/* WARNING: This is auto-generated file. Do not modify, since changes will | |
* be lost! Modify the generating script instead. | |
* | |
* Generated from Khronos GL API description (gl.xml) revision 9d534f9312e56c72df763207e449c6719576fd54. | |
*/ | |
{ "glActiveShaderProgram", (deFunctionPtr)glActiveShaderProgram }, | |
{ "glActiveTexture", (deFunctionPtr)glActiveTexture }, | |
{ "glAttachShader", (deFunctionPtr)glAttachShader }, | |
{ "glBeginQuery", (deFunctionPtr)glBeginQuery }, | |
{ "glBeginTransformFeedback", (deFunctionPtr)glBeginTransformFeedback }, | |
{ "glBindAttribLocation", (deFunctionPtr)glBindAttribLocation }, | |
{ "glBindBuffer", (deFunctionPtr)glBindBuffer }, | |
{ "glBindBufferBase", (deFunctionPtr)glBindBufferBase }, | |
{ "glBindBufferRange", (deFunctionPtr)glBindBufferRange }, | |
{ "glBindFramebuffer", (deFunctionPtr)glBindFramebuffer }, | |
{ "glBindImageTexture", (deFunctionPtr)glBindImageTexture }, | |
{ "glBindProgramPipeline", (deFunctionPtr)glBindProgramPipeline }, | |
{ "glBindRenderbuffer", (deFunctionPtr)glBindRenderbuffer }, | |
{ "glBindSampler", (deFunctionPtr)glBindSampler }, | |
{ "glBindTexture", (deFunctionPtr)glBindTexture }, | |
{ "glBindTransformFeedback", (deFunctionPtr)glBindTransformFeedback }, | |
{ "glBindVertexArray", (deFunctionPtr)glBindVertexArray }, | |
{ "glBindVertexBuffer", (deFunctionPtr)glBindVertexBuffer }, | |
{ "glBlendBarrier", (deFunctionPtr)glBlendBarrier }, | |
{ "glBlendColor", (deFunctionPtr)glBlendColor }, | |
{ "glBlendEquation", (deFunctionPtr)glBlendEquation }, | |
{ "glBlendEquationSeparate", (deFunctionPtr)glBlendEquationSeparate }, | |
{ "glBlendEquationSeparatei", (deFunctionPtr)glBlendEquationSeparatei }, | |
{ "glBlendEquationi", (deFunctionPtr)glBlendEquationi }, | |
{ "glBlendFunc", (deFunctionPtr)glBlendFunc }, | |
{ "glBlendFuncSeparate", (deFunctionPtr)glBlendFuncSeparate }, | |
{ "glBlendFuncSeparatei", (deFunctionPtr)glBlendFuncSeparatei }, | |
{ "glBlendFunci", (deFunctionPtr)glBlendFunci }, | |
{ "glBlitFramebuffer", (deFunctionPtr)glBlitFramebuffer }, | |
{ "glBufferData", (deFunctionPtr)glBufferData }, | |
{ "glBufferSubData", (deFunctionPtr)glBufferSubData }, | |
{ "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus }, | |
{ "glClear", (deFunctionPtr)glClear }, | |
{ "glClearBufferfi", (deFunctionPtr)glClearBufferfi }, | |
{ "glClearBufferfv", (deFunctionPtr)glClearBufferfv }, | |
{ "glClearBufferiv", (deFunctionPtr)glClearBufferiv }, | |
{ "glClearBufferuiv", (deFunctionPtr)glClearBufferuiv }, | |
{ "glClearColor", (deFunctionPtr)glClearColor }, | |
{ "glClearDepthf", (deFunctionPtr)glClearDepthf }, | |
{ "glClearStencil", (deFunctionPtr)glClearStencil }, | |
{ "glClientWaitSync", (deFunctionPtr)glClientWaitSync }, | |
{ "glColorMask", (deFunctionPtr)glColorMask }, | |
{ "glColorMaski", (deFunctionPtr)glColorMaski }, | |
{ "glCompileShader", (deFunctionPtr)glCompileShader }, | |
{ "glCompressedTexImage2D", (deFunctionPtr)glCompressedTexImage2D }, | |
{ "glCompressedTexImage3D", (deFunctionPtr)glCompressedTexImage3D }, | |
{ "glCompressedTexSubImage2D", (deFunctionPtr)glCompressedTexSubImage2D }, | |
{ "glCompressedTexSubImage3D", (deFunctionPtr)glCompressedTexSubImage3D }, | |
{ "glCopyBufferSubData", (deFunctionPtr)glCopyBufferSubData }, | |
{ "glCopyImageSubData", (deFunctionPtr)glCopyImageSubData }, | |
{ "glCopyTexImage2D", (deFunctionPtr)glCopyTexImage2D }, | |
{ "glCopyTexSubImage2D", (deFunctionPtr)glCopyTexSubImage2D }, | |
{ "glCopyTexSubImage3D", (deFunctionPtr)glCopyTexSubImage3D }, | |
{ "glCreateProgram", (deFunctionPtr)glCreateProgram }, | |
{ "glCreateShader", (deFunctionPtr)glCreateShader }, | |
{ "glCreateShaderProgramv", (deFunctionPtr)glCreateShaderProgramv }, | |
{ "glCullFace", (deFunctionPtr)glCullFace }, | |
{ "glDebugMessageCallback", (deFunctionPtr)glDebugMessageCallback }, | |
{ "glDebugMessageControl", (deFunctionPtr)glDebugMessageControl }, | |
{ "glDebugMessageInsert", (deFunctionPtr)glDebugMessageInsert }, | |
{ "glDeleteBuffers", (deFunctionPtr)glDeleteBuffers }, | |
{ "glDeleteFramebuffers", (deFunctionPtr)glDeleteFramebuffers }, | |
{ "glDeleteProgram", (deFunctionPtr)glDeleteProgram }, | |
{ "glDeleteProgramPipelines", (deFunctionPtr)glDeleteProgramPipelines }, | |
{ "glDeleteQueries", (deFunctionPtr)glDeleteQueries }, | |
{ "glDeleteRenderbuffers", (deFunctionPtr)glDeleteRenderbuffers }, | |
{ "glDeleteSamplers", (deFunctionPtr)glDeleteSamplers }, | |
{ "glDeleteShader", (deFunctionPtr)glDeleteShader }, | |
{ "glDeleteSync", (deFunctionPtr)glDeleteSync }, | |
{ "glDeleteTextures", (deFunctionPtr)glDeleteTextures }, | |
{ "glDeleteTransformFeedbacks", (deFunctionPtr)glDeleteTransformFeedbacks }, | |
{ "glDeleteVertexArrays", (deFunctionPtr)glDeleteVertexArrays }, | |
{ "glDepthFunc", (deFunctionPtr)glDepthFunc }, | |
{ "glDepthMask", (deFunctionPtr)glDepthMask }, | |
{ "glDepthRangef", (deFunctionPtr)glDepthRangef }, | |
{ "glDetachShader", (deFunctionPtr)glDetachShader }, | |
{ "glDisable", (deFunctionPtr)glDisable }, | |
{ "glDisableVertexAttribArray", (deFunctionPtr)glDisableVertexAttribArray }, | |
{ "glDisablei", (deFunctionPtr)glDisablei }, | |
{ "glDispatchCompute", (deFunctionPtr)glDispatchCompute }, | |
{ "glDispatchComputeIndirect", (deFunctionPtr)glDispatchComputeIndirect }, | |
{ "glDrawArrays", (deFunctionPtr)glDrawArrays }, | |
{ "glDrawArraysIndirect", (deFunctionPtr)glDrawArraysIndirect }, | |
{ "glDrawArraysInstanced", (deFunctionPtr)glDrawArraysInstanced }, | |
{ "glDrawBuffers", (deFunctionPtr)glDrawBuffers }, | |
{ "glDrawElements", (deFunctionPtr)glDrawElements }, | |
{ "glDrawElementsBaseVertex", (deFunctionPtr)glDrawElementsBaseVertex }, | |
{ "glDrawElementsIndirect", (deFunctionPtr)glDrawElementsIndirect }, | |
{ "glDrawElementsInstanced", (deFunctionPtr)glDrawElementsInstanced }, | |
{ "glDrawElementsInstancedBaseVertex", (deFunctionPtr)glDrawElementsInstancedBaseVertex }, | |
{ "glDrawRangeElements", (deFunctionPtr)glDrawRangeElements }, | |
{ "glDrawRangeElementsBaseVertex", (deFunctionPtr)glDrawRangeElementsBaseVertex }, | |
{ "glEnable", (deFunctionPtr)glEnable }, | |
{ "glEnableVertexAttribArray", (deFunctionPtr)glEnableVertexAttribArray }, | |
{ "glEnablei", (deFunctionPtr)glEnablei }, | |
{ "glEndQuery", (deFunctionPtr)glEndQuery }, | |
{ "glEndTransformFeedback", (deFunctionPtr)glEndTransformFeedback }, | |
{ "glFenceSync", (deFunctionPtr)glFenceSync }, | |
{ "glFinish", (deFunctionPtr)glFinish }, | |
{ "glFlush", (deFunctionPtr)glFlush }, | |
{ "glFlushMappedBufferRange", (deFunctionPtr)glFlushMappedBufferRange }, | |
{ "glFramebufferParameteri", (deFunctionPtr)glFramebufferParameteri }, | |
{ "glFramebufferRenderbuffer", (deFunctionPtr)glFramebufferRenderbuffer }, | |
{ "glFramebufferTexture", (deFunctionPtr)glFramebufferTexture }, | |
{ "glFramebufferTexture2D", (deFunctionPtr)glFramebufferTexture2D }, | |
{ "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer }, | |
{ "glFrontFace", (deFunctionPtr)glFrontFace }, | |
{ "glGenBuffers", (deFunctionPtr)glGenBuffers }, | |
{ "glGenFramebuffers", (deFunctionPtr)glGenFramebuffers }, | |
{ "glGenProgramPipelines", (deFunctionPtr)glGenProgramPipelines }, | |
{ "glGenQueries", (deFunctionPtr)glGenQueries }, | |
{ "glGenRenderbuffers", (deFunctionPtr)glGenRenderbuffers }, | |
{ "glGenSamplers", (deFunctionPtr)glGenSamplers }, | |
{ "glGenTextures", (deFunctionPtr)glGenTextures }, | |
{ "glGenTransformFeedbacks", (deFunctionPtr)glGenTransformFeedbacks }, | |
{ "glGenVertexArrays", (deFunctionPtr)glGenVertexArrays }, | |
{ "glGenerateMipmap", (deFunctionPtr)glGenerateMipmap }, | |
{ "glGetActiveAttrib", (deFunctionPtr)glGetActiveAttrib }, | |
{ "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform }, | |
{ "glGetActiveUniformBlockName", (deFunctionPtr)glGetActiveUniformBlockName }, | |
{ "glGetActiveUniformBlockiv", (deFunctionPtr)glGetActiveUniformBlockiv }, | |
{ "glGetActiveUniformsiv", (deFunctionPtr)glGetActiveUniformsiv }, | |
{ "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders }, | |
{ "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation }, | |
{ "glGetBooleani_v", (deFunctionPtr)glGetBooleani_v }, | |
{ "glGetBooleanv", (deFunctionPtr)glGetBooleanv }, | |
{ "glGetBufferParameteri64v", (deFunctionPtr)glGetBufferParameteri64v }, | |
{ "glGetBufferParameteriv", (deFunctionPtr)glGetBufferParameteriv }, | |
{ "glGetBufferPointerv", (deFunctionPtr)glGetBufferPointerv }, | |
{ "glGetDebugMessageLog", (deFunctionPtr)glGetDebugMessageLog }, | |
{ "glGetError", (deFunctionPtr)glGetError }, | |
{ "glGetFloatv", (deFunctionPtr)glGetFloatv }, | |
{ "glGetFragDataLocation", (deFunctionPtr)glGetFragDataLocation }, | |
{ "glGetFramebufferAttachmentParameteriv", (deFunctionPtr)glGetFramebufferAttachmentParameteriv }, | |
{ "glGetFramebufferParameteriv", (deFunctionPtr)glGetFramebufferParameteriv }, | |
{ "glGetGraphicsResetStatus", (deFunctionPtr)glGetGraphicsResetStatus }, | |
{ "glGetInteger64i_v", (deFunctionPtr)glGetInteger64i_v }, | |
{ "glGetInteger64v", (deFunctionPtr)glGetInteger64v }, | |
{ "glGetIntegeri_v", (deFunctionPtr)glGetIntegeri_v }, | |
{ "glGetIntegerv", (deFunctionPtr)glGetIntegerv }, | |
{ "glGetInternalformativ", (deFunctionPtr)glGetInternalformativ }, | |
{ "glGetMultisamplefv", (deFunctionPtr)glGetMultisamplefv }, | |
{ "glGetObjectLabel", (deFunctionPtr)glGetObjectLabel }, | |
{ "glGetObjectPtrLabel", (deFunctionPtr)glGetObjectPtrLabel }, | |
{ "glGetPointerv", (deFunctionPtr)glGetPointerv }, | |
{ "glGetProgramBinary", (deFunctionPtr)glGetProgramBinary }, | |
{ "glGetProgramInfoLog", (deFunctionPtr)glGetProgramInfoLog }, | |
{ "glGetProgramInterfaceiv", (deFunctionPtr)glGetProgramInterfaceiv }, | |
{ "glGetProgramPipelineInfoLog", (deFunctionPtr)glGetProgramPipelineInfoLog }, | |
{ "glGetProgramPipelineiv", (deFunctionPtr)glGetProgramPipelineiv }, | |
{ "glGetProgramResourceIndex", (deFunctionPtr)glGetProgramResourceIndex }, | |
{ "glGetProgramResourceLocation", (deFunctionPtr)glGetProgramResourceLocation }, | |
{ "glGetProgramResourceName", (deFunctionPtr)glGetProgramResourceName }, | |
{ "glGetProgramResourceiv", (deFunctionPtr)glGetProgramResourceiv }, | |
{ "glGetProgramiv", (deFunctionPtr)glGetProgramiv }, | |
{ "glGetQueryObjectuiv", (deFunctionPtr)glGetQueryObjectuiv }, | |
{ "glGetQueryiv", (deFunctionPtr)glGetQueryiv }, | |
{ "glGetRenderbufferParameteriv", (deFunctionPtr)glGetRenderbufferParameteriv }, | |
{ "glGetSamplerParameterIiv", (deFunctionPtr)glGetSamplerParameterIiv }, | |
{ "glGetSamplerParameterIuiv", (deFunctionPtr)glGetSamplerParameterIuiv }, | |
{ "glGetSamplerParameterfv", (deFunctionPtr)glGetSamplerParameterfv }, | |
{ "glGetSamplerParameteriv", (deFunctionPtr)glGetSamplerParameteriv }, | |
{ "glGetShaderInfoLog", (deFunctionPtr)glGetShaderInfoLog }, | |
{ "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat }, | |
{ "glGetShaderSource", (deFunctionPtr)glGetShaderSource }, | |
{ "glGetShaderiv", (deFunctionPtr)glGetShaderiv }, | |
{ "glGetString", (deFunctionPtr)glGetString }, | |
{ "glGetStringi", (deFunctionPtr)glGetStringi }, | |
{ "glGetSynciv", (deFunctionPtr)glGetSynciv }, | |
{ "glGetTexLevelParameterfv", (deFunctionPtr)glGetTexLevelParameterfv }, | |
{ "glGetTexLevelParameteriv", (deFunctionPtr)glGetTexLevelParameteriv }, | |
{ "glGetTexParameterIiv", (deFunctionPtr)glGetTexParameterIiv }, | |
{ "glGetTexParameterIuiv", (deFunctionPtr)glGetTexParameterIuiv }, | |
{ "glGetTexParameterfv", (deFunctionPtr)glGetTexParameterfv }, | |
{ "glGetTexParameteriv", (deFunctionPtr)glGetTexParameteriv }, | |
{ "glGetTransformFeedbackVarying", (deFunctionPtr)glGetTransformFeedbackVarying }, | |
{ "glGetUniformBlockIndex", (deFunctionPtr)glGetUniformBlockIndex }, | |
{ "glGetUniformIndices", (deFunctionPtr)glGetUniformIndices }, | |
{ "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation }, | |
{ "glGetUniformfv", (deFunctionPtr)glGetUniformfv }, | |
{ "glGetUniformiv", (deFunctionPtr)glGetUniformiv }, | |
{ "glGetUniformuiv", (deFunctionPtr)glGetUniformuiv }, | |
{ "glGetVertexAttribIiv", (deFunctionPtr)glGetVertexAttribIiv }, | |
{ "glGetVertexAttribIuiv", (deFunctionPtr)glGetVertexAttribIuiv }, | |
{ "glGetVertexAttribPointerv", (deFunctionPtr)glGetVertexAttribPointerv }, | |
{ "glGetVertexAttribfv", (deFunctionPtr)glGetVertexAttribfv }, | |
{ "glGetVertexAttribiv", (deFunctionPtr)glGetVertexAttribiv }, | |
{ "glGetnUniformfv", (deFunctionPtr)glGetnUniformfv }, | |
{ "glGetnUniformiv", (deFunctionPtr)glGetnUniformiv }, | |
{ "glGetnUniformuiv", (deFunctionPtr)glGetnUniformuiv }, | |
{ "glHint", (deFunctionPtr)glHint }, | |
{ "glInvalidateFramebuffer", (deFunctionPtr)glInvalidateFramebuffer }, | |
{ "glInvalidateSubFramebuffer", (deFunctionPtr)glInvalidateSubFramebuffer }, | |
{ "glIsBuffer", (deFunctionPtr)glIsBuffer }, | |
{ "glIsEnabled", (deFunctionPtr)glIsEnabled }, | |
{ "glIsEnabledi", (deFunctionPtr)glIsEnabledi }, | |
{ "glIsFramebuffer", (deFunctionPtr)glIsFramebuffer }, | |
{ "glIsProgram", (deFunctionPtr)glIsProgram }, | |
{ "glIsProgramPipeline", (deFunctionPtr)glIsProgramPipeline }, | |
{ "glIsQuery", (deFunctionPtr)glIsQuery }, | |
{ "glIsRenderbuffer", (deFunctionPtr)glIsRenderbuffer }, | |
{ "glIsSampler", (deFunctionPtr)glIsSampler }, | |
{ "glIsShader", (deFunctionPtr)glIsShader }, | |
{ "glIsSync", (deFunctionPtr)glIsSync }, | |
{ "glIsTexture", (deFunctionPtr)glIsTexture }, | |
{ "glIsTransformFeedback", (deFunctionPtr)glIsTransformFeedback }, | |
{ "glIsVertexArray", (deFunctionPtr)glIsVertexArray }, | |
{ "glLineWidth", (deFunctionPtr)glLineWidth }, | |
{ "glLinkProgram", (deFunctionPtr)glLinkProgram }, | |
{ "glMapBufferRange", (deFunctionPtr)glMapBufferRange }, | |
{ "glMemoryBarrier", (deFunctionPtr)glMemoryBarrier }, | |
{ "glMemoryBarrierByRegion", (deFunctionPtr)glMemoryBarrierByRegion }, | |
{ "glMinSampleShading", (deFunctionPtr)glMinSampleShading }, | |
{ "glObjectLabel", (deFunctionPtr)glObjectLabel }, | |
{ "glObjectPtrLabel", (deFunctionPtr)glObjectPtrLabel }, | |
{ "glPatchParameteri", (deFunctionPtr)glPatchParameteri }, | |
{ "glPauseTransformFeedback", (deFunctionPtr)glPauseTransformFeedback }, | |
{ "glPixelStorei", (deFunctionPtr)glPixelStorei }, | |
{ "glPolygonOffset", (deFunctionPtr)glPolygonOffset }, | |
{ "glPopDebugGroup", (deFunctionPtr)glPopDebugGroup }, | |
{ "glPrimitiveBoundingBox", (deFunctionPtr)glPrimitiveBoundingBox }, | |
{ "glProgramBinary", (deFunctionPtr)glProgramBinary }, | |
{ "glProgramParameteri", (deFunctionPtr)glProgramParameteri }, | |
{ "glProgramUniform1f", (deFunctionPtr)glProgramUniform1f }, | |
{ "glProgramUniform1fv", (deFunctionPtr)glProgramUniform1fv }, | |
{ "glProgramUniform1i", (deFunctionPtr)glProgramUniform1i }, | |
{ "glProgramUniform1iv", (deFunctionPtr)glProgramUniform1iv }, | |
{ "glProgramUniform1ui", (deFunctionPtr)glProgramUniform1ui }, | |
{ "glProgramUniform1uiv", (deFunctionPtr)glProgramUniform1uiv }, | |
{ "glProgramUniform2f", (deFunctionPtr)glProgramUniform2f }, | |
{ "glProgramUniform2fv", (deFunctionPtr)glProgramUniform2fv }, | |
{ "glProgramUniform2i", (deFunctionPtr)glProgramUniform2i }, | |
{ "glProgramUniform2iv", (deFunctionPtr)glProgramUniform2iv }, | |
{ "glProgramUniform2ui", (deFunctionPtr)glProgramUniform2ui }, | |
{ "glProgramUniform2uiv", (deFunctionPtr)glProgramUniform2uiv }, | |
{ "glProgramUniform3f", (deFunctionPtr)glProgramUniform3f }, | |
{ "glProgramUniform3fv", (deFunctionPtr)glProgramUniform3fv }, | |
{ "glProgramUniform3i", (deFunctionPtr)glProgramUniform3i }, | |
{ "glProgramUniform3iv", (deFunctionPtr)glProgramUniform3iv }, | |
{ "glProgramUniform3ui", (deFunctionPtr)glProgramUniform3ui }, | |
{ "glProgramUniform3uiv", (deFunctionPtr)glProgramUniform3uiv }, | |
{ "glProgramUniform4f", (deFunctionPtr)glProgramUniform4f }, | |
{ "glProgramUniform4fv", (deFunctionPtr)glProgramUniform4fv }, | |
{ "glProgramUniform4i", (deFunctionPtr)glProgramUniform4i }, | |
{ "glProgramUniform4iv", (deFunctionPtr)glProgramUniform4iv }, | |
{ "glProgramUniform4ui", (deFunctionPtr)glProgramUniform4ui }, | |
{ "glProgramUniform4uiv", (deFunctionPtr)glProgramUniform4uiv }, | |
{ "glProgramUniformMatrix2fv", (deFunctionPtr)glProgramUniformMatrix2fv }, | |
{ "glProgramUniformMatrix2x3fv", (deFunctionPtr)glProgramUniformMatrix2x3fv }, | |
{ "glProgramUniformMatrix2x4fv", (deFunctionPtr)glProgramUniformMatrix2x4fv }, | |
{ "glProgramUniformMatrix3fv", (deFunctionPtr)glProgramUniformMatrix3fv }, | |
{ "glProgramUniformMatrix3x2fv", (deFunctionPtr)glProgramUniformMatrix3x2fv }, | |
{ "glProgramUniformMatrix3x4fv", (deFunctionPtr)glProgramUniformMatrix3x4fv }, | |
{ "glProgramUniformMatrix4fv", (deFunctionPtr)glProgramUniformMatrix4fv }, | |
{ "glProgramUniformMatrix4x2fv", (deFunctionPtr)glProgramUniformMatrix4x2fv }, | |
{ "glProgramUniformMatrix4x3fv", (deFunctionPtr)glProgramUniformMatrix4x3fv }, | |
{ "glPushDebugGroup", (deFunctionPtr)glPushDebugGroup }, | |
{ "glReadBuffer", (deFunctionPtr)glReadBuffer }, | |
{ "glReadPixels", (deFunctionPtr)glReadPixels }, | |
{ "glReadnPixels", (deFunctionPtr)glReadnPixels }, | |
{ "glReleaseShaderCompiler", (deFunctionPtr)glReleaseShaderCompiler }, | |
{ "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage }, | |
{ "glRenderbufferStorageMultisample", (deFunctionPtr)glRenderbufferStorageMultisample }, | |
{ "glResumeTransformFeedback", (deFunctionPtr)glResumeTransformFeedback }, | |
{ "glSampleCoverage", (deFunctionPtr)glSampleCoverage }, | |
{ "glSampleMaski", (deFunctionPtr)glSampleMaski }, | |
{ "glSamplerParameterIiv", (deFunctionPtr)glSamplerParameterIiv }, | |
{ "glSamplerParameterIuiv", (deFunctionPtr)glSamplerParameterIuiv }, | |
{ "glSamplerParameterf", (deFunctionPtr)glSamplerParameterf }, | |
{ "glSamplerParameterfv", (deFunctionPtr)glSamplerParameterfv }, | |
{ "glSamplerParameteri", (deFunctionPtr)glSamplerParameteri }, | |
{ "glSamplerParameteriv", (deFunctionPtr)glSamplerParameteriv }, | |
{ "glScissor", (deFunctionPtr)glScissor }, | |
{ "glShaderBinary", (deFunctionPtr)glShaderBinary }, | |
{ "glShaderSource", (deFunctionPtr)glShaderSource }, | |
{ "glStencilFunc", (deFunctionPtr)glStencilFunc }, | |
{ "glStencilFuncSeparate", (deFunctionPtr)glStencilFuncSeparate }, | |
{ "glStencilMask", (deFunctionPtr)glStencilMask }, | |
{ "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate }, | |
{ "glStencilOp", (deFunctionPtr)glStencilOp }, | |
{ "glStencilOpSeparate", (deFunctionPtr)glStencilOpSeparate }, | |
{ "glTexBuffer", (deFunctionPtr)glTexBuffer }, | |
{ "glTexBufferRange", (deFunctionPtr)glTexBufferRange }, | |
{ "glTexImage2D", (deFunctionPtr)glTexImage2D }, | |
{ "glTexImage3D", (deFunctionPtr)glTexImage3D }, | |
{ "glTexParameterIiv", (deFunctionPtr)glTexParameterIiv }, | |
{ "glTexParameterIuiv", (deFunctionPtr)glTexParameterIuiv }, | |
{ "glTexParameterf", (deFunctionPtr)glTexParameterf }, | |
{ "glTexParameterfv", (deFunctionPtr)glTexParameterfv }, | |
{ "glTexParameteri", (deFunctionPtr)glTexParameteri }, | |
{ "glTexParameteriv", (deFunctionPtr)glTexParameteriv }, | |
{ "glTexStorage2D", (deFunctionPtr)glTexStorage2D }, | |
{ "glTexStorage2DMultisample", (deFunctionPtr)glTexStorage2DMultisample }, | |
{ "glTexStorage3D", (deFunctionPtr)glTexStorage3D }, | |
{ "glTexStorage3DMultisample", (deFunctionPtr)glTexStorage3DMultisample }, | |
{ "glTexSubImage2D", (deFunctionPtr)glTexSubImage2D }, | |
{ "glTexSubImage3D", (deFunctionPtr)glTexSubImage3D }, | |
{ "glTransformFeedbackVaryings", (deFunctionPtr)glTransformFeedbackVaryings }, | |
{ "glUniform1f", (deFunctionPtr)glUniform1f }, | |
{ "glUniform1fv", (deFunctionPtr)glUniform1fv }, | |
{ "glUniform1i", (deFunctionPtr)glUniform1i }, | |
{ "glUniform1iv", (deFunctionPtr)glUniform1iv }, | |
{ "glUniform1ui", (deFunctionPtr)glUniform1ui }, | |
{ "glUniform1uiv", (deFunctionPtr)glUniform1uiv }, | |
{ "glUniform2f", (deFunctionPtr)glUniform2f }, | |
{ "glUniform2fv", (deFunctionPtr)glUniform2fv }, | |
{ "glUniform2i", (deFunctionPtr)glUniform2i }, | |
{ "glUniform2iv", (deFunctionPtr)glUniform2iv }, | |
{ "glUniform2ui", (deFunctionPtr)glUniform2ui }, | |
{ "glUniform2uiv", (deFunctionPtr)glUniform2uiv }, | |
{ "glUniform3f", (deFunctionPtr)glUniform3f }, | |
{ "glUniform3fv", (deFunctionPtr)glUniform3fv }, | |
{ "glUniform3i", (deFunctionPtr)glUniform3i }, | |
{ "glUniform3iv", (deFunctionPtr)glUniform3iv }, | |
{ "glUniform3ui", (deFunctionPtr)glUniform3ui }, | |
{ "glUniform3uiv", (deFunctionPtr)glUniform3uiv }, | |
{ "glUniform4f", (deFunctionPtr)glUniform4f }, | |
{ "glUniform4fv", (deFunctionPtr)glUniform4fv }, | |
{ "glUniform4i", (deFunctionPtr)glUniform4i }, | |
{ "glUniform4iv", (deFunctionPtr)glUniform4iv }, | |
{ "glUniform4ui", (deFunctionPtr)glUniform4ui }, | |
{ "glUniform4uiv", (deFunctionPtr)glUniform4uiv }, | |
{ "glUniformBlockBinding", (deFunctionPtr)glUniformBlockBinding }, | |
{ "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv }, | |
{ "glUniformMatrix2x3fv", (deFunctionPtr)glUniformMatrix2x3fv }, | |
{ "glUniformMatrix2x4fv", (deFunctionPtr)glUniformMatrix2x4fv }, | |
{ "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv }, | |
{ "glUniformMatrix3x2fv", (deFunctionPtr)glUniformMatrix3x2fv }, | |
{ "glUniformMatrix3x4fv", (deFunctionPtr)glUniformMatrix3x4fv }, | |
{ "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv }, | |
{ "glUniformMatrix4x2fv", (deFunctionPtr)glUniformMatrix4x2fv }, | |
{ "glUniformMatrix4x3fv", (deFunctionPtr)glUniformMatrix4x3fv }, | |
{ "glUnmapBuffer", (deFunctionPtr)glUnmapBuffer }, | |
{ "glUseProgram", (deFunctionPtr)glUseProgram }, | |
{ "glUseProgramStages", (deFunctionPtr)glUseProgramStages }, | |
{ "glValidateProgram", (deFunctionPtr)glValidateProgram }, | |
{ "glValidateProgramPipeline", (deFunctionPtr)glValidateProgramPipeline }, | |
{ "glVertexAttrib1f", (deFunctionPtr)glVertexAttrib1f }, | |
{ "glVertexAttrib1fv", (deFunctionPtr)glVertexAttrib1fv }, | |
{ "glVertexAttrib2f", (deFunctionPtr)glVertexAttrib2f }, | |
{ "glVertexAttrib2fv", (deFunctionPtr)glVertexAttrib2fv }, | |
{ "glVertexAttrib3f", (deFunctionPtr)glVertexAttrib3f }, | |
{ "glVertexAttrib3fv", (deFunctionPtr)glVertexAttrib3fv }, | |
{ "glVertexAttrib4f", (deFunctionPtr)glVertexAttrib4f }, | |
{ "glVertexAttrib4fv", (deFunctionPtr)glVertexAttrib4fv }, | |
{ "glVertexAttribBinding", (deFunctionPtr)glVertexAttribBinding }, | |
{ "glVertexAttribDivisor", (deFunctionPtr)glVertexAttribDivisor }, | |
{ "glVertexAttribFormat", (deFunctionPtr)glVertexAttribFormat }, | |
{ "glVertexAttribI4i", (deFunctionPtr)glVertexAttribI4i }, | |
{ "glVertexAttribI4iv", (deFunctionPtr)glVertexAttribI4iv }, | |
{ "glVertexAttribI4ui", (deFunctionPtr)glVertexAttribI4ui }, | |
{ "glVertexAttribI4uiv", (deFunctionPtr)glVertexAttribI4uiv }, | |
{ "glVertexAttribIFormat", (deFunctionPtr)glVertexAttribIFormat }, | |
{ "glVertexAttribIPointer", (deFunctionPtr)glVertexAttribIPointer }, | |
{ "glVertexAttribPointer", (deFunctionPtr)glVertexAttribPointer }, | |
{ "glVertexBindingDivisor", (deFunctionPtr)glVertexBindingDivisor }, | |
{ "glViewport", (deFunctionPtr)glViewport }, | |
{ "glWaitSync", (deFunctionPtr)glWaitSync }, |