blob: db52be51055fcef59f669501fe3f2df56565d29b [file] [log] [blame]
#!amber
#
# Copyright 2020 The Khronos Group Inc.
# Copyright 2020 Valve Corporation.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_FEATURE geometryShader
DEVICE_FEATURE tessellationShader
SHADER vertex vert GLSL
#version 450
layout (location=0) in vec4 in_pos;
void main(void)
{
gl_Position = in_pos;
}
END
SHADER tessellation_control tesc GLSL
#version 450
layout (vertices = 3) out;
void main(void)
{
gl_TessLevelInner[0] = 1.0;
gl_TessLevelInner[1] = 1.0;
gl_TessLevelOuter[0] = 1.0;
gl_TessLevelOuter[1] = 1.0;
gl_TessLevelOuter[2] = 1.0;
gl_TessLevelOuter[3] = 1.0;
gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
}
END
SHADER tessellation_evaluation tese GLSL
#version 450
layout (triangles, fractional_odd_spacing, cw) in;
void main(void)
{
gl_Position = (gl_TessCoord.x * gl_in[0].gl_Position) +
(gl_TessCoord.y * gl_in[1].gl_Position) +
(gl_TessCoord.z * gl_in[2].gl_Position);
}
END
SHADER fragment frag GLSL
#version 450
layout (location=0) out vec4 out_color;
void main(void)
{
vec4 primitive_color;
switch (gl_PrimitiveID) {
case 0:
case 1:
primitive_color = vec4(0, 0, 1, 1);
break;
case 2:
case 3:
primitive_color = vec4(1, 0, 1, 1);
break;
default:
primitive_color = vec4(0, 0, 0, 1);
break;
}
out_color = primitive_color;
}
END
BUFFER position DATA_TYPE vec4<float> DATA
-1 -1 0 1
1 -1 0 1
-1 0 0 1
-1 0 0 1
1 -1 0 1
1 0 0 1
-1 0 0 1
1 0 0 1
-1 1 0 1
-1 1 0 1
1 0 0 1
1 1 0 1
END
BUFFER framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics graphics_pipeline
ATTACH vert
ATTACH tesc
ATTACH tese
ATTACH frag
VERTEX_DATA position LOCATION 0
BIND BUFFER framebuffer AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 255 255 255 255
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS PATCH_LIST START_IDX 0 COUNT 12
EXPECT framebuffer IDX 0 0 SIZE 250 125 EQ_RGBA 0 0 255 255
EXPECT framebuffer IDX 0 125 SIZE 250 125 EQ_RGBA 255 0 255 255