#version 450 | |
precision highp float; | |
layout(location = 0) in vec4 in_position; | |
layout(location = 1) in vec4 in_color; | |
layout(location = 0) out vec4 out_color; | |
out gl_PerVertex { vec4 gl_Position; }; | |
void main() { | |
gl_Position = in_position; | |
out_color = in_color; | |
} |