blob: 2d96fbe725bb08a5519dce3afb7c4fe1af21e7dc [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific NIR code paths
# The test passes because the shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '--eliminate-dead-branches'
# '--eliminate-local-multi-store'
# '--eliminate-local-single-store'
# '--simplify-instructions'
# '--eliminate-dead-branches'
# '--copy-propagate-arrays'
# '--copy-propagate-arrays'
# '--eliminate-dead-inserts'
# '--vector-dce'
# '--vector-dce'
# '--inline-entry-points-exhaustive'
# '--eliminate-local-single-store'
# '--eliminate-local-single-store'
# '--simplify-instructions'
# '--eliminate-local-single-block'
# '--ccp'
# '--private-to-local'
# '--scalar-replacement=100'
# '--eliminate-local-single-block'
# '--private-to-local'
# '--scalar-replacement=100'
# '--simplify-instructions'
# '--eliminate-dead-branches'
# '--merge-blocks'
# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _float_1_0 _GLF_uniform_float_values[0]
# #define _float_2_0 _GLF_uniform_float_values[1]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_float_values: [1.0, 2.0]
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# // Contents of zero: 0.0
# layout(set = 0, binding = 1) uniform buf1
# {
# float zero;
# };
#
# void main()
# {
# vec2 v0 = vec2(_float_1_0);
# vec4 v1 = vec4(v0.x);
#
# // Always true.
# if(zero != _float_1_0)
# {
# // Always false.
# if(zero == _float_2_0)
# {
# return;
# }
# v1.yz -= _float_1_0;
# }
# else
# {
# discard;
# }
#
# _GLF_color = v1;
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 62
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %61
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %9 "v0"
OpName %13 "buf0"
OpMemberName %13 0 "_GLF_uniform_float_values"
OpName %15 ""
OpName %24 "v1"
OpName %30 "buf1"
OpMemberName %30 0 "zero"
OpName %32 ""
OpName %61 "_GLF_color"
OpDecorate %12 ArrayStride 16
OpMemberDecorate %13 0 Offset 0
OpDecorate %13 Block
OpDecorate %15 DescriptorSet 0
OpDecorate %15 Binding 0
OpMemberDecorate %30 0 Offset 0
OpDecorate %30 Block
OpDecorate %32 DescriptorSet 0
OpDecorate %32 Binding 1
OpDecorate %61 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 2
%8 = OpTypePointer Function %7
%10 = OpTypeInt 32 0
%11 = OpConstant %10 2
%12 = OpTypeArray %6 %11
%13 = OpTypeStruct %12
%14 = OpTypePointer Uniform %13
%15 = OpVariable %14 Uniform
%16 = OpTypeInt 32 1
%17 = OpConstant %16 0
%18 = OpTypePointer Uniform %6
%22 = OpTypeVector %6 4
%23 = OpTypePointer Function %22
%25 = OpConstant %10 0
%26 = OpTypePointer Function %6
%30 = OpTypeStruct %6
%31 = OpTypePointer Uniform %30
%32 = OpVariable %31 Uniform
%37 = OpTypeBool
%43 = OpConstant %16 1
%60 = OpTypePointer Output %22
%61 = OpVariable %60 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%9 = OpVariable %8 Function
%24 = OpVariable %23 Function
%19 = OpAccessChain %18 %15 %17 %17
%20 = OpLoad %6 %19
%21 = OpCompositeConstruct %7 %20 %20
OpStore %9 %21
%27 = OpAccessChain %26 %9 %25
%28 = OpLoad %6 %27
%29 = OpCompositeConstruct %22 %28 %28 %28 %28
OpStore %24 %29
%33 = OpAccessChain %18 %32 %17
%34 = OpLoad %6 %33
%35 = OpAccessChain %18 %15 %17 %17
%36 = OpLoad %6 %35
%38 = OpFUnordNotEqual %37 %34 %36
OpSelectionMerge %40 None
OpBranchConditional %38 %39 %58
%39 = OpLabel
%41 = OpAccessChain %18 %32 %17
%42 = OpLoad %6 %41
%44 = OpAccessChain %18 %15 %17 %43
%45 = OpLoad %6 %44
%46 = OpFOrdEqual %37 %42 %45
OpSelectionMerge %48 None
OpBranchConditional %46 %47 %48
%47 = OpLabel
OpReturn
%48 = OpLabel
%50 = OpAccessChain %18 %15 %17 %17
%51 = OpLoad %6 %50
%53 = OpVectorShuffle %7 %29 %29 1 2
%54 = OpCompositeConstruct %7 %51 %51
%55 = OpFSub %7 %53 %54
%57 = OpVectorShuffle %22 %29 %55 0 4 5 3
OpStore %24 %57
OpBranch %40
%58 = OpLabel
OpKill
%40 = OpLabel
OpStore %61 %57
OpReturn
OpFunctionEnd
END
# uniforms for variant
# zero
BUFFER variant_zero DATA_TYPE float STD140 DATA
0.0
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
1.0 2.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255