blob: be6824d243aad12116de08a01bda41e0cf5e97bc [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _int_9 _GLF_uniform_int_values[2]
#
# precision highp int;
# precision highp float;
#
# // Contents of _GLF_uniform_int_values: [1, 0, 9]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[3];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# int a = _int_9;
#
# while (a >= 0)
# {
# a = (a / 2) - 1;
# }
#
# // Always true.
# if (a == -_int_1)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 61
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %42
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "a"
OpName %12 "buf0"
OpMemberName %12 0 "_GLF_uniform_int_values"
OpName %14 ""
OpName %42 "_GLF_color"
OpDecorate %11 ArrayStride 16
OpMemberDecorate %12 0 Offset 0
OpDecorate %12 Block
OpDecorate %14 DescriptorSet 0
OpDecorate %14 Binding 0
OpDecorate %42 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpTypeInt 32 0
%10 = OpConstant %9 3
%11 = OpTypeArray %6 %10
%12 = OpTypeStruct %11
%13 = OpTypePointer Uniform %12
%14 = OpVariable %13 Uniform
%15 = OpConstant %6 0
%16 = OpConstant %6 2
%17 = OpTypePointer Uniform %6
%26 = OpTypeBool
%30 = OpConstant %6 1
%39 = OpTypeFloat 32
%40 = OpTypeVector %39 4
%41 = OpTypePointer Output %40
%42 = OpVariable %41 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%18 = OpAccessChain %17 %14 %15 %16
%19 = OpLoad %6 %18
OpStore %8 %19
OpBranch %20
%20 = OpLabel
OpLoopMerge %22 %23 None
OpBranch %24
%24 = OpLabel
%25 = OpLoad %6 %8
%27 = OpSGreaterThanEqual %26 %25 %15
OpBranchConditional %27 %21 %22
%21 = OpLabel
%28 = OpLoad %6 %8
%29 = OpSDiv %6 %28 %16
%31 = OpISub %6 %29 %30
OpStore %8 %31
OpBranch %23
%23 = OpLabel
OpBranch %20
%22 = OpLabel
%32 = OpLoad %6 %8
%33 = OpAccessChain %17 %14 %15 %15
%34 = OpLoad %6 %33
%35 = OpSNegate %6 %34
%36 = OpIEqual %26 %32 %35
OpSelectionMerge %38 None
OpBranchConditional %36 %37 %56
%37 = OpLabel
%43 = OpAccessChain %17 %14 %15 %15
%44 = OpLoad %6 %43
%45 = OpConvertSToF %39 %44
%46 = OpAccessChain %17 %14 %15 %30
%47 = OpLoad %6 %46
%48 = OpConvertSToF %39 %47
%49 = OpAccessChain %17 %14 %15 %30
%50 = OpLoad %6 %49
%51 = OpConvertSToF %39 %50
%52 = OpAccessChain %17 %14 %15 %15
%53 = OpLoad %6 %52
%54 = OpConvertSToF %39 %53
%55 = OpCompositeConstruct %40 %45 %48 %51 %54
OpStore %42 %55
OpBranch %38
%56 = OpLabel
%57 = OpAccessChain %17 %14 %15 %30
%58 = OpLoad %6 %57
%59 = OpConvertSToF %39 %58
%60 = OpCompositeConstruct %40 %59 %59 %59 %59
OpStore %42 %60
OpBranch %38
%38 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0 9
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255