| #!amber |
| |
| # Copyright 2019 Google LLC |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| |
| # A test for a bug found by GraphicsFuzz. |
| |
| # Short description: A fragment shader with a switch, if, and discard |
| |
| # The test passes because the shader always writes the color red; |
| # the switch is always skipped. |
| |
| SHADER vertex variant_vertex_shader PASSTHROUGH |
| |
| # variant_fragment_shader is derived from the following GLSL: |
| # #version 310 es |
| # precision highp float; |
| # |
| # layout(set = 0, binding = 0) uniform buf0 |
| # { |
| # vec2 injectionSwitch; |
| # }; |
| # |
| # layout(location = 0) out vec4 _GLF_color; |
| # |
| # void main() |
| # { |
| # switch (int(injectionSwitch.y)) // always 1 |
| # { |
| # case -1: |
| # if (injectionSwitch.y > injectionSwitch.x) |
| # { |
| # discard; |
| # } |
| # } |
| # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); |
| # } |
| SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 |
| ; SPIR-V |
| ; Version: 1.0 |
| ; Generator: Khronos Glslang Reference Front End; 7 |
| ; Bound: 38 |
| ; Schema: 0 |
| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %4 "main" %34 |
| OpExecutionMode %4 OriginUpperLeft |
| OpSource ESSL 310 |
| OpName %4 "main" |
| OpName %8 "buf0" |
| OpMemberName %8 0 "injectionSwitch" |
| OpName %10 "" |
| OpName %34 "_GLF_color" |
| OpMemberDecorate %8 0 Offset 0 |
| OpDecorate %8 Block |
| OpDecorate %10 DescriptorSet 0 |
| OpDecorate %10 Binding 0 |
| OpDecorate %34 Location 0 |
| %2 = OpTypeVoid |
| %3 = OpTypeFunction %2 |
| %6 = OpTypeFloat 32 |
| %7 = OpTypeVector %6 2 |
| %8 = OpTypeStruct %7 |
| %9 = OpTypePointer Uniform %8 |
| %10 = OpVariable %9 Uniform |
| %11 = OpTypeInt 32 1 |
| %12 = OpConstant %11 0 |
| %13 = OpTypeInt 32 0 |
| %14 = OpConstant %13 1 |
| %15 = OpTypePointer Uniform %6 |
| %23 = OpConstant %13 0 |
| %26 = OpTypeBool |
| %32 = OpTypeVector %6 4 |
| %33 = OpTypePointer Output %32 |
| %34 = OpVariable %33 Output |
| %35 = OpConstant %6 1 |
| %36 = OpConstant %6 0 |
| %37 = OpConstantComposite %32 %35 %36 %36 %35 |
| %4 = OpFunction %2 None %3 |
| %5 = OpLabel |
| %16 = OpAccessChain %15 %10 %12 %14 |
| %17 = OpLoad %6 %16 |
| %18 = OpConvertFToS %11 %17 |
| OpSelectionMerge %20 None |
| OpSwitch %18 %20 -1 %19 |
| %19 = OpLabel |
| %21 = OpAccessChain %15 %10 %12 %14 |
| %22 = OpLoad %6 %21 |
| %24 = OpAccessChain %15 %10 %12 %23 |
| %25 = OpLoad %6 %24 |
| %27 = OpFOrdGreaterThan %26 %22 %25 |
| OpSelectionMerge %29 None |
| OpBranchConditional %27 %28 %29 |
| %28 = OpLabel |
| OpKill |
| %29 = OpLabel |
| OpBranch %20 |
| %20 = OpLabel |
| OpStore %34 %37 |
| OpReturn |
| OpFunctionEnd |
| END |
| |
| # uniforms for variant |
| |
| # injectionSwitch |
| BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA |
| 0.0 1.0 |
| END |
| |
| BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM |
| |
| PIPELINE graphics variant_pipeline |
| ATTACH variant_vertex_shader |
| ATTACH variant_fragment_shader |
| FRAMEBUFFER_SIZE 256 256 |
| BIND BUFFER variant_framebuffer AS color LOCATION 0 |
| BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 |
| END |
| CLEAR_COLOR variant_pipeline 0 0 0 255 |
| |
| CLEAR variant_pipeline |
| RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 |
| |
| EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 |