blob: 12c7688062a58d76e5db73454a20fd491887f54b [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers a specific inst combine compares code path
# The test passes because the shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '-O'
# spirv-opt commit hash: a187dd58a0485988841d325a85c8e6063f53500a
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _int_10 _GLF_uniform_int_values[2]
#
# precision highp float;
#
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [1, 0, 10]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[3];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# _GLF_color = vec4(_int_0);
#
# // c becomes 1.
# int c = (_int_1 << _int_1) >> 1;
#
# int a = _int_0;
# for (int i = c; c < 10; i++)
# {
# a++;
# if (a == _int_10)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# break;
# }
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 72
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %9
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "_GLF_color"
OpName %14 "buf0"
OpMemberName %14 0 "_GLF_uniform_int_values"
OpName %16 ""
OpDecorate %9 Location 0
OpDecorate %13 ArrayStride 16
OpMemberDecorate %14 0 Offset 0
OpDecorate %14 Block
OpDecorate %16 DescriptorSet 0
OpDecorate %16 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Output %7
%9 = OpVariable %8 Output
%10 = OpTypeInt 32 1
%11 = OpTypeInt 32 0
%12 = OpConstant %11 3
%13 = OpTypeArray %10 %12
%14 = OpTypeStruct %13
%15 = OpTypePointer Uniform %14
%16 = OpVariable %15 Uniform
%17 = OpConstant %10 0
%18 = OpConstant %10 1
%19 = OpTypePointer Uniform %10
%43 = OpConstant %10 10
%44 = OpTypeBool
%49 = OpConstant %10 2
%4 = OpFunction %2 None %3
%5 = OpLabel
%20 = OpAccessChain %19 %16 %17 %18
%21 = OpLoad %10 %20
%22 = OpConvertSToF %6 %21
%23 = OpCompositeConstruct %7 %22 %22 %22 %22
OpStore %9 %23
%26 = OpAccessChain %19 %16 %17 %17
%27 = OpLoad %10 %26
%30 = OpShiftLeftLogical %10 %27 %27
%31 = OpShiftRightArithmetic %10 %30 %18
OpBranch %37
%37 = OpLabel
%71 = OpPhi %10 %21 %5 %47 %40
%45 = OpSLessThan %44 %31 %43
OpLoopMerge %39 %40 None
OpBranchConditional %45 %38 %39
%38 = OpLabel
%47 = OpIAdd %10 %71 %18
%50 = OpAccessChain %19 %16 %17 %49
%51 = OpLoad %10 %50
%52 = OpIEqual %44 %47 %51
OpSelectionMerge %54 None
OpBranchConditional %52 %53 %54
%53 = OpLabel
%57 = OpConvertSToF %6 %27
%67 = OpCompositeConstruct %7 %57 %22 %22 %57
OpStore %9 %67
OpBranch %39
%54 = OpLabel
OpBranch %40
%40 = OpLabel
OpBranch %37
%39 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0 10
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255