blob: 77b17acced7c63a0a26b48c67ccee125aff5e5f6 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers a specific instruction combine compares code path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
# #define _float_0_0 _GLF_uniform_float_values[0]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_float_values: 0.0
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[1];
# };
#
# // Contents of _GLF_uniform_int_values: [0, 1]
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# if (ldexp(_float_0_0, 10000) == _float_0_0)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 63
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %28
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %10 "buf0"
OpMemberName %10 0 "_GLF_uniform_float_values"
OpName %12 ""
OpName %28 "_GLF_color"
OpName %31 "buf1"
OpMemberName %31 0 "_GLF_uniform_int_values"
OpName %33 ""
OpDecorate %9 ArrayStride 16
OpMemberDecorate %10 0 Offset 0
OpDecorate %10 Block
OpDecorate %12 DescriptorSet 0
OpDecorate %12 Binding 0
OpDecorate %28 Location 0
OpDecorate %30 ArrayStride 16
OpMemberDecorate %31 0 Offset 0
OpDecorate %31 Block
OpDecorate %33 DescriptorSet 0
OpDecorate %33 Binding 1
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeInt 32 0
%8 = OpConstant %7 1
%9 = OpTypeArray %6 %8
%10 = OpTypeStruct %9
%11 = OpTypePointer Uniform %10
%12 = OpVariable %11 Uniform
%13 = OpTypeInt 32 1
%14 = OpConstant %13 0
%15 = OpTypePointer Uniform %6
%18 = OpConstant %13 10000
%22 = OpTypeBool
%26 = OpTypeVector %6 4
%27 = OpTypePointer Output %26
%28 = OpVariable %27 Output
%29 = OpConstant %7 2
%30 = OpTypeArray %13 %29
%31 = OpTypeStruct %30
%32 = OpTypePointer Uniform %31
%33 = OpVariable %32 Uniform
%34 = OpConstant %13 1
%35 = OpTypePointer Uniform %13
%4 = OpFunction %2 None %3
%5 = OpLabel
%16 = OpAccessChain %15 %12 %14 %14
%17 = OpLoad %6 %16
%19 = OpExtInst %6 %1 Ldexp %17 %18
%20 = OpAccessChain %15 %12 %14 %14
%21 = OpLoad %6 %20
%23 = OpFOrdEqual %22 %19 %21
OpSelectionMerge %25 None
OpBranchConditional %23 %24 %49
%24 = OpLabel
%36 = OpAccessChain %35 %33 %14 %34
%37 = OpLoad %13 %36
%38 = OpConvertSToF %6 %37
%39 = OpAccessChain %35 %33 %14 %14
%40 = OpLoad %13 %39
%41 = OpConvertSToF %6 %40
%42 = OpAccessChain %35 %33 %14 %14
%43 = OpLoad %13 %42
%44 = OpConvertSToF %6 %43
%45 = OpAccessChain %35 %33 %14 %34
%46 = OpLoad %13 %45
%47 = OpConvertSToF %6 %46
%48 = OpCompositeConstruct %26 %38 %41 %44 %47
OpStore %28 %48
OpBranch %25
%49 = OpLabel
%50 = OpAccessChain %35 %33 %14 %34
%51 = OpLoad %13 %50
%52 = OpConvertSToF %6 %51
%53 = OpAccessChain %35 %33 %14 %14
%54 = OpLoad %13 %53
%55 = OpConvertSToF %6 %54
%56 = OpAccessChain %35 %33 %14 %14
%57 = OpLoad %13 %56
%58 = OpConvertSToF %6 %57
%59 = OpAccessChain %35 %33 %14 %34
%60 = OpLoad %13 %59
%61 = OpConvertSToF %6 %60
%62 = OpCompositeConstruct %26 %52 %55 %58 %61
OpStore %28 %62
OpBranch %25
%25 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
0.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255