| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.1 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Primitive bounding box tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es31fPrimitiveBoundingBoxTests.hpp" |
| |
| #include "tcuTestLog.hpp" |
| #include "tcuRenderTarget.hpp" |
| #include "tcuStringTemplate.hpp" |
| #include "tcuSurface.hpp" |
| #include "tcuTextureUtil.hpp" |
| #include "tcuVectorUtil.hpp" |
| #include "gluCallLogWrapper.hpp" |
| #include "gluContextInfo.hpp" |
| #include "gluRenderContext.hpp" |
| #include "gluStrUtil.hpp" |
| #include "gluShaderProgram.hpp" |
| #include "gluObjectWrapper.hpp" |
| #include "gluPixelTransfer.hpp" |
| #include "glsStateQueryUtil.hpp" |
| #include "glwFunctions.hpp" |
| #include "glwEnums.hpp" |
| #include "deRandom.hpp" |
| #include "deUniquePtr.hpp" |
| #include "deStringUtil.hpp" |
| |
| #include <vector> |
| #include <sstream> |
| #include <algorithm> |
| |
| namespace deqp |
| { |
| namespace gles31 |
| { |
| namespace Functional |
| { |
| namespace |
| { |
| |
| namespace StateQueryUtil = ::deqp::gls::StateQueryUtil; |
| |
| struct BoundingBox |
| { |
| tcu::Vec4 min; |
| tcu::Vec4 max; |
| |
| /*--------------------------------------------------------------------*//*! |
| * Get component by index of a 8-component vector constructed by |
| * concatenating 4-component min and max vectors. |
| *//*--------------------------------------------------------------------*/ |
| float& getComponentAccess (int ndx); |
| const float& getComponentAccess (int ndx) const; |
| }; |
| |
| float& BoundingBox::getComponentAccess (int ndx) |
| { |
| DE_ASSERT(ndx >= 0 && ndx < 8); |
| if (ndx < 4) |
| return min[ndx]; |
| else |
| return max[ndx-4]; |
| } |
| |
| const float& BoundingBox::getComponentAccess (int ndx) const |
| { |
| return const_cast<BoundingBox*>(this)->getComponentAccess(ndx); |
| } |
| |
| struct ProjectedBBox |
| { |
| tcu::Vec3 min; |
| tcu::Vec3 max; |
| }; |
| |
| static ProjectedBBox projectBoundingBox (const BoundingBox& bbox) |
| { |
| const float wMin = de::max(0.0f, bbox.min.w()); // clamp to w=0 as extension requires |
| const float wMax = de::max(0.0f, bbox.max.w()); |
| ProjectedBBox retVal; |
| |
| retVal.min = tcu::min(bbox.min.swizzle(0, 1, 2) / wMin, |
| bbox.min.swizzle(0, 1, 2) / wMax); |
| retVal.max = tcu::max(bbox.max.swizzle(0, 1, 2) / wMin, |
| bbox.max.swizzle(0, 1, 2) / wMax); |
| return retVal; |
| } |
| |
| static tcu::IVec4 getViewportBoundingBoxArea (const ProjectedBBox& bbox, const tcu::IVec2& viewportSize, float size = 0.0f) |
| { |
| tcu::Vec4 vertexBox; |
| tcu::IVec4 pixelBox; |
| |
| vertexBox.x() = (bbox.min.x() * 0.5f + 0.5f) * (float)viewportSize.x(); |
| vertexBox.y() = (bbox.min.y() * 0.5f + 0.5f) * (float)viewportSize.y(); |
| vertexBox.z() = (bbox.max.x() * 0.5f + 0.5f) * (float)viewportSize.x(); |
| vertexBox.w() = (bbox.max.y() * 0.5f + 0.5f) * (float)viewportSize.y(); |
| |
| pixelBox.x() = deFloorFloatToInt32(vertexBox.x() - size/2.0f); |
| pixelBox.y() = deFloorFloatToInt32(vertexBox.y() - size/2.0f); |
| pixelBox.z() = deCeilFloatToInt32(vertexBox.z() + size/2.0f); |
| pixelBox.w() = deCeilFloatToInt32(vertexBox.w() + size/2.0f); |
| return pixelBox; |
| } |
| |
| static std::string specializeShader(Context& context, const char* code) |
| { |
| const glu::GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(context.getRenderContext().getType()); |
| std::map<std::string, std::string> specializationMap; |
| |
| specializationMap["GLSL_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glslVersion); |
| |
| if (glu::contextSupports(context.getRenderContext().getType(), glu::ApiType::es(3, 2))) |
| { |
| specializationMap["GEOMETRY_SHADER_REQUIRE"] = ""; |
| specializationMap["GEOMETRY_POINT_SIZE"] = "#extension GL_EXT_geometry_point_size : require"; |
| specializationMap["GPU_SHADER5_REQUIRE"] = ""; |
| specializationMap["TESSELLATION_SHADER_REQUIRE"] = ""; |
| specializationMap["TESSELLATION_POINT_SIZE_REQUIRE"] = "#extension GL_EXT_tessellation_point_size : require"; |
| specializationMap["PRIMITIVE_BOUNDING_BOX_REQUIRE"] = ""; |
| specializationMap["PRIM_GL_BOUNDING_BOX"] = "gl_BoundingBox"; |
| } |
| else |
| { |
| specializationMap["GEOMETRY_SHADER_REQUIRE"] = "#extension GL_EXT_geometry_shader : require"; |
| specializationMap["GEOMETRY_POINT_SIZE"] = "#extension GL_EXT_geometry_point_size : require"; |
| specializationMap["GPU_SHADER5_REQUIRE"] = "#extension GL_EXT_gpu_shader5 : require"; |
| specializationMap["TESSELLATION_SHADER_REQUIRE"] = "#extension GL_EXT_tessellation_shader : require"; |
| specializationMap["TESSELLATION_POINT_SIZE_REQUIRE"] = "#extension GL_EXT_tessellation_point_size : require"; |
| specializationMap["PRIMITIVE_BOUNDING_BOX_REQUIRE"] = "#extension GL_EXT_primitive_bounding_box : require"; |
| specializationMap["PRIM_GL_BOUNDING_BOX"] = "gl_BoundingBoxEXT"; |
| } |
| |
| return tcu::StringTemplate(code).specialize(specializationMap); |
| } |
| |
| class InitialValueCase : public TestCase |
| { |
| public: |
| InitialValueCase (Context& context, const char* name, const char* desc); |
| |
| void init (void); |
| IterateResult iterate (void); |
| }; |
| |
| InitialValueCase::InitialValueCase (Context& context, const char* name, const char* desc) |
| : TestCase(context, name, desc) |
| { |
| } |
| |
| void InitialValueCase::init (void) |
| { |
| const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)); |
| |
| if (!supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box")) |
| throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension"); |
| } |
| |
| InitialValueCase::IterateResult InitialValueCase::iterate (void) |
| { |
| StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLfloat[8]> state; |
| glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); |
| |
| gl.enableLogging(true); |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Querying GL_PRIMITIVE_BOUNDING_BOX_EXT, expecting (-1, -1, -1, 1) (1, 1, 1, 1)" |
| << tcu::TestLog::EndMessage; |
| |
| gl.glGetFloatv(GL_PRIMITIVE_BOUNDING_BOX_EXT, state); |
| GLU_EXPECT_NO_ERROR(gl.glGetError(), "query"); |
| |
| if (!state.verifyValidity(m_testCtx)) |
| return STOP; |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Got " << tcu::formatArray(&state[0], &state[8]) |
| << tcu::TestLog::EndMessage; |
| |
| if ((state[0] != -1.0f) || (state[1] != -1.0f) || (state[2] != -1.0f) || (state[3] != 1.0f) || |
| (state[4] != 1.0f) || (state[5] != 1.0f) || (state[6] != 1.0f) || (state[7] != 1.0f)) |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Error, unexpected value" |
| << tcu::TestLog::EndMessage; |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid initial value"); |
| } |
| else |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| |
| return STOP; |
| } |
| |
| class QueryCase : public TestCase |
| { |
| public: |
| enum QueryMethod |
| { |
| QUERY_FLOAT = 0, |
| QUERY_BOOLEAN, |
| QUERY_INT, |
| QUERY_INT64, |
| |
| QUERY_LAST |
| }; |
| |
| QueryCase (Context& context, const char* name, const char* desc, QueryMethod method); |
| |
| private: |
| void init (void); |
| IterateResult iterate (void); |
| |
| bool verifyState (glu::CallLogWrapper& gl, const BoundingBox& bbox) const; |
| |
| const QueryMethod m_method; |
| }; |
| |
| QueryCase::QueryCase (Context& context, const char* name, const char* desc, QueryMethod method) |
| : TestCase (context, name, desc) |
| , m_method (method) |
| { |
| DE_ASSERT(method < QUERY_LAST); |
| } |
| |
| void QueryCase::init (void) |
| { |
| const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)); |
| |
| if (!supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box")) |
| throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension"); |
| } |
| |
| QueryCase::IterateResult QueryCase::iterate (void) |
| { |
| static const BoundingBox fixedCases[] = |
| { |
| { tcu::Vec4( 0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4( 0.0f, 0.0f, 0.0f, 0.0f) }, |
| { tcu::Vec4(-0.0f, -0.0f, -0.0f, -0.0f), tcu::Vec4( 0.0f, 0.0f, 0.0f, -0.0f) }, |
| { tcu::Vec4( 0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4( 1.0f, 1.0f, 1.0f, -1.0f) }, |
| { tcu::Vec4( 2.0f, 2.0f, 2.0f, 2.0f), tcu::Vec4( 1.5f, 1.5f, 1.5f, 1.0f) }, |
| { tcu::Vec4( 1.0f, 1.0f, 1.0f, 1.0f), tcu::Vec4(-1.0f, -1.0f, -1.0f, -1.0f) }, |
| { tcu::Vec4( 1.0f, 1.0f, 1.0f, 0.3f), tcu::Vec4(-1.0f, -1.0f, -1.0f, -1.2f) }, |
| }; |
| |
| const int numRandomCases = 9; |
| glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); |
| de::Random rnd (0xDE3210); |
| std::vector<BoundingBox> cases; |
| |
| cases.insert(cases.begin(), DE_ARRAY_BEGIN(fixedCases), DE_ARRAY_END(fixedCases)); |
| for (int ndx = 0; ndx < numRandomCases; ++ndx) |
| { |
| BoundingBox boundingBox; |
| |
| // parameter evaluation order is not guaranteed, cannot just do "max = (rand(), rand(), ...) |
| for (int coordNdx = 0; coordNdx < 8; ++coordNdx) |
| boundingBox.getComponentAccess(coordNdx) = rnd.getFloat(-4.0f, 4.0f); |
| |
| cases.push_back(boundingBox); |
| } |
| |
| gl.enableLogging(true); |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| |
| for (int caseNdx = 0; caseNdx < (int)cases.size(); ++caseNdx) |
| { |
| const tcu::ScopedLogSection section (m_testCtx.getLog(), "Iteration", "Iteration " + de::toString(caseNdx+1)); |
| const BoundingBox& boundingBox = cases[caseNdx]; |
| |
| gl.glPrimitiveBoundingBox(boundingBox.min.x(), boundingBox.min.y(), boundingBox.min.z(), boundingBox.min.w(), |
| boundingBox.max.x(), boundingBox.max.y(), boundingBox.max.z(), boundingBox.max.w()); |
| |
| if (!verifyState(gl, boundingBox)) |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Unexpected query result"); |
| } |
| |
| return STOP; |
| } |
| |
| bool QueryCase::verifyState (glu::CallLogWrapper& gl, const BoundingBox& bbox) const |
| { |
| switch (m_method) |
| { |
| case QUERY_FLOAT: |
| { |
| StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLfloat[8]> state; |
| bool error = false; |
| |
| gl.glGetFloatv(GL_PRIMITIVE_BOUNDING_BOX_EXT, state); |
| GLU_EXPECT_NO_ERROR(gl.glGetError(), "query"); |
| |
| if (!state.verifyValidity(m_testCtx)) |
| return false; |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "glGetFloatv returned " << tcu::formatArray(&state[0], &state[8]) |
| << tcu::TestLog::EndMessage; |
| |
| for (int ndx = 0; ndx < 8; ++ndx) |
| if (state[ndx] != bbox.getComponentAccess(ndx)) |
| error = true; |
| |
| if (error) |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Error, unexpected value\n" |
| << "Expected [" |
| << bbox.min.x() << ", " << bbox.min.y() << ", " << bbox.min.z() << ", " << bbox.min.w() << ", " |
| << bbox.max.x() << ", " << bbox.max.y() << ", " << bbox.max.z() << ", " << bbox.max.w() << "]" |
| << tcu::TestLog::EndMessage; |
| return false; |
| } |
| return true; |
| } |
| |
| case QUERY_INT: |
| { |
| StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint[8]> state; |
| bool error = false; |
| |
| gl.glGetIntegerv(GL_PRIMITIVE_BOUNDING_BOX_EXT, state); |
| GLU_EXPECT_NO_ERROR(gl.glGetError(), "query"); |
| |
| if (!state.verifyValidity(m_testCtx)) |
| return false; |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "glGetIntegerv returned " << tcu::formatArray(&state[0], &state[8]) |
| << tcu::TestLog::EndMessage; |
| |
| for (int ndx = 0; ndx < 8; ++ndx) |
| if (state[ndx] != StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox.getComponentAccess(ndx)) && |
| state[ndx] != StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint>(bbox.getComponentAccess(ndx))) |
| error = true; |
| |
| if (error) |
| { |
| tcu::MessageBuilder builder(&m_testCtx.getLog()); |
| |
| builder << "Error, unexpected value\n" |
| << "Expected ["; |
| |
| for (int ndx = 0; ndx < 8; ++ndx) |
| { |
| const glw::GLint roundDown = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox.getComponentAccess(ndx)); |
| const glw::GLint roundUp = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint>(bbox.getComponentAccess(ndx)); |
| |
| if (ndx != 0) |
| builder << ", "; |
| |
| if (roundDown == roundUp) |
| builder << roundDown; |
| else |
| builder << "{" << roundDown << ", " << roundUp << "}"; |
| } |
| |
| builder << "]" |
| << tcu::TestLog::EndMessage; |
| return false; |
| } |
| return true; |
| } |
| |
| case QUERY_INT64: |
| { |
| StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint64[8]> state; |
| bool error = false; |
| |
| gl.glGetInteger64v(GL_PRIMITIVE_BOUNDING_BOX_EXT, state); |
| GLU_EXPECT_NO_ERROR(gl.glGetError(), "query"); |
| |
| if (!state.verifyValidity(m_testCtx)) |
| return false; |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "glGetInteger64v returned " << tcu::formatArray(&state[0], &state[8]) |
| << tcu::TestLog::EndMessage; |
| |
| for (int ndx = 0; ndx < 8; ++ndx) |
| if (state[ndx] != StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(bbox.getComponentAccess(ndx)) && |
| state[ndx] != StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint64>(bbox.getComponentAccess(ndx))) |
| error = true; |
| |
| if (error) |
| { |
| tcu::MessageBuilder builder(&m_testCtx.getLog()); |
| |
| builder << "Error, unexpected value\n" |
| << "Expected ["; |
| |
| for (int ndx = 0; ndx < 8; ++ndx) |
| { |
| const glw::GLint64 roundDown = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(bbox.getComponentAccess(ndx)); |
| const glw::GLint64 roundUp = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint64>(bbox.getComponentAccess(ndx)); |
| |
| if (ndx != 0) |
| builder << ", "; |
| |
| if (roundDown == roundUp) |
| builder << roundDown; |
| else |
| builder << "{" << roundDown << ", " << roundUp << "}"; |
| } |
| |
| builder << "]" |
| << tcu::TestLog::EndMessage; |
| return false; |
| } |
| return true; |
| } |
| |
| case QUERY_BOOLEAN: |
| { |
| StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean[8]> state; |
| bool error = false; |
| |
| gl.glGetBooleanv(GL_PRIMITIVE_BOUNDING_BOX_EXT, state); |
| GLU_EXPECT_NO_ERROR(gl.glGetError(), "query"); |
| |
| if (!state.verifyValidity(m_testCtx)) |
| return false; |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "glGetBooleanv returned [" |
| << glu::getBooleanStr(state[0]) << ", " << glu::getBooleanStr(state[1]) << ", " << glu::getBooleanStr(state[2]) << ", " << glu::getBooleanStr(state[3]) << ", " |
| << glu::getBooleanStr(state[4]) << ", " << glu::getBooleanStr(state[5]) << ", " << glu::getBooleanStr(state[6]) << ", " << glu::getBooleanStr(state[7]) << "]\n" |
| << tcu::TestLog::EndMessage; |
| |
| for (int ndx = 0; ndx < 8; ++ndx) |
| if (state[ndx] != ((bbox.getComponentAccess(ndx) != 0.0f) ? (GL_TRUE) : (GL_FALSE))) |
| error = true; |
| |
| if (error) |
| { |
| tcu::MessageBuilder builder(&m_testCtx.getLog()); |
| |
| builder << "Error, unexpected value\n" |
| << "Expected ["; |
| |
| for (int ndx = 0; ndx < 8; ++ndx) |
| { |
| if (ndx != 0) |
| builder << ", "; |
| |
| builder << ((bbox.getComponentAccess(ndx) != 0.0f) ? ("GL_TRUE") : ("GL_FALSE")); |
| } |
| |
| builder << "]" |
| << tcu::TestLog::EndMessage; |
| return false; |
| } |
| return true; |
| } |
| |
| default: |
| DE_ASSERT(false); |
| return true; |
| } |
| } |
| |
| class BBoxRenderCase : public TestCase |
| { |
| public: |
| enum |
| { |
| FLAG_RENDERTARGET_DEFAULT = 1u << 0, //!< render to default renderbuffer |
| FLAG_RENDERTARGET_FBO = 1u << 1, //!< render to framebuffer object |
| |
| FLAG_BBOXSIZE_EQUAL = 1u << 2, //!< set tight primitive bounding box |
| FLAG_BBOXSIZE_LARGER = 1u << 3, //!< set padded primitive bounding box |
| FLAG_BBOXSIZE_SMALLER = 1u << 4, //!< set too small primitive bounding box |
| |
| FLAG_TESSELLATION = 1u << 5, //!< use tessellation shader |
| FLAG_GEOMETRY = 1u << 6, //!< use geometry shader |
| |
| FLAG_SET_BBOX_STATE = 1u << 7, //!< set primitive bounding box using global state |
| FLAG_SET_BBOX_OUTPUT = 1u << 8, //!< set primitive bounding box using tessellation output |
| FLAG_PER_PRIMITIVE_BBOX = 1u << 9, //!< set primitive bounding per primitive |
| |
| FLAGBIT_USER_BIT = 10u //!< bits N and and up are reserved for subclasses |
| }; |
| |
| BBoxRenderCase (Context& context, const char* name, const char* description, int numIterations, deUint32 flags); |
| ~BBoxRenderCase (void); |
| |
| protected: |
| enum RenderTarget |
| { |
| RENDERTARGET_DEFAULT, |
| RENDERTARGET_FBO, |
| }; |
| enum BBoxSize |
| { |
| BBOXSIZE_EQUAL, |
| BBOXSIZE_LARGER, |
| BBOXSIZE_SMALLER, |
| }; |
| |
| enum |
| { |
| RENDER_TARGET_MIN_SIZE = 256, |
| FBO_SIZE = 512, |
| MIN_VIEWPORT_SIZE = 256, |
| MAX_VIEWPORT_SIZE = 512, |
| }; |
| DE_STATIC_ASSERT(MIN_VIEWPORT_SIZE <= RENDER_TARGET_MIN_SIZE); |
| |
| enum |
| { |
| VA_POS_VEC_NDX = 0, |
| VA_COL_VEC_NDX = 1, |
| VA_NUM_ATTRIB_VECS = 2, |
| }; |
| |
| enum AABBRoundDirection |
| { |
| ROUND_INWARDS = 0, |
| ROUND_OUTWARDS |
| }; |
| |
| struct IterationConfig |
| { |
| tcu::IVec2 viewportPos; |
| tcu::IVec2 viewportSize; |
| tcu::Vec2 patternPos; //!< in NDC |
| tcu::Vec2 patternSize; //!< in NDC |
| BoundingBox bbox; |
| }; |
| |
| virtual void init (void); |
| virtual void deinit (void); |
| IterateResult iterate (void); |
| |
| virtual std::string genVertexSource (void) const = 0; |
| virtual std::string genFragmentSource (void) const = 0; |
| virtual std::string genTessellationControlSource (void) const = 0; |
| virtual std::string genTessellationEvaluationSource (void) const = 0; |
| virtual std::string genGeometrySource (void) const = 0; |
| |
| virtual IterationConfig generateConfig (int iteration, const tcu::IVec2& renderTargetSize) const = 0; |
| virtual void getAttributeData (std::vector<tcu::Vec4>& data) const = 0; |
| virtual void renderTestPattern (const IterationConfig& config) = 0; |
| virtual void verifyRenderResult (const IterationConfig& config) = 0; |
| |
| IterationConfig generateRandomConfig (int seed, const tcu::IVec2& renderTargetSize) const; |
| tcu::IVec4 getViewportPatternArea (const tcu::Vec2& patternPos, const tcu::Vec2& patternSize, const tcu::IVec2& viewportSize, AABBRoundDirection roundDir) const; |
| |
| void setupRender (const IterationConfig& config); |
| |
| enum ShaderFunction |
| { |
| SHADER_FUNC_MIRROR_X, |
| SHADER_FUNC_MIRROR_Y, |
| SHADER_FUNC_INSIDE_BBOX, |
| }; |
| |
| const char* genShaderFunction (ShaderFunction func) const; |
| |
| const RenderTarget m_renderTarget; |
| const BBoxSize m_bboxSize; |
| const bool m_hasTessellationStage; |
| const bool m_hasGeometryStage; |
| const bool m_useGlobalState; |
| const bool m_calcPerPrimitiveBBox; |
| const int m_numIterations; |
| |
| de::MovePtr<glu::ShaderProgram> m_program; |
| de::MovePtr<glu::Buffer> m_vbo; |
| de::MovePtr<glu::Framebuffer> m_fbo; |
| |
| private: |
| std::vector<IterationConfig> m_iterationConfigs; |
| int m_iteration; |
| }; |
| |
| BBoxRenderCase::BBoxRenderCase (Context& context, const char* name, const char* description, int numIterations, deUint32 flags) |
| : TestCase (context, name, description) |
| , m_renderTarget ((flags & FLAG_RENDERTARGET_DEFAULT) ? (RENDERTARGET_DEFAULT) : (RENDERTARGET_FBO)) |
| , m_bboxSize ((flags & FLAG_BBOXSIZE_EQUAL) ? (BBOXSIZE_EQUAL) : (flags & FLAG_BBOXSIZE_SMALLER) ? (BBOXSIZE_SMALLER) : (BBOXSIZE_LARGER)) |
| , m_hasTessellationStage ((flags & FLAG_TESSELLATION) != 0) |
| , m_hasGeometryStage ((flags & FLAG_GEOMETRY) != 0) |
| , m_useGlobalState ((flags & FLAG_SET_BBOX_STATE) != 0) |
| , m_calcPerPrimitiveBBox ((flags & FLAG_PER_PRIMITIVE_BBOX) != 0) |
| , m_numIterations (numIterations) |
| , m_iteration (0) |
| { |
| // validate flags |
| DE_ASSERT((((m_renderTarget == RENDERTARGET_DEFAULT) ? (FLAG_RENDERTARGET_DEFAULT) : (0)) | |
| ((m_renderTarget == RENDERTARGET_FBO) ? (FLAG_RENDERTARGET_FBO) : (0)) | |
| ((m_bboxSize == BBOXSIZE_EQUAL) ? (FLAG_BBOXSIZE_EQUAL) : (0)) | |
| ((m_bboxSize == BBOXSIZE_LARGER) ? (FLAG_BBOXSIZE_LARGER) : (0)) | |
| ((m_bboxSize == BBOXSIZE_SMALLER) ? (FLAG_BBOXSIZE_SMALLER) : (0)) | |
| ((m_hasTessellationStage) ? (FLAG_TESSELLATION) : (0)) | |
| ((m_hasGeometryStage) ? (FLAG_GEOMETRY) : (0)) | |
| ((m_useGlobalState) ? (FLAG_SET_BBOX_STATE) : (0)) | |
| ((!m_useGlobalState) ? (FLAG_SET_BBOX_OUTPUT) : (0)) | |
| ((m_calcPerPrimitiveBBox) ? (FLAG_PER_PRIMITIVE_BBOX) : (0))) == (flags & ((1u << FLAGBIT_USER_BIT) - 1))); |
| |
| DE_ASSERT(m_useGlobalState || m_hasTessellationStage); // using non-global state requires tessellation |
| |
| if (m_calcPerPrimitiveBBox) |
| { |
| DE_ASSERT(!m_useGlobalState); // per-primitive test requires per-primitive (non-global) state |
| DE_ASSERT(m_bboxSize == BBOXSIZE_EQUAL); // smaller is hard to verify, larger not interesting |
| } |
| } |
| |
| BBoxRenderCase::~BBoxRenderCase (void) |
| { |
| deinit(); |
| } |
| |
| void BBoxRenderCase::init (void) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const tcu::IVec2 renderTargetSize = (m_renderTarget == RENDERTARGET_DEFAULT) ? |
| (tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight())) : |
| (tcu::IVec2(FBO_SIZE, FBO_SIZE)); |
| const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)); |
| |
| // requirements |
| if (!supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box")) |
| throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension"); |
| if (!supportsES32 && m_hasTessellationStage && !m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")) |
| throw tcu::NotSupportedError("Test requires GL_EXT_tessellation_shader extension"); |
| if (!supportsES32 && m_hasGeometryStage && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) |
| throw tcu::NotSupportedError("Test requires GL_EXT_geometry_shader extension"); |
| if (m_renderTarget == RENDERTARGET_DEFAULT && (renderTargetSize.x() < RENDER_TARGET_MIN_SIZE || renderTargetSize.y() < RENDER_TARGET_MIN_SIZE)) |
| throw tcu::NotSupportedError(std::string() + "Test requires " + de::toString<int>(RENDER_TARGET_MIN_SIZE) + "x" + de::toString<int>(RENDER_TARGET_MIN_SIZE) + " default framebuffer"); |
| |
| // log case specifics |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Setting primitive bounding box " |
| << ((m_calcPerPrimitiveBBox) ? ("to exactly cover each generated primitive") |
| : (m_bboxSize == BBOXSIZE_EQUAL) ? ("to exactly cover rendered grid") |
| : (m_bboxSize == BBOXSIZE_LARGER) ? ("to cover the grid and include some padding") |
| : (m_bboxSize == BBOXSIZE_SMALLER) ? ("to cover only a subset of the grid") |
| : (DE_NULL)) |
| << ".\n" |
| << "Rendering with vertex" |
| << ((m_hasTessellationStage) ? ("-tessellation{ctrl,eval}") : ("")) |
| << ((m_hasGeometryStage) ? ("-geometry") : ("")) |
| << "-fragment program.\n" |
| << "Set bounding box using " |
| << ((m_useGlobalState) ? ("PRIMITIVE_BOUNDING_BOX_EXT state") : ("gl_BoundingBoxEXT output")) |
| << "\n" |
| << "Verifying rendering results are valid within the bounding box." |
| << tcu::TestLog::EndMessage; |
| |
| // resources |
| |
| { |
| glu::ProgramSources sources; |
| sources << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())); |
| sources << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())); |
| |
| if (m_hasTessellationStage) |
| sources << glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource().c_str())) |
| << glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource().c_str())); |
| if (m_hasGeometryStage) |
| sources << glu::GeometrySource(specializeShader(m_context, genGeometrySource().c_str())); |
| |
| m_program = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(), sources)); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "build program"); |
| |
| { |
| const tcu::ScopedLogSection section(m_testCtx.getLog(), "ShaderProgram", "Shader program"); |
| m_testCtx.getLog() << *m_program; |
| } |
| |
| if (!m_program->isOk()) |
| throw tcu::TestError("failed to build program"); |
| } |
| |
| if (m_renderTarget == RENDERTARGET_FBO) |
| { |
| glu::Texture colorAttachment(m_context.getRenderContext()); |
| |
| gl.bindTexture(GL_TEXTURE_2D, *colorAttachment); |
| gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, FBO_SIZE, FBO_SIZE); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "gen tex"); |
| |
| m_fbo = de::MovePtr<glu::Framebuffer>(new glu::Framebuffer(m_context.getRenderContext())); |
| gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo); |
| gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *colorAttachment, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "attach"); |
| |
| // unbind to prevent texture name deletion from removing it from current fbo attachments |
| gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| } |
| |
| { |
| std::vector<tcu::Vec4> data; |
| |
| getAttributeData(data); |
| |
| m_vbo = de::MovePtr<glu::Buffer>(new glu::Buffer(m_context.getRenderContext())); |
| gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo); |
| gl.bufferData(GL_ARRAY_BUFFER, (int)(data.size() * sizeof(tcu::Vec4)), &data[0], GL_STATIC_DRAW); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "create vbo"); |
| } |
| |
| // Iterations |
| for (int iterationNdx = 0; iterationNdx < m_numIterations; ++iterationNdx) |
| m_iterationConfigs.push_back(generateConfig(iterationNdx, renderTargetSize)); |
| } |
| |
| void BBoxRenderCase::deinit (void) |
| { |
| m_program.clear(); |
| m_vbo.clear(); |
| m_fbo.clear(); |
| } |
| |
| BBoxRenderCase::IterateResult BBoxRenderCase::iterate (void) |
| { |
| const tcu::ScopedLogSection section (m_testCtx.getLog(), |
| std::string() + "Iteration" + de::toString((int)m_iteration), |
| std::string() + "Iteration " + de::toString((int)m_iteration+1) + "/" + de::toString((int)m_iterationConfigs.size())); |
| const IterationConfig& config = m_iterationConfigs[m_iteration]; |
| |
| // default |
| if (m_iteration == 0) |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| |
| renderTestPattern(config); |
| verifyRenderResult(config); |
| |
| if (++m_iteration < (int)m_iterationConfigs.size()) |
| return CONTINUE; |
| |
| return STOP; |
| } |
| |
| BBoxRenderCase::IterationConfig BBoxRenderCase::generateRandomConfig (int seed, const tcu::IVec2& renderTargetSize) const |
| { |
| de::Random rnd (seed); |
| IterationConfig config; |
| |
| // viewport config |
| config.viewportSize.x() = rnd.getInt(MIN_VIEWPORT_SIZE, de::min<int>(renderTargetSize.x(), MAX_VIEWPORT_SIZE)); |
| config.viewportSize.y() = rnd.getInt(MIN_VIEWPORT_SIZE, de::min<int>(renderTargetSize.y(), MAX_VIEWPORT_SIZE)); |
| config.viewportPos.x() = rnd.getInt(0, renderTargetSize.x() - config.viewportSize.x()); |
| config.viewportPos.y() = rnd.getInt(0, renderTargetSize.y() - config.viewportSize.y()); |
| |
| // pattern location inside viewport |
| config.patternSize.x() = rnd.getFloat(0.4f, 1.4f); |
| config.patternSize.y() = rnd.getFloat(0.4f, 1.4f); |
| config.patternPos.x() = rnd.getFloat(-1.0f, 1.0f - config.patternSize.x()); |
| config.patternPos.y() = rnd.getFloat(-1.0f, 1.0f - config.patternSize.y()); |
| |
| // accurate bounding box |
| config.bbox.min = tcu::Vec4(config.patternPos.x(), config.patternPos.y(), 0.0f, 1.0f); |
| config.bbox.max = tcu::Vec4(config.patternPos.x() + config.patternSize.x(), config.patternPos.y() + config.patternSize.y(), 0.0f, 1.0f); |
| |
| if (m_bboxSize == BBOXSIZE_LARGER) |
| { |
| // increase bbox size |
| config.bbox.min.x() -= rnd.getFloat() * 0.5f; |
| config.bbox.min.y() -= rnd.getFloat() * 0.5f; |
| config.bbox.min.z() -= rnd.getFloat() * 0.5f; |
| |
| config.bbox.max.x() += rnd.getFloat() * 0.5f; |
| config.bbox.max.y() += rnd.getFloat() * 0.5f; |
| config.bbox.max.z() += rnd.getFloat() * 0.5f; |
| } |
| else if (m_bboxSize == BBOXSIZE_SMALLER) |
| { |
| // reduce bbox size |
| config.bbox.min.x() += rnd.getFloat() * 0.4f * config.patternSize.x(); |
| config.bbox.min.y() += rnd.getFloat() * 0.4f * config.patternSize.y(); |
| |
| config.bbox.max.x() -= rnd.getFloat() * 0.4f * config.patternSize.x(); |
| config.bbox.max.y() -= rnd.getFloat() * 0.4f * config.patternSize.y(); |
| } |
| |
| return config; |
| } |
| |
| tcu::IVec4 BBoxRenderCase::getViewportPatternArea (const tcu::Vec2& patternPos, const tcu::Vec2& patternSize, const tcu::IVec2& viewportSize, AABBRoundDirection roundDir) const |
| { |
| const float halfPixel = 0.5f; |
| tcu::Vec4 vertexBox; |
| tcu::IVec4 pixelBox; |
| |
| vertexBox.x() = (patternPos.x() * 0.5f + 0.5f) * (float)viewportSize.x(); |
| vertexBox.y() = (patternPos.y() * 0.5f + 0.5f) * (float)viewportSize.y(); |
| vertexBox.z() = ((patternPos.x() + patternSize.x()) * 0.5f + 0.5f) * (float)viewportSize.x(); |
| vertexBox.w() = ((patternPos.y() + patternSize.y()) * 0.5f + 0.5f) * (float)viewportSize.y(); |
| |
| if (roundDir == ROUND_INWARDS) |
| { |
| pixelBox.x() = (int)deFloatCeil(vertexBox.x()+halfPixel); |
| pixelBox.y() = (int)deFloatCeil(vertexBox.y()+halfPixel); |
| pixelBox.z() = (int)deFloatFloor(vertexBox.z()-halfPixel); |
| pixelBox.w() = (int)deFloatFloor(vertexBox.w()-halfPixel); |
| } |
| else |
| { |
| pixelBox.x() = (int)deFloatFloor(vertexBox.x()-halfPixel); |
| pixelBox.y() = (int)deFloatFloor(vertexBox.y()-halfPixel); |
| pixelBox.z() = (int)deFloatCeil(vertexBox.z()+halfPixel); |
| pixelBox.w() = (int)deFloatCeil(vertexBox.w()+halfPixel); |
| } |
| |
| return pixelBox; |
| } |
| |
| void BBoxRenderCase::setupRender (const IterationConfig& config) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const glw::GLint posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); |
| const glw::GLint colLocation = gl.getAttribLocation(m_program->getProgram(), "a_color"); |
| const glw::GLint posScaleLocation = gl.getUniformLocation(m_program->getProgram(), "u_posScale"); |
| |
| TCU_CHECK(posLocation != -1); |
| TCU_CHECK(colLocation != -1); |
| TCU_CHECK(posScaleLocation != -1); |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Setting viewport to (" |
| << "x: " << config.viewportPos.x() << ", " |
| << "y: " << config.viewportPos.y() << ", " |
| << "w: " << config.viewportSize.x() << ", " |
| << "h: " << config.viewportSize.y() << ")\n" |
| << "Vertex coordinates are in range:\n" |
| << "\tx: [" << config.patternPos.x() << ", " << (config.patternPos.x() + config.patternSize.x()) << "]\n" |
| << "\ty: [" << config.patternPos.y() << ", " << (config.patternPos.y() + config.patternSize.y()) << "]\n" |
| << tcu::TestLog::EndMessage; |
| |
| if (!m_calcPerPrimitiveBBox) |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Setting primitive bounding box to:\n" |
| << "\t" << config.bbox.min << "\n" |
| << "\t" << config.bbox.max << "\n" |
| << tcu::TestLog::EndMessage; |
| |
| if (m_useGlobalState) |
| gl.primitiveBoundingBox(config.bbox.min.x(), config.bbox.min.y(), config.bbox.min.z(), config.bbox.min.w(), |
| config.bbox.max.x(), config.bbox.max.y(), config.bbox.max.z(), config.bbox.max.w()); |
| else |
| // state is overriden by the tessellation output, set bbox to invisible area to imitiate dirty state left by application |
| gl.primitiveBoundingBox(-2.0f, -2.0f, 0.0f, 1.0f, |
| -1.7f, -1.7f, 0.0f, 1.0f); |
| |
| if (m_fbo) |
| gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo); |
| |
| gl.viewport(config.viewportPos.x(), config.viewportPos.y(), config.viewportSize.x(), config.viewportSize.y()); |
| gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| |
| gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo); |
| gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, (int)(VA_NUM_ATTRIB_VECS * sizeof(float[4])), glu::BufferOffsetAsPointer(4 * VA_POS_VEC_NDX * sizeof(float))); |
| gl.vertexAttribPointer(colLocation, 4, GL_FLOAT, GL_FALSE, (int)(VA_NUM_ATTRIB_VECS * sizeof(float[4])), glu::BufferOffsetAsPointer(4 * VA_COL_VEC_NDX * sizeof(float))); |
| gl.enableVertexAttribArray(posLocation); |
| gl.enableVertexAttribArray(colLocation); |
| gl.useProgram(m_program->getProgram()); |
| gl.uniform4f(posScaleLocation, config.patternPos.x(), config.patternPos.y(), config.patternSize.x(), config.patternSize.y()); |
| |
| { |
| const glw::GLint bboxMinPos = gl.getUniformLocation(m_program->getProgram(), "u_primitiveBBoxMin"); |
| const glw::GLint bboxMaxPos = gl.getUniformLocation(m_program->getProgram(), "u_primitiveBBoxMax"); |
| |
| gl.uniform4f(bboxMinPos, config.bbox.min.x(), config.bbox.min.y(), config.bbox.min.z(), config.bbox.min.w()); |
| gl.uniform4f(bboxMaxPos, config.bbox.max.x(), config.bbox.max.y(), config.bbox.max.z(), config.bbox.max.w()); |
| } |
| |
| gl.uniform2i(gl.getUniformLocation(m_program->getProgram(), "u_viewportPos"), config.viewportPos.x(), config.viewportPos.y()); |
| gl.uniform2i(gl.getUniformLocation(m_program->getProgram(), "u_viewportSize"), config.viewportSize.x(), config.viewportSize.y()); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "setup"); |
| } |
| |
| const char* BBoxRenderCase::genShaderFunction (ShaderFunction func) const |
| { |
| switch (func) |
| { |
| case SHADER_FUNC_MIRROR_X: |
| return "vec4 mirrorX(in highp vec4 p)\n" |
| "{\n" |
| " highp vec2 patternOffset = u_posScale.xy;\n" |
| " highp vec2 patternScale = u_posScale.zw;\n" |
| " highp vec2 patternCenter = patternOffset + patternScale * 0.5;\n" |
| " return vec4(2.0 * patternCenter.x - p.x, p.y, p.z, p.w);\n" |
| "}\n"; |
| |
| case SHADER_FUNC_MIRROR_Y: |
| return "vec4 mirrorY(in highp vec4 p)\n" |
| "{\n" |
| " highp vec2 patternOffset = u_posScale.xy;\n" |
| " highp vec2 patternScale = u_posScale.zw;\n" |
| " highp vec2 patternCenter = patternOffset + patternScale * 0.5;\n" |
| " return vec4(p.x, 2.0 * patternCenter.y - p.y, p.z, p.w);\n" |
| "}\n"; |
| |
| case SHADER_FUNC_INSIDE_BBOX: |
| return "uniform highp ivec2 u_viewportPos;\n" |
| "uniform highp ivec2 u_viewportSize;\n" |
| "flat in highp float v_bbox_expansionSize;\n" |
| "flat in highp vec3 v_bbox_clipMin;\n" |
| "flat in highp vec3 v_bbox_clipMax;\n" |
| "\n" |
| "bool fragmentInsideTheBBox(in highp float depth)\n" |
| "{\n" |
| " highp vec4 wc = vec4(floor((v_bbox_clipMin.x * 0.5 + 0.5) * float(u_viewportSize.x) - v_bbox_expansionSize/2.0),\n" |
| " floor((v_bbox_clipMin.y * 0.5 + 0.5) * float(u_viewportSize.y) - v_bbox_expansionSize/2.0),\n" |
| " ceil((v_bbox_clipMax.x * 0.5 + 0.5) * float(u_viewportSize.x) + v_bbox_expansionSize/2.0),\n" |
| " ceil((v_bbox_clipMax.y * 0.5 + 0.5) * float(u_viewportSize.y) + v_bbox_expansionSize/2.0));\n" |
| " if (gl_FragCoord.x < float(u_viewportPos.x) + wc.x || gl_FragCoord.x > float(u_viewportPos.x) + wc.z ||\n" |
| " gl_FragCoord.y < float(u_viewportPos.y) + wc.y || gl_FragCoord.y > float(u_viewportPos.y) + wc.w)\n" |
| " return false;\n" |
| " const highp float dEpsilon = 0.001;\n" |
| " if (depth*2.0-1.0 < v_bbox_clipMin.z - dEpsilon || depth*2.0-1.0 > v_bbox_clipMax.z + dEpsilon)\n" |
| " return false;\n" |
| " return true;\n" |
| "}\n"; |
| default: |
| DE_ASSERT(false); |
| return ""; |
| } |
| } |
| |
| class GridRenderCase : public BBoxRenderCase |
| { |
| public: |
| GridRenderCase (Context& context, const char* name, const char* description, deUint32 flags); |
| ~GridRenderCase (void); |
| |
| private: |
| void init (void); |
| |
| std::string genVertexSource (void) const; |
| std::string genFragmentSource (void) const; |
| std::string genTessellationControlSource (void) const; |
| std::string genTessellationEvaluationSource (void) const; |
| std::string genGeometrySource (void) const; |
| |
| IterationConfig generateConfig (int iteration, const tcu::IVec2& renderTargetSize) const; |
| void getAttributeData (std::vector<tcu::Vec4>& data) const; |
| void renderTestPattern (const IterationConfig& config); |
| void verifyRenderResult (const IterationConfig& config); |
| |
| const int m_gridSize; |
| }; |
| |
| GridRenderCase::GridRenderCase (Context& context, const char* name, const char* description, deUint32 flags) |
| : BBoxRenderCase (context, name, description, 12, flags) |
| , m_gridSize (24) |
| { |
| } |
| |
| GridRenderCase::~GridRenderCase (void) |
| { |
| } |
| |
| void GridRenderCase::init (void) |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Rendering yellow-green grid to " << ((m_renderTarget == RENDERTARGET_DEFAULT) ? ("default frame buffer") : ("fbo")) << ".\n" |
| << "Grid cells are in random order, varying grid size and location for each iteration.\n" |
| << "Marking all discardable fragments (fragments outside the bounding box) with a fully saturated blue channel." |
| << tcu::TestLog::EndMessage; |
| |
| BBoxRenderCase::init(); |
| } |
| |
| std::string GridRenderCase::genVertexSource (void) const |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "in highp vec4 a_position;\n" |
| "in highp vec4 a_color;\n" |
| "out highp vec4 vtx_color;\n" |
| "uniform highp vec4 u_posScale;\n" |
| "\n"; |
| if (!m_hasTessellationStage) |
| { |
| DE_ASSERT(m_useGlobalState); |
| buf << "uniform highp vec4 u_primitiveBBoxMin;\n" |
| "uniform highp vec4 u_primitiveBBoxMax;\n" |
| "\n" |
| "flat out highp float v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize;\n" |
| "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n" |
| "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n" |
| "\n"; |
| } |
| |
| buf << "void main()\n" |
| "{\n" |
| " highp vec2 patternOffset = u_posScale.xy;\n" |
| " highp vec2 patternScale = u_posScale.zw;\n" |
| " gl_Position = vec4(a_position.xy * patternScale + patternOffset, a_position.z, a_position.w);\n" |
| " vtx_color = a_color;\n"; |
| |
| if (!m_hasTessellationStage) |
| { |
| DE_ASSERT(m_useGlobalState); |
| buf << "\n" |
| " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize = 0.0;\n" |
| " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin =\n" |
| " min(vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMin.w,\n" |
| " vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMax.w);\n" |
| " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax =\n" |
| " min(vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMin.w,\n" |
| " vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMax.w);\n"; |
| } |
| |
| buf<< "}\n"; |
| |
| return buf.str(); |
| } |
| |
| std::string GridRenderCase::genFragmentSource (void) const |
| { |
| const char* const colorInputName = (m_hasGeometryStage) ? ("geo_color") : (m_hasTessellationStage) ? ("tess_color") : ("vtx_color"); |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "in mediump vec4 " << colorInputName << ";\n" |
| "layout(location = 0) out mediump vec4 o_color;\n" |
| << genShaderFunction(SHADER_FUNC_INSIDE_BBOX) |
| << "\n" |
| "void main()\n" |
| "{\n" |
| " mediump vec4 baseColor = " << colorInputName << ";\n" |
| " mediump float blueChannel;\n" |
| " if (fragmentInsideTheBBox(gl_FragCoord.z))\n" |
| " blueChannel = 0.0;\n" |
| " else\n" |
| " blueChannel = 1.0;\n" |
| " o_color = vec4(baseColor.r, baseColor.g, blueChannel, baseColor.a);\n" |
| "}\n"; |
| |
| return buf.str(); |
| } |
| |
| std::string GridRenderCase::genTessellationControlSource (void) const |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${TESSELLATION_SHADER_REQUIRE}\n" |
| "${PRIMITIVE_BOUNDING_BOX_REQUIRE}\n" |
| "layout(vertices=3) out;\n" |
| "\n" |
| "in highp vec4 vtx_color[];\n" |
| "out highp vec4 tess_ctrl_color[];\n" |
| "uniform highp float u_tessellationLevel;\n" |
| "uniform highp vec4 u_posScale;\n"; |
| |
| if (!m_calcPerPrimitiveBBox) |
| { |
| buf << "uniform highp vec4 u_primitiveBBoxMin;\n" |
| "uniform highp vec4 u_primitiveBBoxMax;\n"; |
| } |
| |
| buf << "patch out highp float vp_bbox_expansionSize;\n" |
| "patch out highp vec3 vp_bbox_clipMin;\n" |
| "patch out highp vec3 vp_bbox_clipMax;\n"; |
| |
| if (m_calcPerPrimitiveBBox) |
| { |
| buf << "\n"; |
| if (m_hasGeometryStage) |
| buf << genShaderFunction(SHADER_FUNC_MIRROR_X); |
| buf << genShaderFunction(SHADER_FUNC_MIRROR_Y); |
| |
| buf << "vec4 transformVec(in highp vec4 p)\n" |
| "{\n" |
| " return " << ((m_hasGeometryStage) ? ("mirrorX(mirrorY(p))") : ("mirrorY(p)")) << ";\n" |
| "}\n"; |
| } |
| |
| buf << "\n" |
| "void main()\n" |
| "{\n" |
| " // convert to nonsensical coordinates, just in case\n" |
| " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position.wzxy;\n" |
| " tess_ctrl_color[gl_InvocationID] = vtx_color[gl_InvocationID];\n" |
| "\n" |
| " gl_TessLevelOuter[0] = u_tessellationLevel;\n" |
| " gl_TessLevelOuter[1] = u_tessellationLevel;\n" |
| " gl_TessLevelOuter[2] = u_tessellationLevel;\n" |
| " gl_TessLevelInner[0] = u_tessellationLevel;\n"; |
| |
| if (m_calcPerPrimitiveBBox) |
| { |
| buf << "\n" |
| " highp vec4 bboxMin = min(min(transformVec(gl_in[0].gl_Position),\n" |
| " transformVec(gl_in[1].gl_Position)),\n" |
| " transformVec(gl_in[2].gl_Position));\n" |
| " highp vec4 bboxMax = max(max(transformVec(gl_in[0].gl_Position),\n" |
| " transformVec(gl_in[1].gl_Position)),\n" |
| " transformVec(gl_in[2].gl_Position));\n"; |
| } |
| else |
| { |
| buf << "\n" |
| " highp vec4 bboxMin = u_primitiveBBoxMin;\n" |
| " highp vec4 bboxMax = u_primitiveBBoxMax;\n"; |
| } |
| |
| if (!m_useGlobalState) |
| buf << "\n" |
| " ${PRIM_GL_BOUNDING_BOX}[0] = bboxMin;\n" |
| " ${PRIM_GL_BOUNDING_BOX}[1] = bboxMax;\n"; |
| |
| buf << " vp_bbox_expansionSize = 0.0;\n" |
| " vp_bbox_clipMin = min(vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMin.w,\n" |
| " vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMax.w);\n" |
| " vp_bbox_clipMax = max(vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMin.w,\n" |
| " vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMax.w);\n" |
| "}\n"; |
| |
| return buf.str(); |
| } |
| |
| std::string GridRenderCase::genTessellationEvaluationSource (void) const |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${TESSELLATION_SHADER_REQUIRE}\n" |
| "${GPU_SHADER5_REQUIRE}\n" |
| "layout(triangles) in;\n" |
| "\n" |
| "in highp vec4 tess_ctrl_color[];\n" |
| "out highp vec4 tess_color;\n" |
| "uniform highp vec4 u_posScale;\n" |
| "patch in highp float vp_bbox_expansionSize;\n" |
| "patch in highp vec3 vp_bbox_clipMin;\n" |
| "patch in highp vec3 vp_bbox_clipMax;\n" |
| "flat out highp float v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize;\n" |
| "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n" |
| "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n" |
| "\n" |
| "precise gl_Position;\n" |
| "\n" |
| << genShaderFunction(SHADER_FUNC_MIRROR_Y) |
| << "void main()\n" |
| "{\n" |
| " // non-trivial tessellation evaluation shader, convert from nonsensical coords, flip vertically\n" |
| " gl_Position = mirrorY(gl_TessCoord.x * gl_in[0].gl_Position.zwyx +\n" |
| " gl_TessCoord.y * gl_in[1].gl_Position.zwyx +\n" |
| " gl_TessCoord.z * gl_in[2].gl_Position.zwyx);\n" |
| " tess_color = tess_ctrl_color[0];\n" |
| " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize = vp_bbox_expansionSize;\n" |
| " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin = vp_bbox_clipMin;\n" |
| " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax = vp_bbox_clipMax;\n" |
| "}\n"; |
| |
| return buf.str(); |
| } |
| |
| std::string GridRenderCase::genGeometrySource (void) const |
| { |
| const char* const colorInputName = (m_hasTessellationStage) ? ("tess_color") : ("vtx_color"); |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "layout(triangles) in;\n" |
| "layout(max_vertices=9, triangle_strip) out;\n" |
| "\n" |
| "in highp vec4 " << colorInputName << "[3];\n" |
| "out highp vec4 geo_color;\n" |
| "uniform highp vec4 u_posScale;\n" |
| "\n" |
| "flat in highp float v_geo_bbox_expansionSize[3];\n" |
| "flat in highp vec3 v_geo_bbox_clipMin[3];\n" |
| "flat in highp vec3 v_geo_bbox_clipMax[3];\n" |
| "flat out highp vec3 v_bbox_clipMin;\n" |
| "flat out highp vec3 v_bbox_clipMax;\n" |
| "flat out highp float v_bbox_expansionSize;\n" |
| << genShaderFunction(SHADER_FUNC_MIRROR_X) |
| << "\n" |
| "void setVisualizationVaryings()\n" |
| "{\n" |
| " v_bbox_expansionSize = v_geo_bbox_expansionSize[0];\n" |
| " v_bbox_clipMin = v_geo_bbox_clipMin[0];\n" |
| " v_bbox_clipMax = v_geo_bbox_clipMax[0];\n" |
| "}\n" |
| "void main()\n" |
| "{\n" |
| " // Non-trivial geometry shader: 1-to-3 amplification, mirror horizontally\n" |
| " highp vec4 p0 = mirrorX(gl_in[0].gl_Position);\n" |
| " highp vec4 p1 = mirrorX(gl_in[1].gl_Position);\n" |
| " highp vec4 p2 = mirrorX(gl_in[2].gl_Position);\n" |
| " highp vec4 pCentroid = vec4((p0.xyz + p1.xyz + p2.xyz) / 3.0, 1.0);\n" |
| " highp vec4 triangleColor = " << colorInputName << "[0];\n" |
| "\n" |
| " gl_Position = p0; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n" |
| " gl_Position = p1; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n" |
| " gl_Position = pCentroid; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n" |
| " EndPrimitive();\n" |
| "\n" |
| " gl_Position = p1; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n" |
| " gl_Position = p2; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n" |
| " gl_Position = pCentroid; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n" |
| " EndPrimitive();\n" |
| "\n" |
| " gl_Position = p2; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n" |
| " gl_Position = p0; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n" |
| " gl_Position = pCentroid; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n" |
| " EndPrimitive();\n" |
| "}\n"; |
| |
| return buf.str(); |
| } |
| |
| GridRenderCase::IterationConfig GridRenderCase::generateConfig (int iteration, const tcu::IVec2& renderTargetSize) const |
| { |
| return generateRandomConfig(0xDEDEDEu * (deUint32)iteration, renderTargetSize); |
| } |
| |
| void GridRenderCase::getAttributeData (std::vector<tcu::Vec4>& data) const |
| { |
| const tcu::Vec4 green (0.0f, 1.0f, 0.0f, 1.0f); |
| const tcu::Vec4 yellow (1.0f, 1.0f, 0.0f, 1.0f); |
| std::vector<int> cellOrder (m_gridSize * m_gridSize); |
| de::Random rnd (0xDE56789); |
| |
| // generate grid with cells in random order |
| for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx) |
| cellOrder[ndx] = ndx; |
| rnd.shuffle(cellOrder.begin(), cellOrder.end()); |
| |
| data.resize(m_gridSize * m_gridSize * 6 * 2); |
| for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx) |
| { |
| const int cellNdx = cellOrder[ndx]; |
| const int cellX = cellNdx % m_gridSize; |
| const int cellY = cellNdx / m_gridSize; |
| const tcu::Vec4& cellColor = ((cellX+cellY)%2 == 0) ? (green) : (yellow); |
| |
| data[(ndx * 6 + 0) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+0) / float(m_gridSize), float(cellY+0) / float(m_gridSize), 0.0f, 1.0f); |
| data[(ndx * 6 + 0) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor; |
| data[(ndx * 6 + 1) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+1) / float(m_gridSize), float(cellY+1) / float(m_gridSize), 0.0f, 1.0f); |
| data[(ndx * 6 + 1) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor; |
| data[(ndx * 6 + 2) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+0) / float(m_gridSize), float(cellY+1) / float(m_gridSize), 0.0f, 1.0f); |
| data[(ndx * 6 + 2) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor; |
| data[(ndx * 6 + 3) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+0) / float(m_gridSize), float(cellY+0) / float(m_gridSize), 0.0f, 1.0f); |
| data[(ndx * 6 + 3) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor; |
| data[(ndx * 6 + 4) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+1) / float(m_gridSize), float(cellY+0) / float(m_gridSize), 0.0f, 1.0f); |
| data[(ndx * 6 + 4) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor; |
| data[(ndx * 6 + 5) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+1) / float(m_gridSize), float(cellY+1) / float(m_gridSize), 0.0f, 1.0f); |
| data[(ndx * 6 + 5) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor; |
| } |
| } |
| |
| void GridRenderCase::renderTestPattern (const IterationConfig& config) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| setupRender(config); |
| |
| if (m_hasTessellationStage) |
| { |
| const glw::GLint tessLevelPos = gl.getUniformLocation(m_program->getProgram(), "u_tessellationLevel"); |
| const glw::GLfloat tessLevel = 2.8f; // will be rounded up |
| |
| TCU_CHECK(tessLevelPos != -1); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "u_tessellationLevel = " << tessLevel << tcu::TestLog::EndMessage; |
| |
| gl.uniform1f(tessLevelPos, tessLevel); |
| gl.patchParameteri(GL_PATCH_VERTICES, 3); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "patch param"); |
| } |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Rendering grid." << tcu::TestLog::EndMessage; |
| |
| gl.drawArrays((m_hasTessellationStage) ? (GL_PATCHES) : (GL_TRIANGLES), 0, m_gridSize * m_gridSize * 6); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "draw"); |
| } |
| |
| void GridRenderCase::verifyRenderResult (const IterationConfig& config) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const ProjectedBBox projectedBBox = projectBoundingBox(config.bbox); |
| const tcu::IVec4 viewportBBoxArea = getViewportBoundingBoxArea(projectedBBox, config.viewportSize); |
| const tcu::IVec4 viewportGridOuterArea = getViewportPatternArea(config.patternPos, config.patternSize, config.viewportSize, ROUND_OUTWARDS); |
| const tcu::IVec4 viewportGridInnerArea = getViewportPatternArea(config.patternPos, config.patternSize, config.viewportSize, ROUND_INWARDS); |
| tcu::Surface viewportSurface (config.viewportSize.x(), config.viewportSize.y()); |
| tcu::Surface errorMask (config.viewportSize.x(), config.viewportSize.y()); |
| bool anyError = false; |
| |
| if (!m_calcPerPrimitiveBBox) |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Projected bounding box: (clip space)\n" |
| << "\tx: [" << projectedBBox.min.x() << "," << projectedBBox.max.x() << "]\n" |
| << "\ty: [" << projectedBBox.min.y() << "," << projectedBBox.max.y() << "]\n" |
| << "\tz: [" << projectedBBox.min.z() << "," << projectedBBox.max.z() << "]\n" |
| << "In viewport coordinates:\n" |
| << "\tx: [" << viewportBBoxArea.x() << ", " << viewportBBoxArea.z() << "]\n" |
| << "\ty: [" << viewportBBoxArea.y() << ", " << viewportBBoxArea.w() << "]\n" |
| << "Verifying render results within the bounding box.\n" |
| << tcu::TestLog::EndMessage; |
| else |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Verifying render result." |
| << tcu::TestLog::EndMessage; |
| |
| if (m_fbo) |
| gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); |
| glu::readPixels(m_context.getRenderContext(), config.viewportPos.x(), config.viewportPos.y(), viewportSurface.getAccess()); |
| |
| tcu::clear(errorMask.getAccess(), tcu::IVec4(0,0,0,255)); |
| |
| for (int y = de::max(viewportBBoxArea.y(), 0); y < de::min(viewportBBoxArea.w(), config.viewportSize.y()); ++y) |
| for (int x = de::max(viewportBBoxArea.x(), 0); x < de::min(viewportBBoxArea.z(), config.viewportSize.x()); ++x) |
| { |
| const tcu::RGBA pixel = viewportSurface.getPixel(x, y); |
| const bool outsideGrid = x < viewportGridOuterArea.x() || |
| y < viewportGridOuterArea.y() || |
| x > viewportGridOuterArea.z() || |
| y > viewportGridOuterArea.w(); |
| const bool insideGrid = x > viewportGridInnerArea.x() && |
| y > viewportGridInnerArea.y() && |
| x < viewportGridInnerArea.z() && |
| y < viewportGridInnerArea.w(); |
| |
| bool error = false; |
| |
| if (outsideGrid) |
| { |
| // expect black |
| if (pixel.getRed() != 0 || pixel.getGreen() != 0 || pixel.getBlue() != 0) |
| error = true; |
| } |
| |
| else if (insideGrid) |
| { |
| // expect green, yellow or a combination of these |
| if (pixel.getGreen() != 255 || pixel.getBlue() != 0) |
| error = true; |
| } |
| else |
| { |
| // boundary, allow anything |
| } |
| |
| if (error) |
| { |
| errorMask.setPixel(x, y, tcu::RGBA::red()); |
| anyError = true; |
| } |
| } |
| |
| if (anyError) |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Image verification failed." |
| << tcu::TestLog::EndMessage |
| << tcu::TestLog::ImageSet("Images", "Image verification") |
| << tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess()) |
| << tcu::TestLog::Image("ErrorMask", "Error mask", errorMask.getAccess()) |
| << tcu::TestLog::EndImageSet; |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed"); |
| } |
| else |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Result image ok." |
| << tcu::TestLog::EndMessage |
| << tcu::TestLog::ImageSet("Images", "Image verification") |
| << tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess()) |
| << tcu::TestLog::EndImageSet; |
| } |
| } |
| |
| class LineRenderCase : public BBoxRenderCase |
| { |
| public: |
| enum |
| { |
| LINEFLAG_WIDE = 1u << FLAGBIT_USER_BIT, //!< use wide lines |
| }; |
| |
| LineRenderCase (Context& context, const char* name, const char* description, deUint32 flags); |
| ~LineRenderCase (void); |
| |
| private: |
| enum |
| { |
| GREEN_COMPONENT_NDX = 1, |
| BLUE_COMPONENT_NDX = 2, |
| |
| SCAN_ROW_COMPONENT_NDX = GREEN_COMPONENT_NDX, // \note: scans are orthogonal to the line |
| SCAN_COL_COMPONENT_NDX = BLUE_COMPONENT_NDX, |
| }; |
| |
| enum QueryDirection |
| { |
| DIRECTION_HORIZONTAL = 0, |
| DIRECTION_VERTICAL, |
| }; |
| |
| enum ScanResult |
| { |
| SCANRESULT_NUM_LINES_OK_BIT = (1 << 0), |
| SCANRESULT_LINE_WIDTH_OK_BIT = (1 << 1), |
| SCANRESULT_LINE_WIDTH_WARN_BIT = (1 << 2), |
| SCANRESULT_LINE_WIDTH_ERR_BIT = (1 << 3), |
| SCANRESULT_LINE_CONT_OK_BIT = (1 << 4), |
| SCANRESULT_LINE_CONT_ERR_BIT = (1 << 5), |
| SCANRESULT_LINE_CONT_WARN_BIT = (1 << 6), |
| }; |
| |
| void init (void); |
| |
| std::string genVertexSource (void) const; |
| std::string genFragmentSource (void) const; |
| std::string genTessellationControlSource (void) const; |
| std::string genTessellationEvaluationSource (void) const; |
| std::string genGeometrySource (void) const; |
| |
| IterationConfig generateConfig (int iteration, const tcu::IVec2& renderTargetSize) const; |
| void getAttributeData (std::vector<tcu::Vec4>& data) const; |
| void renderTestPattern (const IterationConfig& config); |
| void verifyRenderResult (const IterationConfig& config); |
| |
| tcu::IVec2 getNumberOfLinesRange (int queryAreaBegin, int queryAreaEnd, float patternStart, float patternSize, int viewportArea, QueryDirection queryDir) const; |
| deUint8 scanRow (const tcu::ConstPixelBufferAccess& access, int row, int rowBegin, int rowEnd, int rowViewportBegin, int rowViewportEnd, const tcu::IVec2& numLines, int& floodCounter) const; |
| deUint8 scanColumn (const tcu::ConstPixelBufferAccess& access, int column, int columnBegin, int columnEnd, int columnViewportBegin, int columnViewportEnd, const tcu::IVec2& numLines, int& floodCounter) const; |
| bool checkAreaNumLines (const tcu::ConstPixelBufferAccess& access, const tcu::IVec4& area, int& floodCounter, int componentNdx, const tcu::IVec2& numLines) const; |
| deUint8 checkLineContinuity (const tcu::ConstPixelBufferAccess& access, const tcu::IVec2& begin, const tcu::IVec2& end, int componentNdx, int& messageLimitCounter) const; |
| tcu::IVec2 getNumMinimaMaxima (const tcu::ConstPixelBufferAccess& access, int componentNdx) const; |
| deUint8 checkLineWidths (const tcu::ConstPixelBufferAccess& access, const tcu::IVec2& begin, const tcu::IVec2& end, int componentNdx, int& floodCounter) const; |
| void printLineWidthError (const tcu::IVec2& pos, int detectedLineWidth, const tcu::IVec2& lineWidthRange, bool isHorizontal, int& floodCounter) const; |
| |
| const int m_patternSide; |
| const bool m_isWideLineCase; |
| const int m_wideLineLineWidth; |
| }; |
| |
| LineRenderCase::LineRenderCase (Context& context, const char* name, const char* description, deUint32 flags) |
| : BBoxRenderCase (context, name, description, 12, flags) |
| , m_patternSide (12) |
| , m_isWideLineCase ((flags & LINEFLAG_WIDE) != 0) |
| , m_wideLineLineWidth (5) |
| { |
| } |
| |
| LineRenderCase::~LineRenderCase (void) |
| { |
| } |
| |
| void LineRenderCase::init (void) |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Rendering line pattern to " << ((m_renderTarget == RENDERTARGET_DEFAULT) ? ("default frame buffer") : ("fbo")) << ".\n" |
| << "Vertical lines are green, horizontal lines blue. Using additive blending.\n" |
| << "Line segments are in random order, varying pattern size and location for each iteration.\n" |
| << "Marking all discardable fragments (fragments outside the bounding box) with a fully saturated red channel." |
| << tcu::TestLog::EndMessage; |
| |
| if (m_isWideLineCase) |
| { |
| glw::GLfloat lineWidthRange[2] = {0.0f, 0.0f}; |
| m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_LINE_WIDTH_RANGE, lineWidthRange); |
| |
| if (lineWidthRange[1] < (float)m_wideLineLineWidth) |
| throw tcu::NotSupportedError("Test requires line width " + de::toString(m_wideLineLineWidth)); |
| } |
| |
| BBoxRenderCase::init(); |
| } |
| |
| std::string LineRenderCase::genVertexSource (void) const |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "in highp vec4 a_position;\n" |
| "in highp vec4 a_color;\n" |
| "out highp vec4 vtx_color;\n" |
| "uniform highp vec4 u_posScale;\n" |
| "uniform highp float u_lineWidth;\n" |
| "\n"; |
| if (!m_hasTessellationStage) |
| { |
| DE_ASSERT(m_useGlobalState); |
| buf << "uniform highp vec4 u_primitiveBBoxMin;\n" |
| "uniform highp vec4 u_primitiveBBoxMax;\n" |
| "\n" |
| "flat out highp float v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize;\n" |
| "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n" |
| "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n" |
| "\n"; |
| } |
| buf << "void main()\n" |
| "{\n" |
| " highp vec2 patternOffset = u_posScale.xy;\n" |
| " highp vec2 patternScale = u_posScale.zw;\n" |
| " gl_Position = vec4(a_position.xy * patternScale + patternOffset, a_position.z, a_position.w);\n" |
| " vtx_color = a_color;\n"; |
| if (!m_hasTessellationStage) |
| { |
| DE_ASSERT(m_useGlobalState); |
| buf << "\n" |
| " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize = u_lineWidth;\n" |
| " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin =\n" |
| " min(vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMin.w,\n" |
| " vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMax.w);\n" |
| " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax =\n" |
| " min(vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMin.w,\n" |
| " vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMax.w);\n"; |
| } |
| buf << "}\n"; |
| |
| return buf.str(); |
| } |
| |
| std::string LineRenderCase::genFragmentSource (void) const |
| { |
| const char* const colorInputName = (m_hasGeometryStage) ? ("geo_color") : (m_hasTessellationStage) ? ("tess_color") : ("vtx_color"); |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "in mediump vec4 " << colorInputName << ";\n" |
| "layout(location = 0) out mediump vec4 o_color;\n" |
| << genShaderFunction(SHADER_FUNC_INSIDE_BBOX) |
| << "\n" |
| "void main()\n" |
| "{\n" |
| " mediump vec4 baseColor = " << colorInputName << ";\n" |
| " mediump float redChannel;\n" |
| " if (fragmentInsideTheBBox(gl_FragCoord.z))\n" |
| " redChannel = 0.0;\n" |
| " else\n" |
| " redChannel = 1.0;\n" |
| " o_color = vec4(redChannel, baseColor.g, baseColor.b, baseColor.a);\n" |
| "}\n"; |
| |
| return buf.str(); |
| } |
| |
| std::string LineRenderCase::genTessellationControlSource (void) const |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${TESSELLATION_SHADER_REQUIRE}\n" |
| "${PRIMITIVE_BOUNDING_BOX_REQUIRE}\n" |
| "layout(vertices=2) out;" |
| "\n" |
| "in highp vec4 vtx_color[];\n" |
| "out highp vec4 tess_ctrl_color[];\n" |
| "uniform highp float u_tessellationLevel;\n" |
| "uniform highp vec4 u_posScale;\n" |
| "uniform highp float u_lineWidth;\n"; |
| |
| if (!m_calcPerPrimitiveBBox) |
| { |
| buf << "uniform highp vec4 u_primitiveBBoxMin;\n" |
| "uniform highp vec4 u_primitiveBBoxMax;\n"; |
| } |
| |
| buf << "patch out highp float vp_bbox_expansionSize;\n" |
| "patch out highp vec3 vp_bbox_clipMin;\n" |
| "patch out highp vec3 vp_bbox_clipMax;\n"; |
| |
| if (m_calcPerPrimitiveBBox) |
| { |
| buf << "\n"; |
| if (m_hasGeometryStage) |
| buf << genShaderFunction(SHADER_FUNC_MIRROR_X); |
| buf << genShaderFunction(SHADER_FUNC_MIRROR_Y); |
| |
| buf << "vec4 transformVec(in highp vec4 p)\n" |
| "{\n" |
| " return " << ((m_hasGeometryStage) ? ("mirrorX(mirrorY(p))") : ("mirrorY(p)")) << ";\n" |
| "}\n"; |
| } |
| |
| buf << "\n" |
| "void main()\n" |
| "{\n" |
| " // convert to nonsensical coordinates, just in case\n" |
| " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position.wzxy;\n" |
| " tess_ctrl_color[gl_InvocationID] = vtx_color[gl_InvocationID];\n" |
| "\n" |
| " gl_TessLevelOuter[0] = 0.8; // will be rounded up to 1\n" |
| " gl_TessLevelOuter[1] = u_tessellationLevel;\n"; |
| |
| if (m_calcPerPrimitiveBBox) |
| { |
| buf << "\n" |
| " highp vec4 bboxMin = min(transformVec(gl_in[0].gl_Position),\n" |
| " transformVec(gl_in[1].gl_Position));\n" |
| " highp vec4 bboxMax = max(transformVec(gl_in[0].gl_Position),\n" |
| " transformVec(gl_in[1].gl_Position));\n"; |
| } |
| else |
| { |
| buf << "\n" |
| " highp vec4 bboxMin = u_primitiveBBoxMin;\n" |
| " highp vec4 bboxMax = u_primitiveBBoxMax;\n"; |
| } |
| |
| if (!m_useGlobalState) |
| buf << "\n" |
| " ${PRIM_GL_BOUNDING_BOX}[0] = bboxMin;\n" |
| " ${PRIM_GL_BOUNDING_BOX}[1] = bboxMax;\n"; |
| |
| buf << " vp_bbox_expansionSize = u_lineWidth;\n" |
| " vp_bbox_clipMin = min(vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMin.w,\n" |
| " vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMax.w);\n" |
| " vp_bbox_clipMax = max(vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMin.w,\n" |
| " vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMax.w);\n" |
| "}\n"; |
| |
| return buf.str(); |
| } |
| |
| std::string LineRenderCase::genTessellationEvaluationSource (void) const |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${TESSELLATION_SHADER_REQUIRE}\n" |
| "layout(isolines) in;" |
| "\n" |
| "in highp vec4 tess_ctrl_color[];\n" |
| "out highp vec4 tess_color;\n" |
| "uniform highp vec4 u_posScale;\n" |
| "\n" |
| "patch in highp float vp_bbox_expansionSize;\n" |
| "patch in highp vec3 vp_bbox_clipMin;\n" |
| "patch in highp vec3 vp_bbox_clipMax;\n" |
| "flat out highp float v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize;\n" |
| "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n" |
| "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n" |
| << genShaderFunction(SHADER_FUNC_MIRROR_Y) |
| << "void main()\n" |
| "{\n" |
| " // non-trivial tessellation evaluation shader, convert from nonsensical coords, flip vertically\n" |
| " gl_Position = mirrorY(mix(gl_in[0].gl_Position.zwyx, gl_in[1].gl_Position.zwyx, gl_TessCoord.x));\n" |
| " tess_color = tess_ctrl_color[0];\n" |
| " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize = vp_bbox_expansionSize;\n" |
| " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin = vp_bbox_clipMin;\n" |
| " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax = vp_bbox_clipMax;\n" |
| "}\n"; |
| |
| return buf.str(); |
| } |
| |
| std::string LineRenderCase::genGeometrySource (void) const |
| { |
| const char* const colorInputName = (m_hasTessellationStage) ? ("tess_color") : ("vtx_color"); |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "layout(lines) in;\n" |
| "layout(max_vertices=5, line_strip) out;\n" |
| "\n" |
| "in highp vec4 " << colorInputName << "[2];\n" |
| "out highp vec4 geo_color;\n" |
| "uniform highp vec4 u_posScale;\n" |
| "\n" |
| "\n" |
| "flat in highp float v_geo_bbox_expansionSize[2];\n" |
| "flat in highp vec3 v_geo_bbox_clipMin[2];\n" |
| "flat in highp vec3 v_geo_bbox_clipMax[2];\n" |
| "flat out highp vec3 v_bbox_clipMin;\n" |
| "flat out highp vec3 v_bbox_clipMax;\n" |
| "flat out highp float v_bbox_expansionSize;\n" |
| << genShaderFunction(SHADER_FUNC_MIRROR_X) |
| << "\n" |
| "void setVisualizationVaryings()\n" |
| "{\n" |
| " v_bbox_expansionSize = v_geo_bbox_expansionSize[0];\n" |
| " v_bbox_clipMin = v_geo_bbox_clipMin[0];\n" |
| " v_bbox_clipMax = v_geo_bbox_clipMax[0];\n" |
| "}\n" |
| "void main()\n" |
| "{\n" |
| " // Non-trivial geometry shader: 1-to-3 amplification, mirror horizontally\n" |
| " highp vec4 p0 = mirrorX(gl_in[0].gl_Position);\n" |
| " highp vec4 p1 = mirrorX(gl_in[1].gl_Position);\n" |
| " highp vec4 lineColor = " << colorInputName << "[0];\n" |
| "\n" |
| " // output two separate primitives, just in case\n" |
| " gl_Position = mix(p0, p1, 0.00); geo_color = lineColor; setVisualizationVaryings(); EmitVertex();\n" |
| " gl_Position = mix(p0, p1, 0.33); geo_color = lineColor; setVisualizationVaryings(); EmitVertex();\n" |
| " EndPrimitive();\n" |
| "\n" |
| " gl_Position = mix(p0, p1, 0.33); geo_color = lineColor; setVisualizationVaryings(); EmitVertex();\n" |
| " gl_Position = mix(p0, p1, 0.67); geo_color = lineColor; setVisualizationVaryings(); EmitVertex();\n" |
| " gl_Position = mix(p0, p1, 1.00); geo_color = lineColor; setVisualizationVaryings(); EmitVertex();\n" |
| " EndPrimitive();\n" |
| "}\n"; |
| |
| return buf.str(); |
| } |
| |
| LineRenderCase::IterationConfig LineRenderCase::generateConfig (int iteration, const tcu::IVec2& renderTargetSize) const |
| { |
| const int numMaxAttempts = 128; |
| |
| // Avoid too narrow viewports, lines could merge together. Require viewport is at least 2.5x the size of the line bodies. |
| for (int attemptNdx = 0; attemptNdx < numMaxAttempts; ++attemptNdx) |
| { |
| const IterationConfig& config = generateRandomConfig((0xDEDEDEu * (deUint32)iteration) ^ (0xABAB13 * attemptNdx), renderTargetSize); |
| |
| if ((float)config.viewportSize.x() * (config.patternSize.x() * 0.5f) > 2.5f * (float)m_patternSide * (float)m_wideLineLineWidth && |
| (float)config.viewportSize.y() * (config.patternSize.y() * 0.5f) > 2.5f * (float)m_patternSide * (float)m_wideLineLineWidth) |
| { |
| return config; |
| } |
| } |
| |
| DE_ASSERT(false); |
| return IterationConfig(); |
| } |
| |
| void LineRenderCase::getAttributeData (std::vector<tcu::Vec4>& data) const |
| { |
| const tcu::Vec4 green (0.0f, 1.0f, 0.0f, 1.0f); |
| const tcu::Vec4 blue (0.0f, 0.0f, 1.0f, 1.0f); |
| std::vector<int> cellOrder (m_patternSide * m_patternSide * 2); |
| de::Random rnd (0xDE12345); |
| |
| // generate crosshatch pattern with segments in random order |
| for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx) |
| cellOrder[ndx] = ndx; |
| rnd.shuffle(cellOrder.begin(), cellOrder.end()); |
| |
| data.resize(cellOrder.size() * 4); |
| for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx) |
| { |
| const int segmentID = cellOrder[ndx]; |
| const int direction = segmentID & 0x01; |
| const int majorCoord = (segmentID >> 1) / m_patternSide; |
| const int minorCoord = (segmentID >> 1) % m_patternSide; |
| |
| if (direction) |
| { |
| data[(ndx * 2 + 0) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(minorCoord) / float(m_patternSide), float(majorCoord) / float(m_patternSide), 0.0f, 1.0f); |
| data[(ndx * 2 + 0) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = green; |
| data[(ndx * 2 + 1) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(minorCoord) / float(m_patternSide), float(majorCoord + 1) / float(m_patternSide), 0.0f, 1.0f); |
| data[(ndx * 2 + 1) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = green; |
| } |
| else |
| { |
| data[(ndx * 2 + 0) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(majorCoord) / float(m_patternSide), float(minorCoord) / float(m_patternSide), 0.0f, 1.0f); |
| data[(ndx * 2 + 0) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = blue; |
| data[(ndx * 2 + 1) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(majorCoord + 1) / float(m_patternSide), float(minorCoord) / float(m_patternSide), 0.0f, 1.0f); |
| data[(ndx * 2 + 1) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = blue; |
| } |
| } |
| } |
| |
| void LineRenderCase::renderTestPattern (const IterationConfig& config) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| setupRender(config); |
| |
| if (m_hasTessellationStage) |
| { |
| const glw::GLint tessLevelPos = gl.getUniformLocation(m_program->getProgram(), "u_tessellationLevel"); |
| const glw::GLfloat tessLevel = 2.8f; // will be rounded up |
| |
| TCU_CHECK(tessLevelPos != -1); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "u_tessellationLevel = " << tessLevel << tcu::TestLog::EndMessage; |
| |
| gl.uniform1f(tessLevelPos, tessLevel); |
| gl.patchParameteri(GL_PATCH_VERTICES, 2); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "patch param"); |
| } |
| |
| if (m_isWideLineCase) |
| gl.lineWidth((float)m_wideLineLineWidth); |
| |
| gl.uniform1f(gl.getUniformLocation(m_program->getProgram(), "u_lineWidth"), (m_isWideLineCase) ? ((float)m_wideLineLineWidth) : (1.0f)); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Rendering pattern." << tcu::TestLog::EndMessage; |
| |
| gl.enable(GL_BLEND); |
| gl.blendFunc(GL_ONE, GL_ONE); |
| gl.blendEquation(GL_FUNC_ADD); |
| |
| gl.drawArrays((m_hasTessellationStage) ? (GL_PATCHES) : (GL_LINES), 0, m_patternSide * m_patternSide * 2 * 2); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "draw"); |
| } |
| |
| void LineRenderCase::verifyRenderResult (const IterationConfig& config) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const bool isMsaa = m_context.getRenderTarget().getNumSamples() > 1; |
| const ProjectedBBox projectedBBox = projectBoundingBox(config.bbox); |
| const float lineWidth = (m_isWideLineCase) ? ((float)m_wideLineLineWidth) : (1.0f); |
| const tcu::IVec4 viewportBBoxArea = getViewportBoundingBoxArea(projectedBBox, config.viewportSize, lineWidth); |
| const tcu::IVec4 viewportPatternArea = getViewportPatternArea(config.patternPos, config.patternSize, config.viewportSize, ROUND_INWARDS); |
| const tcu::IVec2 expectedHorizontalLines = getNumberOfLinesRange(viewportBBoxArea.y(), viewportBBoxArea.w(), config.patternPos.y(), config.patternSize.y(), config.viewportSize.y(), DIRECTION_VERTICAL); |
| const tcu::IVec2 expectedVerticalLines = getNumberOfLinesRange(viewportBBoxArea.x(), viewportBBoxArea.z(), config.patternPos.x(), config.patternSize.x(), config.viewportSize.x(), DIRECTION_HORIZONTAL); |
| const tcu::IVec4 verificationArea = tcu::IVec4(de::max(viewportBBoxArea.x(), 0), |
| de::max(viewportBBoxArea.y(), 0), |
| de::min(viewportBBoxArea.z(), config.viewportSize.x()), |
| de::min(viewportBBoxArea.w(), config.viewportSize.y())); |
| |
| tcu::Surface viewportSurface (config.viewportSize.x(), config.viewportSize.y()); |
| int messageLimitCounter = 8; |
| |
| enum ScanResultCodes |
| { |
| SCANRESULT_NUM_LINES_ERR = 0, |
| SCANRESULT_LINE_WIDTH_MSAA = 1, |
| SCANRESULT_LINE_WIDTH_WARN = 2, |
| SCANRESULT_LINE_WIDTH_ERR = 3, |
| SCANRESULT_LINE_CONT_ERR = 4, |
| SCANRESULT_LINE_CONT_WARN = 5, |
| SCANRESULT_LINE_LAST |
| }; |
| |
| int rowScanResult[SCANRESULT_LINE_LAST] = {0, 0, 0, 0, 0, 0}; |
| int columnScanResult[SCANRESULT_LINE_LAST] = {0, 0, 0, 0, 0, 0}; |
| bool anyError = false; |
| bool msaaRelaxationRequired = false; |
| bool hwIssueRelaxationRequired = false; |
| |
| if (!m_calcPerPrimitiveBBox) |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Projected bounding box: (clip space)\n" |
| << "\tx: [" << projectedBBox.min.x() << "," << projectedBBox.max.x() << "]\n" |
| << "\ty: [" << projectedBBox.min.y() << "," << projectedBBox.max.y() << "]\n" |
| << "\tz: [" << projectedBBox.min.z() << "," << projectedBBox.max.z() << "]\n" |
| << "In viewport coordinates:\n" |
| << "\tx: [" << viewportBBoxArea.x() << ", " << viewportBBoxArea.z() << "]\n" |
| << "\ty: [" << viewportBBoxArea.y() << ", " << viewportBBoxArea.w() << "]\n" |
| << "Verifying render results within the bounding box:\n" |
| << tcu::TestLog::EndMessage; |
| else |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Verifying render result:" |
| << tcu::TestLog::EndMessage; |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "\tCalculating number of horizontal and vertical lines within the bounding box, expecting:\n" |
| << "\t[" << expectedHorizontalLines.x() << ", " << expectedHorizontalLines.y() << "] horizontal lines.\n" |
| << "\t[" << expectedVerticalLines.x() << ", " << expectedVerticalLines.y() << "] vertical lines.\n" |
| << tcu::TestLog::EndMessage; |
| |
| if (m_fbo) |
| gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); |
| glu::readPixels(m_context.getRenderContext(), config.viewportPos.x(), config.viewportPos.y(), viewportSurface.getAccess()); |
| |
| // scan rows |
| for (int y = de::max(verificationArea.y(), viewportPatternArea.y()); y < de::min(verificationArea.w(), viewportPatternArea.w()); ++y) |
| { |
| const deUint8 result = scanRow(viewportSurface.getAccess(), |
| y, |
| verificationArea.x(), |
| verificationArea.z(), |
| de::max(verificationArea.x(), viewportPatternArea.x()), |
| de::min(verificationArea.z(), viewportPatternArea.z()), |
| expectedVerticalLines, |
| messageLimitCounter); |
| |
| if ((result & SCANRESULT_NUM_LINES_OK_BIT) == 0) |
| rowScanResult[SCANRESULT_NUM_LINES_ERR]++; |
| if ((result & SCANRESULT_LINE_CONT_OK_BIT) == 0) |
| { |
| if ((result & SCANRESULT_LINE_CONT_WARN_BIT) != 0) |
| rowScanResult[SCANRESULT_LINE_CONT_WARN]++; |
| else |
| rowScanResult[SCANRESULT_LINE_CONT_ERR]++; |
| } |
| else if ((result & SCANRESULT_LINE_WIDTH_OK_BIT) == 0) |
| { |
| if (m_isWideLineCase && isMsaa) |
| { |
| // multisampled wide lines might not be supported |
| rowScanResult[SCANRESULT_LINE_WIDTH_MSAA]++; |
| } |
| else if ((result & SCANRESULT_LINE_WIDTH_ERR_BIT) == 0 && |
| (result & SCANRESULT_LINE_WIDTH_WARN_BIT) != 0) |
| { |
| rowScanResult[SCANRESULT_LINE_WIDTH_WARN]++; |
| } |
| else |
| rowScanResult[SCANRESULT_LINE_WIDTH_ERR]++; |
| } |
| } |
| |
| // scan columns |
| for (int x = de::max(verificationArea.x(), viewportPatternArea.x()); x < de::min(verificationArea.z(), viewportPatternArea.z()); ++x) |
| { |
| const deUint8 result = scanColumn(viewportSurface.getAccess(), |
| x, |
| verificationArea.y(), |
| verificationArea.w(), |
| de::min(verificationArea.y(), viewportPatternArea.y()), |
| de::min(verificationArea.w(), viewportPatternArea.w()), |
| expectedHorizontalLines, |
| messageLimitCounter); |
| |
| if ((result & SCANRESULT_NUM_LINES_OK_BIT) == 0) |
| columnScanResult[SCANRESULT_NUM_LINES_ERR]++; |
| if ((result & SCANRESULT_LINE_CONT_OK_BIT) == 0) |
| { |
| if ((result & SCANRESULT_LINE_CONT_WARN_BIT) != 0) |
| columnScanResult[SCANRESULT_LINE_CONT_WARN]++; |
| else |
| columnScanResult[SCANRESULT_LINE_CONT_ERR]++; |
| } |
| else if ((result & SCANRESULT_LINE_WIDTH_OK_BIT) == 0) |
| { |
| if (m_isWideLineCase && isMsaa) |
| { |
| // multisampled wide lines might not be supported |
| columnScanResult[SCANRESULT_LINE_WIDTH_MSAA]++; |
| } |
| else if ((result & SCANRESULT_LINE_WIDTH_ERR_BIT) == 0 && |
| (result & SCANRESULT_LINE_WIDTH_WARN_BIT) != 0) |
| { |
| columnScanResult[SCANRESULT_LINE_WIDTH_WARN]++; |
| } |
| else |
| columnScanResult[SCANRESULT_LINE_WIDTH_ERR]++; |
| } |
| } |
| |
| if (columnScanResult[SCANRESULT_LINE_WIDTH_ERR] != 0 || rowScanResult[SCANRESULT_LINE_WIDTH_ERR] != 0) |
| anyError = true; |
| else if(columnScanResult[SCANRESULT_LINE_CONT_ERR] != 0 || rowScanResult[SCANRESULT_LINE_CONT_ERR] != 0) |
| anyError = true; |
| else if (columnScanResult[SCANRESULT_LINE_WIDTH_MSAA] != 0 || rowScanResult[SCANRESULT_LINE_WIDTH_MSAA] != 0) |
| msaaRelaxationRequired = true; |
| else if (columnScanResult[SCANRESULT_LINE_WIDTH_WARN] != 0 || rowScanResult[SCANRESULT_LINE_WIDTH_WARN] != 0) |
| hwIssueRelaxationRequired = true; |
| else if (columnScanResult[SCANRESULT_NUM_LINES_ERR] != 0) |
| { |
| // found missing lines in a columnw and row line continuity check reported a warning (not an error) -> line width precision issue |
| if (rowScanResult[SCANRESULT_LINE_CONT_ERR] == 0 && rowScanResult[SCANRESULT_LINE_CONT_WARN]) |
| hwIssueRelaxationRequired = true; |
| else |
| anyError = true; |
| } |
| else if (rowScanResult[SCANRESULT_NUM_LINES_ERR] != 0) |
| { |
| // found missing lines in a row and column line continuity check reported a warning (not an error) -> line width precision issue |
| if (columnScanResult[SCANRESULT_LINE_CONT_ERR] == 0 && columnScanResult[SCANRESULT_LINE_CONT_WARN]) |
| hwIssueRelaxationRequired = true; |
| else |
| anyError = true; |
| } |
| |
| if (anyError || msaaRelaxationRequired || hwIssueRelaxationRequired) |
| { |
| if (messageLimitCounter < 0) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Omitted " << (-messageLimitCounter) << " row/column error descriptions." << tcu::TestLog::EndMessage; |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Image verification failed." |
| << tcu::TestLog::EndMessage |
| << tcu::TestLog::ImageSet("Images", "Image verification") |
| << tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess()) |
| << tcu::TestLog::EndImageSet; |
| |
| if (anyError) |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed"); |
| else if (hwIssueRelaxationRequired) |
| { |
| // Line width hw issue |
| m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Line width verification failed"); |
| } |
| else |
| { |
| // MSAA wide lines are optional |
| m_testCtx.setTestResult(QP_TEST_RESULT_COMPATIBILITY_WARNING, "Multisampled wide line verification failed"); |
| } |
| } |
| else |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Result image ok." |
| << tcu::TestLog::EndMessage |
| << tcu::TestLog::ImageSet("Images", "Image verification") |
| << tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess()) |
| << tcu::TestLog::EndImageSet; |
| } |
| } |
| |
| tcu::IVec2 LineRenderCase::getNumberOfLinesRange (int queryAreaBegin, int queryAreaEnd, float patternStart, float patternSize, int viewportArea, QueryDirection queryDir) const |
| { |
| // pattern is not symmetric due to mirroring |
| const int patternStartNdx = (queryDir == DIRECTION_HORIZONTAL) ? ((m_hasGeometryStage) ? (1) : (0)) : ((m_hasTessellationStage) ? (1) : (0)); |
| const int patternEndNdx = patternStartNdx + m_patternSide; |
| |
| int numLinesMin = 0; |
| int numLinesMax = 0; |
| |
| for (int lineNdx = patternStartNdx; lineNdx < patternEndNdx; ++lineNdx) |
| { |
| const float linePos = (patternStart + (float(lineNdx) / float(m_patternSide)) * patternSize) * 0.5f + 0.5f; |
| const float lineWidth = (m_isWideLineCase) ? ((float)m_wideLineLineWidth) : (1.0f); |
| |
| if (linePos * (float)viewportArea > (float)queryAreaBegin + 1.0f && |
| linePos * (float)viewportArea < (float)queryAreaEnd - 1.0f) |
| { |
| // line center is within the area |
| ++numLinesMin; |
| ++numLinesMax; |
| } |
| else if (linePos * (float)viewportArea > (float)queryAreaBegin - lineWidth*0.5f - 1.0f && |
| linePos * (float)viewportArea < (float)queryAreaEnd + lineWidth*0.5f + 1.0f) |
| { |
| // line could leak into area |
| ++numLinesMax; |
| } |
| } |
| |
| return tcu::IVec2(numLinesMin, numLinesMax); |
| } |
| |
| deUint8 LineRenderCase::scanRow (const tcu::ConstPixelBufferAccess& access, int row, int rowBegin, int rowEnd, int rowViewportBegin, int rowViewportEnd, const tcu::IVec2& numLines, int& messageLimitCounter) const |
| { |
| const bool numLinesOk = checkAreaNumLines(access, tcu::IVec4(rowBegin, row, rowEnd - rowBegin, 1), messageLimitCounter, SCAN_ROW_COMPONENT_NDX, numLines); |
| const deUint8 lineWidthRes = checkLineWidths(access, tcu::IVec2(rowBegin, row), tcu::IVec2(rowEnd, row), SCAN_ROW_COMPONENT_NDX, messageLimitCounter); |
| const deUint8 lineContinuityRes = checkLineContinuity(access, tcu::IVec2(rowViewportBegin, row), tcu::IVec2(rowViewportEnd, row), SCAN_COL_COMPONENT_NDX, messageLimitCounter); |
| deUint8 result = 0; |
| |
| if (numLinesOk) |
| result |= (deUint8)SCANRESULT_NUM_LINES_OK_BIT; |
| |
| if (lineContinuityRes == 0) |
| result |= (deUint8)SCANRESULT_LINE_CONT_OK_BIT; |
| else |
| result |= lineContinuityRes; |
| |
| if (lineWidthRes == 0) |
| result |= (deUint8)SCANRESULT_LINE_WIDTH_OK_BIT; |
| else |
| result |= lineWidthRes; |
| |
| return result; |
| } |
| |
| deUint8 LineRenderCase::scanColumn (const tcu::ConstPixelBufferAccess& access, int column, int columnBegin, int columnEnd, int columnViewportBegin, int columnViewportEnd, const tcu::IVec2& numLines, int& messageLimitCounter) const |
| { |
| const bool numLinesOk = checkAreaNumLines(access, tcu::IVec4(column, columnBegin, 1, columnEnd - columnBegin), messageLimitCounter, SCAN_COL_COMPONENT_NDX, numLines); |
| const deUint8 lineWidthRes = checkLineWidths(access, tcu::IVec2(column, columnBegin), tcu::IVec2(column, columnEnd), SCAN_COL_COMPONENT_NDX, messageLimitCounter); |
| const deUint8 lineContinuityRes = checkLineContinuity(access, tcu::IVec2(column, columnViewportBegin), tcu::IVec2(column, columnViewportEnd), SCAN_ROW_COMPONENT_NDX, messageLimitCounter); |
| deUint8 result = 0; |
| |
| if (numLinesOk) |
| result |= (deUint8)SCANRESULT_NUM_LINES_OK_BIT; |
| |
| if (lineContinuityRes == 0) |
| result |= (deUint8)SCANRESULT_LINE_CONT_OK_BIT; |
| else |
| result |= lineContinuityRes; |
| |
| if (lineWidthRes == 0) |
| result |= (deUint8)SCANRESULT_LINE_WIDTH_OK_BIT; |
| else |
| result |= lineWidthRes; |
| |
| return result; |
| } |
| |
| bool LineRenderCase::checkAreaNumLines (const tcu::ConstPixelBufferAccess& access, const tcu::IVec4& area, int& messageLimitCounter, int componentNdx, const tcu::IVec2& numLines) const |
| { |
| // Num maxima == num lines |
| const tcu::ConstPixelBufferAccess subAccess = tcu::getSubregion(access, area.x(), area.y(), 0, area.z(), area.w(), 1); |
| const tcu::IVec2 numMinimaMaxima = getNumMinimaMaxima(subAccess, componentNdx); |
| const int numMaxima = numMinimaMaxima.y(); |
| |
| // In valid range |
| if (numMaxima >= numLines.x() && numMaxima <= numLines.y()) |
| return true; |
| |
| if (--messageLimitCounter < 0) |
| return false; |
| |
| if (area.z() == 1) |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "On column " << area.x() << ", y: [" << area.y() << "," << (area.y()+area.w()) << "):\n" |
| << "\tExpected [" << numLines.x() << ", " << numLines.y() << "] lines but the number of lines in the area is " << numMaxima |
| << tcu::TestLog::EndMessage; |
| else |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "On row " << area.y() << ", x: [" << area.x() << "," << (area.x()+area.z()) << "):\n" |
| << "\tExpected [" << numLines.x() << ", " << numLines.y() << "] lines but the number of lines in the area is " << numMaxima |
| << tcu::TestLog::EndMessage; |
| |
| return false; |
| } |
| |
| tcu::IVec2 LineRenderCase::getNumMinimaMaxima (const tcu::ConstPixelBufferAccess& access, int componentNdx) const |
| { |
| DE_ASSERT(access.getWidth() == 1 || access.getHeight() == 1); |
| |
| int previousValue = -1; |
| int previousSign = 0; |
| int numMinima = 0; |
| int numMaxima = 0; |
| |
| for (int y = 0; y < access.getHeight(); ++y) |
| for (int x = 0; x < access.getWidth(); ++x) |
| { |
| const int componentValue = access.getPixelInt(x, y)[componentNdx]; |
| |
| if (previousValue != -1) |
| { |
| const int sign = (componentValue > previousValue) ? (+1) : (componentValue < previousValue) ? (-1) : (0); |
| |
| // local minima/maxima in sign changes (zero signless) |
| if (sign != 0 && sign == -previousSign) |
| { |
| previousSign = sign; |
| |
| if (sign > 0) |
| ++numMinima; |
| else |
| ++numMaxima; |
| } |
| else if (sign != 0 && previousSign == 0) |
| { |
| previousSign = sign; |
| |
| // local extreme at the start boundary |
| if (sign > 0) |
| ++numMinima; |
| else |
| ++numMaxima; |
| } |
| } |
| |
| previousValue = componentValue; |
| } |
| |
| // local extreme at the end boundary |
| if (previousSign > 0) |
| ++numMaxima; |
| else if (previousSign < 0) |
| ++numMinima; |
| else |
| { |
| ++numMaxima; |
| ++numMinima; |
| } |
| |
| return tcu::IVec2(numMinima, numMaxima); |
| } |
| |
| deUint8 LineRenderCase::checkLineContinuity (const tcu::ConstPixelBufferAccess& access, const tcu::IVec2& begin, const tcu::IVec2& end, int componentNdx, int& messageLimitCounter) const |
| { |
| bool line = false; |
| const tcu::IVec2 advance = (begin.x() == end.x()) ? (tcu::IVec2(0, 1)) : (tcu::IVec2(1, 0)); |
| int missedPixels = 0; |
| int totalPixels = 0; |
| deUint8 errorMask = 0; |
| |
| for (tcu::IVec2 cursor = begin; cursor != end; cursor += advance) |
| { |
| const bool hit = (access.getPixelInt(cursor.x(), cursor.y())[componentNdx] != 0); |
| |
| if (hit) |
| line = true; |
| else if (line && !hit) |
| { |
| // non-continuous line detected |
| const tcu::IVec2 advanceNeighbor = tcu::IVec2(1, 1) - advance; |
| const tcu::IVec2 cursorNeighborPos = cursor + advanceNeighbor; |
| const tcu::IVec2 cursorNeighborNeg = cursor - advanceNeighbor; |
| // hw precision issues may lead to a line being non-straight -> check neighboring pixels |
| if ((access.getPixelInt(cursorNeighborPos.x(), cursorNeighborPos.y())[componentNdx] == 0) && (access.getPixelInt(cursorNeighborNeg.x(), cursorNeighborNeg.y())[componentNdx] == 0)) |
| ++missedPixels; |
| } |
| ++totalPixels; |
| } |
| |
| if (missedPixels > 0) |
| { |
| if (--messageLimitCounter >= 0) |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Found non-continuous " << ((advance.x() == 1) ? ("horizontal") : ("vertical")) << " line near " << begin << ". " |
| << "Missed pixels: " << missedPixels |
| << tcu::TestLog::EndMessage; |
| } |
| // allow 10% missing pixels for warning |
| if (missedPixels <= deRoundFloatToInt32((float)totalPixels * 0.1f)) |
| errorMask = SCANRESULT_LINE_CONT_WARN_BIT; |
| else |
| errorMask = SCANRESULT_LINE_CONT_ERR_BIT; |
| } |
| |
| return errorMask; |
| } |
| |
| deUint8 LineRenderCase::checkLineWidths (const tcu::ConstPixelBufferAccess& access, const tcu::IVec2& begin, const tcu::IVec2& end, int componentNdx, int& messageLimitCounter) const |
| { |
| const bool multisample = m_context.getRenderTarget().getNumSamples() > 1; |
| const int lineRenderWidth = (m_isWideLineCase) ? (m_wideLineLineWidth) : 1; |
| const tcu::IVec2 lineWidthRange = (multisample) |
| ? (tcu::IVec2(lineRenderWidth, lineRenderWidth+1)) // multisampled "smooth" lines may spread to neighboring pixel |
| : (tcu::IVec2(lineRenderWidth, lineRenderWidth)); |
| const tcu::IVec2 relaxedLineWidthRange = (tcu::IVec2(lineRenderWidth-1, lineRenderWidth+1)); |
| |
| int lineWidth = 0; |
| bool bboxLimitedLine = false; |
| deUint8 errorMask = 0; |
| |
| const tcu::IVec2 advance = (begin.x() == end.x()) ? (tcu::IVec2(0, 1)) : (tcu::IVec2(1, 0)); |
| |
| // fragments before begin? |
| if (access.getPixelInt(begin.x(), begin.y())[componentNdx] != 0) |
| { |
| bboxLimitedLine = true; |
| |
| for (tcu::IVec2 cursor = begin - advance;; cursor -= advance) |
| { |
| if (cursor.x() < 0 || cursor.y() < 0) |
| { |
| break; |
| } |
| else if (access.getPixelInt(cursor.x(), cursor.y())[componentNdx] != 0) |
| { |
| ++lineWidth; |
| } |
| else |
| break; |
| } |
| } |
| |
| for (tcu::IVec2 cursor = begin; cursor != end; cursor += advance) |
| { |
| const bool hit = (access.getPixelInt(cursor.x(), cursor.y())[componentNdx] != 0); |
| |
| if (hit) |
| ++lineWidth; |
| else if (lineWidth) |
| { |
| // Line is allowed to be be thinner if it borders the bbox boundary (since part of the line might have been discarded). |
| const bool incorrectLineWidth = (lineWidth < lineWidthRange.x() && !bboxLimitedLine) || (lineWidth > lineWidthRange.y()); |
| |
| if (incorrectLineWidth) |
| { |
| const bool incorrectRelaxedLineWidth = (lineWidth < relaxedLineWidthRange.x() && !bboxLimitedLine) || (lineWidth > relaxedLineWidthRange.y()); |
| |
| if (incorrectRelaxedLineWidth) |
| errorMask |= SCANRESULT_LINE_WIDTH_ERR_BIT; |
| else |
| errorMask |= SCANRESULT_LINE_WIDTH_WARN_BIT; |
| |
| printLineWidthError(cursor, lineWidth, lineWidthRange, advance.x() == 0, messageLimitCounter); |
| } |
| |
| lineWidth = 0; |
| bboxLimitedLine = false; |
| } |
| } |
| |
| // fragments after end? |
| if (lineWidth) |
| { |
| for (tcu::IVec2 cursor = end;; cursor += advance) |
| { |
| if (cursor.x() >= access.getWidth() || cursor.y() >= access.getHeight()) |
| { |
| if (lineWidth > lineWidthRange.y()) |
| { |
| if (lineWidth > relaxedLineWidthRange.y()) |
| errorMask |= SCANRESULT_LINE_WIDTH_ERR_BIT; |
| else |
| errorMask |= SCANRESULT_LINE_WIDTH_WARN_BIT; |
| |
| printLineWidthError(cursor, lineWidth, lineWidthRange, advance.x() == 0, messageLimitCounter); |
| } |
| |
| break; |
| } |
| else if (access.getPixelInt(cursor.x(), cursor.y())[componentNdx] != 0) |
| { |
| ++lineWidth; |
| } |
| else if (lineWidth) |
| { |
| // only check that line width is not larger than expected. Line width may be smaller |
| // since the scanning 'cursor' is now outside the bounding box. |
| const bool incorrectLineWidth = (lineWidth > lineWidthRange.y()); |
| |
| if (incorrectLineWidth) |
| { |
| const bool incorrectRelaxedLineWidth = (lineWidth > relaxedLineWidthRange.y()); |
| |
| if (incorrectRelaxedLineWidth) |
| errorMask |= SCANRESULT_LINE_WIDTH_ERR_BIT; |
| else |
| errorMask |= SCANRESULT_LINE_WIDTH_WARN_BIT; |
| |
| printLineWidthError(cursor, lineWidth, lineWidthRange, advance.x() == 0, messageLimitCounter); |
| } |
| |
| lineWidth = 0; |
| } |
| } |
| } |
| |
| return errorMask; |
| } |
| |
| void LineRenderCase::printLineWidthError (const tcu::IVec2& pos, int detectedLineWidth, const tcu::IVec2& lineWidthRange, bool isHorizontal, int& messageLimitCounter) const |
| { |
| if (--messageLimitCounter < 0) |
| return; |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Found incorrect line width near " << pos << ": (" << ((isHorizontal) ? ("horizontal") : ("vertical")) << " line)\n" |
| << "\tExpected line width in range [" << lineWidthRange.x() << ", " << lineWidthRange.y() << "] but found " << detectedLineWidth |
| << tcu::TestLog::EndMessage; |
| } |
| |
| class PointRenderCase : public BBoxRenderCase |
| { |
| public: |
| enum |
| { |
| POINTFLAG_WIDE = 1u << FLAGBIT_USER_BIT, //!< use wide points |
| }; |
| struct GeneratedPoint |
| { |
| tcu::Vec2 center; |
| int size; |
| bool even; |
| }; |
| |
| PointRenderCase (Context& context, const char* name, const char* description, deUint32 flags); |
| ~PointRenderCase (void); |
| |
| private: |
| enum ResultPointType |
| { |
| POINT_FULL = 0, |
| POINT_PARTIAL |
| }; |
| |
| void init (void); |
| void deinit (void); |
| |
| std::string genVertexSource (void) const; |
| std::string genFragmentSource (void) const; |
| std::string genTessellationControlSource (void) const; |
| std::string genTessellationEvaluationSource (void) const; |
| std::string genGeometrySource (void) const; |
| |
| IterationConfig generateConfig (int iteration, const tcu::IVec2& renderTargetSize) const; |
| void generateAttributeData (void); |
| void getAttributeData (std::vector<tcu::Vec4>& data) const; |
| void renderTestPattern (const IterationConfig& config); |
| void verifyRenderResult (const IterationConfig& config); |
| |
| void genReferencePointData (const IterationConfig& config, std::vector<GeneratedPoint>& data) const; |
| bool verifyNarrowPointPattern (const tcu::Surface& viewport, const std::vector<GeneratedPoint>& refPoints, const ProjectedBBox& bbox, int& logFloodCounter); |
| bool verifyWidePointPattern (const tcu::Surface& viewport, const std::vector<GeneratedPoint>& refPoints, const ProjectedBBox& bbox, int& logFloodCounter); |
| bool verifyWidePoint (const tcu::Surface& viewport, const GeneratedPoint& refPoint, const ProjectedBBox& bbox, ResultPointType pointType, int& logFloodCounter); |
| bool verifyWidePointAt (const tcu::IVec2& pointPos, const tcu::Surface& viewport, const GeneratedPoint& refPoint, const tcu::IVec4& bbox, ResultPointType pointType, int componentNdx, int& logFloodCounter); |
| tcu::IVec2 scanPointWidthAt (const tcu::IVec2& pointPos, const tcu::Surface& viewport, int expectedPointSize, int componentNdx) const; |
| |
| const int m_numStripes; |
| const bool m_isWidePointCase; |
| std::vector<tcu::Vec4> m_attribData; |
| }; |
| |
| PointRenderCase::PointRenderCase (Context& context, const char* name, const char* description, deUint32 flags) |
| : BBoxRenderCase (context, name, description, 12, flags) |
| , m_numStripes (4) |
| , m_isWidePointCase ((flags & POINTFLAG_WIDE) != 0) |
| { |
| } |
| |
| PointRenderCase::~PointRenderCase (void) |
| { |
| } |
| |
| void PointRenderCase::init (void) |
| { |
| if (m_isWidePointCase) |
| { |
| // extensions |
| if (m_hasGeometryStage && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_point_size")) |
| throw tcu::NotSupportedError("Test requires GL_EXT_geometry_point_size extension"); |
| if (m_hasTessellationStage && !m_hasGeometryStage && !m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_point_size")) |
| throw tcu::NotSupportedError("Test requires GL_EXT_tessellation_point_size extension"); |
| |
| // point size range |
| { |
| glw::GLfloat pointSizeRange[2] = {0.0f, 0.0f}; |
| m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange); |
| |
| if (pointSizeRange[1] < 5.0f) |
| throw tcu::NotSupportedError("Test requires point size 5.0"); |
| } |
| } |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Rendering point pattern to " << ((m_renderTarget == RENDERTARGET_DEFAULT) ? ("default frame buffer") : ("fbo")) << ".\n" |
| << "Half of the points are green, half blue. Using additive blending.\n" |
| << "Points are in random order, varying pattern size and location for each iteration.\n" |
| << "Marking all discardable fragments (fragments outside the bounding box) with a fully saturated red channel." |
| << tcu::TestLog::EndMessage; |
| |
| generateAttributeData(); |
| |
| BBoxRenderCase::init(); |
| } |
| |
| void PointRenderCase::deinit (void) |
| { |
| // clear data |
| m_attribData = std::vector<tcu::Vec4>(); |
| |
| // deinit parent |
| BBoxRenderCase::deinit(); |
| } |
| |
| std::string PointRenderCase::genVertexSource (void) const |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "in highp vec4 a_position;\n" |
| "in highp vec4 a_color;\n" |
| "out highp vec4 vtx_color;\n" |
| "uniform highp vec4 u_posScale;\n" |
| "\n"; |
| if (!m_hasTessellationStage) |
| { |
| DE_ASSERT(m_useGlobalState); |
| buf << "uniform highp vec4 u_primitiveBBoxMin;\n" |
| "uniform highp vec4 u_primitiveBBoxMax;\n" |
| "\n" |
| "flat out highp float v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize;\n" |
| "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n" |
| "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n" |
| "\n"; |
| } |
| |
| buf << "void main()\n" |
| "{\n" |
| " highp vec2 patternOffset = u_posScale.xy;\n" |
| " highp vec2 patternScale = u_posScale.zw;\n" |
| " highp float pointSize = " |
| << ((m_isWidePointCase && !m_hasTessellationStage && !m_hasGeometryStage) ? ("(a_color.g > 0.0) ? (5.0) : (3.0)") : ("1.0")) |
| << ";\n" |
| << " gl_Position = vec4(a_position.xy * patternScale + patternOffset, a_position.z, a_position.w);\n" |
| " gl_PointSize = pointSize;\n" |
| " vtx_color = a_color;\n"; |
| |
| if (!m_hasTessellationStage) |
| { |
| DE_ASSERT(m_useGlobalState); |
| buf << "\n" |
| " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize = pointSize;\n" |
| " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin =\n" |
| " min(vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMin.w,\n" |
| " vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMax.w);\n" |
| " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax =\n" |
| " min(vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMin.w,\n" |
| " vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMax.w);\n"; |
| } |
| |
| buf << "}\n"; |
| return buf.str(); |
| } |
| |
| std::string PointRenderCase::genFragmentSource (void) const |
| { |
| const char* const colorInputName = (m_hasGeometryStage) ? ("geo_color") : (m_hasTessellationStage) ? ("tess_color") : ("vtx_color"); |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "in mediump vec4 " << colorInputName << ";\n" |
| "layout(location = 0) out mediump vec4 o_color;\n" |
| << genShaderFunction(SHADER_FUNC_INSIDE_BBOX) |
| << "\n" |
| "void main()\n" |
| "{\n" |
| " mediump vec4 baseColor = " << colorInputName << ";\n" |
| " mediump float redChannel;\n" |
| " if (fragmentInsideTheBBox(gl_FragCoord.z))\n" |
| " redChannel = 0.0;\n" |
| " else\n" |
| " redChannel = 1.0;\n" |
| " o_color = vec4(redChannel, baseColor.g, baseColor.b, baseColor.a);\n" |
| "}\n"; |
| |
| return buf.str(); |
| } |
| |
| std::string PointRenderCase::genTessellationControlSource (void) const |
| { |
| const bool tessellationWidePoints = (m_isWidePointCase) && (!m_hasGeometryStage); |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${TESSELLATION_SHADER_REQUIRE}\n" |
| "${PRIMITIVE_BOUNDING_BOX_REQUIRE}\n" |
| << ((tessellationWidePoints) ? ("${TESSELLATION_POINT_SIZE_REQUIRE}\n") : ("")) |
| << "layout(vertices=1) out;" |
| "\n" |
| "in highp vec4 vtx_color[];\n" |
| "out highp vec4 tess_ctrl_color[];\n" |
| "uniform highp float u_tessellationLevel;\n" |
| "uniform highp vec4 u_posScale;\n"; |
| |
| if (!m_calcPerPrimitiveBBox) |
| { |
| buf << "uniform highp vec4 u_primitiveBBoxMin;\n" |
| "uniform highp vec4 u_primitiveBBoxMax;\n"; |
| } |
| |
| buf << "patch out highp vec3 vp_bbox_clipMin;\n" |
| "patch out highp vec3 vp_bbox_clipMax;\n"; |
| |
| if (m_calcPerPrimitiveBBox) |
| { |
| buf << "\n"; |
| if (m_hasGeometryStage) |
| buf << genShaderFunction(SHADER_FUNC_MIRROR_X); |
| buf << genShaderFunction(SHADER_FUNC_MIRROR_Y); |
| |
| buf << "vec4 transformVec(in highp vec4 p)\n" |
| "{\n" |
| " return " << ((m_hasGeometryStage) ? ("mirrorX(mirrorY(p))") : ("mirrorY(p)")) << ";\n" |
| "}\n"; |
| } |
| |
| buf << "\n" |
| "void main()\n" |
| "{\n" |
| " // convert to nonsensical coordinates, just in case\n" |
| " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position.wzxy;\n" |
| " tess_ctrl_color[gl_InvocationID] = vtx_color[gl_InvocationID];\n" |
| "\n" |
| " gl_TessLevelOuter[0] = u_tessellationLevel;\n" |
| " gl_TessLevelOuter[1] = u_tessellationLevel;\n" |
| " gl_TessLevelOuter[2] = u_tessellationLevel;\n" |
| " gl_TessLevelOuter[3] = u_tessellationLevel;\n" |
| " gl_TessLevelInner[0] = 0.8; // will be rounded up to 1\n" |
| " gl_TessLevelInner[1] = 0.8; // will be rounded up to 1\n"; |
| |
| if (m_calcPerPrimitiveBBox) |
| { |
| buf << "\n"; |
| |
| if (m_hasGeometryStage) |
| buf << " const vec2 minExpansion = vec2(0.07 + 0.05, 0.07 + 0.02); // eval and geometry shader\n" |
| " const vec2 maxExpansion = vec2(0.07 + 0.05, 0.07 + 0.03); // eval and geometry shader\n"; |
| else |
| buf << " const vec2 minExpansion = vec2(0.07, 0.07); // eval shader\n" |
| " const vec2 maxExpansion = vec2(0.07, 0.07); // eval shader\n"; |
| |
| buf << " highp vec2 patternScale = u_posScale.zw;\n" |
| " highp vec4 bboxMin = transformVec(gl_in[0].gl_Position) - vec4(minExpansion * patternScale, 0.0, 0.0);\n" |
| " highp vec4 bboxMax = transformVec(gl_in[0].gl_Position) + vec4(maxExpansion * patternScale, 0.0, 0.0);\n"; |
| } |
| else |
| { |
| buf << "\n" |
| " highp vec4 bboxMin = u_primitiveBBoxMin;\n" |
| " highp vec4 bboxMax = u_primitiveBBoxMax;\n"; |
| } |
| if (!m_useGlobalState) |
| buf << "\n" |
| " ${PRIM_GL_BOUNDING_BOX}[0] = bboxMin;\n" |
| " ${PRIM_GL_BOUNDING_BOX}[1] = bboxMax;\n"; |
| |
| buf << " vp_bbox_clipMin = min(vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMin.w,\n" |
| " vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMax.w);\n" |
| " vp_bbox_clipMax = max(vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMin.w,\n" |
| " vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMax.w);\n" |
| "}\n"; |
| |
| return buf.str(); |
| } |
| |
| std::string PointRenderCase::genTessellationEvaluationSource (void) const |
| { |
| const bool tessellationWidePoints = (m_isWidePointCase) && (!m_hasGeometryStage); |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${TESSELLATION_SHADER_REQUIRE}\n" |
| << ((tessellationWidePoints) ? ("${TESSELLATION_POINT_SIZE_REQUIRE}\n") : ("")) |
| << "layout(quads, point_mode) in;" |
| "\n" |
| "in highp vec4 tess_ctrl_color[];\n" |
| "out highp vec4 tess_color;\n" |
| "uniform highp vec4 u_posScale;\n" |
| "\n" |
| "patch in highp vec3 vp_bbox_clipMin;\n" |
| "patch in highp vec3 vp_bbox_clipMax;\n" |
| << ((!m_hasGeometryStage) ? ("flat out highp float v_bbox_expansionSize;\n") : ("")) |
| << "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n" |
| "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n" |
| "\n" |
| << genShaderFunction(SHADER_FUNC_MIRROR_Y) |
| << "void main()\n" |
| "{\n" |
| " // non-trivial tessellation evaluation shader, convert from nonsensical coords, flip vertically\n" |
| " highp vec2 patternScale = u_posScale.zw;\n" |
| " highp vec4 offset = vec4((gl_TessCoord.xy * 2.0 - vec2(1.0)) * 0.07 * patternScale, 0.0, 0.0);\n" |
| " highp float pointSize = " << ((tessellationWidePoints) ? ("(tess_ctrl_color[0].g > 0.0) ? (5.0) : (3.0)") : ("1.0")) << ";\n" |
| " gl_Position = mirrorY(gl_in[0].gl_Position.zwyx + offset);\n"; |
| |
| if (tessellationWidePoints) |
| buf << " gl_PointSize = pointSize;\n"; |
| |
| buf << " tess_color = tess_ctrl_color[0];\n" |
| << ((!m_hasGeometryStage) ? ("v_bbox_expansionSize = pointSize;\n") : ("")) |
| << " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin = vp_bbox_clipMin;\n" |
| " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax = vp_bbox_clipMax;\n" |
| "}\n"; |
| |
| return buf.str(); |
| } |
| |
| std::string PointRenderCase::genGeometrySource (void) const |
| { |
| const char* const colorInputName = (m_hasTessellationStage) ? ("tess_color") : ("vtx_color"); |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| << ((m_isWidePointCase) ? ("${GEOMETRY_POINT_SIZE}\n") : ("")) |
| << "layout(points) in;\n" |
| "layout(max_vertices=3, points) out;\n" |
| "\n" |
| "in highp vec4 " << colorInputName << "[1];\n" |
| "out highp vec4 geo_color;\n" |
| "uniform highp vec4 u_posScale;\n" |
| "\n" |
| "flat in highp vec3 v_geo_bbox_clipMin[1];\n" |
| "flat in highp vec3 v_geo_bbox_clipMax[1];\n" |
| "flat out highp vec3 v_bbox_clipMin;\n" |
| "flat out highp vec3 v_bbox_clipMax;\n" |
| "flat out highp float v_bbox_expansionSize;\n" |
| "\n" |
| << genShaderFunction(SHADER_FUNC_MIRROR_X) |
| << "\n" |
| "void main()\n" |
| "{\n" |
| " // Non-trivial geometry shader: 1-to-3 amplification, mirror horizontally\n" |
| " highp vec4 p0 = mirrorX(gl_in[0].gl_Position);\n" |
| " highp vec4 pointColor = " << colorInputName << "[0];\n" |
| " highp vec2 patternScale = u_posScale.zw;\n" |
| " highp float pointSize = " |
| << (m_isWidePointCase ? ("(pointColor.g > 0.0) ? (5.0) : (3.0)") : ("1.0")) |
| << ";\n" |
| "\n" |
| " highp vec4 offsets[3] =\n" |
| " vec4[3](\n" |
| " vec4( 0.05 * patternScale.x, 0.03 * patternScale.y, 0.0, 0.0),\n" |
| " vec4(-0.01 * patternScale.x,-0.02 * patternScale.y, 0.0, 0.0),\n" |
| " vec4(-0.05 * patternScale.x, 0.02 * patternScale.y, 0.0, 0.0)\n" |
| " );\n" |
| " for (int ndx = 0; ndx < 3; ++ndx)\n" |
| " {\n" |
| " gl_Position = p0 + offsets[ndx];\n"; |
| |
| if (m_isWidePointCase) |
| buf << " gl_PointSize = pointSize;\n"; |
| |
| buf << " v_bbox_clipMin = v_geo_bbox_clipMin[0];\n" |
| " v_bbox_clipMax = v_geo_bbox_clipMax[0];\n" |
| " v_bbox_expansionSize = pointSize;\n" |
| " geo_color = pointColor;\n" |
| " EmitVertex();\n" |
| " }\n" |
| "}\n"; |
| |
| return buf.str(); |
| } |
| |
| PointRenderCase::IterationConfig PointRenderCase::generateConfig (int iteration, const tcu::IVec2& renderTargetSize) const |
| { |
| IterationConfig config = generateRandomConfig(0xDEDEDEu * (deUint32)iteration, renderTargetSize); |
| |
| // equal or larger -> expand according to shader expansion |
| if (m_bboxSize == BBOXSIZE_EQUAL || m_bboxSize == BBOXSIZE_LARGER) |
| { |
| const tcu::Vec2 patternScale = config.patternSize; |
| |
| if (m_hasTessellationStage) |
| { |
| config.bbox.min -= tcu::Vec4(0.07f * patternScale.x(), 0.07f * patternScale.y(), 0.0f, 0.0f); |
| config.bbox.max += tcu::Vec4(0.07f * patternScale.x(), 0.07f * patternScale.y(), 0.0f, 0.0f); |
| } |
| if (m_hasGeometryStage) |
| { |
| config.bbox.min -= tcu::Vec4(0.05f * patternScale.x(), 0.02f * patternScale.y(), 0.0f, 0.0f); |
| config.bbox.max += tcu::Vec4(0.05f * patternScale.x(), 0.03f * patternScale.y(), 0.0f, 0.0f); |
| } |
| } |
| |
| return config; |
| } |
| |
| void PointRenderCase::generateAttributeData (void) |
| { |
| const tcu::Vec4 green (0.0f, 1.0f, 0.0f, 1.0f); |
| const tcu::Vec4 blue (0.0f, 0.0f, 1.0f, 1.0f); |
| std::vector<int> cellOrder (m_numStripes * m_numStripes * 2); |
| de::Random rnd (0xDE22446); |
| |
| for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx) |
| cellOrder[ndx] = ndx; |
| rnd.shuffle(cellOrder.begin(), cellOrder.end()); |
| |
| m_attribData.resize(cellOrder.size() * 2); |
| for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx) |
| { |
| const int pointID = cellOrder[ndx]; |
| const int direction = pointID & 0x01; |
| const int majorCoord = (pointID >> 1) / m_numStripes; |
| const int minorCoord = (pointID >> 1) % m_numStripes; |
| |
| if (direction) |
| { |
| m_attribData[ndx * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(minorCoord) / float(m_numStripes), float(majorCoord) / float(m_numStripes), 0.0f, 1.0f); |
| m_attribData[ndx * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = green; |
| } |
| else |
| { |
| m_attribData[ndx * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(((float)majorCoord + 0.5f) / float(m_numStripes), ((float)minorCoord + 0.5f) / float(m_numStripes), 0.0f, 1.0f); |
| m_attribData[ndx * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = blue; |
| } |
| } |
| } |
| |
| void PointRenderCase::getAttributeData (std::vector<tcu::Vec4>& data) const |
| { |
| data = m_attribData; |
| } |
| |
| void PointRenderCase::renderTestPattern (const IterationConfig& config) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| setupRender(config); |
| |
| if (m_hasTessellationStage) |
| { |
| const glw::GLint tessLevelPos = gl.getUniformLocation(m_program->getProgram(), "u_tessellationLevel"); |
| const glw::GLfloat tessLevel = 0.8f; // will be rounded up |
| |
| TCU_CHECK(tessLevelPos != -1); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "u_tessellationLevel = " << tessLevel << tcu::TestLog::EndMessage; |
| |
| gl.uniform1f(tessLevelPos, tessLevel); |
| gl.patchParameteri(GL_PATCH_VERTICES, 1); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "patch param"); |
| } |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Rendering pattern." << tcu::TestLog::EndMessage; |
| |
| gl.enable(GL_BLEND); |
| gl.blendFunc(GL_ONE, GL_ONE); |
| gl.blendEquation(GL_FUNC_ADD); |
| |
| gl.drawArrays((m_hasTessellationStage) ? (GL_PATCHES) : (GL_POINTS), 0, m_numStripes * m_numStripes * 2); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "draw"); |
| } |
| |
| void PointRenderCase::verifyRenderResult (const IterationConfig& config) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const ProjectedBBox projectedBBox = projectBoundingBox(config.bbox); |
| const tcu::IVec4 viewportBBoxArea = getViewportBoundingBoxArea(projectedBBox, config.viewportSize); |
| |
| tcu::Surface viewportSurface (config.viewportSize.x(), config.viewportSize.y()); |
| int logFloodCounter = 8; |
| bool anyError; |
| std::vector<GeneratedPoint> refPoints; |
| |
| if (!m_calcPerPrimitiveBBox) |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Projected bounding box: (clip space)\n" |
| << "\tx: [" << projectedBBox.min.x() << "," << projectedBBox.max.x() << "]\n" |
| << "\ty: [" << projectedBBox.min.y() << "," << projectedBBox.max.y() << "]\n" |
| << "\tz: [" << projectedBBox.min.z() << "," << projectedBBox.max.z() << "]\n" |
| << "In viewport coordinates:\n" |
| << "\tx: [" << viewportBBoxArea.x() << ", " << viewportBBoxArea.z() << "]\n" |
| << "\ty: [" << viewportBBoxArea.y() << ", " << viewportBBoxArea.w() << "]\n" |
| << "Verifying render results within the bounding box:\n" |
| << tcu::TestLog::EndMessage; |
| else |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Verifying render result:" |
| << tcu::TestLog::EndMessage; |
| |
| if (m_fbo) |
| gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); |
| glu::readPixels(m_context.getRenderContext(), config.viewportPos.x(), config.viewportPos.y(), viewportSurface.getAccess()); |
| |
| genReferencePointData(config, refPoints); |
| |
| if (m_isWidePointCase) |
| anyError = verifyWidePointPattern(viewportSurface, refPoints, projectedBBox, logFloodCounter); |
| else |
| anyError = verifyNarrowPointPattern(viewportSurface, refPoints, projectedBBox, logFloodCounter); |
| |
| if (anyError) |
| { |
| if (logFloodCounter < 0) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Omitted " << (-logFloodCounter) << " error descriptions." << tcu::TestLog::EndMessage; |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Image verification failed." |
| << tcu::TestLog::EndMessage |
| << tcu::TestLog::ImageSet("Images", "Image verification") |
| << tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess()) |
| << tcu::TestLog::EndImageSet; |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed"); |
| } |
| else |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Result image ok." |
| << tcu::TestLog::EndMessage |
| << tcu::TestLog::ImageSet("Images", "Image verification") |
| << tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess()) |
| << tcu::TestLog::EndImageSet; |
| } |
| } |
| |
| struct PointSorter |
| { |
| bool operator() (const PointRenderCase::GeneratedPoint& a, const PointRenderCase::GeneratedPoint& b) const |
| { |
| if (a.center.y() < b.center.y()) |
| return true; |
| else if (a.center.y() > b.center.y()) |
| return false; |
| else |
| return (a.center.x() < b.center.x()); |
| } |
| }; |
| |
| void PointRenderCase::genReferencePointData (const IterationConfig& config, std::vector<GeneratedPoint>& data) const |
| { |
| std::vector<GeneratedPoint> currentPoints; |
| |
| // vertex shader |
| currentPoints.resize(m_attribData.size() / 2); |
| for (int ndx = 0; ndx < (int)currentPoints.size(); ++ndx) |
| { |
| currentPoints[ndx].center = m_attribData[ndx*2].swizzle(0, 1); |
| currentPoints[ndx].even = (m_attribData[ndx*2 + 1].y() == 1.0f); // is green |
| currentPoints[ndx].size = ((m_isWidePointCase) ? ((currentPoints[ndx].even) ? 5 : 3) : 1); |
| } |
| |
| // tessellation |
| if (m_hasTessellationStage) |
| { |
| std::vector<GeneratedPoint> tessellatedPoints; |
| |
| tessellatedPoints.resize(currentPoints.size() * 4); |
| for (int ndx = 0; ndx < (int)currentPoints.size(); ++ndx) |
| { |
| const tcu::Vec2 position = tcu::Vec2(currentPoints[ndx].center.x(), 1.0f - currentPoints[ndx].center.y()); // mirror Y |
| |
| tessellatedPoints[4 * ndx + 0].center = position + tcu::Vec2(-0.07f, -0.07f); |
| tessellatedPoints[4 * ndx + 0].size = currentPoints[ndx].size; |
| tessellatedPoints[4 * ndx + 0].even = currentPoints[ndx].even; |
| |
| tessellatedPoints[4 * ndx + 1].center = position + tcu::Vec2( 0.07f, -0.07f); |
| tessellatedPoints[4 * ndx + 1].size = currentPoints[ndx].size; |
| tessellatedPoints[4 * ndx + 1].even = currentPoints[ndx].even; |
| |
| tessellatedPoints[4 * ndx + 2].center = position + tcu::Vec2( 0.07f, 0.07f); |
| tessellatedPoints[4 * ndx + 2].size = currentPoints[ndx].size; |
| tessellatedPoints[4 * ndx + 2].even = currentPoints[ndx].even; |
| |
| tessellatedPoints[4 * ndx + 3].center = position + tcu::Vec2(-0.07f, 0.07f); |
| tessellatedPoints[4 * ndx + 3].size = currentPoints[ndx].size; |
| tessellatedPoints[4 * ndx + 3].even = currentPoints[ndx].even; |
| } |
| |
| currentPoints.swap(tessellatedPoints); |
| } |
| |
| // geometry |
| if (m_hasGeometryStage) |
| { |
| std::vector<GeneratedPoint> geometryShadedPoints; |
| |
| geometryShadedPoints.resize(currentPoints.size() * 3); |
| for (int ndx = 0; ndx < (int)currentPoints.size(); ++ndx) |
| { |
| const tcu::Vec2 position = tcu::Vec2(1.0f - currentPoints[ndx].center.x(), currentPoints[ndx].center.y()); // mirror X |
| |
| geometryShadedPoints[3 * ndx + 0].center = position + tcu::Vec2( 0.05f, 0.03f); |
| geometryShadedPoints[3 * ndx + 0].size = currentPoints[ndx].size; |
| geometryShadedPoints[3 * ndx + 0].even = currentPoints[ndx].even; |
| |
| geometryShadedPoints[3 * ndx + 1].center = position + tcu::Vec2(-0.01f, -0.02f); |
| geometryShadedPoints[3 * ndx + 1].size = currentPoints[ndx].size; |
| geometryShadedPoints[3 * ndx + 1].even = currentPoints[ndx].even; |
| |
| geometryShadedPoints[3 * ndx + 2].center = position + tcu::Vec2(-0.05f, 0.02f); |
| geometryShadedPoints[3 * ndx + 2].size = currentPoints[ndx].size; |
| geometryShadedPoints[3 * ndx + 2].even = currentPoints[ndx].even; |
| } |
| |
| currentPoints.swap(geometryShadedPoints); |
| } |
| |
| // sort from left to right, top to bottom |
| std::sort(currentPoints.begin(), currentPoints.end(), PointSorter()); |
| |
| // map to pattern space |
| for (int ndx = 0; ndx < (int)currentPoints.size(); ++ndx) |
| currentPoints[ndx].center = currentPoints[ndx].center * config.patternSize + config.patternPos; |
| |
| currentPoints.swap(data); |
| } |
| |
| bool PointRenderCase::verifyNarrowPointPattern (const tcu::Surface& viewport, const std::vector<GeneratedPoint>& refPoints, const ProjectedBBox& bbox, int& logFloodCounter) |
| { |
| bool anyError = false; |
| |
| // check that there is something near each sample |
| for (int pointNdx = 0; pointNdx < (int)refPoints.size(); ++pointNdx) |
| { |
| const float epsilon = 1.0e-6f; |
| const GeneratedPoint& refPoint = refPoints[pointNdx]; |
| |
| // skip points not in the the bbox, treat boundary as "in" |
| if (refPoint.center.x() < bbox.min.x() - epsilon || |
| refPoint.center.y() < bbox.min.y() - epsilon || |
| refPoint.center.x() > bbox.max.x() + epsilon || |
| refPoint.center.y() > bbox.max.y() + epsilon) |
| continue; |
| else |
| { |
| // transform to viewport coords |
| const tcu::IVec2 pixelCenter(deRoundFloatToInt32((refPoint.center.x() * 0.5f + 0.5f) * (float)viewport.getWidth()), |
| deRoundFloatToInt32((refPoint.center.y() * 0.5f + 0.5f) * (float)viewport.getHeight())); |
| |
| // find rasterized point in the result |
| if (pixelCenter.x() < 1 || pixelCenter.y() < 1 || pixelCenter.x() >= viewport.getWidth()-1 || pixelCenter.y() >= viewport.getHeight()-1) |
| { |
| // viewport boundary, assume point is fine |
| } |
| else |
| { |
| const int componentNdx = (refPoint.even) ? (1) : (2); // analyze either green or blue channel |
| bool foundResult = false; |
| |
| // check neighborhood |
| for (int dy = -1; dy < 2 && !foundResult; ++dy) |
| for (int dx = -1; dx < 2 && !foundResult; ++dx) |
| { |
| const tcu::IVec2 testPos (pixelCenter.x() + dx, pixelCenter.y() + dy); |
| const tcu::RGBA color = viewport.getPixel(testPos.x(), testPos.y()); |
| |
| if (color.toIVec()[componentNdx] > 0) |
| foundResult = true; |
| } |
| |
| if (!foundResult) |
| { |
| anyError = true; |
| |
| if (--logFloodCounter >= 0) |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Missing point near " << pixelCenter << ", vertex coordinates=" << refPoint.center.swizzle(0, 1) << "." |
| << tcu::TestLog::EndMessage; |
| } |
| } |
| } |
| } |
| } |
| |
| return anyError; |
| } |
| |
| bool PointRenderCase::verifyWidePointPattern (const tcu::Surface& viewport, const std::vector<GeneratedPoint>& refPoints, const ProjectedBBox& bbox, int& logFloodCounter) |
| { |
| bool anyError = false; |
| |
| // check that there is something near each sample |
| for (int pointNdx = 0; pointNdx < (int)refPoints.size(); ++pointNdx) |
| { |
| const GeneratedPoint& refPoint = refPoints[pointNdx]; |
| |
| if (refPoint.center.x() >= bbox.min.x() && |
| refPoint.center.y() >= bbox.min.y() && |
| refPoint.center.x() <= bbox.max.x() && |
| refPoint.center.y() <= bbox.max.y()) |
| { |
| // point fully in the bounding box |
| anyError |= !verifyWidePoint(viewport, refPoint, bbox, POINT_FULL, logFloodCounter); |
| } |
| else if (refPoint.center.x() >= bbox.min.x() + (float)refPoint.size / 2.0f && |
| refPoint.center.y() >= bbox.min.y() - (float)refPoint.size / 2.0f && |
| refPoint.center.x() <= bbox.max.x() + (float)refPoint.size / 2.0f && |
| refPoint.center.y() <= bbox.max.y() - (float)refPoint.size / 2.0f) |
| { |
| // point leaks into bounding box |
| anyError |= !verifyWidePoint(viewport, refPoint, bbox, POINT_PARTIAL, logFloodCounter); |
| } |
| } |
| |
| return anyError; |
| } |
| |
| bool PointRenderCase::verifyWidePoint (const tcu::Surface& viewport, const GeneratedPoint& refPoint, const ProjectedBBox& bbox, ResultPointType pointType, int& logFloodCounter) |
| { |
| const int componentNdx = (refPoint.even) ? (1) : (2); |
| const int halfPointSizeCeil = (refPoint.size + 1) / 2; |
| const int halfPointSizeFloor = (refPoint.size + 1) / 2; |
| const tcu::IVec4 viewportBBoxArea = getViewportBoundingBoxArea(bbox, tcu::IVec2(viewport.getWidth(), viewport.getHeight()), (float)refPoint.size); |
| const tcu::IVec4 verificationArea = tcu::IVec4(de::max(viewportBBoxArea.x(), 0), |
| de::max(viewportBBoxArea.y(), 0), |
| de::min(viewportBBoxArea.z(), viewport.getWidth()), |
| de::min(viewportBBoxArea.w(), viewport.getHeight())); |
| const tcu::IVec2 pointPos = tcu::IVec2(deRoundFloatToInt32((refPoint.center.x()*0.5f + 0.5f) * (float)viewport.getWidth()), |
| deRoundFloatToInt32((refPoint.center.y()*0.5f + 0.5f) * (float)viewport.getHeight())); |
| |
| // find any fragment within the point that is inside the bbox, start search at the center |
| |
| if (pointPos.x() >= verificationArea.x() && |
| pointPos.y() >= verificationArea.y() && |
| pointPos.x() < verificationArea.z() && |
| pointPos.y() < verificationArea.w()) |
| { |
| if (viewport.getPixel(pointPos.x(), pointPos.y()).toIVec()[componentNdx]) |
| return verifyWidePointAt(pointPos, viewport, refPoint, verificationArea, pointType, componentNdx, logFloodCounter); |
| } |
| |
| for (int dy = -halfPointSizeCeil; dy <= halfPointSizeCeil; ++dy) |
| for (int dx = -halfPointSizeCeil; dx <= halfPointSizeCeil; ++dx) |
| { |
| const tcu::IVec2 testPos = pointPos + tcu::IVec2(dx, dy); |
| |
| if (dx == 0 && dy == 0) |
| continue; |
| |
| if (testPos.x() >= verificationArea.x() && |
| testPos.y() >= verificationArea.y() && |
| testPos.x() < verificationArea.z() && |
| testPos.y() < verificationArea.w()) |
| { |
| if (viewport.getPixel(testPos.x(), testPos.y()).toIVec()[componentNdx]) |
| return verifyWidePointAt(testPos, viewport, refPoint, verificationArea, pointType, componentNdx, logFloodCounter); |
| } |
| } |
| |
| // could not find point, this is only ok near boundaries |
| if (pointPos.x() + halfPointSizeFloor < verificationArea.x() - 1 || |
| pointPos.y() + halfPointSizeFloor < verificationArea.y() - 1 || |
| pointPos.x() - halfPointSizeFloor >= verificationArea.z() - 1 || |
| pointPos.y() - halfPointSizeFloor >= verificationArea.w() - 1) |
| return true; |
| |
| if (--logFloodCounter >= 0) |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Missing wide point near " << pointPos << ", vertex coordinates=" << refPoint.center.swizzle(0, 1) << "." |
| << tcu::TestLog::EndMessage; |
| } |
| |
| return false; |
| } |
| |
| bool PointRenderCase::verifyWidePointAt (const tcu::IVec2& pointPos, const tcu::Surface& viewport, const GeneratedPoint& refPoint, const tcu::IVec4& bbox, ResultPointType pointType, int componentNdx, int& logFloodCounter) |
| { |
| const int expectedPointSize = refPoint.size; |
| bool viewportClippedTop = false; |
| bool viewportClippedBottom = false; |
| bool primitiveClippedTop = false; |
| bool primitiveClippedBottom = false; |
| std::vector<tcu::IVec2> widthsUpwards; |
| std::vector<tcu::IVec2> widthsDownwards; |
| std::vector<tcu::IVec2> widths; |
| |
| // search upwards |
| for (int y = pointPos.y();; --y) |
| { |
| if (y < bbox.y() || y < 0) |
| { |
| if (y < bbox.y()) |
| primitiveClippedTop = true; |
| if (y < 0) |
| viewportClippedTop = true; |
| break; |
| } |
| else if (pointPos.y() - y > expectedPointSize) |
| { |
| // no need to go further than point height |
| break; |
| } |
| else if (viewport.getPixel(pointPos.x(), y).toIVec()[componentNdx] == 0) |
| { |
| break; |
| } |
| else |
| { |
| widthsUpwards.push_back(scanPointWidthAt(tcu::IVec2(pointPos.x(), y), viewport, expectedPointSize, componentNdx)); |
| } |
| } |
| |
| // top is clipped |
| if ((viewportClippedTop || (pointType == POINT_PARTIAL && primitiveClippedTop)) && !widthsUpwards.empty()) |
| { |
| const tcu::IVec2& range = widthsUpwards.back(); |
| const bool squareFits = (range.y() - range.x() + 1) >= expectedPointSize; |
| const bool widthClipped = (pointType == POINT_PARTIAL) && (range.x() <= bbox.x() || range.y() >= bbox.z()); |
| |
| if (squareFits || widthClipped) |
| return true; |
| } |
| |
| // and downwards |
| for (int y = pointPos.y()+1;; ++y) |
| { |
| if (y >= bbox.w() || y >= viewport.getHeight()) |
| { |
| if (y >= bbox.w()) |
| primitiveClippedBottom = true; |
| if (y >= viewport.getHeight()) |
| viewportClippedBottom = true; |
| break; |
| } |
| else if (y - pointPos.y() > expectedPointSize) |
| { |
| // no need to go further than point height |
| break; |
| } |
| else if (viewport.getPixel(pointPos.x(), y).toIVec()[componentNdx] == 0) |
| { |
| break; |
| } |
| else |
| { |
| widthsDownwards.push_back(scanPointWidthAt(tcu::IVec2(pointPos.x(), y), viewport, expectedPointSize, componentNdx)); |
| } |
| } |
| |
| // bottom is clipped |
| if ((viewportClippedBottom || (pointType == POINT_PARTIAL && primitiveClippedBottom)) && !(widthsDownwards.empty() && widthsUpwards.empty())) |
| { |
| const tcu::IVec2& range = (widthsDownwards.empty()) ? (widthsUpwards.front()) : (widthsDownwards.back()); |
| const bool squareFits = (range.y() - range.x() + 1) >= expectedPointSize; |
| const bool bboxClipped = (pointType == POINT_PARTIAL) && (range.x() <= bbox.x() || range.y() >= bbox.z()-1); |
| const bool viewportClipped = range.x() <= 0 || range.y() >= viewport.getWidth()-1; |
| |
| if (squareFits || bboxClipped || viewportClipped) |
| return true; |
| } |
| |
| // would square point would fit into the rasterized area |
| |
| for (int ndx = 0; ndx < (int)widthsUpwards.size(); ++ndx) |
| widths.push_back(widthsUpwards[(int)widthsUpwards.size() - ndx - 1]); |
| for (int ndx = 0; ndx < (int)widthsDownwards.size(); ++ndx) |
| widths.push_back(widthsDownwards[ndx]); |
| DE_ASSERT(!widths.empty()); |
| |
| for (int y = 0; y < (int)widths.size() - expectedPointSize + 1; ++y) |
| { |
| tcu::IVec2 unionRange = widths[y]; |
| |
| for (int dy = 1; dy < expectedPointSize; ++dy) |
| { |
| unionRange.x() = de::max(unionRange.x(), widths[y+dy].x()); |
| unionRange.y() = de::min(unionRange.y(), widths[y+dy].y()); |
| } |
| |
| // would a N x N block fit here? |
| { |
| const bool squareFits = (unionRange.y() - unionRange.x() + 1) >= expectedPointSize; |
| const bool bboxClipped = (pointType == POINT_PARTIAL) && (unionRange.x() <= bbox.x() || unionRange.y() >= bbox.z()-1); |
| const bool viewportClipped = unionRange.x() <= 0 || unionRange.y() >= viewport.getWidth()-1; |
| |
| if (squareFits || bboxClipped || viewportClipped) |
| return true; |
| } |
| } |
| |
| if (--logFloodCounter >= 0) |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Missing " << expectedPointSize << "x" << expectedPointSize << " point near " << pointPos << ", vertex coordinates=" << refPoint.center.swizzle(0, 1) << "." |
| << tcu::TestLog::EndMessage; |
| } |
| return false; |
| } |
| |
| tcu::IVec2 PointRenderCase::scanPointWidthAt (const tcu::IVec2& pointPos, const tcu::Surface& viewport, int expectedPointSize, int componentNdx) const |
| { |
| int minX = pointPos.x(); |
| int maxX = pointPos.x(); |
| |
| // search horizontally for a point edges |
| for (int x = pointPos.x()-1; x >= 0; --x) |
| { |
| if (viewport.getPixel(x, pointPos.y()).toIVec()[componentNdx] == 0) |
| break; |
| |
| // no need to go further than point width |
| if (pointPos.x() - x > expectedPointSize) |
| break; |
| |
| minX = x; |
| } |
| for (int x = pointPos.x()+1; x < viewport.getWidth(); ++x) |
| { |
| if (viewport.getPixel(x, pointPos.y()).toIVec()[componentNdx] == 0) |
| break; |
| |
| // no need to go further than point width |
| if (x - pointPos.x() > expectedPointSize) |
| break; |
| |
| maxX = x; |
| } |
| |
| return tcu::IVec2(minX, maxX); |
| } |
| |
| class BlitFboCase : public TestCase |
| { |
| public: |
| enum RenderTarget |
| { |
| TARGET_DEFAULT = 0, |
| TARGET_FBO, |
| |
| TARGET_LAST |
| }; |
| |
| BlitFboCase (Context& context, const char* name, const char* description, RenderTarget src, RenderTarget dst); |
| ~BlitFboCase (void); |
| |
| private: |
| enum |
| { |
| FBO_SIZE = 256, |
| }; |
| |
| struct BlitArgs |
| { |
| tcu::IVec4 src; |
| tcu::IVec4 dst; |
| tcu::Vec4 bboxMin; |
| tcu::Vec4 bboxMax; |
| bool linear; |
| }; |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| void fillSourceWithPattern (void); |
| bool verifyImage (const BlitArgs& args); |
| |
| const RenderTarget m_src; |
| const RenderTarget m_dst; |
| |
| std::vector<BlitArgs> m_iterations; |
| int m_iteration; |
| de::MovePtr<glu::Framebuffer> m_srcFbo; |
| de::MovePtr<glu::Framebuffer> m_dstFbo; |
| de::MovePtr<glu::Renderbuffer> m_srcRbo; |
| de::MovePtr<glu::Renderbuffer> m_dstRbo; |
| de::MovePtr<glu::ShaderProgram> m_program; |
| de::MovePtr<glu::Buffer> m_vbo; |
| }; |
| |
| BlitFboCase::BlitFboCase (Context& context, const char* name, const char* description, RenderTarget src, RenderTarget dst) |
| : TestCase (context, name, description) |
| , m_src (src) |
| , m_dst (dst) |
| , m_iteration (0) |
| { |
| DE_ASSERT(src < TARGET_LAST); |
| DE_ASSERT(dst < TARGET_LAST); |
| } |
| |
| BlitFboCase::~BlitFboCase (void) |
| { |
| deinit(); |
| } |
| |
| void BlitFboCase::init (void) |
| { |
| const int numIterations = 12; |
| const bool defaultFBMultisampled = (m_context.getRenderTarget().getNumSamples() > 1); |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| de::Random rnd (0xABC123); |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Using BlitFramebuffer to blit area from " |
| << ((m_src == TARGET_DEFAULT) ? ("default fb") : ("fbo")) |
| << " to " |
| << ((m_dst == TARGET_DEFAULT) ? ("default fb") : ("fbo")) |
| << ".\n" |
| << "Varying blit arguments and primitive bounding box between iterations.\n" |
| << "Expecting bounding box to have no effect on blitting.\n" |
| << "Source framebuffer is filled with green-yellow grid.\n" |
| << tcu::TestLog::EndMessage; |
| |
| const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)); |
| |
| if (!supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box")) |
| throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension"); |
| if (m_dst == TARGET_DEFAULT && defaultFBMultisampled) |
| throw tcu::NotSupportedError("Test requires non-multisampled default framebuffer"); |
| |
| // resources |
| |
| if (m_src == TARGET_FBO) |
| { |
| m_srcRbo = de::MovePtr<glu::Renderbuffer>(new glu::Renderbuffer(m_context.getRenderContext())); |
| gl.bindRenderbuffer(GL_RENDERBUFFER, **m_srcRbo); |
| gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, FBO_SIZE, FBO_SIZE); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "src rbo"); |
| |
| m_srcFbo = de::MovePtr<glu::Framebuffer>(new glu::Framebuffer(m_context.getRenderContext())); |
| gl.bindFramebuffer(GL_FRAMEBUFFER, **m_srcFbo); |
| gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, **m_srcRbo); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "src fbo"); |
| } |
| |
| if (m_dst == TARGET_FBO) |
| { |
| m_dstRbo = de::MovePtr<glu::Renderbuffer>(new glu::Renderbuffer(m_context.getRenderContext())); |
| gl.bindRenderbuffer(GL_RENDERBUFFER, **m_dstRbo); |
| gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, FBO_SIZE, FBO_SIZE); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "dst rbo"); |
| |
| m_dstFbo = de::MovePtr<glu::Framebuffer>(new glu::Framebuffer(m_context.getRenderContext())); |
| gl.bindFramebuffer(GL_FRAMEBUFFER, **m_dstFbo); |
| gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, **m_dstRbo); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "dst fbo"); |
| } |
| |
| { |
| const char* const vertexSource = "${GLSL_VERSION_DECL}\n" |
| "in highp vec4 a_position;\n" |
| "out highp vec4 v_position;\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| " v_position = a_position;\n" |
| "}\n"; |
| const char* const fragmentSource = "${GLSL_VERSION_DECL}\n" |
| "in mediump vec4 v_position;\n" |
| "layout(location=0) out mediump vec4 dEQP_FragColor;\n" |
| "void main()\n" |
| "{\n" |
| " const mediump vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| " const mediump vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n" |
| " dEQP_FragColor = (step(0.1, mod(v_position.x, 0.2)) == step(0.1, mod(v_position.y, 0.2))) ? (green) : (yellow);\n" |
| "}\n"; |
| |
| m_program = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexSource)) << glu::FragmentSource(specializeShader(m_context, fragmentSource)))); |
| |
| if (!m_program->isOk()) |
| { |
| m_testCtx.getLog() << *m_program; |
| throw tcu::TestError("failed to build program"); |
| } |
| } |
| |
| { |
| static const tcu::Vec4 s_quadCoords[] = |
| { |
| tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), |
| tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), |
| tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), |
| tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), |
| }; |
| |
| m_vbo = de::MovePtr<glu::Buffer>(new glu::Buffer(m_context.getRenderContext())); |
| |
| gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo); |
| gl.bufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "set buf"); |
| } |
| |
| // gen iterations |
| |
| { |
| const tcu::IVec2 srcSize = (m_src == TARGET_DEFAULT) ? (tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight())) : (tcu::IVec2(FBO_SIZE, FBO_SIZE)); |
| const tcu::IVec2 dstSize = (m_dst == TARGET_DEFAULT) ? (tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight())) : (tcu::IVec2(FBO_SIZE, FBO_SIZE)); |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "srcSize = " << srcSize << "\n" |
| << "dstSize = " << dstSize << "\n" |
| << tcu::TestLog::EndMessage; |
| |
| for (int ndx = 0; ndx < numIterations; ++ndx) |
| { |
| BlitArgs args; |
| |
| if (m_src == TARGET_DEFAULT && defaultFBMultisampled) |
| { |
| const tcu::IVec2 unionSize = tcu::IVec2(de::min(srcSize.x(), dstSize.x()), de::min(srcSize.y(), dstSize.y())); |
| const int srcWidth = rnd.getInt(1, unionSize.x()); |
| const int srcHeight = rnd.getInt(1, unionSize.y()); |
| const int srcX = rnd.getInt(0, unionSize.x() - srcWidth); |
| const int srcY = rnd.getInt(0, unionSize.y() - srcHeight); |
| |
| args.src.x() = srcX; |
| args.src.y() = srcY; |
| args.src.z() = srcX + srcWidth; |
| args.src.w() = srcY + srcHeight; |
| |
| args.dst = args.src; |
| } |
| else |
| { |
| const int srcWidth = rnd.getInt(1, srcSize.x()); |
| const int srcHeight = rnd.getInt(1, srcSize.y()); |
| const int srcX = rnd.getInt(0, srcSize.x() - srcWidth); |
| const int srcY = rnd.getInt(0, srcSize.y() - srcHeight); |
| const int dstWidth = rnd.getInt(1, dstSize.x()); |
| const int dstHeight = rnd.getInt(1, dstSize.y()); |
| const int dstX = rnd.getInt(-(dstWidth / 2), dstSize.x() - (dstWidth+1) / 2); // allow dst go out of bounds |
| const int dstY = rnd.getInt(-(dstHeight / 2), dstSize.y() - (dstHeight+1) / 2); |
| |
| args.src.x() = srcX; |
| args.src.y() = srcY; |
| args.src.z() = srcX + srcWidth; |
| args.src.w() = srcY + srcHeight; |
| args.dst.x() = dstX; |
| args.dst.y() = dstY; |
| args.dst.z() = dstX + dstWidth; |
| args.dst.w() = dstY + dstHeight; |
| } |
| |
| args.bboxMin.x() = rnd.getFloat(-1.1f, 1.1f); |
| args.bboxMin.y() = rnd.getFloat(-1.1f, 1.1f); |
| args.bboxMin.z() = rnd.getFloat(-1.1f, 1.1f); |
| args.bboxMin.w() = rnd.getFloat( 0.9f, 1.1f); |
| |
| args.bboxMax.x() = rnd.getFloat(-1.1f, 1.1f); |
| args.bboxMax.y() = rnd.getFloat(-1.1f, 1.1f); |
| args.bboxMax.z() = rnd.getFloat(-1.1f, 1.1f); |
| args.bboxMax.w() = rnd.getFloat( 0.9f, 1.1f); |
| |
| if (args.bboxMin.x() / args.bboxMin.w() > args.bboxMax.x() / args.bboxMax.w()) |
| std::swap(args.bboxMin.x(), args.bboxMax.x()); |
| if (args.bboxMin.y() / args.bboxMin.w() > args.bboxMax.y() / args.bboxMax.w()) |
| std::swap(args.bboxMin.y(), args.bboxMax.y()); |
| if (args.bboxMin.z() / args.bboxMin.w() > args.bboxMax.z() / args.bboxMax.w()) |
| std::swap(args.bboxMin.z(), args.bboxMax.z()); |
| |
| args.linear = rnd.getBool(); |
| |
| m_iterations.push_back(args); |
| } |
| } |
| } |
| |
| void BlitFboCase::deinit (void) |
| { |
| m_srcFbo.clear(); |
| m_srcRbo.clear(); |
| m_dstFbo.clear(); |
| m_dstRbo.clear(); |
| m_program.clear(); |
| m_vbo.clear(); |
| } |
| |
| BlitFboCase::IterateResult BlitFboCase::iterate (void) |
| { |
| const tcu::ScopedLogSection section (m_testCtx.getLog(), "Iteration" + de::toString(m_iteration), "Iteration " + de::toString(m_iteration+1) + " / " + de::toString((int)m_iterations.size())); |
| const BlitArgs& blitCfg = m_iterations[m_iteration]; |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| if (m_iteration == 0) |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| |
| // fill source with test pattern. Default fb must be filled for each iteration because contents might not survive the swap |
| if (m_src == TARGET_DEFAULT || m_iteration == 0) |
| fillSourceWithPattern(); |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Set bounding box:\n" |
| << "\tmin:" << blitCfg.bboxMin << "\n" |
| << "\tmax:" << blitCfg.bboxMax << "\n" |
| << "Blit:\n" |
| << "\tsrc: " << blitCfg.src << "\n" |
| << "\tdst: " << blitCfg.dst << "\n" |
| << "\tfilter: " << ((blitCfg.linear) ? ("linear") : ("nearest")) |
| << tcu::TestLog::EndMessage; |
| |
| gl.primitiveBoundingBox(blitCfg.bboxMin.x(), blitCfg.bboxMin.y(), blitCfg.bboxMin.z(), blitCfg.bboxMin.w(), |
| blitCfg.bboxMax.x(), blitCfg.bboxMax.y(), blitCfg.bboxMax.z(), blitCfg.bboxMax.w()); |
| |
| gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, (m_dst == TARGET_FBO) ? (**m_dstFbo) : (m_context.getRenderContext().getDefaultFramebuffer())); |
| gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| |
| gl.bindFramebuffer(GL_READ_FRAMEBUFFER, (m_src == TARGET_FBO) ? (**m_srcFbo) : (m_context.getRenderContext().getDefaultFramebuffer())); |
| gl.blitFramebuffer(blitCfg.src.x(), blitCfg.src.y(), blitCfg.src.z(), blitCfg.src.w(), |
| blitCfg.dst.x(), blitCfg.dst.y(), blitCfg.dst.z(), blitCfg.dst.w(), |
| GL_COLOR_BUFFER_BIT, |
| ((blitCfg.linear) ? (GL_LINEAR) : (GL_NEAREST))); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "blit"); |
| |
| if (!verifyImage(blitCfg)) |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got unexpected blit result"); |
| |
| return (++m_iteration == (int)m_iterations.size()) ? (STOP) : (CONTINUE); |
| } |
| |
| bool BlitFboCase::verifyImage (const BlitArgs& args) |
| { |
| const int colorThreshold = 4; //!< this test case is not about how color is preserved, allow almost anything |
| const tcu::IVec2 dstSize = (m_dst == TARGET_DEFAULT) ? (tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight())) : (tcu::IVec2(FBO_SIZE, FBO_SIZE)); |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| tcu::Surface viewport (dstSize.x(), dstSize.y()); |
| tcu::Surface errorMask (dstSize.x(), dstSize.y()); |
| bool anyError = false; |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Verifying blit result" |
| << tcu::TestLog::EndMessage; |
| |
| gl.bindFramebuffer(GL_READ_FRAMEBUFFER, (m_dst == TARGET_FBO) ? (**m_dstFbo) : (m_context.getRenderContext().getDefaultFramebuffer())); |
| glu::readPixels(m_context.getRenderContext(), 0, 0, viewport.getAccess()); |
| |
| tcu::clear(errorMask.getAccess(), tcu::IVec4(0, 0, 0, 255)); |
| |
| for (int y = 0; y < dstSize.y(); ++y) |
| for (int x = 0; x < dstSize.x(); ++x) |
| { |
| const tcu::RGBA color = viewport.getPixel(x, y); |
| const bool inside = (x >= args.dst.x() && x < args.dst.z() && y >= args.dst.y() && y < args.dst.w()); |
| const bool error = (inside) ? (color.getGreen() < 255 - colorThreshold || color.getBlue() > colorThreshold) |
| : (color.getRed() > colorThreshold || color.getGreen() > colorThreshold || color.getBlue() > colorThreshold); |
| |
| if (error) |
| { |
| anyError = true; |
| errorMask.setPixel(x, y, tcu::RGBA::red()); |
| } |
| } |
| |
| if (anyError) |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Image verification failed." |
| << tcu::TestLog::EndMessage |
| << tcu::TestLog::ImageSet("Images", "Image verification") |
| << tcu::TestLog::Image("Viewport", "Viewport contents", viewport.getAccess()) |
| << tcu::TestLog::Image("ErrorMask", "Error mask", errorMask.getAccess()) |
| << tcu::TestLog::EndImageSet; |
| return false; |
| } |
| else |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Result image ok." |
| << tcu::TestLog::EndMessage |
| << tcu::TestLog::ImageSet("Images", "Image verification") |
| << tcu::TestLog::Image("Viewport", "Viewport contents", viewport.getAccess()) |
| << tcu::TestLog::EndImageSet; |
| return true; |
| } |
| } |
| |
| void BlitFboCase::fillSourceWithPattern (void) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const tcu::IVec2 srcSize = (m_src == TARGET_DEFAULT) ? (tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight())) : (tcu::IVec2(FBO_SIZE, FBO_SIZE)); |
| const int posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); |
| |
| gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, (m_src == TARGET_FBO) ? (**m_srcFbo) : (m_context.getRenderContext().getDefaultFramebuffer())); |
| gl.viewport(0, 0, srcSize.x(), srcSize.y()); |
| gl.useProgram(m_program->getProgram()); |
| |
| gl.clearColor(0.0f, 0.0f, 1.0f, 1.0f); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| |
| gl.enableVertexAttribArray(posLocation); |
| gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 4 * (int)sizeof(float), NULL); |
| gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "draw"); |
| } |
| |
| class DepthDrawCase : public TestCase |
| { |
| public: |
| enum DepthType |
| { |
| DEPTH_BUILTIN = 0, |
| DEPTH_USER_DEFINED, |
| |
| DEPTH_LAST |
| }; |
| enum BBoxState |
| { |
| STATE_GLOBAL = 0, |
| STATE_PER_PRIMITIVE, |
| |
| STATE_LAST |
| }; |
| enum BBoxSize |
| { |
| BBOX_EQUAL = 0, |
| BBOX_LARGER, |
| |
| BBOX_LAST |
| }; |
| |
| DepthDrawCase (Context& context, const char* name, const char* description, DepthType depthType, BBoxState state, BBoxSize bboxSize); |
| ~DepthDrawCase (void); |
| |
| private: |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| std::string genVertexSource (void) const; |
| std::string genFragmentSource (void) const; |
| std::string genTessellationControlSource (void) const; |
| std::string genTessellationEvaluationSource (void) const; |
| void generateAttributeData (std::vector<tcu::Vec4>& data) const; |
| bool verifyImage (const tcu::Surface& viewport) const; |
| |
| enum |
| { |
| RENDER_AREA_SIZE = 256, |
| }; |
| |
| struct LayerInfo |
| { |
| float zOffset; |
| float zScale; |
| tcu::Vec4 color1; |
| tcu::Vec4 color2; |
| }; |
| |
| const int m_numLayers; |
| const int m_gridSize; |
| |
| const DepthType m_depthType; |
| const BBoxState m_state; |
| const BBoxSize m_bboxSize; |
| |
| de::MovePtr<glu::ShaderProgram> m_program; |
| de::MovePtr<glu::Buffer> m_vbo; |
| std::vector<LayerInfo> m_layers; |
| }; |
| |
| DepthDrawCase::DepthDrawCase (Context& context, const char* name, const char* description, DepthType depthType, BBoxState state, BBoxSize bboxSize) |
| : TestCase (context, name, description) |
| , m_numLayers (14) |
| , m_gridSize (24) |
| , m_depthType (depthType) |
| , m_state (state) |
| , m_bboxSize (bboxSize) |
| { |
| DE_ASSERT(depthType < DEPTH_LAST); |
| DE_ASSERT(state < STATE_LAST); |
| DE_ASSERT(bboxSize < BBOX_LAST); |
| } |
| |
| DepthDrawCase::~DepthDrawCase (void) |
| { |
| deinit(); |
| } |
| |
| void DepthDrawCase::init (void) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)); |
| |
| // requirements |
| |
| if (!supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box")) |
| throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension"); |
| if (m_state == STATE_PER_PRIMITIVE && !supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")) |
| throw tcu::NotSupportedError("Test requires GL_EXT_tessellation_shader extension"); |
| if (m_context.getRenderTarget().getDepthBits() == 0) |
| throw tcu::NotSupportedError("Test requires depth buffer"); |
| if (m_context.getRenderTarget().getWidth() < RENDER_AREA_SIZE || m_context.getRenderTarget().getHeight() < RENDER_AREA_SIZE) |
| throw tcu::NotSupportedError("Test requires " + de::toString<int>(RENDER_AREA_SIZE) + "x" + de::toString<int>(RENDER_AREA_SIZE) + " viewport"); |
| |
| // log |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Rendering multiple triangle grids with with different z coordinates.\n" |
| << "Topmost grid is green-yellow, other grids are blue-red.\n" |
| << "Expecting only the green-yellow grid to be visible.\n" |
| << "Setting primitive bounding box " |
| << ((m_bboxSize == BBOX_EQUAL) ? ("to exactly cover") : ("to cover")) |
| << ((m_state == STATE_GLOBAL) ? (" each grid") : (" each triangle")) |
| << ((m_bboxSize == BBOX_EQUAL) ? (".") : (" and include some padding.")) |
| << "\n" |
| << "Set bounding box using " |
| << ((m_state == STATE_GLOBAL) ? ("PRIMITIVE_BOUNDING_BOX_EXT state") : ("gl_BoundingBoxEXT output")) |
| << "\n" |
| << ((m_depthType == DEPTH_USER_DEFINED) ? ("Fragment depth is set in the fragment shader") : ("")) |
| << tcu::TestLog::EndMessage; |
| |
| // resources |
| |
| { |
| glu::ProgramSources sources; |
| sources << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())); |
| sources << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())); |
| |
| if (m_state == STATE_PER_PRIMITIVE) |
| sources << glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource().c_str())) |
| << glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource().c_str())); |
| |
| m_program = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(), sources)); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "build program"); |
| |
| { |
| const tcu::ScopedLogSection section(m_testCtx.getLog(), "ShaderProgram", "Shader program"); |
| m_testCtx.getLog() << *m_program; |
| } |
| |
| if (!m_program->isOk()) |
| throw tcu::TestError("failed to build program"); |
| } |
| |
| { |
| std::vector<tcu::Vec4> data; |
| |
| generateAttributeData(data); |
| |
| m_vbo = de::MovePtr<glu::Buffer>(new glu::Buffer(m_context.getRenderContext())); |
| gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo); |
| gl.bufferData(GL_ARRAY_BUFFER, (int)(sizeof(tcu::Vec4) * data.size()), &data[0], GL_STATIC_DRAW); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "buf upload"); |
| } |
| |
| // gen layers |
| { |
| de::Random rnd(0x12345); |
| |
| m_layers.resize(m_numLayers); |
| for (int layerNdx = 0; layerNdx < m_numLayers; ++layerNdx) |
| { |
| m_layers[layerNdx].zOffset = ((float)layerNdx / (float)m_numLayers) * 2.0f - 1.0f; |
| m_layers[layerNdx].zScale = (2.0f / (float)m_numLayers); |
| m_layers[layerNdx].color1 = (layerNdx == 0) ? (tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f)) : (tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); |
| m_layers[layerNdx].color2 = (layerNdx == 0) ? (tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f)) : (tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f)); |
| } |
| rnd.shuffle(m_layers.begin(), m_layers.end()); |
| } |
| } |
| |
| void DepthDrawCase::deinit (void) |
| { |
| m_program.clear(); |
| m_vbo.clear(); |
| } |
| |
| DepthDrawCase::IterateResult DepthDrawCase::iterate (void) |
| { |
| const bool hasTessellation = (m_state == STATE_PER_PRIMITIVE); |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const glw::GLint posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); |
| const glw::GLint colLocation = gl.getAttribLocation(m_program->getProgram(), "a_colorMix"); |
| const glw::GLint depthBiasLocation = gl.getUniformLocation(m_program->getProgram(), "u_depthBias"); |
| const glw::GLint depthScaleLocation = gl.getUniformLocation(m_program->getProgram(), "u_depthScale"); |
| const glw::GLint color1Location = gl.getUniformLocation(m_program->getProgram(), "u_color1"); |
| const glw::GLint color2Location = gl.getUniformLocation(m_program->getProgram(), "u_color2"); |
| |
| tcu::Surface viewport (RENDER_AREA_SIZE, RENDER_AREA_SIZE); |
| de::Random rnd (0x213237); |
| |
| TCU_CHECK(posLocation != -1); |
| TCU_CHECK(colLocation != -1); |
| TCU_CHECK(depthBiasLocation != -1); |
| TCU_CHECK(depthScaleLocation != -1); |
| TCU_CHECK(color1Location != -1); |
| TCU_CHECK(color2Location != -1); |
| |
| gl.viewport(0, 0, RENDER_AREA_SIZE, RENDER_AREA_SIZE); |
| gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| gl.clearDepthf(1.0f); |
| gl.depthFunc(GL_LESS); |
| gl.enable(GL_DEPTH_TEST); |
| gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "setup viewport"); |
| |
| gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo); |
| gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, (int)(8 * sizeof(float)), glu::BufferOffsetAsPointer(0 * sizeof(float))); |
| gl.vertexAttribPointer(colLocation, 4, GL_FLOAT, GL_FALSE, (int)(8 * sizeof(float)), glu::BufferOffsetAsPointer(4 * sizeof(float))); |
| gl.enableVertexAttribArray(posLocation); |
| gl.enableVertexAttribArray(colLocation); |
| gl.useProgram(m_program->getProgram()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "setup va"); |
| |
| if (hasTessellation) |
| gl.patchParameteri(GL_PATCH_VERTICES, 3); |
| |
| for (int layerNdx = 0; layerNdx < m_numLayers; ++layerNdx) |
| { |
| gl.uniform1f(depthBiasLocation, m_layers[layerNdx].zOffset); |
| gl.uniform1f(depthScaleLocation, m_layers[layerNdx].zScale); |
| gl.uniform4fv(color1Location, 1, m_layers[layerNdx].color1.getPtr()); |
| gl.uniform4fv(color2Location, 1, m_layers[layerNdx].color2.getPtr()); |
| |
| if (m_state == STATE_GLOBAL) |
| { |
| const float negPadding = (m_bboxSize == BBOX_EQUAL) ? (0.0f) : (rnd.getFloat() * 0.3f); |
| const float posPadding = (m_bboxSize == BBOX_EQUAL) ? (0.0f) : (rnd.getFloat() * 0.3f); |
| |
| gl.primitiveBoundingBox(-1.0f, -1.0f, m_layers[layerNdx].zOffset - negPadding, 1.0f, |
| 1.0f, 1.0f, (m_layers[layerNdx].zOffset + m_layers[layerNdx].zScale + posPadding), 1.0f); |
| } |
| |
| gl.drawArrays((hasTessellation) ? (GL_PATCHES) : (GL_TRIANGLES), 0, m_gridSize * m_gridSize * 6); |
| } |
| |
| glu::readPixels(m_context.getRenderContext(), 0, 0, viewport.getAccess()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "render and read"); |
| |
| if (verifyImage(viewport)) |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| else |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed"); |
| |
| return STOP; |
| } |
| |
| std::string DepthDrawCase::genVertexSource (void) const |
| { |
| const bool hasTessellation = (m_state == STATE_PER_PRIMITIVE); |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "in highp vec4 a_position;\n" |
| "in highp vec4 a_colorMix;\n" |
| "out highp vec4 vtx_colorMix;\n"; |
| |
| if (!hasTessellation && m_depthType == DEPTH_USER_DEFINED) |
| buf << "out highp float v_fragDepth;\n"; |
| |
| if (!hasTessellation) |
| buf << "uniform highp float u_depthBias;\n" |
| "uniform highp float u_depthScale;\n"; |
| |
| buf << "\n" |
| "void main()\n" |
| "{\n"; |
| |
| if (hasTessellation) |
| buf << " gl_Position = a_position;\n"; |
| else if (m_depthType == DEPTH_USER_DEFINED) |
| buf << " highp float dummyZ = a_position.z;\n" |
| " highp float writtenZ = a_position.w;\n" |
| " gl_Position = vec4(a_position.xy, dummyZ, 1.0);\n" |
| " v_fragDepth = writtenZ * u_depthScale + u_depthBias;\n"; |
| else |
| buf << " highp float writtenZ = a_position.w;\n" |
| " gl_Position = vec4(a_position.xy, writtenZ * u_depthScale + u_depthBias, 1.0);\n"; |
| |
| buf << " vtx_colorMix = a_colorMix;\n" |
| "}\n"; |
| |
| return buf.str(); |
| } |
| |
| std::string DepthDrawCase::genFragmentSource (void) const |
| { |
| const bool hasTessellation = (m_state == STATE_PER_PRIMITIVE); |
| const char* const colorMixName = (hasTessellation) ? ("tess_eval_colorMix") : ("vtx_colorMix"); |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "in mediump vec4 " << colorMixName << ";\n"; |
| |
| if (m_depthType == DEPTH_USER_DEFINED) |
| buf << "in mediump float v_fragDepth;\n"; |
| |
| buf << "layout(location = 0) out mediump vec4 o_color;\n" |
| "uniform highp vec4 u_color1;\n" |
| "uniform highp vec4 u_color2;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " o_color = mix(u_color1, u_color2, " << colorMixName << ");\n"; |
| |
| if (m_depthType == DEPTH_USER_DEFINED) |
| buf << " gl_FragDepth = v_fragDepth * 0.5 + 0.5;\n"; |
| |
| buf << "}\n"; |
| |
| return buf.str(); |
| } |
| |
| std::string DepthDrawCase::genTessellationControlSource (void) const |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${TESSELLATION_SHADER_REQUIRE}\n" |
| "${PRIMITIVE_BOUNDING_BOX_REQUIRE}\n" |
| "layout(vertices=3) out;\n" |
| "\n" |
| "uniform highp float u_depthBias;\n" |
| "uniform highp float u_depthScale;\n" |
| "\n" |
| "in highp vec4 vtx_colorMix[];\n" |
| "out highp vec4 tess_ctrl_colorMix[];\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" |
| " tess_ctrl_colorMix[gl_InvocationID] = vtx_colorMix[0];\n" |
| "\n" |
| " gl_TessLevelOuter[0] = 2.8;\n" |
| " gl_TessLevelOuter[1] = 2.8;\n" |
| " gl_TessLevelOuter[2] = 2.8;\n" |
| " gl_TessLevelInner[0] = 2.8;\n" |
| "\n" |
| " // real Z stored in w component\n" |
| " highp vec4 minBound = vec4(min(min(vec3(gl_in[0].gl_Position.xy, gl_in[0].gl_Position.w * u_depthScale + u_depthBias),\n" |
| " vec3(gl_in[1].gl_Position.xy, gl_in[1].gl_Position.w * u_depthScale + u_depthBias)),\n" |
| " vec3(gl_in[2].gl_Position.xy, gl_in[2].gl_Position.w * u_depthScale + u_depthBias)), 1.0);\n" |
| " highp vec4 maxBound = vec4(max(max(vec3(gl_in[0].gl_Position.xy, gl_in[0].gl_Position.w * u_depthScale + u_depthBias),\n" |
| " vec3(gl_in[1].gl_Position.xy, gl_in[1].gl_Position.w * u_depthScale + u_depthBias)),\n" |
| " vec3(gl_in[2].gl_Position.xy, gl_in[2].gl_Position.w * u_depthScale + u_depthBias)), 1.0);\n"; |
| |
| if (m_bboxSize == BBOX_EQUAL) |
| buf << " ${PRIM_GL_BOUNDING_BOX}[0] = minBound;\n" |
| " ${PRIM_GL_BOUNDING_BOX}[1] = maxBound;\n"; |
| else |
| buf << " highp float nedPadding = mod(gl_in[0].gl_Position.z, 0.3);\n" |
| " highp float posPadding = mod(gl_in[1].gl_Position.z, 0.3);\n" |
| " ${PRIM_GL_BOUNDING_BOX}[0] = minBound - vec4(0.0, 0.0, nedPadding, 0.0);\n" |
| " ${PRIM_GL_BOUNDING_BOX}[1] = maxBound + vec4(0.0, 0.0, posPadding, 0.0);\n"; |
| |
| buf << "}\n"; |
| |
| return buf.str(); |
| } |
| |
| std::string DepthDrawCase::genTessellationEvaluationSource (void) const |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${TESSELLATION_SHADER_REQUIRE}\n" |
| "${GPU_SHADER5_REQUIRE}\n" |
| "layout(triangles) in;\n" |
| "\n" |
| "in highp vec4 tess_ctrl_colorMix[];\n" |
| "out highp vec4 tess_eval_colorMix;\n"; |
| |
| if (m_depthType == DEPTH_USER_DEFINED) |
| buf << "out highp float v_fragDepth;\n"; |
| |
| buf << "uniform highp float u_depthBias;\n" |
| "uniform highp float u_depthScale;\n" |
| "\n" |
| "precise gl_Position;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " highp vec4 tessellatedPos = gl_TessCoord.x * gl_in[0].gl_Position + gl_TessCoord.y * gl_in[1].gl_Position + gl_TessCoord.z * gl_in[2].gl_Position;\n"; |
| |
| if (m_depthType == DEPTH_USER_DEFINED) |
| buf << " highp float dummyZ = tessellatedPos.z;\n" |
| " highp float writtenZ = tessellatedPos.w;\n" |
| " gl_Position = vec4(tessellatedPos.xy, dummyZ, 1.0);\n" |
| " v_fragDepth = writtenZ * u_depthScale + u_depthBias;\n"; |
| else |
| buf << " highp float writtenZ = tessellatedPos.w;\n" |
| " gl_Position = vec4(tessellatedPos.xy, writtenZ * u_depthScale + u_depthBias, 1.0);\n"; |
| |
| buf << " tess_eval_colorMix = tess_ctrl_colorMix[0];\n" |
| "}\n"; |
| |
| return buf.str(); |
| } |
| |
| void DepthDrawCase::generateAttributeData (std::vector<tcu::Vec4>& data) const |
| { |
| const tcu::Vec4 color1 (0.0f, 0.0f, 0.0f, 0.0f); // mix weights |
| const tcu::Vec4 color2 (1.0f, 1.0f, 1.0f, 1.0f); |
| std::vector<int> cellOrder (m_gridSize * m_gridSize); |
| de::Random rnd (0xAB54321); |
| |
| // generate grid with cells in random order |
| for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx) |
| cellOrder[ndx] = ndx; |
| rnd.shuffle(cellOrder.begin(), cellOrder.end()); |
| |
| data.resize(m_gridSize * m_gridSize * 6 * 2); |
| for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx) |
| { |
| const int cellNdx = cellOrder[ndx]; |
| const int cellX = cellNdx % m_gridSize; |
| const int cellY = cellNdx / m_gridSize; |
| const tcu::Vec4& cellColor = ((cellX+cellY)%2 == 0) ? (color1) : (color2); |
| |
| data[ndx * 6 * 2 + 0] = tcu::Vec4(float(cellX+0) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+0) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f); data[ndx * 6 * 2 + 1] = cellColor; |
| data[ndx * 6 * 2 + 2] = tcu::Vec4(float(cellX+1) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+1) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f); data[ndx * 6 * 2 + 3] = cellColor; |
| data[ndx * 6 * 2 + 4] = tcu::Vec4(float(cellX+0) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+1) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f); data[ndx * 6 * 2 + 5] = cellColor; |
| data[ndx * 6 * 2 + 6] = tcu::Vec4(float(cellX+0) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+0) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f); data[ndx * 6 * 2 + 7] = cellColor; |
| data[ndx * 6 * 2 + 8] = tcu::Vec4(float(cellX+1) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+0) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f); data[ndx * 6 * 2 + 9] = cellColor; |
| data[ndx * 6 * 2 + 10] = tcu::Vec4(float(cellX+1) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+1) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f); data[ndx * 6 * 2 + 11] = cellColor; |
| |
| // Fill Z with random values (fake Z) |
| for (int vtxNdx = 0; vtxNdx < 6; ++vtxNdx) |
| data[ndx * 6 * 2 + 2*vtxNdx].z() = rnd.getFloat(0.0f, 1.0); |
| |
| // Fill W with other random values (written Z) |
| for (int vtxNdx = 0; vtxNdx < 6; ++vtxNdx) |
| data[ndx * 6 * 2 + 2*vtxNdx].w() = rnd.getFloat(0.0f, 1.0); |
| } |
| } |
| |
| bool DepthDrawCase::verifyImage (const tcu::Surface& viewport) const |
| { |
| tcu::Surface errorMask (viewport.getWidth(), viewport.getHeight()); |
| bool anyError = false; |
| |
| tcu::clear(errorMask.getAccess(), tcu::IVec4(0,0,0,255)); |
| |
| for (int y = 0; y < viewport.getHeight(); ++y) |
| for (int x = 0; x < viewport.getWidth(); ++x) |
| { |
| const tcu::RGBA pixel = viewport.getPixel(x, y); |
| bool error = false; |
| |
| // expect green, yellow or a combination of these |
| if (pixel.getGreen() != 255 || pixel.getBlue() != 0) |
| error = true; |
| |
| if (error) |
| { |
| errorMask.setPixel(x, y, tcu::RGBA::red()); |
| anyError = true; |
| } |
| } |
| |
| if (anyError) |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Image verification failed." |
| << tcu::TestLog::EndMessage |
| << tcu::TestLog::ImageSet("Images", "Image verification") |
| << tcu::TestLog::Image("Viewport", "Viewport contents", viewport.getAccess()) |
| << tcu::TestLog::Image("ErrorMask", "Error mask", errorMask.getAccess()) |
| << tcu::TestLog::EndImageSet; |
| else |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Result image ok." |
| << tcu::TestLog::EndMessage |
| << tcu::TestLog::ImageSet("Images", "Image verification") |
| << tcu::TestLog::Image("Viewport", "Viewport contents", viewport.getAccess()) |
| << tcu::TestLog::EndImageSet; |
| |
| return !anyError; |
| } |
| |
| class ClearCase : public TestCase |
| { |
| public: |
| enum |
| { |
| SCISSOR_CLEAR_BIT = 1 << 0, |
| DRAW_TRIANGLE_BIT = 1 << 1, |
| PER_PRIMITIVE_BBOX_BIT = 1 << 2, |
| FULLSCREEN_SCISSOR_BIT = 1 << 3, |
| }; |
| |
| ClearCase (Context& context, const char* name, const char* description, deUint32 flags); |
| ~ClearCase (void); |
| |
| private: |
| struct DrawObject |
| { |
| int firstNdx; |
| int numVertices; |
| }; |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| void createVbo (void); |
| void createProgram (void); |
| void renderTo (tcu::Surface& dst, bool useBBox); |
| bool verifyImagesEqual (const tcu::PixelBufferAccess& withoutBBox, const tcu::PixelBufferAccess& withBBox); |
| bool verifyImageResultValid (const tcu::PixelBufferAccess& result); |
| |
| std::string genVertexSource (void) const; |
| std::string genFragmentSource (void) const; |
| std::string genTessellationControlSource (bool setBBox) const; |
| std::string genTessellationEvaluationSource (void) const; |
| |
| const bool m_scissoredClear; |
| const bool m_fullscreenScissor; |
| const bool m_drawTriangles; |
| const bool m_useGlobalState; |
| |
| de::MovePtr<glu::Buffer> m_vbo; |
| de::MovePtr<glu::ShaderProgram> m_perPrimitiveProgram; |
| de::MovePtr<glu::ShaderProgram> m_basicProgram; |
| std::vector<DrawObject> m_drawObjects; |
| std::vector<tcu::Vec4> m_objectVertices; |
| }; |
| |
| ClearCase::ClearCase (Context& context, const char* name, const char* description, deUint32 flags) |
| : TestCase (context, name, description) |
| , m_scissoredClear ((flags & SCISSOR_CLEAR_BIT) != 0) |
| , m_fullscreenScissor ((flags & FULLSCREEN_SCISSOR_BIT) != 0) |
| , m_drawTriangles ((flags & DRAW_TRIANGLE_BIT) != 0) |
| , m_useGlobalState ((flags & PER_PRIMITIVE_BBOX_BIT) == 0) |
| { |
| DE_ASSERT(m_useGlobalState || m_drawTriangles); // per-triangle bbox requires triangles |
| DE_ASSERT(!m_fullscreenScissor || m_scissoredClear); // fullscreenScissor requires scissoredClear |
| } |
| |
| ClearCase::~ClearCase (void) |
| { |
| deinit(); |
| } |
| |
| void ClearCase::init (void) |
| { |
| const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)); |
| |
| if (!supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box")) |
| throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension"); |
| if (m_drawTriangles && !supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")) |
| throw tcu::NotSupportedError("Test requires GL_EXT_tessellation_shader extension"); |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Doing multiple" |
| << ((m_scissoredClear) ? (" scissored") : ("")) |
| << " color buffer clears" |
| << ((m_drawTriangles) ? (" and drawing some geometry between them") : ("")) |
| << ".\n" |
| << ((m_scissoredClear && m_fullscreenScissor) ? ("Setting scissor area to cover entire viewport.\n") : ("")) |
| << "Rendering with and without setting the bounding box.\n" |
| << "Expecting bounding box to have no effect on clears (i.e. results are constant).\n" |
| << "Set bounding box using " |
| << ((m_useGlobalState) ? ("PRIMITIVE_BOUNDING_BOX_EXT state") : ("gl_BoundingBoxEXT output")) |
| << ".\n" |
| << "Clear color is green with yellowish shades.\n" |
| << ((m_drawTriangles) ? ("Primitive color is yellow with greenish shades.\n") : ("")) |
| << tcu::TestLog::EndMessage; |
| |
| if (m_drawTriangles) |
| { |
| createVbo(); |
| createProgram(); |
| } |
| } |
| |
| void ClearCase::deinit (void) |
| { |
| m_vbo.clear(); |
| m_perPrimitiveProgram.clear(); |
| m_basicProgram.clear(); |
| m_drawObjects = std::vector<DrawObject>(); |
| m_objectVertices = std::vector<tcu::Vec4>(); |
| } |
| |
| ClearCase::IterateResult ClearCase::iterate (void) |
| { |
| const tcu::IVec2 renderTargetSize (m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight()); |
| tcu::Surface resultWithoutBBox (renderTargetSize.x(), renderTargetSize.y()); |
| tcu::Surface resultWithBBox (renderTargetSize.x(), renderTargetSize.y()); |
| |
| // render with and without bbox set |
| for (int passNdx = 0; passNdx < 2; ++passNdx) |
| { |
| const bool useBBox = (passNdx == 1); |
| tcu::Surface& destination = (useBBox) ? (resultWithBBox) : (resultWithoutBBox); |
| |
| renderTo(destination, useBBox); |
| } |
| |
| // Verify images are equal and that the image does not contain (trivially detectable) garbage |
| |
| if (!verifyImagesEqual(resultWithoutBBox.getAccess(), resultWithBBox.getAccess())) |
| { |
| // verifyImagesEqual will print out the image and error mask |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed"); |
| } |
| else if (!verifyImageResultValid(resultWithBBox.getAccess())) |
| { |
| // verifyImageResultValid will print out the image and error mask |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Result verification failed"); |
| } |
| else |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Image comparison passed." |
| << tcu::TestLog::EndMessage |
| << tcu::TestLog::ImageSet("Images", "Image verification") |
| << tcu::TestLog::Image("Result", "Result", resultWithBBox.getAccess()) |
| << tcu::TestLog::EndImageSet; |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| } |
| |
| return STOP; |
| } |
| |
| void ClearCase::createVbo (void) |
| { |
| const int numObjects = 16; |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| de::Random rnd (deStringHash(getName())); |
| |
| m_vbo = de::MovePtr<glu::Buffer>(new glu::Buffer(m_context.getRenderContext())); |
| |
| for (int objectNdx = 0; objectNdx < numObjects; ++objectNdx) |
| { |
| const int numTriangles = rnd.getInt(1, 4); |
| const float minX = rnd.getFloat(-1.2f, 0.8f); |
| const float minY = rnd.getFloat(-1.2f, 0.8f); |
| const float maxX = minX + rnd.getFloat(0.2f, 1.0f); |
| const float maxY = minY + rnd.getFloat(0.2f, 1.0f); |
| |
| DrawObject drawObject; |
| drawObject.firstNdx = (int)m_objectVertices.size(); |
| drawObject.numVertices = numTriangles * 3; |
| |
| m_drawObjects.push_back(drawObject); |
| |
| for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx) |
| for (int vertexNdx = 0; vertexNdx < 3; ++vertexNdx) |
| { |
| const float posX = rnd.getFloat(minX, maxX); |
| const float posY = rnd.getFloat(minY, maxY); |
| const float posZ = rnd.getFloat(-0.7f, 0.7f); |
| const float posW = rnd.getFloat(0.9f, 1.1f); |
| |
| m_objectVertices.push_back(tcu::Vec4(posX, posY, posZ, posW)); |
| } |
| } |
| |
| gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo); |
| gl.bufferData(GL_ARRAY_BUFFER, (int)(m_objectVertices.size() * sizeof(tcu::Vec4)), &m_objectVertices[0], GL_STATIC_DRAW); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "buffer upload"); |
| } |
| |
| void ClearCase::createProgram (void) |
| { |
| m_basicProgram = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(), |
| glu::ProgramSources() |
| << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())) |
| << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())) |
| << glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource(false).c_str())) |
| << glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource().c_str())))); |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Section("Program", "Shader program") |
| << *m_basicProgram |
| << tcu::TestLog::EndSection; |
| |
| if (!m_basicProgram->isOk()) |
| throw tcu::TestError("shader build failed"); |
| |
| if (!m_useGlobalState) |
| { |
| m_perPrimitiveProgram = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(), |
| glu::ProgramSources() |
| << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())) |
| << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())) |
| << glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource(true).c_str())) |
| << glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource().c_str())))); |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Section("PerPrimitiveProgram", "Shader program that sets the bounding box") |
| << *m_perPrimitiveProgram |
| << tcu::TestLog::EndSection; |
| |
| if (!m_perPrimitiveProgram->isOk()) |
| throw tcu::TestError("shader build failed"); |
| } |
| } |
| |
| void ClearCase::renderTo (tcu::Surface& dst, bool useBBox) |
| { |
| const int numOps = 45; |
| const tcu::Vec4 yellow (1.0f, 1.0f, 0.0f, 1.0f); |
| const tcu::Vec4 green (0.0f, 1.0f, 0.0f, 1.0f); |
| const tcu::IVec2 renderTargetSize (m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight()); |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| de::Random rnd (deStringHash(getName())); |
| glu::VertexArray vao (m_context.getRenderContext()); |
| |
| // always do the initial clear |
| gl.disable(GL_SCISSOR_TEST); |
| gl.viewport(0, 0, renderTargetSize.x(), renderTargetSize.y()); |
| gl.clearColor(yellow.x(), yellow.y(), yellow.z(), yellow.w()); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| gl.finish(); |
| |
| // prepare draw |
| if (m_scissoredClear) |
| gl.enable(GL_SCISSOR_TEST); |
| |
| if (m_drawTriangles) |
| { |
| const deUint32 programHandle = (m_useGlobalState || !useBBox) ? (m_basicProgram->getProgram()) : (m_perPrimitiveProgram->getProgram()); |
| const int positionAttribLoc = gl.getAttribLocation(programHandle, "a_position"); |
| |
| TCU_CHECK(positionAttribLoc != -1); |
| |
| gl.useProgram(programHandle); |
| gl.bindVertexArray(*vao); |
| gl.enableVertexAttribArray(positionAttribLoc); |
| gl.vertexAttribPointer(positionAttribLoc, 4, GL_FLOAT, GL_FALSE, (int)sizeof(tcu::Vec4), DE_NULL); |
| gl.patchParameteri(GL_PATCH_VERTICES, 3); |
| } |
| |
| // do random scissor/clearldraw operations |
| for (int opNdx = 0; opNdx < numOps; ++opNdx) |
| { |
| const int drawObjNdx = (m_drawTriangles) ? (rnd.getInt(0, (int)m_drawObjects.size() - 1)) : (0); |
| const int objectVertexStartNdx = (m_drawTriangles) ? (m_drawObjects[drawObjNdx].firstNdx) : (0); |
| const int objectVertexLength = (m_drawTriangles) ? (m_drawObjects[drawObjNdx].numVertices) : (0); |
| tcu::Vec4 bboxMin; |
| tcu::Vec4 bboxMax; |
| |
| if (m_drawTriangles) |
| { |
| bboxMin = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f); |
| bboxMax = tcu::Vec4(-1.0f, -1.0f, -1.0f, -1.0f); |
| |
| // calc bbox |
| for (int vertexNdx = objectVertexStartNdx; vertexNdx < objectVertexStartNdx + objectVertexLength; ++vertexNdx) |
| for (int componentNdx = 0; componentNdx < 4; ++componentNdx) |
| { |
| bboxMin[componentNdx] = de::min(bboxMin[componentNdx], m_objectVertices[vertexNdx][componentNdx]); |
| bboxMax[componentNdx] = de::max(bboxMax[componentNdx], m_objectVertices[vertexNdx][componentNdx]); |
| } |
| } |
| else |
| { |
| // no geometry, just random something |
| bboxMin.x() = rnd.getFloat(-1.2f, 1.0f); |
| bboxMin.y() = rnd.getFloat(-1.2f, 1.0f); |
| bboxMin.z() = rnd.getFloat(-1.2f, 1.0f); |
| bboxMin.w() = 1.0f; |
| bboxMax.x() = bboxMin.x() + rnd.getFloat(0.2f, 1.0f); |
| bboxMax.y() = bboxMin.y() + rnd.getFloat(0.2f, 1.0f); |
| bboxMax.z() = bboxMin.z() + rnd.getFloat(0.2f, 1.0f); |
| bboxMax.w() = 1.0f; |
| } |
| |
| if (m_scissoredClear) |
| { |
| const int scissorX = (m_fullscreenScissor) ? (0) : rnd.getInt(0, renderTargetSize.x()-1); |
| const int scissorY = (m_fullscreenScissor) ? (0) : rnd.getInt(0, renderTargetSize.y()-1); |
| const int scissorW = (m_fullscreenScissor) ? (renderTargetSize.x()) : rnd.getInt(0, renderTargetSize.x()-scissorX); |
| const int scissorH = (m_fullscreenScissor) ? (renderTargetSize.y()) : rnd.getInt(0, renderTargetSize.y()-scissorY); |
| |
| gl.scissor(scissorX, scissorY, scissorW, scissorH); |
| } |
| |
| { |
| const tcu::Vec4 color = tcu::mix(green, yellow, rnd.getFloat() * 0.4f); // greenish |
| gl.clearColor(color.x(), color.y(), color.z(), color.w()); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| } |
| |
| if (useBBox) |
| { |
| DE_ASSERT(m_useGlobalState || m_drawTriangles); // !m_useGlobalState -> m_drawTriangles |
| if (m_useGlobalState) |
| gl.primitiveBoundingBox(bboxMin.x(), bboxMin.y(), bboxMin.z(), bboxMin.w(), |
| bboxMax.x(), bboxMax.y(), bboxMax.z(), bboxMax.w()); |
| } |
| |
| if (m_drawTriangles) |
| gl.drawArrays(GL_PATCHES, objectVertexStartNdx, objectVertexLength); |
| } |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "post draw"); |
| glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess()); |
| } |
| |
| bool ClearCase::verifyImagesEqual (const tcu::PixelBufferAccess& withoutBBox, const tcu::PixelBufferAccess& withBBox) |
| { |
| DE_ASSERT(withoutBBox.getWidth() == withBBox.getWidth()); |
| DE_ASSERT(withoutBBox.getHeight() == withBBox.getHeight()); |
| |
| tcu::Surface errorMask (withoutBBox.getWidth(), withoutBBox.getHeight()); |
| bool anyError = false; |
| |
| tcu::clear(errorMask.getAccess(), tcu::RGBA::green().toIVec()); |
| |
| for (int y = 0; y < withoutBBox.getHeight(); ++y) |
| for (int x = 0; x < withoutBBox.getWidth(); ++x) |
| { |
| if (withoutBBox.getPixelInt(x, y) != withBBox.getPixelInt(x, y)) |
| { |
| errorMask.setPixel(x, y, tcu::RGBA::red()); |
| anyError = true; |
| } |
| } |
| |
| if (anyError) |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Image comparison failed." |
| << tcu::TestLog::EndMessage |
| << tcu::TestLog::ImageSet("Images", "Image comparison") |
| << tcu::TestLog::Image("WithoutBBox", "Result with bounding box not set", withoutBBox) |
| << tcu::TestLog::Image("WithBBox", "Result with bounding box set", withBBox) |
| << tcu::TestLog::Image("ErrorMask", "Error mask", errorMask.getAccess()) |
| << tcu::TestLog::EndImageSet; |
| } |
| |
| return !anyError; |
| } |
| |
| bool ClearCase::verifyImageResultValid (const tcu::PixelBufferAccess& result) |
| { |
| tcu::Surface errorMask (result.getWidth(), result.getHeight()); |
| bool anyError = false; |
| |
| tcu::clear(errorMask.getAccess(), tcu::RGBA::green().toIVec()); |
| |
| for (int y = 0; y < result.getHeight(); ++y) |
| for (int x = 0; x < result.getWidth(); ++x) |
| { |
| const tcu::IVec4 pixel = result.getPixelInt(x, y); |
| |
| // allow green, yellow and any shade between |
| if (pixel[1] != 255 || pixel[2] != 0) |
| { |
| errorMask.setPixel(x, y, tcu::RGBA::red()); |
| anyError = true; |
| } |
| } |
| |
| if (anyError) |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Image verification failed." |
| << tcu::TestLog::EndMessage |
| << tcu::TestLog::ImageSet("Images", "Image verification") |
| << tcu::TestLog::Image("ResultImage", "Result image", result) |
| << tcu::TestLog::Image("ErrorMask", "Error mask", errorMask) |
| << tcu::TestLog::EndImageSet; |
| } |
| |
| return !anyError; |
| } |
| |
| static const char* const s_yellowishPosOnlyVertexSource = "${GLSL_VERSION_DECL}\n" |
| "in highp vec4 a_position;\n" |
| "out highp vec4 v_vertex_color;\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| " // yellowish shade\n" |
| " highp float redComponent = 0.5 + float(gl_VertexID % 5) / 8.0;\n" |
| " v_vertex_color = vec4(redComponent, 1.0, 0.0, 1.0);\n" |
| "}\n"; |
| |
| static const char* const s_basicColorFragmentSource = "${GLSL_VERSION_DECL}\n" |
| "in mediump vec4 v_color;\n" |
| "layout(location = 0) out mediump vec4 o_color;\n" |
| "void main()\n" |
| "{\n" |
| " o_color = v_color;\n" |
| "}\n"; |
| |
| |
| static const char* const s_basicColorTessEvalSource = "${GLSL_VERSION_DECL}\n" |
| "${TESSELLATION_SHADER_REQUIRE}\n" |
| "${GPU_SHADER5_REQUIRE}\n" |
| "layout(triangles) in;\n" |
| "in highp vec4 v_tess_eval_color[];\n" |
| "out highp vec4 v_color;\n" |
| "precise gl_Position;\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position = gl_TessCoord.x * gl_in[0].gl_Position\n" |
| " + gl_TessCoord.y * gl_in[1].gl_Position\n" |
| " + gl_TessCoord.z * gl_in[2].gl_Position;\n" |
| " v_color = gl_TessCoord.x * v_tess_eval_color[0]\n" |
| " + gl_TessCoord.y * v_tess_eval_color[1]\n" |
| " + gl_TessCoord.z * v_tess_eval_color[2];\n" |
| "}\n"; |
| |
| std::string ClearCase::genVertexSource (void) const |
| { |
| return s_yellowishPosOnlyVertexSource; |
| } |
| |
| std::string ClearCase::genFragmentSource (void) const |
| { |
| return s_basicColorFragmentSource; |
| } |
| |
| std::string ClearCase::genTessellationControlSource (bool setBBox) const |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${TESSELLATION_SHADER_REQUIRE}\n"; |
| |
| if (setBBox) |
| buf << "${PRIMITIVE_BOUNDING_BOX_REQUIRE}\n"; |
| |
| buf << "layout(vertices=3) out;\n" |
| "in highp vec4 v_vertex_color[];\n" |
| "out highp vec4 v_tess_eval_color[];\n" |
| "void main()\n" |
| "{\n" |
| " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" |
| " v_tess_eval_color[gl_InvocationID] = v_vertex_color[gl_InvocationID];\n" |
| " gl_TessLevelOuter[0] = 2.8;\n" |
| " gl_TessLevelOuter[1] = 2.8;\n" |
| " gl_TessLevelOuter[2] = 2.8;\n" |
| " gl_TessLevelInner[0] = 2.8;\n"; |
| |
| if (setBBox) |
| { |
| buf << "\n" |
| " ${PRIM_GL_BOUNDING_BOX}[0] = min(min(gl_in[0].gl_Position,\n" |
| " gl_in[1].gl_Position),\n" |
| " gl_in[2].gl_Position);\n" |
| " ${PRIM_GL_BOUNDING_BOX}[1] = max(max(gl_in[0].gl_Position,\n" |
| " gl_in[1].gl_Position),\n" |
| " gl_in[2].gl_Position);\n"; |
| } |
| |
| buf << "}\n"; |
| return buf.str(); |
| } |
| |
| std::string ClearCase::genTessellationEvaluationSource (void) const |
| { |
| return s_basicColorTessEvalSource; |
| } |
| |
| class ViewportCallOrderCase : public TestCase |
| { |
| public: |
| enum CallOrder |
| { |
| VIEWPORT_FIRST = 0, |
| BBOX_FIRST, |
| |
| ORDER_LAST |
| }; |
| |
| ViewportCallOrderCase (Context& context, const char* name, const char* description, CallOrder callOrder); |
| ~ViewportCallOrderCase (void); |
| |
| private: |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| void genVbo (void); |
| void genProgram (void); |
| bool verifyImage (const tcu::PixelBufferAccess& result); |
| |
| std::string genVertexSource (void) const; |
| std::string genFragmentSource (void) const; |
| std::string genTessellationControlSource (void) const; |
| std::string genTessellationEvaluationSource (void) const; |
| |
| const CallOrder m_callOrder; |
| |
| de::MovePtr<glu::Buffer> m_vbo; |
| de::MovePtr<glu::ShaderProgram> m_program; |
| int m_numVertices; |
| }; |
| |
| ViewportCallOrderCase::ViewportCallOrderCase (Context& context, const char* name, const char* description, CallOrder callOrder) |
| : TestCase (context, name, description) |
| , m_callOrder (callOrder) |
| , m_numVertices (-1) |
| { |
| DE_ASSERT(m_callOrder < ORDER_LAST); |
| } |
| |
| ViewportCallOrderCase::~ViewportCallOrderCase (void) |
| { |
| deinit(); |
| } |
| |
| void ViewportCallOrderCase::init (void) |
| { |
| const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)); |
| |
| if (!supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box")) |
| throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension"); |
| |
| if (!supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")) |
| throw tcu::NotSupportedError("Test requires GL_EXT_tessellation_shader extension"); |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Testing call order of state setting functions have no effect on the rendering.\n" |
| << "Setting viewport and bounding box in the following order:\n" |
| << ((m_callOrder == VIEWPORT_FIRST) |
| ? ("\tFirst viewport with glViewport function.\n") |
| : ("\tFirst bounding box with glPrimitiveBoundingBoxEXT function.\n")) |
| << ((m_callOrder == VIEWPORT_FIRST) |
| ? ("\tThen bounding box with glPrimitiveBoundingBoxEXT function.\n") |
| : ("\tThen viewport with glViewport function.\n")) |
| << "Verifying rendering result." |
| << tcu::TestLog::EndMessage; |
| |
| // resources |
| genVbo(); |
| genProgram(); |
| } |
| |
| void ViewportCallOrderCase::deinit (void) |
| { |
| m_vbo.clear(); |
| m_program.clear(); |
| } |
| |
| ViewportCallOrderCase::IterateResult ViewportCallOrderCase::iterate (void) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const tcu::IVec2 viewportSize = tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight()); |
| const glw::GLint posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); |
| tcu::Surface resultSurface (viewportSize.x(), viewportSize.y()); |
| |
| gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| |
| // set state |
| for (int orderNdx = 0; orderNdx < 2; ++orderNdx) |
| { |
| if ((orderNdx == 0 && m_callOrder == VIEWPORT_FIRST) || |
| (orderNdx == 1 && m_callOrder == BBOX_FIRST)) |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Setting viewport to cover the left half of the render target.\n" |
| << "\t(0, 0, " << (viewportSize.x()/2) << ", " << viewportSize.y() << ")" |
| << tcu::TestLog::EndMessage; |
| |
| gl.viewport(0, 0, viewportSize.x()/2, viewportSize.y()); |
| } |
| else |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Setting bounding box to cover the right half of the clip space.\n" |
| << "\t(0.0, -1.0, -1.0, 1.0) .. (1.0, 1.0, 1.0f, 1.0)" |
| << tcu::TestLog::EndMessage; |
| |
| gl.primitiveBoundingBox(0.0f, -1.0f, -1.0f, 1.0f, |
| 1.0f, 1.0f, 1.0f, 1.0f); |
| } |
| } |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Rendering mesh covering the right half of the clip space." |
| << tcu::TestLog::EndMessage; |
| |
| gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo); |
| gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, sizeof(float[4]), (const float*)DE_NULL); |
| gl.enableVertexAttribArray(posLocation); |
| gl.useProgram(m_program->getProgram()); |
| gl.patchParameteri(GL_PATCH_VERTICES, 3); |
| gl.drawArrays(GL_PATCHES, 0, m_numVertices); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "post-draw"); |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Verifying image" |
| << tcu::TestLog::EndMessage; |
| glu::readPixels(m_context.getRenderContext(), 0, 0, resultSurface.getAccess()); |
| |
| if (!verifyImage(resultSurface.getAccess())) |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed"); |
| else |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Result ok." |
| << tcu::TestLog::EndMessage |
| << tcu::TestLog::ImageSet("Images", "Image verification") |
| << tcu::TestLog::Image("Result", "Result", resultSurface.getAccess()) |
| << tcu::TestLog::EndImageSet; |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| } |
| return STOP; |
| } |
| |
| void ViewportCallOrderCase::genVbo (void) |
| { |
| const int gridSize = 6; |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| std::vector<tcu::Vec4> data (gridSize * gridSize * 2 * 3); |
| std::vector<int> cellOrder (gridSize * gridSize * 2); |
| de::Random rnd (0x55443322); |
| |
| // generate grid with triangles in random order |
| for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx) |
| cellOrder[ndx] = ndx; |
| rnd.shuffle(cellOrder.begin(), cellOrder.end()); |
| |
| // generate grid filling the right half of the clip space: (x: 0.0, y: -1.0) .. (x: 1.0, y: 1.0) |
| for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx) |
| { |
| const int cellNdx = cellOrder[ndx]; |
| const bool cellSide = ((cellNdx % 2) == 0); |
| const int cellX = (cellNdx / 2) % gridSize; |
| const int cellY = (cellNdx / 2) / gridSize; |
| |
| if (cellSide) |
| { |
| data[ndx * 3 + 0] = tcu::Vec4(float(cellX+0) / float(gridSize), (float(cellY+0) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f); |
| data[ndx * 3 + 1] = tcu::Vec4(float(cellX+1) / float(gridSize), (float(cellY+1) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f); |
| data[ndx * 3 + 2] = tcu::Vec4(float(cellX+0) / float(gridSize), (float(cellY+1) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f); |
| } |
| else |
| { |
| data[ndx * 3 + 0] = tcu::Vec4(float(cellX+0) / float(gridSize), (float(cellY+0) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f); |
| data[ndx * 3 + 1] = tcu::Vec4(float(cellX+1) / float(gridSize), (float(cellY+0) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f); |
| data[ndx * 3 + 2] = tcu::Vec4(float(cellX+1) / float(gridSize), (float(cellY+1) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f); |
| } |
| } |
| |
| m_vbo = de::MovePtr<glu::Buffer>(new glu::Buffer(m_context.getRenderContext())); |
| gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo); |
| gl.bufferData(GL_ARRAY_BUFFER, (int)(data.size() * sizeof(tcu::Vec4)), &data[0], GL_STATIC_DRAW); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "create vbo"); |
| |
| m_numVertices = (int)data.size(); |
| } |
| |
| void ViewportCallOrderCase::genProgram (void) |
| { |
| m_program = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(), |
| glu::ProgramSources() |
| << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())) |
| << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())) |
| << glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource().c_str())) |
| << glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource().c_str())))); |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Section("Program", "Shader program") |
| << *m_program |
| << tcu::TestLog::EndSection; |
| |
| if (!m_program->isOk()) |
| throw tcu::TestError("shader build failed"); |
| } |
| |
| bool ViewportCallOrderCase::verifyImage (const tcu::PixelBufferAccess& result) |
| { |
| const tcu::IVec2 insideBorder (deCeilFloatToInt32(0.25f * (float)result.getWidth()) + 1, deFloorFloatToInt32(0.5f * (float)result.getWidth()) - 1); |
| const tcu::IVec2 outsideBorder (deFloorFloatToInt32(0.25f * (float)result.getWidth()) - 1, deCeilFloatToInt32(0.5f * (float)result.getWidth()) + 1); |
| tcu::Surface errorMask (result.getWidth(), result.getHeight()); |
| bool anyError = false; |
| |
| tcu::clear(errorMask.getAccess(), tcu::RGBA::green().toIVec()); |
| |
| for (int y = 0; y < result.getHeight(); ++y) |
| for (int x = 0; x < result.getWidth(); ++x) |
| { |
| const tcu::IVec4 pixel = result.getPixelInt(x, y); |
| const bool insideMeshArea = x >= insideBorder.x() && x <= insideBorder.x(); |
| const bool outsideMeshArea = x <= outsideBorder.x() && x >= outsideBorder.x(); |
| |
| // inside mesh, allow green, yellow and any shade between |
| // outside mesh, allow background (black) only |
| // in the border area, allow anything |
| if ((insideMeshArea && (pixel[1] != 255 || pixel[2] != 0)) || |
| (outsideMeshArea && (pixel[0] != 0 || pixel[1] != 0 || pixel[2] != 0))) |
| { |
| errorMask.setPixel(x, y, tcu::RGBA::red()); |
| anyError = true; |
| } |
| } |
| |
| if (anyError) |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Image verification failed." |
| << tcu::TestLog::EndMessage |
| << tcu::TestLog::ImageSet("Images", "Image verification") |
| << tcu::TestLog::Image("ResultImage", "Result image", result) |
| << tcu::TestLog::Image("ErrorMask", "Error mask", errorMask) |
| << tcu::TestLog::EndImageSet; |
| } |
| |
| return !anyError; |
| } |
| |
| std::string ViewportCallOrderCase::genVertexSource (void) const |
| { |
| return s_yellowishPosOnlyVertexSource; |
| } |
| |
| std::string ViewportCallOrderCase::genFragmentSource (void) const |
| { |
| return s_basicColorFragmentSource; |
| } |
| |
| std::string ViewportCallOrderCase::genTessellationControlSource (void) const |
| { |
| return "${GLSL_VERSION_DECL}\n" |
| "${TESSELLATION_SHADER_REQUIRE}\n" |
| "layout(vertices=3) out;\n" |
| "in highp vec4 v_vertex_color[];\n" |
| "out highp vec4 v_tess_eval_color[];\n" |
| "void main()\n" |
| "{\n" |
| " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" |
| " v_tess_eval_color[gl_InvocationID] = v_vertex_color[gl_InvocationID];\n" |
| " gl_TessLevelOuter[0] = 2.8;\n" |
| " gl_TessLevelOuter[1] = 2.8;\n" |
| " gl_TessLevelOuter[2] = 2.8;\n" |
| " gl_TessLevelInner[0] = 2.8;\n" |
| "}\n"; |
| } |
| |
| std::string ViewportCallOrderCase::genTessellationEvaluationSource (void) const |
| { |
| return s_basicColorTessEvalSource; |
| } |
| |
| } // anonymous |
| |
| PrimitiveBoundingBoxTests::PrimitiveBoundingBoxTests (Context& context) |
| : TestCaseGroup(context, "primitive_bounding_box", "Tests for EXT_primitive_bounding_box") |
| { |
| } |
| |
| PrimitiveBoundingBoxTests::~PrimitiveBoundingBoxTests (void) |
| { |
| } |
| |
| void PrimitiveBoundingBoxTests::init (void) |
| { |
| static const struct |
| { |
| const char* name; |
| const char* description; |
| deUint32 methodFlags; |
| } stateSetMethods[] = |
| { |
| { |
| "global_state", |
| "Set bounding box using PRIMITIVE_BOUNDING_BOX_EXT state", |
| BBoxRenderCase::FLAG_SET_BBOX_STATE, |
| }, |
| { |
| "tessellation_set_per_draw", |
| "Set bounding box using gl_BoundingBoxEXT, use same value for all primitives", |
| BBoxRenderCase::FLAG_SET_BBOX_OUTPUT, |
| }, |
| { |
| "tessellation_set_per_primitive", |
| "Set bounding box using gl_BoundingBoxEXT, use per-primitive bounding box", |
| BBoxRenderCase::FLAG_SET_BBOX_OUTPUT | BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX, |
| }, |
| }; |
| static const struct |
| { |
| const char* name; |
| const char* description; |
| deUint32 stageFlags; |
| } pipelineConfigs[] = |
| { |
| { |
| "vertex_fragment", |
| "Render with vertex-fragment program", |
| 0u |
| }, |
| { |
| "vertex_tessellation_fragment", |
| "Render with vertex-tessellation{ctrl,eval}-fragment program", |
| BBoxRenderCase::FLAG_TESSELLATION |
| }, |
| { |
| "vertex_geometry_fragment", |
| "Render with vertex-tessellation{ctrl,eval}-geometry-fragment program", |
| BBoxRenderCase::FLAG_GEOMETRY |
| }, |
| { |
| "vertex_tessellation_geometry_fragment", |
| "Render with vertex-geometry-fragment program", |
| BBoxRenderCase::FLAG_TESSELLATION | BBoxRenderCase::FLAG_GEOMETRY |
| }, |
| }; |
| static const struct |
| { |
| const char* name; |
| const char* description; |
| deUint32 flags; |
| deUint32 invalidFlags; |
| deUint32 requiredFlags; |
| } usageConfigs[] = |
| { |
| { |
| "default_framebuffer_bbox_equal", |
| "Render to default framebuffer, set tight bounding box", |
| BBoxRenderCase::FLAG_RENDERTARGET_DEFAULT | BBoxRenderCase::FLAG_BBOXSIZE_EQUAL, |
| BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX, |
| 0 |
| }, |
| { |
| "default_framebuffer_bbox_larger", |
| "Render to default framebuffer, set padded bounding box", |
| BBoxRenderCase::FLAG_RENDERTARGET_DEFAULT | BBoxRenderCase::FLAG_BBOXSIZE_LARGER, |
| BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX, |
| 0 |
| }, |
| { |
| "default_framebuffer_bbox_smaller", |
| "Render to default framebuffer, set too small bounding box", |
| BBoxRenderCase::FLAG_RENDERTARGET_DEFAULT | BBoxRenderCase::FLAG_BBOXSIZE_SMALLER, |
| BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX, |
| 0 |
| }, |
| { |
| "fbo_bbox_equal", |
| "Render to texture, set tight bounding box", |
| BBoxRenderCase::FLAG_RENDERTARGET_FBO | BBoxRenderCase::FLAG_BBOXSIZE_EQUAL, |
| BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX, |
| 0 |
| }, |
| { |
| "fbo_bbox_larger", |
| "Render to texture, set padded bounding box", |
| BBoxRenderCase::FLAG_RENDERTARGET_FBO | BBoxRenderCase::FLAG_BBOXSIZE_LARGER, |
| BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX, |
| 0 |
| }, |
| { |
| "fbo_bbox_smaller", |
| "Render to texture, set too small bounding box", |
| BBoxRenderCase::FLAG_RENDERTARGET_FBO | BBoxRenderCase::FLAG_BBOXSIZE_SMALLER, |
| BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX, |
| 0 |
| }, |
| { |
| "default_framebuffer", |
| "Render to default framebuffer, set tight bounding box", |
| BBoxRenderCase::FLAG_RENDERTARGET_DEFAULT | BBoxRenderCase::FLAG_BBOXSIZE_EQUAL, |
| 0, |
| BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX |
| }, |
| { |
| "fbo", |
| "Render to texture, set tight bounding box", |
| BBoxRenderCase::FLAG_RENDERTARGET_FBO | BBoxRenderCase::FLAG_BBOXSIZE_EQUAL, |
| 0, |
| BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX |
| }, |
| }; |
| enum PrimitiveRenderType |
| { |
| TYPE_TRIANGLE, |
| TYPE_LINE, |
| TYPE_POINT, |
| }; |
| const struct |
| { |
| const char* name; |
| const char* description; |
| PrimitiveRenderType type; |
| deUint32 flags; |
| } primitiveTypes[] = |
| { |
| { |
| "triangles", |
| "Triangle render tests", |
| TYPE_TRIANGLE, |
| 0 |
| }, |
| { |
| "lines", |
| "Line render tests", |
| TYPE_LINE, |
| 0 |
| }, |
| { |
| "points", |
| "Point render tests", |
| TYPE_POINT, |
| 0 |
| }, |
| { |
| "wide_lines", |
| "Wide line render tests", |
| TYPE_LINE, |
| LineRenderCase::LINEFLAG_WIDE |
| }, |
| { |
| "wide_points", |
| "Wide point render tests", |
| TYPE_POINT, |
| PointRenderCase::POINTFLAG_WIDE |
| }, |
| }; |
| |
| // .state_query |
| { |
| tcu::TestCaseGroup* const stateQueryGroup = new tcu::TestCaseGroup(m_testCtx, "state_query", "State queries"); |
| addChild(stateQueryGroup); |
| |
| stateQueryGroup->addChild(new InitialValueCase (m_context, "initial_value", "Initial value case")); |
| stateQueryGroup->addChild(new QueryCase (m_context, "getfloat", "getFloatv", QueryCase::QUERY_FLOAT)); |
| stateQueryGroup->addChild(new QueryCase (m_context, "getboolean", "getBooleanv", QueryCase::QUERY_BOOLEAN)); |
| stateQueryGroup->addChild(new QueryCase (m_context, "getinteger", "getIntegerv", QueryCase::QUERY_INT)); |
| stateQueryGroup->addChild(new QueryCase (m_context, "getinteger64", "getInteger64v", QueryCase::QUERY_INT64)); |
| } |
| |
| // .triangles |
| // .(wide_)lines |
| // .(wide_)points |
| for (int primitiveTypeNdx = 0; primitiveTypeNdx < DE_LENGTH_OF_ARRAY(primitiveTypes); ++primitiveTypeNdx) |
| { |
| tcu::TestCaseGroup* const primitiveGroup = new tcu::TestCaseGroup(m_testCtx, primitiveTypes[primitiveTypeNdx].name, primitiveTypes[primitiveTypeNdx].description); |
| addChild(primitiveGroup); |
| |
| for (int stateSetMethodNdx = 0; stateSetMethodNdx < DE_LENGTH_OF_ARRAY(stateSetMethods); ++stateSetMethodNdx) |
| { |
| tcu::TestCaseGroup* const methodGroup = new tcu::TestCaseGroup(m_testCtx, stateSetMethods[stateSetMethodNdx].name, stateSetMethods[stateSetMethodNdx].description); |
| primitiveGroup->addChild(methodGroup); |
| |
| for (int pipelineConfigNdx = 0; pipelineConfigNdx < DE_LENGTH_OF_ARRAY(pipelineConfigs); ++pipelineConfigNdx) |
| { |
| if ((stateSetMethods[stateSetMethodNdx].methodFlags & BBoxRenderCase::FLAG_SET_BBOX_OUTPUT) != 0 && |
| (pipelineConfigs[pipelineConfigNdx].stageFlags & BBoxRenderCase::FLAG_TESSELLATION) == 0) |
| { |
| // invalid config combination |
| } |
| else |
| { |
| tcu::TestCaseGroup* const pipelineGroup = new tcu::TestCaseGroup(m_testCtx, pipelineConfigs[pipelineConfigNdx].name, pipelineConfigs[pipelineConfigNdx].description); |
| methodGroup->addChild(pipelineGroup); |
| |
| for (int usageNdx = 0; usageNdx < DE_LENGTH_OF_ARRAY(usageConfigs); ++usageNdx) |
| { |
| const deUint32 flags = primitiveTypes[primitiveTypeNdx].flags | |
| stateSetMethods[stateSetMethodNdx].methodFlags | |
| pipelineConfigs[pipelineConfigNdx].stageFlags | |
| usageConfigs[usageNdx].flags; |
| |
| if (usageConfigs[usageNdx].invalidFlags && (flags & usageConfigs[usageNdx].invalidFlags) != 0) |
| continue; |
| if (usageConfigs[usageNdx].requiredFlags && (flags & usageConfigs[usageNdx].requiredFlags) == 0) |
| continue; |
| |
| switch (primitiveTypes[primitiveTypeNdx].type) |
| { |
| case TYPE_TRIANGLE: |
| pipelineGroup->addChild(new GridRenderCase(m_context, usageConfigs[usageNdx].name, usageConfigs[usageNdx].description, flags)); |
| break; |
| case TYPE_LINE: |
| pipelineGroup->addChild(new LineRenderCase(m_context, usageConfigs[usageNdx].name, usageConfigs[usageNdx].description, flags)); |
| break; |
| case TYPE_POINT: |
| pipelineGroup->addChild(new PointRenderCase(m_context, usageConfigs[usageNdx].name, usageConfigs[usageNdx].description, flags)); |
| break; |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| // .depth |
| { |
| static const struct |
| { |
| const char* name; |
| const char* description; |
| DepthDrawCase::DepthType depthMethod; |
| } depthMethods[] = |
| { |
| { |
| "builtin_depth", |
| "Fragment depth not modified in fragment shader", |
| DepthDrawCase::DEPTH_BUILTIN |
| }, |
| { |
| "user_defined_depth", |
| "Fragment depth is defined in the fragment shader", |
| DepthDrawCase::DEPTH_USER_DEFINED |
| }, |
| }; |
| static const struct |
| { |
| const char* name; |
| const char* description; |
| DepthDrawCase::BBoxState bboxState; |
| DepthDrawCase::BBoxSize bboxSize; |
| } depthCases[] = |
| { |
| { |
| "global_state_bbox_equal", |
| "Test tight bounding box with global bbox state", |
| DepthDrawCase::STATE_GLOBAL, |
| DepthDrawCase::BBOX_EQUAL, |
| }, |
| { |
| "global_state_bbox_larger", |
| "Test padded bounding box with global bbox state", |
| DepthDrawCase::STATE_GLOBAL, |
| DepthDrawCase::BBOX_LARGER, |
| }, |
| { |
| "per_primitive_bbox_equal", |
| "Test tight bounding box with tessellation output bbox", |
| DepthDrawCase::STATE_PER_PRIMITIVE, |
| DepthDrawCase::BBOX_EQUAL, |
| }, |
| { |
| "per_primitive_bbox_larger", |
| "Test padded bounding box with tessellation output bbox", |
| DepthDrawCase::STATE_PER_PRIMITIVE, |
| DepthDrawCase::BBOX_LARGER, |
| }, |
| }; |
| |
| tcu::TestCaseGroup* const depthGroup = new tcu::TestCaseGroup(m_testCtx, "depth", "Test bounding box depth component"); |
| addChild(depthGroup); |
| |
| // .builtin_depth |
| // .user_defined_depth |
| for (int depthNdx = 0; depthNdx < DE_LENGTH_OF_ARRAY(depthMethods); ++depthNdx) |
| { |
| tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, depthMethods[depthNdx].name, depthMethods[depthNdx].description); |
| depthGroup->addChild(group); |
| |
| for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(depthCases); ++caseNdx) |
| group->addChild(new DepthDrawCase(m_context, depthCases[caseNdx].name, depthCases[caseNdx].description, depthMethods[depthNdx].depthMethod, depthCases[caseNdx].bboxState, depthCases[caseNdx].bboxSize)); |
| } |
| } |
| |
| // .blit_fbo |
| { |
| tcu::TestCaseGroup* const blitFboGroup = new tcu::TestCaseGroup(m_testCtx, "blit_fbo", "Test bounding box does not affect blitting"); |
| addChild(blitFboGroup); |
| |
| blitFboGroup->addChild(new BlitFboCase(m_context, "blit_default_to_fbo", "Blit from default fb to fbo", BlitFboCase::TARGET_DEFAULT, BlitFboCase::TARGET_FBO)); |
| blitFboGroup->addChild(new BlitFboCase(m_context, "blit_fbo_to_default", "Blit from fbo to default fb", BlitFboCase::TARGET_FBO, BlitFboCase::TARGET_DEFAULT)); |
| blitFboGroup->addChild(new BlitFboCase(m_context, "blit_fbo_to_fbo", "Blit from fbo to fbo", BlitFboCase::TARGET_FBO, BlitFboCase::TARGET_FBO)); |
| } |
| |
| // .clear |
| { |
| tcu::TestCaseGroup* const clearGroup = new tcu::TestCaseGroup(m_testCtx, "clear", "Test bounding box does not clears"); |
| addChild(clearGroup); |
| |
| clearGroup->addChild(new ClearCase(m_context, "full_clear", "Do full clears", 0)); |
| clearGroup->addChild(new ClearCase(m_context, "full_clear_with_triangles", "Do full clears and render some geometry", ClearCase::DRAW_TRIANGLE_BIT)); |
| clearGroup->addChild(new ClearCase(m_context, "full_clear_with_triangles_per_primitive_bbox", "Do full clears and render some geometry", ClearCase::DRAW_TRIANGLE_BIT | ClearCase::PER_PRIMITIVE_BBOX_BIT)); |
| clearGroup->addChild(new ClearCase(m_context, "scissored_clear", "Do scissored clears", ClearCase::SCISSOR_CLEAR_BIT)); |
| clearGroup->addChild(new ClearCase(m_context, "scissored_clear_with_triangles", "Do scissored clears and render some geometry", ClearCase::SCISSOR_CLEAR_BIT | ClearCase::DRAW_TRIANGLE_BIT)); |
| clearGroup->addChild(new ClearCase(m_context, "scissored_clear_with_triangles_per_primitive_bbox", "Do scissored clears and render some geometry", ClearCase::SCISSOR_CLEAR_BIT | ClearCase::DRAW_TRIANGLE_BIT | ClearCase::PER_PRIMITIVE_BBOX_BIT)); |
| clearGroup->addChild(new ClearCase(m_context, "scissored_full_clear", "Do full clears with enabled scissor", ClearCase::FULLSCREEN_SCISSOR_BIT | ClearCase::SCISSOR_CLEAR_BIT)); |
| clearGroup->addChild(new ClearCase(m_context, "scissored_full_clear_with_triangles", "Do full clears with enabled scissor and render some geometry", ClearCase::FULLSCREEN_SCISSOR_BIT | ClearCase::SCISSOR_CLEAR_BIT | ClearCase::DRAW_TRIANGLE_BIT)); |
| clearGroup->addChild(new ClearCase(m_context, "scissored_full_clear_with_triangles_per_primitive_bbox", "Do full clears with enabled scissor and render some geometry", ClearCase::FULLSCREEN_SCISSOR_BIT | ClearCase::SCISSOR_CLEAR_BIT | ClearCase::DRAW_TRIANGLE_BIT | ClearCase::PER_PRIMITIVE_BBOX_BIT)); |
| } |
| |
| // .call_order (Khronos bug #13262) |
| { |
| tcu::TestCaseGroup* const callOrderGroup = new tcu::TestCaseGroup(m_testCtx, "call_order", "Test viewport and bounding box calls have no effect"); |
| addChild(callOrderGroup); |
| |
| callOrderGroup->addChild(new ViewportCallOrderCase(m_context, "viewport_first_bbox_second", "Set up viewport first and bbox after", ViewportCallOrderCase::VIEWPORT_FIRST)); |
| callOrderGroup->addChild(new ViewportCallOrderCase(m_context, "bbox_first_viewport_second", "Set up bbox first and viewport after", ViewportCallOrderCase::BBOX_FIRST)); |
| } |
| } |
| |
| } // Functional |
| } // gles31 |
| } // deqp |