| Sparse resources tests |
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| Tests: |
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| dEQP-VK.sparse_resources.* |
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| Includes: |
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| 1. Test fully resident buffer created with VK_BUFFER_CREATE_SPARSE_BINDING_BIT flag bit |
| 2. Test fully resident image created with VK_IMAGE_CREATE_SPARSE_BINDING_BIT flag bit |
| 3. Test partially resident buffer created with VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag bit |
| 4. Test partially resident image created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag bit |
| 5. Test partially resident image with mipmaps, put some mipmap levels in mip tail region |
| 6. Test memory aliasing for fully resident buffer objects |
| 7. Test memory aliasing for partially resident images |
| 8. Test OpImageSparse* shader intrinsics |
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| Description: |
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| 1. Test fully resident buffer created with VK_BUFFER_CREATE_SPARSE_BINDING_BIT flag bit |
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| The test creates buffer object with VK_BUFFER_CREATE_SPARSE_BINDING_BIT flag bit. The size of the buffer is one |
| of the test parameters. The memory requirements of the buffer are being checked. Device memory is allocated |
| in chunks equal to the alignment parameter of buffer's memory requirements. The number of allocations is equal to |
| bufferRequirements.size / bufferRequirements.alignment. |
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| The test creates two queues - one supporting sparse binding operations, the second one supporting compute and transfer operations. |
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| First queue is used to perform binding of device memory to sparse buffer. The binding operation signals semaphore |
| used for synchronization. |
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| The second queue is used to perform transfer operations. The test creates two non-sparse buffer objects, |
| one used as input and the second as output. The input buffer is used to transfer data to sparse buffer. The data is then |
| transfered further from sparse buffer to output buffer. The transer queue waits on a semaphore, before transfer operations |
| can be issued. |
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| The validation part retrieves data back from output buffer to host memory. The data is then compared with reference data, |
| that was originally sent to input buffer. If the two data sets match, the test passes. |
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| 2. Test fully resident image created with VK_IMAGE_CREATE_SPARSE_BINDING_BIT flag bit |
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| The test checks all supported types of images. It creates image with VK_IMAGE_CREATE_SPARSE_BINDING_BIT flag bit. |
| The memory requirements of the image are being checked. Device memory is allocated in chunks equal to the alignment parameter |
| of the image memory requirements. The number of allocations is equal to imageRequirements.size / imageRequirements.alignment. |
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| The test creates two queues - one supporting sparse binding operations, the second one supporting compute and transfer operations. |
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| First queue is used to perform binding of device memory to sparse image. The binding operation signals semaphore |
| used for synchronization. |
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| The second queue is used to perform transfer operations. The test creates two non-sparse buffer objects, |
| one used as input and the second as output. The input buffer is used to transfer data to sparse image. The data is then |
| transfered further from sparse image to output buffer. The transfer queue waits on a semaphore, before transfer operations |
| can be issued. |
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| The validation part retrieves data back from output buffer to host memory. The data is then compared with reference data, |
| that was originally sent to input buffer. If the two data sets match, the test passes. |
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| 3. Test partially resident buffer created with VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag bit |
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| The test creates buffer object with VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag bit. The size of the buffer is one |
| of the test parameters. The sparse memory requirements of the buffer are being checked. Device memory is allocated |
| in chunks equal to the alignment parameter of buffer's memory requirements. Memory is bound to the buffer object leaving gaps |
| between bound blocks with the size equal to alignment. |
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| The test creates two queues - one supporting sparse binding operations, the second one supporting compute and transfer operations. |
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| First queue is used to perform binding of device memory to sparse buffer. The binding operation signals semaphore |
| used for synchronization. |
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| The second queue is used to perform compute and transfer operations. A compute shader is invoked to fill the whole buffer with data. |
| Afterwards the data is transfered from sparse buffer to non-sparse output buffer. |
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| The validation part retrieves data back from output buffer to host memory. The data is compared against the expected output |
| from compute shader. For parts of the data that correspond to the regions of sparse buffer that have device memory bound, the comparison is done |
| against expected output from compute shader. For parts that correspond to gaps, the data is random or should be filled with zeros if |
| residencyNonResidentStrict device sparse property is set to TRUE. |
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| 4. Test partially resident image created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag bit |
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| The test creates image with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag bit. The sparse memory requirements of the image are being checked. |
| Device memory is allocated in chunks equal to the alignment parameter of image's memory requirements. |
| Memory is bound to the image leaving gaps between bound blocks with the size equal to alignment. |
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| The test creates two queues - one supporting sparse binding operations, the second one supporting compute and transfer operations. |
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| First queue is used to perform binding of device memory to sparse image. The binding operation signals semaphore |
| used for synchronization. |
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| The second queue is used to perform compute and transfer operations. A compute shader is invoked to fill the whole image with data. |
| Afterwards the data is transfered from sparse image to non-sparse output buffer. |
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| The validation part retrieves data back from output buffer to host memory. The data is compared against the expected output |
| from compute shader. For parts of the data that correspond to the regions of image that have device memory bound, the comparison is done |
| against expected output from compute shader. For parts that correspond to gaps, the data is random or should be filled with zeros if residencyNonResidentStrict |
| device sparse property is set to TRUE. |
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| 5. Test partially resident image with mipmaps, put some mipmap levels in mip tail region |
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| The test creates image with maximum allowed number of mipmap levels. The sparse memory requirements of the image are being checked. |
| Each layer of each mipmap level receives a separate device memory binding. The mipmaps levels that end up in mip tail region receive one |
| binding for each mipmap level or one binding for all levels, depending on the value of VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT. |
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| A compute shader is invoked to fill each mipmap level with data. Afterwards the data is transfered to a non-sparse buffer object. |
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| The validation part retrieves data back from output buffer to host memory. The data is compared against the expected output |
| from compute shader. The test passes if the data sets are equal. |
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| 6. Test memory aliasing for fully resident buffer objects |
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| The test creates two fully resident buffers (READ and WRITE) with VK_BUFFER_CREATE_SPARSE_ALIASED_BIT |
| and VK_BUFFER_CREATE_SPARSE_BINDING_BIT flag bits. Both buffers have the same size. |
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| The test creates two queues - one supporting sparse binding operations, the second one supporting compute and transfer operations. |
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| First queue is used to perform binding of device memory to sparse buffers. One block of device memory is allocated |
| and bound to both buffers (buffers share memory). |
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| The second queue is used to perform compute and transfer operations. A compute shader is invoked to fill the whole WRITE buffer with data. |
| Afterwards the data from READ buffer is being transfered to non-sparse output buffer. |
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| The validation part retrieves data back from output buffer to host memory. The data is compared against the expected output |
| from compute shader. The test passes if the data sets are equal. |
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| 7. Test memory aliasing for partially resident images |
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| The test creates two partially resident images (READ and WRITE) with VK_IMAGE_CREATE_SPARSE_ALIASED_BIT and VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag bits. |
| Both images have the same type, format and dimensions. |
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| The test creates two queues - one supporting sparse binding operations, the second one supporting compute and transfer operations. |
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| First queue is used to perform binding of device memory to sparse images. The memory bound via VkSparseImageMemoryBind is shared between |
| both images. The mipmap levels that land in the mip tail region have separate memory regions for both images. |
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| The second queue is used to perform compute and transfer operations. The test creates two non-sparse buffer objects, |
| one used as input and the second as output. The input buffer is used to transfer data to READ sparse image to create some initial state. |
| Afterwards compute shaders are invoked to write data to each mipmap level of WRITE sparse image. The mipmap levels of READ image that share memory with |
| WRITE image should be overwritten by this operation, the mip tail region should be left intact. Next the data is copied from the READ image to the output buffer. |
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| The validation part retrieves data back from output buffer to host memory. For each mipmap level that both images share memory for, the data is |
| compared against the expected output from compute shader. On the other hand for each mipmap level that landed in the mip tail region, the data is compared |
| against data stored in the input buffer (the compute shader could not have changed this data). The test passes if for each mipmap level |
| the comparison results in both data sets being the same. |
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| 8. Test OpImageSparse* shader intrinsics |
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| The test creates sparse partially resident image. The memory is bound to the image every second mipmap level. |
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| The test creates also a second non-sparse texels image with the same dimensions and format as the sparse one and |
| a third residency image with the same dimensions as the sparse one and unsigned int format. |
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| For OpImageSparse* opcodes that are fed with float image coordinates the test creates a graphics queue, otherwise a compute queue is created. |
| In both cases the commands submited to queue have the purpose of copying the data from sparse image to texels and residency images using one |
| of the OpImageSparse* shader intrinsics. For graphics operations the data is copied via rendering to two color attachments, for compute operations |
| the data is copied via image load/store. |
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| Data is retreived from the non-sparse images back to the CPU. Contents of the texels image are compared against the data originaly sent to the sparse image. |
| For mipmap levels of the sparse image that do not have backing device memory, the fetched data is compared against zeroed memory if residencyNonResidentStrict is set to VK_TRUE, |
| otherwise comparion for those mipmap levels is ommited. The data fetched from the residency image is checked, if for each mipmap level the OpImageSparseTexelsResident |
| returned correct residency information. |