blob: 070d5d2563d24a0cc5760df82a9708d73fad4cf3 [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific BRW code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_100 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _float_10_0 _GLF_uniform_float_values[0]
#
# precision highp int;
# precision highp float;
#
# // Contents of _GLF_uniform_float_values: 10.0
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[1];
# };
# // Contents of _GLF_uniform_int_values: [100, 0]
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[2];
# };
# // Contents of injectionSwitch: [0.0, 1.0]
# layout(set = 0, binding = 2) uniform buf2
# {
# vec2 injectionSwitch;
# };
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // To hit the coverage points this value cannot
# // be changed later.
# _GLF_color = vec4(1, 0, 0, 1);
#
# for (int i = _int_0; i < _int_100; i++)
# {
# if (i != _int_0)
# {
# return;
# }
# }
#
# // Execution never reaches this point.
# if (gl_FragCoord.y < _float_10_0)
# {
# return;
# }
# _GLF_color = vec4(vec3(1.0), injectionSwitch.y);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 75
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %9 %47
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %9 "_GLF_color"
OpName %15 "i"
OpName %19 "buf1"
OpMemberName %19 0 "_GLF_uniform_int_values"
OpName %21 ""
OpName %47 "gl_FragCoord"
OpName %53 "buf0"
OpMemberName %53 0 "_GLF_uniform_float_values"
OpName %55 ""
OpName %66 "buf2"
OpMemberName %66 0 "injectionSwitch"
OpName %68 ""
OpDecorate %9 Location 0
OpDecorate %18 ArrayStride 16
OpMemberDecorate %19 0 Offset 0
OpDecorate %19 Block
OpDecorate %21 DescriptorSet 0
OpDecorate %21 Binding 1
OpDecorate %47 BuiltIn FragCoord
OpDecorate %52 ArrayStride 16
OpMemberDecorate %53 0 Offset 0
OpDecorate %53 Block
OpDecorate %55 DescriptorSet 0
OpDecorate %55 Binding 0
OpMemberDecorate %66 0 Offset 0
OpDecorate %66 Block
OpDecorate %68 DescriptorSet 0
OpDecorate %68 Binding 2
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Output %7
%9 = OpVariable %8 Output
%10 = OpConstant %6 1
%11 = OpConstant %6 0
%12 = OpConstantComposite %7 %10 %11 %11 %10
%13 = OpTypeInt 32 1
%14 = OpTypePointer Function %13
%16 = OpTypeInt 32 0
%17 = OpConstant %16 2
%18 = OpTypeArray %13 %17
%19 = OpTypeStruct %18
%20 = OpTypePointer Uniform %19
%21 = OpVariable %20 Uniform
%22 = OpConstant %13 0
%23 = OpConstant %13 1
%24 = OpTypePointer Uniform %13
%35 = OpTypeBool
%46 = OpTypePointer Input %7
%47 = OpVariable %46 Input
%48 = OpConstant %16 1
%49 = OpTypePointer Input %6
%52 = OpTypeArray %6 %48
%53 = OpTypeStruct %52
%54 = OpTypePointer Uniform %53
%55 = OpVariable %54 Uniform
%56 = OpTypePointer Uniform %6
%63 = OpTypeVector %6 3
%64 = OpConstantComposite %63 %10 %10 %10
%65 = OpTypeVector %6 2
%66 = OpTypeStruct %65
%67 = OpTypePointer Uniform %66
%68 = OpVariable %67 Uniform
%4 = OpFunction %2 None %3
%5 = OpLabel
%15 = OpVariable %14 Function
OpStore %9 %12
%25 = OpAccessChain %24 %21 %22 %23
%26 = OpLoad %13 %25
OpStore %15 %26
OpBranch %27
%27 = OpLabel
OpLoopMerge %29 %30 None
OpBranch %31
%31 = OpLabel
%32 = OpLoad %13 %15
%33 = OpAccessChain %24 %21 %22 %22
%34 = OpLoad %13 %33
%36 = OpSLessThan %35 %32 %34
OpBranchConditional %36 %28 %29
%28 = OpLabel
%37 = OpLoad %13 %15
%38 = OpAccessChain %24 %21 %22 %23
%39 = OpLoad %13 %38
%40 = OpINotEqual %35 %37 %39
OpSelectionMerge %42 None
OpBranchConditional %40 %41 %42
%41 = OpLabel
OpReturn
%42 = OpLabel
OpBranch %30
%30 = OpLabel
%44 = OpLoad %13 %15
%45 = OpIAdd %13 %44 %23
OpStore %15 %45
OpBranch %27
%29 = OpLabel
%50 = OpAccessChain %49 %47 %48
%51 = OpLoad %6 %50
%57 = OpAccessChain %56 %55 %22 %22
%58 = OpLoad %6 %57
%59 = OpFOrdLessThan %35 %51 %58
OpSelectionMerge %61 None
OpBranchConditional %59 %60 %61
%60 = OpLabel
OpReturn
%61 = OpLabel
%69 = OpAccessChain %56 %68 %22 %48
%70 = OpLoad %6 %69
%71 = OpCompositeExtract %6 %64 0
%72 = OpCompositeExtract %6 %64 1
%73 = OpCompositeExtract %6 %64 2
%74 = OpCompositeConstruct %7 %71 %72 %73 %70
OpStore %9 %74
OpReturn
OpFunctionEnd
END
# uniforms for variant
# injectionSwitch
BUFFER variant_injectionSwitch DATA_TYPE vec2<float> STD140 DATA
0.0 1.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
100 0
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
10.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 2
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255