blob: 98ad57c53261e65bf324072635c5cebfd54bacb4 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers a specific APFloat path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# #define _float_1_0 _GLF_uniform_float_values[0]
# #define _float_0_0 _GLF_uniform_float_values[1]
# #define _float_0_01 _GLF_uniform_float_values[2]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_float_values: 1.0
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[3];
# };
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# float a = mod(uintBitsToFloat(1u), 1.0);
#
# _GLF_color = vec4(_float_0_0);
# if (a < _float_0_01)
# _GLF_color = vec4(_float_1_0, _float_0_0, _float_0_0, _float_1_0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 46
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %16
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "a"
OpName %16 "_GLF_color"
OpName %19 "buf0"
OpMemberName %19 0 "_GLF_uniform_float_values"
OpName %21 ""
OpDecorate %16 Location 0
OpDecorate %18 ArrayStride 16
OpMemberDecorate %19 0 Offset 0
OpDecorate %19 Block
OpDecorate %21 DescriptorSet 0
OpDecorate %21 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypePointer Function %6
%9 = OpTypeInt 32 0
%10 = OpConstant %9 1
%12 = OpConstant %6 1
%14 = OpTypeVector %6 4
%15 = OpTypePointer Output %14
%16 = OpVariable %15 Output
%17 = OpConstant %9 3
%18 = OpTypeArray %6 %17
%19 = OpTypeStruct %18
%20 = OpTypePointer Uniform %19
%21 = OpVariable %20 Uniform
%22 = OpTypeInt 32 1
%23 = OpConstant %22 0
%24 = OpConstant %22 1
%25 = OpTypePointer Uniform %6
%30 = OpConstant %22 2
%33 = OpTypeBool
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%11 = OpBitcast %6 %10
%13 = OpFMod %6 %11 %12
OpStore %8 %13
%26 = OpAccessChain %25 %21 %23 %24
%27 = OpLoad %6 %26
%28 = OpCompositeConstruct %14 %27 %27 %27 %27
OpStore %16 %28
%29 = OpLoad %6 %8
%31 = OpAccessChain %25 %21 %23 %30
%32 = OpLoad %6 %31
%34 = OpFOrdLessThan %33 %29 %32
OpSelectionMerge %36 None
OpBranchConditional %34 %35 %36
%35 = OpLabel
%37 = OpAccessChain %25 %21 %23 %23
%38 = OpLoad %6 %37
%39 = OpAccessChain %25 %21 %23 %24
%40 = OpLoad %6 %39
%41 = OpAccessChain %25 %21 %23 %24
%42 = OpLoad %6 %41
%43 = OpAccessChain %25 %21 %23 %23
%44 = OpLoad %6 %43
%45 = OpCompositeConstruct %14 %38 %40 %42 %44
OpStore %16 %45
OpBranch %36
%36 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
1.0 0.0 0.01
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255