| group invalid_declarations "Invalid declarations" |
| case attribute_in_vertex_main |
| expect compile_fail |
| vertex "" |
| void main() |
| { |
| attribute mediump float val; |
| gl_Position = vec4(1.0); |
| } |
| "" |
| fragment "" |
| void main() |
| { |
| gl_FragColor = vec4(1.0); |
| } |
| "" |
| end |
| |
| case attribute_in_fragment |
| expect compile_fail |
| vertex "" |
| void main() |
| { |
| gl_Position = vec4(1.0); |
| } |
| "" |
| fragment "" |
| attribute mediump float val; |
| void main() |
| { |
| gl_FragColor = vec4(1.0); |
| } |
| "" |
| end |
| |
| case uniform_in_vertex_main |
| expect compile_fail |
| vertex "" |
| void main() |
| { |
| uniform mediump float val; |
| gl_Position = vec4(1.0); |
| } |
| "" |
| fragment "" |
| void main() |
| { |
| gl_FragColor = vec4(1.0); |
| } |
| "" |
| end |
| |
| case uniform_in_fragment_main |
| expect compile_fail |
| vertex "" |
| void main() |
| { |
| gl_Position = vec4(1.0); |
| } |
| "" |
| fragment "" |
| void main() |
| { |
| uniform mediump float val; |
| gl_FragColor = vec4(1.0); |
| } |
| "" |
| end |
| |
| case varying_in_vertex_main |
| expect compile_fail |
| vertex "" |
| void main() |
| { |
| varying mediump float val; |
| gl_Position = vec4(1.0); |
| } |
| "" |
| fragment "" |
| varying mediump float val; |
| void main() |
| { |
| gl_FragColor = vec4(1.0); |
| } |
| "" |
| end |
| |
| case varying_in_fragment_main |
| expect compile_fail |
| vertex "" |
| varying mediump float val; |
| void main() |
| { |
| gl_Position = vec4(1.0); |
| } |
| "" |
| fragment "" |
| void main() |
| { |
| varying mediump float val; |
| gl_FragColor = vec4(1.0); |
| } |
| "" |
| end |
| |
| case invariant_attribute |
| expect compile_fail |
| vertex "" |
| invariant attribute mediump float val; |
| void main() |
| { |
| gl_Position = vec4(1.0); |
| } |
| "" |
| fragment "" |
| void main() |
| { |
| gl_FragColor = vec4(1.0); |
| } |
| "" |
| end |
| |
| case invariant_uniform |
| expect compile_fail |
| vertex "" |
| invariant uniform mediump float val; |
| void main() |
| { |
| gl_Position = vec4(1.0); |
| } |
| "" |
| fragment "" |
| void main() |
| { |
| gl_FragColor = vec4(1.0); |
| } |
| "" |
| end |
| |
| end # invalid_declarations |