| /*------------------------------------------------------------------------ |
| * Vulkan Conformance Tests |
| * ------------------------ |
| * |
| * Copyright (c) 2015 The Khronos Group Inc. |
| * Copyright (c) 2015 ARM Limited. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief PushConstant Tests |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "vktPipelinePushConstantTests.hpp" |
| #include "vktPipelineClearUtil.hpp" |
| #include "vktPipelineImageUtil.hpp" |
| #include "vktPipelineVertexUtil.hpp" |
| #include "vktPipelineReferenceRenderer.hpp" |
| #include "vktTestCase.hpp" |
| #include "vkImageUtil.hpp" |
| #include "vkMemUtil.hpp" |
| #include "vkPrograms.hpp" |
| #include "vkQueryUtil.hpp" |
| #include "vkRef.hpp" |
| #include "vkRefUtil.hpp" |
| #include "vkBuilderUtil.hpp" |
| #include "vkTypeUtil.hpp" |
| #include "tcuImageCompare.hpp" |
| #include "deMemory.h" |
| #include "deRandom.hpp" |
| #include "deStringUtil.hpp" |
| #include "deUniquePtr.hpp" |
| |
| #include <algorithm> |
| #include <sstream> |
| #include <vector> |
| |
| namespace vkt |
| { |
| namespace pipeline |
| { |
| |
| using namespace vk; |
| |
| namespace |
| { |
| |
| enum |
| { |
| TRIANGLE_COUNT = 2, |
| MAX_RANGE_COUNT = 5 |
| }; |
| |
| enum RangeSizeCase |
| { |
| SIZE_CASE_4 = 0, |
| SIZE_CASE_16, |
| SIZE_CASE_32, |
| SIZE_CASE_48, |
| SIZE_CASE_128, |
| SIZE_CASE_UNSUPPORTED |
| }; |
| |
| struct PushConstantData |
| { |
| struct PushConstantRange |
| { |
| VkShaderStageFlags shaderStage; |
| deUint32 offset; |
| deUint32 size; |
| } range; |
| struct PushConstantUpdate |
| { |
| deUint32 offset; |
| deUint32 size; |
| } update; |
| }; |
| |
| class PushConstantGraphicsTest : public vkt::TestCase |
| { |
| public: |
| PushConstantGraphicsTest (tcu::TestContext& testContext, |
| const std::string& name, |
| const std::string& description, |
| const deUint32 rangeCount, |
| const PushConstantData pushConstantRange[MAX_RANGE_COUNT], |
| const deBool multipleUpdate); |
| virtual ~PushConstantGraphicsTest (void); |
| virtual void initPrograms (SourceCollections& sourceCollections) const; |
| virtual TestInstance* createInstance (Context& context) const; |
| RangeSizeCase getRangeSizeCase (deUint32 rangeSize) const; |
| |
| private: |
| const deUint32 m_rangeCount; |
| PushConstantData m_pushConstantRange[MAX_RANGE_COUNT]; |
| const deBool m_multipleUpdate; |
| }; |
| |
| class PushConstantGraphicsTestInstance : public vkt::TestInstance |
| { |
| public: |
| PushConstantGraphicsTestInstance (Context& context, |
| const deUint32 rangeCount, |
| const PushConstantData pushConstantRange[MAX_RANGE_COUNT], |
| const deBool multipleUpdate); |
| virtual ~PushConstantGraphicsTestInstance (void); |
| virtual tcu::TestStatus iterate (void); |
| |
| void createShaderStage (const DeviceInterface& vk, |
| VkDevice device, |
| const BinaryCollection& programCollection, |
| const char* name, |
| VkShaderStageFlagBits stage, |
| Move<VkShaderModule>* module); |
| std::vector<Vertex4RGBA> createQuad (const float size); |
| |
| private: |
| tcu::TestStatus verifyImage (void); |
| |
| private: |
| const tcu::UVec2 m_renderSize; |
| const VkFormat m_colorFormat; |
| const deUint32 m_rangeCount; |
| PushConstantData m_pushConstantRange[MAX_RANGE_COUNT]; |
| const deBool m_multipleUpdate; |
| |
| VkImageCreateInfo m_colorImageCreateInfo; |
| Move<VkImage> m_colorImage; |
| de::MovePtr<Allocation> m_colorImageAlloc; |
| Move<VkImageView> m_colorAttachmentView; |
| Move<VkRenderPass> m_renderPass; |
| Move<VkFramebuffer> m_framebuffer; |
| |
| Move<VkShaderModule> m_vertexShaderModule; |
| Move<VkShaderModule> m_fragmentShaderModule; |
| Move<VkShaderModule> m_geometryShaderModule; |
| Move<VkShaderModule> m_tessControlShaderModule; |
| Move<VkShaderModule> m_tessEvaluationShaderModule; |
| |
| VkShaderStageFlags m_shaderFlags; |
| std::vector<VkPipelineShaderStageCreateInfo> m_shaderStage; |
| |
| Move<VkBuffer> m_vertexBuffer; |
| std::vector<Vertex4RGBA> m_vertices; |
| de::MovePtr<Allocation> m_vertexBufferAlloc; |
| |
| Move<VkBuffer> m_uniformBuffer; |
| de::MovePtr<Allocation> m_uniformBufferAlloc; |
| Move<VkDescriptorPool> m_descriptorPool; |
| Move<VkDescriptorSetLayout> m_descriptorSetLayout; |
| Move<VkDescriptorSet> m_descriptorSet; |
| |
| Move<VkPipelineLayout> m_pipelineLayout; |
| Move<VkPipeline> m_graphicsPipelines; |
| |
| Move<VkCommandPool> m_cmdPool; |
| Move<VkCommandBuffer> m_cmdBuffer; |
| |
| Move<VkFence> m_fence; |
| }; |
| |
| PushConstantGraphicsTest::PushConstantGraphicsTest (tcu::TestContext& testContext, |
| const std::string& name, |
| const std::string& description, |
| const deUint32 rangeCount, |
| const PushConstantData pushConstantRange[MAX_RANGE_COUNT], |
| const deBool multipleUpdate) |
| : vkt::TestCase (testContext, name, description) |
| , m_rangeCount (rangeCount) |
| , m_multipleUpdate (multipleUpdate) |
| { |
| deMemcpy(m_pushConstantRange, pushConstantRange, sizeof(PushConstantData) * MAX_RANGE_COUNT); |
| } |
| |
| PushConstantGraphicsTest::~PushConstantGraphicsTest (void) |
| { |
| } |
| |
| TestInstance* PushConstantGraphicsTest::createInstance (Context& context) const |
| { |
| return new PushConstantGraphicsTestInstance(context, m_rangeCount, m_pushConstantRange, m_multipleUpdate); |
| } |
| |
| RangeSizeCase PushConstantGraphicsTest::getRangeSizeCase (deUint32 rangeSize) const |
| { |
| switch (rangeSize) |
| { |
| case 4: |
| return SIZE_CASE_4; |
| case 16: |
| return SIZE_CASE_16; |
| case 32: |
| return SIZE_CASE_32; |
| case 48: |
| return SIZE_CASE_48; |
| case 128: |
| return SIZE_CASE_128; |
| default: |
| DE_FATAL("Range size unsupported yet"); |
| return SIZE_CASE_UNSUPPORTED; |
| } |
| } |
| |
| void PushConstantGraphicsTest::initPrograms (SourceCollections& sourceCollections) const |
| { |
| std::ostringstream vertexSrc; |
| std::ostringstream fragmentSrc; |
| std::ostringstream geometrySrc; |
| std::ostringstream tessControlSrc; |
| std::ostringstream tessEvaluationSrc; |
| |
| for (size_t rangeNdx = 0; rangeNdx < m_rangeCount; rangeNdx++) |
| { |
| if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_VERTEX_BIT) |
| { |
| vertexSrc << "#version 450\n" |
| << "layout(location = 0) in highp vec4 position;\n" |
| << "layout(location = 1) in highp vec4 color;\n" |
| << "layout(location = 0) out highp vec4 vtxColor;\n" |
| << "layout(push_constant) uniform Material {\n"; |
| |
| switch (getRangeSizeCase(m_pushConstantRange[rangeNdx].range.size)) |
| { |
| case SIZE_CASE_4: |
| vertexSrc << "int kind;\n" |
| << "} matInst;\n"; |
| break; |
| case SIZE_CASE_16: |
| vertexSrc << "vec4 color;\n" |
| << "} matInst;\n" |
| << "layout(std140, binding = 0) uniform UniformBuf {\n" |
| << "vec4 element;\n" |
| << "} uniformBuf;\n"; |
| break; |
| case SIZE_CASE_32: |
| vertexSrc << "vec4 color[2];\n" |
| << "} matInst;\n"; |
| break; |
| case SIZE_CASE_48: |
| vertexSrc << "int dummy1;\n" |
| << "vec4 dummy2;\n" |
| << "vec4 color;\n" |
| << "} matInst;\n"; |
| break; |
| case SIZE_CASE_128: |
| vertexSrc << "vec4 color[8];\n" |
| << "} matInst;\n"; |
| break; |
| default: |
| DE_FATAL("Not implemented yet"); |
| break; |
| } |
| |
| vertexSrc << "void main()\n" |
| << "{\n" |
| << " gl_Position = position;\n"; |
| |
| switch (getRangeSizeCase(m_pushConstantRange[rangeNdx].range.size)) |
| { |
| case SIZE_CASE_4: |
| vertexSrc << "switch (matInst.kind) {\n" |
| << "case 0: vtxColor = vec4(0.0, 1.0, 0, 1.0); break;\n" |
| << "case 1: vtxColor = vec4(0.0, 0.0, 1.0, 1.0); break;\n" |
| << "case 2: vtxColor = vec4(1.0, 0.0, 0, 1.0); break;\n" |
| << "default: vtxColor = color; break;}\n" |
| << "}\n"; |
| break; |
| case SIZE_CASE_16: |
| vertexSrc << "vtxColor = (matInst.color + uniformBuf.element) * 0.5;\n" |
| << "}\n"; |
| break; |
| case SIZE_CASE_32: |
| vertexSrc << "vtxColor = (matInst.color[0] + matInst.color[1]) * 0.5;\n" |
| << "}\n"; |
| break; |
| case SIZE_CASE_48: |
| vertexSrc << "vtxColor = matInst.color;\n" |
| << "}\n"; |
| break; |
| case SIZE_CASE_128: |
| vertexSrc << "vec4 color = vec4(0.0, 0, 0, 0.0);\n" |
| << "for (int i = 0; i < 8; i++)\n" |
| << "{\n" |
| << " color = color + matInst.color[i];\n" |
| << "}\n" |
| << "vtxColor = color * 0.125;\n" |
| << "}\n"; |
| break; |
| default: |
| DE_FATAL("Not implemented yet"); |
| break; |
| } |
| |
| sourceCollections.glslSources.add("color_vert") << glu::VertexSource(vertexSrc.str()); |
| } |
| |
| if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) |
| { |
| tessControlSrc << "#version 450\n" |
| << "layout (vertices = 3) out;\n" |
| << "layout(push_constant) uniform TessLevel {\n" |
| << " layout(offset = 24) int level;\n" |
| << "} tessLevel;\n" |
| << "layout(location = 0) in highp vec4 color[];\n" |
| << "layout(location = 0) out highp vec4 vtxColor[];\n" |
| << "void main()\n" |
| << "{\n" |
| << " gl_TessLevelInner[0] = tessLevel.level;\n" |
| << " gl_TessLevelOuter[0] = tessLevel.level;\n" |
| << " gl_TessLevelOuter[1] = tessLevel.level;\n" |
| << " gl_TessLevelOuter[2] = tessLevel.level;\n" |
| << " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" |
| << " vtxColor[gl_InvocationID] = color[gl_InvocationID];\n" |
| << "}\n"; |
| |
| sourceCollections.glslSources.add("color_tesc") << glu::TessellationControlSource(tessControlSrc.str()); |
| } |
| |
| if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) |
| { |
| tessEvaluationSrc << "#version 450\n" |
| << "layout (triangles) in;\n" |
| << "layout(push_constant) uniform Material {\n" |
| << " layout(offset = 32) vec4 color;\n" |
| << "} matInst;\n" |
| << "layout(location = 0) in highp vec4 color[];\n" |
| << "layout(location = 0) out highp vec4 vtxColor;\n" |
| << "void main()\n" |
| << "{\n" |
| << " gl_Position = gl_TessCoord.x * gl_in[0].gl_Position + gl_TessCoord.y * gl_in[1].gl_Position + gl_TessCoord.z * gl_in[2].gl_Position;\n" |
| << " vtxColor = matInst.color;\n" |
| << "}\n"; |
| |
| sourceCollections.glslSources.add("color_tese") << glu::TessellationEvaluationSource(tessEvaluationSrc.str()); |
| } |
| |
| if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_GEOMETRY_BIT) |
| { |
| geometrySrc << "#version 450\n" |
| << "layout(triangles) in;\n" |
| << "layout(triangle_strip, max_vertices=3) out;\n" |
| << "layout(push_constant) uniform Material {\n" |
| << " layout(offset = 20) int kind;\n" |
| << "} matInst;\n" |
| << "layout(location = 0) in highp vec4 color[];\n" |
| << "layout(location = 0) out highp vec4 vtxColor;\n" |
| << "void main()\n" |
| << "{\n" |
| << " for(int i=0; i<3; i++)\n" |
| << " {\n" |
| << " gl_Position.xyz = gl_in[i].gl_Position.xyz / matInst.kind;\n" |
| << " gl_Position.w = gl_in[i].gl_Position.w;\n" |
| << " vtxColor = color[i];\n" |
| << " EmitVertex();\n" |
| << " }\n" |
| << " EndPrimitive();\n" |
| << "}\n"; |
| |
| sourceCollections.glslSources.add("color_geom") << glu::GeometrySource(geometrySrc.str()); |
| } |
| |
| if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_FRAGMENT_BIT) |
| { |
| fragmentSrc << "#version 450\n" |
| << "layout(location = 0) in highp vec4 vtxColor;\n" |
| << "layout(location = 0) out highp vec4 fragColor;\n" |
| << "layout(push_constant) uniform Material {\n"; |
| |
| if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_VERTEX_BIT) |
| { |
| fragmentSrc << " layout(offset = 0) int kind;\n" |
| << "} matInst;\n"; |
| } |
| else |
| { |
| fragmentSrc << " layout(offset = 16) int kind;\n" |
| << "} matInst;\n"; |
| } |
| |
| fragmentSrc << "void main (void)\n" |
| << "{\n" |
| << " switch (matInst.kind) {\n" |
| << " case 0: fragColor = vec4(0, 1.0, 0, 1.0); break;\n" |
| << " case 1: fragColor = vec4(0, 0.0, 1.0, 1.0); break;\n" |
| << " case 2: fragColor = vtxColor; break;\n" |
| << " default: fragColor = vec4(1.0, 1.0, 1.0, 1.0); break;}\n" |
| << "}\n"; |
| |
| sourceCollections.glslSources.add("color_frag") << glu::FragmentSource(fragmentSrc.str()); |
| } |
| } |
| |
| // add a pass through fragment shader if it's not activated in push constant ranges |
| if (fragmentSrc.str().empty()) |
| { |
| fragmentSrc << "#version 450\n" |
| << "layout(location = 0) in highp vec4 vtxColor;\n" |
| << "layout(location = 0) out highp vec4 fragColor;\n" |
| << "void main (void)\n" |
| << "{\n" |
| << " fragColor = vtxColor;\n" |
| << "}\n"; |
| |
| sourceCollections.glslSources.add("color_frag") << glu::FragmentSource(fragmentSrc.str()); |
| } |
| } |
| |
| void PushConstantGraphicsTestInstance::createShaderStage (const DeviceInterface& vk, |
| VkDevice device, |
| const BinaryCollection& programCollection, |
| const char* name, |
| VkShaderStageFlagBits stage, |
| Move<VkShaderModule>* module) |
| { |
| *module = createShaderModule(vk, device, programCollection.get(name), 0); |
| |
| const vk::VkPipelineShaderStageCreateInfo stageCreateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // VkPipelineShaderStageCreateFlags flags; |
| stage, // VkShaderStageFlagBits stage; |
| **module, // VkShaderModule module; |
| "main", // const char* pName; |
| DE_NULL // const VkSpecializationInfo* pSpecializationInfo; |
| }; |
| |
| m_shaderStage.push_back(stageCreateInfo); |
| } |
| |
| std::vector<Vertex4RGBA> PushConstantGraphicsTestInstance::createQuad(const float size) |
| { |
| std::vector<Vertex4RGBA> vertices; |
| |
| const tcu::Vec4 color = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| const Vertex4RGBA lowerLeftVertex = {tcu::Vec4(-size, -size, 0.0f, 1.0f), color}; |
| const Vertex4RGBA lowerRightVertex = {tcu::Vec4(size, -size, 0.0f, 1.0f), color}; |
| const Vertex4RGBA UpperLeftVertex = {tcu::Vec4(-size, size, 0.0f, 1.0f), color}; |
| const Vertex4RGBA UpperRightVertex = {tcu::Vec4(size, size, 0.0f, 1.0f), color}; |
| |
| vertices.push_back(lowerLeftVertex); |
| vertices.push_back(lowerRightVertex); |
| vertices.push_back(UpperLeftVertex); |
| vertices.push_back(UpperLeftVertex); |
| vertices.push_back(lowerRightVertex); |
| vertices.push_back(UpperRightVertex); |
| |
| return vertices; |
| } |
| |
| PushConstantGraphicsTestInstance::PushConstantGraphicsTestInstance (Context& context, |
| const deUint32 rangeCount, |
| const PushConstantData pushConstantRange[MAX_RANGE_COUNT], |
| deBool multipleUpdate) |
| : vkt::TestInstance (context) |
| , m_renderSize (32, 32) |
| , m_colorFormat (VK_FORMAT_R8G8B8A8_UNORM) |
| , m_rangeCount (rangeCount) |
| , m_multipleUpdate (multipleUpdate) |
| , m_shaderFlags (VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT) |
| { |
| const DeviceInterface& vk = context.getDeviceInterface(); |
| const VkDevice vkDevice = context.getDevice(); |
| const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex(); |
| SimpleAllocator memAlloc (vk, vkDevice, getPhysicalDeviceMemoryProperties(context.getInstanceInterface(), context.getPhysicalDevice())); |
| const VkComponentMapping componentMappingRGBA = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A }; |
| |
| deMemcpy(m_pushConstantRange, pushConstantRange, sizeof(PushConstantData) * MAX_RANGE_COUNT); |
| |
| // Create color image |
| { |
| const VkImageCreateInfo colorImageParams = |
| { |
| VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // VkImageCreateFlags flags; |
| VK_IMAGE_TYPE_2D, // VkImageType imageType; |
| m_colorFormat, // VkFormat format; |
| { m_renderSize.x(), m_renderSize.y(), 1u }, // VkExtent3D extent; |
| 1u, // deUint32 mipLevels; |
| 1u, // deUint32 arrayLayers; |
| VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples; |
| VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling; |
| VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT, // VkImageUsageFlags usage; |
| VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode; |
| 1u, // deUint32 queueFamilyIndexCount; |
| &queueFamilyIndex, // const deUint32* pQueueFamilyIndices; |
| VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout; |
| }; |
| |
| m_colorImageCreateInfo = colorImageParams; |
| m_colorImage = createImage(vk, vkDevice, &m_colorImageCreateInfo); |
| |
| // Allocate and bind color image memory |
| m_colorImageAlloc = memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *m_colorImage), MemoryRequirement::Any); |
| VK_CHECK(vk.bindImageMemory(vkDevice, *m_colorImage, m_colorImageAlloc->getMemory(), m_colorImageAlloc->getOffset())); |
| } |
| |
| // Create color attachment view |
| { |
| const VkImageViewCreateInfo colorAttachmentViewParams = |
| { |
| VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // VkImageViewCreateFlags flags; |
| *m_colorImage, // VkImage image; |
| VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType; |
| m_colorFormat, // VkFormat format; |
| componentMappingRGBA, // VkChannelMapping channels; |
| { VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u }, // VkImageSubresourceRange subresourceRange; |
| }; |
| |
| m_colorAttachmentView = createImageView(vk, vkDevice, &colorAttachmentViewParams); |
| } |
| |
| // Create render pass |
| { |
| const VkAttachmentDescription colorAttachmentDescription = |
| { |
| 0u, // VkAttachmentDescriptionFlags flags; |
| m_colorFormat, // VkFormat format; |
| VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples; |
| VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp; |
| VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp; |
| VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp; |
| VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp; |
| VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout; |
| VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout finalLayout; |
| }; |
| |
| const VkAttachmentDescription attachments[1] = |
| { |
| colorAttachmentDescription |
| }; |
| |
| const VkAttachmentReference colorAttachmentReference = |
| { |
| 0u, // deUint32 attachment; |
| VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout; |
| }; |
| |
| const VkAttachmentReference depthAttachmentReference = |
| { |
| VK_ATTACHMENT_UNUSED, // deUint32 attachment; |
| VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout layout; |
| }; |
| |
| const VkSubpassDescription subpassDescription = |
| { |
| 0u, // VkSubpassDescriptionFlags flags; |
| VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint; |
| 0u, // deUint32 inputAttachmentCount; |
| DE_NULL, // const VkAttachmentReference* pInputAttachments; |
| 1u, // deUint32 colorAttachmentCount; |
| &colorAttachmentReference, // const VkAttachmentReference* pColorAttachments; |
| DE_NULL, // const VkAttachmentReference* pResolveAttachments; |
| &depthAttachmentReference, // const VkAttachmentReference* pDepthStencilAttachment; |
| 0u, // deUint32 preserveAttachmentCount; |
| DE_NULL // const VkAttachmentReference* pPreserveAttachments; |
| }; |
| |
| const VkRenderPassCreateInfo renderPassParams = |
| { |
| VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // VkRenderPassCreateFlags flags; |
| 1u, // deUint32 attachmentCount; |
| attachments, // const VkAttachmentDescription* pAttachments; |
| 1u, // deUint32 subpassCount; |
| &subpassDescription, // const VkSubpassDescription* pSubpasses; |
| 0u, // deUint32 dependencyCount; |
| DE_NULL // const VkSubpassDependency* pDependencies; |
| }; |
| |
| m_renderPass = createRenderPass(vk, vkDevice, &renderPassParams); |
| } |
| |
| // Create framebuffer |
| { |
| const VkImageView attachmentBindInfos[1] = |
| { |
| *m_colorAttachmentView |
| }; |
| |
| const VkFramebufferCreateInfo framebufferParams = |
| { |
| VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // VkFramebufferCreateFlags flags; |
| *m_renderPass, // VkRenderPass renderPass; |
| 1u, // deUint32 attachmentCount; |
| attachmentBindInfos, // const VkImageView* pAttachments; |
| (deUint32)m_renderSize.x(), // deUint32 width; |
| (deUint32)m_renderSize.y(), // deUint32 height; |
| 1u // deUint32 layers; |
| }; |
| |
| m_framebuffer = createFramebuffer(vk, vkDevice, &framebufferParams); |
| } |
| |
| // Create pipeline layout |
| { |
| // create push constant range |
| VkPushConstantRange pushConstantRanges[MAX_RANGE_COUNT]; |
| for (size_t rangeNdx = 0; rangeNdx < m_rangeCount; rangeNdx++) |
| { |
| pushConstantRanges[rangeNdx].stageFlags = m_pushConstantRange[rangeNdx].range.shaderStage; |
| pushConstantRanges[rangeNdx].offset = m_pushConstantRange[rangeNdx].range.offset; |
| pushConstantRanges[rangeNdx].size = m_pushConstantRange[rangeNdx].range.size; |
| } |
| |
| // create descriptor set layout |
| m_descriptorSetLayout = DescriptorSetLayoutBuilder().addSingleBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT).build(vk, vkDevice); |
| |
| // create descriptor pool |
| m_descriptorPool = DescriptorPoolBuilder().addType(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1u).build(vk, vkDevice, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u); |
| |
| // create uniform buffer |
| const VkBufferCreateInfo uniformBufferCreateInfo = |
| { |
| VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // VkBufferCreateFlags flags |
| 16u, // VkDeviceSize size; |
| VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, // VkBufferUsageFlags usage; |
| VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode; |
| 1u, // deUint32 queueFamilyCount; |
| &queueFamilyIndex // const deUint32* pQueueFamilyIndices; |
| }; |
| |
| m_uniformBuffer = createBuffer(vk, vkDevice, &uniformBufferCreateInfo); |
| m_uniformBufferAlloc = memAlloc.allocate(getBufferMemoryRequirements(vk, vkDevice, *m_uniformBuffer), MemoryRequirement::HostVisible); |
| VK_CHECK(vk.bindBufferMemory(vkDevice, *m_uniformBuffer, m_uniformBufferAlloc->getMemory(), m_uniformBufferAlloc->getOffset())); |
| |
| tcu::Vec4 value = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| deMemcpy(m_uniformBufferAlloc->getHostPtr(), &value, 16u); |
| flushMappedMemoryRange(vk, vkDevice, m_uniformBufferAlloc->getMemory(), m_uniformBufferAlloc->getOffset(), 16u); |
| |
| // create and update descriptor set |
| const VkDescriptorSetAllocateInfo allocInfo = |
| { |
| VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| *m_descriptorPool, // VkDescriptorPool descriptorPool; |
| 1u, // uint32_t setLayoutCount; |
| &(*m_descriptorSetLayout), // const VkDescriptorSetLayout* pSetLayouts; |
| }; |
| m_descriptorSet = allocateDescriptorSet(vk, vkDevice, &allocInfo); |
| |
| const VkDescriptorBufferInfo descriptorInfo = makeDescriptorBufferInfo(*m_uniformBuffer, (VkDeviceSize)0u, (VkDeviceSize)16u); |
| |
| DescriptorSetUpdateBuilder() |
| .writeSingle(*m_descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &descriptorInfo) |
| .update(vk, vkDevice); |
| |
| // create pipeline layout |
| const VkPipelineLayoutCreateInfo pipelineLayoutParams = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // VkPipelineLayoutCreateFlags flags; |
| 1u, // deUint32 descriptorSetCount; |
| &(*m_descriptorSetLayout), // const VkDescriptorSetLayout* pSetLayouts; |
| m_rangeCount, // deUint32 pushConstantRangeCount; |
| pushConstantRanges // const VkPushConstantRange* pPushConstantRanges; |
| }; |
| |
| m_pipelineLayout = createPipelineLayout(vk, vkDevice, &pipelineLayoutParams); |
| } |
| |
| // Create shaders |
| { |
| for (size_t rangeNdx = 0; rangeNdx < m_rangeCount; rangeNdx++) |
| { |
| if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_GEOMETRY_BIT) |
| { |
| m_shaderFlags |= VK_SHADER_STAGE_GEOMETRY_BIT; |
| } |
| if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) |
| { |
| m_shaderFlags |= VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT; |
| } |
| if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) |
| { |
| m_shaderFlags |= VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT; |
| } |
| } |
| |
| VkPhysicalDeviceFeatures features = m_context.getDeviceFeatures(); |
| |
| createShaderStage(vk, vkDevice, m_context.getBinaryCollection(), "color_vert", VK_SHADER_STAGE_VERTEX_BIT , &m_vertexShaderModule); |
| if (m_shaderFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT || m_shaderFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) |
| { |
| if (features.tessellationShader == VK_FALSE) |
| { |
| TCU_THROW(NotSupportedError, "Tessellation Not Supported"); |
| } |
| createShaderStage(vk, vkDevice, m_context.getBinaryCollection(), "color_tesc", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, &m_tessControlShaderModule); |
| createShaderStage(vk, vkDevice, m_context.getBinaryCollection(), "color_tese", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, &m_tessEvaluationShaderModule); |
| } |
| if (m_shaderFlags & VK_SHADER_STAGE_GEOMETRY_BIT) |
| { |
| if (features.geometryShader == VK_FALSE) |
| { |
| TCU_THROW(NotSupportedError, "Geometry Not Supported"); |
| } |
| createShaderStage(vk, vkDevice, m_context.getBinaryCollection(), "color_geom", VK_SHADER_STAGE_GEOMETRY_BIT, &m_geometryShaderModule); |
| } |
| createShaderStage(vk, vkDevice, m_context.getBinaryCollection(), "color_frag", VK_SHADER_STAGE_FRAGMENT_BIT, &m_fragmentShaderModule); |
| } |
| |
| // Create pipeline |
| { |
| const VkVertexInputBindingDescription vertexInputBindingDescription = |
| { |
| 0u, // deUint32 binding; |
| sizeof(Vertex4RGBA), // deUint32 strideInBytes; |
| VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputStepRate stepRate; |
| }; |
| |
| const VkVertexInputAttributeDescription vertexInputAttributeDescriptions[] = |
| { |
| { |
| 0u, // deUint32 location; |
| 0u, // deUint32 binding; |
| VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format; |
| 0u // deUint32 offsetInBytes; |
| }, |
| { |
| 1u, // deUint32 location; |
| 0u, // deUint32 binding; |
| VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format; |
| DE_OFFSET_OF(Vertex4RGBA, color), // deUint32 offset; |
| } |
| }; |
| |
| const VkPipelineVertexInputStateCreateInfo vertexInputStateParams = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // vkPipelineVertexInputStateCreateFlags flags; |
| 1u, // deUint32 bindingCount; |
| &vertexInputBindingDescription, // const VkVertexInputBindingDescription* pVertexBindingDescriptions; |
| 2u, // deUint32 attributeCount; |
| vertexInputAttributeDescriptions // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions; |
| }; |
| |
| const VkPrimitiveTopology topology = (m_shaderFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) ? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST : VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; |
| const VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateParams = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineInputAssemblyStateCreateFlags)0u, // VkPipelineInputAssemblyStateCreateFlags flags; |
| topology, // VkPrimitiveTopology topology; |
| false // VkBool32 primitiveRestartEnable; |
| }; |
| |
| const VkViewport viewport = |
| { |
| 0.0f, // float originX; |
| 0.0f, // float originY; |
| (float)m_renderSize.x(), // float width; |
| (float)m_renderSize.y(), // float height; |
| 0.0f, // float minDepth; |
| 1.0f // float maxDepth; |
| }; |
| |
| const VkRect2D scissor = { { 0, 0 }, { m_renderSize.x(), m_renderSize.y() } }; |
| |
| const VkPipelineViewportStateCreateInfo viewportStateParams = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineViewportStateCreateFlags)0u, // VkPipelineViewportStateCreateFlags flags; |
| 1u, // deUint32 viewportCount; |
| &viewport, // const VkViewport* pViewports; |
| 1u, // deUint32 scissorCount; |
| &scissor, // const VkRect2D* pScissors; |
| }; |
| |
| const VkPipelineRasterizationStateCreateInfo rasterStateParams = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // VkPipelineRasterizationStateCreateFlags flags; |
| false, // VkBool32 depthClampEnable; |
| false, // VkBool32 rasterizerDiscardEnable; |
| VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode; |
| VK_CULL_MODE_NONE, // VkCullModeFlags cullMode; |
| VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace; |
| VK_FALSE, // VkBool32 depthBiasEnable; |
| 0.0f, // float depthBiasConstantFactor; |
| 0.0f, // float depthBiasClamp; |
| 0.0f, // float depthBiasSlopeFactor; |
| 1.0f, // float lineWidth; |
| }; |
| |
| const VkPipelineColorBlendAttachmentState colorBlendAttachmentState = |
| { |
| false, // VkBool32 blendEnable; |
| VK_BLEND_FACTOR_ONE, // VkBlendFactor srcColorBlendFactor; |
| VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor; |
| VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp; |
| VK_BLEND_FACTOR_ONE, // VkBlendFactor srcAlphaBlendFactor; |
| VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor; |
| VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp; |
| VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | // VkColorComponentFlags colorWriteMask; |
| VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT |
| }; |
| |
| const VkPipelineColorBlendStateCreateInfo colorBlendStateParams = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0, // VkPipelineColorBlendStateCreateFlags flags; |
| false, // VkBool32 logicOpEnable; |
| VK_LOGIC_OP_COPY, // VkLogicOp logicOp; |
| 1u, // deUint32 attachmentCount; |
| &colorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments; |
| { 0.0f, 0.0f, 0.0f, 0.0f }, // float blendConstants[4]; |
| }; |
| |
| const VkPipelineMultisampleStateCreateInfo multisampleStateParams = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // VkPipelineMultisampleStateCreateFlags flags; |
| VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples; |
| false, // VkBool32 sampleShadingEnable; |
| 0.0f, // float minSampleShading; |
| DE_NULL, // const VkSampleMask* pSampleMask; |
| false, // VkBool32 alphaToCoverageEnable; |
| false // VkBool32 alphaToOneEnable; |
| }; |
| |
| VkPipelineDepthStencilStateCreateInfo depthStencilStateParams = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // VkPipelineDepthStencilStateCreateFlags flags; |
| false, // VkBool32 depthTestEnable; |
| false, // VkBool32 depthWriteEnable; |
| VK_COMPARE_OP_LESS, // VkCompareOp depthCompareOp; |
| false, // VkBool32 depthBoundsTestEnable; |
| false, // VkBool32 stencilTestEnable; |
| // VkStencilOpState front; |
| { |
| VK_STENCIL_OP_KEEP, // VkStencilOp stencilFailOp; |
| VK_STENCIL_OP_KEEP, // VkStencilOp stencilPassOp; |
| VK_STENCIL_OP_KEEP, // VkStencilOp stencilDepthFailOp; |
| VK_COMPARE_OP_NEVER, // VkCompareOp stencilCompareOp; |
| 0u, // deUint32 stencilCompareMask; |
| 0u, // deUint32 stencilWriteMask; |
| 0u, // deUint32 stencilReference; |
| }, |
| // VkStencilOpState back; |
| { |
| VK_STENCIL_OP_KEEP, // VkStencilOp stencilFailOp; |
| VK_STENCIL_OP_KEEP, // VkStencilOp stencilPassOp; |
| VK_STENCIL_OP_KEEP, // VkStencilOp stencilDepthFailOp; |
| VK_COMPARE_OP_NEVER, // VkCompareOp stencilCompareOp; |
| 0u, // deUint32 stencilCompareMask; |
| 0u, // deUint32 stencilWriteMask; |
| 0u, // deUint32 stencilReference; |
| }, |
| 0.0f, // float minDepthBounds; |
| 1.0f, // float maxDepthBounds; |
| }; |
| |
| const VkPipelineTessellationStateCreateInfo tessellationStateParams = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // VkPipelineTessellationStateCreateFlags flags; |
| 3u, // uint32_t patchControlPoints; |
| }; |
| |
| const VkGraphicsPipelineCreateInfo graphicsPipelineParams = |
| { |
| VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // VkPipelineCreateFlags flags; |
| (deUint32)m_shaderStage.size(), // deUint32 stageCount; |
| &m_shaderStage[0], // const VkPipelineShaderStageCreateInfo* pStages; |
| &vertexInputStateParams, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState; |
| &inputAssemblyStateParams, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState; |
| (m_shaderFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT ? &tessellationStateParams: DE_NULL), // const VkPipelineTessellationStateCreateInfo* pTessellationState; |
| &viewportStateParams, // const VkPipelineViewportStateCreateInfo* pViewportState; |
| &rasterStateParams, // const VkPipelineRasterStateCreateInfo* pRasterState; |
| &multisampleStateParams, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState; |
| &depthStencilStateParams, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState; |
| &colorBlendStateParams, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState; |
| (const VkPipelineDynamicStateCreateInfo*)DE_NULL, // const VkPipelineDynamicStateCreateInfo* pDynamicState; |
| *m_pipelineLayout, // VkPipelineLayout layout; |
| *m_renderPass, // VkRenderPass renderPass; |
| 0u, // deUint32 subpass; |
| 0u, // VkPipeline basePipelineHandle; |
| 0u // deInt32 basePipelineIndex; |
| }; |
| |
| m_graphicsPipelines = createGraphicsPipeline(vk, vkDevice, DE_NULL, &graphicsPipelineParams); |
| } |
| |
| // Create vertex buffer |
| { |
| m_vertices = createQuad(1.0f); |
| |
| const VkBufferCreateInfo vertexBufferParams = |
| { |
| VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // VkBufferCreateFlags flags; |
| (VkDeviceSize)(sizeof(Vertex4RGBA) * m_vertices.size()), // VkDeviceSize size; |
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, // VkBufferUsageFlags usage; |
| VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode; |
| 1u, // deUint32 queueFamilyCount; |
| &queueFamilyIndex // const deUint32* pQueueFamilyIndices; |
| }; |
| |
| m_vertexBuffer = createBuffer(vk, vkDevice, &vertexBufferParams); |
| m_vertexBufferAlloc = memAlloc.allocate(getBufferMemoryRequirements(vk, vkDevice, *m_vertexBuffer), MemoryRequirement::HostVisible); |
| |
| VK_CHECK(vk.bindBufferMemory(vkDevice, *m_vertexBuffer, m_vertexBufferAlloc->getMemory(), m_vertexBufferAlloc->getOffset())); |
| |
| // Load vertices into vertex buffer |
| deMemcpy(m_vertexBufferAlloc->getHostPtr(), m_vertices.data(), m_vertices.size() * sizeof(Vertex4RGBA)); |
| flushMappedMemoryRange(vk, vkDevice, m_vertexBufferAlloc->getMemory(), m_vertexBufferAlloc->getOffset(), vertexBufferParams.size); |
| } |
| |
| // Create command pool |
| { |
| const VkCommandPoolCreateInfo cmdPoolParams = |
| { |
| VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, // VkCmdPoolCreateFlags flags; |
| queueFamilyIndex // deUint32 queueFamilyIndex; |
| }; |
| m_cmdPool = createCommandPool(vk, vkDevice, &cmdPoolParams); |
| } |
| |
| // Create command buffer |
| { |
| const VkCommandBufferAllocateInfo cmdBufferAllocateInfo = |
| { |
| VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| *m_cmdPool, // VkCommandPool commandPool; |
| VK_COMMAND_BUFFER_LEVEL_PRIMARY, // VkCommandBufferLevel level; |
| 1u // deUint32 bufferCount; |
| }; |
| |
| const VkCommandBufferBeginInfo cmdBufferBeginInfo = |
| { |
| VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // VkCommandBufferUsageFlags flags; |
| (const VkCommandBufferInheritanceInfo*)DE_NULL, |
| }; |
| |
| const VkClearValue attachmentClearValues[] = |
| { |
| defaultClearValue(m_colorFormat) |
| }; |
| |
| const VkRenderPassBeginInfo renderPassBeginInfo = |
| { |
| VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| *m_renderPass, // VkRenderPass renderPass; |
| *m_framebuffer, // VkFramebuffer framebuffer; |
| { { 0, 0 } , { m_renderSize.x(), m_renderSize.y() } }, // VkRect2D renderArea; |
| 1, // deUint32 clearValueCount; |
| attachmentClearValues // const VkClearValue* pClearValues; |
| }; |
| |
| const VkImageMemoryBarrier attachmentLayoutBarrier = |
| { |
| VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // VkAccessFlags srcAccessMask; |
| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags dstAccessMask; |
| VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout; |
| VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout; |
| VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex; |
| VK_QUEUE_FAMILY_IGNORED, // deUint32 dstQueueFamilyIndex; |
| *m_colorImage, // VkImage image; |
| { VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u }, // VkImageSubresourceRange subresourceRange; |
| }; |
| |
| m_cmdBuffer = allocateCommandBuffer(vk, vkDevice, &cmdBufferAllocateInfo); |
| |
| VK_CHECK(vk.beginCommandBuffer(*m_cmdBuffer, &cmdBufferBeginInfo)); |
| |
| vk.cmdPipelineBarrier(*m_cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, (VkDependencyFlags)0, |
| 0u, DE_NULL, 0u, DE_NULL, 1u, &attachmentLayoutBarrier); |
| |
| vk.cmdBeginRenderPass(*m_cmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); |
| |
| // update push constant |
| std::vector<tcu::Vec4> color(8, tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)); |
| std::vector<tcu::Vec4> allOnes(8, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
| |
| const deUint32 kind = 2u; |
| const void* value = DE_NULL; |
| for (size_t rangeNdx = 0; rangeNdx < m_rangeCount; rangeNdx++) |
| { |
| value = (m_pushConstantRange[rangeNdx].range.size == 4u) ? (void*)(&kind) : (void*)(&color[0]); |
| |
| vk.cmdPushConstants(*m_cmdBuffer, *m_pipelineLayout, m_pushConstantRange[rangeNdx].range.shaderStage, m_pushConstantRange[rangeNdx].range.offset, m_pushConstantRange[rangeNdx].range.size, value); |
| |
| if (m_pushConstantRange[rangeNdx].update.size < m_pushConstantRange[rangeNdx].range.size) |
| { |
| value = (void*)(&allOnes[0]); |
| vk.cmdPushConstants(*m_cmdBuffer, *m_pipelineLayout, m_pushConstantRange[rangeNdx].range.shaderStage, m_pushConstantRange[rangeNdx].update.offset, m_pushConstantRange[rangeNdx].update.size, value); |
| } |
| } |
| |
| // draw quad |
| const VkDeviceSize triangleOffset = (m_vertices.size() / TRIANGLE_COUNT) * sizeof(Vertex4RGBA); |
| for (int triangleNdx = 0; triangleNdx < TRIANGLE_COUNT; triangleNdx++) |
| { |
| VkDeviceSize vertexBufferOffset = triangleOffset * triangleNdx; |
| |
| if (m_multipleUpdate) |
| { |
| vk.cmdPushConstants(*m_cmdBuffer, *m_pipelineLayout, m_pushConstantRange[0].range.shaderStage, m_pushConstantRange[0].range.offset, m_pushConstantRange[0].range.size, &triangleNdx); |
| } |
| |
| vk.cmdBindPipeline(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_graphicsPipelines); |
| vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &m_vertexBuffer.get(), &vertexBufferOffset); |
| vk.cmdBindDescriptorSets(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelineLayout, 0, 1, &(*m_descriptorSet), 0, DE_NULL); |
| |
| vk.cmdDraw(*m_cmdBuffer, (deUint32)(m_vertices.size() / TRIANGLE_COUNT), 1, 0, 0); |
| } |
| |
| vk.cmdEndRenderPass(*m_cmdBuffer); |
| VK_CHECK(vk.endCommandBuffer(*m_cmdBuffer)); |
| } |
| |
| // Create fence |
| { |
| const VkFenceCreateInfo fenceParams = |
| { |
| VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u // VkFenceCreateFlags flags; |
| }; |
| |
| m_fence = createFence(vk, vkDevice, &fenceParams); |
| } |
| } |
| |
| PushConstantGraphicsTestInstance::~PushConstantGraphicsTestInstance (void) |
| { |
| } |
| |
| tcu::TestStatus PushConstantGraphicsTestInstance::iterate (void) |
| { |
| const DeviceInterface& vk = m_context.getDeviceInterface(); |
| const VkDevice vkDevice = m_context.getDevice(); |
| const VkQueue queue = m_context.getUniversalQueue(); |
| const VkSubmitInfo submitInfo = |
| { |
| VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // deUint32 waitSemaphoreCount; |
| DE_NULL, // const VkSemaphore* pWaitSemaphores; |
| (const VkPipelineStageFlags*)DE_NULL, |
| 1u, // deUint32 commandBufferCount; |
| &m_cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers; |
| 0u, // deUint32 signalSemaphoreCount; |
| DE_NULL // const VkSemaphore* pSignalSemaphores; |
| }; |
| |
| VK_CHECK(vk.resetFences(vkDevice, 1, &m_fence.get())); |
| VK_CHECK(vk.queueSubmit(queue, 1, &submitInfo, *m_fence)); |
| VK_CHECK(vk.waitForFences(vkDevice, 1, &m_fence.get(), true, ~(0ull) /* infinity*/)); |
| |
| return verifyImage(); |
| } |
| |
| tcu::TestStatus PushConstantGraphicsTestInstance::verifyImage (void) |
| { |
| const tcu::TextureFormat tcuColorFormat = mapVkFormat(m_colorFormat); |
| const tcu::TextureFormat tcuDepthFormat = tcu::TextureFormat(); |
| const ColorVertexShader vertexShader; |
| const ColorFragmentShader fragmentShader (tcuColorFormat, tcuDepthFormat); |
| const rr::Program program (&vertexShader, &fragmentShader); |
| ReferenceRenderer refRenderer (m_renderSize.x(), m_renderSize.y(), 1, tcuColorFormat, tcuDepthFormat, &program); |
| bool compareOk = false; |
| |
| // Render reference image |
| { |
| if (m_shaderFlags & VK_SHADER_STAGE_GEOMETRY_BIT) |
| { |
| m_vertices = createQuad(0.5f); |
| } |
| |
| for (size_t rangeNdx = 0; rangeNdx < m_rangeCount; rangeNdx++) |
| { |
| if (m_pushConstantRange[rangeNdx].update.size < m_pushConstantRange[rangeNdx].range.size) |
| { |
| for (size_t vertexNdx = 0; vertexNdx < m_vertices.size(); vertexNdx++) |
| { |
| m_vertices[vertexNdx].color.xyzw() = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f); |
| } |
| } |
| } |
| |
| if (m_multipleUpdate) |
| { |
| for (size_t vertexNdx = 0; vertexNdx < 3; vertexNdx++) |
| { |
| m_vertices[vertexNdx].color.xyz() = tcu::Vec3(0.0f, 1.0f, 0.0f); |
| } |
| for (size_t vertexNdx = 3; vertexNdx < m_vertices.size(); vertexNdx++) |
| { |
| m_vertices[vertexNdx].color.xyz() = tcu::Vec3(0.0f, 0.0f, 1.0f); |
| } |
| } |
| |
| for (int triangleNdx = 0; triangleNdx < TRIANGLE_COUNT; triangleNdx++) |
| { |
| rr::RenderState renderState(refRenderer.getViewportState()); |
| |
| refRenderer.draw(renderState, |
| rr::PRIMITIVETYPE_TRIANGLES, |
| std::vector<Vertex4RGBA>(m_vertices.begin() + triangleNdx * 3, |
| m_vertices.begin() + (triangleNdx + 1) * 3)); |
| } |
| } |
| |
| // Compare result with reference image |
| { |
| const DeviceInterface& vk = m_context.getDeviceInterface(); |
| const VkDevice vkDevice = m_context.getDevice(); |
| const VkQueue queue = m_context.getUniversalQueue(); |
| const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex(); |
| SimpleAllocator allocator (vk, vkDevice, getPhysicalDeviceMemoryProperties(m_context.getInstanceInterface(), m_context.getPhysicalDevice())); |
| de::MovePtr<tcu::TextureLevel> result = readColorAttachment(vk, vkDevice, queue, queueFamilyIndex, allocator, *m_colorImage, m_colorFormat, m_renderSize); |
| |
| compareOk = tcu::intThresholdPositionDeviationCompare(m_context.getTestContext().getLog(), |
| "IntImageCompare", |
| "Image comparison", |
| refRenderer.getAccess(), |
| result->getAccess(), |
| tcu::UVec4(2, 2, 2, 2), |
| tcu::IVec3(1, 1, 0), |
| true, |
| tcu::COMPARE_LOG_RESULT); |
| } |
| |
| if (compareOk) |
| return tcu::TestStatus::pass("Result image matches reference"); |
| else |
| return tcu::TestStatus::fail("Image mismatch"); |
| } |
| |
| class PushConstantComputeTest : public vkt::TestCase |
| { |
| public: |
| PushConstantComputeTest (tcu::TestContext& testContext, |
| const std::string& name, |
| const std::string& description, |
| const PushConstantData pushConstantRange); |
| virtual ~PushConstantComputeTest (void); |
| virtual void initPrograms (SourceCollections& sourceCollections) const; |
| virtual TestInstance* createInstance (Context& context) const; |
| |
| private: |
| const PushConstantData m_pushConstantRange; |
| }; |
| |
| class PushConstantComputeTestInstance : public vkt::TestInstance |
| { |
| public: |
| PushConstantComputeTestInstance (Context& context, |
| const PushConstantData pushConstantRange); |
| virtual ~PushConstantComputeTestInstance (void); |
| virtual tcu::TestStatus iterate (void); |
| |
| private: |
| const PushConstantData m_pushConstantRange; |
| |
| Move<VkBuffer> m_outBuffer; |
| de::MovePtr<Allocation> m_outBufferAlloc; |
| Move<VkDescriptorPool> m_descriptorPool; |
| Move<VkDescriptorSetLayout> m_descriptorSetLayout; |
| Move<VkDescriptorSet> m_descriptorSet; |
| |
| Move<VkPipelineLayout> m_pipelineLayout; |
| Move<VkPipeline> m_computePipelines; |
| |
| Move<VkShaderModule> m_computeShaderModule; |
| |
| Move<VkCommandPool> m_cmdPool; |
| Move<VkCommandBuffer> m_cmdBuffer; |
| |
| Move<VkFence> m_fence; |
| }; |
| |
| PushConstantComputeTest::PushConstantComputeTest (tcu::TestContext& testContext, |
| const std::string& name, |
| const std::string& description, |
| const PushConstantData pushConstantRange) |
| : vkt::TestCase (testContext, name, description) |
| , m_pushConstantRange (pushConstantRange) |
| { |
| } |
| |
| PushConstantComputeTest::~PushConstantComputeTest (void) |
| { |
| } |
| |
| TestInstance* PushConstantComputeTest::createInstance (Context& context) const |
| { |
| return new PushConstantComputeTestInstance(context, m_pushConstantRange); |
| } |
| |
| void PushConstantComputeTest::initPrograms (SourceCollections& sourceCollections) const |
| { |
| std::ostringstream computeSrc; |
| |
| computeSrc << "#version 450\n" |
| << "layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n" |
| << "layout(std140, set = 0, binding = 0) writeonly buffer Output {\n" |
| << " vec4 elements[];\n" |
| << "} outData;\n" |
| << "layout(push_constant) uniform Material{\n" |
| << " vec4 element;\n" |
| << "} matInst;\n" |
| << "void main (void)\n" |
| << "{\n" |
| << " outData.elements[gl_GlobalInvocationID.x] = matInst.element;\n" |
| << "}\n"; |
| |
| sourceCollections.glslSources.add("compute") << glu::ComputeSource(computeSrc.str()); |
| } |
| |
| PushConstantComputeTestInstance::PushConstantComputeTestInstance (Context& context, |
| const PushConstantData pushConstantRange) |
| : vkt::TestInstance (context) |
| , m_pushConstantRange (pushConstantRange) |
| { |
| const DeviceInterface& vk = context.getDeviceInterface(); |
| const VkDevice vkDevice = context.getDevice(); |
| const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex(); |
| SimpleAllocator memAlloc (vk, vkDevice, getPhysicalDeviceMemoryProperties(context.getInstanceInterface(), context.getPhysicalDevice())); |
| |
| // Create pipeline layout |
| { |
| // create push constant range |
| VkPushConstantRange pushConstantRanges; |
| pushConstantRanges.stageFlags = m_pushConstantRange.range.shaderStage; |
| pushConstantRanges.offset = m_pushConstantRange.range.offset; |
| pushConstantRanges.size = m_pushConstantRange.range.size; |
| |
| // create descriptor set layout |
| m_descriptorSetLayout = DescriptorSetLayoutBuilder().addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT).build(vk, vkDevice); |
| |
| // create descriptor pool |
| m_descriptorPool = DescriptorPoolBuilder().addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1u).build(vk, vkDevice, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u); |
| |
| // create uniform buffer |
| const VkDeviceSize bufferSize = sizeof(tcu::Vec4) * 8; |
| const VkBufferCreateInfo bufferCreateInfo = |
| { |
| VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // VkBufferCreateFlags flags |
| bufferSize, // VkDeviceSize size; |
| VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, // VkBufferUsageFlags usage; |
| VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode; |
| 1u, // deUint32 queueFamilyCount; |
| &queueFamilyIndex // const deUint32* pQueueFamilyIndices; |
| }; |
| |
| m_outBuffer = createBuffer(vk, vkDevice, &bufferCreateInfo); |
| m_outBufferAlloc = memAlloc.allocate(getBufferMemoryRequirements(vk, vkDevice, *m_outBuffer), MemoryRequirement::HostVisible); |
| VK_CHECK(vk.bindBufferMemory(vkDevice, *m_outBuffer, m_outBufferAlloc->getMemory(), m_outBufferAlloc->getOffset())); |
| |
| // create and update descriptor set |
| const VkDescriptorSetAllocateInfo allocInfo = |
| { |
| VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| *m_descriptorPool, // VkDescriptorPool descriptorPool; |
| 1u, // uint32_t setLayoutCount; |
| &(*m_descriptorSetLayout), // const VkDescriptorSetLayout* pSetLayouts; |
| }; |
| m_descriptorSet = allocateDescriptorSet(vk, vkDevice, &allocInfo); |
| |
| const VkDescriptorBufferInfo descriptorInfo = makeDescriptorBufferInfo(*m_outBuffer, (VkDeviceSize)0u, bufferSize); |
| |
| DescriptorSetUpdateBuilder() |
| .writeSingle(*m_descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &descriptorInfo) |
| .update(vk, vkDevice); |
| |
| // create pipeline layout |
| const VkPipelineLayoutCreateInfo pipelineLayoutParams = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // VkPipelineLayoutCreateFlags flags; |
| 1u, // deUint32 descriptorSetCount; |
| &(*m_descriptorSetLayout), // const VkDescriptorSetLayout* pSetLayouts; |
| 1u, // deUint32 pushConstantRangeCount; |
| &pushConstantRanges // const VkPushConstantRange* pPushConstantRanges; |
| }; |
| |
| m_pipelineLayout = createPipelineLayout(vk, vkDevice, &pipelineLayoutParams); |
| } |
| |
| // create pipeline |
| { |
| m_computeShaderModule = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("compute"), 0); |
| |
| const VkPipelineShaderStageCreateInfo stageCreateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // VkPipelineShaderStageCreateFlags flags; |
| VK_SHADER_STAGE_COMPUTE_BIT, // VkShaderStageFlagBits stage; |
| *m_computeShaderModule, // VkShaderModule module; |
| "main", // const char* pName; |
| DE_NULL // const VkSpecializationInfo* pSpecializationInfo; |
| }; |
| |
| const VkComputePipelineCreateInfo createInfo = |
| { |
| VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // VkPipelineCreateFlags flags; |
| stageCreateInfo, // VkPipelineShaderStageCreateInfo stage; |
| *m_pipelineLayout, // VkPipelineLayout layout; |
| (VkPipeline)0, // VkPipeline basePipelineHandle; |
| 0u, // int32_t basePipelineIndex; |
| }; |
| |
| m_computePipelines = createComputePipeline(vk, vkDevice, (vk::VkPipelineCache)0u, &createInfo); |
| } |
| |
| // Create command pool |
| { |
| const VkCommandPoolCreateInfo cmdPoolParams = |
| { |
| VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, // VkCmdPoolCreateFlags flags; |
| queueFamilyIndex // deUint32 queueFamilyIndex; |
| }; |
| m_cmdPool = createCommandPool(vk, vkDevice, &cmdPoolParams); |
| } |
| |
| // Create command buffer |
| { |
| const VkCommandBufferAllocateInfo cmdBufferAllocateInfo = |
| { |
| VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| *m_cmdPool, // VkCommandPool commandPool; |
| VK_COMMAND_BUFFER_LEVEL_PRIMARY, // VkCommandBufferLevel level; |
| 1u // deUint32 bufferCount; |
| }; |
| |
| m_cmdBuffer = allocateCommandBuffer(vk, vkDevice, &cmdBufferAllocateInfo); |
| |
| const VkCommandBufferBeginInfo cmdBufferBeginInfo = |
| { |
| VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // VkCommandBufferUsageFlags flags; |
| (const VkCommandBufferInheritanceInfo*)DE_NULL, |
| }; |
| |
| VK_CHECK(vk.beginCommandBuffer(*m_cmdBuffer, &cmdBufferBeginInfo)); |
| |
| vk.cmdBindPipeline(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *m_computePipelines); |
| vk.cmdBindDescriptorSets(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *m_pipelineLayout, 0, 1, &(*m_descriptorSet), 0, DE_NULL); |
| |
| // update push constant |
| tcu::Vec4 value = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| vk.cmdPushConstants(*m_cmdBuffer, *m_pipelineLayout, m_pushConstantRange.range.shaderStage, m_pushConstantRange.range.offset, m_pushConstantRange.range.size, &value); |
| |
| vk.cmdDispatch(*m_cmdBuffer, 8, 1, 1); |
| |
| VK_CHECK(vk.endCommandBuffer(*m_cmdBuffer)); |
| } |
| |
| // Create fence |
| { |
| const VkFenceCreateInfo fenceParams = |
| { |
| VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u // VkFenceCreateFlags flags; |
| }; |
| |
| m_fence = createFence(vk, vkDevice, &fenceParams); |
| } |
| } |
| |
| PushConstantComputeTestInstance::~PushConstantComputeTestInstance (void) |
| { |
| } |
| |
| tcu::TestStatus PushConstantComputeTestInstance::iterate (void) |
| { |
| const DeviceInterface& vk = m_context.getDeviceInterface(); |
| const VkDevice vkDevice = m_context.getDevice(); |
| const VkQueue queue = m_context.getUniversalQueue(); |
| const VkSubmitInfo submitInfo = |
| { |
| VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 0u, // deUint32 waitSemaphoreCount; |
| DE_NULL, // const VkSemaphore* pWaitSemaphores; |
| (const VkPipelineStageFlags*)DE_NULL, |
| 1u, // deUint32 commandBufferCount; |
| &m_cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers; |
| 0u, // deUint32 signalSemaphoreCount; |
| DE_NULL // const VkSemaphore* pSignalSemaphores; |
| }; |
| |
| VK_CHECK(vk.resetFences(vkDevice, 1, &m_fence.get())); |
| VK_CHECK(vk.queueSubmit(queue, 1, &submitInfo, *m_fence)); |
| VK_CHECK(vk.waitForFences(vkDevice, 1, &m_fence.get(), true, ~(0ull) /* infinity*/)); |
| |
| // verify result |
| std::vector<tcu::Vec4> expectValue(8, tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)); |
| if (deMemCmp((void*)(&expectValue[0]), m_outBufferAlloc->getHostPtr(), (size_t)(sizeof(tcu::Vec4) * 8))) |
| { |
| return tcu::TestStatus::fail("Image mismatch"); |
| } |
| return tcu::TestStatus::pass("result image matches with reference"); |
| } |
| |
| } // anonymous |
| |
| tcu::TestCaseGroup* createPushConstantTests (tcu::TestContext& testCtx) |
| { |
| static const struct |
| { |
| const char* name; |
| const char* description; |
| deUint32 count; |
| PushConstantData range[MAX_RANGE_COUNT]; |
| deBool hasMultipleUpdates; |
| } graphicsParams[] = |
| { |
| // test range size from minimum valid size to maximum |
| { |
| "range_size_4", |
| "test range size is 4 bytes(minimum valid size)", |
| 1u, |
| { { { VK_SHADER_STAGE_VERTEX_BIT, 0, 4 } , { 0, 4 } } }, |
| false |
| }, |
| { |
| "range_size_16", |
| "test range size is 16 bytes, and together with a normal uniform", |
| 1u, |
| { { { VK_SHADER_STAGE_VERTEX_BIT, 0, 16 }, { 0, 16 } } }, |
| false |
| }, |
| { |
| "range_size_128", |
| "test range size is 128 bytes(maximum valid size)", |
| 1u, |
| { { { VK_SHADER_STAGE_VERTEX_BIT, 0, 128 }, { 0, 128 } } }, |
| false |
| }, |
| // test range count, including all valid shader stage in graphics pipeline, and also multiple shader stages share one single range |
| { |
| "count_2_shader_VF", |
| "test range count is 2, use vertex and fragment shaders", |
| 2u, |
| { |
| { { VK_SHADER_STAGE_VERTEX_BIT, 0, 16 }, { 0, 16 } }, |
| { { VK_SHADER_STAGE_FRAGMENT_BIT, 16, 4 }, { 16, 4 } }, |
| }, |
| false |
| }, |
| { |
| "count_3shader_VGF", |
| "test range count is 3, use vertex, geometry and fragment shaders", |
| 3u, |
| { |
| { { VK_SHADER_STAGE_VERTEX_BIT, 0, 16 }, { 0, 16 } }, |
| { { VK_SHADER_STAGE_FRAGMENT_BIT, 16, 4 }, { 16, 4 } }, |
| { { VK_SHADER_STAGE_GEOMETRY_BIT, 20, 4 }, { 20, 4 } }, |
| }, |
| false |
| }, |
| { |
| "count_5_shader_VTGF", |
| "test range count is 5, use vertex, tessellation, geometry and fragment shaders", |
| 5u, |
| { |
| { { VK_SHADER_STAGE_VERTEX_BIT, 0, 16 }, { 0, 16 } }, |
| { { VK_SHADER_STAGE_FRAGMENT_BIT, 16, 4 }, { 16, 4 } }, |
| { { VK_SHADER_STAGE_GEOMETRY_BIT, 20, 4 }, { 20, 4 } }, |
| { { VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, 24, 4 }, { 24, 4 } }, |
| { { VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, 32, 16 }, { 32, 16 } }, |
| }, |
| false |
| }, |
| { |
| "count_1_shader_VF", |
| "test range count is 1, vertex and fragment shaders share one range", |
| 1u, |
| { { { VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4 }, { 0, 4 } } }, |
| false |
| }, |
| // test data partial update and multiple times update |
| { |
| "data_update_partial_1", |
| "test partial update of the values", |
| 1u, |
| { { { VK_SHADER_STAGE_VERTEX_BIT, 0, 32 }, { 4, 24 } } }, |
| false |
| }, |
| { |
| "data_update_partial_2", |
| "test partial update of the values", |
| 1u, |
| { { { VK_SHADER_STAGE_VERTEX_BIT, 0, 48 }, { 32, 16 } } }, |
| false |
| }, |
| { |
| "data_update_multiple", |
| "test multiple times update of the values", |
| 1u, |
| { { { VK_SHADER_STAGE_VERTEX_BIT, 0, 4 }, { 0, 4 } } }, |
| true |
| }, |
| }; |
| |
| static const struct |
| { |
| const char* name; |
| const char* description; |
| PushConstantData range; |
| } computeParams[] = |
| { |
| { |
| "simple_test", |
| "test compute pipeline", |
| { { VK_SHADER_STAGE_COMPUTE_BIT, 0, 16 }, { 0, 16 } }, |
| }, |
| }; |
| |
| de::MovePtr<tcu::TestCaseGroup> pushConstantTests (new tcu::TestCaseGroup(testCtx, "push_constant", "PushConstant tests")); |
| |
| de::MovePtr<tcu::TestCaseGroup> graphicsTests (new tcu::TestCaseGroup(testCtx, "graphics_pipeline", "graphics pipeline")); |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(graphicsParams); ndx++) |
| { |
| graphicsTests->addChild(new PushConstantGraphicsTest(testCtx, graphicsParams[ndx].name, graphicsParams[ndx].description, graphicsParams[ndx].count, graphicsParams[ndx].range, graphicsParams[ndx].hasMultipleUpdates)); |
| } |
| pushConstantTests->addChild(graphicsTests.release()); |
| |
| de::MovePtr<tcu::TestCaseGroup> computeTests (new tcu::TestCaseGroup(testCtx, "compute_pipeline", "compute pipeline")); |
| computeTests->addChild(new PushConstantComputeTest(testCtx, computeParams[0].name, computeParams[0].description, computeParams[0].range)); |
| pushConstantTests->addChild(computeTests.release()); |
| |
| return pushConstantTests.release(); |
| } |
| |
| } // pipeline |
| } // vkt |