| #!amber |
| |
| # Copyright 2020 Google LLC |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| |
| # A test for a bug found by the GraphicsFuzz project. |
| |
| # Short description: A fragment shader with vec2 in modulus fraction function |
| |
| # The test passes because the shader always writes the color red. |
| |
| SHADER vertex variant_vertex_shader PASSTHROUGH |
| |
| # variant_fragment_shader is derived from the following GLSL: |
| # #version 320 es |
| # precision highp float; |
| # |
| # precision highp int; |
| # |
| # layout(location = 0) out vec4 _GLF_color; |
| # |
| # void main() |
| # { |
| # vec2 uv = vec2(1.0, 1.0); |
| # uv.x = (modf(1.0, uv.y)); |
| # // uv.y == 1.0, uv.x == 0.0 |
| # if (uv.y > 0.0 && uv.x < 1.0) |
| # { |
| # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); |
| # } |
| # else |
| # { |
| # _GLF_color = vec4(1.0); |
| # } |
| # } |
| SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 |
| ; SPIR-V |
| ; Version: 1.0 |
| ; Generator: Khronos Glslang Reference Front End; 10 |
| ; Bound: 38 |
| ; Schema: 0 |
| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %4 "main" %34 |
| OpExecutionMode %4 OriginUpperLeft |
| OpSource ESSL 320 |
| OpName %4 "main" |
| OpName %9 "uv" |
| OpName %34 "_GLF_color" |
| OpDecorate %34 Location 0 |
| %2 = OpTypeVoid |
| %3 = OpTypeFunction %2 |
| %6 = OpTypeFloat 32 |
| %7 = OpTypeVector %6 2 |
| %8 = OpTypePointer Function %7 |
| %10 = OpConstant %6 1 |
| %11 = OpConstantComposite %7 %10 %10 |
| %12 = OpTypeInt 32 0 |
| %13 = OpConstant %12 1 |
| %14 = OpTypePointer Function %6 |
| %17 = OpConstant %12 0 |
| %19 = OpTypeBool |
| %22 = OpConstant %6 0 |
| %32 = OpTypeVector %6 4 |
| %33 = OpTypePointer Output %32 |
| %34 = OpVariable %33 Output |
| %35 = OpConstantComposite %32 %10 %22 %22 %10 |
| %37 = OpConstantComposite %32 %10 %10 %10 %10 |
| %4 = OpFunction %2 None %3 |
| %5 = OpLabel |
| %9 = OpVariable %8 Function |
| OpStore %9 %11 |
| %15 = OpAccessChain %14 %9 %13 |
| %16 = OpExtInst %6 %1 Modf %10 %15 |
| %18 = OpAccessChain %14 %9 %17 |
| OpStore %18 %16 |
| %20 = OpAccessChain %14 %9 %13 |
| %21 = OpLoad %6 %20 |
| %23 = OpFOrdGreaterThan %19 %21 %22 |
| OpSelectionMerge %25 None |
| OpBranchConditional %23 %24 %25 |
| %24 = OpLabel |
| %26 = OpAccessChain %14 %9 %17 |
| %27 = OpLoad %6 %26 |
| %28 = OpFOrdLessThan %19 %27 %10 |
| OpBranch %25 |
| %25 = OpLabel |
| %29 = OpPhi %19 %23 %5 %28 %24 |
| OpSelectionMerge %31 None |
| OpBranchConditional %29 %30 %36 |
| %30 = OpLabel |
| OpStore %34 %35 |
| OpBranch %31 |
| %36 = OpLabel |
| OpStore %34 %37 |
| OpBranch %31 |
| %31 = OpLabel |
| OpReturn |
| OpFunctionEnd |
| END |
| |
| |
| BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM |
| |
| PIPELINE graphics variant_pipeline |
| ATTACH variant_vertex_shader |
| ATTACH variant_fragment_shader |
| FRAMEBUFFER_SIZE 256 256 |
| BIND BUFFER variant_framebuffer AS color LOCATION 0 |
| END |
| CLEAR_COLOR variant_pipeline 0 0 0 255 |
| |
| CLEAR variant_pipeline |
| RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 |
| |
| EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 |