| /* WARNING: This is auto-generated file. Do not modify, since changes will | |
| * be lost! Modify the generating script instead. | |
| * | |
| * Generated from Khronos GL API description (gl.xml) revision 9d534f9312e56c72df763207e449c6719576fd54. | |
| */ | |
| { "glActiveTexture", (deFunctionPtr)glActiveTexture }, | |
| { "glAttachShader", (deFunctionPtr)glAttachShader }, | |
| { "glBindAttribLocation", (deFunctionPtr)glBindAttribLocation }, | |
| { "glBindBuffer", (deFunctionPtr)glBindBuffer }, | |
| { "glBindFramebuffer", (deFunctionPtr)glBindFramebuffer }, | |
| { "glBindRenderbuffer", (deFunctionPtr)glBindRenderbuffer }, | |
| { "glBindTexture", (deFunctionPtr)glBindTexture }, | |
| { "glBlendColor", (deFunctionPtr)glBlendColor }, | |
| { "glBlendEquation", (deFunctionPtr)glBlendEquation }, | |
| { "glBlendEquationSeparate", (deFunctionPtr)glBlendEquationSeparate }, | |
| { "glBlendFunc", (deFunctionPtr)glBlendFunc }, | |
| { "glBlendFuncSeparate", (deFunctionPtr)glBlendFuncSeparate }, | |
| { "glBufferData", (deFunctionPtr)glBufferData }, | |
| { "glBufferSubData", (deFunctionPtr)glBufferSubData }, | |
| { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus }, | |
| { "glClear", (deFunctionPtr)glClear }, | |
| { "glClearColor", (deFunctionPtr)glClearColor }, | |
| { "glClearDepthf", (deFunctionPtr)glClearDepthf }, | |
| { "glClearStencil", (deFunctionPtr)glClearStencil }, | |
| { "glColorMask", (deFunctionPtr)glColorMask }, | |
| { "glCompileShader", (deFunctionPtr)glCompileShader }, | |
| { "glCompressedTexImage2D", (deFunctionPtr)glCompressedTexImage2D }, | |
| { "glCompressedTexSubImage2D", (deFunctionPtr)glCompressedTexSubImage2D }, | |
| { "glCopyTexImage2D", (deFunctionPtr)glCopyTexImage2D }, | |
| { "glCopyTexSubImage2D", (deFunctionPtr)glCopyTexSubImage2D }, | |
| { "glCreateProgram", (deFunctionPtr)glCreateProgram }, | |
| { "glCreateShader", (deFunctionPtr)glCreateShader }, | |
| { "glCullFace", (deFunctionPtr)glCullFace }, | |
| { "glDeleteBuffers", (deFunctionPtr)glDeleteBuffers }, | |
| { "glDeleteFramebuffers", (deFunctionPtr)glDeleteFramebuffers }, | |
| { "glDeleteProgram", (deFunctionPtr)glDeleteProgram }, | |
| { "glDeleteRenderbuffers", (deFunctionPtr)glDeleteRenderbuffers }, | |
| { "glDeleteShader", (deFunctionPtr)glDeleteShader }, | |
| { "glDeleteTextures", (deFunctionPtr)glDeleteTextures }, | |
| { "glDepthFunc", (deFunctionPtr)glDepthFunc }, | |
| { "glDepthMask", (deFunctionPtr)glDepthMask }, | |
| { "glDepthRangef", (deFunctionPtr)glDepthRangef }, | |
| { "glDetachShader", (deFunctionPtr)glDetachShader }, | |
| { "glDisable", (deFunctionPtr)glDisable }, | |
| { "glDisableVertexAttribArray", (deFunctionPtr)glDisableVertexAttribArray }, | |
| { "glDrawArrays", (deFunctionPtr)glDrawArrays }, | |
| { "glDrawElements", (deFunctionPtr)glDrawElements }, | |
| { "glEnable", (deFunctionPtr)glEnable }, | |
| { "glEnableVertexAttribArray", (deFunctionPtr)glEnableVertexAttribArray }, | |
| { "glFinish", (deFunctionPtr)glFinish }, | |
| { "glFlush", (deFunctionPtr)glFlush }, | |
| { "glFramebufferRenderbuffer", (deFunctionPtr)glFramebufferRenderbuffer }, | |
| { "glFramebufferTexture2D", (deFunctionPtr)glFramebufferTexture2D }, | |
| { "glFrontFace", (deFunctionPtr)glFrontFace }, | |
| { "glGenBuffers", (deFunctionPtr)glGenBuffers }, | |
| { "glGenFramebuffers", (deFunctionPtr)glGenFramebuffers }, | |
| { "glGenRenderbuffers", (deFunctionPtr)glGenRenderbuffers }, | |
| { "glGenTextures", (deFunctionPtr)glGenTextures }, | |
| { "glGenerateMipmap", (deFunctionPtr)glGenerateMipmap }, | |
| { "glGetActiveAttrib", (deFunctionPtr)glGetActiveAttrib }, | |
| { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform }, | |
| { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders }, | |
| { "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation }, | |
| { "glGetBooleanv", (deFunctionPtr)glGetBooleanv }, | |
| { "glGetBufferParameteriv", (deFunctionPtr)glGetBufferParameteriv }, | |
| { "glGetError", (deFunctionPtr)glGetError }, | |
| { "glGetFloatv", (deFunctionPtr)glGetFloatv }, | |
| { "glGetFramebufferAttachmentParameteriv", (deFunctionPtr)glGetFramebufferAttachmentParameteriv }, | |
| { "glGetIntegerv", (deFunctionPtr)glGetIntegerv }, | |
| { "glGetProgramInfoLog", (deFunctionPtr)glGetProgramInfoLog }, | |
| { "glGetProgramiv", (deFunctionPtr)glGetProgramiv }, | |
| { "glGetRenderbufferParameteriv", (deFunctionPtr)glGetRenderbufferParameteriv }, | |
| { "glGetShaderInfoLog", (deFunctionPtr)glGetShaderInfoLog }, | |
| { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat }, | |
| { "glGetShaderSource", (deFunctionPtr)glGetShaderSource }, | |
| { "glGetShaderiv", (deFunctionPtr)glGetShaderiv }, | |
| { "glGetString", (deFunctionPtr)glGetString }, | |
| { "glGetTexParameterfv", (deFunctionPtr)glGetTexParameterfv }, | |
| { "glGetTexParameteriv", (deFunctionPtr)glGetTexParameteriv }, | |
| { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation }, | |
| { "glGetUniformfv", (deFunctionPtr)glGetUniformfv }, | |
| { "glGetUniformiv", (deFunctionPtr)glGetUniformiv }, | |
| { "glGetVertexAttribPointerv", (deFunctionPtr)glGetVertexAttribPointerv }, | |
| { "glGetVertexAttribfv", (deFunctionPtr)glGetVertexAttribfv }, | |
| { "glGetVertexAttribiv", (deFunctionPtr)glGetVertexAttribiv }, | |
| { "glHint", (deFunctionPtr)glHint }, | |
| { "glIsBuffer", (deFunctionPtr)glIsBuffer }, | |
| { "glIsEnabled", (deFunctionPtr)glIsEnabled }, | |
| { "glIsFramebuffer", (deFunctionPtr)glIsFramebuffer }, | |
| { "glIsProgram", (deFunctionPtr)glIsProgram }, | |
| { "glIsRenderbuffer", (deFunctionPtr)glIsRenderbuffer }, | |
| { "glIsShader", (deFunctionPtr)glIsShader }, | |
| { "glIsTexture", (deFunctionPtr)glIsTexture }, | |
| { "glLineWidth", (deFunctionPtr)glLineWidth }, | |
| { "glLinkProgram", (deFunctionPtr)glLinkProgram }, | |
| { "glPixelStorei", (deFunctionPtr)glPixelStorei }, | |
| { "glPolygonOffset", (deFunctionPtr)glPolygonOffset }, | |
| { "glReadPixels", (deFunctionPtr)glReadPixels }, | |
| { "glReleaseShaderCompiler", (deFunctionPtr)glReleaseShaderCompiler }, | |
| { "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage }, | |
| { "glSampleCoverage", (deFunctionPtr)glSampleCoverage }, | |
| { "glScissor", (deFunctionPtr)glScissor }, | |
| { "glShaderBinary", (deFunctionPtr)glShaderBinary }, | |
| { "glShaderSource", (deFunctionPtr)glShaderSource }, | |
| { "glStencilFunc", (deFunctionPtr)glStencilFunc }, | |
| { "glStencilFuncSeparate", (deFunctionPtr)glStencilFuncSeparate }, | |
| { "glStencilMask", (deFunctionPtr)glStencilMask }, | |
| { "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate }, | |
| { "glStencilOp", (deFunctionPtr)glStencilOp }, | |
| { "glStencilOpSeparate", (deFunctionPtr)glStencilOpSeparate }, | |
| { "glTexImage2D", (deFunctionPtr)glTexImage2D }, | |
| { "glTexParameterf", (deFunctionPtr)glTexParameterf }, | |
| { "glTexParameterfv", (deFunctionPtr)glTexParameterfv }, | |
| { "glTexParameteri", (deFunctionPtr)glTexParameteri }, | |
| { "glTexParameteriv", (deFunctionPtr)glTexParameteriv }, | |
| { "glTexSubImage2D", (deFunctionPtr)glTexSubImage2D }, | |
| { "glUniform1f", (deFunctionPtr)glUniform1f }, | |
| { "glUniform1fv", (deFunctionPtr)glUniform1fv }, | |
| { "glUniform1i", (deFunctionPtr)glUniform1i }, | |
| { "glUniform1iv", (deFunctionPtr)glUniform1iv }, | |
| { "glUniform2f", (deFunctionPtr)glUniform2f }, | |
| { "glUniform2fv", (deFunctionPtr)glUniform2fv }, | |
| { "glUniform2i", (deFunctionPtr)glUniform2i }, | |
| { "glUniform2iv", (deFunctionPtr)glUniform2iv }, | |
| { "glUniform3f", (deFunctionPtr)glUniform3f }, | |
| { "glUniform3fv", (deFunctionPtr)glUniform3fv }, | |
| { "glUniform3i", (deFunctionPtr)glUniform3i }, | |
| { "glUniform3iv", (deFunctionPtr)glUniform3iv }, | |
| { "glUniform4f", (deFunctionPtr)glUniform4f }, | |
| { "glUniform4fv", (deFunctionPtr)glUniform4fv }, | |
| { "glUniform4i", (deFunctionPtr)glUniform4i }, | |
| { "glUniform4iv", (deFunctionPtr)glUniform4iv }, | |
| { "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv }, | |
| { "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv }, | |
| { "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv }, | |
| { "glUseProgram", (deFunctionPtr)glUseProgram }, | |
| { "glValidateProgram", (deFunctionPtr)glValidateProgram }, | |
| { "glVertexAttrib1f", (deFunctionPtr)glVertexAttrib1f }, | |
| { "glVertexAttrib1fv", (deFunctionPtr)glVertexAttrib1fv }, | |
| { "glVertexAttrib2f", (deFunctionPtr)glVertexAttrib2f }, | |
| { "glVertexAttrib2fv", (deFunctionPtr)glVertexAttrib2fv }, | |
| { "glVertexAttrib3f", (deFunctionPtr)glVertexAttrib3f }, | |
| { "glVertexAttrib3fv", (deFunctionPtr)glVertexAttrib3fv }, | |
| { "glVertexAttrib4f", (deFunctionPtr)glVertexAttrib4f }, | |
| { "glVertexAttrib4fv", (deFunctionPtr)glVertexAttrib4fv }, | |
| { "glVertexAttribPointer", (deFunctionPtr)glVertexAttribPointer }, | |
| { "glViewport", (deFunctionPtr)glViewport }, |