blob: 4c943c8b6f267eca722715ad144b32c900d7a8fb [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific NIR code paths
# The test passes because the shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '--reduce-load-size'
# '--if-conversion'
# '--if-conversion'
# '--combine-access-chains'
# '--eliminate-dead-branches'
# '--merge-return'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--if-conversion'
# '--eliminate-local-single-store'
# '--redundancy-elimination'
# '--private-to-local'
# '--combine-access-chains'
# '--ccp'
# '--eliminate-local-multi-store'
# '--if-conversion'
# '--convert-local-access-chains'
# '--combine-access-chains'
# '--reduce-load-size'
# '--ccp'
# '--eliminate-dead-inserts'
# '--simplify-instructions'
# '--eliminate-dead-code-aggressive'
# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
# #define _int_2 _GLF_uniform_int_values[2]
# #define _float_1_0 _GLF_uniform_float_values[0]
# #define _float_0_0 _GLF_uniform_float_values[1]
#
# precision highp int;
# precision highp float;
#
# // Contents of _GLF_uniform_int_values: [0, 1, 2]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[3];
# };
# // Contents of _GLF_uniform_float_values: [1.0, 0.0]
# layout(set = 0, binding = 1) uniform buf1
# {
# float _GLF_uniform_float_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# mat3x2 m32 = mat3x2(_float_1_0);
# int a = 3;
#
# // Always false.
# if (_int_0 == 1)
# {
# // Indexing past the matrix elements, but this
# // code is never executed and the values are not
# // used for the final results.
# m32[a][_int_0] = _float_1_0;
# }
#
# float sums[3] = float[3](_float_1_0, _float_1_0, _float_1_0);
#
# for(int c = _int_0; c < _int_2; c ++)
# {
# // This value is still unused later.
# sums[_int_2] += m32[c][_int_0];
# }
#
# // This only depends on the initialized constant values.
# _GLF_color = vec4(sums[_int_0], _float_0_0, _float_0_0, sums[_int_1]);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 105
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %89
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %10 "m32"
OpName %14 "buf1"
OpMemberName %14 0 "_GLF_uniform_float_values"
OpName %16 ""
OpName %33 "buf0"
OpMemberName %33 0 "_GLF_uniform_int_values"
OpName %35 ""
OpName %53 "sums"
OpName %89 "_GLF_color"
OpDecorate %13 ArrayStride 16
OpMemberDecorate %14 0 Offset 0
OpDecorate %14 Block
OpDecorate %16 DescriptorSet 0
OpDecorate %16 Binding 1
OpDecorate %32 ArrayStride 16
OpMemberDecorate %33 0 Offset 0
OpDecorate %33 Block
OpDecorate %35 DescriptorSet 0
OpDecorate %35 Binding 0
OpDecorate %89 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 2
%8 = OpTypeMatrix %7 3
%9 = OpTypePointer Function %8
%11 = OpTypeInt 32 0
%12 = OpConstant %11 2
%13 = OpTypeArray %6 %12
%14 = OpTypeStruct %13
%15 = OpTypePointer Uniform %14
%16 = OpVariable %15 Uniform
%17 = OpTypeInt 32 1
%18 = OpConstant %17 0
%19 = OpTypePointer Uniform %6
%23 = OpConstant %6 0
%30 = OpConstant %17 3
%31 = OpConstant %11 3
%32 = OpTypeArray %17 %31
%33 = OpTypeStruct %32
%34 = OpTypePointer Uniform %33
%35 = OpVariable %34 Uniform
%36 = OpTypePointer Uniform %17
%39 = OpConstant %17 1
%40 = OpTypeBool
%49 = OpTypePointer Function %6
%51 = OpTypeArray %6 %31
%52 = OpTypePointer Function %51
%70 = OpConstant %17 2
%87 = OpTypeVector %6 4
%88 = OpTypePointer Output %87
%89 = OpVariable %88 Output
%103 = OpConstantComposite %7 %23 %23
%4 = OpFunction %2 None %3
%5 = OpLabel
%10 = OpVariable %9 Function
%53 = OpVariable %52 Function
%20 = OpAccessChain %19 %16 %18 %18
%21 = OpLoad %6 %20
%24 = OpCompositeConstruct %7 %21 %23
%25 = OpCompositeConstruct %7 %23 %21
%27 = OpCompositeConstruct %8 %24 %25 %103
OpStore %10 %27
%37 = OpAccessChain %36 %35 %18 %18
%38 = OpLoad %17 %37
%41 = OpIEqual %40 %38 %39
OpSelectionMerge %43 None
OpBranchConditional %41 %42 %43
%42 = OpLabel
%50 = OpAccessChain %49 %10 %30 %38
OpStore %50 %21
OpBranch %43
%43 = OpLabel
%60 = OpCompositeConstruct %51 %21 %21 %21
OpStore %53 %60
OpBranch %64
%64 = OpLabel
%104 = OpPhi %17 %38 %43 %86 %65
%71 = OpAccessChain %36 %35 %18 %70
%72 = OpLoad %17 %71
%73 = OpSLessThan %40 %104 %72
OpLoopMerge %66 %65 None
OpBranchConditional %73 %65 %66
%65 = OpLabel
%79 = OpAccessChain %49 %10 %104 %38
%80 = OpLoad %6 %79
%81 = OpAccessChain %49 %53 %72
%82 = OpLoad %6 %81
%83 = OpFAdd %6 %82 %80
OpStore %81 %83
%86 = OpIAdd %17 %104 %39
OpBranch %64
%66 = OpLabel
%92 = OpAccessChain %49 %53 %38
%93 = OpLoad %6 %92
%94 = OpAccessChain %19 %16 %18 %39
%95 = OpLoad %6 %94
%98 = OpAccessChain %36 %35 %18 %39
%99 = OpLoad %17 %98
%100 = OpAccessChain %49 %53 %99
%101 = OpLoad %6 %100
%102 = OpCompositeConstruct %87 %93 %95 %95 %101
OpStore %89 %102
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
1.0 0.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1 2
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255