| group unspecified_precision "Invalid declarations with unspecified precision" |
| |
| case float_partially_specified_fragment |
| version 310 es |
| expect compile_fail |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| void main() {} |
| "" |
| fragment "" |
| #version 310 es |
| // no global precision qualifier (e.g. precision mediump float) |
| void main() { |
| mediump float x = 1.0; |
| vec3 y = vec3(x); |
| mediump vec4 z = vec4(y, x); |
| } |
| "" |
| end |
| |
| case float_fragment |
| version 310 es |
| expect compile_fail |
| vertex "" |
| #version 310 es |
| void main() {} |
| "" |
| fragment "" |
| #version 310 es |
| void main() { float v; } |
| "" |
| end |
| |
| case vec2_fragment |
| version 310 es |
| expect compile_fail |
| vertex "" |
| #version 310 es |
| void main() {} |
| "" |
| fragment "" |
| #version 310 es |
| void main() { vec2 v; } |
| "" |
| end |
| |
| case vec3_fragment |
| version 310 es |
| expect compile_fail |
| vertex "" |
| #version 310 es |
| void main() {} |
| "" |
| fragment "" |
| #version 310 es |
| void main() { vec3 v; } |
| "" |
| end |
| |
| case vec4_fragment |
| version 310 es |
| expect compile_fail |
| vertex "" |
| #version 310 es |
| void main() {} |
| "" |
| fragment "" |
| #version 310 es |
| void main() { vec4 v; } |
| "" |
| end |
| |
| case sampler3D |
| version 310 es |
| expect compile_fail |
| both "" |
| #version 310 es |
| uniform sampler3D samp; |
| void main() {} |
| "" |
| end |
| |
| case samplerCubeShadow |
| version 310 es |
| expect compile_fail |
| both "" |
| #version 310 es |
| uniform samplerCubeShadow samp; |
| void main() {} |
| "" |
| end |
| |
| case sampler2DShadow |
| version 310 es |
| expect compile_fail |
| both "" |
| #version 310 es |
| uniform sampler2DShadow samp; |
| void main() {} |
| "" |
| end |
| |
| case sampler2DArray |
| version 310 es |
| expect compile_fail |
| both "" |
| #version 310 es |
| uniform sampler2DArray samp; |
| void main() {} |
| "" |
| end |
| |
| case sampler2DArrayShadow |
| version 310 es |
| expect compile_fail |
| both "" |
| #version 310 es |
| uniform sampler2DArrayShadow samp; |
| void main() {} |
| "" |
| end |
| |
| case isampler2D |
| version 310 es |
| expect compile_fail |
| both "" |
| #version 310 es |
| uniform isampler2D samp; |
| void main() {} |
| "" |
| end |
| |
| case isampler3D |
| version 310 es |
| expect compile_fail |
| both "" |
| #version 310 es |
| uniform isampler3D samp; |
| void main() {} |
| "" |
| end |
| |
| case isamplerCube |
| version 310 es |
| expect compile_fail |
| both "" |
| #version 310 es |
| uniform isamplerCube samp; |
| void main() {} |
| "" |
| end |
| |
| case isampler2DArray |
| version 310 es |
| expect compile_fail |
| both "" |
| #version 310 es |
| uniform isampler2DArray samp; |
| void main() {} |
| "" |
| end |
| |
| case usampler2D |
| version 310 es |
| expect compile_fail |
| both "" |
| #version 310 es |
| uniform usampler2D samp; |
| void main() {} |
| "" |
| end |
| |
| case usampler3D |
| version 310 es |
| expect compile_fail |
| both "" |
| #version 310 es |
| uniform usampler3D samp; |
| void main() {} |
| "" |
| end |
| |
| case usamplerCube |
| version 310 es |
| expect compile_fail |
| both "" |
| #version 310 es |
| uniform usamplerCube samp; |
| void main() {} |
| "" |
| end |
| |
| case usampler2DArray |
| version 310 es |
| expect compile_fail |
| both "" |
| #version 310 es |
| uniform usampler2DArray samp; |
| void main() {} |
| "" |
| end |
| |
| end # unspecified_precision |