blob: bb426593ea66c798ddd20c7ef43f2ab2fa303860 [file] [log] [blame]
/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2022 LunarG, Inc.
* Copyright (c) 2022 The Khronos Group Inc.
* Copyright (c) 2022 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Dynamic State Clear Tests
*//*--------------------------------------------------------------------*/
#include "vktDynamicStateClearTests.hpp"
#include "vktDynamicStateBaseClass.hpp"
#include "vktDynamicStateTestCaseUtil.hpp"
#include "vkImageUtil.hpp"
#include "vkCmdUtil.hpp"
#include "tcuImageCompare.hpp"
#include "tcuTextureUtil.hpp"
#include "tcuRGBA.hpp"
#include "vkQueryUtil.hpp"
namespace vkt
{
namespace DynamicState
{
using namespace Draw;
namespace
{
class CmdBaseCase : public DynamicStateBaseClass
{
public:
CmdBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName)
: DynamicStateBaseClass (context, pipelineConstructionType, vertexShaderName, fragmentShaderName)
{
m_topology = vk::VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
m_attachmentState.blendEnable = VK_TRUE;
m_attachmentState.srcColorBlendFactor = vk::VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
m_attachmentState.dstColorBlendFactor = vk::VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
m_attachmentState.colorBlendOp = vk::VK_BLEND_OP_ADD;
m_attachmentState.srcAlphaBlendFactor = vk::VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA;
m_attachmentState.dstAlphaBlendFactor = vk::VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA;
m_attachmentState.alphaBlendOp = vk::VK_BLEND_OP_ADD;
}
virtual tcu::Texture2D buildReferenceFrame (int lineWidth)
{
(void)lineWidth;
DE_ASSERT(false);
return tcu::Texture2D(tcu::TextureFormat(), 0, 0);
}
virtual void command (bool)
{
DE_ASSERT(false);
}
virtual tcu::TestStatus iterate (void)
{
tcu::TestLog& log = m_context.getTestContext().getLog();
const vk::InstanceInterface& vkInstance = m_context.getInstanceInterface();
const vk::VkPhysicalDevice vkPhysicalDevice = m_context.getPhysicalDevice();
const vk::VkQueue queue = m_context.getUniversalQueue();
const vk::VkDevice device = m_context.getDevice();
const float lineWidth = getPhysicalDeviceProperties(vkInstance, vkPhysicalDevice).limits.lineWidthRange[1];
vk::beginCommandBuffer(m_vk, *m_cmdBuffer, 0u);
// set dynamic states
const vk::VkViewport viewport = { 0.0f, 0.0f, static_cast<float>(WIDTH / 2), static_cast<float>(HEIGHT / 2), 0.0f, 0.0f };
const vk::VkRect2D scissor = { { 0, 0 }, { WIDTH, HEIGHT } };
setDynamicViewportState(1, &viewport, &scissor);
setDynamicRasterizationState(lineWidth);
setDynamicBlendState(0.75f, 0.75f, 0.75f, 0.75f);
setDynamicDepthStencilState(0.0f, 1.0f);
const vk::VkExtent3D imageExtent = { WIDTH, HEIGHT, 1 };
vk::VkImageFormatProperties imageFormatProperties(getPhysicalDeviceImageFormatProperties(vkInstance, vkPhysicalDevice, m_colorAttachmentFormat, vk::VK_IMAGE_TYPE_2D, vk::VK_IMAGE_TILING_OPTIMAL, vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT, 0));
if ((imageFormatProperties.sampleCounts & m_samples) == 0)
TCU_THROW(NotSupportedError, "Color image type not supported");
const ImageCreateInfo imageCreateInfo (vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, imageExtent, 1, 1, m_samples, vk::VK_IMAGE_TILING_OPTIMAL, vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
m_image = Image::createAndAlloc(m_vk, device, imageCreateInfo, m_context.getDefaultAllocator(), m_context.getUniversalQueueFamilyIndex());
transition2DImage(m_vk, *m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_ASPECT_COLOR_BIT, vk::VK_IMAGE_LAYOUT_UNDEFINED, vk::VK_IMAGE_LAYOUT_GENERAL, 0u, vk::VK_ACCESS_TRANSFER_READ_BIT, vk::VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT);
transition2DImage(m_vk, *m_cmdBuffer, m_image->object(), vk::VK_IMAGE_ASPECT_COLOR_BIT, vk::VK_IMAGE_LAYOUT_UNDEFINED, vk::VK_IMAGE_LAYOUT_GENERAL, 0u, vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT);
// should not interfere with dynamic state
command(false);
const vk::VkClearColorValue clearColor = { { 0.0f, 0.0f, 0.0f, 1.0f } };
beginRenderPassWithClearColor(clearColor, true);
command(true);
m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline.getPipeline());
const vk::VkDeviceSize vertexBufferOffset = 0;
const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
m_vk.cmdDraw(*m_cmdBuffer, 6, 1, 0, 0);
endRenderPass(m_vk, *m_cmdBuffer);
endCommandBuffer(m_vk, *m_cmdBuffer);
submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get());
// validation
{
tcu::Texture2D referenceFrame = buildReferenceFrame(static_cast<int>(lineWidth));
const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
referenceFrame.getLevel(0), renderedFrame, 0.05f,
tcu::COMPARE_LOG_RESULT))
{
return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
}
return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
}
}
de::SharedPtr<Draw::Image> m_image;
vk::VkSampleCountFlagBits m_samples = vk::VK_SAMPLE_COUNT_1_BIT;
};
class ClearTestInstance : public CmdBaseCase
{
public:
ClearTestInstance (Context& context, vk::PipelineConstructionType pipelineConstructionType, ShaderMap shaders)
: CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
{
DynamicStateBaseClass::initialize();
}
virtual void command (bool renderPassActive)
{
if (renderPassActive) {
// Clear attachment
vk::VkClearValue clearValue;
clearValue.color.float32[0] = 1.0f;
clearValue.color.float32[1] = 1.0f;
clearValue.color.float32[2] = 1.0f;
clearValue.color.float32[3] = 1.0f;
const vk::VkClearAttachment clearAttachment =
{
vk::VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask
0u, // uint32_t colorAttachment
clearValue // VkClearValue clearValue
};
const vk::VkClearRect rect = { { { 0, 0 }, { WIDTH, HEIGHT } }, 0, 1 };
m_vk.cmdClearAttachments(*m_cmdBuffer, 1, &clearAttachment, 1, &rect);
}
}
virtual tcu::Texture2D buildReferenceFrame (int lineWidth)
{
tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), WIDTH, HEIGHT);
referenceFrame.allocLevel(0);
const deInt32 frameWidth = referenceFrame.getWidth();
const deInt32 frameHeight = referenceFrame.getHeight();
tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
for (int y = 0; y < frameHeight; y++)
{
for (int x = 0; x < frameWidth; x++)
{
if (y < frameHeight / 2 && y >= 32 - lineWidth / 2 && y < 32 + lineWidth / 2 && x >= frameWidth / 4 && x < frameWidth / 2)
referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.25f, 0.5f, 0.25f, 0.5f), x, y);
else
referenceFrame.getLevel(0).setPixel(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), x, y);
}
}
return referenceFrame;
}
};
class BlitTestInstance : public CmdBaseCase
{
public:
BlitTestInstance (Context& context, vk::PipelineConstructionType pipelineConstructionType, ShaderMap shaders)
: CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
{
DynamicStateBaseClass::initialize();
}
virtual void command (bool renderPassActive)
{
if (!renderPassActive) {
const vk::VkImageBlit blitRegion =
{
// Src
{
vk::VK_IMAGE_ASPECT_COLOR_BIT,
0, // mipLevel
0, // arrayLayer
1 // layerCount
},
{
{ 0, 0, 0 },
{
WIDTH,
HEIGHT,
1
},
},
// Dst
{
vk::VK_IMAGE_ASPECT_COLOR_BIT,
0, // mipLevel
0, // arrayLayer
1 // layerCount
},
{
{ 0, 0, 0 },
{
WIDTH,
HEIGHT,
1u
}
}
};
m_vk.cmdBlitImage(*m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL, m_image->object(), vk::VK_IMAGE_LAYOUT_GENERAL, 1, &blitRegion, vk::VK_FILTER_NEAREST);
}
}
virtual tcu::Texture2D buildReferenceFrame (int lineWidth)
{
tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), WIDTH, HEIGHT);
referenceFrame.allocLevel(0);
const deInt32 frameWidth = referenceFrame.getWidth();
const deInt32 frameHeight = referenceFrame.getHeight();
tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
for (int y = 0; y < frameHeight; y++)
{
for (int x = 0; x < frameWidth; x++)
{
if (y < frameHeight / 2 && y >= 32 - lineWidth / 2 && y < 32 + lineWidth / 2 && x >= frameWidth / 4 && x < frameWidth / 2)
referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.25f, 0.0f, 0.5f), x, y);
}
}
return referenceFrame;
}
};
class CopyTestInstance : public CmdBaseCase
{
public:
CopyTestInstance (Context& context, vk::PipelineConstructionType pipelineConstructionType, ShaderMap shaders)
: CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
{
DynamicStateBaseClass::initialize();
}
virtual void command (bool renderPassActive)
{
if (!renderPassActive) {
const vk::VkImageSubresourceLayers imgSubResLayers =
{
vk::VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
0u, // deUint32 mipLevel;
0u, // deUint32 baseArrayLayer;
1u, // deUint32 layerCount;
};
const vk::VkOffset3D offset = { 0, 0, 0 };
const vk::VkExtent3D extent = { WIDTH, HEIGHT, 1 };
const vk::VkImageCopy copyRegion =
{
imgSubResLayers, // VkImageSubresourceCopy srcSubresource;
offset, // VkOffset3D srcOffset;
imgSubResLayers, // VkImageSubresourceCopy destSubresource;
offset, // VkOffset3D destOffset;
extent, // VkExtent3D extent;
};
m_vk.cmdCopyImage(*m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL, m_image->object(), vk::VK_IMAGE_LAYOUT_GENERAL, 1, &copyRegion);
}
}
virtual tcu::Texture2D buildReferenceFrame (int lineWidth)
{
tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), WIDTH, HEIGHT);
referenceFrame.allocLevel(0);
const deInt32 frameWidth = referenceFrame.getWidth();
const deInt32 frameHeight = referenceFrame.getHeight();
tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
for (int y = 0; y < frameHeight; y++)
{
for (int x = 0; x < frameWidth; x++)
{
if (y < frameHeight / 2 && y >= 32 - lineWidth / 2 && y < 32 + lineWidth / 2 && x >= frameWidth / 4 && x < frameWidth / 2)
referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.25f, 0.0f, 0.5f), x, y);
}
}
return referenceFrame;
}
};
class ResolveTestInstance : public CmdBaseCase
{
public:
ResolveTestInstance (Context& context, vk::PipelineConstructionType pipelineConstructionType, ShaderMap shaders)
: CmdBaseCase (context, pipelineConstructionType, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
{
DynamicStateBaseClass::initialize();
m_samples = vk::VK_SAMPLE_COUNT_2_BIT;
}
virtual void command (bool renderPassActive)
{
if (!renderPassActive) {
const vk::VkImageSubresourceLayers imgSubResLayers =
{
vk::VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
0u, // deUint32 mipLevel;
0u, // deUint32 baseArrayLayer;
1u, // deUint32 layerCount;
};
const vk::VkOffset3D offset = { 0, 0, 0 };
const vk::VkExtent3D extent = { WIDTH, HEIGHT, 1 };
const vk::VkImageResolve resolveRegion =
{
imgSubResLayers, // VkImageSubresourceLayers srcSubresource;
offset, // VkOffset3D srcOffset;
imgSubResLayers, // VkImageSubresourceLayers dstSubresource;
offset, // VkOffset3D dstOffset;
extent, // VkExtent3D extent;
};
m_vk.cmdResolveImage(*m_cmdBuffer, m_image->object(), vk::VK_IMAGE_LAYOUT_GENERAL, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL, 1, &resolveRegion);
}
}
virtual tcu::Texture2D buildReferenceFrame (int lineWidth)
{
tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), WIDTH, HEIGHT);
referenceFrame.allocLevel(0);
const deInt32 frameWidth = referenceFrame.getWidth();
const deInt32 frameHeight = referenceFrame.getHeight();
tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
for (int y = 0; y < frameHeight; y++)
{
for (int x = 0; x < frameWidth; x++)
{
if (y < frameHeight / 2 && y >= 32 - lineWidth / 2 && y < 32 + lineWidth / 2 && x >= frameWidth / 4 && x < frameWidth / 2)
referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.25f, 0.0f, 0.5f), x, y);
}
}
return referenceFrame;
}
};
} //anonymous
DynamicStateClearTests::DynamicStateClearTests (tcu::TestContext& testCtx, vk::PipelineConstructionType pipelineConstructionType)
: TestCaseGroup (testCtx, "image", "Tests for dynamic state")
, m_pipelineConstructionType (pipelineConstructionType)
{
/* Left blank on purpose */
}
DynamicStateClearTests::~DynamicStateClearTests()
{
}
void DynamicStateClearTests::init (void)
{
ShaderMap shaderPaths;
shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
addChild(new InstanceFactory<ClearTestInstance>(m_testCtx, "clear", "Clear attachment after setting dynamic states", m_pipelineConstructionType, shaderPaths));
addChild(new InstanceFactory<BlitTestInstance>(m_testCtx, "blit", "Blit image after setting dynamic states", m_pipelineConstructionType, shaderPaths));
addChild(new InstanceFactory<CopyTestInstance>(m_testCtx, "copy", "Copy image after setting dynamic states", m_pipelineConstructionType, shaderPaths));
addChild(new InstanceFactory<ResolveTestInstance>(m_testCtx, "resolve", "Resolve image after setting dynamic states", m_pipelineConstructionType, shaderPaths));
}
} // DynamicState
} // vkt