blob: 574ee787b7fa12a2ed5e53370d76f9cd5f7d614c [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific constant folding path
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# float one;
# };
#
# void main()
# {
# if(3.0 >= clamp(gl_FragCoord.x, 1.0, 2.0 + one))
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 38
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %10 %33
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %10 "gl_FragCoord"
OpName %18 "buf0"
OpMemberName %18 0 "one"
OpName %20 ""
OpName %33 "_GLF_color"
OpDecorate %10 BuiltIn FragCoord
OpMemberDecorate %18 0 Offset 0
OpDecorate %18 Block
OpDecorate %20 DescriptorSet 0
OpDecorate %20 Binding 0
OpDecorate %33 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpConstant %6 3
%8 = OpTypeVector %6 4
%9 = OpTypePointer Input %8
%10 = OpVariable %9 Input
%11 = OpTypeInt 32 0
%12 = OpConstant %11 0
%13 = OpTypePointer Input %6
%16 = OpConstant %6 1
%17 = OpConstant %6 2
%18 = OpTypeStruct %6
%19 = OpTypePointer Uniform %18
%20 = OpVariable %19 Uniform
%21 = OpTypeInt 32 1
%22 = OpConstant %21 0
%23 = OpTypePointer Uniform %6
%28 = OpTypeBool
%32 = OpTypePointer Output %8
%33 = OpVariable %32 Output
%34 = OpConstant %6 0
%35 = OpConstantComposite %8 %16 %34 %34 %16
%37 = OpConstantComposite %8 %34 %34 %34 %34
%4 = OpFunction %2 None %3
%5 = OpLabel
%14 = OpAccessChain %13 %10 %12
%15 = OpLoad %6 %14
%24 = OpAccessChain %23 %20 %22
%25 = OpLoad %6 %24
%26 = OpFAdd %6 %17 %25
%27 = OpExtInst %6 %1 FClamp %15 %16 %26
%29 = OpFOrdGreaterThanEqual %28 %7 %27
OpSelectionMerge %31 None
OpBranchConditional %29 %30 %36
%30 = OpLabel
OpStore %33 %35
OpBranch %31
%36 = OpLabel
OpStore %33 %37
OpBranch %31
%31 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE float DATA
1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255