vertex |
| KHR-GL46.shaders.switch.switch_in_while_loop_dynamic_fragment |
| KHR-GL46.shaders.switch.switch_in_do_while_loop_static_vertex |
| KHR-GL46.shaders.switch.switch_in_do_while_loop_static_fragment |
| KHR-GL46.shaders.switch.switch_in_do_while_loop_uniform_vertex |
| KHR-GL46.shaders.switch.switch_in_do_while_loop_uniform_fragment |
| KHR-GL46.shaders.switch.switch_in_do_while_loop_dynamic_vertex |
| KHR-GL46.shaders.switch.switch_in_do_while_loop_dynamic_fragment |
| KHR-GL46.shaders.switch.if_in_switch_static_vertex |
| KHR-GL46.shaders.switch.if_in_switch_static_fragment |
| KHR-GL46.shaders.switch.if_in_switch_uniform_vertex |
| KHR-GL46.shaders.switch.if_in_switch_uniform_fragment |
| KHR-GL46.shaders.switch.if_in_switch_dynamic_vertex |
| KHR-GL46.shaders.switch.if_in_switch_dynamic_fragment |
| KHR-GL46.shaders.switch.for_loop_in_switch_static_vertex |
| KHR-GL46.shaders.switch.for_loop_in_switch_static_fragment |
| KHR-GL46.shaders.switch.for_loop_in_switch_uniform_vertex |
| KHR-GL46.shaders.switch.for_loop_in_switch_uniform_fragment |
| KHR-GL46.shaders.switch.for_loop_in_switch_dynamic_vertex |
| KHR-GL46.shaders.switch.for_loop_in_switch_dynamic_fragment |
| KHR-GL46.shaders.switch.while_loop_in_switch_static_vertex |
| KHR-GL46.shaders.switch.while_loop_in_switch_static_fragment |
| KHR-GL46.shaders.switch.while_loop_in_switch_uniform_vertex |
| KHR-GL46.shaders.switch.while_loop_in_switch_uniform_fragment |
| KHR-GL46.shaders.switch.while_loop_in_switch_dynamic_vertex |
| KHR-GL46.shaders.switch.while_loop_in_switch_dynamic_fragment |
| KHR-GL46.shaders.switch.do_while_loop_in_switch_static_vertex |
| KHR-GL46.shaders.switch.do_while_loop_in_switch_static_fragment |
| KHR-GL46.shaders.switch.do_while_loop_in_switch_uniform_vertex |
| KHR-GL46.shaders.switch.do_while_loop_in_switch_uniform_fragment |
| KHR-GL46.shaders.switch.do_while_loop_in_switch_dynamic_vertex |
| KHR-GL46.shaders.switch.do_while_loop_in_switch_dynamic_fragment |
| KHR-GL46.shaders.switch.switch_in_switch_static_vertex |
| KHR-GL46.shaders.switch.switch_in_switch_static_fragment |
| KHR-GL46.shaders.switch.switch_in_switch_uniform_vertex |
| KHR-GL46.shaders.switch.switch_in_switch_uniform_fragment |
| KHR-GL46.shaders.switch.switch_in_switch_dynamic_vertex |
| KHR-GL46.shaders.switch.switch_in_switch_dynamic_fragment |
| KHR-GL46.shaders.switch.empty_condition_vertex |
| KHR-GL46.shaders.switch.empty_condition_fragment |
| KHR-GL46.shaders.switch.condition_float_vertex |
| KHR-GL46.shaders.switch.condition_float_fragment |
| KHR-GL46.shaders.switch.condition_bool_vertex |
| KHR-GL46.shaders.switch.condition_bool_fragment |
| KHR-GL46.shaders.switch.condition_ivec2_vertex |
| KHR-GL46.shaders.switch.condition_ivec2_fragment |
| KHR-GL46.shaders.switch.condition_struct_vertex |
| KHR-GL46.shaders.switch.condition_struct_fragment |
| KHR-GL46.shaders.switch.duplicate_label_vertex |
| KHR-GL46.shaders.switch.duplicate_label_fragment |
| KHR-GL46.shaders.switch.float_label_vertex |
| KHR-GL46.shaders.switch.float_label_fragment |
| KHR-GL46.shaders.switch.non_const_int_label_vertex |
| KHR-GL46.shaders.switch.non_const_int_label_fragment |
| KHR-GL46.shaders.switch.statement_before_label_vertex |
| KHR-GL46.shaders.switch.statement_before_label_fragment |
| KHR-GL46.shaders.switch.statement_before_default_label_vertex |
| KHR-GL46.shaders.switch.statement_before_default_label_fragment |
| KHR-GL46.shaders.switch.no_statement_after_label_vertex |
| KHR-GL46.shaders.switch.no_statement_after_label_fragment |
| KHR-GL46.shaders.switch.no_statement_after_default_label_vertex |
| KHR-GL46.shaders.switch.no_statement_after_default_label_fragment |
| KHR-GL46.shaders.switch.case_in_if_vertex |
| KHR-GL46.shaders.switch.case_in_if_fragment |
| KHR-GL46.shaders.switch.default_in_if_vertex |
| KHR-GL46.shaders.switch.default_in_if_fragment |
| KHR-GL46.shaders.switch.case_in_for_loop_vertex |
| KHR-GL46.shaders.switch.case_in_for_loop_fragment |
| KHR-GL46.shaders.switch.default_in_for_loop_vertex |
| KHR-GL46.shaders.switch.default_in_for_loop_fragment |
| KHR-GL46.shaders.switch.case_in_while_loop_vertex |
| KHR-GL46.shaders.switch.case_in_while_loop_fragment |
| KHR-GL46.shaders.switch.default_in_while_loop_vertex |
| KHR-GL46.shaders.switch.default_in_while_loop_fragment |
| KHR-GL46.shaders.switch.case_in_do_while_loop_vertex |
| KHR-GL46.shaders.switch.case_in_do_while_loop_fragment |
| KHR-GL46.shaders.switch.default_in_do_while_loop_vertex |
| KHR-GL46.shaders.switch.default_in_do_while_loop_fragment |
| KHR-GL46.shaders.switch.missing_colon_vertex |
| KHR-GL46.shaders.switch.missing_colon_fragment |
| KHR-GL46.shaders.switch.missing_opening_brace_vertex |
| KHR-GL46.shaders.switch.missing_opening_brace_fragment |
| KHR-GL46.shaders.switch.missing_closing_brace_vertex |
| KHR-GL46.shaders.switch.missing_closing_brace_fragment |
| KHR-GL46.shaders.switch.double_case_vertex |
| KHR-GL46.shaders.switch.double_case_fragment |
| KHR-GL46.shaders.switch.double_default_1_vertex |
| KHR-GL46.shaders.switch.double_default_1_fragment |
| KHR-GL46.shaders.switch.double_default_2_vertex |
| KHR-GL46.shaders.switch.double_default_2_fragment |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_float |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_float |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_float |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_int |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_int |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_int |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_uint |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_uint |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_uint |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.bool |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.bvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.bvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.bvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_float |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_float |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_float |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_int |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_int |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_int |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_uint |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_uint |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_uint |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.bool |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.bvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.bvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.bvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_float |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_float |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_float |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_int |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_int |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_int |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_uint |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_uint |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_uint |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.bool |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.bvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.bvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.bvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.float |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.int |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.uint |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.bool |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.bvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.bvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.bvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.row_major_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.column_major_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.row_major_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.column_major_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.row_major_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.column_major_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.row_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.column_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.row_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.column_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.row_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.column_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.row_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.column_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.row_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.column_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.row_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.column_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.float |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.int |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.uint |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.bool |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.bvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.bvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.bvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.row_major_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.column_major_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.row_major_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.column_major_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.row_major_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.column_major_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.row_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.column_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.row_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.column_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.row_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.column_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.row_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.column_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.row_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.column_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.row_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.column_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.float |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.int |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.uint |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.bool |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.bvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.bvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.bvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.row_major_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.column_major_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.row_major_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.column_major_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.row_major_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.column_major_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.row_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.column_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.row_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.column_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.row_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.column_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.row_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.column_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.row_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.column_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.row_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.column_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_struct.per_block_buffer_shared |
| KHR-GL46.shaders.uniform_block.single_struct.per_block_buffer_shared_instance_array |
| KHR-GL46.shaders.uniform_block.single_struct.per_block_buffer_packed |
| KHR-GL46.shaders.uniform_block.single_struct.per_block_buffer_packed_instance_array |
| KHR-GL46.shaders.uniform_block.single_struct.per_block_buffer_std140 |
| KHR-GL46.shaders.uniform_block.single_struct.per_block_buffer_std140_instance_array |
| KHR-GL46.shaders.uniform_block.single_struct.single_buffer_shared_instance_array |
| KHR-GL46.shaders.uniform_block.single_struct.single_buffer_packed_instance_array |
| KHR-GL46.shaders.uniform_block.single_struct.single_buffer_std140_instance_array |
| KHR-GL46.shaders.uniform_block.single_struct_array.per_block_buffer_shared |
| KHR-GL46.shaders.uniform_block.single_struct_array.per_block_buffer_shared_instance_array |
| KHR-GL46.shaders.uniform_block.single_struct_array.per_block_buffer_packed |
| KHR-GL46.shaders.uniform_block.single_struct_array.per_block_buffer_packed_instance_array |
| KHR-GL46.shaders.uniform_block.single_struct_array.per_block_buffer_std140 |
| KHR-GL46.shaders.uniform_block.single_struct_array.per_block_buffer_std140_instance_array |
| KHR-GL46.shaders.uniform_block.single_struct_array.single_buffer_shared_instance_array |
| KHR-GL46.shaders.uniform_block.single_struct_array.single_buffer_packed_instance_array |
| KHR-GL46.shaders.uniform_block.single_struct_array.single_buffer_std140_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct.per_block_buffer_shared |
| KHR-GL46.shaders.uniform_block.single_nested_struct.per_block_buffer_shared_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct.per_block_buffer_packed |
| KHR-GL46.shaders.uniform_block.single_nested_struct.per_block_buffer_packed_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct.per_block_buffer_std140 |
| KHR-GL46.shaders.uniform_block.single_nested_struct.per_block_buffer_std140_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct.single_buffer_shared_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct.single_buffer_packed_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct.single_buffer_std140_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct_array.per_block_buffer_shared |
| KHR-GL46.shaders.uniform_block.single_nested_struct_array.per_block_buffer_shared_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct_array.per_block_buffer_packed |
| KHR-GL46.shaders.uniform_block.single_nested_struct_array.per_block_buffer_packed_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct_array.per_block_buffer_std140 |
| KHR-GL46.shaders.uniform_block.single_nested_struct_array.per_block_buffer_std140_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct_array.single_buffer_shared_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct_array.single_buffer_packed_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct_array.single_buffer_std140_instance_array |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.float |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.vec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.vec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.vec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.int |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.ivec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.ivec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.ivec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.uint |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.uvec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.uvec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.uvec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.bool |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.bvec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.bvec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.bvec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.mat2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.mat3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.mat4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.mat2x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.mat2x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.mat3x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.mat3x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.mat4x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.mat4x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.float |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.vec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.vec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.vec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.int |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.ivec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.ivec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.ivec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.uint |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.uvec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.uvec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.uvec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.bool |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.bvec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.bvec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.bvec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.mat2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.mat3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.mat4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.mat2x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.mat2x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.mat3x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.mat3x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.mat4x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.mat4x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.float |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.vec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.vec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.vec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.int |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.ivec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.ivec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.ivec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.uint |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.uvec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.uvec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.uvec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.bool |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.bvec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.bvec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.bvec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.mat2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.mat3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.mat4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.mat2x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.mat2x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.mat3x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.mat3x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.mat4x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.mat4x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.multi_basic_types.per_block_buffer.shared_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.per_block_buffer.shared_both |
| KHR-GL46.shaders.uniform_block.multi_basic_types.per_block_buffer.shared_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.per_block_buffer.shared_instance_array_both |
| KHR-GL46.shaders.uniform_block.multi_basic_types.per_block_buffer.packed_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.per_block_buffer.packed_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.per_block_buffer.std140_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.per_block_buffer.std140_both |
| KHR-GL46.shaders.uniform_block.multi_basic_types.per_block_buffer.std140_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.per_block_buffer.std140_instance_array_both |
| KHR-GL46.shaders.uniform_block.multi_basic_types.single_buffer.shared_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.single_buffer.shared_both |
| KHR-GL46.shaders.uniform_block.multi_basic_types.single_buffer.shared_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.single_buffer.shared_instance_array_both |
| KHR-GL46.shaders.uniform_block.multi_basic_types.single_buffer.packed_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.single_buffer.packed_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.single_buffer.std140_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.single_buffer.std140_both |
| KHR-GL46.shaders.uniform_block.multi_basic_types.single_buffer.std140_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.single_buffer.std140_instance_array_both |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.per_block_buffer.shared_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.per_block_buffer.shared_both |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.per_block_buffer.shared_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.per_block_buffer.shared_instance_array_both |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.per_block_buffer.packed_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.per_block_buffer.packed_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.per_block_buffer.std140_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.per_block_buffer.std140_both |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.per_block_buffer.std140_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.per_block_buffer.std140_instance_array_both |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.single_buffer.shared_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.single_buffer.shared_both |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.single_buffer.shared_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.single_buffer.shared_instance_array_both |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.single_buffer.packed_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.single_buffer.packed_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.single_buffer.std140_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.single_buffer.std140_both |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.single_buffer.std140_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.single_buffer.std140_instance_array_both |
| KHR-GL46.shaders.uniform_block.random.scalar_types.0 |
| KHR-GL46.shaders.uniform_block.random.scalar_types.1 |
| KHR-GL46.shaders.uniform_block.random.scalar_types.2 |
| KHR-GL46.shaders.uniform_block.random.scalar_types.3 |
| KHR-GL46.shaders.uniform_block.random.scalar_types.4 |
| KHR-GL46.shaders.uniform_block.random.scalar_types.5 |
| KHR-GL46.shaders.uniform_block.random.scalar_types.6 |
| KHR-GL46.shaders.uniform_block.random.scalar_types.7 |
| KHR-GL46.shaders.uniform_block.random.scalar_types.8 |
| KHR-GL46.shaders.uniform_block.random.scalar_types.9 |
| KHR-GL46.shaders.uniform_block.random.vector_types.0 |
| KHR-GL46.shaders.uniform_block.random.vector_types.1 |
| KHR-GL46.shaders.uniform_block.random.vector_types.2 |
| KHR-GL46.shaders.uniform_block.random.vector_types.3 |
| KHR-GL46.shaders.uniform_block.random.vector_types.4 |
| KHR-GL46.shaders.uniform_block.random.vector_types.5 |
| KHR-GL46.shaders.uniform_block.random.vector_types.6 |
| KHR-GL46.shaders.uniform_block.random.vector_types.7 |
| KHR-GL46.shaders.uniform_block.random.vector_types.8 |
| KHR-GL46.shaders.uniform_block.random.vector_types.9 |
| KHR-GL46.shaders.uniform_block.random.basic_types.0 |
| KHR-GL46.shaders.uniform_block.random.basic_types.1 |
| KHR-GL46.shaders.uniform_block.random.basic_types.2 |
| KHR-GL46.shaders.uniform_block.random.basic_types.3 |
| KHR-GL46.shaders.uniform_block.random.basic_types.4 |
| KHR-GL46.shaders.uniform_block.random.basic_types.5 |
| KHR-GL46.shaders.uniform_block.random.basic_types.6 |
| KHR-GL46.shaders.uniform_block.random.basic_types.7 |
| KHR-GL46.shaders.uniform_block.random.basic_types.8 |
| KHR-GL46.shaders.uniform_block.random.basic_types.9 |
| KHR-GL46.shaders.uniform_block.random.basic_arrays.0 |
| KHR-GL46.shaders.uniform_block.random.basic_arrays.1 |
| KHR-GL46.shaders.uniform_block.random.basic_arrays.2 |
| KHR-GL46.shaders.uniform_block.random.basic_arrays.3 |
| KHR-GL46.shaders.uniform_block.random.basic_arrays.4 |
| KHR-GL46.shaders.uniform_block.random.basic_arrays.5 |
| KHR-GL46.shaders.uniform_block.random.basic_arrays.6 |
| KHR-GL46.shaders.uniform_block.random.basic_arrays.7 |
| KHR-GL46.shaders.uniform_block.random.basic_arrays.8 |
| KHR-GL46.shaders.uniform_block.random.basic_arrays.9 |
| KHR-GL46.shaders.uniform_block.random.basic_instance_arrays.0 |
| KHR-GL46.shaders.uniform_block.random.basic_instance_arrays.1 |
| KHR-GL46.shaders.uniform_block.random.basic_instance_arrays.2 |
| KHR-GL46.shaders.uniform_block.random.basic_instance_arrays.3 |
| KHR-GL46.shaders.uniform_block.random.basic_instance_arrays.4 |
| KHR-GL46.shaders.uniform_block.random.basic_instance_arrays.5 |
| KHR-GL46.shaders.uniform_block.random.basic_instance_arrays.6 |
| KHR-GL46.shaders.uniform_block.random.basic_instance_arrays.7 |
| KHR-GL46.shaders.uniform_block.random.basic_instance_arrays.8 |
| KHR-GL46.shaders.uniform_block.random.basic_instance_arrays.9 |
| KHR-GL46.shaders.uniform_block.random.nested_structs.0 |
| KHR-GL46.shaders.uniform_block.random.nested_structs.1 |
| KHR-GL46.shaders.uniform_block.random.nested_structs.2 |
| KHR-GL46.shaders.uniform_block.random.nested_structs.3 |
| KHR-GL46.shaders.uniform_block.random.nested_structs.4 |
| KHR-GL46.shaders.uniform_block.random.nested_structs.5 |
| KHR-GL46.shaders.uniform_block.random.nested_structs.6 |
| KHR-GL46.shaders.uniform_block.random.nested_structs.7 |
| KHR-GL46.shaders.uniform_block.random.nested_structs.8 |
| KHR-GL46.shaders.uniform_block.random.nested_structs.9 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays.0 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays.1 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays.2 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays.3 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays.4 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays.5 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays.6 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays.7 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays.8 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays.9 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.0 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.1 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.2 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.3 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.4 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.5 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.6 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.7 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.8 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.9 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.0 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.1 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.2 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.3 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.4 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.5 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.6 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.7 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.8 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.9 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.0 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.1 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.2 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.3 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.4 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.5 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.6 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.7 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.8 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.9 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.10 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.11 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.12 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.13 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.14 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.15 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.16 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.17 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.18 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.19 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.0 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.1 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.2 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.3 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.4 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.5 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.6 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.7 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.8 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.9 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.10 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.11 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.12 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.13 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.14 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.15 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.16 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.17 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.18 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.19 |
| KHR-GL46.shaders.uniform_block.common.name_matching |
| KHR-GL46.shaders.shader_integer_mix.define |
| KHR-GL46.shaders.shader_integer_mix.prototypes-extension |
| KHR-GL46.shaders.shader_integer_mix.prototypes |
| KHR-GL46.shaders.shader_integer_mix.prototypes-negative |
| KHR-GL46.shaders.shader_integer_mix.mix-ivec4 |
| KHR-GL46.shaders.shader_integer_mix.mix-uvec4 |
| KHR-GL46.shaders.shader_integer_mix.mix-bvec4 |
| KHR-GL46.shaders.negative.initialize |
| KHR-GL46.shaders.negative.constant_sequence |
| KHR-GL46.pipeline_statistics_query_tests_ARB.api_coverage_invalid_glbeginquery_calls |
| KHR-GL46.pipeline_statistics_query_tests_ARB.api_coverage_unsupported_calls |
| KHR-GL46.pipeline_statistics_query_tests_ARB.functional_default_qo_values |
| KHR-GL46.pipeline_statistics_query_tests_ARB.functional_non_rendering_commands_do_not_affect_queries |
| KHR-GL46.pipeline_statistics_query_tests_ARB.functional_primitives_vertices_submitted_and_clipping_input_output_primitives |
| KHR-GL46.pipeline_statistics_query_tests_ARB.functional_vertex_shader_invocations |
| KHR-GL46.pipeline_statistics_query_tests_ARB.functional_tess_queries |
| KHR-GL46.pipeline_statistics_query_tests_ARB.functional_geometry_shader_queries |
| KHR-GL46.pipeline_statistics_query_tests_ARB.functional_fragment_shader_invocations |
| KHR-GL46.pipeline_statistics_query_tests_ARB.functional_compute_shader_invocations |
| KHR-GL46.cull_distance.coverage |
| KHR-GL46.cull_distance.functional |
| KHR-GL46.cull_distance.negative |
| KHR-GL46.texture_swizzle.api_errors |
| KHR-GL46.texture_swizzle.intial_state |
| KHR-GL46.texture_swizzle.smoke |
| KHR-GL46.texture_swizzle.functional |
| KHR-GL46.nearest_edge.offset_left |
| KHR-GL46.nearest_edge.offset_right |
| KHR-GL46.pixelstoragemodes.teximage2d.r8.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8snorm.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8snorm.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8snorm.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8snorm.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8snorm.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8snorm.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.r16f.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r16f.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r16f.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r16f.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.r16f.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.r16f.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.r32f.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r32f.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r32f.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r32f.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.r32f.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.r32f.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8ui.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8ui.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8ui.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8ui.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8ui.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8ui.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8i.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8i.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8i.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8i.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8i.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.r8i.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.r16ui.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r16ui.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r16ui.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r16ui.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.r16ui.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.r16ui.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.r16i.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r16i.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r16i.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r16i.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.r16i.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.r16i.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.r32ui.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r32ui.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r32ui.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r32ui.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.r32ui.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.r32ui.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.r32i.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r32i.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r32i.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r32i.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.r32i.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.r32i.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8snorm.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8snorm.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8snorm.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8snorm.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8snorm.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8snorm.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg16f.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg16f.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg16f.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg16f.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg16f.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg16f.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg32f.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg32f.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg32f.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg32f.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg32f.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg32f.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8ui.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8ui.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8ui.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8ui.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8ui.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8ui.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8i.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8i.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8i.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8i.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8i.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg8i.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg16ui.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg16ui.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg16ui.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg16ui.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg16ui.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg16ui.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg16i.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg16i.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg16i.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg16i.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg16i.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg16i.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg32ui.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg32ui.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg32ui.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg32ui.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg32ui.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg32ui.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg32i.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg32i.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg32i.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg32i.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg32i.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rg32i.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb565.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb565.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb565.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb565.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb565.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb565.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8snorm.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8snorm.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8snorm.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8snorm.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8snorm.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8snorm.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.r11g11b10f.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r11g11b10f.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r11g11b10f.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.r11g11b10f.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.r11g11b10f.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.r11g11b10f.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb16f.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb16f.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb16f.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb16f.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb16f.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb16f.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb32f.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb32f.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb32f.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb32f.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb32f.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb32f.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8ui.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8ui.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8ui.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8ui.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8ui.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8ui.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8i.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8i.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8i.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8i.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8i.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb8i.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb16ui.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb16ui.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb16ui.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb16ui.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb16ui.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb16ui.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb16i.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb16i.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb16i.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb16i.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb16i.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb16i.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb32ui.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb32ui.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb32ui.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb32ui.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb32ui.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb32ui.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb32i.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb32i.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb32i.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb32i.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb32i.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb32i.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8snorm.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8snorm.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8snorm.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8snorm.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8snorm.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8snorm.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb5a1.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb5a1.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb5a1.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb5a1.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb5a1.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb5a1.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba4.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba4.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba4.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba4.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba4.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba4.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb10a2.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb10a2.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb10a2.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb10a2.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb10a2.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb10a2.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba16f.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba16f.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba16f.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba16f.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba16f.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba16f.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba32f.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba32f.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba32f.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba32f.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba32f.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba32f.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8ui.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8ui.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8ui.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8ui.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8ui.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8ui.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8i.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8i.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8i.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8i.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8i.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba8i.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb10a2ui.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb10a2ui.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb10a2ui.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb10a2ui.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb10a2ui.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgb10a2ui.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba16ui.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba16ui.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba16ui.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba16ui.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba16ui.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba16ui.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba16i.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba16i.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba16i.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba16i.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba16i.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba16i.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba32i.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba32i.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba32i.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba32i.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba32i.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba32i.16_16 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba32ui.0_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba32ui.1_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba32ui.16_0 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba32ui.1_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba32ui.16_1 |
| KHR-GL46.pixelstoragemodes.teximage2d.rgba32ui.16_16 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8snorm.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8snorm.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8snorm.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8snorm.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8snorm.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8snorm.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8snorm.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8snorm.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8snorm.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8snorm.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16f.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16f.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16f.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16f.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16f.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16f.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16f.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16f.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16f.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16f.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32f.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32f.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32f.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32f.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32f.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32f.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32f.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32f.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32f.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32f.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8ui.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8ui.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8ui.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8ui.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8ui.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8ui.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8ui.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8ui.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8ui.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8ui.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8i.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8i.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8i.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8i.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8i.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8i.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8i.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8i.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8i.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r8i.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16ui.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16ui.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16ui.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16ui.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16ui.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16ui.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16ui.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16ui.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16ui.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16ui.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16i.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16i.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16i.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16i.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16i.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16i.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16i.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16i.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16i.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r16i.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32ui.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32ui.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32ui.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32ui.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32ui.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32ui.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32ui.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32ui.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32ui.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32ui.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32i.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32i.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32i.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32i.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32i.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32i.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32i.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32i.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32i.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r32i.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8snorm.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8snorm.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8snorm.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8snorm.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8snorm.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8snorm.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8snorm.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8snorm.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8snorm.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8snorm.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16f.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16f.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16f.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16f.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16f.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16f.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16f.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16f.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16f.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16f.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32f.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32f.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32f.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32f.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32f.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32f.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32f.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32f.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32f.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32f.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8ui.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8ui.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8ui.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8ui.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8ui.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8ui.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8ui.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8ui.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8ui.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8ui.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8i.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8i.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8i.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8i.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8i.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8i.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8i.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8i.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8i.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg8i.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16ui.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16ui.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16ui.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16ui.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16ui.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16ui.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16ui.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16ui.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16ui.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16ui.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16i.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16i.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16i.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16i.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16i.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16i.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16i.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16i.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16i.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg16i.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32ui.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32ui.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32ui.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32ui.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32ui.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32ui.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32ui.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32ui.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32ui.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32ui.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32i.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32i.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32i.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32i.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32i.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32i.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32i.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32i.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32i.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rg32i.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb565.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb565.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb565.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb565.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb565.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb565.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb565.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb565.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb565.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb565.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8snorm.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8snorm.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8snorm.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8snorm.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8snorm.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8snorm.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8snorm.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8snorm.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8snorm.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8snorm.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.r11g11b10f.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r11g11b10f.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r11g11b10f.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r11g11b10f.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r11g11b10f.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r11g11b10f.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.r11g11b10f.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r11g11b10f.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r11g11b10f.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.r11g11b10f.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16f.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16f.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16f.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16f.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16f.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16f.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16f.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16f.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16f.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16f.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32f.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32f.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32f.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32f.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32f.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32f.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32f.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32f.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32f.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32f.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8ui.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8ui.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8ui.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8ui.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8ui.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8ui.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8ui.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8ui.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8ui.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8ui.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8i.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8i.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8i.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8i.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8i.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8i.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8i.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8i.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8i.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb8i.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16ui.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16ui.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16ui.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16ui.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16ui.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16ui.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16ui.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16ui.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16ui.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16ui.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16i.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16i.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16i.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16i.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16i.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16i.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16i.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16i.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16i.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb16i.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32ui.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32ui.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32ui.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32ui.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32ui.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32ui.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32ui.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32ui.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32ui.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32ui.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32i.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32i.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32i.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32i.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32i.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32i.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32i.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32i.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32i.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb32i.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8snorm.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8snorm.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8snorm.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8snorm.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8snorm.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8snorm.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8snorm.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8snorm.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8snorm.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8snorm.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb5a1.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb5a1.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb5a1.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb5a1.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb5a1.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb5a1.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb5a1.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb5a1.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb5a1.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb5a1.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba4.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba4.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba4.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba4.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba4.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba4.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba4.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba4.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba4.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba4.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb10a2.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb10a2.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb10a2.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb10a2.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb10a2.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb10a2.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb10a2.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb10a2.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb10a2.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb10a2.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16f.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16f.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16f.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16f.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16f.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16f.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16f.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16f.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16f.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16f.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32f.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32f.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32f.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32f.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32f.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32f.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32f.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32f.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32f.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32f.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8ui.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8ui.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8ui.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8ui.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8ui.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8ui.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8ui.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8ui.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8ui.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8ui.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8i.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8i.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8i.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8i.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8i.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8i.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8i.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8i.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8i.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba8i.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb10a2ui.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb10a2ui.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb10a2ui.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb10a2ui.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb10a2ui.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb10a2ui.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb10a2ui.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb10a2ui.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb10a2ui.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgb10a2ui.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16ui.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16ui.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16ui.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16ui.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16ui.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16ui.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16ui.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16ui.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16ui.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16ui.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16i.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16i.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16i.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16i.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16i.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16i.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16i.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16i.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16i.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba16i.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32i.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32i.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32i.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32i.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32i.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32i.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32i.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32i.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32i.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32i.16_16_4 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32ui.0_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32ui.1_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32ui.16_0_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32ui.1_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32ui.16_1_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32ui.16_16_0 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32ui.1_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32ui.16_1_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32ui.16_16_1 |
| KHR-GL46.pixelstoragemodes.teximage3d.rgba32ui.16_16_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgb_s3tc_dxt1.0_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgb_s3tc_dxt1.4_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgb_s3tc_dxt1.16_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgb_s3tc_dxt1.32_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgb_s3tc_dxt1.0_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgb_s3tc_dxt1.4_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgb_s3tc_dxt1.16_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgb_s3tc_dxt1.32_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgb_s3tc_dxt1.0_16 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgb_s3tc_dxt1.4_16 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgb_s3tc_dxt1.16_16 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgb_s3tc_dxt1.32_16 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgb_s3tc_dxt1.0_32 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgb_s3tc_dxt1.4_32 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgb_s3tc_dxt1.16_32 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgb_s3tc_dxt1.32_32 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgba_astc_8x5.0_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgba_astc_8x5.8_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgba_astc_8x5.16_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgba_astc_8x5.32_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgba_astc_8x5.0_5 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgba_astc_8x5.8_5 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgba_astc_8x5.16_5 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgba_astc_8x5.32_5 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgba_astc_8x5.0_15 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgba_astc_8x5.8_15 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgba_astc_8x5.16_15 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgba_astc_8x5.32_15 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgba_astc_8x5.0_30 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgba_astc_8x5.8_30 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgba_astc_8x5.16_30 |
| KHR-GL46.pixelstoragemodes.compressedteximage2d.rgba_astc_8x5.32_30 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.0_0_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.4_0_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.16_0_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.32_0_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.0_4_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.4_4_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.16_4_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.32_4_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.0_16_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.4_16_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.16_16_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.32_16_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.0_32_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.4_32_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.16_32_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.32_32_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.0_0_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.4_0_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.16_0_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.32_0_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.0_4_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.4_4_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.16_4_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.32_4_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.0_16_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.4_16_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.16_16_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.32_16_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.0_32_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.4_32_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.16_32_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.32_32_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.0_0_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.4_0_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.16_0_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.32_0_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.0_4_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.4_4_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.16_4_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.32_4_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.0_16_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.4_16_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.16_16_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.32_16_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.0_32_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.4_32_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.16_32_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.32_32_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.0_0_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.4_0_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.16_0_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.32_0_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.0_4_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.4_4_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.16_4_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.32_4_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.0_16_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.4_16_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.16_16_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.32_16_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.0_32_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.4_32_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.16_32_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgb_s3tc_dxt1.32_32_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.0_0_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.8_0_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.16_0_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.32_0_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.0_5_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.8_5_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.16_5_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.32_5_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.0_15_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.8_15_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.16_15_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.32_15_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.0_30_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.8_30_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.16_30_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.32_30_0 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.0_0_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.8_0_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.16_0_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.32_0_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.0_5_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.8_5_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.16_5_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.32_5_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.0_15_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.8_15_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.16_15_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.32_15_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.0_30_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.8_30_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.16_30_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.32_30_1 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.0_0_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.8_0_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.16_0_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.32_0_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.0_5_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.8_5_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.16_5_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.32_5_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.0_15_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.8_15_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.16_15_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.32_15_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.0_30_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.8_30_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.16_30_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.32_30_4 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.0_0_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.8_0_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.16_0_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.32_0_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.0_5_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.8_5_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.16_5_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.32_5_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.0_15_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.8_15_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.16_15_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.32_15_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.0_30_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.8_30_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.16_30_8 |
| KHR-GL46.pixelstoragemodes.compressedteximage3d.rgba_astc_8x5.32_30_8 |
| KHR-GL46.draw_elements_base_vertex_tests.basevertex_behavior1 |
| KHR-GL46.draw_elements_base_vertex_tests.basevertex_behavior2 |
| KHR-GL46.draw_elements_base_vertex_tests.AEP_shader_stages |
| KHR-GL46.draw_elements_base_vertex_tests.underflow |
| KHR-GL46.draw_elements_base_vertex_tests.overflow |
| KHR-GL46.draw_elements_base_vertex_tests.valid_active_tf |
| KHR-GL46.draw_elements_base_vertex_tests.invalid_count_argument |
| KHR-GL46.draw_elements_base_vertex_tests.invalid_instancecount_argument |
| KHR-GL46.draw_elements_base_vertex_tests.invalid_mode_argument |
| KHR-GL46.draw_elements_base_vertex_tests.invalid_primcount_argument |
| KHR-GL46.draw_elements_base_vertex_tests.invalid_start_end_arguments |
| KHR-GL46.draw_elements_base_vertex_tests.invalid_type_argument |
| KHR-GL46.internalformat.texture2d.red_byte_r8_snorm |
| KHR-GL46.internalformat.texture2d.red_short_r16_snorm |
| KHR-GL46.internalformat.texture2d.rg_byte_rg8_snorm |
| KHR-GL46.internalformat.texture2d.rg_short_rg16_snorm |
| KHR-GL46.internalformat.texture2d.rgb_byte_rgb8_snorm |
| KHR-GL46.internalformat.texture2d.rgb_short_rgb16_snorm |
| KHR-GL46.internalformat.texture2d.rgba_byte_rgba8_snorm |
| KHR-GL46.internalformat.texture2d.rgba_short_rgba16_snorm |
| KHR-GL46.internalformat.texture2d.rgba_unsigned_int_2_10_10_10_rev_rgba |
| KHR-GL46.internalformat.texture2d.rgba_unsigned_int_2_10_10_10_rev_rgb10_a2 |
| KHR-GL46.internalformat.texture2d.rgba_unsigned_int_2_10_10_10_rev_rgb5_a1 |
| KHR-GL46.internalformat.texture2d.depth_component_unsigned_short_depth_component |
| KHR-GL46.internalformat.texture2d.depth_component_unsigned_short_depth_component16 |
| KHR-GL46.internalformat.texture2d.depth_component_unsigned_int_depth_component |
| KHR-GL46.internalformat.texture2d.depth_component_unsigned_int_depth_component24 |
| KHR-GL46.internalformat.texture2d.depth_component_unsigned_int_depth_component32 |
| KHR-GL46.internalformat.texture2d.depth_component_unsigned_int_depth_component16 |
| KHR-GL46.internalformat.texture2d.rgba_unsigned_byte_rgb9_e5 |
| KHR-GL46.internalformat.texture2d.rgba_integer_unsigned_int_2_10_10_10_rev_rgb10_a2ui |
| KHR-GL46.internalformat.texture2d.rgba_integer_unsigned_int_rgba32ui |
| KHR-GL46.internalformat.texture2d.rgb_integer_unsigned_int_rgb32ui |
| KHR-GL46.internalformat.texture2d.rgba_integer_unsigned_short_rgba16ui |
| KHR-GL46.internalformat.texture2d.rgb_integer_unsigned_short_rgb16ui |
| KHR-GL46.internalformat.texture2d.rgba_integer_unsigned_byte_rgba8ui |
| KHR-GL46.internalformat.texture2d.rgb_integer_unsigned_byte_rgb8ui |
| KHR-GL46.internalformat.texture2d.rgba_integer_int_rgba32i |
| KHR-GL46.internalformat.texture2d.rgb_integer_int_rgb32i |
| KHR-GL46.internalformat.texture2d.rgba_integer_short_rgba16i |
| KHR-GL46.internalformat.texture2d.rgb_integer_short_rgb16i |
| KHR-GL46.internalformat.texture2d.rgba_integer_byte_rgba8i |
| KHR-GL46.internalformat.texture2d.rgb_integer_byte_rgb8i |
| KHR-GL46.internalformat.texture2d.red_half_float_r16f |
| KHR-GL46.internalformat.texture2d.rg_half_float_rg16f |
| KHR-GL46.internalformat.texture2d.rgb_half_float_rgb16f |
| KHR-GL46.internalformat.texture2d.rgba_half_float_rgba16f |
| KHR-GL46.internalformat.texture2d.red_float_r32f |
| KHR-GL46.internalformat.texture2d.rg_float_rg32f |
| KHR-GL46.internalformat.texture2d.rgb_float_rgb32f |
| KHR-GL46.internalformat.texture2d.rgba_float_rgba32f |
| KHR-GL46.internalformat.copy_tex_image.depth_component16 |
| KHR-GL46.internalformat.copy_tex_image.depth_component24 |
| KHR-GL46.internalformat.copy_tex_image.depth_component32 |
| KHR-GL46.internalformat.copy_tex_image.rgb9_e5 |
| KHR-GL46.internalformat.copy_tex_image.rgb10_a2ui |
| KHR-GL46.internalformat.copy_tex_image.rgb10_a2 |
| KHR-GL46.internalformat.renderbuffer.rgba8 |
| KHR-GL46.internalformat.renderbuffer.rgb9_e5 |
| KHR-GL46.internalformat.renderbuffer.rgb10_a2ui |
| KHR-GL46.internalformat.renderbuffer.depth24_stencil8 |
| KHR-GL46.internalformat.renderbuffer.depth_component16 |
| KHR-GL46.internalformat.renderbuffer.depth_component24 |
| KHR-GL46.internalformat.renderbuffer.depth_component32 |
| KHR-GL46.gpu_shader_fp64.fp64.errors |
| KHR-GL46.gpu_shader_fp64.fp64.max_uniform_components |
| KHR-GL46.gpu_shader_fp64.fp64.named_uniform_blocks |
| KHR-GL46.gpu_shader_fp64.fp64.state_query |
| KHR-GL46.gpu_shader_fp64.fp64.conversions |
| KHR-GL46.gpu_shader_fp64.fp64.illegal_conversions |
| KHR-GL46.gpu_shader_fp64.fp64.varyings |
| KHR-GL46.gpu_shader_fp64.fp64.valid_constructors |
| KHR-GL46.gpu_shader_fp64.fp64.operators |
| KHR-GL46.gpu_shader_fp64.builtin.abs_double |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_double |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_double |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_double |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_double |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_double |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_double |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_double |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_double |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_double |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_double |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_double |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_double |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_double |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_double |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_double |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_double |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_double |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_double |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_double |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_double |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.length_double |
| KHR-GL46.gpu_shader_fp64.builtin.length_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.length_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.length_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.length_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.length_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.length_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.length_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.length_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.length_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.length_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.length_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.length_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_double |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.max_double |
| KHR-GL46.gpu_shader_fp64.builtin.max_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.max_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.max_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.max_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.max_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.max_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.max_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.max_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.max_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.max_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.max_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.max_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_double |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.min_double |
| KHR-GL46.gpu_shader_fp64.builtin.min_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.min_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.min_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.min_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.min_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.min_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.min_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.min_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.min_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.min_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.min_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.min_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_double |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_double |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_double |
| KHR-GL46.gpu_shader_fp64.builtin.mod_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_double |
| KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_double |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_double |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_double |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_double |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_double |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_double |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_double |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.round_double |
| KHR-GL46.gpu_shader_fp64.builtin.round_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.round_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.round_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.round_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.round_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.round_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.round_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.round_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.round_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.round_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.round_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.round_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_double |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_double |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_double |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_double |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_double |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.step_double |
| KHR-GL46.gpu_shader_fp64.builtin.step_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.step_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.step_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.step_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.step_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.step_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.step_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.step_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.step_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.step_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.step_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.step_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_double |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_double |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_double |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_double |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_double |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_double |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat4 |
| KHR-GL46.texture_gather.api-enums |
| KHR-GL46.texture_gather.gather-glsl-compile |
| KHR-GL46.texture_gather.plain-gather-float-2d-rgba |
| KHR-GL46.texture_gather.plain-gather-float-2d-rg |
| KHR-GL46.texture_gather.plain-gather-unorm-2d |
| KHR-GL46.texture_gather.plain-gather-int-2d-rgba |
| KHR-GL46.texture_gather.plain-gather-int-2d-rg |
| KHR-GL46.texture_gather.plain-gather-uint-2d |
| KHR-GL46.texture_gather.plain-gather-depth-2d |
| KHR-GL46.texture_gather.plain-gather-float-2darray |
| KHR-GL46.texture_gather.plain-gather-unorm-2darray |
| KHR-GL46.texture_gather.plain-gather-int-2darray |
| KHR-GL46.texture_gather.plain-gather-uint-2darray |
| KHR-GL46.texture_gather.plain-gather-depth-2darray |
| KHR-GL46.texture_gather.plain-gather-float-cube-rgba |
| KHR-GL46.texture_gather.plain-gather-float-cube-rg |
| KHR-GL46.texture_gather.plain-gather-unorm-cube |
| KHR-GL46.texture_gather.plain-gather-int-cube-rgba |
| KHR-GL46.texture_gather.plain-gather-int-cube-rg |
| KHR-GL46.texture_gather.plain-gather-uint-cube |
| KHR-GL46.texture_gather.plain-gather-depth-cube |
| KHR-GL46.texture_gather.plain-gather-float-cube-array |
| KHR-GL46.texture_gather.plain-gather-unorm-cube-array |
| KHR-GL46.texture_gather.plain-gather-int-cube-array |
| KHR-GL46.texture_gather.plain-gather-uint-cube-array |
| KHR-GL46.texture_gather.plain-gather-depth-cube-array |
| KHR-GL46.texture_gather.plain-gather-float-2drect |
| KHR-GL46.texture_gather.plain-gather-unorm-2drect |
| KHR-GL46.texture_gather.plain-gather-int-2drect |
| KHR-GL46.texture_gather.plain-gather-uint-2drect |
| KHR-GL46.texture_gather.plain-gather-depth-2drect |
| KHR-GL46.texture_gather.offset-gather-float-2d |
| KHR-GL46.texture_gather.offset-gather-unorm-2d |
| KHR-GL46.texture_gather.offset-gather-int-2d |
| KHR-GL46.texture_gather.offset-gather-uint-2d |
| KHR-GL46.texture_gather.offset-gather-depth-2d |
| KHR-GL46.texture_gather.offset-gather-float-2darray |
| KHR-GL46.texture_gather.offset-gather-unorm-2darray |
| KHR-GL46.texture_gather.offset-gather-int-2darray |
| KHR-GL46.texture_gather.offset-gather-uint-2darray |
| KHR-GL46.texture_gather.offset-gather-depth-2darray |
| KHR-GL46.texture_gather.offset-gather-float-2drect |
| KHR-GL46.texture_gather.offset-gather-unorm-2drect |
| KHR-GL46.texture_gather.offset-gather-int-2drect |
| KHR-GL46.texture_gather.offset-gather-uint-2drect |
| KHR-GL46.texture_gather.offset-gather-depth-2drect |
| KHR-GL46.texture_gather.offsets-gather-float-2d |
| KHR-GL46.texture_gather.offsets-gather-unorm-2d |
| KHR-GL46.texture_gather.offsets-gather-int-2d |
| KHR-GL46.texture_gather.offsets-gather-uint-2d |
| KHR-GL46.texture_gather.offsets-gather-depth-2d |
| KHR-GL46.texture_gather.offsets-gather-float-2darray |
| KHR-GL46.texture_gather.offsets-gather-unorm-2darray |
| KHR-GL46.texture_gather.offsets-gather-int-2darray |
| KHR-GL46.texture_gather.offsets-gather-uint-2darray |
| KHR-GL46.texture_gather.offsets-gather-depth-2darray |
| KHR-GL46.texture_gather.offsets-gather-float-2drect |
| KHR-GL46.texture_gather.offsets-gather-unorm-2drect |
| KHR-GL46.texture_gather.offsets-gather-int-2drect |
| KHR-GL46.texture_gather.offsets-gather-uint-2drect |
| KHR-GL46.texture_gather.offsets-gather-depth-2drect |
| KHR-GL46.texture_gather.swizzle |
| KHR-GL46.texture_gather.base-level |
| KHR-GL46.texture_gather.incomplete-texture |
| KHR-GL46.texture_gather.incomplete-texture-last-comp |
| KHR-GL46.texture_gather.triangle-draw |
| KHR-GL46.texture_gather.plain-gather-float-2d-srgb |
| KHR-GL46.texture_gather.plain-gather-float-2d-srgb-alpha |
| KHR-GL46.texture_gather.gather-geometry-shader |
| KHR-GL46.texture_gather.gather-tesselation-shader |
| KHR-GL46.texture_gather.plain-gather-float-2d-rgb |
| KHR-GL46.texture_gather.plain-gather-float-2d-r |
| KHR-GL46.texture_gather.offset-gather-float-2d-rgb |
| KHR-GL46.texture_gather.offset-gather-float-2d-rg |
| KHR-GL46.texture_gather.offset-gather-float-2d-r |
| KHR-GL46.draw_indirect.basic-binding-default |
| KHR-GL46.draw_indirect.basic-binding-zero |
| KHR-GL46.draw_indirect.basic-binding-single |
| KHR-GL46.draw_indirect.basic-binding-multi |
| KHR-GL46.draw_indirect.basic-binding-delete |
| KHR-GL46.draw_indirect.basic-buffer-data |
| KHR-GL46.draw_indirect.basic-buffer-subData |
| KHR-GL46.draw_indirect.basic-buffer-unMap |
| KHR-GL46.draw_indirect.basic-buffer-getPointerv |
| KHR-GL46.draw_indirect.basic-buffer-mapRange |
| KHR-GL46.draw_indirect.basic-buffer-flushMappedRange |
| KHR-GL46.draw_indirect.basic-buffer-copySubData |
| KHR-GL46.draw_indirect.basic-drawArrays-singlePrimitive |
| KHR-GL46.draw_indirect.basic-drawArrays-manyPrimitives |
| KHR-GL46.draw_indirect.basic-drawArrays-instancing |
| KHR-GL46.draw_indirect.basic-drawArrays-xfbPaused |
| KHR-GL46.draw_indirect.basic-drawElements-singlePrimitive |
| KHR-GL46.draw_indirect.basic-drawElements-manyPrimitives |
| KHR-GL46.draw_indirect.basic-drawElements-instancing |
| KHR-GL46.draw_indirect.basic-drawElements-xfbPaused |
| KHR-GL46.draw_indirect.basic-drawArrays-simple |
| KHR-GL46.draw_indirect.basic-drawArrays-noFirst |
| KHR-GL46.draw_indirect.basic-drawArrays-bufferOffset |
| KHR-GL46.draw_indirect.basic-drawArrays-vertexIds |
| KHR-GL46.draw_indirect.basic-drawElements-simple |
| KHR-GL46.draw_indirect.basic-drawElements-noFirstIndex |
| KHR-GL46.draw_indirect.basic-drawElements-basevertex |
| KHR-GL46.draw_indirect.basic-drawElements-bufferOffset |
| KHR-GL46.draw_indirect.basic-drawElements-vertexIds |
| KHR-GL46.draw_indirect.basic-indicesDataType-unsigned_short |
| KHR-GL46.draw_indirect.basic-indicesDataType-unsigned_byte |
| KHR-GL46.draw_indirect.basic-mode-drawArrays-points |
| KHR-GL46.draw_indirect.basic-mode-drawArrays-lines |
| KHR-GL46.draw_indirect.basic-mode-drawArrays-line_strip |
| KHR-GL46.draw_indirect.basic-mode-drawArrays-line_loop |
| KHR-GL46.draw_indirect.basic-mode-drawArrays-triangle_strip |
| KHR-GL46.draw_indirect.basic-mode-drawArrays-triangle_fan |
| KHR-GL46.draw_indirect.basic-mode-drawArrays-lines_adjacency |
| KHR-GL46.draw_indirect.basic-mode-drawArrays-line_strip_adjacency |
| KHR-GL46.draw_indirect.basic-mode-drawArrays-triangles_adjacency |
| KHR-GL46.draw_indirect.basic-mode-drawArrays-triangle_strip_adjacency |
| KHR-GL46.draw_indirect.basic-mode-drawElements-points |
| KHR-GL46.draw_indirect.basic-mode-drawElements-lines |
| KHR-GL46.draw_indirect.basic-mode-drawElements-line_strip |
| KHR-GL46.draw_indirect.basic-mode-drawElements-line_loop |
| KHR-GL46.draw_indirect.basic-mode-drawElements-triangle_strip |
| KHR-GL46.draw_indirect.basic-mode-drawElements-triangle_fan |
| KHR-GL46.draw_indirect.basic-mode-drawElements-lines_adjacency |
| KHR-GL46.draw_indirect.basic-mode-drawElements-line_strip_adjacency |
| KHR-GL46.draw_indirect.basic-mode-drawElements-triangles_adjacency |
| KHR-GL46.draw_indirect.basic-mode-drawElements-triangle_strip_adjacency |
| KHR-GL46.draw_indirect.advanced-twoPass-transformFeedback-arrays |
| KHR-GL46.draw_indirect.advanced-twoPass-transformFeedback-elements |
| KHR-GL46.draw_indirect.advanced-primitiveRestart-elements |
| KHR-GL46.draw_indirect.negative-noindirect-arrays |
| KHR-GL46.draw_indirect.negative-noindirect-elements |
| KHR-GL46.draw_indirect.negative-invalidMode-arrays |
| KHR-GL46.draw_indirect.negative-invalidMode-elements |
| KHR-GL46.draw_indirect.negative-noVAO-arrays |
| KHR-GL46.draw_indirect.negative-noVAO-elements |
| KHR-GL46.draw_indirect.negative-bufferMapped-arrays |
| KHR-GL46.draw_indirect.negative-bufferMapped-elements |
| KHR-GL46.draw_indirect.negative-invalidType-elements |
| KHR-GL46.draw_indirect.negative-gshIncompatible-arrays |
| KHR-GL46.draw_indirect.negative-gshIncompatible-elements |
| KHR-GL46.draw_indirect.negative-wrongOffset-arrays |
| KHR-GL46.draw_indirect.negative-wrongOffset-elements |
| KHR-GL46.draw_indirect.negative-invalidSize-arrays |
| KHR-GL46.draw_indirect.negative-invalidSize-elements |
| KHR-GL46.draw_indirect.negative-unalignedOffset |
| KHR-GL46.clip_control_ARB.initial |
| KHR-GL46.clip_control_ARB.modify_get |
| KHR-GL46.clip_control_ARB.errors |
| KHR-GL46.clip_control_ARB.origin |
| KHR-GL46.clip_control_ARB.depth_mode_zero_to_one |
| KHR-GL46.clip_control_ARB.depth_mode_one_to_one |
| KHR-GL46.clip_control_ARB.face_culling |
| KHR-GL46.clip_control_ARB.viewport_bounds |
| KHR-GL46.shader_subroutine.min_maxes |
| KHR-GL46.shader_subroutine.name_getters |
| KHR-GL46.shader_subroutine.two_subroutines_single_subroutine_uniform |
| KHR-GL46.shader_subroutine.four_subroutines_with_two_uniforms |
| KHR-GL46.shader_subroutine.eight_subroutines_four_uniforms |
| KHR-GL46.shader_subroutine.static_subroutine_call |
| KHR-GL46.shader_subroutine.arrayed_subroutine_uniforms |
| KHR-GL46.shader_subroutine.subroutines_3_subroutine_types_and_subroutine_uniforms_one_function |
| KHR-GL46.shader_subroutine.arrays_of_arrays_of_uniforms |
| KHR-GL46.shader_subroutine.globals_sampling_output_discard_function_calls |
| KHR-GL46.shader_subroutine.ssbo_atomic_image_load_store |
| KHR-GL46.shader_subroutine.subroutines_with_separate_shader_objects |
| KHR-GL46.shader_subroutine.structure_parameters_program_binary |
| KHR-GL46.shader_subroutine.subroutine_uniform_reset |
| KHR-GL46.shader_subroutine.same_subroutine_and_subroutine_uniform_but_different_type_used_in_all_stages |
| KHR-GL46.shader_subroutine.control_flow_and_returned_subroutine_values_used_as_subroutine_input |
| KHR-GL46.shader_subroutine.subroutine_errors |
| KHR-GL46.shader_subroutine.subroutine_uniform_scope |
| KHR-GL46.shader_subroutine.missing_subroutine_keyword |
| KHR-GL46.shader_subroutine.subroutines_incompatible_with_subroutine_type |
| KHR-GL46.shader_subroutine.subroutine_uniform_wo_matching_subroutines |
| KHR-GL46.shader_subroutine.two_duplicate_functions_one_being_a_subroutine |
| KHR-GL46.shader_subroutine.recursion |
| KHR-GL46.shader_subroutine.subroutine_wo_body |
| KHR-GL46.shader_subroutine.subroutines_cannot_be_assigned_float_int_values_or_be_compared |
| KHR-GL46.shader_subroutine.function_overloading_forbidden_for_subroutines |
| KHR-GL46.shader_subroutine.subroutine_uniforms_used_for_sampling_atomic_image_functions |
| KHR-GL46.shader_subroutine.subroutines_not_allowed_as_variables_constructors_and_argument_or_return_types |
| KHR-GL46.texture_barrier_ARB.disjoint-texels |
| KHR-GL46.texture_barrier_ARB.overlapping-texels |
| KHR-GL46.texture_barrier_ARB.same-texel-rw |
| KHR-GL46.texture_barrier_ARB.same-texel-rw-multipass |
| KHR-GL46.exposed_extensions.validate_extensions |
| KHR-GL46.vertex_attrib_64bit.api_errors |
| KHR-GL46.vertex_attrib_64bit.get_vertex_attrib |
| KHR-GL46.vertex_attrib_64bit.limits_test |
| KHR-GL46.vertex_attrib_64bit.vao |
| KHR-GL46.viewport_array.api_errors |
| KHR-GL46.viewport_array.queries |
| KHR-GL46.viewport_array.viewport_api |
| KHR-GL46.viewport_array.scissor_api |
| KHR-GL46.viewport_array.depth_range_api |
| KHR-GL46.viewport_array.scissor_test_state_api |
| KHR-GL46.viewport_array.draw_to_single_layer_with_multiple_viewports |
| KHR-GL46.viewport_array.dynamic_viewport_index |
| KHR-GL46.viewport_array.draw_mulitple_viewports_with_single_invocation |
| KHR-GL46.viewport_array.viewport_index_subroutine |
| KHR-GL46.viewport_array.draw_multiple_layers |
| KHR-GL46.viewport_array.scissor |
| KHR-GL46.viewport_array.scissor_zero_dimension |
| KHR-GL46.viewport_array.scissor_clear |
| KHR-GL46.viewport_array.depth_range |
| KHR-GL46.viewport_array.depth_range_depth_test |
| KHR-GL46.viewport_array.provoking_vertex |
| KHR-GL46.map_buffer_alignment.query |
| KHR-GL46.map_buffer_alignment.functional |
| KHR-GL46.shader_atomic_counters.advanced-usage-many-counters |
| KHR-GL46.shader_atomic_counters.basic-buffer-operations |
| KHR-GL46.shader_atomic_counters.basic-buffer-state |
| KHR-GL46.shader_atomic_counters.basic-buffer-bind |
| KHR-GL46.shader_atomic_counters.basic-program-max |
| KHR-GL46.shader_atomic_counters.basic-program-query |
| KHR-GL46.shader_atomic_counters.basic-usage-simple |
| KHR-GL46.shader_atomic_counters.basic-usage-no-offset |
| KHR-GL46.shader_atomic_counters.basic-usage-fs |
| KHR-GL46.shader_atomic_counters.basic-usage-vs |
| KHR-GL46.shader_atomic_counters.basic-usage-gs |
| KHR-GL46.shader_atomic_counters.basic-usage-tes |
| KHR-GL46.shader_atomic_counters.basic-usage-cs |
| KHR-GL46.shader_atomic_counters.basic-glsl-built-in |
| KHR-GL46.shader_atomic_counters.advanced-usage-multi-stage |
| KHR-GL46.shader_atomic_counters.advanced-usage-draw-update-draw |
| KHR-GL46.shader_atomic_counters.advanced-usage-switch-programs |
| KHR-GL46.shader_atomic_counters.advanced-usage-ubo |
| KHR-GL46.shader_atomic_counters.advanced-usage-tbo |
| KHR-GL46.shader_atomic_counters.advanced-usage-many-draw-calls |
| KHR-GL46.shader_atomic_counters.advanced-usage-many-draw-calls2 |
| KHR-GL46.shader_atomic_counters.advanced-usage-many-dispatches |
| KHR-GL46.shader_atomic_counters.negative-api |
| KHR-GL46.shader_atomic_counters.negative-glsl |
| KHR-GL46.shader_atomic_counters.negative-ssbo |
| KHR-GL46.shader_atomic_counters.negative-ubo |
| KHR-GL46.shader_atomic_counters.negative-uniform |
| KHR-GL46.shader_atomic_counters.negative-array |
| KHR-GL46.shader_atomic_counters.negative-arithmetic |
| KHR-GL46.shader_atomic_counters.negative-unsized-array |
| KHR-GL46.shader_image_load_store.basic-api-get |
| KHR-GL46.shader_image_load_store.basic-api-bind |
| KHR-GL46.shader_image_load_store.basic-api-barrier |
| KHR-GL46.shader_image_load_store.basic-api-texParam |
| KHR-GL46.shader_image_load_store.basic-allFormats-store |
| KHR-GL46.shader_image_load_store.basic-allFormats-load |
| KHR-GL46.shader_image_load_store.basic-allFormats-storeGeometryStages |
| KHR-GL46.shader_image_load_store.basic-allFormats-loadGeometryStages |
| KHR-GL46.shader_image_load_store.basic-allFormats-loadStoreComputeStage |
| KHR-GL46.shader_image_load_store.basic-allTargets-store |
| KHR-GL46.shader_image_load_store.basic-allTargets-load-nonMS |
| KHR-GL46.shader_image_load_store.basic-allTargets-load-ms |
| KHR-GL46.shader_image_load_store.basic-allTargets-atomic |
| KHR-GL46.shader_image_load_store.basic-allTargets-loadStoreVS |
| KHR-GL46.shader_image_load_store.basic-allTargets-loadStoreTCS |
| KHR-GL46.shader_image_load_store.basic-allTargets-loadStoreTES |
| KHR-GL46.shader_image_load_store.basic-allTargets-loadStoreGS |
| KHR-GL46.shader_image_load_store.basic-allTargets-loadStoreCS |
| KHR-GL46.shader_image_load_store.basic-allTargets-atomicVS |
| KHR-GL46.shader_image_load_store.basic-allTargets-atomicTCS |
| KHR-GL46.shader_image_load_store.basic-allTargets-atomicGS |
| KHR-GL46.shader_image_load_store.basic-allTargets-atomicCS |
| KHR-GL46.shader_image_load_store.basic-glsl-misc |
| KHR-GL46.shader_image_load_store.basic-glsl-earlyFragTests |
| KHR-GL46.shader_image_load_store.basic-glsl-const |
| KHR-GL46.shader_image_load_store.advanced-sync-imageAccess |
| KHR-GL46.shader_image_load_store.advanced-sync-vertexArray |
| KHR-GL46.shader_image_load_store.advanced-sync-drawIndirect |
| KHR-GL46.shader_image_load_store.advanced-sync-textureUpdate |
| KHR-GL46.shader_image_load_store.advanced-sync-imageAccess2 |
| KHR-GL46.shader_image_load_store.advanced-sync-bufferUpdate |
| KHR-GL46.shader_image_load_store.advanced-allStages-oneImage |
| KHR-GL46.shader_image_load_store.advanced-memory-dependentInvocation |
| KHR-GL46.shader_image_load_store.advanced-memory-order |
| KHR-GL46.shader_image_load_store.advanced-sso-simple |
| KHR-GL46.shader_image_load_store.advanced-sso-atomicCounters |
| KHR-GL46.shader_image_load_store.advanced-sso-subroutine |
| KHR-GL46.shader_image_load_store.advanced-sso-perSample |
| KHR-GL46.shader_image_load_store.advanced-copyImage |
| KHR-GL46.shader_image_load_store.advanced-allMips |
| KHR-GL46.shader_image_load_store.advanced-cast |
| KHR-GL46.shader_image_load_store.single-byte_data_alignment |
| KHR-GL46.shader_image_load_store.non-layered_binding |
| KHR-GL46.shader_image_load_store.incomplete_textures |
| KHR-GL46.shader_image_load_store.multiple-uniforms |
| KHR-GL46.shader_image_load_store.early-fragment-tests |
| KHR-GL46.shader_image_load_store.negative-uniform |
| KHR-GL46.shader_image_load_store.negative-bind |
| KHR-GL46.shader_image_load_store.negative-compileErrors |
| KHR-GL46.shader_image_load_store.negative-linkErrors |
| KHR-GL46.shader_image_load_store.uniform-limits |
| KHR-GL46.shading_language_420pack.binding_sampler_single |
| KHR-GL46.shading_language_420pack.binding_image_single |
| KHR-GL46.shading_language_420pack.utf8_characters |
| KHR-GL46.shading_language_420pack.utf8_in_source |
| KHR-GL46.shading_language_420pack.qualifier_order |
| KHR-GL46.shading_language_420pack.qualifier_order_block |
| KHR-GL46.shading_language_420pack.line_continuation |
| KHR-GL46.shading_language_420pack.line_numbering |
| KHR-GL46.shading_language_420pack.implicit_conversions |
| KHR-GL46.shading_language_420pack.implicit_conversions_invalid |
| KHR-GL46.shading_language_420pack.const_dynamic_value |
| KHR-GL46.shading_language_420pack.const_assignment |
| KHR-GL46.shading_language_420pack.const_dynamic_value_as_const_expr |
| KHR-GL46.shading_language_420pack.qualifier_order_uniform |
| KHR-GL46.shading_language_420pack.qualifier_order_function_inout |
| KHR-GL46.shading_language_420pack.qualifier_order_function_input |
| KHR-GL46.shading_language_420pack.qualifier_order_function_output |
| KHR-GL46.shading_language_420pack.qualifier_override_layout |
| KHR-GL46.shading_language_420pack.binding_uniform_blocks |
| KHR-GL46.shading_language_420pack.binding_uniform_single_block |
| KHR-GL46.shading_language_420pack.binding_uniform_block_array |
| KHR-GL46.shading_language_420pack.binding_uniform_default |
| KHR-GL46.shading_language_420pack.binding_uniform_api_overirde |
| KHR-GL46.shading_language_420pack.binding_uniform_global_block |
| KHR-GL46.shading_language_420pack.binding_uniform_invalid |
| KHR-GL46.shading_language_420pack.binding_samplers |
| KHR-GL46.shading_language_420pack.binding_sampler_array |
| KHR-GL46.shading_language_420pack.binding_sampler_default |
| KHR-GL46.shading_language_420pack.binding_sampler_api_override |
| KHR-GL46.shading_language_420pack.binding_sampler_invalid |
| KHR-GL46.shading_language_420pack.binding_images |
| KHR-GL46.shading_language_420pack.binding_image_array |
| KHR-GL46.shading_language_420pack.binding_image_default |
| KHR-GL46.shading_language_420pack.binding_image_api_override |
| KHR-GL46.shading_language_420pack.binding_image_invalid |
| KHR-GL46.shading_language_420pack.initializer_list |
| KHR-GL46.shading_language_420pack.initializer_list_negative |
| KHR-GL46.shading_language_420pack.length_of_vector_and_matrix |
| KHR-GL46.shading_language_420pack.length_of_compute_result |
| KHR-GL46.shading_language_420pack.scalar_swizzlers |
| KHR-GL46.shading_language_420pack.scalar_swizzlers_invalid |
| KHR-GL46.shading_language_420pack.built_in_values |
| KHR-GL46.shading_language_420pack.built_in_assignment |
| KHR-GL46.texture_view.gettexparameter |
| KHR-GL46.texture_view.errors |
| KHR-GL46.texture_view.view_sampling |
| KHR-GL46.texture_view.view_classes |
| KHR-GL46.texture_view.coherency |
| KHR-GL46.texture_view.base_and_max_levels |
| KHR-GL46.texture_view.reference_counting |
| KHR-GL46.shaders42.declarations.declarations.layout_qualifier_on_image_function_parameter_vertex |
| KHR-GL46.shaders42.declarations.declarations.layout_qualifier_on_image_function_parameter_fragment |
| KHR-GL46.arrays_of_arrays_gl.SizedDeclarationsPrimitive |
| KHR-GL46.arrays_of_arrays_gl.SizedDeclarationsStructTypes1 |
| KHR-GL46.arrays_of_arrays_gl.SizedDeclarationsStructTypes2 |
| KHR-GL46.arrays_of_arrays_gl.SizedDeclarationsStructTypes3 |
| KHR-GL46.arrays_of_arrays_gl.SizedDeclarationsStructTypes4 |
| KHR-GL46.arrays_of_arrays_gl.SizedDeclarationsTypenameStyle1 |
| KHR-GL46.arrays_of_arrays_gl.SizedDeclarationsTypenameStyle2 |
| KHR-GL46.arrays_of_arrays_gl.SizedDeclarationsTypenameStyle3 |
| KHR-GL46.arrays_of_arrays_gl.SizedDeclarationsTypenameStyle4 |
| KHR-GL46.arrays_of_arrays_gl.SizedDeclarationsTypenameStyle5 |
| KHR-GL46.arrays_of_arrays_gl.SizedDeclarationsFunctionParams |
| KHR-GL46.arrays_of_arrays_gl.sized_declarations_invalid_sizes1 |
| KHR-GL46.arrays_of_arrays_gl.sized_declarations_invalid_sizes2 |
| KHR-GL46.arrays_of_arrays_gl.sized_declarations_invalid_sizes3 |
| KHR-GL46.arrays_of_arrays_gl.sized_declarations_invalid_sizes4 |
| KHR-GL46.arrays_of_arrays_gl.ConstructorsAndUnsizedDeclConstructors1 |
| KHR-GL46.arrays_of_arrays_gl.ConstructorsAndUnsizedDeclConstructors2 |
| KHR-GL46.arrays_of_arrays_gl.ConstructorsAndUnsizedDeclUnsizedConstructors |
| KHR-GL46.arrays_of_arrays_gl.ConstructorsAndUnsizedDeclConst |
| KHR-GL46.arrays_of_arrays_gl.ConstructorsAndUnsizedDeclInvalidConstructors1 |
| KHR-GL46.arrays_of_arrays_gl.ConstructorsAndUnsizedDeclInvalidConstructors2 |
| KHR-GL46.arrays_of_arrays_gl.ConstructorsAndUnsizedDeclInvalidConstructors3 |
| KHR-GL46.arrays_of_arrays_gl.ConstructorsAndUnsizedDeclInvalidConstructors4 |
| KHR-GL46.arrays_of_arrays_gl.ConstructorsAndUnsizedDeclConstructorSizing1 |
| KHR-GL46.arrays_of_arrays_gl.ConstructorsAndUnsizedDeclConstructorSizing2 |
| KHR-GL46.arrays_of_arrays_gl.ConstructorsAndUnsizedDeclStructConstructors |
| KHR-GL46.arrays_of_arrays_gl.ConstructorsAndUnsizedDeclUnsizedArrays1 |
| KHR-GL46.arrays_of_arrays_gl.ConstructorsAndUnsizedDeclUnsizedArrays2 |
| KHR-GL46.arrays_of_arrays_gl.ConstructorsAndUnsizedDeclUnsizedArrays3 |
| KHR-GL46.arrays_of_arrays_gl.ConstructorsAndUnsizedDeclUnsizedArrays4 |
| KHR-GL46.arrays_of_arrays_gl.ExpressionsAssignment1 |
| KHR-GL46.arrays_of_arrays_gl.ExpressionsAssignment2 |
| KHR-GL46.arrays_of_arrays_gl.ExpressionsAssignment3 |
| KHR-GL46.arrays_of_arrays_gl.ExpressionsTypeRestrictions1 |
| KHR-GL46.arrays_of_arrays_gl.ExpressionsTypeRestrictions2 |
| KHR-GL46.arrays_of_arrays_gl.ExpressionsIndexingScalar1 |
| KHR-GL46.arrays_of_arrays_gl.ExpressionsIndexingScalar2 |
| KHR-GL46.arrays_of_arrays_gl.ExpressionsIndexingScalar3 |
| KHR-GL46.arrays_of_arrays_gl.ExpressionsIndexingScalar4 |
| KHR-GL46.arrays_of_arrays_gl.ExpressionsIndexingArray1 |
| KHR-GL46.arrays_of_arrays_gl.ExpressionsIndexingArray2 |
| KHR-GL46.arrays_of_arrays_gl.ExpressionsIndexingArray3 |
| KHR-GL46.arrays_of_arrays_gl.ExpressionsDynamicIndexing1 |
| KHR-GL46.arrays_of_arrays_gl.ExpressionsDynamicIndexing2 |
| KHR-GL46.arrays_of_arrays_gl.ExpressionsEquality1 |
| KHR-GL46.arrays_of_arrays_gl.ExpressionsEquality2 |
| KHR-GL46.arrays_of_arrays_gl.ExpressionsLength1 |
| KHR-GL46.arrays_of_arrays_gl.ExpressionsLength2 |
| KHR-GL46.arrays_of_arrays_gl.ExpressionsLength3 |
| KHR-GL46.arrays_of_arrays_gl.ExpressionsInvalid1 |
| KHR-GL46.arrays_of_arrays_gl.ExpressionsInvalid2 |
| KHR-GL46.arrays_of_arrays_gl.InteractionFunctionCalls1 |
| KHR-GL46.arrays_of_arrays_gl.InteractionFunctionCalls2 |
| KHR-GL46.arrays_of_arrays_gl.InteractionArgumentAliasing1 |
| KHR-GL46.arrays_of_arrays_gl.InteractionArgumentAliasing2 |
| KHR-GL46.arrays_of_arrays_gl.InteractionArgumentAliasing3 |
| KHR-GL46.arrays_of_arrays_gl.InteractionArgumentAliasing4 |
| KHR-GL46.arrays_of_arrays_gl.InteractionArgumentAliasing5 |
| KHR-GL46.arrays_of_arrays_gl.InteractionArgumentAliasing6 |
| KHR-GL46.arrays_of_arrays_gl.InteractionUniforms1 |
| KHR-GL46.arrays_of_arrays_gl.InteractionUniforms2 |
| KHR-GL46.arrays_of_arrays_gl.InteractionUniformBuffers1 |
| KHR-GL46.arrays_of_arrays_gl.InteractionUniformBuffers2 |
| KHR-GL46.arrays_of_arrays_gl.InteractionUniformBuffers3 |
| KHR-GL46.arrays_of_arrays_gl.InteractionInterfaceArrays1 |
| KHR-GL46.arrays_of_arrays_gl.InteractionInterfaceArrays2 |
| KHR-GL46.arrays_of_arrays_gl.InteractionInterfaceArrays3 |
| KHR-GL46.arrays_of_arrays_gl.InteractionInterfaceArrays4 |
| KHR-GL46.arrays_of_arrays_gl.InteractionStorageBuffers1 |
| KHR-GL46.arrays_of_arrays_gl.InteractionStorageBuffers2 |
| KHR-GL46.arrays_of_arrays_gl.InteractionStorageBuffers3 |
| KHR-GL46.arrays_of_arrays_gl.AtomicDeclaration |
| KHR-GL46.arrays_of_arrays_gl.AtomicUsage |
| KHR-GL46.arrays_of_arrays_gl.SubroutineFunctionCalls1 |
| KHR-GL46.arrays_of_arrays_gl.SubroutineFunctionCalls2 |
| KHR-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing1 |
| KHR-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing2 |
| KHR-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing3 |
| KHR-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing4 |
| KHR-GL46.copy_image.functional |
| KHR-GL46.copy_image.incomplete_tex |
| KHR-GL46.copy_image.invalid_object |
| KHR-GL46.copy_image.smoke_test |
| KHR-GL46.copy_image.invalid_target |
| KHR-GL46.copy_image.target_miss_match |
| KHR-GL46.copy_image.incompatible_formats |
| KHR-GL46.copy_image.samples_mismatch |
| KHR-GL46.copy_image.incompatible_formats_compression |
| KHR-GL46.copy_image.non_existent_mipmap |
| KHR-GL46.copy_image.exceeding_boundaries |
| KHR-GL46.copy_image.invalid_alignment |
| KHR-GL46.copy_image.integer_tex |
| KHR-GL46.draw_indirect_43.advanced-twoPass-Compute-arrays |
| KHR-GL46.draw_indirect_43.advanced-twoPass-Compute-elements |
| KHR-GL46.program_interface_query.empty-shaders |
| KHR-GL46.program_interface_query.simple-shaders |
| KHR-GL46.program_interface_query.input-types |
| KHR-GL46.program_interface_query.input-built-in |
| KHR-GL46.program_interface_query.input-layout |
| KHR-GL46.program_interface_query.output-types |
| KHR-GL46.program_interface_query.output-location-index |
| KHR-GL46.program_interface_query.output-built-in |
| KHR-GL46.program_interface_query.output-layout |
| KHR-GL46.program_interface_query.output-layout-index |
| KHR-GL46.program_interface_query.uniform-simple |
| KHR-GL46.program_interface_query.uniform-types |
| KHR-GL46.program_interface_query.uniform-block-types |
| KHR-GL46.program_interface_query.transform-feedback-types |
| KHR-GL46.program_interface_query.atomic-counters |
| KHR-GL46.program_interface_query.subroutines-vertex |
| KHR-GL46.program_interface_query.subroutines-tess-control |
| KHR-GL46.program_interface_query.subroutines-tess-eval |
| KHR-GL46.program_interface_query.subroutines-geometry |
| KHR-GL46.program_interface_query.subroutines-fragment |
| KHR-GL46.program_interface_query.subroutines-compute |
| KHR-GL46.program_interface_query.ssb-types |
| KHR-GL46.program_interface_query.transform-feedback-built-in |
| KHR-GL46.program_interface_query.null-length |
| KHR-GL46.program_interface_query.arrays-of-arrays |
| KHR-GL46.program_interface_query.top-level-array |
| KHR-GL46.program_interface_query.separate-programs-vertex |
| KHR-GL46.program_interface_query.separate-programs-tess-control |
| KHR-GL46.program_interface_query.separate-programs-tess-eval |
| KHR-GL46.program_interface_query.separate-programs-geometry |
| KHR-GL46.program_interface_query.separate-programs-fragment |
| KHR-GL46.program_interface_query.uniform-block |
| KHR-GL46.program_interface_query.uniform-block-array |
| KHR-GL46.program_interface_query.array-names |
| KHR-GL46.program_interface_query.buff-length |
| KHR-GL46.program_interface_query.no-locations |
| KHR-GL46.program_interface_query.query-not-used |
| KHR-GL46.program_interface_query.relink-failure |
| KHR-GL46.program_interface_query.link-failure |
| KHR-GL46.program_interface_query.compute-shader |
| KHR-GL46.program_interface_query.invalid-value |
| KHR-GL46.program_interface_query.invalid-operation |
| KHR-GL46.program_interface_query.invalid-enum |
| KHR-GL46.compute_shader.simple-compute |
| KHR-GL46.compute_shader.one-work-group |
| KHR-GL46.compute_shader.resource-ubo |
| KHR-GL46.compute_shader.resource-texture |
| KHR-GL46.compute_shader.resource-image |
| KHR-GL46.compute_shader.resource-atomic-counter |
| KHR-GL46.compute_shader.resource-subroutine |
| KHR-GL46.compute_shader.resource-uniform |
| KHR-GL46.compute_shader.built-in-variables |
| KHR-GL46.compute_shader.max |
| KHR-GL46.compute_shader.work-group-size |
| KHR-GL46.compute_shader.build-monolithic |
| KHR-GL46.compute_shader.build-separable |
| KHR-GL46.compute_shader.shared-simple |
| KHR-GL46.compute_shader.shared-struct |
| KHR-GL46.compute_shader.dispatch-indirect |
| KHR-GL46.compute_shader.sso-compute-pipeline |
| KHR-GL46.compute_shader.sso-case2 |
| KHR-GL46.compute_shader.sso-case3 |
| KHR-GL46.compute_shader.atomic-case1 |
| KHR-GL46.compute_shader.atomic-case2 |
| KHR-GL46.compute_shader.atomic-case3 |
| KHR-GL46.compute_shader.copy-image |
| KHR-GL46.compute_shader.pipeline-pre-vs |
| KHR-GL46.compute_shader.pipeline-gen-draw-commands |
| KHR-GL46.compute_shader.pipeline-compute-chain |
| KHR-GL46.compute_shader.pipeline-post-fs |
| KHR-GL46.compute_shader.pipeline-post-xfb |
| KHR-GL46.compute_shader.shared-indexing |
| KHR-GL46.compute_shader.shared-max |
| KHR-GL46.compute_shader.dynamic-paths |
| KHR-GL46.compute_shader.resources-max |
| KHR-GL46.compute_shader.fp64-case1 |
| KHR-GL46.compute_shader.fp64-case2 |
| KHR-GL46.compute_shader.fp64-case3 |
| KHR-GL46.compute_shader.conditional-dispatching |
| KHR-GL46.compute_shader.api-no-active-program |
| KHR-GL46.compute_shader.api-work-group-count |
| KHR-GL46.compute_shader.api-indirect |
| KHR-GL46.compute_shader.api-program |
| KHR-GL46.compute_shader.glsl-compile-time-errors |
| KHR-GL46.compute_shader.glsl-link-time-errors |
| KHR-GL46.shader_storage_buffer_object.basic-basic |
| KHR-GL46.shader_storage_buffer_object.basic-basic-cs |
| KHR-GL46.shader_storage_buffer_object.basic-max |
| KHR-GL46.shader_storage_buffer_object.basic-binding |
| KHR-GL46.shader_storage_buffer_object.basic-syntax |
| KHR-GL46.shader_storage_buffer_object.basic-syntaxSSO |
| KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case1-vs |
| KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case1-cs |
| KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case2-vs |
| KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case2-cs |
| KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case3-vs |
| KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case3-cs |
| KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case4-vs |
| KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case4-cs |
| KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case5-vs |
| KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case5-cs |
| KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case6-vs |
| KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case6-cs |
| KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case7-vs |
| KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case7-cs |
| KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case1-vs |
| KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case1-cs |
| KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case2-vs |
| KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case2-cs |
| KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case3-vs |
| KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case3-cs |
| KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case4-vs |
| KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case4-cs |
| KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case5-vs |
| KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case5-cs |
| KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case6-vs |
| KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case6-cs |
| KHR-GL46.shader_storage_buffer_object.basic-atomic-case1 |
| KHR-GL46.shader_storage_buffer_object.basic-atomic-case1-cs |
| KHR-GL46.shader_storage_buffer_object.basic-atomic-case2 |
| KHR-GL46.shader_storage_buffer_object.basic-atomic-case3 |
| KHR-GL46.shader_storage_buffer_object.basic-atomic-case3-cs |
| KHR-GL46.shader_storage_buffer_object.basic-atomic-case4 |
| KHR-GL46.shader_storage_buffer_object.basic-atomic-case4-cs |
| KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case1-vs |
| KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case1-cs |
| KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case2-vs |
| KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case2-cs |
| KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case3-vs |
| KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case3-cs |
| KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case4-vs |
| KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case4-cs |
| KHR-GL46.shader_storage_buffer_object.basic-operations-case1-vs |
| KHR-GL46.shader_storage_buffer_object.basic-operations-case1-cs |
| KHR-GL46.shader_storage_buffer_object.basic-operations-case2-vs |
| KHR-GL46.shader_storage_buffer_object.basic-operations-case2-cs |
| KHR-GL46.shader_storage_buffer_object.basic-stdLayout_UBO_SSBO-case1-vs |
| KHR-GL46.shader_storage_buffer_object.basic-stdLayout_UBO_SSBO-case1-cs |
| KHR-GL46.shader_storage_buffer_object.basic-stdLayout_UBO_SSBO-case2-vs |
| KHR-GL46.shader_storage_buffer_object.basic-stdLayout_UBO_SSBO-case2-cs |
| KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case1-vs |
| KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case1-cs |
| KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case2-vs |
| KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case2-cs |
| KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case3-vs |
| KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case3-cs |
| KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case4-vs |
| KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case4-cs |
| KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case5-vs |
| KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case5-cs |
| KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case6-vs |
| KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case6-cs |
| KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case7-vs |
| KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case7-cs |
| KHR-GL46.shader_storage_buffer_object.basic-noBindingLayout |
| KHR-GL46.shader_storage_buffer_object.basic-readonly-writeonly |
| KHR-GL46.shader_storage_buffer_object.basic-name-match |
| KHR-GL46.shader_storage_buffer_object.advanced-switchBuffers |
| KHR-GL46.shader_storage_buffer_object.advanced-switchBuffers-cs |
| KHR-GL46.shader_storage_buffer_object.advanced-switchPrograms |
| KHR-GL46.shader_storage_buffer_object.advanced-switchPrograms-cs |
| KHR-GL46.shader_storage_buffer_object.advanced-write-fragment |
| KHR-GL46.shader_storage_buffer_object.advanced-write-geometry |
| KHR-GL46.shader_storage_buffer_object.advanced-write-tessellation |
| KHR-GL46.shader_storage_buffer_object.advanced-indirectAddressing-case1 |
| KHR-GL46.shader_storage_buffer_object.advanced-indirectAddressing-case1-cs |
| KHR-GL46.shader_storage_buffer_object.advanced-indirectAddressing-case2 |
| KHR-GL46.shader_storage_buffer_object.advanced-indirectAddressing-case2-cs |
| KHR-GL46.shader_storage_buffer_object.advanced-readWrite-case1 |
| KHR-GL46.shader_storage_buffer_object.advanced-readWrite-case1-cs |
| KHR-GL46.shader_storage_buffer_object.advanced-usage-case1 |
| KHR-GL46.shader_storage_buffer_object.advanced-usage-sync |
| KHR-GL46.shader_storage_buffer_object.advanced-usage-sync-cs |
| KHR-GL46.shader_storage_buffer_object.advanced-usage-operators |
| KHR-GL46.shader_storage_buffer_object.advanced-usage-operators-cs |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-matC |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-matR |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-struct |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-vec |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-matC |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-matR |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-struct |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-packed-vec |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-packed-matC |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-shared-matR |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-vec |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-matR |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-struct |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-vs-std430-vec |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-vs-std140-matC |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-vs-packed-matR |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-vs-std140-struct |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-pad |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-matC-pad |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-matR-pad |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-struct-pad |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-bindrangeOffset |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-bindrangeSize |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-bindbaseAfter |
| KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-indexing |
| KHR-GL46.shader_storage_buffer_object.advanced-matrix |
| KHR-GL46.shader_storage_buffer_object.advanced-matrix-cs |
| KHR-GL46.shader_storage_buffer_object.negative-api-bind |
| KHR-GL46.shader_storage_buffer_object.negative-api-blockBinding |
| KHR-GL46.shader_storage_buffer_object.negative-glsl-compileTime |
| KHR-GL46.shader_storage_buffer_object.negative-glsl-linkTime |
| KHR-GL46.vertex_attrib_binding.basic-usage |
| KHR-GL46.vertex_attrib_binding.basic-input-case1 |
| KHR-GL46.vertex_attrib_binding.basic-input-case2 |
| KHR-GL46.vertex_attrib_binding.basic-input-case3 |
| KHR-GL46.vertex_attrib_binding.basic-input-case4 |
| KHR-GL46.vertex_attrib_binding.basic-input-case5 |
| KHR-GL46.vertex_attrib_binding.basic-input-case6 |
| KHR-GL46.vertex_attrib_binding.basic-input-case7 |
| KHR-GL46.vertex_attrib_binding.basic-input-case8 |
| KHR-GL46.vertex_attrib_binding.basic-input-case9 |
| KHR-GL46.vertex_attrib_binding.basic-input-case10 |
| KHR-GL46.vertex_attrib_binding.basic-input-case11 |
| KHR-GL46.vertex_attrib_binding.basic-input-case12 |
| KHR-GL46.vertex_attrib_binding.basic-inputI-case1 |
| KHR-GL46.vertex_attrib_binding.basic-inputI-case2 |
| KHR-GL46.vertex_attrib_binding.basic-inputI-case3 |
| KHR-GL46.vertex_attrib_binding.basic-inputL-case1 |
| KHR-GL46.vertex_attrib_binding.basic-inputL-case2 |
| KHR-GL46.vertex_attrib_binding.basic-state1 |
| KHR-GL46.vertex_attrib_binding.basic-state2 |
| KHR-GL46.vertex_attrib_binding.basic-state3 |
| KHR-GL46.vertex_attrib_binding.basic-state4 |
| KHR-GL46.vertex_attrib_binding.advanced-bindingUpdate |
| KHR-GL46.vertex_attrib_binding.advanced-instancing |
| KHR-GL46.vertex_attrib_binding.advanced-iterations |
| KHR-GL46.vertex_attrib_binding.advanced-largeStrideAndOffsetsNewAndLegacyAPI |
| KHR-GL46.vertex_attrib_binding.negative-bindVertexBuffer |
| KHR-GL46.vertex_attrib_binding.negative-vertexAttribFormat |
| KHR-GL46.vertex_attrib_binding.negative-vertexAttribBinding |
| KHR-GL46.vertex_attrib_binding.negative-vertexAttribDivisor |
| KHR-GL46.shader_image_size.basic-nonMS-vs-float |
| KHR-GL46.shader_image_size.basic-nonMS-vs-int |
| KHR-GL46.shader_image_size.basic-nonMS-vs-uint |
| KHR-GL46.shader_image_size.basic-nonMS-tcs-float |
| KHR-GL46.shader_image_size.basic-nonMS-tcs-int |
| KHR-GL46.shader_image_size.basic-nonMS-tcs-uint |
| KHR-GL46.shader_image_size.basic-nonMS-tes-float |
| KHR-GL46.shader_image_size.basic-nonMS-tes-int |
| KHR-GL46.shader_image_size.basic-nonMS-tes-uint |
| KHR-GL46.shader_image_size.basic-nonMS-gs-float |
| KHR-GL46.shader_image_size.basic-nonMS-gs-int |
| KHR-GL46.shader_image_size.basic-nonMS-gs-uint |
| KHR-GL46.shader_image_size.basic-nonMS-fs-float |
| KHR-GL46.shader_image_size.basic-nonMS-fs-int |
| KHR-GL46.shader_image_size.basic-nonMS-fs-uint |
| KHR-GL46.shader_image_size.basic-nonMS-cs-float |
| KHR-GL46.shader_image_size.basic-nonMS-cs-int |
| KHR-GL46.shader_image_size.basic-nonMS-cs-uint |
| KHR-GL46.shader_image_size.basic-ms-vs-float |
| KHR-GL46.shader_image_size.basic-ms-vs-int |
| KHR-GL46.shader_image_size.basic-ms-vs-uint |
| KHR-GL46.shader_image_size.basic-ms-tcs-float |
| KHR-GL46.shader_image_size.basic-ms-tcs-int |
| KHR-GL46.shader_image_size.basic-ms-tcs-uint |
| KHR-GL46.shader_image_size.basic-ms-tes-float |
| KHR-GL46.shader_image_size.basic-ms-tes-int |
| KHR-GL46.shader_image_size.basic-ms-tes-uint |
| KHR-GL46.shader_image_size.basic-ms-gs-float |
| KHR-GL46.shader_image_size.basic-ms-gs-int |
| KHR-GL46.shader_image_size.basic-ms-gs-uint |
| KHR-GL46.shader_image_size.basic-ms-fs-float |
| KHR-GL46.shader_image_size.basic-ms-fs-int |
| KHR-GL46.shader_image_size.basic-ms-fs-uint |
| KHR-GL46.shader_image_size.basic-ms-cs-float |
| KHR-GL46.shader_image_size.basic-ms-cs-int |
| KHR-GL46.shader_image_size.basic-ms-cs-uint |
| KHR-GL46.shader_image_size.advanced-changeSize |
| KHR-GL46.shader_image_size.advanced-nonMS-vs-float |
| KHR-GL46.shader_image_size.advanced-nonMS-vs-int |
| KHR-GL46.shader_image_size.advanced-nonMS-vs-uint |
| KHR-GL46.shader_image_size.advanced-nonMS-tcs-float |
| KHR-GL46.shader_image_size.advanced-nonMS-tcs-int |
| KHR-GL46.shader_image_size.advanced-nonMS-tcs-uint |
| KHR-GL46.shader_image_size.advanced-nonMS-tes-float |
| KHR-GL46.shader_image_size.advanced-nonMS-tes-int |
| KHR-GL46.shader_image_size.advanced-nonMS-tes-uint |
| KHR-GL46.shader_image_size.advanced-nonMS-gs-float |
| KHR-GL46.shader_image_size.advanced-nonMS-gs-int |
| KHR-GL46.shader_image_size.advanced-nonMS-gs-uint |
| KHR-GL46.shader_image_size.advanced-nonMS-fs-float |
| KHR-GL46.shader_image_size.advanced-nonMS-fs-int |
| KHR-GL46.shader_image_size.advanced-nonMS-fs-uint |
| KHR-GL46.shader_image_size.advanced-nonMS-cs-float |
| KHR-GL46.shader_image_size.advanced-nonMS-cs-int |
| KHR-GL46.shader_image_size.advanced-nonMS-cs-uint |
| KHR-GL46.shader_image_size.advanced-ms-vs-float |
| KHR-GL46.shader_image_size.advanced-ms-vs-int |
| KHR-GL46.shader_image_size.advanced-ms-vs-uint |
| KHR-GL46.shader_image_size.advanced-ms-tcs-float |
| KHR-GL46.shader_image_size.advanced-ms-tcs-int |
| KHR-GL46.shader_image_size.advanced-ms-tcs-uint |
| KHR-GL46.shader_image_size.advanced-ms-tes-float |
| KHR-GL46.shader_image_size.advanced-ms-tes-int |
| KHR-GL46.shader_image_size.advanced-ms-tes-uint |
| KHR-GL46.shader_image_size.advanced-ms-gs-float |
| KHR-GL46.shader_image_size.advanced-ms-gs-int |
| KHR-GL46.shader_image_size.advanced-ms-gs-uint |
| KHR-GL46.shader_image_size.advanced-ms-fs-float |
| KHR-GL46.shader_image_size.advanced-ms-fs-int |
| KHR-GL46.shader_image_size.advanced-ms-fs-uint |
| KHR-GL46.shader_image_size.advanced-ms-cs-float |
| KHR-GL46.shader_image_size.advanced-ms-cs-int |
| KHR-GL46.shader_image_size.advanced-ms-cs-uint |
| KHR-GL46.shader_image_size.negative-compileTime |
| KHR-GL46.explicit_uniform_location.uniform-loc |
| KHR-GL46.explicit_uniform_location.uniform-loc-nondecimal |
| KHR-GL46.explicit_uniform_location.uniform-loc-all-stages |
| KHR-GL46.explicit_uniform_location.uniform-loc-multiple-uniforms |
| KHR-GL46.explicit_uniform_location.uniform-loc-types-mix |
| KHR-GL46.explicit_uniform_location.uniform-loc-types-mat |
| KHR-GL46.explicit_uniform_location.uniform-loc-types-structs |
| KHR-GL46.explicit_uniform_location.uniform-loc-types-samplers |
| KHR-GL46.explicit_uniform_location.uniform-loc-arrays-nonspaced |
| KHR-GL46.explicit_uniform_location.uniform-loc-arrays-spaced |
| KHR-GL46.explicit_uniform_location.uniform-loc-arrays-of-arrays |
| KHR-GL46.explicit_uniform_location.uniform-loc-mix-with-implicit |
| KHR-GL46.explicit_uniform_location.uniform-loc-mix-with-implicit2 |
| KHR-GL46.explicit_uniform_location.uniform-loc-mix-with-implicit3 |
| KHR-GL46.explicit_uniform_location.uniform-loc-mix-with-implicit-max |
| KHR-GL46.explicit_uniform_location.uniform-loc-mix-with-implicit-max-array |
| KHR-GL46.explicit_uniform_location.uniform-loc-implicit-in-some-stages |
| KHR-GL46.explicit_uniform_location.uniform-loc-implicit-in-some-stages2 |
| KHR-GL46.explicit_uniform_location.uniform-loc-implicit-in-some-stages3 |
| KHR-GL46.explicit_uniform_location.uniform-loc-negative-compile-non-number-literal |
| KHR-GL46.explicit_uniform_location.uniform-loc-negative-compile-nonconst-loc |
| KHR-GL46.explicit_uniform_location.uniform-loc-negative-link-location-reused1 |
| KHR-GL46.explicit_uniform_location.uniform-loc-negative-link-location-reused2 |
| KHR-GL46.explicit_uniform_location.uniform-loc-negative-link-max-location |
| KHR-GL46.explicit_uniform_location.uniform-loc-negative-link-max-num-of-locations |
| KHR-GL46.explicit_uniform_location.subroutine-loc |
| KHR-GL46.explicit_uniform_location.subroutine-loc-nondecimal |
| KHR-GL46.explicit_uniform_location.subroutine-loc-all-stages |
| KHR-GL46.explicit_uniform_location.subroutine-loc-arrays |
| KHR-GL46.explicit_uniform_location.subroutine-loc-arrays-mix |
| KHR-GL46.explicit_uniform_location.subroutine-loc-mix-with-implicit |
| KHR-GL46.explicit_uniform_location.subroutine-loc-negative-compilation-non-number-literal |
| KHR-GL46.explicit_uniform_location.subroutine-loc-negative-compilation-nonconst-loc |
| KHR-GL46.explicit_uniform_location.subroutine-loc-negative-link-location-reused1 |
| KHR-GL46.explicit_uniform_location.subroutine-loc-negative-link-location-max-location |
| KHR-GL46.explicit_uniform_location.subroutine-loc-negative-link-max-num-of-locations |
| KHR-GL46.explicit_uniform_location.subroutine-index |
| KHR-GL46.explicit_uniform_location.subroutine-index-nondecimal |
| KHR-GL46.explicit_uniform_location.subroutine-index-loc |
| KHR-GL46.explicit_uniform_location.subroutine-index-non-continuous |
| KHR-GL46.explicit_uniform_location.subroutine-index-multiple-uniforms |
| KHR-GL46.explicit_uniform_location.subroutine-index-all-stages |
| KHR-GL46.explicit_uniform_location.subroutine-index-mix-implicit |
| KHR-GL46.explicit_uniform_location.subroutine-index-negative-compilation-non-number-literal |
| KHR-GL46.explicit_uniform_location.subroutine-index-negative-compilation-nonconst-index |
| KHR-GL46.explicit_uniform_location.subroutine-index-negative-link-index-reused |
| KHR-GL46.explicit_uniform_location.subroutine-index-negative-link-location-maxindex |
| KHR-GL46.explicit_uniform_location.subroutine-index-negative-link-max-num-of-indices |
| KHR-GL46.blend_equation_advanced.coherent.enableDisable |
| KHR-GL46.blend_equation_advanced.preprocessor.none |
| KHR-GL46.blend_equation_advanced.preprocessor.require |
| KHR-GL46.blend_equation_advanced.preprocessor.enable |
| KHR-GL46.blend_equation_advanced.preprocessor.warn |
| KHR-GL46.blend_equation_advanced.preprocessor.disable |
| KHR-GL46.blend_equation_advanced.BlendEquationSeparate.GL_MULTIPLY_KHR |
| KHR-GL46.blend_equation_advanced.BlendEquationSeparate.GL_SCREEN_KHR |
| KHR-GL46.blend_equation_advanced.BlendEquationSeparate.GL_OVERLAY_KHR |
| KHR-GL46.blend_equation_advanced.BlendEquationSeparate.GL_DARKEN_KHR |
| KHR-GL46.blend_equation_advanced.BlendEquationSeparate.GL_LIGHTEN_KHR |
| KHR-GL46.blend_equation_advanced.BlendEquationSeparate.GL_COLORDODGE_KHR |
| KHR-GL46.blend_equation_advanced.BlendEquationSeparate.GL_COLORBURN_KHR |
| KHR-GL46.blend_equation_advanced.BlendEquationSeparate.GL_HARDLIGHT_KHR |
| KHR-GL46.blend_equation_advanced.BlendEquationSeparate.GL_SOFTLIGHT_KHR |
| KHR-GL46.blend_equation_advanced.BlendEquationSeparate.GL_DIFFERENCE_KHR |
| KHR-GL46.blend_equation_advanced.BlendEquationSeparate.GL_EXCLUSION_KHR |
| KHR-GL46.blend_equation_advanced.BlendEquationSeparate.GL_HSL_HUE_KHR |
| KHR-GL46.blend_equation_advanced.BlendEquationSeparate.GL_HSL_SATURATION_KHR |
| KHR-GL46.blend_equation_advanced.BlendEquationSeparate.GL_HSL_COLOR_KHR |
| KHR-GL46.blend_equation_advanced.BlendEquationSeparate.GL_HSL_LUMINOSITY_KHR |
| KHR-GL46.blend_equation_advanced.MRT.MRT_array |
| KHR-GL46.blend_equation_advanced.MRT.MRT_separate |
| KHR-GL46.blend_equation_advanced.mismatching_qualifier.GL_MULTIPLY_KHR |
| KHR-GL46.blend_equation_advanced.mismatching_qualifier.GL_SCREEN_KHR |
| KHR-GL46.blend_equation_advanced.mismatching_qualifier.GL_OVERLAY_KHR |
| KHR-GL46.blend_equation_advanced.mismatching_qualifier.GL_DARKEN_KHR |
| KHR-GL46.blend_equation_advanced.mismatching_qualifier.GL_LIGHTEN_KHR |
| KHR-GL46.blend_equation_advanced.mismatching_qualifier.GL_COLORDODGE_KHR |
| KHR-GL46.blend_equation_advanced.mismatching_qualifier.GL_COLORBURN_KHR |
| KHR-GL46.blend_equation_advanced.mismatching_qualifier.GL_HARDLIGHT_KHR |
| KHR-GL46.blend_equation_advanced.mismatching_qualifier.GL_SOFTLIGHT_KHR |
| KHR-GL46.blend_equation_advanced.mismatching_qualifier.GL_DIFFERENCE_KHR |
| KHR-GL46.blend_equation_advanced.mismatching_qualifier.GL_EXCLUSION_KHR |
| KHR-GL46.blend_equation_advanced.mismatching_qualifier.GL_HSL_HUE_KHR |
| KHR-GL46.blend_equation_advanced.mismatching_qualifier.GL_HSL_SATURATION_KHR |
| KHR-GL46.blend_equation_advanced.mismatching_qualifier.GL_HSL_COLOR_KHR |
| KHR-GL46.blend_equation_advanced.mismatching_qualifier.GL_HSL_LUMINOSITY_KHR |
| KHR-GL46.blend_equation_advanced.missing_qualifier.GL_MULTIPLY_KHR |
| KHR-GL46.blend_equation_advanced.missing_qualifier.GL_SCREEN_KHR |
| KHR-GL46.blend_equation_advanced.missing_qualifier.GL_OVERLAY_KHR |
| KHR-GL46.blend_equation_advanced.missing_qualifier.GL_DARKEN_KHR |
| KHR-GL46.blend_equation_advanced.missing_qualifier.GL_LIGHTEN_KHR |
| KHR-GL46.blend_equation_advanced.missing_qualifier.GL_COLORDODGE_KHR |
| KHR-GL46.blend_equation_advanced.missing_qualifier.GL_COLORBURN_KHR |
| KHR-GL46.blend_equation_advanced.missing_qualifier.GL_HARDLIGHT_KHR |
| KHR-GL46.blend_equation_advanced.missing_qualifier.GL_SOFTLIGHT_KHR |
| KHR-GL46.blend_equation_advanced.missing_qualifier.GL_DIFFERENCE_KHR |
| KHR-GL46.blend_equation_advanced.missing_qualifier.GL_EXCLUSION_KHR |
| KHR-GL46.blend_equation_advanced.missing_qualifier.GL_HSL_HUE_KHR |
| KHR-GL46.blend_equation_advanced.missing_qualifier.GL_HSL_SATURATION_KHR |
| KHR-GL46.blend_equation_advanced.missing_qualifier.GL_HSL_COLOR_KHR |
| KHR-GL46.blend_equation_advanced.missing_qualifier.GL_HSL_LUMINOSITY_KHR |
| KHR-GL46.blend_equation_advanced.extension_directive.extension_directive_disable |
| KHR-GL46.blend_equation_advanced.extension_directive.extension_directive_enable |
| KHR-GL46.blend_equation_advanced.extension_directive.extension_directive_warn |
| KHR-GL46.blend_equation_advanced.blend_all.GL_MULTIPLY_KHR_all_qualifier |
| KHR-GL46.blend_equation_advanced.blend_all.GL_SCREEN_KHR_all_qualifier |
| KHR-GL46.blend_equation_advanced.blend_all.GL_OVERLAY_KHR_all_qualifier |
| KHR-GL46.blend_equation_advanced.blend_all.GL_DARKEN_KHR_all_qualifier |
| KHR-GL46.blend_equation_advanced.blend_all.GL_LIGHTEN_KHR_all_qualifier |
| KHR-GL46.blend_equation_advanced.blend_all.GL_COLORDODGE_KHR_all_qualifier |
| KHR-GL46.blend_equation_advanced.blend_all.GL_COLORBURN_KHR_all_qualifier |
| KHR-GL46.blend_equation_advanced.blend_all.GL_HARDLIGHT_KHR_all_qualifier |
| KHR-GL46.blend_equation_advanced.blend_all.GL_SOFTLIGHT_KHR_all_qualifier |
| KHR-GL46.blend_equation_advanced.blend_all.GL_DIFFERENCE_KHR_all_qualifier |
| KHR-GL46.blend_equation_advanced.blend_all.GL_EXCLUSION_KHR_all_qualifier |
| KHR-GL46.blend_equation_advanced.blend_all.GL_HSL_HUE_KHR_all_qualifier |
| KHR-GL46.blend_equation_advanced.blend_all.GL_HSL_SATURATION_KHR_all_qualifier |
| KHR-GL46.blend_equation_advanced.blend_all.GL_HSL_COLOR_KHR_all_qualifier |
| KHR-GL46.blend_equation_advanced.blend_all.GL_HSL_LUMINOSITY_KHR_all_qualifier |
| KHR-GL46.blend_equation_advanced.blend_specific.GL_MULTIPLY_KHR |
| KHR-GL46.blend_equation_advanced.blend_specific.GL_SCREEN_KHR |
| KHR-GL46.blend_equation_advanced.blend_specific.GL_OVERLAY_KHR |
| KHR-GL46.blend_equation_advanced.blend_specific.GL_DARKEN_KHR |
| KHR-GL46.blend_equation_advanced.blend_specific.GL_LIGHTEN_KHR |
| KHR-GL46.blend_equation_advanced.blend_specific.GL_COLORDODGE_KHR |
| KHR-GL46.blend_equation_advanced.blend_specific.GL_COLORBURN_KHR |
| KHR-GL46.blend_equation_advanced.blend_specific.GL_HARDLIGHT_KHR |
| KHR-GL46.blend_equation_advanced.blend_specific.GL_SOFTLIGHT_KHR |
| KHR-GL46.blend_equation_advanced.blend_specific.GL_DIFFERENCE_KHR |
| KHR-GL46.blend_equation_advanced.blend_specific.GL_EXCLUSION_KHR |
| KHR-GL46.blend_equation_advanced.blend_specific.GL_HSL_HUE_KHR |
| KHR-GL46.blend_equation_advanced.blend_specific.GL_HSL_SATURATION_KHR |
| KHR-GL46.blend_equation_advanced.blend_specific.GL_HSL_COLOR_KHR |
| KHR-GL46.blend_equation_advanced.blend_specific.GL_HSL_LUMINOSITY_KHR |
| KHR-GL46.blend_equation_advanced.test_coherency.mixedSequence |
| KHR-GL46.blend_equation_advanced.test_coherency.multiplySequence |
| KHR-GL46.shader_bitfield_operation.frexp.float_zero |
| KHR-GL46.shader_bitfield_operation.frexp.float_0 |
| KHR-GL46.shader_bitfield_operation.frexp.float_1 |
| KHR-GL46.shader_bitfield_operation.frexp.float_2 |
| KHR-GL46.shader_bitfield_operation.frexp.float_3 |
| KHR-GL46.shader_bitfield_operation.frexp.vec2_zero |
| KHR-GL46.shader_bitfield_operation.frexp.vec2_0 |
| KHR-GL46.shader_bitfield_operation.frexp.vec2_1 |
| KHR-GL46.shader_bitfield_operation.frexp.vec2_2 |
| KHR-GL46.shader_bitfield_operation.frexp.vec2_3 |
| KHR-GL46.shader_bitfield_operation.frexp.vec3_zero |
| KHR-GL46.shader_bitfield_operation.frexp.vec3_0 |
| KHR-GL46.shader_bitfield_operation.frexp.vec3_1 |
| KHR-GL46.shader_bitfield_operation.frexp.vec3_2 |
| KHR-GL46.shader_bitfield_operation.frexp.vec3_3 |
| KHR-GL46.shader_bitfield_operation.frexp.vec4_zero |
| KHR-GL46.shader_bitfield_operation.frexp.vec4_0 |
| KHR-GL46.shader_bitfield_operation.frexp.vec4_1 |
| KHR-GL46.shader_bitfield_operation.frexp.vec4_2 |
| KHR-GL46.shader_bitfield_operation.frexp.vec4_3 |
| KHR-GL46.shader_bitfield_operation.ldexp.float_zero |
| KHR-GL46.shader_bitfield_operation.ldexp.float_0 |
| KHR-GL46.shader_bitfield_operation.ldexp.float_1 |
| KHR-GL46.shader_bitfield_operation.ldexp.float_2 |
| KHR-GL46.shader_bitfield_operation.ldexp.float_3 |
| KHR-GL46.shader_bitfield_operation.ldexp.vec2_zero |
| KHR-GL46.shader_bitfield_operation.ldexp.vec2_0 |
| KHR-GL46.shader_bitfield_operation.ldexp.vec2_1 |
| KHR-GL46.shader_bitfield_operation.ldexp.vec2_2 |
| KHR-GL46.shader_bitfield_operation.ldexp.vec2_3 |
| KHR-GL46.shader_bitfield_operation.ldexp.vec3_zero |
| KHR-GL46.shader_bitfield_operation.ldexp.vec3_0 |
| KHR-GL46.shader_bitfield_operation.ldexp.vec3_1 |
| KHR-GL46.shader_bitfield_operation.ldexp.vec3_2 |
| KHR-GL46.shader_bitfield_operation.ldexp.vec3_3 |
| KHR-GL46.shader_bitfield_operation.ldexp.vec4_zero |
| KHR-GL46.shader_bitfield_operation.ldexp.vec4_0 |
| KHR-GL46.shader_bitfield_operation.ldexp.vec4_1 |
| KHR-GL46.shader_bitfield_operation.ldexp.vec4_2 |
| KHR-GL46.shader_bitfield_operation.ldexp.vec4_3 |
| KHR-GL46.shader_bitfield_operation.packUnorm4x8.0 |
| KHR-GL46.shader_bitfield_operation.packUnorm4x8.1 |
| KHR-GL46.shader_bitfield_operation.packUnorm4x8.2 |
| KHR-GL46.shader_bitfield_operation.packUnorm4x8.3 |
| KHR-GL46.shader_bitfield_operation.packSnorm4x8.0 |
| KHR-GL46.shader_bitfield_operation.packSnorm4x8.1 |
| KHR-GL46.shader_bitfield_operation.packSnorm4x8.2 |
| KHR-GL46.shader_bitfield_operation.packSnorm4x8.3 |
| KHR-GL46.shader_bitfield_operation.unpackUnorm4x8.0 |
| KHR-GL46.shader_bitfield_operation.unpackUnorm4x8.1 |
| KHR-GL46.shader_bitfield_operation.unpackUnorm4x8.2 |
| KHR-GL46.shader_bitfield_operation.unpackUnorm4x8.3 |
| KHR-GL46.shader_bitfield_operation.unpackSnorm4x8.0 |
| KHR-GL46.shader_bitfield_operation.unpackSnorm4x8.1 |
| KHR-GL46.shader_bitfield_operation.unpackSnorm4x8.2 |
| KHR-GL46.shader_bitfield_operation.unpackSnorm4x8.3 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.uint_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.uint_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.uint_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.uint_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.uvec2_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.uvec2_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.uvec2_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.uvec2_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.uvec3_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.uvec3_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.uvec3_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.uvec3_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.uvec4_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.uvec4_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.uvec4_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.uvec4_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.int_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.int_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.int_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.int_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.ivec2_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.ivec2_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.ivec2_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.ivec2_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.ivec3_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.ivec3_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.ivec3_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.ivec3_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.ivec4_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.ivec4_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.ivec4_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldExtract.ivec4_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.uint_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.uint_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.uint_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.uint_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.uvec2_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.uvec2_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.uvec2_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.uvec2_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.uvec3_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.uvec3_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.uvec3_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.uvec3_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.uvec4_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.uvec4_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.uvec4_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.uvec4_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.int_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.int_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.int_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.int_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.ivec2_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.ivec2_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.ivec2_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.ivec2_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.ivec3_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.ivec3_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.ivec3_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.ivec3_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.ivec4_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.ivec4_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.ivec4_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldInsert.ivec4_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.uint_zero |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.uint_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.uint_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.uint_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.uint_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.uvec2_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.uvec2_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.uvec2_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.uvec2_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.uvec3_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.uvec3_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.uvec3_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.uvec3_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.uvec4_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.uvec4_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.uvec4_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.uvec4_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.int_zero |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.int_minus_one |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.int_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.int_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.int_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.int_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.ivec2_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.ivec2_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.ivec2_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.ivec2_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.ivec3_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.ivec3_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.ivec3_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.ivec3_3 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.ivec4_0 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.ivec4_1 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.ivec4_2 |
| KHR-GL46.shader_bitfield_operation.bitfieldReverse.ivec4_3 |
| KHR-GL46.shader_bitfield_operation.bitCount.uint_zero |
| KHR-GL46.shader_bitfield_operation.bitCount.uint_0 |
| KHR-GL46.shader_bitfield_operation.bitCount.uint_1 |
| KHR-GL46.shader_bitfield_operation.bitCount.uint_2 |
| KHR-GL46.shader_bitfield_operation.bitCount.uint_3 |
| KHR-GL46.shader_bitfield_operation.bitCount.uvec2_0 |
| KHR-GL46.shader_bitfield_operation.bitCount.uvec2_1 |
| KHR-GL46.shader_bitfield_operation.bitCount.uvec2_2 |
| KHR-GL46.shader_bitfield_operation.bitCount.uvec2_3 |
| KHR-GL46.shader_bitfield_operation.bitCount.uvec3_0 |
| KHR-GL46.shader_bitfield_operation.bitCount.uvec3_1 |
| KHR-GL46.shader_bitfield_operation.bitCount.uvec3_2 |
| KHR-GL46.shader_bitfield_operation.bitCount.uvec3_3 |
| KHR-GL46.shader_bitfield_operation.bitCount.uvec4_0 |
| KHR-GL46.shader_bitfield_operation.bitCount.uvec4_1 |
| KHR-GL46.shader_bitfield_operation.bitCount.uvec4_2 |
| KHR-GL46.shader_bitfield_operation.bitCount.uvec4_3 |
| KHR-GL46.shader_bitfield_operation.bitCount.int_zero |
| KHR-GL46.shader_bitfield_operation.bitCount.int_minus_one |
| KHR-GL46.shader_bitfield_operation.bitCount.int_0 |
| KHR-GL46.shader_bitfield_operation.bitCount.int_1 |
| KHR-GL46.shader_bitfield_operation.bitCount.int_2 |
| KHR-GL46.shader_bitfield_operation.bitCount.int_3 |
| KHR-GL46.shader_bitfield_operation.bitCount.ivec2_0 |
| KHR-GL46.shader_bitfield_operation.bitCount.ivec2_1 |
| KHR-GL46.shader_bitfield_operation.bitCount.ivec2_2 |
| KHR-GL46.shader_bitfield_operation.bitCount.ivec2_3 |
| KHR-GL46.shader_bitfield_operation.bitCount.ivec3_0 |
| KHR-GL46.shader_bitfield_operation.bitCount.ivec3_1 |
| KHR-GL46.shader_bitfield_operation.bitCount.ivec3_2 |
| KHR-GL46.shader_bitfield_operation.bitCount.ivec3_3 |
| KHR-GL46.shader_bitfield_operation.bitCount.ivec4_0 |
| KHR-GL46.shader_bitfield_operation.bitCount.ivec4_1 |
| KHR-GL46.shader_bitfield_operation.bitCount.ivec4_2 |
| KHR-GL46.shader_bitfield_operation.bitCount.ivec4_3 |
| KHR-GL46.shader_bitfield_operation.findLSB.uint_zero |
| KHR-GL46.shader_bitfield_operation.findLSB.uint_0 |
| KHR-GL46.shader_bitfield_operation.findLSB.uint_1 |
| KHR-GL46.shader_bitfield_operation.findLSB.uint_2 |
| KHR-GL46.shader_bitfield_operation.findLSB.uint_3 |
| KHR-GL46.shader_bitfield_operation.findLSB.uvec2_0 |
| KHR-GL46.shader_bitfield_operation.findLSB.uvec2_1 |
| KHR-GL46.shader_bitfield_operation.findLSB.uvec2_2 |
| KHR-GL46.shader_bitfield_operation.findLSB.uvec2_3 |
| KHR-GL46.shader_bitfield_operation.findLSB.uvec3_0 |
| KHR-GL46.shader_bitfield_operation.findLSB.uvec3_1 |
| KHR-GL46.shader_bitfield_operation.findLSB.uvec3_2 |
| KHR-GL46.shader_bitfield_operation.findLSB.uvec3_3 |
| KHR-GL46.shader_bitfield_operation.findLSB.uvec4_0 |
| KHR-GL46.shader_bitfield_operation.findLSB.uvec4_1 |
| KHR-GL46.shader_bitfield_operation.findLSB.uvec4_2 |
| KHR-GL46.shader_bitfield_operation.findLSB.uvec4_3 |
| KHR-GL46.shader_bitfield_operation.findLSB.int_zero |
| KHR-GL46.shader_bitfield_operation.findLSB.int_minus_one |
| KHR-GL46.shader_bitfield_operation.findLSB.int_0 |
| KHR-GL46.shader_bitfield_operation.findLSB.int_1 |
| KHR-GL46.shader_bitfield_operation.findLSB.int_2 |
| KHR-GL46.shader_bitfield_operation.findLSB.int_3 |
| KHR-GL46.shader_bitfield_operation.findLSB.ivec2_0 |
| KHR-GL46.shader_bitfield_operation.findLSB.ivec2_1 |
| KHR-GL46.shader_bitfield_operation.findLSB.ivec2_2 |
| KHR-GL46.shader_bitfield_operation.findLSB.ivec2_3 |
| KHR-GL46.shader_bitfield_operation.findLSB.ivec3_0 |
| KHR-GL46.shader_bitfield_operation.findLSB.ivec3_1 |
| KHR-GL46.shader_bitfield_operation.findLSB.ivec3_2 |
| KHR-GL46.shader_bitfield_operation.findLSB.ivec3_3 |
| KHR-GL46.shader_bitfield_operation.findLSB.ivec4_0 |
| KHR-GL46.shader_bitfield_operation.findLSB.ivec4_1 |
| KHR-GL46.shader_bitfield_operation.findLSB.ivec4_2 |
| KHR-GL46.shader_bitfield_operation.findLSB.ivec4_3 |
| KHR-GL46.shader_bitfield_operation.findMSB.uint_zero |
| KHR-GL46.shader_bitfield_operation.findMSB.uint_0 |
| KHR-GL46.shader_bitfield_operation.findMSB.uint_1 |
| KHR-GL46.shader_bitfield_operation.findMSB.uint_2 |
| KHR-GL46.shader_bitfield_operation.findMSB.uint_3 |
| KHR-GL46.shader_bitfield_operation.findMSB.uvec2_0 |
| KHR-GL46.shader_bitfield_operation.findMSB.uvec2_1 |
| KHR-GL46.shader_bitfield_operation.findMSB.uvec2_2 |
| KHR-GL46.shader_bitfield_operation.findMSB.uvec2_3 |
| KHR-GL46.shader_bitfield_operation.findMSB.uvec3_0 |
| KHR-GL46.shader_bitfield_operation.findMSB.uvec3_1 |
| KHR-GL46.shader_bitfield_operation.findMSB.uvec3_2 |
| KHR-GL46.shader_bitfield_operation.findMSB.uvec3_3 |
| KHR-GL46.shader_bitfield_operation.findMSB.uvec4_0 |
| KHR-GL46.shader_bitfield_operation.findMSB.uvec4_1 |
| KHR-GL46.shader_bitfield_operation.findMSB.uvec4_2 |
| KHR-GL46.shader_bitfield_operation.findMSB.uvec4_3 |
| KHR-GL46.shader_bitfield_operation.findMSB.int_zero |
| KHR-GL46.shader_bitfield_operation.findMSB.int_minus_one |
| KHR-GL46.shader_bitfield_operation.findMSB.int_0 |
| KHR-GL46.shader_bitfield_operation.findMSB.int_1 |
| KHR-GL46.shader_bitfield_operation.findMSB.int_2 |
| KHR-GL46.shader_bitfield_operation.findMSB.int_3 |
| KHR-GL46.shader_bitfield_operation.findMSB.ivec2_0 |
| KHR-GL46.shader_bitfield_operation.findMSB.ivec2_1 |
| KHR-GL46.shader_bitfield_operation.findMSB.ivec2_2 |
| KHR-GL46.shader_bitfield_operation.findMSB.ivec2_3 |
| KHR-GL46.shader_bitfield_operation.findMSB.ivec3_0 |
| KHR-GL46.shader_bitfield_operation.findMSB.ivec3_1 |
| KHR-GL46.shader_bitfield_operation.findMSB.ivec3_2 |
| KHR-GL46.shader_bitfield_operation.findMSB.ivec3_3 |
| KHR-GL46.shader_bitfield_operation.findMSB.ivec4_0 |
| KHR-GL46.shader_bitfield_operation.findMSB.ivec4_1 |
| KHR-GL46.shader_bitfield_operation.findMSB.ivec4_2 |
| KHR-GL46.shader_bitfield_operation.findMSB.ivec4_3 |
| KHR-GL46.shader_bitfield_operation.uaddCarry.uint_0 |
| KHR-GL46.shader_bitfield_operation.uaddCarry.uint_1 |
| KHR-GL46.shader_bitfield_operation.uaddCarry.uint_2 |
| KHR-GL46.shader_bitfield_operation.uaddCarry.uint_3 |
| KHR-GL46.shader_bitfield_operation.uaddCarry.uvec2_0 |
| KHR-GL46.shader_bitfield_operation.uaddCarry.uvec2_1 |
| KHR-GL46.shader_bitfield_operation.uaddCarry.uvec2_2 |
| KHR-GL46.shader_bitfield_operation.uaddCarry.uvec2_3 |
| KHR-GL46.shader_bitfield_operation.uaddCarry.uvec3_0 |
| KHR-GL46.shader_bitfield_operation.uaddCarry.uvec3_1 |
| KHR-GL46.shader_bitfield_operation.uaddCarry.uvec3_2 |
| KHR-GL46.shader_bitfield_operation.uaddCarry.uvec3_3 |
| KHR-GL46.shader_bitfield_operation.uaddCarry.uvec4_0 |
| KHR-GL46.shader_bitfield_operation.uaddCarry.uvec4_1 |
| KHR-GL46.shader_bitfield_operation.uaddCarry.uvec4_2 |
| KHR-GL46.shader_bitfield_operation.uaddCarry.uvec4_3 |
| KHR-GL46.shader_bitfield_operation.usubBorrow.uint_0 |
| KHR-GL46.shader_bitfield_operation.usubBorrow.uint_1 |
| KHR-GL46.shader_bitfield_operation.usubBorrow.uint_2 |
| KHR-GL46.shader_bitfield_operation.usubBorrow.uint_3 |
| KHR-GL46.shader_bitfield_operation.usubBorrow.uvec2_0 |
| KHR-GL46.shader_bitfield_operation.usubBorrow.uvec2_1 |
| KHR-GL46.shader_bitfield_operation.usubBorrow.uvec2_2 |
| KHR-GL46.shader_bitfield_operation.usubBorrow.uvec2_3 |
| KHR-GL46.shader_bitfield_operation.usubBorrow.uvec3_0 |
| KHR-GL46.shader_bitfield_operation.usubBorrow.uvec3_1 |
| KHR-GL46.shader_bitfield_operation.usubBorrow.uvec3_2 |
| KHR-GL46.shader_bitfield_operation.usubBorrow.uvec3_3 |
| KHR-GL46.shader_bitfield_operation.usubBorrow.uvec4_0 |
| KHR-GL46.shader_bitfield_operation.usubBorrow.uvec4_1 |
| KHR-GL46.shader_bitfield_operation.usubBorrow.uvec4_2 |
| KHR-GL46.shader_bitfield_operation.usubBorrow.uvec4_3 |
| KHR-GL46.shader_bitfield_operation.umulExtended.uint_0 |
| KHR-GL46.shader_bitfield_operation.umulExtended.uint_1 |
| KHR-GL46.shader_bitfield_operation.umulExtended.uint_2 |
| KHR-GL46.shader_bitfield_operation.umulExtended.uint_3 |
| KHR-GL46.shader_bitfield_operation.umulExtended.uvec2_0 |
| KHR-GL46.shader_bitfield_operation.umulExtended.uvec2_1 |
| KHR-GL46.shader_bitfield_operation.umulExtended.uvec2_2 |
| KHR-GL46.shader_bitfield_operation.umulExtended.uvec2_3 |
| KHR-GL46.shader_bitfield_operation.umulExtended.uvec3_0 |
| KHR-GL46.shader_bitfield_operation.umulExtended.uvec3_1 |
| KHR-GL46.shader_bitfield_operation.umulExtended.uvec3_2 |
| KHR-GL46.shader_bitfield_operation.umulExtended.uvec3_3 |
| KHR-GL46.shader_bitfield_operation.umulExtended.uvec4_0 |
| KHR-GL46.shader_bitfield_operation.umulExtended.uvec4_1 |
| KHR-GL46.shader_bitfield_operation.umulExtended.uvec4_2 |
| KHR-GL46.shader_bitfield_operation.umulExtended.uvec4_3 |
| KHR-GL46.shader_bitfield_operation.imulExtended.int_0 |
| KHR-GL46.shader_bitfield_operation.imulExtended.int_1 |
| KHR-GL46.shader_bitfield_operation.imulExtended.int_2 |
| KHR-GL46.shader_bitfield_operation.imulExtended.int_3 |
| KHR-GL46.shader_bitfield_operation.imulExtended.ivec2_0 |
| KHR-GL46.shader_bitfield_operation.imulExtended.ivec2_1 |
| KHR-GL46.shader_bitfield_operation.imulExtended.ivec2_2 |
| KHR-GL46.shader_bitfield_operation.imulExtended.ivec2_3 |
| KHR-GL46.shader_bitfield_operation.imulExtended.ivec3_0 |
| KHR-GL46.shader_bitfield_operation.imulExtended.ivec3_1 |
| KHR-GL46.shader_bitfield_operation.imulExtended.ivec3_2 |
| KHR-GL46.shader_bitfield_operation.imulExtended.ivec3_3 |
| KHR-GL46.shader_bitfield_operation.imulExtended.ivec4_0 |
| KHR-GL46.shader_bitfield_operation.imulExtended.ivec4_1 |
| KHR-GL46.shader_bitfield_operation.imulExtended.ivec4_2 |
| KHR-GL46.shader_bitfield_operation.imulExtended.ivec4_3 |
| KHR-GL46.stencil_texturing.functional |
| KHR-GL46.sparse_buffer_tests.BufferStorageTest |
| KHR-GL46.sparse_buffer_tests.NegativeTests |
| KHR-GL46.sparse_buffer_tests.PageSizeGetterTest |
| KHR-GL46.sparse_texture_tests.TextureParameterQueries |
| KHR-GL46.sparse_texture_tests.InternalFormatQueries |
| KHR-GL46.sparse_texture_tests.SimpleQueries |
| KHR-GL46.sparse_texture_tests.SparseTextureAllocation |
| KHR-GL46.sparse_texture_tests.SparseTextureCommitment |
| KHR-GL46.sparse_texture_tests.SparseDSATextureCommitment |
| KHR-GL46.indirect_parameters_tests.ParameterBufferOperations |
| KHR-GL46.indirect_parameters_tests.MultiDrawArraysIndirectCount |
| KHR-GL46.indirect_parameters_tests.MultiDrawElementsIndirectCount |
| KHR-GL46.shader_ballot_tests.ShaderBallotAvailability |
| KHR-GL46.shader_ballot_tests.ShaderBallotBitmasks |
| KHR-GL46.shader_ballot_tests.ShaderBallotFunctionBallot |
| KHR-GL46.shader_ballot_tests.ShaderBallotFunctionRead |
| KHR-GL46.constant_expressions.basic_radians_float_vertex |
| KHR-GL46.constant_expressions.basic_radians_float_fragment |
| KHR-GL46.constant_expressions.basic_radians_float_compute |
| KHR-GL46.constant_expressions.basic_radians_float_geometry |
| KHR-GL46.constant_expressions.basic_radians_float_tess_control |
| KHR-GL46.constant_expressions.basic_radians_float_tess_eval |
| KHR-GL46.constant_expressions.basic_radians_vec2_vertex |
| KHR-GL46.constant_expressions.basic_radians_vec2_fragment |
| KHR-GL46.constant_expressions.basic_radians_vec2_compute |
| KHR-GL46.constant_expressions.basic_radians_vec2_geometry |
| KHR-GL46.constant_expressions.basic_radians_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_radians_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_radians_vec3_vertex |
| KHR-GL46.constant_expressions.basic_radians_vec3_fragment |
| KHR-GL46.constant_expressions.basic_radians_vec3_compute |
| KHR-GL46.constant_expressions.basic_radians_vec3_geometry |
| KHR-GL46.constant_expressions.basic_radians_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_radians_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_radians_vec4_vertex |
| KHR-GL46.constant_expressions.basic_radians_vec4_fragment |
| KHR-GL46.constant_expressions.basic_radians_vec4_compute |
| KHR-GL46.constant_expressions.basic_radians_vec4_geometry |
| KHR-GL46.constant_expressions.basic_radians_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_radians_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_degrees_float_vertex |
| KHR-GL46.constant_expressions.basic_degrees_float_fragment |
| KHR-GL46.constant_expressions.basic_degrees_float_compute |
| KHR-GL46.constant_expressions.basic_degrees_float_geometry |
| KHR-GL46.constant_expressions.basic_degrees_float_tess_control |
| KHR-GL46.constant_expressions.basic_degrees_float_tess_eval |
| KHR-GL46.constant_expressions.basic_degrees_vec2_vertex |
| KHR-GL46.constant_expressions.basic_degrees_vec2_fragment |
| KHR-GL46.constant_expressions.basic_degrees_vec2_compute |
| KHR-GL46.constant_expressions.basic_degrees_vec2_geometry |
| KHR-GL46.constant_expressions.basic_degrees_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_degrees_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_degrees_vec3_vertex |
| KHR-GL46.constant_expressions.basic_degrees_vec3_fragment |
| KHR-GL46.constant_expressions.basic_degrees_vec3_compute |
| KHR-GL46.constant_expressions.basic_degrees_vec3_geometry |
| KHR-GL46.constant_expressions.basic_degrees_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_degrees_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_degrees_vec4_vertex |
| KHR-GL46.constant_expressions.basic_degrees_vec4_fragment |
| KHR-GL46.constant_expressions.basic_degrees_vec4_compute |
| KHR-GL46.constant_expressions.basic_degrees_vec4_geometry |
| KHR-GL46.constant_expressions.basic_degrees_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_degrees_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_sin_float_vertex |
| KHR-GL46.constant_expressions.basic_sin_float_fragment |
| KHR-GL46.constant_expressions.basic_sin_float_compute |
| KHR-GL46.constant_expressions.basic_sin_float_geometry |
| KHR-GL46.constant_expressions.basic_sin_float_tess_control |
| KHR-GL46.constant_expressions.basic_sin_float_tess_eval |
| KHR-GL46.constant_expressions.basic_sin_vec2_vertex |
| KHR-GL46.constant_expressions.basic_sin_vec2_fragment |
| KHR-GL46.constant_expressions.basic_sin_vec2_compute |
| KHR-GL46.constant_expressions.basic_sin_vec2_geometry |
| KHR-GL46.constant_expressions.basic_sin_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_sin_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_sin_vec3_vertex |
| KHR-GL46.constant_expressions.basic_sin_vec3_fragment |
| KHR-GL46.constant_expressions.basic_sin_vec3_compute |
| KHR-GL46.constant_expressions.basic_sin_vec3_geometry |
| KHR-GL46.constant_expressions.basic_sin_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_sin_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_sin_vec4_vertex |
| KHR-GL46.constant_expressions.basic_sin_vec4_fragment |
| KHR-GL46.constant_expressions.basic_sin_vec4_compute |
| KHR-GL46.constant_expressions.basic_sin_vec4_geometry |
| KHR-GL46.constant_expressions.basic_sin_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_sin_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_cos_float_vertex |
| KHR-GL46.constant_expressions.basic_cos_float_fragment |
| KHR-GL46.constant_expressions.basic_cos_float_compute |
| KHR-GL46.constant_expressions.basic_cos_float_geometry |
| KHR-GL46.constant_expressions.basic_cos_float_tess_control |
| KHR-GL46.constant_expressions.basic_cos_float_tess_eval |
| KHR-GL46.constant_expressions.basic_cos_vec2_vertex |
| KHR-GL46.constant_expressions.basic_cos_vec2_fragment |
| KHR-GL46.constant_expressions.basic_cos_vec2_compute |
| KHR-GL46.constant_expressions.basic_cos_vec2_geometry |
| KHR-GL46.constant_expressions.basic_cos_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_cos_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_cos_vec3_vertex |
| KHR-GL46.constant_expressions.basic_cos_vec3_fragment |
| KHR-GL46.constant_expressions.basic_cos_vec3_compute |
| KHR-GL46.constant_expressions.basic_cos_vec3_geometry |
| KHR-GL46.constant_expressions.basic_cos_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_cos_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_cos_vec4_vertex |
| KHR-GL46.constant_expressions.basic_cos_vec4_fragment |
| KHR-GL46.constant_expressions.basic_cos_vec4_compute |
| KHR-GL46.constant_expressions.basic_cos_vec4_geometry |
| KHR-GL46.constant_expressions.basic_cos_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_cos_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_asin_float_vertex |
| KHR-GL46.constant_expressions.basic_asin_float_fragment |
| KHR-GL46.constant_expressions.basic_asin_float_compute |
| KHR-GL46.constant_expressions.basic_asin_float_geometry |
| KHR-GL46.constant_expressions.basic_asin_float_tess_control |
| KHR-GL46.constant_expressions.basic_asin_float_tess_eval |
| KHR-GL46.constant_expressions.basic_asin_vec2_vertex |
| KHR-GL46.constant_expressions.basic_asin_vec2_fragment |
| KHR-GL46.constant_expressions.basic_asin_vec2_compute |
| KHR-GL46.constant_expressions.basic_asin_vec2_geometry |
| KHR-GL46.constant_expressions.basic_asin_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_asin_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_asin_vec3_vertex |
| KHR-GL46.constant_expressions.basic_asin_vec3_fragment |
| KHR-GL46.constant_expressions.basic_asin_vec3_compute |
| KHR-GL46.constant_expressions.basic_asin_vec3_geometry |
| KHR-GL46.constant_expressions.basic_asin_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_asin_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_asin_vec4_vertex |
| KHR-GL46.constant_expressions.basic_asin_vec4_fragment |
| KHR-GL46.constant_expressions.basic_asin_vec4_compute |
| KHR-GL46.constant_expressions.basic_asin_vec4_geometry |
| KHR-GL46.constant_expressions.basic_asin_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_asin_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_acos_float_vertex |
| KHR-GL46.constant_expressions.basic_acos_float_fragment |
| KHR-GL46.constant_expressions.basic_acos_float_compute |
| KHR-GL46.constant_expressions.basic_acos_float_geometry |
| KHR-GL46.constant_expressions.basic_acos_float_tess_control |
| KHR-GL46.constant_expressions.basic_acos_float_tess_eval |
| KHR-GL46.constant_expressions.basic_acos_vec2_vertex |
| KHR-GL46.constant_expressions.basic_acos_vec2_fragment |
| KHR-GL46.constant_expressions.basic_acos_vec2_compute |
| KHR-GL46.constant_expressions.basic_acos_vec2_geometry |
| KHR-GL46.constant_expressions.basic_acos_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_acos_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_acos_vec3_vertex |
| KHR-GL46.constant_expressions.basic_acos_vec3_fragment |
| KHR-GL46.constant_expressions.basic_acos_vec3_compute |
| KHR-GL46.constant_expressions.basic_acos_vec3_geometry |
| KHR-GL46.constant_expressions.basic_acos_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_acos_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_acos_vec4_vertex |
| KHR-GL46.constant_expressions.basic_acos_vec4_fragment |
| KHR-GL46.constant_expressions.basic_acos_vec4_compute |
| KHR-GL46.constant_expressions.basic_acos_vec4_geometry |
| KHR-GL46.constant_expressions.basic_acos_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_acos_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_pow_float_vertex |
| KHR-GL46.constant_expressions.basic_pow_float_fragment |
| KHR-GL46.constant_expressions.basic_pow_float_compute |
| KHR-GL46.constant_expressions.basic_pow_float_geometry |
| KHR-GL46.constant_expressions.basic_pow_float_tess_control |
| KHR-GL46.constant_expressions.basic_pow_float_tess_eval |
| KHR-GL46.constant_expressions.basic_pow_vec2_vertex |
| KHR-GL46.constant_expressions.basic_pow_vec2_fragment |
| KHR-GL46.constant_expressions.basic_pow_vec2_compute |
| KHR-GL46.constant_expressions.basic_pow_vec2_geometry |
| KHR-GL46.constant_expressions.basic_pow_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_pow_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_pow_vec3_vertex |
| KHR-GL46.constant_expressions.basic_pow_vec3_fragment |
| KHR-GL46.constant_expressions.basic_pow_vec3_compute |
| KHR-GL46.constant_expressions.basic_pow_vec3_geometry |
| KHR-GL46.constant_expressions.basic_pow_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_pow_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_pow_vec4_vertex |
| KHR-GL46.constant_expressions.basic_pow_vec4_fragment |
| KHR-GL46.constant_expressions.basic_pow_vec4_compute |
| KHR-GL46.constant_expressions.basic_pow_vec4_geometry |
| KHR-GL46.constant_expressions.basic_pow_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_pow_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_exp_float_vertex |
| KHR-GL46.constant_expressions.basic_exp_float_fragment |
| KHR-GL46.constant_expressions.basic_exp_float_compute |
| KHR-GL46.constant_expressions.basic_exp_float_geometry |
| KHR-GL46.constant_expressions.basic_exp_float_tess_control |
| KHR-GL46.constant_expressions.basic_exp_float_tess_eval |
| KHR-GL46.constant_expressions.basic_exp_vec2_vertex |
| KHR-GL46.constant_expressions.basic_exp_vec2_fragment |
| KHR-GL46.constant_expressions.basic_exp_vec2_compute |
| KHR-GL46.constant_expressions.basic_exp_vec2_geometry |
| KHR-GL46.constant_expressions.basic_exp_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_exp_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_exp_vec3_vertex |
| KHR-GL46.constant_expressions.basic_exp_vec3_fragment |
| KHR-GL46.constant_expressions.basic_exp_vec3_compute |
| KHR-GL46.constant_expressions.basic_exp_vec3_geometry |
| KHR-GL46.constant_expressions.basic_exp_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_exp_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_exp_vec4_vertex |
| KHR-GL46.constant_expressions.basic_exp_vec4_fragment |
| KHR-GL46.constant_expressions.basic_exp_vec4_compute |
| KHR-GL46.constant_expressions.basic_exp_vec4_geometry |
| KHR-GL46.constant_expressions.basic_exp_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_exp_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_log_float_vertex |
| KHR-GL46.constant_expressions.basic_log_float_fragment |
| KHR-GL46.constant_expressions.basic_log_float_compute |
| KHR-GL46.constant_expressions.basic_log_float_geometry |
| KHR-GL46.constant_expressions.basic_log_float_tess_control |
| KHR-GL46.constant_expressions.basic_log_float_tess_eval |
| KHR-GL46.constant_expressions.basic_log_vec2_vertex |
| KHR-GL46.constant_expressions.basic_log_vec2_fragment |
| KHR-GL46.constant_expressions.basic_log_vec2_compute |
| KHR-GL46.constant_expressions.basic_log_vec2_geometry |
| KHR-GL46.constant_expressions.basic_log_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_log_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_log_vec3_vertex |
| KHR-GL46.constant_expressions.basic_log_vec3_fragment |
| KHR-GL46.constant_expressions.basic_log_vec3_compute |
| KHR-GL46.constant_expressions.basic_log_vec3_geometry |
| KHR-GL46.constant_expressions.basic_log_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_log_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_log_vec4_vertex |
| KHR-GL46.constant_expressions.basic_log_vec4_fragment |
| KHR-GL46.constant_expressions.basic_log_vec4_compute |
| KHR-GL46.constant_expressions.basic_log_vec4_geometry |
| KHR-GL46.constant_expressions.basic_log_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_log_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_exp2_float_vertex |
| KHR-GL46.constant_expressions.basic_exp2_float_fragment |
| KHR-GL46.constant_expressions.basic_exp2_float_compute |
| KHR-GL46.constant_expressions.basic_exp2_float_geometry |
| KHR-GL46.constant_expressions.basic_exp2_float_tess_control |
| KHR-GL46.constant_expressions.basic_exp2_float_tess_eval |
| KHR-GL46.constant_expressions.basic_exp2_vec2_vertex |
| KHR-GL46.constant_expressions.basic_exp2_vec2_fragment |
| KHR-GL46.constant_expressions.basic_exp2_vec2_compute |
| KHR-GL46.constant_expressions.basic_exp2_vec2_geometry |
| KHR-GL46.constant_expressions.basic_exp2_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_exp2_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_exp2_vec3_vertex |
| KHR-GL46.constant_expressions.basic_exp2_vec3_fragment |
| KHR-GL46.constant_expressions.basic_exp2_vec3_compute |
| KHR-GL46.constant_expressions.basic_exp2_vec3_geometry |
| KHR-GL46.constant_expressions.basic_exp2_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_exp2_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_exp2_vec4_vertex |
| KHR-GL46.constant_expressions.basic_exp2_vec4_fragment |
| KHR-GL46.constant_expressions.basic_exp2_vec4_compute |
| KHR-GL46.constant_expressions.basic_exp2_vec4_geometry |
| KHR-GL46.constant_expressions.basic_exp2_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_exp2_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_log2_float_vertex |
| KHR-GL46.constant_expressions.basic_log2_float_fragment |
| KHR-GL46.constant_expressions.basic_log2_float_compute |
| KHR-GL46.constant_expressions.basic_log2_float_geometry |
| KHR-GL46.constant_expressions.basic_log2_float_tess_control |
| KHR-GL46.constant_expressions.basic_log2_float_tess_eval |
| KHR-GL46.constant_expressions.basic_log2_vec2_vertex |
| KHR-GL46.constant_expressions.basic_log2_vec2_fragment |
| KHR-GL46.constant_expressions.basic_log2_vec2_compute |
| KHR-GL46.constant_expressions.basic_log2_vec2_geometry |
| KHR-GL46.constant_expressions.basic_log2_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_log2_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_log2_vec3_vertex |
| KHR-GL46.constant_expressions.basic_log2_vec3_fragment |
| KHR-GL46.constant_expressions.basic_log2_vec3_compute |
| KHR-GL46.constant_expressions.basic_log2_vec3_geometry |
| KHR-GL46.constant_expressions.basic_log2_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_log2_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_log2_vec4_vertex |
| KHR-GL46.constant_expressions.basic_log2_vec4_fragment |
| KHR-GL46.constant_expressions.basic_log2_vec4_compute |
| KHR-GL46.constant_expressions.basic_log2_vec4_geometry |
| KHR-GL46.constant_expressions.basic_log2_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_log2_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_sqrt_float_vertex |
| KHR-GL46.constant_expressions.basic_sqrt_float_fragment |
| KHR-GL46.constant_expressions.basic_sqrt_float_compute |
| KHR-GL46.constant_expressions.basic_sqrt_float_geometry |
| KHR-GL46.constant_expressions.basic_sqrt_float_tess_control |
| KHR-GL46.constant_expressions.basic_sqrt_float_tess_eval |
| KHR-GL46.constant_expressions.basic_sqrt_vec2_vertex |
| KHR-GL46.constant_expressions.basic_sqrt_vec2_fragment |
| KHR-GL46.constant_expressions.basic_sqrt_vec2_compute |
| KHR-GL46.constant_expressions.basic_sqrt_vec2_geometry |
| KHR-GL46.constant_expressions.basic_sqrt_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_sqrt_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_sqrt_vec3_vertex |
| KHR-GL46.constant_expressions.basic_sqrt_vec3_fragment |
| KHR-GL46.constant_expressions.basic_sqrt_vec3_compute |
| KHR-GL46.constant_expressions.basic_sqrt_vec3_geometry |
| KHR-GL46.constant_expressions.basic_sqrt_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_sqrt_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_sqrt_vec4_vertex |
| KHR-GL46.constant_expressions.basic_sqrt_vec4_fragment |
| KHR-GL46.constant_expressions.basic_sqrt_vec4_compute |
| KHR-GL46.constant_expressions.basic_sqrt_vec4_geometry |
| KHR-GL46.constant_expressions.basic_sqrt_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_sqrt_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_inversesqrt_float_vertex |
| KHR-GL46.constant_expressions.basic_inversesqrt_float_fragment |
| KHR-GL46.constant_expressions.basic_inversesqrt_float_compute |
| KHR-GL46.constant_expressions.basic_inversesqrt_float_geometry |
| KHR-GL46.constant_expressions.basic_inversesqrt_float_tess_control |
| KHR-GL46.constant_expressions.basic_inversesqrt_float_tess_eval |
| KHR-GL46.constant_expressions.basic_inversesqrt_vec2_vertex |
| KHR-GL46.constant_expressions.basic_inversesqrt_vec2_fragment |
| KHR-GL46.constant_expressions.basic_inversesqrt_vec2_compute |
| KHR-GL46.constant_expressions.basic_inversesqrt_vec2_geometry |
| KHR-GL46.constant_expressions.basic_inversesqrt_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_inversesqrt_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_inversesqrt_vec3_vertex |
| KHR-GL46.constant_expressions.basic_inversesqrt_vec3_fragment |
| KHR-GL46.constant_expressions.basic_inversesqrt_vec3_compute |
| KHR-GL46.constant_expressions.basic_inversesqrt_vec3_geometry |
| KHR-GL46.constant_expressions.basic_inversesqrt_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_inversesqrt_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_inversesqrt_vec4_vertex |
| KHR-GL46.constant_expressions.basic_inversesqrt_vec4_fragment |
| KHR-GL46.constant_expressions.basic_inversesqrt_vec4_compute |
| KHR-GL46.constant_expressions.basic_inversesqrt_vec4_geometry |
| KHR-GL46.constant_expressions.basic_inversesqrt_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_inversesqrt_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_abs_int_vertex |
| KHR-GL46.constant_expressions.basic_abs_int_fragment |
| KHR-GL46.constant_expressions.basic_abs_int_compute |
| KHR-GL46.constant_expressions.basic_abs_int_geometry |
| KHR-GL46.constant_expressions.basic_abs_int_tess_control |
| KHR-GL46.constant_expressions.basic_abs_int_tess_eval |
| KHR-GL46.constant_expressions.basic_abs_ivec2_vertex |
| KHR-GL46.constant_expressions.basic_abs_ivec2_fragment |
| KHR-GL46.constant_expressions.basic_abs_ivec2_compute |
| KHR-GL46.constant_expressions.basic_abs_ivec2_geometry |
| KHR-GL46.constant_expressions.basic_abs_ivec2_tess_control |
| KHR-GL46.constant_expressions.basic_abs_ivec2_tess_eval |
| KHR-GL46.constant_expressions.basic_abs_ivec3_vertex |
| KHR-GL46.constant_expressions.basic_abs_ivec3_fragment |
| KHR-GL46.constant_expressions.basic_abs_ivec3_compute |
| KHR-GL46.constant_expressions.basic_abs_ivec3_geometry |
| KHR-GL46.constant_expressions.basic_abs_ivec3_tess_control |
| KHR-GL46.constant_expressions.basic_abs_ivec3_tess_eval |
| KHR-GL46.constant_expressions.basic_abs_ivec4_vertex |
| KHR-GL46.constant_expressions.basic_abs_ivec4_fragment |
| KHR-GL46.constant_expressions.basic_abs_ivec4_compute |
| KHR-GL46.constant_expressions.basic_abs_ivec4_geometry |
| KHR-GL46.constant_expressions.basic_abs_ivec4_tess_control |
| KHR-GL46.constant_expressions.basic_abs_ivec4_tess_eval |
| KHR-GL46.constant_expressions.basic_sign_float_vertex |
| KHR-GL46.constant_expressions.basic_sign_float_fragment |
| KHR-GL46.constant_expressions.basic_sign_float_compute |
| KHR-GL46.constant_expressions.basic_sign_float_geometry |
| KHR-GL46.constant_expressions.basic_sign_float_tess_control |
| KHR-GL46.constant_expressions.basic_sign_float_tess_eval |
| KHR-GL46.constant_expressions.basic_sign_vec2_vertex |
| KHR-GL46.constant_expressions.basic_sign_vec2_fragment |
| KHR-GL46.constant_expressions.basic_sign_vec2_compute |
| KHR-GL46.constant_expressions.basic_sign_vec2_geometry |
| KHR-GL46.constant_expressions.basic_sign_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_sign_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_sign_vec3_vertex |
| KHR-GL46.constant_expressions.basic_sign_vec3_fragment |
| KHR-GL46.constant_expressions.basic_sign_vec3_compute |
| KHR-GL46.constant_expressions.basic_sign_vec3_geometry |
| KHR-GL46.constant_expressions.basic_sign_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_sign_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_sign_vec4_vertex |
| KHR-GL46.constant_expressions.basic_sign_vec4_fragment |
| KHR-GL46.constant_expressions.basic_sign_vec4_compute |
| KHR-GL46.constant_expressions.basic_sign_vec4_geometry |
| KHR-GL46.constant_expressions.basic_sign_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_sign_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_floor_float_vertex |
| KHR-GL46.constant_expressions.basic_floor_float_fragment |
| KHR-GL46.constant_expressions.basic_floor_float_compute |
| KHR-GL46.constant_expressions.basic_floor_float_geometry |
| KHR-GL46.constant_expressions.basic_floor_float_tess_control |
| KHR-GL46.constant_expressions.basic_floor_float_tess_eval |
| KHR-GL46.constant_expressions.basic_floor_vec2_vertex |
| KHR-GL46.constant_expressions.basic_floor_vec2_fragment |
| KHR-GL46.constant_expressions.basic_floor_vec2_compute |
| KHR-GL46.constant_expressions.basic_floor_vec2_geometry |
| KHR-GL46.constant_expressions.basic_floor_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_floor_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_floor_vec3_vertex |
| KHR-GL46.constant_expressions.basic_floor_vec3_fragment |
| KHR-GL46.constant_expressions.basic_floor_vec3_compute |
| KHR-GL46.constant_expressions.basic_floor_vec3_geometry |
| KHR-GL46.constant_expressions.basic_floor_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_floor_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_floor_vec4_vertex |
| KHR-GL46.constant_expressions.basic_floor_vec4_fragment |
| KHR-GL46.constant_expressions.basic_floor_vec4_compute |
| KHR-GL46.constant_expressions.basic_floor_vec4_geometry |
| KHR-GL46.constant_expressions.basic_floor_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_floor_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_trunc_float_vertex |
| KHR-GL46.constant_expressions.basic_trunc_float_fragment |
| KHR-GL46.constant_expressions.basic_trunc_float_compute |
| KHR-GL46.constant_expressions.basic_trunc_float_geometry |
| KHR-GL46.constant_expressions.basic_trunc_float_tess_control |
| KHR-GL46.constant_expressions.basic_trunc_float_tess_eval |
| KHR-GL46.constant_expressions.basic_trunc_vec2_vertex |
| KHR-GL46.constant_expressions.basic_trunc_vec2_fragment |
| KHR-GL46.constant_expressions.basic_trunc_vec2_compute |
| KHR-GL46.constant_expressions.basic_trunc_vec2_geometry |
| KHR-GL46.constant_expressions.basic_trunc_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_trunc_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_trunc_vec3_vertex |
| KHR-GL46.constant_expressions.basic_trunc_vec3_fragment |
| KHR-GL46.constant_expressions.basic_trunc_vec3_compute |
| KHR-GL46.constant_expressions.basic_trunc_vec3_geometry |
| KHR-GL46.constant_expressions.basic_trunc_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_trunc_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_trunc_vec4_vertex |
| KHR-GL46.constant_expressions.basic_trunc_vec4_fragment |
| KHR-GL46.constant_expressions.basic_trunc_vec4_compute |
| KHR-GL46.constant_expressions.basic_trunc_vec4_geometry |
| KHR-GL46.constant_expressions.basic_trunc_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_trunc_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_round_float_vertex |
| KHR-GL46.constant_expressions.basic_round_float_fragment |
| KHR-GL46.constant_expressions.basic_round_float_compute |
| KHR-GL46.constant_expressions.basic_round_float_geometry |
| KHR-GL46.constant_expressions.basic_round_float_tess_control |
| KHR-GL46.constant_expressions.basic_round_float_tess_eval |
| KHR-GL46.constant_expressions.basic_round_vec2_vertex |
| KHR-GL46.constant_expressions.basic_round_vec2_fragment |
| KHR-GL46.constant_expressions.basic_round_vec2_compute |
| KHR-GL46.constant_expressions.basic_round_vec2_geometry |
| KHR-GL46.constant_expressions.basic_round_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_round_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_round_vec3_vertex |
| KHR-GL46.constant_expressions.basic_round_vec3_fragment |
| KHR-GL46.constant_expressions.basic_round_vec3_compute |
| KHR-GL46.constant_expressions.basic_round_vec3_geometry |
| KHR-GL46.constant_expressions.basic_round_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_round_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_round_vec4_vertex |
| KHR-GL46.constant_expressions.basic_round_vec4_fragment |
| KHR-GL46.constant_expressions.basic_round_vec4_compute |
| KHR-GL46.constant_expressions.basic_round_vec4_geometry |
| KHR-GL46.constant_expressions.basic_round_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_round_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_ceil_float_vertex |
| KHR-GL46.constant_expressions.basic_ceil_float_fragment |
| KHR-GL46.constant_expressions.basic_ceil_float_compute |
| KHR-GL46.constant_expressions.basic_ceil_float_geometry |
| KHR-GL46.constant_expressions.basic_ceil_float_tess_control |
| KHR-GL46.constant_expressions.basic_ceil_float_tess_eval |
| KHR-GL46.constant_expressions.basic_ceil_vec2_vertex |
| KHR-GL46.constant_expressions.basic_ceil_vec2_fragment |
| KHR-GL46.constant_expressions.basic_ceil_vec2_compute |
| KHR-GL46.constant_expressions.basic_ceil_vec2_geometry |
| KHR-GL46.constant_expressions.basic_ceil_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_ceil_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_ceil_vec3_vertex |
| KHR-GL46.constant_expressions.basic_ceil_vec3_fragment |
| KHR-GL46.constant_expressions.basic_ceil_vec3_compute |
| KHR-GL46.constant_expressions.basic_ceil_vec3_geometry |
| KHR-GL46.constant_expressions.basic_ceil_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_ceil_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_ceil_vec4_vertex |
| KHR-GL46.constant_expressions.basic_ceil_vec4_fragment |
| KHR-GL46.constant_expressions.basic_ceil_vec4_compute |
| KHR-GL46.constant_expressions.basic_ceil_vec4_geometry |
| KHR-GL46.constant_expressions.basic_ceil_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_ceil_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_mod_float_vertex |
| KHR-GL46.constant_expressions.basic_mod_float_fragment |
| KHR-GL46.constant_expressions.basic_mod_float_compute |
| KHR-GL46.constant_expressions.basic_mod_float_geometry |
| KHR-GL46.constant_expressions.basic_mod_float_tess_control |
| KHR-GL46.constant_expressions.basic_mod_float_tess_eval |
| KHR-GL46.constant_expressions.basic_mod_vec2_vertex |
| KHR-GL46.constant_expressions.basic_mod_vec2_fragment |
| KHR-GL46.constant_expressions.basic_mod_vec2_compute |
| KHR-GL46.constant_expressions.basic_mod_vec2_geometry |
| KHR-GL46.constant_expressions.basic_mod_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_mod_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_mod_vec2_float_vertex |
| KHR-GL46.constant_expressions.basic_mod_vec2_float_fragment |
| KHR-GL46.constant_expressions.basic_mod_vec2_float_compute |
| KHR-GL46.constant_expressions.basic_mod_vec2_float_geometry |
| KHR-GL46.constant_expressions.basic_mod_vec2_float_tess_control |
| KHR-GL46.constant_expressions.basic_mod_vec2_float_tess_eval |
| KHR-GL46.constant_expressions.basic_mod_vec3_vertex |
| KHR-GL46.constant_expressions.basic_mod_vec3_fragment |
| KHR-GL46.constant_expressions.basic_mod_vec3_compute |
| KHR-GL46.constant_expressions.basic_mod_vec3_geometry |
| KHR-GL46.constant_expressions.basic_mod_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_mod_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_mod_vec3_float_vertex |
| KHR-GL46.constant_expressions.basic_mod_vec3_float_fragment |
| KHR-GL46.constant_expressions.basic_mod_vec3_float_compute |
| KHR-GL46.constant_expressions.basic_mod_vec3_float_geometry |
| KHR-GL46.constant_expressions.basic_mod_vec3_float_tess_control |
| KHR-GL46.constant_expressions.basic_mod_vec3_float_tess_eval |
| KHR-GL46.constant_expressions.basic_mod_vec4_vertex |
| KHR-GL46.constant_expressions.basic_mod_vec4_fragment |
| KHR-GL46.constant_expressions.basic_mod_vec4_compute |
| KHR-GL46.constant_expressions.basic_mod_vec4_geometry |
| KHR-GL46.constant_expressions.basic_mod_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_mod_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_mod_vec4_float_vertex |
| KHR-GL46.constant_expressions.basic_mod_vec4_float_fragment |
| KHR-GL46.constant_expressions.basic_mod_vec4_float_compute |
| KHR-GL46.constant_expressions.basic_mod_vec4_float_geometry |
| KHR-GL46.constant_expressions.basic_mod_vec4_float_tess_control |
| KHR-GL46.constant_expressions.basic_mod_vec4_float_tess_eval |
| KHR-GL46.constant_expressions.basic_min_float_vertex |
| KHR-GL46.constant_expressions.basic_min_float_fragment |
| KHR-GL46.constant_expressions.basic_min_float_compute |
| KHR-GL46.constant_expressions.basic_min_float_geometry |
| KHR-GL46.constant_expressions.basic_min_float_tess_control |
| KHR-GL46.constant_expressions.basic_min_float_tess_eval |
| KHR-GL46.constant_expressions.basic_min_vec2_vertex |
| KHR-GL46.constant_expressions.basic_min_vec2_fragment |
| KHR-GL46.constant_expressions.basic_min_vec2_compute |
| KHR-GL46.constant_expressions.basic_min_vec2_geometry |
| KHR-GL46.constant_expressions.basic_min_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_min_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_min_vec2_float_vertex |
| KHR-GL46.constant_expressions.basic_min_vec2_float_fragment |
| KHR-GL46.constant_expressions.basic_min_vec2_float_compute |
| KHR-GL46.constant_expressions.basic_min_vec2_float_geometry |
| KHR-GL46.constant_expressions.basic_min_vec2_float_tess_control |
| KHR-GL46.constant_expressions.basic_min_vec2_float_tess_eval |
| KHR-GL46.constant_expressions.basic_min_vec3_vertex |
| KHR-GL46.constant_expressions.basic_min_vec3_fragment |
| KHR-GL46.constant_expressions.basic_min_vec3_compute |
| KHR-GL46.constant_expressions.basic_min_vec3_geometry |
| KHR-GL46.constant_expressions.basic_min_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_min_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_min_vec3_float_vertex |
| KHR-GL46.constant_expressions.basic_min_vec3_float_fragment |
| KHR-GL46.constant_expressions.basic_min_vec3_float_compute |
| KHR-GL46.constant_expressions.basic_min_vec3_float_geometry |
| KHR-GL46.constant_expressions.basic_min_vec3_float_tess_control |
| KHR-GL46.constant_expressions.basic_min_vec3_float_tess_eval |
| KHR-GL46.constant_expressions.basic_min_vec4_vertex |
| KHR-GL46.constant_expressions.basic_min_vec4_fragment |
| KHR-GL46.constant_expressions.basic_min_vec4_compute |
| KHR-GL46.constant_expressions.basic_min_vec4_geometry |
| KHR-GL46.constant_expressions.basic_min_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_min_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_min_vec4_float_vertex |
| KHR-GL46.constant_expressions.basic_min_vec4_float_fragment |
| KHR-GL46.constant_expressions.basic_min_vec4_float_compute |
| KHR-GL46.constant_expressions.basic_min_vec4_float_geometry |
| KHR-GL46.constant_expressions.basic_min_vec4_float_tess_control |
| KHR-GL46.constant_expressions.basic_min_vec4_float_tess_eval |
| KHR-GL46.constant_expressions.basic_max_float_vertex |
| KHR-GL46.constant_expressions.basic_max_float_fragment |
| KHR-GL46.constant_expressions.basic_max_float_compute |
| KHR-GL46.constant_expressions.basic_max_float_geometry |
| KHR-GL46.constant_expressions.basic_max_float_tess_control |
| KHR-GL46.constant_expressions.basic_max_float_tess_eval |
| KHR-GL46.constant_expressions.basic_max_vec2_vertex |
| KHR-GL46.constant_expressions.basic_max_vec2_fragment |
| KHR-GL46.constant_expressions.basic_max_vec2_compute |
| KHR-GL46.constant_expressions.basic_max_vec2_geometry |
| KHR-GL46.constant_expressions.basic_max_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_max_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_max_vec2_float_vertex |
| KHR-GL46.constant_expressions.basic_max_vec2_float_fragment |
| KHR-GL46.constant_expressions.basic_max_vec2_float_compute |
| KHR-GL46.constant_expressions.basic_max_vec2_float_geometry |
| KHR-GL46.constant_expressions.basic_max_vec2_float_tess_control |
| KHR-GL46.constant_expressions.basic_max_vec2_float_tess_eval |
| KHR-GL46.constant_expressions.basic_max_vec3_vertex |
| KHR-GL46.constant_expressions.basic_max_vec3_fragment |
| KHR-GL46.constant_expressions.basic_max_vec3_compute |
| KHR-GL46.constant_expressions.basic_max_vec3_geometry |
| KHR-GL46.constant_expressions.basic_max_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_max_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_max_vec3_float_vertex |
| KHR-GL46.constant_expressions.basic_max_vec3_float_fragment |
| KHR-GL46.constant_expressions.basic_max_vec3_float_compute |
| KHR-GL46.constant_expressions.basic_max_vec3_float_geometry |
| KHR-GL46.constant_expressions.basic_max_vec3_float_tess_control |
| KHR-GL46.constant_expressions.basic_max_vec3_float_tess_eval |
| KHR-GL46.constant_expressions.basic_max_vec4_vertex |
| KHR-GL46.constant_expressions.basic_max_vec4_fragment |
| KHR-GL46.constant_expressions.basic_max_vec4_compute |
| KHR-GL46.constant_expressions.basic_max_vec4_geometry |
| KHR-GL46.constant_expressions.basic_max_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_max_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_max_vec4_float_vertex |
| KHR-GL46.constant_expressions.basic_max_vec4_float_fragment |
| KHR-GL46.constant_expressions.basic_max_vec4_float_compute |
| KHR-GL46.constant_expressions.basic_max_vec4_float_geometry |
| KHR-GL46.constant_expressions.basic_max_vec4_float_tess_control |
| KHR-GL46.constant_expressions.basic_max_vec4_float_tess_eval |
| KHR-GL46.constant_expressions.basic_clamp_float_vertex |
| KHR-GL46.constant_expressions.basic_clamp_float_fragment |
| KHR-GL46.constant_expressions.basic_clamp_float_compute |
| KHR-GL46.constant_expressions.basic_clamp_float_geometry |
| KHR-GL46.constant_expressions.basic_clamp_float_tess_control |
| KHR-GL46.constant_expressions.basic_clamp_float_tess_eval |
| KHR-GL46.constant_expressions.basic_clamp_vec2_vertex |
| KHR-GL46.constant_expressions.basic_clamp_vec2_fragment |
| KHR-GL46.constant_expressions.basic_clamp_vec2_compute |
| KHR-GL46.constant_expressions.basic_clamp_vec2_geometry |
| KHR-GL46.constant_expressions.basic_clamp_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_clamp_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_clamp_vec2_float_vertex |
| KHR-GL46.constant_expressions.basic_clamp_vec2_float_fragment |
| KHR-GL46.constant_expressions.basic_clamp_vec2_float_compute |
| KHR-GL46.constant_expressions.basic_clamp_vec2_float_geometry |
| KHR-GL46.constant_expressions.basic_clamp_vec2_float_tess_control |
| KHR-GL46.constant_expressions.basic_clamp_vec2_float_tess_eval |
| KHR-GL46.constant_expressions.basic_clamp_vec3_vertex |
| KHR-GL46.constant_expressions.basic_clamp_vec3_fragment |
| KHR-GL46.constant_expressions.basic_clamp_vec3_compute |
| KHR-GL46.constant_expressions.basic_clamp_vec3_geometry |
| KHR-GL46.constant_expressions.basic_clamp_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_clamp_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_clamp_vec3_float_vertex |
| KHR-GL46.constant_expressions.basic_clamp_vec3_float_fragment |
| KHR-GL46.constant_expressions.basic_clamp_vec3_float_compute |
| KHR-GL46.constant_expressions.basic_clamp_vec3_float_geometry |
| KHR-GL46.constant_expressions.basic_clamp_vec3_float_tess_control |
| KHR-GL46.constant_expressions.basic_clamp_vec3_float_tess_eval |
| KHR-GL46.constant_expressions.basic_clamp_vec4_vertex |
| KHR-GL46.constant_expressions.basic_clamp_vec4_fragment |
| KHR-GL46.constant_expressions.basic_clamp_vec4_compute |
| KHR-GL46.constant_expressions.basic_clamp_vec4_geometry |
| KHR-GL46.constant_expressions.basic_clamp_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_clamp_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_clamp_vec4_float_vertex |
| KHR-GL46.constant_expressions.basic_clamp_vec4_float_fragment |
| KHR-GL46.constant_expressions.basic_clamp_vec4_float_compute |
| KHR-GL46.constant_expressions.basic_clamp_vec4_float_geometry |
| KHR-GL46.constant_expressions.basic_clamp_vec4_float_tess_control |
| KHR-GL46.constant_expressions.basic_clamp_vec4_float_tess_eval |
| KHR-GL46.constant_expressions.basic_length_float_vertex |
| KHR-GL46.constant_expressions.basic_length_float_fragment |
| KHR-GL46.constant_expressions.basic_length_float_compute |
| KHR-GL46.constant_expressions.basic_length_float_geometry |
| KHR-GL46.constant_expressions.basic_length_float_tess_control |
| KHR-GL46.constant_expressions.basic_length_float_tess_eval |
| KHR-GL46.constant_expressions.basic_length_vec2_vertex |
| KHR-GL46.constant_expressions.basic_length_vec2_fragment |
| KHR-GL46.constant_expressions.basic_length_vec2_compute |
| KHR-GL46.constant_expressions.basic_length_vec2_geometry |
| KHR-GL46.constant_expressions.basic_length_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_length_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_length_vec3_vertex |
| KHR-GL46.constant_expressions.basic_length_vec3_fragment |
| KHR-GL46.constant_expressions.basic_length_vec3_compute |
| KHR-GL46.constant_expressions.basic_length_vec3_geometry |
| KHR-GL46.constant_expressions.basic_length_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_length_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_length_vec4_vertex |
| KHR-GL46.constant_expressions.basic_length_vec4_fragment |
| KHR-GL46.constant_expressions.basic_length_vec4_compute |
| KHR-GL46.constant_expressions.basic_length_vec4_geometry |
| KHR-GL46.constant_expressions.basic_length_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_length_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_dot_float_vertex |
| KHR-GL46.constant_expressions.basic_dot_float_fragment |
| KHR-GL46.constant_expressions.basic_dot_float_compute |
| KHR-GL46.constant_expressions.basic_dot_float_geometry |
| KHR-GL46.constant_expressions.basic_dot_float_tess_control |
| KHR-GL46.constant_expressions.basic_dot_float_tess_eval |
| KHR-GL46.constant_expressions.basic_dot_vec2_vertex |
| KHR-GL46.constant_expressions.basic_dot_vec2_fragment |
| KHR-GL46.constant_expressions.basic_dot_vec2_compute |
| KHR-GL46.constant_expressions.basic_dot_vec2_geometry |
| KHR-GL46.constant_expressions.basic_dot_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_dot_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_dot_vec3_vertex |
| KHR-GL46.constant_expressions.basic_dot_vec3_fragment |
| KHR-GL46.constant_expressions.basic_dot_vec3_compute |
| KHR-GL46.constant_expressions.basic_dot_vec3_geometry |
| KHR-GL46.constant_expressions.basic_dot_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_dot_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_dot_vec4_vertex |
| KHR-GL46.constant_expressions.basic_dot_vec4_fragment |
| KHR-GL46.constant_expressions.basic_dot_vec4_compute |
| KHR-GL46.constant_expressions.basic_dot_vec4_geometry |
| KHR-GL46.constant_expressions.basic_dot_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_dot_vec4_tess_eval |
| KHR-GL46.constant_expressions.basic_normalize_float_vertex |
| KHR-GL46.constant_expressions.basic_normalize_float_fragment |
| KHR-GL46.constant_expressions.basic_normalize_float_compute |
| KHR-GL46.constant_expressions.basic_normalize_float_geometry |
| KHR-GL46.constant_expressions.basic_normalize_float_tess_control |
| KHR-GL46.constant_expressions.basic_normalize_float_tess_eval |
| KHR-GL46.constant_expressions.basic_normalize_vec2_vertex |
| KHR-GL46.constant_expressions.basic_normalize_vec2_fragment |
| KHR-GL46.constant_expressions.basic_normalize_vec2_compute |
| KHR-GL46.constant_expressions.basic_normalize_vec2_geometry |
| KHR-GL46.constant_expressions.basic_normalize_vec2_tess_control |
| KHR-GL46.constant_expressions.basic_normalize_vec2_tess_eval |
| KHR-GL46.constant_expressions.basic_normalize_vec3_vertex |
| KHR-GL46.constant_expressions.basic_normalize_vec3_fragment |
| KHR-GL46.constant_expressions.basic_normalize_vec3_compute |
| KHR-GL46.constant_expressions.basic_normalize_vec3_geometry |
| KHR-GL46.constant_expressions.basic_normalize_vec3_tess_control |
| KHR-GL46.constant_expressions.basic_normalize_vec3_tess_eval |
| KHR-GL46.constant_expressions.basic_normalize_vec4_vertex |
| KHR-GL46.constant_expressions.basic_normalize_vec4_fragment |
| KHR-GL46.constant_expressions.basic_normalize_vec4_compute |
| KHR-GL46.constant_expressions.basic_normalize_vec4_geometry |
| KHR-GL46.constant_expressions.basic_normalize_vec4_tess_control |
| KHR-GL46.constant_expressions.basic_normalize_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_radians_float_vertex |
| KHR-GL46.constant_expressions.array_radians_float_fragment |
| KHR-GL46.constant_expressions.array_radians_float_compute |
| KHR-GL46.constant_expressions.array_radians_float_geometry |
| KHR-GL46.constant_expressions.array_radians_float_tess_control |
| KHR-GL46.constant_expressions.array_radians_float_tess_eval |
| KHR-GL46.constant_expressions.array_radians_vec2_vertex |
| KHR-GL46.constant_expressions.array_radians_vec2_fragment |
| KHR-GL46.constant_expressions.array_radians_vec2_compute |
| KHR-GL46.constant_expressions.array_radians_vec2_geometry |
| KHR-GL46.constant_expressions.array_radians_vec2_tess_control |
| KHR-GL46.constant_expressions.array_radians_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_radians_vec3_vertex |
| KHR-GL46.constant_expressions.array_radians_vec3_fragment |
| KHR-GL46.constant_expressions.array_radians_vec3_compute |
| KHR-GL46.constant_expressions.array_radians_vec3_geometry |
| KHR-GL46.constant_expressions.array_radians_vec3_tess_control |
| KHR-GL46.constant_expressions.array_radians_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_radians_vec4_vertex |
| KHR-GL46.constant_expressions.array_radians_vec4_fragment |
| KHR-GL46.constant_expressions.array_radians_vec4_compute |
| KHR-GL46.constant_expressions.array_radians_vec4_geometry |
| KHR-GL46.constant_expressions.array_radians_vec4_tess_control |
| KHR-GL46.constant_expressions.array_radians_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_degrees_float_vertex |
| KHR-GL46.constant_expressions.array_degrees_float_fragment |
| KHR-GL46.constant_expressions.array_degrees_float_compute |
| KHR-GL46.constant_expressions.array_degrees_float_geometry |
| KHR-GL46.constant_expressions.array_degrees_float_tess_control |
| KHR-GL46.constant_expressions.array_degrees_float_tess_eval |
| KHR-GL46.constant_expressions.array_degrees_vec2_vertex |
| KHR-GL46.constant_expressions.array_degrees_vec2_fragment |
| KHR-GL46.constant_expressions.array_degrees_vec2_compute |
| KHR-GL46.constant_expressions.array_degrees_vec2_geometry |
| KHR-GL46.constant_expressions.array_degrees_vec2_tess_control |
| KHR-GL46.constant_expressions.array_degrees_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_degrees_vec3_vertex |
| KHR-GL46.constant_expressions.array_degrees_vec3_fragment |
| KHR-GL46.constant_expressions.array_degrees_vec3_compute |
| KHR-GL46.constant_expressions.array_degrees_vec3_geometry |
| KHR-GL46.constant_expressions.array_degrees_vec3_tess_control |
| KHR-GL46.constant_expressions.array_degrees_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_degrees_vec4_vertex |
| KHR-GL46.constant_expressions.array_degrees_vec4_fragment |
| KHR-GL46.constant_expressions.array_degrees_vec4_compute |
| KHR-GL46.constant_expressions.array_degrees_vec4_geometry |
| KHR-GL46.constant_expressions.array_degrees_vec4_tess_control |
| KHR-GL46.constant_expressions.array_degrees_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_sin_float_vertex |
| KHR-GL46.constant_expressions.array_sin_float_fragment |
| KHR-GL46.constant_expressions.array_sin_float_compute |
| KHR-GL46.constant_expressions.array_sin_float_geometry |
| KHR-GL46.constant_expressions.array_sin_float_tess_control |
| KHR-GL46.constant_expressions.array_sin_float_tess_eval |
| KHR-GL46.constant_expressions.array_sin_vec2_vertex |
| KHR-GL46.constant_expressions.array_sin_vec2_fragment |
| KHR-GL46.constant_expressions.array_sin_vec2_compute |
| KHR-GL46.constant_expressions.array_sin_vec2_geometry |
| KHR-GL46.constant_expressions.array_sin_vec2_tess_control |
| KHR-GL46.constant_expressions.array_sin_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_sin_vec3_vertex |
| KHR-GL46.constant_expressions.array_sin_vec3_fragment |
| KHR-GL46.constant_expressions.array_sin_vec3_compute |
| KHR-GL46.constant_expressions.array_sin_vec3_geometry |
| KHR-GL46.constant_expressions.array_sin_vec3_tess_control |
| KHR-GL46.constant_expressions.array_sin_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_sin_vec4_vertex |
| KHR-GL46.constant_expressions.array_sin_vec4_fragment |
| KHR-GL46.constant_expressions.array_sin_vec4_compute |
| KHR-GL46.constant_expressions.array_sin_vec4_geometry |
| KHR-GL46.constant_expressions.array_sin_vec4_tess_control |
| KHR-GL46.constant_expressions.array_sin_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_cos_float_vertex |
| KHR-GL46.constant_expressions.array_cos_float_fragment |
| KHR-GL46.constant_expressions.array_cos_float_compute |
| KHR-GL46.constant_expressions.array_cos_float_geometry |
| KHR-GL46.constant_expressions.array_cos_float_tess_control |
| KHR-GL46.constant_expressions.array_cos_float_tess_eval |
| KHR-GL46.constant_expressions.array_cos_vec2_vertex |
| KHR-GL46.constant_expressions.array_cos_vec2_fragment |
| KHR-GL46.constant_expressions.array_cos_vec2_compute |
| KHR-GL46.constant_expressions.array_cos_vec2_geometry |
| KHR-GL46.constant_expressions.array_cos_vec2_tess_control |
| KHR-GL46.constant_expressions.array_cos_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_cos_vec3_vertex |
| KHR-GL46.constant_expressions.array_cos_vec3_fragment |
| KHR-GL46.constant_expressions.array_cos_vec3_compute |
| KHR-GL46.constant_expressions.array_cos_vec3_geometry |
| KHR-GL46.constant_expressions.array_cos_vec3_tess_control |
| KHR-GL46.constant_expressions.array_cos_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_cos_vec4_vertex |
| KHR-GL46.constant_expressions.array_cos_vec4_fragment |
| KHR-GL46.constant_expressions.array_cos_vec4_compute |
| KHR-GL46.constant_expressions.array_cos_vec4_geometry |
| KHR-GL46.constant_expressions.array_cos_vec4_tess_control |
| KHR-GL46.constant_expressions.array_cos_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_asin_float_vertex |
| KHR-GL46.constant_expressions.array_asin_float_fragment |
| KHR-GL46.constant_expressions.array_asin_float_compute |
| KHR-GL46.constant_expressions.array_asin_float_geometry |
| KHR-GL46.constant_expressions.array_asin_float_tess_control |
| KHR-GL46.constant_expressions.array_asin_float_tess_eval |
| KHR-GL46.constant_expressions.array_asin_vec2_vertex |
| KHR-GL46.constant_expressions.array_asin_vec2_fragment |
| KHR-GL46.constant_expressions.array_asin_vec2_compute |
| KHR-GL46.constant_expressions.array_asin_vec2_geometry |
| KHR-GL46.constant_expressions.array_asin_vec2_tess_control |
| KHR-GL46.constant_expressions.array_asin_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_asin_vec3_vertex |
| KHR-GL46.constant_expressions.array_asin_vec3_fragment |
| KHR-GL46.constant_expressions.array_asin_vec3_compute |
| KHR-GL46.constant_expressions.array_asin_vec3_geometry |
| KHR-GL46.constant_expressions.array_asin_vec3_tess_control |
| KHR-GL46.constant_expressions.array_asin_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_asin_vec4_vertex |
| KHR-GL46.constant_expressions.array_asin_vec4_fragment |
| KHR-GL46.constant_expressions.array_asin_vec4_compute |
| KHR-GL46.constant_expressions.array_asin_vec4_geometry |
| KHR-GL46.constant_expressions.array_asin_vec4_tess_control |
| KHR-GL46.constant_expressions.array_asin_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_acos_float_vertex |
| KHR-GL46.constant_expressions.array_acos_float_fragment |
| KHR-GL46.constant_expressions.array_acos_float_compute |
| KHR-GL46.constant_expressions.array_acos_float_geometry |
| KHR-GL46.constant_expressions.array_acos_float_tess_control |
| KHR-GL46.constant_expressions.array_acos_float_tess_eval |
| KHR-GL46.constant_expressions.array_acos_vec2_vertex |
| KHR-GL46.constant_expressions.array_acos_vec2_fragment |
| KHR-GL46.constant_expressions.array_acos_vec2_compute |
| KHR-GL46.constant_expressions.array_acos_vec2_geometry |
| KHR-GL46.constant_expressions.array_acos_vec2_tess_control |
| KHR-GL46.constant_expressions.array_acos_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_acos_vec3_vertex |
| KHR-GL46.constant_expressions.array_acos_vec3_fragment |
| KHR-GL46.constant_expressions.array_acos_vec3_compute |
| KHR-GL46.constant_expressions.array_acos_vec3_geometry |
| KHR-GL46.constant_expressions.array_acos_vec3_tess_control |
| KHR-GL46.constant_expressions.array_acos_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_acos_vec4_vertex |
| KHR-GL46.constant_expressions.array_acos_vec4_fragment |
| KHR-GL46.constant_expressions.array_acos_vec4_compute |
| KHR-GL46.constant_expressions.array_acos_vec4_geometry |
| KHR-GL46.constant_expressions.array_acos_vec4_tess_control |
| KHR-GL46.constant_expressions.array_acos_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_pow_float_vertex |
| KHR-GL46.constant_expressions.array_pow_float_fragment |
| KHR-GL46.constant_expressions.array_pow_float_compute |
| KHR-GL46.constant_expressions.array_pow_float_geometry |
| KHR-GL46.constant_expressions.array_pow_float_tess_control |
| KHR-GL46.constant_expressions.array_pow_float_tess_eval |
| KHR-GL46.constant_expressions.array_pow_vec2_vertex |
| KHR-GL46.constant_expressions.array_pow_vec2_fragment |
| KHR-GL46.constant_expressions.array_pow_vec2_compute |
| KHR-GL46.constant_expressions.array_pow_vec2_geometry |
| KHR-GL46.constant_expressions.array_pow_vec2_tess_control |
| KHR-GL46.constant_expressions.array_pow_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_pow_vec3_vertex |
| KHR-GL46.constant_expressions.array_pow_vec3_fragment |
| KHR-GL46.constant_expressions.array_pow_vec3_compute |
| KHR-GL46.constant_expressions.array_pow_vec3_geometry |
| KHR-GL46.constant_expressions.array_pow_vec3_tess_control |
| KHR-GL46.constant_expressions.array_pow_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_pow_vec4_vertex |
| KHR-GL46.constant_expressions.array_pow_vec4_fragment |
| KHR-GL46.constant_expressions.array_pow_vec4_compute |
| KHR-GL46.constant_expressions.array_pow_vec4_geometry |
| KHR-GL46.constant_expressions.array_pow_vec4_tess_control |
| KHR-GL46.constant_expressions.array_pow_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_exp_float_vertex |
| KHR-GL46.constant_expressions.array_exp_float_fragment |
| KHR-GL46.constant_expressions.array_exp_float_compute |
| KHR-GL46.constant_expressions.array_exp_float_geometry |
| KHR-GL46.constant_expressions.array_exp_float_tess_control |
| KHR-GL46.constant_expressions.array_exp_float_tess_eval |
| KHR-GL46.constant_expressions.array_exp_vec2_vertex |
| KHR-GL46.constant_expressions.array_exp_vec2_fragment |
| KHR-GL46.constant_expressions.array_exp_vec2_compute |
| KHR-GL46.constant_expressions.array_exp_vec2_geometry |
| KHR-GL46.constant_expressions.array_exp_vec2_tess_control |
| KHR-GL46.constant_expressions.array_exp_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_exp_vec3_vertex |
| KHR-GL46.constant_expressions.array_exp_vec3_fragment |
| KHR-GL46.constant_expressions.array_exp_vec3_compute |
| KHR-GL46.constant_expressions.array_exp_vec3_geometry |
| KHR-GL46.constant_expressions.array_exp_vec3_tess_control |
| KHR-GL46.constant_expressions.array_exp_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_exp_vec4_vertex |
| KHR-GL46.constant_expressions.array_exp_vec4_fragment |
| KHR-GL46.constant_expressions.array_exp_vec4_compute |
| KHR-GL46.constant_expressions.array_exp_vec4_geometry |
| KHR-GL46.constant_expressions.array_exp_vec4_tess_control |
| KHR-GL46.constant_expressions.array_exp_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_log_float_vertex |
| KHR-GL46.constant_expressions.array_log_float_fragment |
| KHR-GL46.constant_expressions.array_log_float_compute |
| KHR-GL46.constant_expressions.array_log_float_geometry |
| KHR-GL46.constant_expressions.array_log_float_tess_control |
| KHR-GL46.constant_expressions.array_log_float_tess_eval |
| KHR-GL46.constant_expressions.array_log_vec2_vertex |
| KHR-GL46.constant_expressions.array_log_vec2_fragment |
| KHR-GL46.constant_expressions.array_log_vec2_compute |
| KHR-GL46.constant_expressions.array_log_vec2_geometry |
| KHR-GL46.constant_expressions.array_log_vec2_tess_control |
| KHR-GL46.constant_expressions.array_log_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_log_vec3_vertex |
| KHR-GL46.constant_expressions.array_log_vec3_fragment |
| KHR-GL46.constant_expressions.array_log_vec3_compute |
| KHR-GL46.constant_expressions.array_log_vec3_geometry |
| KHR-GL46.constant_expressions.array_log_vec3_tess_control |
| KHR-GL46.constant_expressions.array_log_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_log_vec4_vertex |
| KHR-GL46.constant_expressions.array_log_vec4_fragment |
| KHR-GL46.constant_expressions.array_log_vec4_compute |
| KHR-GL46.constant_expressions.array_log_vec4_geometry |
| KHR-GL46.constant_expressions.array_log_vec4_tess_control |
| KHR-GL46.constant_expressions.array_log_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_exp2_float_vertex |
| KHR-GL46.constant_expressions.array_exp2_float_fragment |
| KHR-GL46.constant_expressions.array_exp2_float_compute |
| KHR-GL46.constant_expressions.array_exp2_float_geometry |
| KHR-GL46.constant_expressions.array_exp2_float_tess_control |
| KHR-GL46.constant_expressions.array_exp2_float_tess_eval |
| KHR-GL46.constant_expressions.array_exp2_vec2_vertex |
| KHR-GL46.constant_expressions.array_exp2_vec2_fragment |
| KHR-GL46.constant_expressions.array_exp2_vec2_compute |
| KHR-GL46.constant_expressions.array_exp2_vec2_geometry |
| KHR-GL46.constant_expressions.array_exp2_vec2_tess_control |
| KHR-GL46.constant_expressions.array_exp2_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_exp2_vec3_vertex |
| KHR-GL46.constant_expressions.array_exp2_vec3_fragment |
| KHR-GL46.constant_expressions.array_exp2_vec3_compute |
| KHR-GL46.constant_expressions.array_exp2_vec3_geometry |
| KHR-GL46.constant_expressions.array_exp2_vec3_tess_control |
| KHR-GL46.constant_expressions.array_exp2_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_exp2_vec4_vertex |
| KHR-GL46.constant_expressions.array_exp2_vec4_fragment |
| KHR-GL46.constant_expressions.array_exp2_vec4_compute |
| KHR-GL46.constant_expressions.array_exp2_vec4_geometry |
| KHR-GL46.constant_expressions.array_exp2_vec4_tess_control |
| KHR-GL46.constant_expressions.array_exp2_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_log2_float_vertex |
| KHR-GL46.constant_expressions.array_log2_float_fragment |
| KHR-GL46.constant_expressions.array_log2_float_compute |
| KHR-GL46.constant_expressions.array_log2_float_geometry |
| KHR-GL46.constant_expressions.array_log2_float_tess_control |
| KHR-GL46.constant_expressions.array_log2_float_tess_eval |
| KHR-GL46.constant_expressions.array_log2_vec2_vertex |
| KHR-GL46.constant_expressions.array_log2_vec2_fragment |
| KHR-GL46.constant_expressions.array_log2_vec2_compute |
| KHR-GL46.constant_expressions.array_log2_vec2_geometry |
| KHR-GL46.constant_expressions.array_log2_vec2_tess_control |
| KHR-GL46.constant_expressions.array_log2_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_log2_vec3_vertex |
| KHR-GL46.constant_expressions.array_log2_vec3_fragment |
| KHR-GL46.constant_expressions.array_log2_vec3_compute |
| KHR-GL46.constant_expressions.array_log2_vec3_geometry |
| KHR-GL46.constant_expressions.array_log2_vec3_tess_control |
| KHR-GL46.constant_expressions.array_log2_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_log2_vec4_vertex |
| KHR-GL46.constant_expressions.array_log2_vec4_fragment |
| KHR-GL46.constant_expressions.array_log2_vec4_compute |
| KHR-GL46.constant_expressions.array_log2_vec4_geometry |
| KHR-GL46.constant_expressions.array_log2_vec4_tess_control |
| KHR-GL46.constant_expressions.array_log2_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_sqrt_float_vertex |
| KHR-GL46.constant_expressions.array_sqrt_float_fragment |
| KHR-GL46.constant_expressions.array_sqrt_float_compute |
| KHR-GL46.constant_expressions.array_sqrt_float_geometry |
| KHR-GL46.constant_expressions.array_sqrt_float_tess_control |
| KHR-GL46.constant_expressions.array_sqrt_float_tess_eval |
| KHR-GL46.constant_expressions.array_sqrt_vec2_vertex |
| KHR-GL46.constant_expressions.array_sqrt_vec2_fragment |
| KHR-GL46.constant_expressions.array_sqrt_vec2_compute |
| KHR-GL46.constant_expressions.array_sqrt_vec2_geometry |
| KHR-GL46.constant_expressions.array_sqrt_vec2_tess_control |
| KHR-GL46.constant_expressions.array_sqrt_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_sqrt_vec3_vertex |
| KHR-GL46.constant_expressions.array_sqrt_vec3_fragment |
| KHR-GL46.constant_expressions.array_sqrt_vec3_compute |
| KHR-GL46.constant_expressions.array_sqrt_vec3_geometry |
| KHR-GL46.constant_expressions.array_sqrt_vec3_tess_control |
| KHR-GL46.constant_expressions.array_sqrt_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_sqrt_vec4_vertex |
| KHR-GL46.constant_expressions.array_sqrt_vec4_fragment |
| KHR-GL46.constant_expressions.array_sqrt_vec4_compute |
| KHR-GL46.constant_expressions.array_sqrt_vec4_geometry |
| KHR-GL46.constant_expressions.array_sqrt_vec4_tess_control |
| KHR-GL46.constant_expressions.array_sqrt_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_inversesqrt_float_vertex |
| KHR-GL46.constant_expressions.array_inversesqrt_float_fragment |
| KHR-GL46.constant_expressions.array_inversesqrt_float_compute |
| KHR-GL46.constant_expressions.array_inversesqrt_float_geometry |
| KHR-GL46.constant_expressions.array_inversesqrt_float_tess_control |
| KHR-GL46.constant_expressions.array_inversesqrt_float_tess_eval |
| KHR-GL46.constant_expressions.array_inversesqrt_vec2_vertex |
| KHR-GL46.constant_expressions.array_inversesqrt_vec2_fragment |
| KHR-GL46.constant_expressions.array_inversesqrt_vec2_compute |
| KHR-GL46.constant_expressions.array_inversesqrt_vec2_geometry |
| KHR-GL46.constant_expressions.array_inversesqrt_vec2_tess_control |
| KHR-GL46.constant_expressions.array_inversesqrt_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_inversesqrt_vec3_vertex |
| KHR-GL46.constant_expressions.array_inversesqrt_vec3_fragment |
| KHR-GL46.constant_expressions.array_inversesqrt_vec3_compute |
| KHR-GL46.constant_expressions.array_inversesqrt_vec3_geometry |
| KHR-GL46.constant_expressions.array_inversesqrt_vec3_tess_control |
| KHR-GL46.constant_expressions.array_inversesqrt_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_inversesqrt_vec4_vertex |
| KHR-GL46.constant_expressions.array_inversesqrt_vec4_fragment |
| KHR-GL46.constant_expressions.array_inversesqrt_vec4_compute |
| KHR-GL46.constant_expressions.array_inversesqrt_vec4_geometry |
| KHR-GL46.constant_expressions.array_inversesqrt_vec4_tess_control |
| KHR-GL46.constant_expressions.array_inversesqrt_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_abs_int_vertex |
| KHR-GL46.constant_expressions.array_abs_int_fragment |
| KHR-GL46.constant_expressions.array_abs_int_compute |
| KHR-GL46.constant_expressions.array_abs_int_geometry |
| KHR-GL46.constant_expressions.array_abs_int_tess_control |
| KHR-GL46.constant_expressions.array_abs_int_tess_eval |
| KHR-GL46.constant_expressions.array_abs_ivec2_vertex |
| KHR-GL46.constant_expressions.array_abs_ivec2_fragment |
| KHR-GL46.constant_expressions.array_abs_ivec2_compute |
| KHR-GL46.constant_expressions.array_abs_ivec2_geometry |
| KHR-GL46.constant_expressions.array_abs_ivec2_tess_control |
| KHR-GL46.constant_expressions.array_abs_ivec2_tess_eval |
| KHR-GL46.constant_expressions.array_abs_ivec3_vertex |
| KHR-GL46.constant_expressions.array_abs_ivec3_fragment |
| KHR-GL46.constant_expressions.array_abs_ivec3_compute |
| KHR-GL46.constant_expressions.array_abs_ivec3_geometry |
| KHR-GL46.constant_expressions.array_abs_ivec3_tess_control |
| KHR-GL46.constant_expressions.array_abs_ivec3_tess_eval |
| KHR-GL46.constant_expressions.array_abs_ivec4_vertex |
| KHR-GL46.constant_expressions.array_abs_ivec4_fragment |
| KHR-GL46.constant_expressions.array_abs_ivec4_compute |
| KHR-GL46.constant_expressions.array_abs_ivec4_geometry |
| KHR-GL46.constant_expressions.array_abs_ivec4_tess_control |
| KHR-GL46.constant_expressions.array_abs_ivec4_tess_eval |
| KHR-GL46.constant_expressions.array_sign_float_vertex |
| KHR-GL46.constant_expressions.array_sign_float_fragment |
| KHR-GL46.constant_expressions.array_sign_float_compute |
| KHR-GL46.constant_expressions.array_sign_float_geometry |
| KHR-GL46.constant_expressions.array_sign_float_tess_control |
| KHR-GL46.constant_expressions.array_sign_float_tess_eval |
| KHR-GL46.constant_expressions.array_sign_vec2_vertex |
| KHR-GL46.constant_expressions.array_sign_vec2_fragment |
| KHR-GL46.constant_expressions.array_sign_vec2_compute |
| KHR-GL46.constant_expressions.array_sign_vec2_geometry |
| KHR-GL46.constant_expressions.array_sign_vec2_tess_control |
| KHR-GL46.constant_expressions.array_sign_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_sign_vec3_vertex |
| KHR-GL46.constant_expressions.array_sign_vec3_fragment |
| KHR-GL46.constant_expressions.array_sign_vec3_compute |
| KHR-GL46.constant_expressions.array_sign_vec3_geometry |
| KHR-GL46.constant_expressions.array_sign_vec3_tess_control |
| KHR-GL46.constant_expressions.array_sign_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_sign_vec4_vertex |
| KHR-GL46.constant_expressions.array_sign_vec4_fragment |
| KHR-GL46.constant_expressions.array_sign_vec4_compute |
| KHR-GL46.constant_expressions.array_sign_vec4_geometry |
| KHR-GL46.constant_expressions.array_sign_vec4_tess_control |
| KHR-GL46.constant_expressions.array_sign_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_floor_float_vertex |
| KHR-GL46.constant_expressions.array_floor_float_fragment |
| KHR-GL46.constant_expressions.array_floor_float_compute |
| KHR-GL46.constant_expressions.array_floor_float_geometry |
| KHR-GL46.constant_expressions.array_floor_float_tess_control |
| KHR-GL46.constant_expressions.array_floor_float_tess_eval |
| KHR-GL46.constant_expressions.array_floor_vec2_vertex |
| KHR-GL46.constant_expressions.array_floor_vec2_fragment |
| KHR-GL46.constant_expressions.array_floor_vec2_compute |
| KHR-GL46.constant_expressions.array_floor_vec2_geometry |
| KHR-GL46.constant_expressions.array_floor_vec2_tess_control |
| KHR-GL46.constant_expressions.array_floor_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_floor_vec3_vertex |
| KHR-GL46.constant_expressions.array_floor_vec3_fragment |
| KHR-GL46.constant_expressions.array_floor_vec3_compute |
| KHR-GL46.constant_expressions.array_floor_vec3_geometry |
| KHR-GL46.constant_expressions.array_floor_vec3_tess_control |
| KHR-GL46.constant_expressions.array_floor_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_floor_vec4_vertex |
| KHR-GL46.constant_expressions.array_floor_vec4_fragment |
| KHR-GL46.constant_expressions.array_floor_vec4_compute |
| KHR-GL46.constant_expressions.array_floor_vec4_geometry |
| KHR-GL46.constant_expressions.array_floor_vec4_tess_control |
| KHR-GL46.constant_expressions.array_floor_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_trunc_float_vertex |
| KHR-GL46.constant_expressions.array_trunc_float_fragment |
| KHR-GL46.constant_expressions.array_trunc_float_compute |
| KHR-GL46.constant_expressions.array_trunc_float_geometry |
| KHR-GL46.constant_expressions.array_trunc_float_tess_control |
| KHR-GL46.constant_expressions.array_trunc_float_tess_eval |
| KHR-GL46.constant_expressions.array_trunc_vec2_vertex |
| KHR-GL46.constant_expressions.array_trunc_vec2_fragment |
| KHR-GL46.constant_expressions.array_trunc_vec2_compute |
| KHR-GL46.constant_expressions.array_trunc_vec2_geometry |
| KHR-GL46.constant_expressions.array_trunc_vec2_tess_control |
| KHR-GL46.constant_expressions.array_trunc_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_trunc_vec3_vertex |
| KHR-GL46.constant_expressions.array_trunc_vec3_fragment |
| KHR-GL46.constant_expressions.array_trunc_vec3_compute |
| KHR-GL46.constant_expressions.array_trunc_vec3_geometry |
| KHR-GL46.constant_expressions.array_trunc_vec3_tess_control |
| KHR-GL46.constant_expressions.array_trunc_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_trunc_vec4_vertex |
| KHR-GL46.constant_expressions.array_trunc_vec4_fragment |
| KHR-GL46.constant_expressions.array_trunc_vec4_compute |
| KHR-GL46.constant_expressions.array_trunc_vec4_geometry |
| KHR-GL46.constant_expressions.array_trunc_vec4_tess_control |
| KHR-GL46.constant_expressions.array_trunc_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_round_float_vertex |
| KHR-GL46.constant_expressions.array_round_float_fragment |
| KHR-GL46.constant_expressions.array_round_float_compute |
| KHR-GL46.constant_expressions.array_round_float_geometry |
| KHR-GL46.constant_expressions.array_round_float_tess_control |
| KHR-GL46.constant_expressions.array_round_float_tess_eval |
| KHR-GL46.constant_expressions.array_round_vec2_vertex |
| KHR-GL46.constant_expressions.array_round_vec2_fragment |
| KHR-GL46.constant_expressions.array_round_vec2_compute |
| KHR-GL46.constant_expressions.array_round_vec2_geometry |
| KHR-GL46.constant_expressions.array_round_vec2_tess_control |
| KHR-GL46.constant_expressions.array_round_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_round_vec3_vertex |
| KHR-GL46.constant_expressions.array_round_vec3_fragment |
| KHR-GL46.constant_expressions.array_round_vec3_compute |
| KHR-GL46.constant_expressions.array_round_vec3_geometry |
| KHR-GL46.constant_expressions.array_round_vec3_tess_control |
| KHR-GL46.constant_expressions.array_round_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_round_vec4_vertex |
| KHR-GL46.constant_expressions.array_round_vec4_fragment |
| KHR-GL46.constant_expressions.array_round_vec4_compute |
| KHR-GL46.constant_expressions.array_round_vec4_geometry |
| KHR-GL46.constant_expressions.array_round_vec4_tess_control |
| KHR-GL46.constant_expressions.array_round_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_ceil_float_vertex |
| KHR-GL46.constant_expressions.array_ceil_float_fragment |
| KHR-GL46.constant_expressions.array_ceil_float_compute |
| KHR-GL46.constant_expressions.array_ceil_float_geometry |
| KHR-GL46.constant_expressions.array_ceil_float_tess_control |
| KHR-GL46.constant_expressions.array_ceil_float_tess_eval |
| KHR-GL46.constant_expressions.array_ceil_vec2_vertex |
| KHR-GL46.constant_expressions.array_ceil_vec2_fragment |
| KHR-GL46.constant_expressions.array_ceil_vec2_compute |
| KHR-GL46.constant_expressions.array_ceil_vec2_geometry |
| KHR-GL46.constant_expressions.array_ceil_vec2_tess_control |
| KHR-GL46.constant_expressions.array_ceil_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_ceil_vec3_vertex |
| KHR-GL46.constant_expressions.array_ceil_vec3_fragment |
| KHR-GL46.constant_expressions.array_ceil_vec3_compute |
| KHR-GL46.constant_expressions.array_ceil_vec3_geometry |
| KHR-GL46.constant_expressions.array_ceil_vec3_tess_control |
| KHR-GL46.constant_expressions.array_ceil_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_ceil_vec4_vertex |
| KHR-GL46.constant_expressions.array_ceil_vec4_fragment |
| KHR-GL46.constant_expressions.array_ceil_vec4_compute |
| KHR-GL46.constant_expressions.array_ceil_vec4_geometry |
| KHR-GL46.constant_expressions.array_ceil_vec4_tess_control |
| KHR-GL46.constant_expressions.array_ceil_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_mod_float_vertex |
| KHR-GL46.constant_expressions.array_mod_float_fragment |
| KHR-GL46.constant_expressions.array_mod_float_compute |
| KHR-GL46.constant_expressions.array_mod_float_geometry |
| KHR-GL46.constant_expressions.array_mod_float_tess_control |
| KHR-GL46.constant_expressions.array_mod_float_tess_eval |
| KHR-GL46.constant_expressions.array_mod_vec2_vertex |
| KHR-GL46.constant_expressions.array_mod_vec2_fragment |
| KHR-GL46.constant_expressions.array_mod_vec2_compute |
| KHR-GL46.constant_expressions.array_mod_vec2_geometry |
| KHR-GL46.constant_expressions.array_mod_vec2_tess_control |
| KHR-GL46.constant_expressions.array_mod_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_mod_vec2_float_vertex |
| KHR-GL46.constant_expressions.array_mod_vec2_float_fragment |
| KHR-GL46.constant_expressions.array_mod_vec2_float_compute |
| KHR-GL46.constant_expressions.array_mod_vec2_float_geometry |
| KHR-GL46.constant_expressions.array_mod_vec2_float_tess_control |
| KHR-GL46.constant_expressions.array_mod_vec2_float_tess_eval |
| KHR-GL46.constant_expressions.array_mod_vec3_vertex |
| KHR-GL46.constant_expressions.array_mod_vec3_fragment |
| KHR-GL46.constant_expressions.array_mod_vec3_compute |
| KHR-GL46.constant_expressions.array_mod_vec3_geometry |
| KHR-GL46.constant_expressions.array_mod_vec3_tess_control |
| KHR-GL46.constant_expressions.array_mod_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_mod_vec3_float_vertex |
| KHR-GL46.constant_expressions.array_mod_vec3_float_fragment |
| KHR-GL46.constant_expressions.array_mod_vec3_float_compute |
| KHR-GL46.constant_expressions.array_mod_vec3_float_geometry |
| KHR-GL46.constant_expressions.array_mod_vec3_float_tess_control |
| KHR-GL46.constant_expressions.array_mod_vec3_float_tess_eval |
| KHR-GL46.constant_expressions.array_mod_vec4_vertex |
| KHR-GL46.constant_expressions.array_mod_vec4_fragment |
| KHR-GL46.constant_expressions.array_mod_vec4_compute |
| KHR-GL46.constant_expressions.array_mod_vec4_geometry |
| KHR-GL46.constant_expressions.array_mod_vec4_tess_control |
| KHR-GL46.constant_expressions.array_mod_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_mod_vec4_float_vertex |
| KHR-GL46.constant_expressions.array_mod_vec4_float_fragment |
| KHR-GL46.constant_expressions.array_mod_vec4_float_compute |
| KHR-GL46.constant_expressions.array_mod_vec4_float_geometry |
| KHR-GL46.constant_expressions.array_mod_vec4_float_tess_control |
| KHR-GL46.constant_expressions.array_mod_vec4_float_tess_eval |
| KHR-GL46.constant_expressions.array_min_float_vertex |
| KHR-GL46.constant_expressions.array_min_float_fragment |
| KHR-GL46.constant_expressions.array_min_float_compute |
| KHR-GL46.constant_expressions.array_min_float_geometry |
| KHR-GL46.constant_expressions.array_min_float_tess_control |
| KHR-GL46.constant_expressions.array_min_float_tess_eval |
| KHR-GL46.constant_expressions.array_min_vec2_vertex |
| KHR-GL46.constant_expressions.array_min_vec2_fragment |
| KHR-GL46.constant_expressions.array_min_vec2_compute |
| KHR-GL46.constant_expressions.array_min_vec2_geometry |
| KHR-GL46.constant_expressions.array_min_vec2_tess_control |
| KHR-GL46.constant_expressions.array_min_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_min_vec2_float_vertex |
| KHR-GL46.constant_expressions.array_min_vec2_float_fragment |
| KHR-GL46.constant_expressions.array_min_vec2_float_compute |
| KHR-GL46.constant_expressions.array_min_vec2_float_geometry |
| KHR-GL46.constant_expressions.array_min_vec2_float_tess_control |
| KHR-GL46.constant_expressions.array_min_vec2_float_tess_eval |
| KHR-GL46.constant_expressions.array_min_vec3_vertex |
| KHR-GL46.constant_expressions.array_min_vec3_fragment |
| KHR-GL46.constant_expressions.array_min_vec3_compute |
| KHR-GL46.constant_expressions.array_min_vec3_geometry |
| KHR-GL46.constant_expressions.array_min_vec3_tess_control |
| KHR-GL46.constant_expressions.array_min_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_min_vec3_float_vertex |
| KHR-GL46.constant_expressions.array_min_vec3_float_fragment |
| KHR-GL46.constant_expressions.array_min_vec3_float_compute |
| KHR-GL46.constant_expressions.array_min_vec3_float_geometry |
| KHR-GL46.constant_expressions.array_min_vec3_float_tess_control |
| KHR-GL46.constant_expressions.array_min_vec3_float_tess_eval |
| KHR-GL46.constant_expressions.array_min_vec4_vertex |
| KHR-GL46.constant_expressions.array_min_vec4_fragment |
| KHR-GL46.constant_expressions.array_min_vec4_compute |
| KHR-GL46.constant_expressions.array_min_vec4_geometry |
| KHR-GL46.constant_expressions.array_min_vec4_tess_control |
| KHR-GL46.constant_expressions.array_min_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_min_vec4_float_vertex |
| KHR-GL46.constant_expressions.array_min_vec4_float_fragment |
| KHR-GL46.constant_expressions.array_min_vec4_float_compute |
| KHR-GL46.constant_expressions.array_min_vec4_float_geometry |
| KHR-GL46.constant_expressions.array_min_vec4_float_tess_control |
| KHR-GL46.constant_expressions.array_min_vec4_float_tess_eval |
| KHR-GL46.constant_expressions.array_max_float_vertex |
| KHR-GL46.constant_expressions.array_max_float_fragment |
| KHR-GL46.constant_expressions.array_max_float_compute |
| KHR-GL46.constant_expressions.array_max_float_geometry |
| KHR-GL46.constant_expressions.array_max_float_tess_control |
| KHR-GL46.constant_expressions.array_max_float_tess_eval |
| KHR-GL46.constant_expressions.array_max_vec2_vertex |
| KHR-GL46.constant_expressions.array_max_vec2_fragment |
| KHR-GL46.constant_expressions.array_max_vec2_compute |
| KHR-GL46.constant_expressions.array_max_vec2_geometry |
| KHR-GL46.constant_expressions.array_max_vec2_tess_control |
| KHR-GL46.constant_expressions.array_max_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_max_vec2_float_vertex |
| KHR-GL46.constant_expressions.array_max_vec2_float_fragment |
| KHR-GL46.constant_expressions.array_max_vec2_float_compute |
| KHR-GL46.constant_expressions.array_max_vec2_float_geometry |
| KHR-GL46.constant_expressions.array_max_vec2_float_tess_control |
| KHR-GL46.constant_expressions.array_max_vec2_float_tess_eval |
| KHR-GL46.constant_expressions.array_max_vec3_vertex |
| KHR-GL46.constant_expressions.array_max_vec3_fragment |
| KHR-GL46.constant_expressions.array_max_vec3_compute |
| KHR-GL46.constant_expressions.array_max_vec3_geometry |
| KHR-GL46.constant_expressions.array_max_vec3_tess_control |
| KHR-GL46.constant_expressions.array_max_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_max_vec3_float_vertex |
| KHR-GL46.constant_expressions.array_max_vec3_float_fragment |
| KHR-GL46.constant_expressions.array_max_vec3_float_compute |
| KHR-GL46.constant_expressions.array_max_vec3_float_geometry |
| KHR-GL46.constant_expressions.array_max_vec3_float_tess_control |
| KHR-GL46.constant_expressions.array_max_vec3_float_tess_eval |
| KHR-GL46.constant_expressions.array_max_vec4_vertex |
| KHR-GL46.constant_expressions.array_max_vec4_fragment |
| KHR-GL46.constant_expressions.array_max_vec4_compute |
| KHR-GL46.constant_expressions.array_max_vec4_geometry |
| KHR-GL46.constant_expressions.array_max_vec4_tess_control |
| KHR-GL46.constant_expressions.array_max_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_max_vec4_float_vertex |
| KHR-GL46.constant_expressions.array_max_vec4_float_fragment |
| KHR-GL46.constant_expressions.array_max_vec4_float_compute |
| KHR-GL46.constant_expressions.array_max_vec4_float_geometry |
| KHR-GL46.constant_expressions.array_max_vec4_float_tess_control |
| KHR-GL46.constant_expressions.array_max_vec4_float_tess_eval |
| KHR-GL46.constant_expressions.array_clamp_float_vertex |
| KHR-GL46.constant_expressions.array_clamp_float_fragment |
| KHR-GL46.constant_expressions.array_clamp_float_compute |
| KHR-GL46.constant_expressions.array_clamp_float_geometry |
| KHR-GL46.constant_expressions.array_clamp_float_tess_control |
| KHR-GL46.constant_expressions.array_clamp_float_tess_eval |
| KHR-GL46.constant_expressions.array_clamp_vec2_vertex |
| KHR-GL46.constant_expressions.array_clamp_vec2_fragment |
| KHR-GL46.constant_expressions.array_clamp_vec2_compute |
| KHR-GL46.constant_expressions.array_clamp_vec2_geometry |
| KHR-GL46.constant_expressions.array_clamp_vec2_tess_control |
| KHR-GL46.constant_expressions.array_clamp_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_clamp_vec2_float_vertex |
| KHR-GL46.constant_expressions.array_clamp_vec2_float_fragment |
| KHR-GL46.constant_expressions.array_clamp_vec2_float_compute |
| KHR-GL46.constant_expressions.array_clamp_vec2_float_geometry |
| KHR-GL46.constant_expressions.array_clamp_vec2_float_tess_control |
| KHR-GL46.constant_expressions.array_clamp_vec2_float_tess_eval |
| KHR-GL46.constant_expressions.array_clamp_vec3_vertex |
| KHR-GL46.constant_expressions.array_clamp_vec3_fragment |
| KHR-GL46.constant_expressions.array_clamp_vec3_compute |
| KHR-GL46.constant_expressions.array_clamp_vec3_geometry |
| KHR-GL46.constant_expressions.array_clamp_vec3_tess_control |
| KHR-GL46.constant_expressions.array_clamp_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_clamp_vec3_float_vertex |
| KHR-GL46.constant_expressions.array_clamp_vec3_float_fragment |
| KHR-GL46.constant_expressions.array_clamp_vec3_float_compute |
| KHR-GL46.constant_expressions.array_clamp_vec3_float_geometry |
| KHR-GL46.constant_expressions.array_clamp_vec3_float_tess_control |
| KHR-GL46.constant_expressions.array_clamp_vec3_float_tess_eval |
| KHR-GL46.constant_expressions.array_clamp_vec4_vertex |
| KHR-GL46.constant_expressions.array_clamp_vec4_fragment |
| KHR-GL46.constant_expressions.array_clamp_vec4_compute |
| KHR-GL46.constant_expressions.array_clamp_vec4_geometry |
| KHR-GL46.constant_expressions.array_clamp_vec4_tess_control |
| KHR-GL46.constant_expressions.array_clamp_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_clamp_vec4_float_vertex |
| KHR-GL46.constant_expressions.array_clamp_vec4_float_fragment |
| KHR-GL46.constant_expressions.array_clamp_vec4_float_compute |
| KHR-GL46.constant_expressions.array_clamp_vec4_float_geometry |
| KHR-GL46.constant_expressions.array_clamp_vec4_float_tess_control |
| KHR-GL46.constant_expressions.array_clamp_vec4_float_tess_eval |
| KHR-GL46.constant_expressions.array_length_float_vertex |
| KHR-GL46.constant_expressions.array_length_float_fragment |
| KHR-GL46.constant_expressions.array_length_float_compute |
| KHR-GL46.constant_expressions.array_length_float_geometry |
| KHR-GL46.constant_expressions.array_length_float_tess_control |
| KHR-GL46.constant_expressions.array_length_float_tess_eval |
| KHR-GL46.constant_expressions.array_length_vec2_vertex |
| KHR-GL46.constant_expressions.array_length_vec2_fragment |
| KHR-GL46.constant_expressions.array_length_vec2_compute |
| KHR-GL46.constant_expressions.array_length_vec2_geometry |
| KHR-GL46.constant_expressions.array_length_vec2_tess_control |
| KHR-GL46.constant_expressions.array_length_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_length_vec3_vertex |
| KHR-GL46.constant_expressions.array_length_vec3_fragment |
| KHR-GL46.constant_expressions.array_length_vec3_compute |
| KHR-GL46.constant_expressions.array_length_vec3_geometry |
| KHR-GL46.constant_expressions.array_length_vec3_tess_control |
| KHR-GL46.constant_expressions.array_length_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_length_vec4_vertex |
| KHR-GL46.constant_expressions.array_length_vec4_fragment |
| KHR-GL46.constant_expressions.array_length_vec4_compute |
| KHR-GL46.constant_expressions.array_length_vec4_geometry |
| KHR-GL46.constant_expressions.array_length_vec4_tess_control |
| KHR-GL46.constant_expressions.array_length_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_dot_float_vertex |
| KHR-GL46.constant_expressions.array_dot_float_fragment |
| KHR-GL46.constant_expressions.array_dot_float_compute |
| KHR-GL46.constant_expressions.array_dot_float_geometry |
| KHR-GL46.constant_expressions.array_dot_float_tess_control |
| KHR-GL46.constant_expressions.array_dot_float_tess_eval |
| KHR-GL46.constant_expressions.array_dot_vec2_vertex |
| KHR-GL46.constant_expressions.array_dot_vec2_fragment |
| KHR-GL46.constant_expressions.array_dot_vec2_compute |
| KHR-GL46.constant_expressions.array_dot_vec2_geometry |
| KHR-GL46.constant_expressions.array_dot_vec2_tess_control |
| KHR-GL46.constant_expressions.array_dot_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_dot_vec3_vertex |
| KHR-GL46.constant_expressions.array_dot_vec3_fragment |
| KHR-GL46.constant_expressions.array_dot_vec3_compute |
| KHR-GL46.constant_expressions.array_dot_vec3_geometry |
| KHR-GL46.constant_expressions.array_dot_vec3_tess_control |
| KHR-GL46.constant_expressions.array_dot_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_dot_vec4_vertex |
| KHR-GL46.constant_expressions.array_dot_vec4_fragment |
| KHR-GL46.constant_expressions.array_dot_vec4_compute |
| KHR-GL46.constant_expressions.array_dot_vec4_geometry |
| KHR-GL46.constant_expressions.array_dot_vec4_tess_control |
| KHR-GL46.constant_expressions.array_dot_vec4_tess_eval |
| KHR-GL46.constant_expressions.array_normalize_float_vertex |
| KHR-GL46.constant_expressions.array_normalize_float_fragment |
| KHR-GL46.constant_expressions.array_normalize_float_compute |
| KHR-GL46.constant_expressions.array_normalize_float_geometry |
| KHR-GL46.constant_expressions.array_normalize_float_tess_control |
| KHR-GL46.constant_expressions.array_normalize_float_tess_eval |
| KHR-GL46.constant_expressions.array_normalize_vec2_vertex |
| KHR-GL46.constant_expressions.array_normalize_vec2_fragment |
| KHR-GL46.constant_expressions.array_normalize_vec2_compute |
| KHR-GL46.constant_expressions.array_normalize_vec2_geometry |
| KHR-GL46.constant_expressions.array_normalize_vec2_tess_control |
| KHR-GL46.constant_expressions.array_normalize_vec2_tess_eval |
| KHR-GL46.constant_expressions.array_normalize_vec3_vertex |
| KHR-GL46.constant_expressions.array_normalize_vec3_fragment |
| KHR-GL46.constant_expressions.array_normalize_vec3_compute |
| KHR-GL46.constant_expressions.array_normalize_vec3_geometry |
| KHR-GL46.constant_expressions.array_normalize_vec3_tess_control |
| KHR-GL46.constant_expressions.array_normalize_vec3_tess_eval |
| KHR-GL46.constant_expressions.array_normalize_vec4_vertex |
| KHR-GL46.constant_expressions.array_normalize_vec4_fragment |
| KHR-GL46.constant_expressions.array_normalize_vec4_compute |
| KHR-GL46.constant_expressions.array_normalize_vec4_geometry |
| KHR-GL46.constant_expressions.array_normalize_vec4_tess_control |
| KHR-GL46.constant_expressions.array_normalize_vec4_tess_eval |
| KHR-GL46.aggressive_optimizations.sin_float_vert |
| KHR-GL46.aggressive_optimizations.sin_float_frag |
| KHR-GL46.aggressive_optimizations.sin_vec2_vert |
| KHR-GL46.aggressive_optimizations.sin_vec2_frag |
| KHR-GL46.aggressive_optimizations.sin_vec3_vert |
| KHR-GL46.aggressive_optimizations.sin_vec3_frag |
| KHR-GL46.aggressive_optimizations.cos_float_vert |
| KHR-GL46.aggressive_optimizations.cos_float_frag |
| KHR-GL46.aggressive_optimizations.cos_vec2_vert |
| KHR-GL46.aggressive_optimizations.cos_vec2_frag |
| KHR-GL46.aggressive_optimizations.cos_vec3_vert |
| KHR-GL46.aggressive_optimizations.cos_vec3_frag |
| KHR-GL46.shaders44.preprocessor.invalid_redefinitions.invalid_identifier_2_vertex |
| KHR-GL46.shaders44.preprocessor.invalid_redefinitions.invalid_identifier_2_fragment |
| KHR-GL46.shaders44.preprocessor.line_continuation.comment_vertex |
| KHR-GL46.shaders44.preprocessor.line_continuation.comment_fragment |
| KHR-GL46.shaders44.preprocessor.line_continuation.define_vertex |
| KHR-GL46.shaders44.preprocessor.line_continuation.define_fragment |
| KHR-GL46.shaders44.preprocessor.line_continuation.preprocessing_token_vertex |
| KHR-GL46.shaders44.preprocessor.line_continuation.preprocessing_token_fragment |
| KHR-GL46.shaders44.preprocessor.line_continuation.token_vertex |
| KHR-GL46.shaders44.preprocessor.line_continuation.token_fragment |
| KHR-GL46.shaders44.preprocessor.line_continuation.middle_of_line_vertex |
| KHR-GL46.shaders44.preprocessor.line_continuation.middle_of_line_fragment |
| KHR-GL46.buffer_storage.errors |
| KHR-GL46.buffer_storage.get_buffer_parameter |
| KHR-GL46.buffer_storage.dynamic_storage |
| KHR-GL46.buffer_storage.map_persistent_buffer_sub_data |
| KHR-GL46.buffer_storage.map_persistent_texture |
| KHR-GL46.buffer_storage.map_persistent_read_pixels |
| KHR-GL46.buffer_storage.map_persistent_dispatch |
| KHR-GL46.buffer_storage.map_persistent_flush |
| KHR-GL46.buffer_storage.map_persistent_draw |
| KHR-GL46.enhanced_layouts.api_constant_values |
| KHR-GL46.enhanced_layouts.api_errors |
| KHR-GL46.enhanced_layouts.glsl_contant_values |
| KHR-GL46.enhanced_layouts.glsl_contant_immutablity |
| KHR-GL46.enhanced_layouts.glsl_constant_integral_expression |
| KHR-GL46.enhanced_layouts.uniform_block_layout_qualifier_conflict |
| KHR-GL46.enhanced_layouts.ssb_member_invalid_offset_alignment |
| KHR-GL46.enhanced_layouts.ssb_member_overlapping_offsets |
| KHR-GL46.enhanced_layouts.varying_invalid_value_component |
| KHR-GL46.enhanced_layouts.varying_exceeding_components |
| KHR-GL46.enhanced_layouts.varying_component_of_invalid_type |
| KHR-GL46.enhanced_layouts.output_component_aliasing |
| KHR-GL46.enhanced_layouts.vertex_attrib_location_api |
| KHR-GL46.enhanced_layouts.xfb_input |
| KHR-GL46.enhanced_layouts.xfb_all_stages |
| KHR-GL46.enhanced_layouts.xfb_capture_inactive_output_variable |
| KHR-GL46.enhanced_layouts.xfb_capture_inactive_output_component |
| KHR-GL46.enhanced_layouts.xfb_capture_inactive_output_block_member |
| KHR-GL46.enhanced_layouts.xfb_stride |
| KHR-GL46.enhanced_layouts.uniform_block_member_offset_and_align |
| KHR-GL46.enhanced_layouts.uniform_block_member_invalid_offset_alignment |
| KHR-GL46.enhanced_layouts.uniform_block_member_overlapping_offsets |
| KHR-GL46.enhanced_layouts.uniform_block_member_align_non_power_of_2 |
| KHR-GL46.enhanced_layouts.ssb_layout_qualifier_conflict |
| KHR-GL46.enhanced_layouts.ssb_member_align_non_power_of_2 |
| KHR-GL46.enhanced_layouts.ssb_alignment |
| KHR-GL46.enhanced_layouts.varying_structure_member_location |
| KHR-GL46.enhanced_layouts.varying_block_automatic_member_locations |
| KHR-GL46.enhanced_layouts.varying_component_without_location |
| KHR-GL46.enhanced_layouts.input_component_aliasing |
| KHR-GL46.enhanced_layouts.varying_location_aliasing_with_mixed_types |
| KHR-GL46.enhanced_layouts.varying_location_aliasing_with_mixed_interpolation |
| KHR-GL46.enhanced_layouts.varying_location_aliasing_with_mixed_auxiliary_storage |
| KHR-GL46.enhanced_layouts.xfb_stride_of_empty_list |
| KHR-GL46.enhanced_layouts.xfb_stride_of_empty_list_and_api |
| KHR-GL46.enhanced_layouts.xfb_too_small_stride |
| KHR-GL46.enhanced_layouts.xfb_block_member_stride |
| KHR-GL46.enhanced_layouts.xfb_duplicated_stride |
| KHR-GL46.enhanced_layouts.xfb_get_program_resource_api |
| KHR-GL46.enhanced_layouts.xfb_multiple_vertex_streams |
| KHR-GL46.enhanced_layouts.xfb_exceed_buffer_limit |
| KHR-GL46.enhanced_layouts.xfb_exceed_offset_limit |
| KHR-GL46.enhanced_layouts.xfb_block_member_buffer |
| KHR-GL46.enhanced_layouts.xfb_output_overlapping |
| KHR-GL46.enhanced_layouts.xfb_invalid_offset_alignment |
| KHR-GL46.enhanced_layouts.xfb_capture_struct |
| KHR-GL46.enhanced_layouts.xfb_capture_unsized_array |
| KHR-GL46.enhanced_layouts.uniform_block_alignment |
| KHR-GL46.enhanced_layouts.ssb_member_offset_and_align |
| KHR-GL46.enhanced_layouts.vertex_attrib_locations |
| KHR-GL46.enhanced_layouts.varying_locations |
| KHR-GL46.enhanced_layouts.varying_array_locations |
| KHR-GL46.enhanced_layouts.varying_structure_locations |
| KHR-GL46.enhanced_layouts.varying_block_locations |
| KHR-GL46.enhanced_layouts.varying_block_member_locations |
| KHR-GL46.enhanced_layouts.xfb_variable_stride |
| KHR-GL46.enhanced_layouts.xfb_block_stride |
| KHR-GL46.enhanced_layouts.xfb_override_qualifiers_with_api |
| KHR-GL46.enhanced_layouts.xfb_vertex_streams |
| KHR-GL46.enhanced_layouts.xfb_global_buffer |
| KHR-GL46.enhanced_layouts.fragment_data_location_api |
| KHR-GL46.enhanced_layouts.varying_location_limit |
| KHR-GL46.enhanced_layouts.varying_components |
| KHR-GL46.enhanced_layouts.varying_array_components |
| KHR-GL46.layout_binding.sampler2D_layout_binding_texture_ComputeShader |
| KHR-GL46.layout_binding.sampler3D_layout_binding_texture_ComputeShader |
| KHR-GL46.layout_binding.sampler2DArray_layout_binding_texture_ComputeShader |
| KHR-GL46.layout_binding.image2D_layout_binding_imageLoad_ComputeShader |
| KHR-GL46.layout_binding.atomic_uint_layout_binding_atomic_ComputeShader |
| KHR-GL46.layout_binding.block_layout_binding_block_ComputeShader |
| KHR-GL46.layout_binding.buffer_layout_binding_atomicAdd_ComputeShader |
| KHR-GL46.layout_binding.sampler2D_layout_binding_texture_FragmentShader |
| KHR-GL46.layout_binding.sampler3D_layout_binding_texture_FragmentShader |
| KHR-GL46.layout_binding.sampler2DArray_layout_binding_texture_FragmentShader |
| KHR-GL46.layout_binding.image2D_layout_binding_imageLoad_FragmentShader |
| KHR-GL46.layout_binding.atomic_uint_layout_binding_atomic_FragmentShader |
| KHR-GL46.layout_binding.block_layout_binding_block_FragmentShader |
| KHR-GL46.layout_binding.buffer_layout_binding_atomicAdd_FragmentShader |
| KHR-GL46.layout_binding.sampler2D_layout_binding_texture_VertexShader |
| KHR-GL46.layout_binding.sampler3D_layout_binding_texture_VertexShader |
| KHR-GL46.layout_binding.sampler2DArray_layout_binding_texture_VertexShader |
| KHR-GL46.layout_binding.image2D_layout_binding_imageLoad_VertexShader |
| KHR-GL46.layout_binding.atomic_uint_layout_binding_atomic_VertexShader |
| KHR-GL46.layout_binding.block_layout_binding_block_VertexShader |
| KHR-GL46.layout_binding.buffer_layout_binding_atomicAdd_VertexShader |
| KHR-GL46.multi_bind.dispatch_bind_textures |
| KHR-GL46.multi_bind.errors_bind_buffers |
| KHR-GL46.multi_bind.errors_bind_textures |
| KHR-GL46.multi_bind.errors_bind_samplers |
| KHR-GL46.multi_bind.errors_bind_image_textures |
| KHR-GL46.multi_bind.errors_bind_vertex_buffers |
| KHR-GL46.multi_bind.functional_bind_buffers_base |
| KHR-GL46.multi_bind.functional_bind_buffers_range |
| KHR-GL46.multi_bind.functional_bind_textures |
| KHR-GL46.multi_bind.functional_bind_samplers |
| KHR-GL46.multi_bind.functional_bind_image_textures |
| KHR-GL46.multi_bind.functional_bind_vertex_buffers |
| KHR-GL46.multi_bind.dispatch_bind_buffers_base |
| KHR-GL46.multi_bind.dispatch_bind_buffers_range |
| KHR-GL46.multi_bind.dispatch_bind_image_textures |
| KHR-GL46.multi_bind.dispatch_bind_samplers |
| KHR-GL46.multi_bind.draw_bind_vertex_buffers |
| KHR-GL46.sepshaderobjs.CreateShadProgApi |
| KHR-GL46.sepshaderobjs.UseProgStagesApi |
| KHR-GL46.sepshaderobjs.PipelineApi |
| KHR-GL46.sepshaderobjs.ProgUniformAPI |
| KHR-GL46.sepshaderobjs.StateInteraction |
| KHR-GL46.sepshaderobjs.InterfacePrecisionMatchingFloat |
| KHR-GL46.sepshaderobjs.InterfacePrecisionMatchingInt |
| KHR-GL46.sepshaderobjs.InterfacePrecisionMatchingUInt |
| KHR-GL46.sample_shading.api.verify |
| KHR-GL46.sample_shading.render.rgba8.full |
| KHR-GL46.sample_shading.render.rgba8.half |
| KHR-GL46.sample_shading.render.rgba8.none |
| KHR-GL46.sample_shading.render.rgba8i.full |
| KHR-GL46.sample_shading.render.rgba8i.half |
| KHR-GL46.sample_shading.render.rgba8i.none |
| KHR-GL46.sample_shading.render.rgba8ui.full |
| KHR-GL46.sample_shading.render.rgba8ui.half |
| KHR-GL46.sample_shading.render.rgba8ui.none |
| KHR-GL46.sample_shading.render.rgba32f.full |
| KHR-GL46.sample_shading.render.rgba32f.half |
| KHR-GL46.sample_shading.render.rgba32f.none |
| KHR-GL46.sample_variables.mask.rgba8.samples_0.mask_zero |
| KHR-GL46.sample_variables.mask.rgba8.samples_0.mask_0 |
| KHR-GL46.sample_variables.mask.rgba8.samples_0.mask_1 |
| KHR-GL46.sample_variables.mask.rgba8.samples_0.mask_2 |
| KHR-GL46.sample_variables.mask.rgba8.samples_0.mask_3 |
| KHR-GL46.sample_variables.mask.rgba8.samples_0.mask_4 |
| KHR-GL46.sample_variables.mask.rgba8.samples_0.mask_5 |
| KHR-GL46.sample_variables.mask.rgba8.samples_0.mask_6 |
| KHR-GL46.sample_variables.mask.rgba8.samples_0.mask_7 |
| KHR-GL46.sample_variables.mask.rgba8.samples_1.mask_zero |
| KHR-GL46.sample_variables.mask.rgba8.samples_1.mask_0 |
| KHR-GL46.sample_variables.mask.rgba8.samples_1.mask_1 |
| KHR-GL46.sample_variables.mask.rgba8.samples_1.mask_2 |
| KHR-GL46.sample_variables.mask.rgba8.samples_1.mask_3 |
| KHR-GL46.sample_variables.mask.rgba8.samples_1.mask_4 |
| KHR-GL46.sample_variables.mask.rgba8.samples_1.mask_5 |
| KHR-GL46.sample_variables.mask.rgba8.samples_1.mask_6 |
| KHR-GL46.sample_variables.mask.rgba8.samples_1.mask_7 |
| KHR-GL46.sample_variables.mask.rgba8.samples_2.mask_zero |
| KHR-GL46.sample_variables.mask.rgba8.samples_2.mask_0 |
| KHR-GL46.sample_variables.mask.rgba8.samples_2.mask_1 |
| KHR-GL46.sample_variables.mask.rgba8.samples_2.mask_2 |
| KHR-GL46.sample_variables.mask.rgba8.samples_2.mask_3 |
| KHR-GL46.sample_variables.mask.rgba8.samples_2.mask_4 |
| KHR-GL46.sample_variables.mask.rgba8.samples_2.mask_5 |
| KHR-GL46.sample_variables.mask.rgba8.samples_2.mask_6 |
| KHR-GL46.sample_variables.mask.rgba8.samples_2.mask_7 |
| KHR-GL46.sample_variables.mask.rgba8.samples_4.mask_zero |
| KHR-GL46.sample_variables.mask.rgba8.samples_4.mask_0 |
| KHR-GL46.sample_variables.mask.rgba8.samples_4.mask_1 |
| KHR-GL46.sample_variables.mask.rgba8.samples_4.mask_2 |
| KHR-GL46.sample_variables.mask.rgba8.samples_4.mask_3 |
| KHR-GL46.sample_variables.mask.rgba8.samples_4.mask_4 |
| KHR-GL46.sample_variables.mask.rgba8.samples_4.mask_5 |
| KHR-GL46.sample_variables.mask.rgba8.samples_4.mask_6 |
| KHR-GL46.sample_variables.mask.rgba8.samples_4.mask_7 |
| KHR-GL46.sample_variables.mask.rgba8.samples_8.mask_zero |
| KHR-GL46.sample_variables.mask.rgba8.samples_8.mask_0 |
| KHR-GL46.sample_variables.mask.rgba8.samples_8.mask_1 |
| KHR-GL46.sample_variables.mask.rgba8.samples_8.mask_2 |
| KHR-GL46.sample_variables.mask.rgba8.samples_8.mask_3 |
| KHR-GL46.sample_variables.mask.rgba8.samples_8.mask_4 |
| KHR-GL46.sample_variables.mask.rgba8.samples_8.mask_5 |
| KHR-GL46.sample_variables.mask.rgba8.samples_8.mask_6 |
| KHR-GL46.sample_variables.mask.rgba8.samples_8.mask_7 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_0.mask_zero |
| KHR-GL46.sample_variables.mask.rgba8i.samples_0.mask_0 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_0.mask_1 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_0.mask_2 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_0.mask_3 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_0.mask_4 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_0.mask_5 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_0.mask_6 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_0.mask_7 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_1.mask_zero |
| KHR-GL46.sample_variables.mask.rgba8i.samples_1.mask_0 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_1.mask_1 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_1.mask_2 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_1.mask_3 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_1.mask_4 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_1.mask_5 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_1.mask_6 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_1.mask_7 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_2.mask_zero |
| KHR-GL46.sample_variables.mask.rgba8i.samples_2.mask_0 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_2.mask_1 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_2.mask_2 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_2.mask_3 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_2.mask_4 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_2.mask_5 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_2.mask_6 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_2.mask_7 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_4.mask_zero |
| KHR-GL46.sample_variables.mask.rgba8i.samples_4.mask_0 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_4.mask_1 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_4.mask_2 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_4.mask_3 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_4.mask_4 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_4.mask_5 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_4.mask_6 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_4.mask_7 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_8.mask_zero |
| KHR-GL46.sample_variables.mask.rgba8i.samples_8.mask_0 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_8.mask_1 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_8.mask_2 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_8.mask_3 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_8.mask_4 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_8.mask_5 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_8.mask_6 |
| KHR-GL46.sample_variables.mask.rgba8i.samples_8.mask_7 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_0.mask_zero |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_0.mask_0 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_0.mask_1 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_0.mask_2 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_0.mask_3 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_0.mask_4 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_0.mask_5 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_0.mask_6 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_0.mask_7 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_1.mask_zero |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_1.mask_0 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_1.mask_1 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_1.mask_2 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_1.mask_3 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_1.mask_4 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_1.mask_5 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_1.mask_6 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_1.mask_7 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_2.mask_zero |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_2.mask_0 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_2.mask_1 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_2.mask_2 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_2.mask_3 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_2.mask_4 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_2.mask_5 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_2.mask_6 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_2.mask_7 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_4.mask_zero |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_4.mask_0 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_4.mask_1 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_4.mask_2 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_4.mask_3 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_4.mask_4 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_4.mask_5 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_4.mask_6 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_4.mask_7 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_8.mask_zero |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_8.mask_0 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_8.mask_1 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_8.mask_2 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_8.mask_3 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_8.mask_4 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_8.mask_5 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_8.mask_6 |
| KHR-GL46.sample_variables.mask.rgba8ui.samples_8.mask_7 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_0.mask_zero |
| KHR-GL46.sample_variables.mask.rgba32f.samples_0.mask_0 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_0.mask_1 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_0.mask_2 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_0.mask_3 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_0.mask_4 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_0.mask_5 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_0.mask_6 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_0.mask_7 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_1.mask_zero |
| KHR-GL46.sample_variables.mask.rgba32f.samples_1.mask_0 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_1.mask_1 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_1.mask_2 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_1.mask_3 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_1.mask_4 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_1.mask_5 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_1.mask_6 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_1.mask_7 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_2.mask_zero |
| KHR-GL46.sample_variables.mask.rgba32f.samples_2.mask_0 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_2.mask_1 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_2.mask_2 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_2.mask_3 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_2.mask_4 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_2.mask_5 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_2.mask_6 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_2.mask_7 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_4.mask_zero |
| KHR-GL46.sample_variables.mask.rgba32f.samples_4.mask_0 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_4.mask_1 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_4.mask_2 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_4.mask_3 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_4.mask_4 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_4.mask_5 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_4.mask_6 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_4.mask_7 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_8.mask_zero |
| KHR-GL46.sample_variables.mask.rgba32f.samples_8.mask_0 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_8.mask_1 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_8.mask_2 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_8.mask_3 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_8.mask_4 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_8.mask_5 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_8.mask_6 |
| KHR-GL46.sample_variables.mask.rgba32f.samples_8.mask_7 |
| KHR-GL46.sample_variables.position.non-fixed.samples_0 |
| KHR-GL46.sample_variables.position.non-fixed.samples_1 |
| KHR-GL46.sample_variables.position.non-fixed.samples_2 |
| KHR-GL46.sample_variables.position.non-fixed.samples_4 |
| KHR-GL46.sample_variables.position.non-fixed.samples_8 |
| KHR-GL46.sample_variables.position.fixed.samples_0 |
| KHR-GL46.sample_variables.position.fixed.samples_1 |
| KHR-GL46.sample_variables.position.fixed.samples_2 |
| KHR-GL46.sample_variables.position.fixed.samples_4 |
| KHR-GL46.sample_variables.position.fixed.samples_8 |
| KHR-GL46.shader_multisample_interpolation.api.api |
| KHR-GL46.shader_multisample_interpolation.render.base.rgba8.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.base.rgba8.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.base.rgba8.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.base.rgba8i.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.base.rgba8i.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.base.rgba8i.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.base.rgba8ui.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.base.rgba8ui.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.base.rgba8ui.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.base.rgba32f.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.base.rgba32f.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.base.rgba32f.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.sample.rgba8.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.sample.rgba8.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.sample.rgba8.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.sample.rgba8i.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.sample.rgba8i.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.sample.rgba8i.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.sample.rgba8ui.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.sample.rgba8ui.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.sample.rgba8ui.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.sample.rgba32f.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.sample.rgba32f.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.sample.rgba32f.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.centroid.rgba8.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.centroid.rgba8.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.centroid.rgba8.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.centroid.rgba8i.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.centroid.rgba8i.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.centroid.rgba8i.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.centroid.rgba8ui.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.centroid.rgba8ui.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.centroid.rgba8ui.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.centroid.rgba32f.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.centroid.rgba32f.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.centroid.rgba32f.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample.rgba8.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample.rgba8.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample.rgba8.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample.rgba8i.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample.rgba8i.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample.rgba8i.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample.rgba8ui.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample.rgba8ui.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample.rgba8ui.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample.rgba32f.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample.rgba32f.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample.rgba32f.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample_check.rgba8.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample_check.rgba8.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample_check.rgba8.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample_check.rgba8i.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample_check.rgba8i.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample_check.rgba8i.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample_check.rgba8ui.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample_check.rgba8ui.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample_check.rgba8ui.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample_check.rgba32f.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample_check.rgba32f.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_sample_check.rgba32f.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid.rgba8.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid.rgba8.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid.rgba8.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid.rgba8i.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid.rgba8i.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid.rgba8i.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid.rgba8ui.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid.rgba8ui.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid.rgba8ui.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid.rgba32f.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid.rgba32f.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid.rgba32f.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid_check.rgba8.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid_check.rgba8.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid_check.rgba8.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid_check.rgba8i.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid_check.rgba8i.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid_check.rgba8i.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid_check.rgba8ui.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid_check.rgba8ui.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid_check.rgba8ui.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid_check.rgba32f.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid_check.rgba32f.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_centroid_check.rgba32f.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset.rgba8.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset.rgba8.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset.rgba8.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset.rgba8i.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset.rgba8i.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset.rgba8i.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset.rgba8ui.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset.rgba8ui.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset.rgba8ui.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset.rgba32f.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset.rgba32f.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset.rgba32f.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset_check.rgba8.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset_check.rgba8.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset_check.rgba8.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset_check.rgba8i.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset_check.rgba8i.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset_check.rgba8i.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset_check.rgba8ui.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset_check.rgba8ui.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset_check.rgba8ui.samples_4 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset_check.rgba32f.samples_1 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset_check.rgba32f.samples_2 |
| KHR-GL46.shader_multisample_interpolation.render.interpolate_at_offset_check.rgba32f.samples_4 |
| KHR-GL46.shader_texture_image_samples_tests.image_functional_test |
| KHR-GL46.shader_texture_image_samples_tests.texture_functional_test |
| KHR-GL46.shader_texture_image_samples_tests.glsl_extension_enable |
| KHR-GL46.shader_texture_image_samples_tests.glsl_extension_require |
| KHR-GL46.texture_filter_anisotropic.queries |
| KHR-GL46.texture_filter_anisotropic.drawing |
| KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_lines |
| KHR-GL46.geometry_shader.adjacency.adjacency_indiced_lines |
| KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_line_strip |
| KHR-GL46.geometry_shader.adjacency.adjacency_indiced_line_strip |
| KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_triangles |
| KHR-GL46.geometry_shader.adjacency.adjacency_indiced_triangles |
| KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_triangle_strip |
| KHR-GL46.geometry_shader.adjacency.adjacency_indiced_triangle_strip |
| KHR-GL46.geometry_shader.rendering.rendering.points_input_points_output |
| KHR-GL46.geometry_shader.rendering.rendering.points_input_line_strip_output |
| KHR-GL46.geometry_shader.rendering.rendering.points_input_triangles_output |
| KHR-GL46.geometry_shader.rendering.rendering.lines_input_points_output_lines_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.lines_input_line_strip_output_lines_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_lines_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.lines_input_points_output_line_strip_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.lines_input_line_strip_output_line_strip_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_line_strip_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.lines_input_points_output_line_loop_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.lines_input_line_strip_output_line_loop_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_line_loop_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.lines_with_adjacency_input_points_output_lines_adjacency_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.lines_with_adjacency_input_line_strip_output_lines_adjacency_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.lines_with_adjacency_input_triangle_strip_output_lines_adjacency_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.lines_with_adjacency_input_points_output_line_strip_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.lines_with_adjacency_input_line_strip_output_line_strip_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.lines_with_adjacency_input_triangle_strip_output_line_strip_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.triangles_input_points_output_triangles_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.triangles_input_line_strip_output_triangles_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.triangles_input_triangle_strip_output_triangles_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.triangles_input_points_output_triangle_fan_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.triangles_input_line_strip_output_triangle_fan_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.triangles_input_triangle_strip_output_triangle_fan_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.triangles_input_points_output_triangle_strip_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.triangles_input_line_strip_output_triangle_strip_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.triangles_input_triangle_strip_output_triangle_strip_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.triangles_with_adjacency_input_points_output_triangles_adjacency_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.triangles_with_adjacency_input_line_strip_output_triangles_adjacency_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.triangles_with_adjacency_input_triangle_strip_output_triangles_adjacency_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.triangles_with_adjacency_input_points_output_triangle_strip_adjacency_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.triangles_with_adjacency_input_line_strip_output_triangle_strip_adjacency_drawcall |
| KHR-GL46.geometry_shader.rendering.rendering.triangles_with_adjacency_input_triangle_strip_output_triangle_strip_adjacency_drawcall |
| KHR-GL46.geometry_shader.program_resource.program_resource |
| KHR-GL46.geometry_shader.nonarray_input.nonarray_input |
| KHR-GL46.geometry_shader.input.gl_in_array_contents |
| KHR-GL46.geometry_shader.input.gl_in_array_length |
| KHR-GL46.geometry_shader.input.gl_pointsize_value |
| KHR-GL46.geometry_shader.input.gl_position_value |
| KHR-GL46.geometry_shader.primitive_counter.point_to_point |
| KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip |
| KHR-GL46.geometry_shader.primitive_counter.points_to_triangle_strip |
| KHR-GL46.geometry_shader.primitive_counter.lines_to_points |
| KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip |
| KHR-GL46.geometry_shader.primitive_counter.lines_to_triangle_strip |
| KHR-GL46.geometry_shader.primitive_counter.triangles_to_points |
| KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip |
| KHR-GL46.geometry_shader.primitive_counter.triangles_to_triangle_strip |
| KHR-GL46.geometry_shader.primitive_counter.points_to_points_rp |
| KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip_rp |
| KHR-GL46.geometry_shader.primitive_counter.points_to_triangle_strip_rp |
| KHR-GL46.geometry_shader.primitive_counter.lines_to_points_rp |
| KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip_rp |
| KHR-GL46.geometry_shader.primitive_counter.lines_to_triangle_strip_rp |
| KHR-GL46.geometry_shader.primitive_counter.triangles_to_points_rp |
| KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp |
| KHR-GL46.geometry_shader.primitive_counter.triangles_to_triangle_strip_rp |
| KHR-GL46.geometry_shader.primitive_counter.primitive_id_from_fragment |
| KHR-GL46.geometry_shader.layered_rendering.layered_rendering |
| KHR-GL46.geometry_shader.clipping.clipping |
| KHR-GL46.geometry_shader.blitting.layered_nonlayered |
| KHR-GL46.geometry_shader.blitting.nonlayered_layered |
| KHR-GL46.geometry_shader.blitting.layered_layered |
| KHR-GL46.geometry_shader.layered_rendering_boundary_condition.layered_rendering_boundary_condition_various_textures |
| KHR-GL46.geometry_shader.layered_rendering_boundary_condition.layered_rendering_boundary_condition_no_gs |
| KHR-GL46.geometry_shader.layered_rendering_boundary_condition.layered_rendering_boundary_condition_no_default_layer |
| KHR-GL46.geometry_shader.layered_rendering_boundary_condition.layered_rendering_boundary_condition_no_layered_fbo |
| KHR-GL46.geometry_shader.layered_framebuffer.stencil_support |
| KHR-GL46.geometry_shader.layered_framebuffer.depth_support |
| KHR-GL46.geometry_shader.layered_framebuffer.blending_support |
| KHR-GL46.geometry_shader.layered_framebuffer.clear_call_support |
| KHR-GL46.geometry_shader.output.conflicted_output_primitive |
| KHR-GL46.geometry_shader.output.conflicted_output_vertices_max |
| KHR-GL46.geometry_shader.output.vertex_emit_at_end |
| KHR-GL46.geometry_shader.output.primitive_end_done_at_end |
| KHR-GL46.geometry_shader.output.primite_end_done_for_single_primitive |
| KHR-GL46.geometry_shader.primitive_queries.primitive_queries_points |
| KHR-GL46.geometry_shader.primitive_queries.primitive_queries_lines |
| KHR-GL46.geometry_shader.primitive_queries.primitive_queries_triangles |
| KHR-GL46.geometry_shader.layered_rendering_fbo_no_attachment.layered_rendering_fbo_no_attachment |
| KHR-GL46.geometry_shader.constant_variables.constant_variables |
| KHR-GL46.geometry_shader.limits.max_uniform_components |
| KHR-GL46.geometry_shader.limits.max_uniform_blocks |
| KHR-GL46.geometry_shader.limits.max_input_components |
| KHR-GL46.geometry_shader.limits.max_output_components |
| KHR-GL46.geometry_shader.limits.max_output_vertices |
| KHR-GL46.geometry_shader.limits.max_output_components_single_point |
| KHR-GL46.geometry_shader.limits.max_texture_units |
| KHR-GL46.geometry_shader.limits.max_invocations |
| KHR-GL46.geometry_shader.limits.max_combined_texture_units |
| KHR-GL46.geometry_shader.linking.incomplete_program_objects |
| KHR-GL46.geometry_shader.linking.incomplete_gs |
| KHR-GL46.geometry_shader.linking.invalid_arrayed_input_variables |
| KHR-GL46.geometry_shader.linking.vs_gs_variable_type_mismatch |
| KHR-GL46.geometry_shader.linking.vs_gs_variable_qualifier_mismatch |
| KHR-GL46.geometry_shader.linking.vs_gs_arrayed_variable_size_mismatch |
| KHR-GL46.geometry_shader.linking.fragcoord_redeclaration |
| KHR-GL46.geometry_shader.linking.location_aliasing |
| KHR-GL46.geometry_shader.linking.more_ACs_in_GS_than_supported |
| KHR-GL46.geometry_shader.linking.more_ACBs_in_GS_than_supported |
| KHR-GL46.geometry_shader.linking.geometry_shader_compilation_fail |
| KHR-GL46.geometry_shader.linking.more_input_vertices_in_GS_than_available |
| KHR-GL46.geometry_shader.linking.tf_capture_from_gs_and_vs_variables |
| KHR-GL46.geometry_shader.api.createShaderProgramv |
| KHR-GL46.geometry_shader.api.shader_type |
| KHR-GL46.geometry_shader.api.getProgramiv |
| KHR-GL46.geometry_shader.api.getProgramiv2 |
| KHR-GL46.geometry_shader.api.getProgramiv3 |
| KHR-GL46.geometry_shader.api.fs_gs_draw_call |
| KHR-GL46.geometry_shader.api.max_image_uniforms |
| KHR-GL46.geometry_shader.api.max_shader_storage_blocks |
| KHR-GL46.geometry_shader.api.max_atomic_counters |
| KHR-GL46.geometry_shader.api.max_atomic_counter_buffers |
| KHR-GL46.geometry_shader.api.pipeline_program_without_active_vs |
| KHR-GL46.geometry_shader.api.incompatible_draw_call_mode |
| KHR-GL46.geometry_shader.api.insufficient_emitted_vertices |
| KHR-GL46.geometry_shader.api.program_pipeline_vs_gs_capture |
| KHR-GL46.geometry_shader.api.draw_primitives_do_not_match_output_primitives |
| KHR-GL46.geometry_shader.api.draw_calls_while_tf_is_paused |
| KHR-GL46.geometry_shader.qualifiers.flat_interpolation |
| KHR-GL46.geometry_shader.layered_fbo.layered_fbo |
| KHR-GL46.geometry_shader.layered_fbo.layered_fbo_attachments |
| KHR-GL46.geometry_shader.layered_fbo.fb_texture_invalid_target |
| KHR-GL46.geometry_shader.layered_fbo.fb_texture_no_fbo_bound_to_target |
| KHR-GL46.geometry_shader.layered_fbo.fb_texture_invalid_attachment |
| KHR-GL46.geometry_shader.layered_fbo.fb_texture_invalid_value |
| KHR-GL46.geometry_shader.layered_fbo.fb_texture_invalid_level_number |
| KHR-GL46.geometry_shader.layered_fbo.fb_texture_argument_refers_to_buffer_texture |
| KHR-GL46.gpu_shader5.sampler_array_indexing |
| KHR-GL46.gpu_shader5.images_array_indexing |
| KHR-GL46.gpu_shader5.atomic_counters_array_indexing |
| KHR-GL46.gpu_shader5.uniform_blocks_array_indexing |
| KHR-GL46.gpu_shader5.ssbo_array_indexing |
| KHR-GL46.gpu_shader5.precise_qualifier |
| KHR-GL46.gpu_shader5.fma_accuracy |
| KHR-GL46.gpu_shader5.fma_precision_float |
| KHR-GL46.gpu_shader5.fma_precision_vec2 |
| KHR-GL46.gpu_shader5.fma_precision_vec3 |
| KHR-GL46.gpu_shader5.fma_precision_vec4 |
| KHR-GL46.gpu_shader5.texture_gather_offset_color_repeat |
| KHR-GL46.gpu_shader5.texture_gather_offset_color_array |
| KHR-GL46.gpu_shader5.texture_gather_offsets_color |
| KHR-GL46.gpu_shader5.texture_gather_offset_depth_repeat |
| KHR-GL46.gpu_shader5.texture_gather_offset_depth_repeat_y |
| KHR-GL46.gpu_shader5.texture_gather_offset_depth_array |
| KHR-GL46.gpu_shader5.texture_gather_offsets_depth |
| KHR-GL46.gpu_shader5.texture_gather_offset_color_clamp_to_border |
| KHR-GL46.gpu_shader5.texture_gather_offset_color_clamp_to_edge |
| KHR-GL46.gpu_shader5.texture_gather_offset_depth_clamp_border |
| KHR-GL46.gpu_shader5.texture_gather_offset_depth_clamp_edge |
| KHR-GL46.tessellation_shader.vertex.vertex_ordering |
| KHR-GL46.tessellation_shader.vertex.vertex_spacing |
| KHR-GL46.tessellation_shader.single.default_values_of_context_wide_properties |
| KHR-GL46.tessellation_shader.single.isolines_tessellation |
| KHR-GL46.tessellation_shader.single.ext_program_interface_query_dependency |
| KHR-GL46.tessellation_shader.single.program_object_properties |
| KHR-GL46.tessellation_shader.single.xfb_captures_data_from_correct_stage |
| KHR-GL46.tessellation_shader.single.max_patch_vertices |
| KHR-GL46.tessellation_shader.single.primitive_coverage |
| KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.degenerate_case |
| KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.inner_tessellation_level_rounding |
| KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.data_pass_through |
| KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in |
| KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize |
| KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_PatchVerticesIn |
| KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_tessLevel |
| KHR-GL46.tessellation_shader.tessellation_shader_tessellation.gl_InvocationID_PatchVerticesIn_PrimitiveID |
| KHR-GL46.tessellation_shader.tessellation_shader_tessellation.TCS_TES |
| KHR-GL46.tessellation_shader.tessellation_shader_tessellation.TES |
| KHR-GL46.tessellation_shader.tessellation_shader_tessellation.input_patch_discard |
| KHR-GL46.tessellation_shader.tessellation_shader_tessellation.max_in_out_attributes |
| KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.degenerate_triangle |
| KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.identical_triangles |
| KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.inner_tessellation_level_rounding |
| KHR-GL46.tessellation_shader.tessellation_shader_point_mode.point_rendering |
| KHR-GL46.tessellation_shader.tessellation_shader_point_mode.points_verification |
| KHR-GL46.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls |
| KHR-GL46.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_write_calls |
| KHR-GL46.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_write_calls |
| KHR-GL46.tessellation_shader.compilation_and_linking_errors.tc_non_arrayed_per_vertex_input_blocks |
| KHR-GL46.tessellation_shader.compilation_and_linking_errors.tc_non_arrayed_per_vertex_input_variables |
| KHR-GL46.tessellation_shader.compilation_and_linking_errors.tc_non_arrayed_per_vertex_output_blocks |
| KHR-GL46.tessellation_shader.compilation_and_linking_errors.tc_non_arrayed_per_vertex_output_variabless |
| KHR-GL46.tessellation_shader.compilation_and_linking_errors.te_non_arrayed_per_vertex_input_blocks |
| KHR-GL46.tessellation_shader.compilation_and_linking_errors.te_non_arrayed_per_vertex_input_variables |
| KHR-GL46.tessellation_shader.compilation_and_linking_errors.tc_invalid_array_size_used_for_input_blocks |
| KHR-GL46.tessellation_shader.compilation_and_linking_errors.tc_invalid_array_size_used_for_input_variables |
| KHR-GL46.tessellation_shader.compilation_and_linking_errors.te_invalid_array_size_used_for_input_blocks |
| KHR-GL46.tessellation_shader.compilation_and_linking_errors.te_invalid_array_size_used_for_input_variables |
| KHR-GL46.tessellation_shader.compilation_and_linking_errors.tc_invalid_output_patch_vertex_count |
| KHR-GL46.tessellation_shader.compilation_and_linking_errors.tc_invalid_write_operation_at_non_gl_invocation_id_index |
| KHR-GL46.tessellation_shader.compilation_and_linking_errors.tc_invalid_input_per_patch_attribute_definition |
| KHR-GL46.tessellation_shader.compilation_and_linking_errors.te_invalid_output_per_patch_attribute_definition |
| KHR-GL46.tessellation_shader.compilation_and_linking_errors.tc_non_matching_variable_declarations |
| KHR-GL46.tessellation_shader.compilation_and_linking_errors.te_lacking_primitive_mode_declaration |
| KHR-GL46.tessellation_shader.compilation_and_linking_errors.te_accessing_glTessCoord_as_array |
| KHR-GL46.tessellation_shader.compilation_and_linking_errors.te_accessing_glTessCoord_as_gl_in_member |
| KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule1 |
| KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule2 |
| KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule3 |
| KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule4 |
| KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule5 |
| KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule6 |
| KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule7 |
| KHR-GL46.tessellation_shader.winding.triangles_ccw |
| KHR-GL46.tessellation_shader.winding.triangles_cw |
| KHR-GL46.tessellation_shader.winding.quads_ccw |
| KHR-GL46.tessellation_shader.winding.quads_cw |
| KHR-GL46.texture_cube_map_array.sampling |
| KHR-GL46.texture_cube_map_array.color_depth_attachments |
| KHR-GL46.texture_cube_map_array.stencil_attachments_mutable_nonlayered |
| KHR-GL46.texture_cube_map_array.stencil_attachments_mutable_layered |
| KHR-GL46.texture_cube_map_array.stencil_attachments_immutable_nonlayered |
| KHR-GL46.texture_cube_map_array.stencil_attachments_immutable_layered |
| KHR-GL46.texture_cube_map_array.tex3D_validation |
| KHR-GL46.texture_cube_map_array.subimage3D |
| KHR-GL46.texture_cube_map_array.getter_calls |
| KHR-GL46.texture_cube_map_array.generate_mip_map_filterable_internalformat_mutable |
| KHR-GL46.texture_cube_map_array.generate_mip_map_filterable_internalformat_immutable |
| KHR-GL46.texture_cube_map_array.generate_mip_map_non_filterable_mutable_storage |
| KHR-GL46.texture_cube_map_array.generate_mip_map_non_filterable_immutable_storage |
| KHR-GL46.texture_cube_map_array.image_op_compute_sh |
| KHR-GL46.texture_cube_map_array.image_op_vertex_sh |
| KHR-GL46.texture_cube_map_array.image_op_fragment_sh |
| KHR-GL46.texture_cube_map_array.image_op_geometry_sh |
| KHR-GL46.texture_cube_map_array.image_op_tessellation_control_sh |
| KHR-GL46.texture_cube_map_array.image_op_tessellation_evaluation_sh |
| KHR-GL46.texture_cube_map_array.fbo_incompleteness |
| KHR-GL46.texture_cube_map_array.texture_size_vertex_sh |
| KHR-GL46.texture_cube_map_array.texture_size_geometry_sh |
| KHR-GL46.texture_cube_map_array.texture_size_tesselation_con_sh |
| KHR-GL46.texture_cube_map_array.texture_size_tesselation_ev_sh |
| KHR-GL46.texture_cube_map_array.texture_size_fragment_sh |
| KHR-GL46.texture_cube_map_array.texture_size_compute_sh |
| KHR-GL46.texture_cube_map_array.etc2_texture |
| KHR-GL46.texture_border_clamp.border_color_errors |
| KHR-GL46.texture_border_clamp.texparameteri_errors |
| KHR-GL46.texture_border_clamp.gettexparameteri_errors |
| KHR-GL46.texture_border_clamp.samplerparameteri_non_gen_sampler_error |
| KHR-GL46.texture_border_clamp.samplerparameteri_with_wrong_pname |
| KHR-GL46.texture_border_clamp.samplerparameteri_border_color |
| KHR-GL46.texture_border_clamp.Texture2DRGBA32F |
| KHR-GL46.texture_border_clamp.Texture2DR32I |
| KHR-GL46.texture_border_clamp.Texture2DR32UI |
| KHR-GL46.texture_border_clamp.Texture2DRGBA8 |
| KHR-GL46.texture_border_clamp.Texture2DDC32F |
| KHR-GL46.texture_border_clamp.Texture2DDC16 |
| KHR-GL46.texture_border_clamp.Texture2DCompressed |
| KHR-GL46.texture_border_clamp.Texture2DArrayRGBA32F |
| KHR-GL46.texture_border_clamp.Texture2DArrayR32I |
| KHR-GL46.texture_border_clamp.Texture2DArrayR32UI |
| KHR-GL46.texture_border_clamp.Texture2DArrayRGBA8 |
| KHR-GL46.texture_border_clamp.Texture2DArrayCompressed |
| KHR-GL46.texture_border_clamp.Texture3DRGBA32F |
| KHR-GL46.texture_border_clamp.Texture3DR32I |
| KHR-GL46.texture_border_clamp.Texture3DR32UI |
| KHR-GL46.texture_border_clamp.Texture3DRGBA8 |
| KHR-GL46.texture_border_clamp.Texture2DRGBA32FLinear |
| KHR-GL46.texture_border_clamp.Texture2DRGBA8Linear |
| KHR-GL46.texture_border_clamp.Texture2DDC32FLinear |
| KHR-GL46.texture_border_clamp.Texture2DDC16Linear |
| KHR-GL46.texture_border_clamp.Texture2DCompressedLinear |
| KHR-GL46.texture_border_clamp.Texture2DArrayRGBA32FLinear |
| KHR-GL46.texture_border_clamp.Texture2DArrayRGBA8Linear |
| KHR-GL46.texture_border_clamp.Texture2DArrayCompressedLinear |
| KHR-GL46.texture_border_clamp.Texture3DRGBA32FLinear |
| KHR-GL46.texture_border_clamp.Texture3DRGBA8Linear |
| KHR-GL46.texture_buffer.texture_buffer_operations_buffer_load |
| KHR-GL46.texture_buffer.texture_buffer_operations_cpu_writes |
| KHR-GL46.texture_buffer.texture_buffer_operations_framebuffer_readback |
| KHR-GL46.texture_buffer.texture_buffer_operations_transform_feedback |
| KHR-GL46.texture_buffer.texture_buffer_operations_image_store |
| KHR-GL46.texture_buffer.texture_buffer_operations_ssbo_writes |
| KHR-GL46.texture_buffer.texture_buffer_max_size |
| KHR-GL46.texture_buffer.texture_buffer_texture_buffer_range |
| KHR-GL46.texture_buffer.texture_buffer_conv_int_to_float |
| KHR-GL46.texture_buffer.texture_buffer_atomic_functions |
| KHR-GL46.texture_buffer.texture_buffer_parameters |
| KHR-GL46.texture_buffer.texture_buffer_errors |
| KHR-GL46.texture_buffer.texture_buffer_active_uniform_validation_fragment_shader |
| KHR-GL46.texture_buffer.texture_buffer_active_uniform_validation_compute_shader |
| KHR-GL46.texture_buffer.texture_buffer_buffer_parameters |
| KHR-GL46.texture_buffer.texture_buffer_precision |
| KHR-GL46.shaders45.shader_integer_mix.define |
| KHR-GL46.shaders45.shader_integer_mix.prototypes-extension |
| KHR-GL46.shaders45.shader_integer_mix.prototypes |
| KHR-GL46.shaders45.shader_integer_mix.prototypes-negative |
| KHR-GL46.shaders45.shader_integer_mix.mix-ivec4 |
| KHR-GL46.shaders45.shader_integer_mix.mix-uvec4 |
| KHR-GL46.shaders45.shader_integer_mix.mix-bvec4 |
| KHR-GL46.clip_control.initial |
| KHR-GL46.clip_control.modify_get |
| KHR-GL46.clip_control.errors |
| KHR-GL46.clip_control.origin |
| KHR-GL46.clip_control.depth_mode_zero_to_one |
| KHR-GL46.clip_control.depth_mode_one_to_one |
| KHR-GL46.clip_control.face_culling |
| KHR-GL46.clip_control.viewport_bounds |
| KHR-GL46.direct_state_access.xfb_creation |
| KHR-GL46.direct_state_access.xfb_defaults |
| KHR-GL46.direct_state_access.xfb_buffers |
| KHR-GL46.direct_state_access.xfb_errors |
| KHR-GL46.direct_state_access.xfb_functional |
| KHR-GL46.direct_state_access.samplers_creation |
| KHR-GL46.direct_state_access.samplers_defaults |
| KHR-GL46.direct_state_access.samplers_errors |
| KHR-GL46.direct_state_access.samplers_functional |
| KHR-GL46.direct_state_access.program_pipelines_creation |
| KHR-GL46.direct_state_access.program_pipelines_defaults |
| KHR-GL46.direct_state_access.program_pipelines_errors |
| KHR-GL46.direct_state_access.program_pipelines_functional |
| KHR-GL46.direct_state_access.queries_creation |
| KHR-GL46.direct_state_access.queries_defaults |
| KHR-GL46.direct_state_access.queries_errors |
| KHR-GL46.direct_state_access.queries_functional |
| KHR-GL46.direct_state_access.buffers_creation |
| KHR-GL46.direct_state_access.buffers_data |
| KHR-GL46.direct_state_access.buffers_clear |
| KHR-GL46.direct_state_access.buffers_map_read_only |
| KHR-GL46.direct_state_access.buffers_map_read_write |
| KHR-GL46.direct_state_access.buffers_map_write_only |
| KHR-GL46.direct_state_access.buffers_map_range_read_bit |
| KHR-GL46.direct_state_access.buffers_map_range_write_bit |
| KHR-GL46.direct_state_access.buffers_get_named_buffer_subdata |
| KHR-GL46.direct_state_access.buffers_defaults |
| KHR-GL46.direct_state_access.buffers_errors |
| KHR-GL46.direct_state_access.buffers_functional |
| KHR-GL46.direct_state_access.framebuffers_creation |
| KHR-GL46.direct_state_access.framebuffers_renderbuffer_attachment |
| KHR-GL46.direct_state_access.framebuffers_texture_attachment |
| KHR-GL46.direct_state_access.framebuffers_texture_layer_attachment |
| KHR-GL46.direct_state_access.framebuffers_read_draw_buffer |
| KHR-GL46.direct_state_access.framebuffers_draw_buffers |
| KHR-GL46.direct_state_access.framebuffers_invalidate_data |
| KHR-GL46.direct_state_access.framebuffers_invalidate_subdata |
| KHR-GL46.direct_state_access.framebuffers_clear |
| KHR-GL46.direct_state_access.framebuffers_blit |
| KHR-GL46.direct_state_access.framebuffers_check_status |
| KHR-GL46.direct_state_access.framebuffers_get_parameters |
| KHR-GL46.direct_state_access.framebuffers_get_attachment_parameters |
| KHR-GL46.direct_state_access.framebuffers_creation_errors |
| KHR-GL46.direct_state_access.framebuffers_renderbuffer_attachment_errors |
| KHR-GL46.direct_state_access.framebuffers_texture_attachment_errors |
| KHR-GL46.direct_state_access.framebuffers_draw_read_buffers_errors |
| KHR-GL46.direct_state_access.invalidate_data_and_subdata_errors |
| KHR-GL46.direct_state_access.framebuffers_clear_errors |
| KHR-GL46.direct_state_access.framebuffers_check_status_errors |
| KHR-GL46.direct_state_access.framebuffers_get_parameter_errors |
| KHR-GL46.direct_state_access.framebuffers_get_attachment_parameter_errors |
| KHR-GL46.direct_state_access.framebuffers_renderbuffers_functional |
| KHR-GL46.direct_state_access.renderbuffers_creation |
| KHR-GL46.direct_state_access.renderbuffers_storage |
| KHR-GL46.direct_state_access.renderbuffers_storage_multisample |
| KHR-GL46.direct_state_access.renderbuffers_get_parameters |
| KHR-GL46.direct_state_access.renderbuffers_creation_errors |
| KHR-GL46.direct_state_access.renderbuffers_storage_errors |
| KHR-GL46.direct_state_access.renderbuffers_storage_multisample_errors |
| KHR-GL46.direct_state_access.renderbuffers_get_parameters_errors |
| KHR-GL46.direct_state_access.vertex_arrays_creation |
| KHR-GL46.direct_state_access.vertex_arrays_enable_disable_attributes |
| KHR-GL46.direct_state_access.vertex_arrays_element_buffer |
| KHR-GL46.direct_state_access.vertex_arrays_vertex_buffers |
| KHR-GL46.direct_state_access.vertex_arrays_attribute_format |
| KHR-GL46.direct_state_access.vertex_arrays_attribute_binding |
| KHR-GL46.direct_state_access.vertex_arrays_attribute_binding_divisor |
| KHR-GL46.direct_state_access.vertex_arrays_get_vertex_array |
| KHR-GL46.direct_state_access.vertex_arrays_get_vertex_array_indexed |
| KHR-GL46.direct_state_access.vertex_arrays_defaults |
| KHR-GL46.direct_state_access.vertex_arrays_creation_error |
| KHR-GL46.direct_state_access.vertex_arrays_enable_disable_attribute_errors |
| KHR-GL46.direct_state_access.vertex_arrays_element_buffer_errors |
| KHR-GL46.direct_state_access.vertex_arrays_vertex_buffers_errors |
| KHR-GL46.direct_state_access.vertex_arrays_attribute_format_errors |
| KHR-GL46.direct_state_access.vertex_arrays_attribute_binding_errors |
| KHR-GL46.direct_state_access.vertex_arrays_attribute_binding_divisor_errors |
| KHR-GL46.direct_state_access.vertex_arrays_get_vertex_array_errors |
| KHR-GL46.direct_state_access.vertex_arrays_get_vertex_array_indexed_errors |
| KHR-GL46.direct_state_access.textures_creation |
| KHR-GL46.direct_state_access.textures_buffer_r8i |
| KHR-GL46.direct_state_access.textures_buffer_rg8i |
| KHR-GL46.direct_state_access.textures_buffer_rgba8i |
| KHR-GL46.direct_state_access.textures_buffer_r8ui |
| KHR-GL46.direct_state_access.textures_buffer_rg8ui |
| KHR-GL46.direct_state_access.textures_buffer_rgba8ui |
| KHR-GL46.direct_state_access.textures_buffer_r8ui_unorm |
| KHR-GL46.direct_state_access.textures_buffer_rg8ui_unorm |
| KHR-GL46.direct_state_access.textures_buffer_rgba8ui_unorm |
| KHR-GL46.direct_state_access.textures_buffer_r16i |
| KHR-GL46.direct_state_access.textures_buffer_rg16i |
| KHR-GL46.direct_state_access.textures_buffer_rgba16i |
| KHR-GL46.direct_state_access.textures_buffer_r16ui |
| KHR-GL46.direct_state_access.textures_buffer_rg16ui |
| KHR-GL46.direct_state_access.textures_buffer_rgba16ui |
| KHR-GL46.direct_state_access.textures_buffer_r16ui_unorm |
| KHR-GL46.direct_state_access.textures_buffer_rg16ui_unorm |
| KHR-GL46.direct_state_access.textures_buffer_rgba16ui_unorm |
| KHR-GL46.direct_state_access.textures_buffer_r32i |
| KHR-GL46.direct_state_access.textures_buffer_rg32i |
| KHR-GL46.direct_state_access.textures_buffer_rgb32i |
| KHR-GL46.direct_state_access.textures_buffer_rgba32i |
| KHR-GL46.direct_state_access.textures_buffer_r32ui |
| KHR-GL46.direct_state_access.textures_buffer_rg32ui |
| KHR-GL46.direct_state_access.textures_buffer_rgb32ui |
| KHR-GL46.direct_state_access.textures_buffer_rgba32ui |
| KHR-GL46.direct_state_access.textures_buffer_r32f |
| KHR-GL46.direct_state_access.textures_buffer_rg32f |
| KHR-GL46.direct_state_access.textures_buffer_rgb32f |
| KHR-GL46.direct_state_access.textures_buffer_rgba32f |
| KHR-GL46.direct_state_access.textures_storage_1d_r8i |
| KHR-GL46.direct_state_access.textures_storage_1d_rg8i |
| KHR-GL46.direct_state_access.textures_storage_1d_rgba8i |
| KHR-GL46.direct_state_access.textures_storage_2d_r8i |
| KHR-GL46.direct_state_access.textures_storage_2d_rg8i |
| KHR-GL46.direct_state_access.textures_storage_2d_rgba8i |
| KHR-GL46.direct_state_access.textures_storage_3d_r8i |
| KHR-GL46.direct_state_access.textures_storage_3d_rg8i |
| KHR-GL46.direct_state_access.textures_storage_3d_rgba8i |
| KHR-GL46.direct_state_access.textures_storage_1d_r8ui |
| KHR-GL46.direct_state_access.textures_storage_1d_rg8ui |
| KHR-GL46.direct_state_access.textures_storage_1d_rgba8ui |
| KHR-GL46.direct_state_access.textures_storage_2d_r8ui |
| KHR-GL46.direct_state_access.textures_storage_2d_rg8ui |
| KHR-GL46.direct_state_access.textures_storage_2d_rgba8ui |
| KHR-GL46.direct_state_access.textures_storage_3d_r8ui |
| KHR-GL46.direct_state_access.textures_storage_3d_rg8ui |
| KHR-GL46.direct_state_access.textures_storage_3d_rgba8ui |
| KHR-GL46.direct_state_access.textures_storage_1d_r8ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_1d_rg8ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_1d_rgba8ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_2d_r8ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_2d_rg8ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_2d_rgba8ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_3d_r8ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_3d_rg8ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_3d_rgba8ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_1d_r16i |
| KHR-GL46.direct_state_access.textures_storage_1d_rg16i |
| KHR-GL46.direct_state_access.textures_storage_1d_rgba16i |
| KHR-GL46.direct_state_access.textures_storage_2d_r16i |
| KHR-GL46.direct_state_access.textures_storage_2d_rg16i |
| KHR-GL46.direct_state_access.textures_storage_2d_rgba16i |
| KHR-GL46.direct_state_access.textures_storage_3d_r16i |
| KHR-GL46.direct_state_access.textures_storage_3d_rg16i |
| KHR-GL46.direct_state_access.textures_storage_3d_rgba16i |
| KHR-GL46.direct_state_access.textures_storage_1d_r16ui |
| KHR-GL46.direct_state_access.textures_storage_1d_rg16ui |
| KHR-GL46.direct_state_access.textures_storage_1d_rgba16ui |
| KHR-GL46.direct_state_access.textures_storage_2d_r16ui |
| KHR-GL46.direct_state_access.textures_storage_2d_rg16ui |
| KHR-GL46.direct_state_access.textures_storage_2d_rgba16ui |
| KHR-GL46.direct_state_access.textures_storage_3d_r16ui |
| KHR-GL46.direct_state_access.textures_storage_3d_rg16ui |
| KHR-GL46.direct_state_access.textures_storage_3d_rgba16ui |
| KHR-GL46.direct_state_access.textures_storage_1d_r16ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_1d_rg16ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_1d_rgba16ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_2d_r16ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_2d_rg16ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_2d_rgba16ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_3d_r16ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_3d_rg16ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_3d_rgba16ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_1d_r32i |
| KHR-GL46.direct_state_access.textures_storage_1d_rg32i |
| KHR-GL46.direct_state_access.textures_storage_1d_rgb32i |
| KHR-GL46.direct_state_access.textures_storage_1d_rgba32i |
| KHR-GL46.direct_state_access.textures_storage_2d_r32i |
| KHR-GL46.direct_state_access.textures_storage_2d_rg32i |
| KHR-GL46.direct_state_access.textures_storage_2d_rgb32i |
| KHR-GL46.direct_state_access.textures_storage_2d_rgba32i |
| KHR-GL46.direct_state_access.textures_storage_3d_r32i |
| KHR-GL46.direct_state_access.textures_storage_3d_rg32i |
| KHR-GL46.direct_state_access.textures_storage_3d_rgb32i |
| KHR-GL46.direct_state_access.textures_storage_3d_rgba32i |
| KHR-GL46.direct_state_access.textures_storage_1d_r32ui |
| KHR-GL46.direct_state_access.textures_storage_1d_rg32ui |
| KHR-GL46.direct_state_access.textures_storage_1d_rgb32ui |
| KHR-GL46.direct_state_access.textures_storage_1d_rgba32ui |
| KHR-GL46.direct_state_access.textures_storage_2d_r32ui |
| KHR-GL46.direct_state_access.textures_storage_2d_rg32ui |
| KHR-GL46.direct_state_access.textures_storage_2d_rgb32ui |
| KHR-GL46.direct_state_access.textures_storage_2d_rgba32ui |
| KHR-GL46.direct_state_access.textures_storage_3d_r32ui |
| KHR-GL46.direct_state_access.textures_storage_3d_rg32ui |
| KHR-GL46.direct_state_access.textures_storage_3d_rgb32ui |
| KHR-GL46.direct_state_access.textures_storage_3d_rgba32ui |
| KHR-GL46.direct_state_access.textures_storage_1d_r32f |
| KHR-GL46.direct_state_access.textures_storage_1d_rg32f |
| KHR-GL46.direct_state_access.textures_storage_1d_rgb32f |
| KHR-GL46.direct_state_access.textures_storage_1d_rgba32f |
| KHR-GL46.direct_state_access.textures_storage_2d_r32f |
| KHR-GL46.direct_state_access.textures_storage_2d_rg32f |
| KHR-GL46.direct_state_access.textures_storage_2d_rgb32f |
| KHR-GL46.direct_state_access.textures_storage_2d_rgba32f |
| KHR-GL46.direct_state_access.textures_storage_3d_r32f |
| KHR-GL46.direct_state_access.textures_storage_3d_rg32f |
| KHR-GL46.direct_state_access.textures_storage_3d_rgb32f |
| KHR-GL46.direct_state_access.textures_storage_3d_rgba32f |
| KHR-GL46.direct_state_access.textures_subimage_1d_r8i |
| KHR-GL46.direct_state_access.textures_subimage_1d_rg8i |
| KHR-GL46.direct_state_access.textures_subimage_1d_rgba8i |
| KHR-GL46.direct_state_access.textures_subimage_2d_r8i |
| KHR-GL46.direct_state_access.textures_subimage_2d_rg8i |
| KHR-GL46.direct_state_access.textures_subimage_2d_rgba8i |
| KHR-GL46.direct_state_access.textures_subimage_3d_r8i |
| KHR-GL46.direct_state_access.textures_subimage_3d_rg8i |
| KHR-GL46.direct_state_access.textures_subimage_3d_rgba8i |
| KHR-GL46.direct_state_access.textures_subimage_1d_r8ui |
| KHR-GL46.direct_state_access.textures_subimage_1d_rg8ui |
| KHR-GL46.direct_state_access.textures_subimage_1d_rgba8ui |
| KHR-GL46.direct_state_access.textures_subimage_2d_r8ui |
| KHR-GL46.direct_state_access.textures_subimage_2d_rg8ui |
| KHR-GL46.direct_state_access.textures_subimage_2d_rgba8ui |
| KHR-GL46.direct_state_access.textures_subimage_3d_r8ui |
| KHR-GL46.direct_state_access.textures_subimage_3d_rg8ui |
| KHR-GL46.direct_state_access.textures_subimage_3d_rgba8ui |
| KHR-GL46.direct_state_access.textures_subimage_1d_r8ui_unorm |
| KHR-GL46.direct_state_access.textures_subimage_1d_rg8ui_unorm |
| KHR-GL46.direct_state_access.textures_subimage_1d_rgba8ui_unorm |
| KHR-GL46.direct_state_access.textures_subimage_2d_r8ui_unorm |
| KHR-GL46.direct_state_access.textures_subimage_2d_rg8ui_unorm |
| KHR-GL46.direct_state_access.textures_subimage_2d_rgba8ui_unorm |
| KHR-GL46.direct_state_access.textures_subimage_3d_r8ui_unorm |
| KHR-GL46.direct_state_access.textures_subimage_3d_rg8ui_unorm |
| KHR-GL46.direct_state_access.textures_subimage_3d_rgba8ui_unorm |
| KHR-GL46.direct_state_access.textures_subimage_1d_r16i |
| KHR-GL46.direct_state_access.textures_subimage_1d_rg16i |
| KHR-GL46.direct_state_access.textures_subimage_1d_rgba16i |
| KHR-GL46.direct_state_access.textures_subimage_2d_r16i |
| KHR-GL46.direct_state_access.textures_subimage_2d_rg16i |
| KHR-GL46.direct_state_access.textures_subimage_2d_rgba16i |
| KHR-GL46.direct_state_access.textures_subimage_3d_r16i |
| KHR-GL46.direct_state_access.textures_subimage_3d_rg16i |
| KHR-GL46.direct_state_access.textures_subimage_3d_rgba16i |
| KHR-GL46.direct_state_access.textures_subimage_1d_r16ui |
| KHR-GL46.direct_state_access.textures_subimage_1d_rg16ui |
| KHR-GL46.direct_state_access.textures_subimage_1d_rgba16ui |
| KHR-GL46.direct_state_access.textures_subimage_2d_r16ui |
| KHR-GL46.direct_state_access.textures_subimage_2d_rg16ui |
| KHR-GL46.direct_state_access.textures_subimage_2d_rgba16ui |
| KHR-GL46.direct_state_access.textures_subimage_3d_r16ui |
| KHR-GL46.direct_state_access.textures_subimage_3d_rg16ui |
| KHR-GL46.direct_state_access.textures_subimage_3d_rgba16ui |
| KHR-GL46.direct_state_access.textures_subimage_1d_r16ui_unorm |
| KHR-GL46.direct_state_access.textures_subimage_1d_rg16ui_unorm |
| KHR-GL46.direct_state_access.textures_subimage_1d_rgba16ui_unorm |
| KHR-GL46.direct_state_access.textures_subimage_2d_r16ui_unorm |
| KHR-GL46.direct_state_access.textures_subimage_2d_rg16ui_unorm |
| KHR-GL46.direct_state_access.textures_subimage_2d_rgba16ui_unorm |
| KHR-GL46.direct_state_access.textures_subimage_3d_r16ui_unorm |
| KHR-GL46.direct_state_access.textures_subimage_3d_rg16ui_unorm |
| KHR-GL46.direct_state_access.textures_subimage_3d_rgba16ui_unorm |
| KHR-GL46.direct_state_access.textures_subimage_1d_r32i |
| KHR-GL46.direct_state_access.textures_subimage_1d_rg32i |
| KHR-GL46.direct_state_access.textures_subimage_1d_rgb32i |
| KHR-GL46.direct_state_access.textures_subimage_1d_rgba32i |
| KHR-GL46.direct_state_access.textures_subimage_2d_r32i |
| KHR-GL46.direct_state_access.textures_subimage_2d_rg32i |
| KHR-GL46.direct_state_access.textures_subimage_2d_rgb32i |
| KHR-GL46.direct_state_access.textures_subimage_2d_rgba32i |
| KHR-GL46.direct_state_access.textures_subimage_3d_r32i |
| KHR-GL46.direct_state_access.textures_subimage_3d_rg32i |
| KHR-GL46.direct_state_access.textures_subimage_3d_rgb32i |
| KHR-GL46.direct_state_access.textures_subimage_3d_rgba32i |
| KHR-GL46.direct_state_access.textures_subimage_1d_r32ui |
| KHR-GL46.direct_state_access.textures_subimage_1d_rg32ui |
| KHR-GL46.direct_state_access.textures_subimage_1d_rgb32ui |
| KHR-GL46.direct_state_access.textures_subimage_1d_rgba32ui |
| KHR-GL46.direct_state_access.textures_subimage_2d_r32ui |
| KHR-GL46.direct_state_access.textures_subimage_2d_rg32ui |
| KHR-GL46.direct_state_access.textures_subimage_2d_rgb32ui |
| KHR-GL46.direct_state_access.textures_subimage_2d_rgba32ui |
| KHR-GL46.direct_state_access.textures_subimage_3d_r32ui |
| KHR-GL46.direct_state_access.textures_subimage_3d_rg32ui |
| KHR-GL46.direct_state_access.textures_subimage_3d_rgb32ui |
| KHR-GL46.direct_state_access.textures_subimage_3d_rgba32ui |
| KHR-GL46.direct_state_access.textures_subimage_1d_r32f |
| KHR-GL46.direct_state_access.textures_subimage_1d_rg32f |
| KHR-GL46.direct_state_access.textures_subimage_1d_rgb32f |
| KHR-GL46.direct_state_access.textures_subimage_1d_rgba32f |
| KHR-GL46.direct_state_access.textures_subimage_2d_r32f |
| KHR-GL46.direct_state_access.textures_subimage_2d_rg32f |
| KHR-GL46.direct_state_access.textures_subimage_2d_rgb32f |
| KHR-GL46.direct_state_access.textures_subimage_2d_rgba32f |
| KHR-GL46.direct_state_access.textures_subimage_3d_r32f |
| KHR-GL46.direct_state_access.textures_subimage_3d_rg32f |
| KHR-GL46.direct_state_access.textures_subimage_3d_rgb32f |
| KHR-GL46.direct_state_access.textures_subimage_3d_rgba32f |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_r8i |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_rg8i |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_rgba8i |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_r8i |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_rg8i |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_rgba8i |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_r8ui |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_rg8ui |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_rgba8ui |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_r8ui |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_rg8ui |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_rgba8ui |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_r8ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_rg8ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_rgba8ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_r8ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_rg8ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_rgba8ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_r16i |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_rg16i |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_rgba16i |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_r16i |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_rg16i |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_rgba16i |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_r16u |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_rg16u |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_rgba16u |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_r16u |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_rg16u |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_rgba16u |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_r16ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_rg16ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_rgba16ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_r16ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_rg16ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_rgba16ui_unorm |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_r32i |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_rg32i |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_rgb32i |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_rgba32i |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_r32i |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_rg32i |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_rgb32i |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_rgba32i |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_r32ui |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_rg32ui |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_rgb32ui |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_rgba32ui |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_r32ui |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_rg32ui |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_rgb32ui |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_rgba32ui |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_r32f |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_rg32f |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_rgb32f |
| KHR-GL46.direct_state_access.textures_storage_multisample_2d_rgba32f |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_r32f |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_rg32f |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_rgb32f |
| KHR-GL46.direct_state_access.textures_storage_multisample_3d_rgba32f |
| KHR-GL46.direct_state_access.textures_compressed_subimage |
| KHR-GL46.direct_state_access.textures_copy |
| KHR-GL46.direct_state_access.textures_get_set_parameter |
| KHR-GL46.direct_state_access.textures_defaults |
| KHR-GL46.direct_state_access.textures_generate_mipmaps |
| KHR-GL46.direct_state_access.textures_bind_unit |
| KHR-GL46.direct_state_access.textures_get_image |
| KHR-GL46.direct_state_access.textures_get_level_parameter |
| KHR-GL46.direct_state_access.textures_creation_errors |
| KHR-GL46.direct_state_access.textures_buffer_errors |
| KHR-GL46.direct_state_access.textures_buffer_range_errors |
| KHR-GL46.direct_state_access.textures_storage_errors |
| KHR-GL46.direct_state_access.textures_subimage_errors |
| KHR-GL46.direct_state_access.textures_copy_errors |
| KHR-GL46.direct_state_access.textures_parameter_setup_errors |
| KHR-GL46.direct_state_access.textures_generate_mipmap_errors |
| KHR-GL46.direct_state_access.textures_bind_unit_errors |
| KHR-GL46.direct_state_access.textures_image_query_errors |
| KHR-GL46.direct_state_access.textures_level_parameter_errors |
| KHR-GL46.direct_state_access.textures_parameter_errors |
| KHR-GL46.get_texture_sub_image.errors_test |
| KHR-GL46.get_texture_sub_image.functional_test |
| KHR-GL46.texture_barrier.disjoint-texels |
| KHR-GL46.texture_barrier.overlapping-texels |
| KHR-GL46.texture_barrier.same-texel-rw |
| KHR-GL46.texture_barrier.same-texel-rw-multipass |
| KHR-GL46.conditional_render_inverted.coverage |
| KHR-GL46.conditional_render_inverted.functional |
| KHR-GL46.sync.flush_commands |
| KHR-GL46.incomplete_texture_access.sampler |
| KHR-GL46.parallel_shader_compile.simple_queries |
| KHR-GL46.parallel_shader_compile.max_shader_compile_threads |
| KHR-GL46.parallel_shader_compile.compilation_completion_parallel |
| KHR-GL46.post_depth_coverage_tests.PostDepthShader |
| KHR-GL46.post_depth_coverage_tests.PostDepthSampleMask |
| KHR-GL46.sparse_texture2_tests.ShaderExtension |
| KHR-GL46.sparse_texture2_tests.StandardPageSizesTestCase |
| KHR-GL46.sparse_texture2_tests.SparseTexture2Allocation |
| KHR-GL46.sparse_texture2_tests.SparseTexture2Commitment |
| KHR-GL46.sparse_texture2_tests.UncommittedRegionsAccess |
| KHR-GL46.sparse_texture2_tests.SparseTexture2Lookup |
| KHR-GL46.sparse_texture_clamp_tests.ShaderExtension |
| KHR-GL46.sparse_texture_clamp_tests.SparseTextureClampLookupResidency |
| KHR-GL46.sparse_texture_clamp_tests.SparseTextureClampLookupColor |
| KHR-GL46.texture_filter_minmax_tests.TextureFilterMinmaxParameterQueries |
| KHR-GL46.texture_filter_minmax_tests.TextureFilterMinmaxMinificationFiltering |
| KHR-GL46.texture_filter_minmax_tests.TextureFilterMinmaxMagnificationFiltering |
| KHR-GL46.texture_filter_minmax_tests.TextureFilterMinmaxMipmapMinificationFiltering |
| KHR-GL46.texture_filter_minmax_tests.TextureFilterMinmaxSupport |
| KHR-GL46.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsAdditionSubstractionTestCase |
| KHR-GL46.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsMinMaxTestCase |
| KHR-GL46.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsBitwiseTestCase |
| KHR-GL46.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsExchangeTestCase |
| KHR-GL46.shader_draw_parameters_tests.ShaderDrawParametersExtension |
| KHR-GL46.shader_draw_parameters_tests.ShaderDrawArraysParameters |
| KHR-GL46.shader_draw_parameters_tests.ShaderDrawElementsParameters |
| KHR-GL46.shader_draw_parameters_tests.ShaderDrawArraysIndirectParameters |
| KHR-GL46.shader_draw_parameters_tests.ShaderDrawElementsIndirectParameters |
| KHR-GL46.shader_draw_parameters_tests.ShaderDrawArraysInstancedParameters |
| KHR-GL46.shader_draw_parameters_tests.ShaderDrawElementsInstancedParameters |
| KHR-GL46.shader_draw_parameters_tests.ShaderMultiDrawArraysParameters |
| KHR-GL46.shader_draw_parameters_tests.ShaderMultiDrawElementsParameters |
| KHR-GL46.shader_draw_parameters_tests.ShaderMultiDrawArraysIndirectParameters |
| KHR-GL46.shader_draw_parameters_tests.ShaderMultiDrawElementsIndirectParameters |
| KHR-GL46.shader_draw_parameters_tests.MultiDrawArraysIndirectCountParameters |
| KHR-GL46.shader_draw_parameters_tests.MultiDrawElementIndirectCountParameters |
| KHR-GL46.shader_viewport_layer_array.ShaderViewportIndexTestCase |
| KHR-GL46.shader_viewport_layer_array.ShaderLayerFramebufferLayeredTestCase |
| KHR-GL46.shader_viewport_layer_array.ShaderLayerFramebufferNonLayeredTestCase |
| KHR-GL46.limits.max_clip_distances |
| KHR-GL46.limits.max_cull_distances |
| KHR-GL46.limits.max_combined_clip_and_cull_distances |
| KHR-GL46.limits.max_3d_texture_size |
| KHR-GL46.limits.max_texture_size |
| KHR-GL46.limits.max_array_texture_layers |
| KHR-GL46.limits.max_cube_map_texture_size |
| KHR-GL46.limits.max_renderbuffer_size |
| KHR-GL46.limits.max_viewports |
| KHR-GL46.limits.max_elements_indices |
| KHR-GL46.limits.max_elements_vertices |
| KHR-GL46.limits.max_vertex_attrib_relative_offset |
| KHR-GL46.limits.max_vertex_attrib_bindings |
| KHR-GL46.limits.max_vertex_attrib_stride |
| KHR-GL46.limits.max_texture_buffer_size |
| KHR-GL46.limits.max_rectangle_texture_size |
| KHR-GL46.limits.min_map_buffer_alignment |
| KHR-GL46.limits.max_vertex_attribs |
| KHR-GL46.limits.max_vertex_uniform_components |
| KHR-GL46.limits.max_vertex_uniform_vectors |
| KHR-GL46.limits.max_vertex_uniform_blocks |
| KHR-GL46.limits.max_vertex_output_components |
| KHR-GL46.limits.max_vertex_texture_image_units |
| KHR-GL46.limits.max_vertex_atomic_counter_buffers |
| KHR-GL46.limits.max_vertex_atomic_counters |
| KHR-GL46.limits.max_vertex_shader_storage_blocks |
| KHR-GL46.limits.max_tess_gen_level |
| KHR-GL46.limits.max_patch_vertices |
| KHR-GL46.limits.max_tess_control_uniform_components |
| KHR-GL46.limits.max_tess_control_texture_image_units |
| KHR-GL46.limits.max_tess_control_output_components |
| KHR-GL46.limits.max_tess_patch_components |
| KHR-GL46.limits.max_tess_control_total_output_components |
| KHR-GL46.limits.max_tess_control_input_components |
| KHR-GL46.limits.max_tess_control_uniform_blocks |
| KHR-GL46.limits.max_tess_control_atomic_counter_buffers |
| KHR-GL46.limits.max_tess_control_atomic_counters |
| KHR-GL46.limits.max_tess_control_shader_storage_blocks |
| KHR-GL46.limits.max_tess_evaluation_uniform_components |
| KHR-GL46.limits.max_tess_evaluation_texture_image_units |
| KHR-GL46.limits.max_tess_evaluation_output_components |
| KHR-GL46.limits.max_tess_evaluation_input_components |
| KHR-GL46.limits.max_tess_evaluation_uniform_blocks |
| KHR-GL46.limits.max_tess_evaluation_atomic_counter_buffers |
| KHR-GL46.limits.max_tess_evaluation_atomic_counters |
| KHR-GL46.limits.max_tess_evaluation_shader_storage_blocks |
| KHR-GL46.limits.max_geometry_uniform_components |
| KHR-GL46.limits.max_geometry_uniform_blocks |
| KHR-GL46.limits.max_geometry_input_components |
| KHR-GL46.limits.max_geometry_output_components |
| KHR-GL46.limits.max_geometry_output_vertices |
| KHR-GL46.limits.max_geometry_total_output_components |
| KHR-GL46.limits.max_geometry_texture_image_units |
| KHR-GL46.limits.max_geometry_shader_invocations |
| KHR-GL46.limits.max_vertex_streams |
| KHR-GL46.limits.max_geometry_atomic_counter_buffers |
| KHR-GL46.limits.max_geometry_atomic_counters |
| KHR-GL46.limits.max_geometry_shader_storage_blocks |
| KHR-GL46.limits.max_fragment_uniform_components |
| KHR-GL46.limits.max_fragment_uniform_vectors |
| KHR-GL46.limits.max_fragment_uniform_blocks |
| KHR-GL46.limits.max_fragment_input_components |
| KHR-GL46.limits.max_texture_image_units |
| KHR-GL46.limits.min_program_texture_gather_offset |
| KHR-GL46.limits.max_program_texture_gather_offset |
| KHR-GL46.limits.max_fragment_atomic_counter_buffers |
| KHR-GL46.limits.max_fragment_atomic_counters |
| KHR-GL46.limits.max_fragment_shader_storage_blocks |
| KHR-GL46.limits.max_compute_work_group_invocations |
| KHR-GL46.limits.max_compute_uniform_blocks |
| KHR-GL46.limits.max_compute_texture_image_units |
| KHR-GL46.limits.max_compute_atomic_counter_buffers |
| KHR-GL46.limits.max_compute_atomic_counters |
| KHR-GL46.limits.max_compute_shared_memory_size |
| KHR-GL46.limits.max_compute_uniform_components |
| KHR-GL46.limits.max_compute_image_uniforms |
| KHR-GL46.limits.max_combined_compute_uniform_components |
| KHR-GL46.limits.max_compute_shader_storage_blocks |
| KHR-GL46.limits.min_program_texel_offset |
| KHR-GL46.limits.max_program_texel_offset |
| KHR-GL46.limits.max_uniform_buffer_bindings |
| KHR-GL46.limits.max_uniform_block_size |
| KHR-GL46.limits.max_combined_uniform_blocks |
| KHR-GL46.limits.max_varying_components |
| KHR-GL46.limits.max_varying_vectors |
| KHR-GL46.limits.max_combined_texture_image_units |
| KHR-GL46.limits.max_subroutines |
| KHR-GL46.limits.max_subroutine_uniform_locations |
| KHR-GL46.limits.max_uniform_locations |
| KHR-GL46.limits.max_atomic_counter_buffer_bindings |
| KHR-GL46.limits.max_atomic_counter_buffer_size |
| KHR-GL46.limits.max_combined_atomic_counter_buffers |
| KHR-GL46.limits.max_combined_atomic_counters |
| KHR-GL46.limits.max_shader_storage_buffer_bindings |
| KHR-GL46.limits.max_combined_shader_storage_blocks |
| KHR-GL46.limits.max_image_units |
| KHR-GL46.limits.max_combined_shader_output_resources |
| KHR-GL46.limits.max_image_samples |
| KHR-GL46.limits.max_vertex_image_uniforms |
| KHR-GL46.limits.max_tess_control_image_uniforms |
| KHR-GL46.limits.max_tess_evaluation_image_uniforms |
| KHR-GL46.limits.max_geometry_image_uniforms |
| KHR-GL46.limits.max_fragment_image_uniforms |
| KHR-GL46.limits.max_combined_image_uniforms |
| KHR-GL46.limits.max_combined_vertex_uniform_components |
| KHR-GL46.limits.max_combined_geometry_uniform_components |
| KHR-GL46.limits.max_combined_tess_control_uniform_components |
| KHR-GL46.limits.max_combined_tess_evaluation_uniform_components |
| KHR-GL46.limits.max_combined_fragment_uniform_components |
| KHR-GL46.limits.max_debug_message_length |
| KHR-GL46.limits.max_debug_logged_messages |
| KHR-GL46.limits.max_debug_group_stack_depth |
| KHR-GL46.limits.max_label_length |
| KHR-GL46.limits.max_framebuffer_width |
| KHR-GL46.limits.max_framebuffer_height |
| KHR-GL46.limits.max_framebuffer_layers |
| KHR-GL46.limits.max_framebuffer_samples |
| KHR-GL46.limits.max_sample_mask_words |
| KHR-GL46.limits.max_samples |
| KHR-GL46.limits.max_color_texture_samples |
| KHR-GL46.limits.max_depth_texture_samples |
| KHR-GL46.limits.max_integer_samples |
| KHR-GL46.limits.max_draw_buffers |
| KHR-GL46.limits.max_dual_source_draw_buffers |
| KHR-GL46.limits.max_color_attachments |
| KHR-GL46.limits.max_transform_feedback_interleaved_components |
| KHR-GL46.limits.max_transform_feedback_separate_attribs |
| KHR-GL46.limits.max_transform_feedback_separate_components |
| KHR-GL46.limits.max_transform_feedback_buffers |
| KHR-GL46.limits.max_atomic_counter_bindings |
| KHR-GL46.limits.max_combined_image_units_and_fragment_outputs |
| KHR-GL46.limits.max_geometry_varying_components |
| KHR-GL46.limits.max_shader_storage_block_size |
| KHR-GL46.limits.max_element_index |
| KHR-GL46.limits.max_server_wait_timeout |
| KHR-GL46.limits.max_texture_lod_bias |
| KHR-GL46.limits.min_fragment_interpolation_offset |
| KHR-GL46.limits.max_fragment_interpolation_offset |
| KHR-GL46.limits.max_compute_work_group_count |
| KHR-GL46.limits.max_compute_work_group_size |
| KHR-GL46.shader_group_vote.availability |
| KHR-GL46.shader_group_vote.all_invocations |
| KHR-GL46.shader_group_vote.any_invocation |
| KHR-GL46.shader_group_vote.all_invocations_equal |
| KHR-GL46.shader_group_vote.invocations_with_variables |
| KHR-GL46.polygon_offset_clamp.PolygonOffsetClampAvailability |
| KHR-GL46.polygon_offset_clamp.PolygonOffsetClampMinMax |
| KHR-GL46.polygon_offset_clamp.PolygonOffsetClampZeroInfinity |
| KHR-GL46.separable_programs_tf.tessellation_active |
| KHR-GL46.separable_programs_tf.geometry_active |
| KHR-GL46.layout_location.sampler_2d |
| KHR-GL46.layout_location.sampler_3d |
| KHR-GL46.layout_location.sampler_cube |
| KHR-GL46.layout_location.sampler_cube_shadow |
| KHR-GL46.layout_location.sampler_2d_shadow |
| KHR-GL46.layout_location.sampler_2d_array |
| KHR-GL46.layout_location.sampler_2d_array_shadow |
| KHR-GL46.layout_location.isampler_2d |
| KHR-GL46.layout_location.isampler_3d |
| KHR-GL46.layout_location.isampler_cube |
| KHR-GL46.layout_location.isampler_2d_array |
| KHR-GL46.layout_location.usampler_2d |
| KHR-GL46.layout_location.usampler_3d |
| KHR-GL46.layout_location.usampler_cube |
| KHR-GL46.layout_location.usampler_2d_array |
| KHR-GL46.layout_location.image_2d |
| KHR-GL46.layout_location.iimage_2d |
| KHR-GL46.layout_location.uimage_2d |
| KHR-GL46.layout_location.image_3d |
| KHR-GL46.layout_location.iimage_3d |
| KHR-GL46.layout_location.uimage_3d |
| KHR-GL46.layout_location.image_cube |
| KHR-GL46.layout_location.iimage_cube |
| KHR-GL46.layout_location.uimage_cube |
| KHR-GL46.layout_location.image_2d_array |
| KHR-GL46.layout_location.iimage_2d_array |
| KHR-GL46.layout_location.uimage_2d_array |
| KHR-GL46.layout_location.sampler_buffer |
| KHR-GL46.layout_location.isampler_buffer |
| KHR-GL46.layout_location.usampler_buffer |
| KHR-GL46.layout_location.sampler_1d |
| KHR-GL46.layout_location.sampler_1d_shadow |
| KHR-GL46.layout_location.sampler_1d_array |
| KHR-GL46.layout_location.sampler_1d_array_shadow |
| KHR-GL46.layout_location.invalid_cases |
| KHR-GL46.spirv_extensions.spirv_extensions_queries |
| KHR-GL46.gl_spirv.spirv_modules_positive_test |
| KHR-GL46.gl_spirv.spirv_modules_shader_binary_multiple_shader_objects_test |
| KHR-GL46.gl_spirv.spirv_modules_state_queries_test |
| KHR-GL46.gl_spirv.spirv_modules_error_verification_test |
| KHR-GL46.gl_spirv.spirv_glsl_to_spirv_enable_test |
| KHR-GL46.gl_spirv.spirv_glsl_to_spirv_builtin_functions_test |
| KHR-GL46.gl_spirv.spirv_glsl_to_spirv_specialization_constants_test |
| KHR-GL46.gl_spirv.spirv_validation_builtin_variable_decorations_test |
| KHR-GL46.gl_spirv.spirv_validation_capabilities_test |