| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 2.0 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Performance tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es2pPerformanceTests.hpp" |
| |
| #include "es2pBlendTests.hpp" |
| #include "es2pTextureFormatTests.hpp" |
| #include "es2pTextureFilteringTests.hpp" |
| #include "es2pTextureCountTests.hpp" |
| #include "es2pShaderOperatorTests.hpp" |
| #include "es2pShaderControlStatementTests.hpp" |
| #include "es2pShaderCompilerTests.hpp" |
| #include "es2pTextureUploadTests.hpp" |
| #include "es2pStateChangeCallTests.hpp" |
| #include "es2pStateChangeTests.hpp" |
| #include "es2pRedundantStateChangeTests.hpp" |
| #include "es2pDrawCallBatchingTests.hpp" |
| #include "es2pShaderOptimizationTests.hpp" |
| |
| namespace deqp |
| { |
| namespace gles2 |
| { |
| namespace Performance |
| { |
| |
| // TextureTestGroup |
| |
| class TextureTestGroup : public TestCaseGroup |
| { |
| public: |
| TextureTestGroup (Context& context) |
| : TestCaseGroup(context, "texture", "Texture Performance Tests") |
| { |
| } |
| |
| virtual void init (void) |
| { |
| addChild(new TextureFormatTests (m_context)); |
| addChild(new TextureFilteringTests (m_context)); |
| addChild(new TextureCountTests (m_context)); |
| addChild(new TextureUploadTests (m_context)); |
| } |
| }; |
| |
| // ShadersTestGroup |
| |
| class ShadersTestGroup : public TestCaseGroup |
| { |
| public: |
| ShadersTestGroup (Context& context) |
| : TestCaseGroup(context, "shader", "Shader Performance Tests") |
| { |
| } |
| |
| virtual void init (void) |
| { |
| addChild(new ShaderOperatorTests (m_context)); |
| addChild(new ShaderControlStatementTests (m_context)); |
| } |
| }; |
| |
| // APITestGroup |
| |
| class APITestGroup : public TestCaseGroup |
| { |
| public: |
| APITestGroup (Context& context) |
| : TestCaseGroup(context, "api", "API Performance Tests") |
| { |
| } |
| |
| virtual void init (void) |
| { |
| addChild(new StateChangeCallTests (m_context)); |
| addChild(new StateChangeTests (m_context)); |
| addChild(new RedundantStateChangeTests (m_context)); |
| addChild(new DrawCallBatchingTests (m_context)); |
| } |
| }; |
| |
| // PerformanceTests |
| |
| PerformanceTests::PerformanceTests (Context& context) |
| : TestCaseGroup(context, "performance", "Performance Tests") |
| { |
| } |
| |
| PerformanceTests::~PerformanceTests (void) |
| { |
| } |
| |
| void PerformanceTests::init (void) |
| { |
| addChild(new BlendTests (m_context)); |
| addChild(new TextureTestGroup (m_context)); |
| addChild(new ShadersTestGroup (m_context)); |
| addChild(new ShaderCompilerTests (m_context)); |
| addChild(new APITestGroup (m_context)); |
| } |
| |
| } // Performance |
| } // gles2 |
| } // deqp |