blob: e92ad7aa9e3e1e7cd0c77a7272148223b1bb721b [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific NIR code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# const int _GLF_global_loop_bound = 100;
# int _GLF_global_loop_count = 0;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# switch(_int_1)
# {
# case 0:
# if (true)
# {
# _GLF_color = vec4(_int_0);
# return;
# }
# case 1:
# if (true)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
#
# if (false)
# {
# _GLF_color = vec4(_int_1);
#
# do
# {
# _GLF_global_loop_count++;
#
# if (false)
# {
# return;
# }
# if (true)
# {
# return;
# }
# }
# while (_GLF_global_loop_count < _GLF_global_loop_bound);
# }
# }
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 74
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %29
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "_GLF_global_loop_count"
OpName %13 "buf0"
OpMemberName %13 0 "_GLF_uniform_int_values"
OpName %15 ""
OpName %29 "_GLF_color"
OpDecorate %12 ArrayStride 16
OpMemberDecorate %13 0 Offset 0
OpDecorate %13 Block
OpDecorate %15 DescriptorSet 0
OpDecorate %15 Binding 0
OpDecorate %29 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Private %6
%8 = OpVariable %7 Private
%9 = OpConstant %6 0
%10 = OpTypeInt 32 0
%11 = OpConstant %10 2
%12 = OpTypeArray %6 %11
%13 = OpTypeStruct %12
%14 = OpTypePointer Uniform %13
%15 = OpVariable %14 Uniform
%16 = OpTypePointer Uniform %6
%22 = OpTypeBool
%23 = OpConstantTrue %22
%26 = OpTypeFloat 32
%27 = OpTypeVector %26 4
%28 = OpTypePointer Output %27
%29 = OpVariable %28 Output
%30 = OpConstant %6 1
%51 = OpConstantFalse %22
%71 = OpConstant %6 100
%4 = OpFunction %2 None %3
%5 = OpLabel
OpStore %8 %9
%17 = OpAccessChain %16 %15 %9 %9
%18 = OpLoad %6 %17
OpSelectionMerge %21 None
OpSwitch %18 %21 0 %19 1 %20
%19 = OpLabel
OpSelectionMerge %25 None
OpBranchConditional %23 %24 %25
%24 = OpLabel
%31 = OpAccessChain %16 %15 %9 %30
%32 = OpLoad %6 %31
%33 = OpConvertSToF %26 %32
%34 = OpCompositeConstruct %27 %33 %33 %33 %33
OpStore %29 %34
OpReturn
%25 = OpLabel
OpBranch %20
%20 = OpLabel
OpSelectionMerge %37 None
OpBranchConditional %23 %36 %37
%36 = OpLabel
%38 = OpAccessChain %16 %15 %9 %9
%39 = OpLoad %6 %38
%40 = OpConvertSToF %26 %39
%41 = OpAccessChain %16 %15 %9 %30
%42 = OpLoad %6 %41
%43 = OpConvertSToF %26 %42
%44 = OpAccessChain %16 %15 %9 %30
%45 = OpLoad %6 %44
%46 = OpConvertSToF %26 %45
%47 = OpAccessChain %16 %15 %9 %9
%48 = OpLoad %6 %47
%49 = OpConvertSToF %26 %48
%50 = OpCompositeConstruct %27 %40 %43 %46 %49
OpStore %29 %50
OpSelectionMerge %53 None
OpBranchConditional %51 %52 %53
%52 = OpLabel
%54 = OpAccessChain %16 %15 %9 %9
%55 = OpLoad %6 %54
%56 = OpConvertSToF %26 %55
%57 = OpCompositeConstruct %27 %56 %56 %56 %56
OpStore %29 %57
OpBranch %58
%58 = OpLabel
OpLoopMerge %60 %61 None
OpBranch %59
%59 = OpLabel
%62 = OpLoad %6 %8
%63 = OpIAdd %6 %62 %30
OpStore %8 %63
OpSelectionMerge %65 None
OpBranchConditional %51 %64 %65
%64 = OpLabel
OpReturn
%65 = OpLabel
OpSelectionMerge %68 None
OpBranchConditional %23 %67 %68
%67 = OpLabel
OpReturn
%68 = OpLabel
OpBranch %61
%61 = OpLabel
%70 = OpLoad %6 %8
%72 = OpSLessThan %22 %70 %71
OpBranchConditional %72 %58 %60
%60 = OpLabel
OpBranch %53
%53 = OpLabel
OpBranch %37
%37 = OpLabel
OpBranch %21
%21 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255