blob: a78fce57283dd63213cf3225d9ff6a9dcf3be7a2 [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific NIR code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _int_2 _GLF_uniform_int_values[2]
# #define _int_3 _GLF_uniform_int_values[3]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [1, 0, 2, 3]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[4];
# };
#
# // Contents of zero: 0
# layout(set = 0, binding = 1) uniform buf1
# {
# int zero;
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
#
# do
# {
# // Always false.
# if(zero == _int_1)
# {
# continue;
# }
#
# // Always false.
# if(zero == _int_2)
# {
# break;
# }
#
# // Always false.
# if(zero == _int_3)
# {
# discard;
# }
#
# return;
# }
# while(false);
#
# // This should never be hit.
# _GLF_color = vec4(_int_0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 73
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %9
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %9 "_GLF_color"
OpName %14 "buf0"
OpMemberName %14 0 "_GLF_uniform_int_values"
OpName %16 ""
OpName %37 "buf1"
OpMemberName %37 0 "zero"
OpName %39 ""
OpDecorate %9 Location 0
OpDecorate %13 ArrayStride 16
OpMemberDecorate %14 0 Offset 0
OpDecorate %14 Block
OpDecorate %16 DescriptorSet 0
OpDecorate %16 Binding 0
OpMemberDecorate %37 0 Offset 0
OpDecorate %37 Block
OpDecorate %39 DescriptorSet 0
OpDecorate %39 Binding 1
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Output %7
%9 = OpVariable %8 Output
%10 = OpTypeInt 32 1
%11 = OpTypeInt 32 0
%12 = OpConstant %11 4
%13 = OpTypeArray %10 %12
%14 = OpTypeStruct %13
%15 = OpTypePointer Uniform %14
%16 = OpVariable %15 Uniform
%17 = OpConstant %10 0
%18 = OpTypePointer Uniform %10
%22 = OpConstant %10 1
%37 = OpTypeStruct %10
%38 = OpTypePointer Uniform %37
%39 = OpVariable %38 Uniform
%44 = OpTypeBool
%51 = OpConstant %10 2
%60 = OpConstant %10 3
%68 = OpConstantFalse %44
%4 = OpFunction %2 None %3
%5 = OpLabel
%19 = OpAccessChain %18 %16 %17 %17
%20 = OpLoad %10 %19
%21 = OpConvertSToF %6 %20
%23 = OpAccessChain %18 %16 %17 %22
%24 = OpLoad %10 %23
%25 = OpConvertSToF %6 %24
%26 = OpAccessChain %18 %16 %17 %22
%27 = OpLoad %10 %26
%28 = OpConvertSToF %6 %27
%29 = OpAccessChain %18 %16 %17 %17
%30 = OpLoad %10 %29
%31 = OpConvertSToF %6 %30
%32 = OpCompositeConstruct %7 %21 %25 %28 %31
OpStore %9 %32
OpBranch %33
%33 = OpLabel
OpLoopMerge %35 %36 None
OpBranch %34
%34 = OpLabel
%40 = OpAccessChain %18 %39 %17
%41 = OpLoad %10 %40
%42 = OpAccessChain %18 %16 %17 %17
%43 = OpLoad %10 %42
%45 = OpIEqual %44 %41 %43
OpSelectionMerge %47 None
OpBranchConditional %45 %46 %47
%46 = OpLabel
OpBranch %36
%47 = OpLabel
%49 = OpAccessChain %18 %39 %17
%50 = OpLoad %10 %49
%52 = OpAccessChain %18 %16 %17 %51
%53 = OpLoad %10 %52
%54 = OpIEqual %44 %50 %53
OpSelectionMerge %56 None
OpBranchConditional %54 %55 %56
%55 = OpLabel
OpBranch %35
%56 = OpLabel
%58 = OpAccessChain %18 %39 %17
%59 = OpLoad %10 %58
%61 = OpAccessChain %18 %16 %17 %60
%62 = OpLoad %10 %61
%63 = OpIEqual %44 %59 %62
OpSelectionMerge %65 None
OpBranchConditional %63 %64 %65
%64 = OpLabel
OpKill
%65 = OpLabel
OpReturn
%36 = OpLabel
OpBranchConditional %68 %33 %35
%35 = OpLabel
%69 = OpAccessChain %18 %16 %17 %22
%70 = OpLoad %10 %69
%71 = OpConvertSToF %6 %70
%72 = OpCompositeConstruct %7 %71 %71 %71 %71
OpStore %9 %72
OpReturn
OpFunctionEnd
END
# uniforms for variant
# zero
BUFFER variant_zero DATA_TYPE int32 STD140 DATA
0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0 2 3
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255