| /*------------------------------------------------------------------------- |
| * OpenGL Conformance Test Suite |
| * ----------------------------- |
| * |
| * Copyright (c) 2015-2016 The Khronos Group Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ /*! |
| * \file |
| * \brief |
| */ /*-------------------------------------------------------------------*/ |
| |
| /** |
| */ /*! |
| * \file gl4cDirectStateAccessTest.cpp |
| * \brief Conformance tests for the Direct State Access feature functionality. |
| */ /*-----------------------------------------------------------------------------*/ |
| |
| /* Includes. */ |
| #include "gl4cDirectStateAccessTests.hpp" |
| |
| #include "deSharedPtr.hpp" |
| |
| #include "gluContextInfo.hpp" |
| #include "gluDefs.hpp" |
| #include "gluPixelTransfer.hpp" |
| |
| #include "tcuFuzzyImageCompare.hpp" |
| #include "tcuImageCompare.hpp" |
| #include "tcuRenderTarget.hpp" |
| #include "tcuSurface.hpp" |
| #include "tcuTestLog.hpp" |
| |
| #include "glw.h" |
| #include "glwFunctions.hpp" |
| |
| namespace gl4cts |
| { |
| namespace DirectStateAccess |
| { |
| |
| /** @brief Direct State Access Tests Group constructor. |
| * |
| * @param [in] context OpenGL context. |
| */ |
| Tests::Tests(deqp::Context& context) : TestCaseGroup(context, "direct_state_access", "Direct State Access Tests Suite") |
| { |
| } |
| |
| /** @brief Direct State Access Tests initializer. */ |
| void Tests::init() |
| { |
| /* Direct State Access of Transform Feedback Objects */ |
| addChild(new TransformFeedback::CreationTest(m_context)); |
| addChild(new TransformFeedback::DefaultsTest(m_context)); |
| addChild(new TransformFeedback::BuffersTest(m_context)); |
| addChild(new TransformFeedback::ErrorsTest(m_context)); |
| addChild(new TransformFeedback::FunctionalTest(m_context)); |
| |
| /* Direct State Access of Sampler Objects */ |
| addChild(new Samplers::CreationTest(m_context)); |
| addChild(new Samplers::DefaultsTest(m_context)); |
| addChild(new Samplers::ErrorsTest(m_context)); |
| addChild(new Samplers::FunctionalTest(m_context)); |
| |
| /* Direct State Access of Program Pipeline Objects */ |
| addChild(new ProgramPipelines::CreationTest(m_context)); |
| addChild(new ProgramPipelines::DefaultsTest(m_context)); |
| addChild(new ProgramPipelines::ErrorsTest(m_context)); |
| addChild(new ProgramPipelines::FunctionalTest(m_context)); |
| |
| /* Direct State Access of Query Objects */ |
| addChild(new Queries::CreationTest(m_context)); |
| addChild(new Queries::DefaultsTest(m_context)); |
| addChild(new Queries::ErrorsTest(m_context)); |
| addChild(new Queries::FunctionalTest(m_context)); |
| |
| /* Direct State Access of Buffer Objects */ |
| addChild(new Buffers::CreationTest(m_context)); |
| addChild(new Buffers::DataTest(m_context)); |
| addChild(new Buffers::ClearTest(m_context)); |
| addChild(new Buffers::MapReadOnlyTest(m_context)); |
| addChild(new Buffers::MapReadWriteTest(m_context)); |
| addChild(new Buffers::MapWriteOnlyTest(m_context)); |
| addChild(new Buffers::MapRangeReadBitTest(m_context)); |
| addChild(new Buffers::MapRangeWriteBitTest(m_context)); |
| addChild(new Buffers::SubDataQueryTest(m_context)); |
| addChild(new Buffers::DefaultsTest(m_context)); |
| addChild(new Buffers::ErrorsTest(m_context)); |
| addChild(new Buffers::FunctionalTest(m_context)); |
| |
| /* Direct State Access of Framebuffer Objects */ |
| addChild(new Framebuffers::CreationTest(m_context)); |
| addChild(new Framebuffers::RenderbufferAttachmentTest(m_context)); |
| addChild(new Framebuffers::TextureAttachmentTest(m_context)); |
| addChild(new Framebuffers::TextureLayerAttachmentTest(m_context)); |
| addChild(new Framebuffers::DrawReadBufferTest(m_context)); |
| addChild(new Framebuffers::DrawBuffersTest(m_context)); |
| addChild(new Framebuffers::InvalidateDataTest(m_context)); |
| addChild(new Framebuffers::InvalidateSubDataTest(m_context)); |
| addChild(new Framebuffers::ClearTest(m_context)); |
| addChild(new Framebuffers::BlitTest(m_context)); |
| addChild(new Framebuffers::CheckStatusTest(m_context)); |
| addChild(new Framebuffers::GetParametersTest(m_context)); |
| addChild(new Framebuffers::GetAttachmentParametersTest(m_context)); |
| addChild(new Framebuffers::CreationErrorsTest(m_context)); |
| addChild(new Framebuffers::RenderbufferAttachmentErrorsTest(m_context)); |
| addChild(new Framebuffers::TextureAttachmentErrorsTest(m_context)); |
| addChild(new Framebuffers::DrawReadBuffersErrorsTest(m_context)); |
| addChild(new Framebuffers::InvalidateDataAndSubDataErrorsTest(m_context)); |
| addChild(new Framebuffers::ClearNamedFramebufferErrorsTest(m_context)); |
| addChild(new Framebuffers::CheckStatusErrorsTest(m_context)); |
| addChild(new Framebuffers::GetParameterErrorsTest(m_context)); |
| addChild(new Framebuffers::GetAttachmentParameterErrorsTest(m_context)); |
| addChild(new Framebuffers::FunctionalTest(m_context)); |
| |
| /* Direct State Access of Renderbuffer Objects */ |
| addChild(new Renderbuffers::CreationTest(m_context)); |
| addChild(new Renderbuffers::StorageTest(m_context)); |
| addChild(new Renderbuffers::StorageMultisampleTest(m_context)); |
| addChild(new Renderbuffers::GetParametersTest(m_context)); |
| addChild(new Renderbuffers::CreationErrorsTest(m_context)); |
| addChild(new Renderbuffers::StorageErrorsTest(m_context)); |
| addChild(new Renderbuffers::StorageMultisampleErrorsTest(m_context)); |
| addChild(new Renderbuffers::GetParameterErrorsTest(m_context)); |
| |
| /* Direct State Access of Vertex Array Objects */ |
| addChild(new VertexArrays::CreationTest(m_context)); |
| addChild(new VertexArrays::EnableDisableAttributesTest(m_context)); |
| addChild(new VertexArrays::ElementBufferTest(m_context)); |
| addChild(new VertexArrays::VertexBuffersTest(m_context)); |
| addChild(new VertexArrays::AttributeFormatTest(m_context)); |
| addChild(new VertexArrays::AttributeBindingTest(m_context)); |
| addChild(new VertexArrays::AttributeBindingDivisorTest(m_context)); |
| addChild(new VertexArrays::GetVertexArrayTest(m_context)); |
| addChild(new VertexArrays::GetVertexArrayIndexedTest(m_context)); |
| addChild(new VertexArrays::DefaultsTest(m_context)); |
| addChild(new VertexArrays::CreationErrorTest(m_context)); |
| addChild(new VertexArrays::EnableDisableAttributeErrorsTest(m_context)); |
| addChild(new VertexArrays::ElementBufferErrorsTest(m_context)); |
| addChild(new VertexArrays::VertexBuffersErrorsTest(m_context)); |
| addChild(new VertexArrays::AttributeFormatErrorsTest(m_context)); |
| addChild(new VertexArrays::AttributeBindingErrorsTest(m_context)); |
| addChild(new VertexArrays::AttributeBindingDivisorErrorsTest(m_context)); |
| addChild(new VertexArrays::GetVertexArrayErrorsTest(m_context)); |
| addChild(new VertexArrays::GetVertexArrayIndexedErrorsTest(m_context)); |
| |
| /* Direct State Access of Tetxure Objects */ |
| addChild(new Textures::CreationTest(m_context)); |
| |
| addChild(new Textures::BufferTest<glw::GLbyte, 1, false>(m_context, "textures_buffer_r8i")); |
| addChild(new Textures::BufferTest<glw::GLbyte, 2, false>(m_context, "textures_buffer_rg8i")); |
| addChild(new Textures::BufferTest<glw::GLbyte, 4, false>(m_context, "textures_buffer_rgba8i")); |
| |
| addChild(new Textures::BufferTest<glw::GLubyte, 1, false>(m_context, "textures_buffer_r8ui")); |
| addChild(new Textures::BufferTest<glw::GLubyte, 2, false>(m_context, "textures_buffer_rg8ui")); |
| addChild(new Textures::BufferTest<glw::GLubyte, 4, false>(m_context, "textures_buffer_rgba8ui")); |
| addChild(new Textures::BufferTest<glw::GLubyte, 1, true>(m_context, "textures_buffer_r8ui_unorm")); |
| addChild(new Textures::BufferTest<glw::GLubyte, 2, true>(m_context, "textures_buffer_rg8ui_unorm")); |
| addChild(new Textures::BufferTest<glw::GLubyte, 4, true>(m_context, "textures_buffer_rgba8ui_unorm")); |
| |
| addChild(new Textures::BufferTest<glw::GLshort, 1, false>(m_context, "textures_buffer_r16i")); |
| addChild(new Textures::BufferTest<glw::GLshort, 2, false>(m_context, "textures_buffer_rg16i")); |
| addChild(new Textures::BufferTest<glw::GLshort, 4, false>(m_context, "textures_buffer_rgba16i")); |
| |
| addChild(new Textures::BufferTest<glw::GLushort, 1, false>(m_context, "textures_buffer_r16ui")); |
| addChild(new Textures::BufferTest<glw::GLushort, 2, false>(m_context, "textures_buffer_rg16ui")); |
| addChild(new Textures::BufferTest<glw::GLushort, 4, false>(m_context, "textures_buffer_rgba16ui")); |
| addChild(new Textures::BufferTest<glw::GLushort, 1, true>(m_context, "textures_buffer_r16ui_unorm")); |
| addChild(new Textures::BufferTest<glw::GLushort, 2, true>(m_context, "textures_buffer_rg16ui_unorm")); |
| addChild(new Textures::BufferTest<glw::GLushort, 4, true>(m_context, "textures_buffer_rgba16ui_unorm")); |
| |
| addChild(new Textures::BufferTest<glw::GLint, 1, false>(m_context, "textures_buffer_r32i")); |
| addChild(new Textures::BufferTest<glw::GLint, 2, false>(m_context, "textures_buffer_rg32i")); |
| addChild(new Textures::BufferTest<glw::GLint, 3, false>(m_context, "textures_buffer_rgb32i")); |
| addChild(new Textures::BufferTest<glw::GLint, 4, false>(m_context, "textures_buffer_rgba32i")); |
| |
| addChild(new Textures::BufferTest<glw::GLuint, 1, false>(m_context, "textures_buffer_r32ui")); |
| addChild(new Textures::BufferTest<glw::GLuint, 2, false>(m_context, "textures_buffer_rg32ui")); |
| addChild(new Textures::BufferTest<glw::GLuint, 3, false>(m_context, "textures_buffer_rgb32ui")); |
| addChild(new Textures::BufferTest<glw::GLuint, 4, false>(m_context, "textures_buffer_rgba32ui")); |
| |
| addChild(new Textures::BufferTest<glw::GLfloat, 1, true>(m_context, "textures_buffer_r32f")); |
| addChild(new Textures::BufferTest<glw::GLfloat, 2, true>(m_context, "textures_buffer_rg32f")); |
| addChild(new Textures::BufferTest<glw::GLfloat, 3, true>(m_context, "textures_buffer_rgb32f")); |
| addChild(new Textures::BufferTest<glw::GLfloat, 4, true>(m_context, "textures_buffer_rgba32f")); |
| |
| addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 1, false, 1, false>(m_context, "textures_storage_1d_r8i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 2, false, 1, false>(m_context, "textures_storage_1d_rg8i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 4, false, 1, false>(m_context, "textures_storage_1d_rgba8i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 1, false, 2, false>(m_context, "textures_storage_2d_r8i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 2, false, 2, false>(m_context, "textures_storage_2d_rg8i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 4, false, 2, false>(m_context, "textures_storage_2d_rgba8i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 1, false, 3, false>(m_context, "textures_storage_3d_r8i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 2, false, 3, false>(m_context, "textures_storage_3d_rg8i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 4, false, 3, false>(m_context, "textures_storage_3d_rgba8i")); |
| |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 1, false, 1, false>(m_context, "textures_storage_1d_r8ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 2, false, 1, false>(m_context, "textures_storage_1d_rg8ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 4, false, 1, false>(m_context, "textures_storage_1d_rgba8ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 1, false, 2, false>(m_context, "textures_storage_2d_r8ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 2, false, 2, false>(m_context, "textures_storage_2d_rg8ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 4, false, 2, false>(m_context, "textures_storage_2d_rgba8ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 1, false, 3, false>(m_context, "textures_storage_3d_r8ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 2, false, 3, false>(m_context, "textures_storage_3d_rg8ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 4, false, 3, false>(m_context, "textures_storage_3d_rgba8ui")); |
| |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 1, true, 1, false>(m_context, "textures_storage_1d_r8ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 2, true, 1, false>(m_context, "textures_storage_1d_rg8ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 4, true, 1, false>(m_context, "textures_storage_1d_rgba8ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 1, true, 2, false>(m_context, "textures_storage_2d_r8ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 2, true, 2, false>(m_context, "textures_storage_2d_rg8ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 4, true, 2, false>(m_context, "textures_storage_2d_rgba8ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 1, true, 3, false>(m_context, "textures_storage_3d_r8ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 2, true, 3, false>(m_context, "textures_storage_3d_rg8ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 4, true, 3, false>(m_context, "textures_storage_3d_rgba8ui_unorm")); |
| |
| addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 1, false, 1, false>(m_context, "textures_storage_1d_r16i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 2, false, 1, false>(m_context, "textures_storage_1d_rg16i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 4, false, 1, false>(m_context, "textures_storage_1d_rgba16i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 1, false, 2, false>(m_context, "textures_storage_2d_r16i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 2, false, 2, false>(m_context, "textures_storage_2d_rg16i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 4, false, 2, false>(m_context, "textures_storage_2d_rgba16i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 1, false, 3, false>(m_context, "textures_storage_3d_r16i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 2, false, 3, false>(m_context, "textures_storage_3d_rg16i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 4, false, 3, false>(m_context, "textures_storage_3d_rgba16i")); |
| |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 1, false, 1, false>(m_context, "textures_storage_1d_r16ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 2, false, 1, false>(m_context, "textures_storage_1d_rg16ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 4, false, 1, false>(m_context, "textures_storage_1d_rgba16ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 1, false, 2, false>(m_context, "textures_storage_2d_r16ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 2, false, 2, false>(m_context, "textures_storage_2d_rg16ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 4, false, 2, false>(m_context, "textures_storage_2d_rgba16ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 1, false, 3, false>(m_context, "textures_storage_3d_r16ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 2, false, 3, false>(m_context, "textures_storage_3d_rg16ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 4, false, 3, false>(m_context, "textures_storage_3d_rgba16ui")); |
| |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 1, true, 1, false>(m_context, "textures_storage_1d_r16ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 2, true, 1, false>(m_context, "textures_storage_1d_rg16ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 4, true, 1, false>(m_context, "textures_storage_1d_rgba16ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 1, true, 2, false>(m_context, "textures_storage_2d_r16ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 2, true, 2, false>(m_context, "textures_storage_2d_rg16ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 4, true, 2, false>(m_context, "textures_storage_2d_rgba16ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 1, true, 3, false>(m_context, "textures_storage_3d_r16ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 2, true, 3, false>(m_context, "textures_storage_3d_rg16ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 4, true, 3, false>(m_context, "textures_storage_3d_rgba16ui_unorm")); |
| |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 1, false, 1, false>(m_context, "textures_storage_1d_r32i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 2, false, 1, false>(m_context, "textures_storage_1d_rg32i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 3, false, 1, false>(m_context, "textures_storage_1d_rgb32i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 4, false, 1, false>(m_context, "textures_storage_1d_rgba32i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 1, false, 2, false>(m_context, "textures_storage_2d_r32i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 2, false, 2, false>(m_context, "textures_storage_2d_rg32i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 3, false, 2, false>(m_context, "textures_storage_2d_rgb32i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 4, false, 2, false>(m_context, "textures_storage_2d_rgba32i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 1, false, 3, false>(m_context, "textures_storage_3d_r32i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 2, false, 3, false>(m_context, "textures_storage_3d_rg32i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 3, false, 3, false>(m_context, "textures_storage_3d_rgb32i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 4, false, 3, false>(m_context, "textures_storage_3d_rgba32i")); |
| |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 1, false, 1, false>(m_context, "textures_storage_1d_r32ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 2, false, 1, false>(m_context, "textures_storage_1d_rg32ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 3, false, 1, false>(m_context, "textures_storage_1d_rgb32ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 4, false, 1, false>(m_context, "textures_storage_1d_rgba32ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 1, false, 2, false>(m_context, "textures_storage_2d_r32ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 2, false, 2, false>(m_context, "textures_storage_2d_rg32ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 3, false, 2, false>(m_context, "textures_storage_2d_rgb32ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 4, false, 2, false>(m_context, "textures_storage_2d_rgba32ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 1, false, 3, false>(m_context, "textures_storage_3d_r32ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 2, false, 3, false>(m_context, "textures_storage_3d_rg32ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 3, false, 3, false>(m_context, "textures_storage_3d_rgb32ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 4, false, 3, false>(m_context, "textures_storage_3d_rgba32ui")); |
| |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 1, true, 1, false>(m_context, "textures_storage_1d_r32f")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 2, true, 1, false>(m_context, "textures_storage_1d_rg32f")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 3, true, 1, false>(m_context, "textures_storage_1d_rgb32f")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 4, true, 1, false>(m_context, "textures_storage_1d_rgba32f")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 1, true, 2, false>(m_context, "textures_storage_2d_r32f")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 2, true, 2, false>(m_context, "textures_storage_2d_rg32f")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 3, true, 2, false>(m_context, "textures_storage_2d_rgb32f")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 4, true, 2, false>(m_context, "textures_storage_2d_rgba32f")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 1, true, 3, false>(m_context, "textures_storage_3d_r32f")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 2, true, 3, false>(m_context, "textures_storage_3d_rg32f")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 3, true, 3, false>(m_context, "textures_storage_3d_rgb32f")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 4, true, 3, false>(m_context, "textures_storage_3d_rgba32f")); |
| |
| addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 1, false, 1, true>(m_context, "textures_subimage_1d_r8i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 2, false, 1, true>(m_context, "textures_subimage_1d_rg8i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 4, false, 1, true>(m_context, "textures_subimage_1d_rgba8i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 1, false, 2, true>(m_context, "textures_subimage_2d_r8i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 2, false, 2, true>(m_context, "textures_subimage_2d_rg8i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 4, false, 2, true>(m_context, "textures_subimage_2d_rgba8i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 1, false, 3, true>(m_context, "textures_subimage_3d_r8i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 2, false, 3, true>(m_context, "textures_subimage_3d_rg8i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 4, false, 3, true>(m_context, "textures_subimage_3d_rgba8i")); |
| |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 1, false, 1, true>(m_context, "textures_subimage_1d_r8ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 2, false, 1, true>(m_context, "textures_subimage_1d_rg8ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 4, false, 1, true>(m_context, "textures_subimage_1d_rgba8ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 1, false, 2, true>(m_context, "textures_subimage_2d_r8ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 2, false, 2, true>(m_context, "textures_subimage_2d_rg8ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 4, false, 2, true>(m_context, "textures_subimage_2d_rgba8ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 1, false, 3, true>(m_context, "textures_subimage_3d_r8ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 2, false, 3, true>(m_context, "textures_subimage_3d_rg8ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 4, false, 3, true>(m_context, "textures_subimage_3d_rgba8ui")); |
| |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 1, true, 1, true>(m_context, "textures_subimage_1d_r8ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 2, true, 1, true>(m_context, "textures_subimage_1d_rg8ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 4, true, 1, true>(m_context, "textures_subimage_1d_rgba8ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 1, true, 2, true>(m_context, "textures_subimage_2d_r8ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 2, true, 2, true>(m_context, "textures_subimage_2d_rg8ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 4, true, 2, true>(m_context, "textures_subimage_2d_rgba8ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 1, true, 3, true>(m_context, "textures_subimage_3d_r8ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 2, true, 3, true>(m_context, "textures_subimage_3d_rg8ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLubyte, 4, true, 3, true>(m_context, "textures_subimage_3d_rgba8ui_unorm")); |
| |
| addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 1, false, 1, true>(m_context, "textures_subimage_1d_r16i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 2, false, 1, true>(m_context, "textures_subimage_1d_rg16i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 4, false, 1, true>(m_context, "textures_subimage_1d_rgba16i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 1, false, 2, true>(m_context, "textures_subimage_2d_r16i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 2, false, 2, true>(m_context, "textures_subimage_2d_rg16i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 4, false, 2, true>(m_context, "textures_subimage_2d_rgba16i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 1, false, 3, true>(m_context, "textures_subimage_3d_r16i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 2, false, 3, true>(m_context, "textures_subimage_3d_rg16i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 4, false, 3, true>(m_context, "textures_subimage_3d_rgba16i")); |
| |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 1, false, 1, true>(m_context, "textures_subimage_1d_r16ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 2, false, 1, true>(m_context, "textures_subimage_1d_rg16ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 4, false, 1, true>(m_context, "textures_subimage_1d_rgba16ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 1, false, 2, true>(m_context, "textures_subimage_2d_r16ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 2, false, 2, true>(m_context, "textures_subimage_2d_rg16ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 4, false, 2, true>(m_context, "textures_subimage_2d_rgba16ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 1, false, 3, true>(m_context, "textures_subimage_3d_r16ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 2, false, 3, true>(m_context, "textures_subimage_3d_rg16ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 4, false, 3, true>(m_context, "textures_subimage_3d_rgba16ui")); |
| |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 1, true, 1, true>(m_context, "textures_subimage_1d_r16ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 2, true, 1, true>(m_context, "textures_subimage_1d_rg16ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 4, true, 1, true>(m_context, "textures_subimage_1d_rgba16ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 1, true, 2, true>(m_context, "textures_subimage_2d_r16ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 2, true, 2, true>(m_context, "textures_subimage_2d_rg16ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 4, true, 2, true>(m_context, "textures_subimage_2d_rgba16ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 1, true, 3, true>(m_context, "textures_subimage_3d_r16ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 2, true, 3, true>(m_context, "textures_subimage_3d_rg16ui_unorm")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLushort, 4, true, 3, true>(m_context, "textures_subimage_3d_rgba16ui_unorm")); |
| |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 1, false, 1, true>(m_context, "textures_subimage_1d_r32i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 2, false, 1, true>(m_context, "textures_subimage_1d_rg32i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 3, false, 1, true>(m_context, "textures_subimage_1d_rgb32i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 4, false, 1, true>(m_context, "textures_subimage_1d_rgba32i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 1, false, 2, true>(m_context, "textures_subimage_2d_r32i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 2, false, 2, true>(m_context, "textures_subimage_2d_rg32i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 3, false, 2, true>(m_context, "textures_subimage_2d_rgb32i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 4, false, 2, true>(m_context, "textures_subimage_2d_rgba32i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 1, false, 3, true>(m_context, "textures_subimage_3d_r32i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 2, false, 3, true>(m_context, "textures_subimage_3d_rg32i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 3, false, 3, true>(m_context, "textures_subimage_3d_rgb32i")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLint, 4, false, 3, true>(m_context, "textures_subimage_3d_rgba32i")); |
| |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 1, false, 1, true>(m_context, "textures_subimage_1d_r32ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 2, false, 1, true>(m_context, "textures_subimage_1d_rg32ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 3, false, 1, true>(m_context, "textures_subimage_1d_rgb32ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 4, false, 1, true>(m_context, "textures_subimage_1d_rgba32ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 1, false, 2, true>(m_context, "textures_subimage_2d_r32ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 2, false, 2, true>(m_context, "textures_subimage_2d_rg32ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 3, false, 2, true>(m_context, "textures_subimage_2d_rgb32ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 4, false, 2, true>(m_context, "textures_subimage_2d_rgba32ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 1, false, 3, true>(m_context, "textures_subimage_3d_r32ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 2, false, 3, true>(m_context, "textures_subimage_3d_rg32ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 3, false, 3, true>(m_context, "textures_subimage_3d_rgb32ui")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLuint, 4, false, 3, true>(m_context, "textures_subimage_3d_rgba32ui")); |
| |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 1, true, 1, true>(m_context, "textures_subimage_1d_r32f")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 2, true, 1, true>(m_context, "textures_subimage_1d_rg32f")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 3, true, 1, true>(m_context, "textures_subimage_1d_rgb32f")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 4, true, 1, true>(m_context, "textures_subimage_1d_rgba32f")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 1, true, 2, true>(m_context, "textures_subimage_2d_r32f")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 2, true, 2, true>(m_context, "textures_subimage_2d_rg32f")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 3, true, 2, true>(m_context, "textures_subimage_2d_rgb32f")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 4, true, 2, true>(m_context, "textures_subimage_2d_rgba32f")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 1, true, 3, true>(m_context, "textures_subimage_3d_r32f")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 2, true, 3, true>(m_context, "textures_subimage_3d_rg32f")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 3, true, 3, true>(m_context, "textures_subimage_3d_rgb32f")); |
| addChild(new Textures::StorageAndSubImageTest<glw::GLfloat, 4, true, 3, true>(m_context, "textures_subimage_3d_rgba32f")); |
| |
| addChild(new Textures::StorageMultisampleTest<glw::GLbyte, 1, false, 2>(m_context, "textures_storage_multisample_2d_r8i")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLbyte, 2, false, 2>(m_context, "textures_storage_multisample_2d_rg8i")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLbyte, 4, false, 2>(m_context, "textures_storage_multisample_2d_rgba8i")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLbyte, 1, false, 3>(m_context, "textures_storage_multisample_3d_r8i")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLbyte, 2, false, 3>(m_context, "textures_storage_multisample_3d_rg8i")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLbyte, 4, false, 3>(m_context, "textures_storage_multisample_3d_rgba8i")); |
| |
| addChild(new Textures::StorageMultisampleTest<glw::GLubyte, 1, false, 2>(m_context, "textures_storage_multisample_2d_r8ui")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLubyte, 2, false, 2>(m_context, "textures_storage_multisample_2d_rg8ui")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLubyte, 4, false, 2>(m_context, "textures_storage_multisample_2d_rgba8ui")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLubyte, 1, false, 3>(m_context, "textures_storage_multisample_3d_r8ui")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLubyte, 2, false, 3>(m_context, "textures_storage_multisample_3d_rg8ui")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLubyte, 4, false, 3>(m_context, "textures_storage_multisample_3d_rgba8ui")); |
| |
| addChild(new Textures::StorageMultisampleTest<glw::GLubyte, 1, true, 2>(m_context, "textures_storage_multisample_2d_r8ui_unorm")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLubyte, 2, true, 2>(m_context, "textures_storage_multisample_2d_rg8ui_unorm")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLubyte, 4, true, 2>(m_context, "textures_storage_multisample_2d_rgba8ui_unorm")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLubyte, 1, true, 3>(m_context, "textures_storage_multisample_3d_r8ui_unorm")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLubyte, 2, true, 3>(m_context, "textures_storage_multisample_3d_rg8ui_unorm")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLubyte, 4, true, 3>(m_context, "textures_storage_multisample_3d_rgba8ui_unorm")); |
| |
| addChild(new Textures::StorageMultisampleTest<glw::GLshort, 1, false, 2>(m_context, "textures_storage_multisample_2d_r16i")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLshort, 2, false, 2>(m_context, "textures_storage_multisample_2d_rg16i")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLshort, 4, false, 2>(m_context, "textures_storage_multisample_2d_rgba16i")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLshort, 1, false, 3>(m_context, "textures_storage_multisample_3d_r16i")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLshort, 2, false, 3>(m_context, "textures_storage_multisample_3d_rg16i")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLshort, 4, false, 3>(m_context, "textures_storage_multisample_3d_rgba16i")); |
| |
| addChild(new Textures::StorageMultisampleTest<glw::GLushort, 1, false, 2>(m_context, "textures_storage_multisample_2d_r16u")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLushort, 2, false, 2>(m_context, "textures_storage_multisample_2d_rg16u")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLushort, 4, false, 2>(m_context, "textures_storage_multisample_2d_rgba16u")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLushort, 1, false, 3>(m_context, "textures_storage_multisample_3d_r16u")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLushort, 2, false, 3>(m_context, "textures_storage_multisample_3d_rg16u")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLushort, 4, false, 3>(m_context, "textures_storage_multisample_3d_rgba16u")); |
| |
| addChild(new Textures::StorageMultisampleTest<glw::GLushort, 1, true, 2>(m_context, "textures_storage_multisample_2d_r16ui_unorm")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLushort, 2, true, 2>(m_context, "textures_storage_multisample_2d_rg16ui_unorm")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLushort, 4, true, 2>(m_context, "textures_storage_multisample_2d_rgba16ui_unorm")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLushort, 1, true, 3>(m_context, "textures_storage_multisample_3d_r16ui_unorm")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLushort, 2, true, 3>(m_context, "textures_storage_multisample_3d_rg16ui_unorm")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLushort, 4, true, 3>(m_context, "textures_storage_multisample_3d_rgba16ui_unorm")); |
| |
| addChild(new Textures::StorageMultisampleTest<glw::GLint, 1, false, 2>(m_context, "textures_storage_multisample_2d_r32i")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLint, 2, false, 2>(m_context, "textures_storage_multisample_2d_rg32i")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLint, 3, false, 2>(m_context, "textures_storage_multisample_2d_rgb32i")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLint, 4, false, 2>(m_context, "textures_storage_multisample_2d_rgba32i")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLint, 1, false, 3>(m_context, "textures_storage_multisample_3d_r32i")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLint, 2, false, 3>(m_context, "textures_storage_multisample_3d_rg32i")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLint, 3, false, 3>(m_context, "textures_storage_multisample_3d_rgb32i")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLint, 4, false, 3>(m_context, "textures_storage_multisample_3d_rgba32i")); |
| |
| addChild(new Textures::StorageMultisampleTest<glw::GLuint, 1, false, 2>(m_context, "textures_storage_multisample_2d_r32ui")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLuint, 2, false, 2>(m_context, "textures_storage_multisample_2d_rg32ui")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLuint, 3, false, 2>(m_context, "textures_storage_multisample_2d_rgb32ui")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLuint, 4, false, 2>(m_context, "textures_storage_multisample_2d_rgba32ui")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLuint, 1, false, 3>(m_context, "textures_storage_multisample_3d_r32ui")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLuint, 2, false, 3>(m_context, "textures_storage_multisample_3d_rg32ui")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLuint, 3, false, 3>(m_context, "textures_storage_multisample_3d_rgb32ui")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLuint, 4, false, 3>(m_context, "textures_storage_multisample_3d_rgba32ui")); |
| |
| addChild(new Textures::StorageMultisampleTest<glw::GLfloat, 1, true, 2>(m_context, "textures_storage_multisample_2d_r32f")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLfloat, 2, true, 2>(m_context, "textures_storage_multisample_2d_rg32f")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLfloat, 3, true, 2>(m_context, "textures_storage_multisample_2d_rgb32f")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLfloat, 4, true, 2>(m_context, "textures_storage_multisample_2d_rgba32f")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLfloat, 1, true, 3>(m_context, "textures_storage_multisample_3d_r32f")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLfloat, 2, true, 3>(m_context, "textures_storage_multisample_3d_rg32f")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLfloat, 3, true, 3>(m_context, "textures_storage_multisample_3d_rgb32f")); |
| addChild(new Textures::StorageMultisampleTest<glw::GLfloat, 4, true, 3>(m_context, "textures_storage_multisample_3d_rgba32f")); |
| |
| addChild(new Textures::CompressedSubImageTest(m_context)); |
| addChild(new Textures::CopyTest(m_context)); |
| addChild(new Textures::GetSetParameterTest(m_context)); |
| addChild(new Textures::DefaultsTest(m_context)); |
| addChild(new Textures::GenerateMipmapTest(m_context)); |
| addChild(new Textures::BindUnitTest(m_context)); |
| addChild(new Textures::GetImageTest(m_context)); |
| addChild(new Textures::GetLevelParameterTest(m_context)); |
| addChild(new Textures::CreationErrorsTest(m_context)); |
| addChild(new Textures::BufferErrorsTest(m_context)); |
| addChild(new Textures::BufferRangeErrorsTest(m_context)); |
| addChild(new Textures::StorageErrorsTest(m_context)); |
| addChild(new Textures::SubImageErrorsTest(m_context)); |
| addChild(new Textures::CopyErrorsTest(m_context)); |
| addChild(new Textures::ParameterSetupErrorsTest(m_context)); |
| addChild(new Textures::GenerateMipmapErrorsTest(m_context)); |
| addChild(new Textures::BindUnitErrorsTest(m_context)); |
| addChild(new Textures::ImageQueryErrorsTest(m_context)); |
| addChild(new Textures::LevelParameterErrorsTest(m_context)); |
| addChild(new Textures::ParameterErrorsTest(m_context)); |
| } |
| } /* DirectStateAccess namespace */ |
| } /* gl4cts namespace */ |