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/*-------------------------------------------------------------------------
* OpenGL Conformance Test Suite
* -----------------------------
*
* Copyright (c) 2014-2016 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/ /*!
* \file
* \brief
*/ /*-------------------------------------------------------------------*/
/*!
* \file esextcTextureBufferParamValueIntToFloatConversion.cpp
* \brief Texture Buffer - Integer To Float Conversion (Test 4)
*/ /*-------------------------------------------------------------------*/
#include "esextcTextureBufferParamValueIntToFloatConversion.hpp"
#include "gluContextInfo.hpp"
#include "gluDefs.hpp"
#include "glwEnums.hpp"
#include "glwFunctions.hpp"
#include "tcuTestLog.hpp"
#include <cmath>
#include <vector>
namespace glcts
{
const glw::GLfloat TextureBufferParamValueIntToFloatConversion::m_epsilon = 1.0f / 256.0f;
glw::GLuint TextureBufferParamValueIntToFloatConversion::m_texture_buffer_size;
glw::GLuint TextureBufferParamValueIntToFloatConversion::m_work_group_x_size;
glw::GLuint TextureBufferParamValueIntToFloatConversion::m_work_group_y_size;
/** Constructor
*
* @param context Test context
* @param name Test case's name
* @param description Test case's description
**/
TextureBufferParamValueIntToFloatConversion::TextureBufferParamValueIntToFloatConversion(Context& context,
const ExtParameters& extParams,
const char* name,
const char* description)
: TestCaseBase(context, extParams, name, description)
, m_cs_id(0)
, m_po_id(0)
, m_ssbo_id(0)
, m_tbo_id(0)
, m_tbo_tex_id(0)
{
/* Nothing to be done here */
}
/** Initializes GLES objects used during the test.
*
*/
void TextureBufferParamValueIntToFloatConversion::initTest(void)
{
/* Check if texture buffer extension is supported */
if (!m_is_texture_buffer_supported)
{
throw tcu::NotSupportedError(TEXTURE_BUFFER_EXTENSION_NOT_SUPPORTED, "", __FILE__, __LINE__);
}
/* Get GL entry points */
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
glw::GLint max_workgroup_size;
gl.getIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, &max_workgroup_size);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error getting GL_MAX_COMPUTE_WORK_GROUP_SIZE parameter value!");
m_work_group_x_size = m_work_group_y_size = de::min((glw::GLuint)floor(sqrt((float)max_workgroup_size)), 16u);
m_texture_buffer_size = m_work_group_x_size * m_work_group_y_size;
glw::GLubyte* dataBuffer = new glw::GLubyte[m_texture_buffer_size];
for (glw::GLuint i = 0; i < m_texture_buffer_size; ++i)
{
dataBuffer[i] = (glw::GLubyte)i;
}
/* Create texture buffer object*/
gl.genBuffers(1, &m_tbo_id);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error generating buffer object!");
gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_id);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding buffer object!");
gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_texture_buffer_size * sizeof(glw::GLubyte), &dataBuffer[0],
GL_STATIC_READ);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error allocating buffer object's data store!");
delete[] dataBuffer;
/* Initialize texture buffer */
gl.genTextures(1, &m_tbo_tex_id);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error generating texture object!");
gl.activeTexture(GL_TEXTURE0);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting active texture unit!");
gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, m_tbo_tex_id);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding texture object to GL_TEXTURE_BUFFER_EXT target!");
gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_R8, m_tbo_id);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting buffer object as texture buffer's data store!");
/* Create program */
m_po_id = gl.createProgram();
GLU_EXPECT_NO_ERROR(gl.getError(), "Error creating program object!");
m_cs_id = gl.createShader(GL_COMPUTE_SHADER);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error creating shader object!");
std::string csSource = getComputeShaderCode();
const char* csCode = csSource.c_str();
if (!buildProgram(m_po_id, m_cs_id, 1, &csCode))
{
TCU_FAIL("Could not create a program object from valid compute shader object!");
}
/* Create Shader Storage Buffer Object */
gl.genBuffers(1, &m_ssbo_id);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error generating buffer object!");
gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_id);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding buffer object!");
gl.bufferData(GL_ARRAY_BUFFER, m_texture_buffer_size * sizeof(glw::GLfloat), 0, GL_DYNAMIC_COPY);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error generating buffer object!");
}
/** Returns Compute shader Code
*
* @return pointer to literal with Compute Shader Code
*/
std::string TextureBufferParamValueIntToFloatConversion::getComputeShaderCode()
{
std::stringstream result;
result << "${VERSION}\n"
"\n"
"${TEXTURE_BUFFER_REQUIRE}\n"
"\n"
"precision highp float;\n"
"\n"
"uniform highp samplerBuffer sampler_buffer;\n"
"\n"
"layout(std430) buffer ComputeSSBO\n"
"{\n"
" float value[];\n"
"} computeSSBO;\n"
"\n"
"layout (local_size_x = "
<< m_work_group_x_size << ", local_size_y = " << m_work_group_y_size
<< ") in;\n"
"\n"
"void main(void)\n"
"{\n"
" int index = int(gl_LocalInvocationID.x * gl_WorkGroupSize.y + gl_LocalInvocationID.y);\n"
"\n"
" computeSSBO.value[index] = texelFetch( sampler_buffer, index ).x;\n"
"}\n";
return result.str();
}
/** Executes the test.
*
* Sets the test result to QP_TEST_RESULT_FAIL if the test failed, QP_TEST_RESULT_PASS otherwise.
*
* Note the function throws exception should an error occur!
*
* @return STOP if the test has finished, CONTINUE to indicate iterate should be called once again.
**/
tcu::TestNode::IterateResult TextureBufferParamValueIntToFloatConversion::iterate(void)
{
initTest();
/* Get Gl entry points */
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
bool testResult = true;
gl.useProgram(m_po_id);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error using program!");
gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_ssbo_id);
GLU_EXPECT_NO_ERROR(gl.getError(), "Could not bind buffer object to shader storage binding point!");
gl.activeTexture(GL_TEXTURE0);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting active texture unit!");
gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, m_tbo_tex_id);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding texture object!");
glw::GLint location = gl.getUniformLocation(m_po_id, "sampler_buffer");
GLU_EXPECT_NO_ERROR(gl.getError(), "Error getting uniform location!");
gl.uniform1i(location, 0);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting value for uniform location!");
gl.dispatchCompute(1, 1, 1);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error running compute shader!");
gl.memoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting memory barrier!");
/* Get result data */
glw::GLfloat* result = (glw::GLfloat*)gl.mapBufferRange(
GL_SHADER_STORAGE_BUFFER, 0, m_texture_buffer_size * sizeof(glw::GLfloat), GL_MAP_READ_BIT);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error mapping buffer object's data store to client address space!");
for (glw::GLuint i = 0; i < m_texture_buffer_size; ++i)
{
/* Log error if expected data and result data are not equal with epsilon tolerance */
/* Note: texture format is R8, so i value may wrap - hence the GLubyte cast */
if (de::abs(result[i] - (static_cast<glw::GLubyte>(i) / 255.0f)) > m_epsilon)
{
m_testCtx.getLog() << tcu::TestLog::Message << "Result is different than expected \n"
<< "Expected value: " << static_cast<glw::GLfloat>(i) / 255.0f << "\n"
<< "Result value: " << result[i] << "\n"
<< tcu::TestLog::EndMessage;
testResult = false;
break;
}
}
gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER);
if (testResult)
{
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
}
else
{
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
}
return STOP;
}
/** Deinitializes GLES objects created during the test.
*
*/
void TextureBufferParamValueIntToFloatConversion::deinit(void)
{
/* Get Gl entry points */
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
/* Reset GLES state */
gl.useProgram(0);
gl.bindBuffer(GL_ARRAY_BUFFER, 0);
gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0);
gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, 0);
gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0);
/* Delete GLES objects */
if (0 != m_cs_id)
{
gl.deleteShader(m_cs_id);
m_cs_id = 0;
}
if (0 != m_po_id)
{
gl.deleteProgram(m_po_id);
m_po_id = 0;
}
if (0 != m_ssbo_id)
{
gl.deleteBuffers(1, &m_ssbo_id);
m_ssbo_id = 0;
}
if (0 != m_tbo_id)
{
gl.deleteBuffers(1, &m_tbo_id);
m_tbo_id = 0;
}
if (0 != m_tbo_tex_id)
{
gl.deleteTextures(1, &m_tbo_tex_id);
m_tbo_tex_id = 0;
}
/* Deinitialize base class */
TestCaseBase::deinit();
}
} // namespace glcts