blob: d9bcbd120aadae0e8692c10497f2e872faa6193e [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific fast idiv code path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1000 _GLF_uniform_int_values[1]
# #define _int_1 _GLF_uniform_int_values[2]
#
# precision highp int;
#
# precision highp float;
#
# // Contents of _GLF_uniform_int_values: [0, 1000, 1]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[3];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# int a = _int_1000;
#
# // Always true.
# if((a / ivec2(_int_1, 63677)).y == _int_0)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 59
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %40
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "a"
OpName %12 "buf0"
OpMemberName %12 0 "_GLF_uniform_int_values"
OpName %14 ""
OpName %40 "_GLF_color"
OpDecorate %11 ArrayStride 16
OpMemberDecorate %12 0 Offset 0
OpDecorate %12 Block
OpDecorate %14 DescriptorSet 0
OpDecorate %14 Binding 0
OpDecorate %40 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpTypeInt 32 0
%10 = OpConstant %9 3
%11 = OpTypeArray %6 %10
%12 = OpTypeStruct %11
%13 = OpTypePointer Uniform %12
%14 = OpVariable %13 Uniform
%15 = OpConstant %6 0
%16 = OpConstant %6 1
%17 = OpTypePointer Uniform %6
%21 = OpConstant %6 2
%24 = OpConstant %6 63677
%25 = OpTypeVector %6 2
%29 = OpConstant %9 1
%33 = OpTypeBool
%37 = OpTypeFloat 32
%38 = OpTypeVector %37 4
%39 = OpTypePointer Output %38
%40 = OpVariable %39 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%18 = OpAccessChain %17 %14 %15 %16
%19 = OpLoad %6 %18
OpStore %8 %19
%20 = OpLoad %6 %8
%22 = OpAccessChain %17 %14 %15 %21
%23 = OpLoad %6 %22
%26 = OpCompositeConstruct %25 %23 %24
%27 = OpCompositeConstruct %25 %20 %20
%28 = OpSDiv %25 %27 %26
%30 = OpCompositeExtract %6 %28 1
%31 = OpAccessChain %17 %14 %15 %15
%32 = OpLoad %6 %31
%34 = OpIEqual %33 %30 %32
OpSelectionMerge %36 None
OpBranchConditional %34 %35 %54
%35 = OpLabel
%41 = OpAccessChain %17 %14 %15 %21
%42 = OpLoad %6 %41
%43 = OpConvertSToF %37 %42
%44 = OpAccessChain %17 %14 %15 %15
%45 = OpLoad %6 %44
%46 = OpConvertSToF %37 %45
%47 = OpAccessChain %17 %14 %15 %15
%48 = OpLoad %6 %47
%49 = OpConvertSToF %37 %48
%50 = OpAccessChain %17 %14 %15 %21
%51 = OpLoad %6 %50
%52 = OpConvertSToF %37 %51
%53 = OpCompositeConstruct %38 %43 %46 %49 %52
OpStore %40 %53
OpBranch %36
%54 = OpLabel
%55 = OpAccessChain %17 %14 %15 %15
%56 = OpLoad %6 %55
%57 = OpConvertSToF %37 %56
%58 = OpCompositeConstruct %38 %57 %57 %57 %57
OpStore %40 %58
OpBranch %36
%36 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1000 1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255