| #!amber |
| # Copyright 2020 Google LLC |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| SHADER vertex vert_shader PASSTHROUGH |
| |
| SHADER fragment frag_shader GLSL |
| #version 430 |
| layout(location = 0) out vec4 frag_out; |
| uniform layout(set=0, binding=0) sampler1D tex_sampler; |
| void main() |
| { |
| vec4 color = texture(tex_sampler, 0.0); |
| for (int i = 0; i < 4; i++) |
| { |
| if (color[i] != -1.0) |
| { |
| frag_out = vec4(1, 0, 0, 1); |
| return; |
| } |
| } |
| |
| frag_out = vec4(0, 1, 0, 1); |
| } |
| END |
| |
| IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 32 HEIGHT 32 |
| IMAGE texture FORMAT B8G8R8A8_SNORM DIM_1D WIDTH 1 FILL -128 |
| SAMPLER sampler |
| |
| PIPELINE graphics pipeline |
| ATTACH vert_shader |
| ATTACH frag_shader |
| BIND BUFFER texture AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0 |
| BIND BUFFER framebuffer AS color LOCATION 0 |
| END |
| |
| RUN pipeline DRAW_RECT POS 0 0 SIZE 32 32 |
| EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 0 255 0 255 |