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#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A tessellation evaluation shader test for ModfStruct.
DEVICE_FEATURE tessellationShader
# SHADER vertex vert_shader GLSL
# #version 430
# precision highp float;
#
# const uint ndp = 1296;
# const uint ndpSqrt = uint(sqrt(ndp));
# const float halfGridElementSize = 1.0 / float(ndpSqrt);
#
# layout (location = 0) in vec2 position;
# layout (location = 0) flat out uint ndx_out;
#
# void main ()
# {
# uint xcoord = uint(ndpSqrt * ((position.x + halfGridElementSize + 1) / 2) - 1);
# uint ycoord = uint(ndpSqrt * ((position.y + halfGridElementSize + 1) / 2) - 1);
# ndx_out = xcoord + ycoord * ndpSqrt;
#
# gl_Position = vec4(position, 0, 1);
#
# return;
# }
# END
SHADER vertex vert_shader SPIRV-ASM
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main" %position %ndx_out %_
OpDecorate %position Location 0
OpDecorate %ndx_out Flat
OpDecorate %ndx_out Location 0
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
OpDecorate %gl_PerVertex Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%_ptr_Input_v2float = OpTypePointer Input %v2float
%position = OpVariable %_ptr_Input_v2float Input
%uint_0 = OpConstant %uint 0
%_ptr_Input_float = OpTypePointer Input %float
%float_1 = OpConstant %float 1
%uint_1 = OpConstant %uint 1
%_ptr_Output_uint = OpTypePointer Output %uint
%ndx_out = OpVariable %_ptr_Output_uint Output
%uint_36 = OpConstant %uint 36
%v4float = OpTypeVector %float 4
%_arr_float_uint_1 = OpTypeArray %float %uint_1
%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1
%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
%_ = OpVariable %_ptr_Output_gl_PerVertex Output
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%float_0 = OpConstant %float 0
%_ptr_Output_v4float = OpTypePointer Output %v4float
%float_1_02777779 = OpConstant %float 1.02777779
%float_18 = OpConstant %float 18
%main = OpFunction %void None %3
%5 = OpLabel
%16 = OpAccessChain %_ptr_Input_float %position %uint_0
%17 = OpLoad %float %16
%21 = OpFAdd %float %17 %float_1_02777779
%24 = OpFMul %float %21 %float_18
%25 = OpFSub %float %24 %float_1
%26 = OpConvertFToU %uint %25
%29 = OpAccessChain %_ptr_Input_float %position %uint_1
%30 = OpLoad %float %29
%32 = OpFAdd %float %30 %float_1_02777779
%34 = OpFMul %float %32 %float_18
%35 = OpFSub %float %34 %float_1
%36 = OpConvertFToU %uint %35
%42 = OpIMul %uint %36 %uint_36
%43 = OpIAdd %uint %26 %42
OpStore %ndx_out %43
%51 = OpLoad %v2float %position
%53 = OpCompositeExtract %float %51 0
%54 = OpCompositeExtract %float %51 1
%55 = OpCompositeConstruct %v4float %53 %54 %float_0 %float_1
%57 = OpAccessChain %_ptr_Output_v4float %_ %int_0
OpStore %57 %55
OpReturn
OpFunctionEnd
END
# SHADER tessellation_control tesc_shader GLSL
# #version 430
# precision highp float;
#
# layout (vertices = 3) out;
#
# layout (location = 0) flat in uint ndx_in[];
# layout (location = 0) flat out uint ndx_out[];
#
# void main ()
# {
# gl_TessLevelInner[0] = 1.0;
# gl_TessLevelInner[1] = 1.0;
# gl_TessLevelOuter[0] = 1.0;
# gl_TessLevelOuter[1] = 1.0;
# gl_TessLevelOuter[2] = 1.0;
# gl_TessLevelOuter[3] = 1.0;
#
# gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
# ndx_out[gl_InvocationID] = ndx_in[gl_InvocationID];
# }
# END
SHADER tessellation_control tesc_shader SPIRV-ASM
OpCapability Tessellation
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint TessellationControl %main "main" %gl_TessLevelInner %gl_TessLevelOuter %gl_out %gl_InvocationID %gl_in %ndx_out %ndx_in
OpExecutionMode %main OutputVertices 3
OpDecorate %gl_TessLevelInner Patch
OpDecorate %gl_TessLevelInner BuiltIn TessLevelInner
OpDecorate %gl_TessLevelOuter Patch
OpDecorate %gl_TessLevelOuter BuiltIn TessLevelOuter
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
OpDecorate %gl_PerVertex Block
OpDecorate %gl_InvocationID BuiltIn InvocationId
OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position
OpMemberDecorate %gl_PerVertex_0 1 BuiltIn PointSize
OpMemberDecorate %gl_PerVertex_0 2 BuiltIn ClipDistance
OpDecorate %gl_PerVertex_0 Block
OpDecorate %ndx_out Flat
OpDecorate %ndx_out Location 0
OpDecorate %ndx_in Flat
OpDecorate %ndx_in Location 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%uint = OpTypeInt 32 0
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%_ptr_Output__arr_float_uint_2 = OpTypePointer Output %_arr_float_uint_2
%gl_TessLevelInner = OpVariable %_ptr_Output__arr_float_uint_2 Output
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%float_1 = OpConstant %float 1
%_ptr_Output_float = OpTypePointer Output %float
%int_1 = OpConstant %int 1
%uint_4 = OpConstant %uint 4
%_arr_float_uint_4 = OpTypeArray %float %uint_4
%_ptr_Output__arr_float_uint_4 = OpTypePointer Output %_arr_float_uint_4
%gl_TessLevelOuter = OpVariable %_ptr_Output__arr_float_uint_4 Output
%int_2 = OpConstant %int 2
%int_3 = OpConstant %int 3
%v4float = OpTypeVector %float 4
%uint_1 = OpConstant %uint 1
%_arr_float_uint_1 = OpTypeArray %float %uint_1
%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1
%uint_3 = OpConstant %uint 3
%_arr_gl_PerVertex_uint_3 = OpTypeArray %gl_PerVertex %uint_3
%_ptr_Output__arr_gl_PerVertex_uint_3 = OpTypePointer Output %_arr_gl_PerVertex_uint_3
%gl_out = OpVariable %_ptr_Output__arr_gl_PerVertex_uint_3 Output
%_ptr_Input_int = OpTypePointer Input %int
%gl_InvocationID = OpVariable %_ptr_Input_int Input
%gl_PerVertex_0 = OpTypeStruct %v4float %float %_arr_float_uint_1
%uint_32 = OpConstant %uint 32
%_arr_gl_PerVertex_0_uint_32 = OpTypeArray %gl_PerVertex_0 %uint_32
%_ptr_Input__arr_gl_PerVertex_0_uint_32 = OpTypePointer Input %_arr_gl_PerVertex_0_uint_32
%gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_0_uint_32 Input
%_ptr_Input_v4float = OpTypePointer Input %v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_arr_uint_uint_3 = OpTypeArray %uint %uint_3
%_ptr_Output__arr_uint_uint_3 = OpTypePointer Output %_arr_uint_uint_3
%ndx_out = OpVariable %_ptr_Output__arr_uint_uint_3 Output
%_arr_uint_uint_32 = OpTypeArray %uint %uint_32
%_ptr_Input__arr_uint_uint_32 = OpTypePointer Input %_arr_uint_uint_32
%ndx_in = OpVariable %_ptr_Input__arr_uint_uint_32 Input
%_ptr_Input_uint = OpTypePointer Input %uint
%_ptr_Output_uint = OpTypePointer Output %uint
%main = OpFunction %void None %3
%5 = OpLabel
%16 = OpAccessChain %_ptr_Output_float %gl_TessLevelInner %int_0
OpStore %16 %float_1
%18 = OpAccessChain %_ptr_Output_float %gl_TessLevelInner %int_1
OpStore %18 %float_1
%23 = OpAccessChain %_ptr_Output_float %gl_TessLevelOuter %int_0
OpStore %23 %float_1
%24 = OpAccessChain %_ptr_Output_float %gl_TessLevelOuter %int_1
OpStore %24 %float_1
%26 = OpAccessChain %_ptr_Output_float %gl_TessLevelOuter %int_2
OpStore %26 %float_1
%28 = OpAccessChain %_ptr_Output_float %gl_TessLevelOuter %int_3
OpStore %28 %float_1
%39 = OpLoad %int %gl_InvocationID
%47 = OpAccessChain %_ptr_Input_v4float %gl_in %39 %int_0
%48 = OpLoad %v4float %47
%50 = OpAccessChain %_ptr_Output_v4float %gl_out %39 %int_0
OpStore %50 %48
%60 = OpAccessChain %_ptr_Input_uint %ndx_in %39
%61 = OpLoad %uint %60
%63 = OpAccessChain %_ptr_Output_uint %ndx_out %39
OpStore %63 %61
OpReturn
OpFunctionEnd
END
# SHADER tessellation_evaluation tese_shader GLSL
# #version 430
# precision highp float;
#
# const uint ndp = 1296;
#
# layout (triangles) in;
#
# layout (location = 0) flat in uint ndx_in[];
# layout (location = 0) flat out vec2 modf_x_out;
# layout (location = 1) flat out vec2 modf_i_out;
# layout (location = 2) flat out vec2 modfStruct_x_out;
# layout (location = 3) flat out vec2 modfStruct_i_out;
#
# layout(set = 0, binding = 0) readonly buffer block0 {
# uvec2 in_values[ndp];
# };
#
# struct modfStructType
# {
# vec2 x;
# vec2 i;
# };
#
# // Replaced with native function in SPIR-V.
# modfStructType modfStruct (vec2 orig)
# {
# vec2 x, i;
# x = modf(orig, i);
# modfStructType res = { x, i };
# return res;
# }
#
# void main ()
# {
# gl_Position = gl_TessCoord.x * gl_in[0].gl_Position +
# gl_TessCoord.y * gl_in[1].gl_Position +
# gl_TessCoord.z * gl_in[2].gl_Position;
#
# uvec2 in_uint = in_values[ndx_in[0]];
# vec2 in_float = uintBitsToFloat(in_uint);
# vec2 x, i;
# modfStructType res;
#
# x = modf(in_float, i);
# res = modfStruct(in_float);
#
# modf_x_out = x;
# modf_i_out = i;
# modfStruct_x_out = res.x;
# modfStruct_i_out = res.i;
# }
# END
SHADER tessellation_evaluation tese_shader SPIRV-ASM
OpCapability Tessellation
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint TessellationEvaluation %main "main" %_ %gl_TessCoord %gl_in %ndx_in %modf_x_out %modf_i_out %modfStruct_x_out %modfStruct_i_out
OpExecutionMode %main Triangles
OpExecutionMode %main SpacingEqual
OpExecutionMode %main VertexOrderCcw
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
OpDecorate %gl_PerVertex Block
OpDecorate %gl_TessCoord BuiltIn TessCoord
OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position
OpMemberDecorate %gl_PerVertex_0 1 BuiltIn PointSize
OpMemberDecorate %gl_PerVertex_0 2 BuiltIn ClipDistance
OpDecorate %gl_PerVertex_0 Block
OpDecorate %_arr_v2uint_uint_1296 ArrayStride 8
OpMemberDecorate %block0 0 NonWritable
OpMemberDecorate %block0 0 Offset 0
OpDecorate %block0 BufferBlock
OpDecorate %__0 DescriptorSet 0
OpDecorate %__0 Binding 0
OpDecorate %ndx_in Flat
OpDecorate %ndx_in Location 0
OpDecorate %modf_x_out Flat
OpDecorate %modf_x_out Location 0
OpDecorate %modf_i_out Flat
OpDecorate %modf_i_out Location 1
OpDecorate %modfStruct_x_out Flat
OpDecorate %modfStruct_x_out Location 2
OpDecorate %modfStruct_i_out Flat
OpDecorate %modfStruct_i_out Location 3
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%_ptr_Function_v2float = OpTypePointer Function %v2float
%modfStructType = OpTypeStruct %v2float %v2float
%10 = OpTypeFunction %modfStructType %_ptr_Function_v2float
%_ptr_Function_modfStructType = OpTypePointer Function %modfStructType
%v4float = OpTypeVector %float 4
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_arr_float_uint_1 = OpTypeArray %float %uint_1
%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1
%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
%_ = OpVariable %_ptr_Output_gl_PerVertex Output
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%v3float = OpTypeVector %float 3
%_ptr_Input_v3float = OpTypePointer Input %v3float
%gl_TessCoord = OpVariable %_ptr_Input_v3float Input
%uint_0 = OpConstant %uint 0
%_ptr_Input_float = OpTypePointer Input %float
%gl_PerVertex_0 = OpTypeStruct %v4float %float %_arr_float_uint_1
%uint_32 = OpConstant %uint 32
%_arr_gl_PerVertex_0_uint_32 = OpTypeArray %gl_PerVertex_0 %uint_32
%_ptr_Input__arr_gl_PerVertex_0_uint_32 = OpTypePointer Input %_arr_gl_PerVertex_0_uint_32
%gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_0_uint_32 Input
%_ptr_Input_v4float = OpTypePointer Input %v4float
%int_1 = OpConstant %int 1
%uint_2 = OpConstant %uint 2
%int_2 = OpConstant %int 2
%_ptr_Output_v4float = OpTypePointer Output %v4float
%v2uint = OpTypeVector %uint 2
%_ptr_Function_v2uint = OpTypePointer Function %v2uint
%uint_1296 = OpConstant %uint 1296
%_arr_v2uint_uint_1296 = OpTypeArray %v2uint %uint_1296
%block0 = OpTypeStruct %_arr_v2uint_uint_1296
%_ptr_Uniform_block0 = OpTypePointer Uniform %block0
%__0 = OpVariable %_ptr_Uniform_block0 Uniform
%_arr_uint_uint_32 = OpTypeArray %uint %uint_32
%_ptr_Input__arr_uint_uint_32 = OpTypePointer Input %_arr_uint_uint_32
%ndx_in = OpVariable %_ptr_Input__arr_uint_uint_32 Input
%_ptr_Input_uint = OpTypePointer Input %uint
%_ptr_Uniform_v2uint = OpTypePointer Uniform %v2uint
%_ptr_Output_v2float = OpTypePointer Output %v2float
%modf_x_out = OpVariable %_ptr_Output_v2float Output
%modf_i_out = OpVariable %_ptr_Output_v2float Output
%modfStruct_x_out = OpVariable %_ptr_Output_v2float Output
%modfStruct_i_out = OpVariable %_ptr_Output_v2float Output
%main = OpFunction %void None %3
%5 = OpLabel
%in_uint = OpVariable %_ptr_Function_v2uint Function
%in_float = OpVariable %_ptr_Function_v2float Function
%x_0 = OpVariable %_ptr_Function_v2float Function
%i_0 = OpVariable %_ptr_Function_v2float Function
%res_0 = OpVariable %_ptr_Function_modfStructType Function
%40 = OpAccessChain %_ptr_Input_float %gl_TessCoord %uint_0
%41 = OpLoad %float %40
%48 = OpAccessChain %_ptr_Input_v4float %gl_in %int_0 %int_0
%49 = OpLoad %v4float %48
%50 = OpVectorTimesScalar %v4float %49 %41
%51 = OpAccessChain %_ptr_Input_float %gl_TessCoord %uint_1
%52 = OpLoad %float %51
%54 = OpAccessChain %_ptr_Input_v4float %gl_in %int_1 %int_0
%55 = OpLoad %v4float %54
%56 = OpVectorTimesScalar %v4float %55 %52
%57 = OpFAdd %v4float %50 %56
%59 = OpAccessChain %_ptr_Input_float %gl_TessCoord %uint_2
%60 = OpLoad %float %59
%62 = OpAccessChain %_ptr_Input_v4float %gl_in %int_2 %int_0
%63 = OpLoad %v4float %62
%64 = OpVectorTimesScalar %v4float %63 %60
%65 = OpFAdd %v4float %57 %64
%67 = OpAccessChain %_ptr_Output_v4float %_ %int_0
OpStore %67 %65
%80 = OpAccessChain %_ptr_Input_uint %ndx_in %int_0
%81 = OpLoad %uint %80
%83 = OpAccessChain %_ptr_Uniform_v2uint %__0 %int_0 %81
%84 = OpLoad %v2uint %83
OpStore %in_uint %84
%86 = OpLoad %v2uint %in_uint
%87 = OpBitcast %v2float %86
OpStore %in_float %87
%89 = OpLoad %v2float %in_float
%91 = OpExtInst %v2float %1 Modf %89 %i_0
OpStore %x_0 %91
%94 = OpLoad %v2float %in_float
%95 = OpExtInst %modfStructType %1 ModfStruct %94
OpStore %res_0 %95
%98 = OpLoad %v2float %x_0
OpStore %modf_x_out %98
%100 = OpLoad %v2float %i_0
OpStore %modf_i_out %100
%102 = OpAccessChain %_ptr_Function_v2float %res_0 %int_0
%103 = OpLoad %v2float %102
OpStore %modfStruct_x_out %103
%105 = OpAccessChain %_ptr_Function_v2float %res_0 %int_1
%106 = OpLoad %v2float %105
OpStore %modfStruct_i_out %106
OpReturn
OpFunctionEnd
END
# SHADER fragment frag_shader GLSL
# #version 430
# precision highp float;
#
# layout (location = 0) flat in vec2 modf_x_in;
# layout (location = 1) flat in vec2 modf_i_in;
# layout (location = 2) flat in vec2 modfStruct_x_in;
# layout (location = 3) flat in vec2 modfStruct_i_in;
#
# layout (location = 0) out vec4 modf_x_out;
# layout (location = 1) out vec4 modf_i_out;
# layout (location = 2) out vec4 modfStruct_x_out;
# layout (location = 3) out vec4 modfStruct_i_out;
#
# const vec4 clear_value = vec4(0.0, 0.0, 0.0, 1.0);
#
# void main ()
# {
# modf_x_out = clear_value;
# modf_i_out = clear_value;
# modfStruct_x_out = clear_value;
# modfStruct_i_out = clear_value;
# modf_x_out.rg = modf_x_in;
# modf_i_out.rg = modf_i_in;
# modfStruct_x_out.rg = modfStruct_x_in;
# modfStruct_i_out.rg = modfStruct_i_in;
# }
# END
SHADER fragment frag_shader SPIRV-ASM
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %modf_x_out %modf_i_out %modfStruct_x_out %modfStruct_i_out %modf_x_in %modf_i_in %modfStruct_x_in %modfStruct_i_in
OpExecutionMode %main OriginUpperLeft
OpDecorate %modf_x_out Location 0
OpDecorate %modf_i_out Location 1
OpDecorate %modfStruct_x_out Location 2
OpDecorate %modfStruct_i_out Location 3
OpDecorate %modf_x_in Flat
OpDecorate %modf_x_in Location 0
OpDecorate %modf_i_in Flat
OpDecorate %modf_i_in Location 1
OpDecorate %modfStruct_x_in Flat
OpDecorate %modfStruct_x_in Location 2
OpDecorate %modfStruct_i_in Flat
OpDecorate %modfStruct_i_in Location 3
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%modf_x_out = OpVariable %_ptr_Output_v4float Output
%float_0 = OpConstant %float 0
%float_1 = OpConstant %float 1
%12 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_1
%modf_i_out = OpVariable %_ptr_Output_v4float Output
%modfStruct_x_out = OpVariable %_ptr_Output_v4float Output
%modfStruct_i_out = OpVariable %_ptr_Output_v4float Output
%v2float = OpTypeVector %float 2
%_ptr_Input_v2float = OpTypePointer Input %v2float
%modf_x_in = OpVariable %_ptr_Input_v2float Input
%modf_i_in = OpVariable %_ptr_Input_v2float Input
%modfStruct_x_in = OpVariable %_ptr_Input_v2float Input
%modfStruct_i_in = OpVariable %_ptr_Input_v2float Input
%main = OpFunction %void None %3
%5 = OpLabel
OpStore %modf_x_out %12
OpStore %modf_i_out %12
OpStore %modfStruct_x_out %12
OpStore %modfStruct_i_out %12
%19 = OpLoad %v2float %modf_x_in
%20 = OpLoad %v4float %modf_x_out
%21 = OpVectorShuffle %v4float %20 %19 4 5 2 3
OpStore %modf_x_out %21
%23 = OpLoad %v2float %modf_i_in
%24 = OpLoad %v4float %modf_i_out
%25 = OpVectorShuffle %v4float %24 %23 4 5 2 3
OpStore %modf_i_out %25
%27 = OpLoad %v2float %modfStruct_x_in
%28 = OpLoad %v4float %modfStruct_x_out
%29 = OpVectorShuffle %v4float %28 %27 4 5 2 3
OpStore %modfStruct_x_out %29
%31 = OpLoad %v2float %modfStruct_i_in
%32 = OpLoad %v4float %modfStruct_i_out
%33 = OpVectorShuffle %v4float %32 %31 4 5 2 3
OpStore %modfStruct_i_out %33
OpReturn
OpFunctionEnd
END
BUFFER buf_in DATA_TYPE uint32 SIZE 1296 FILE TEXT input.txt
BUFFER vertices DATA_TYPE vec2<float> SIZE 7776 FILE TEXT grid_vertices.txt
BUFFER modf_x FORMAT R32G32B32A32_SFLOAT
BUFFER modf_i FORMAT R32G32B32A32_SFLOAT
BUFFER modfStruct_x FORMAT R32G32B32A32_SFLOAT
BUFFER modfStruct_i FORMAT R32G32B32A32_SFLOAT
PIPELINE graphics test_pipeline
FRAMEBUFFER_SIZE 144 144
ATTACH vert_shader
ATTACH tesc_shader
ATTACH tese_shader
ATTACH frag_shader
VERTEX_DATA vertices LOCATION 0
BIND BUFFER buf_in AS storage DESCRIPTOR_SET 0 BINDING 0
BIND BUFFER modf_x AS color LOCATION 0
BIND BUFFER modf_i AS color LOCATION 1
BIND BUFFER modfStruct_x AS color LOCATION 2
BIND BUFFER modfStruct_i AS color LOCATION 3
END
#RUN test_pipeline DRAW_GRID POS 0 0 SIZE 144 144 CELLS 144 144
RUN test_pipeline DRAW_ARRAY AS PATCH_LIST START_IDX 0 COUNT 7776
EXPECT modf_x EQ_BUFFER modfStruct_x
EXPECT modf_i EQ_BUFFER modfStruct_i