blob: 3aba1dec48515a662bd29e7597d3f7d04c73db07 [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A shader that accesses a new vector within an if condition
# The test passes because the shader always writes the color red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# int x = 0;
#
# if (vec4(1.0)[clamp(x, 0, 3)] >= 1.0)
# {
# }
#
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 26
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %23
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "x"
OpName %23 "_GLF_color"
OpDecorate %8 RelaxedPrecision
OpDecorate %14 RelaxedPrecision
OpDecorate %16 RelaxedPrecision
OpDecorate %23 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 0
%10 = OpTypeFloat 32
%11 = OpTypeVector %10 4
%12 = OpConstant %10 1
%13 = OpConstantComposite %11 %12 %12 %12 %12
%15 = OpConstant %6 3
%18 = OpTypeBool
%22 = OpTypePointer Output %11
%23 = OpVariable %22 Output
%24 = OpConstant %10 0
%25 = OpConstantComposite %11 %12 %24 %24 %12
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
OpStore %8 %9
%14 = OpLoad %6 %8
%16 = OpExtInst %6 %1 SClamp %14 %9 %15
%17 = OpVectorExtractDynamic %10 %13 %16
%19 = OpFOrdGreaterThanEqual %18 %17 %12
OpSelectionMerge %21 None
OpBranchConditional %19 %20 %21
%20 = OpLabel
OpBranch %21
%21 = OpLabel
OpStore %23 %25
OpReturn
OpFunctionEnd
END
# uniforms for variant
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255