blob: c633292204e61626c052d90c7bb7b28ad93c7c1a [file] [log] [blame]
#version 310 es
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) buffer InOut {
uint values[1024];
} sb_inout;
void main (void) {
uvec3 size = gl_NumWorkGroups * gl_WorkGroupSize;
uint numValuesPerInv = uint(sb_inout.values.length()) / (size.x*size.y*size.z);
uint groupNdx = size.x*size.y*gl_GlobalInvocationID.z + size.x*gl_GlobalInvocationID.y + gl_GlobalInvocationID.x;
uint offset = numValuesPerInv*groupNdx;
for (uint ndx = 0u; ndx < numValuesPerInv; ndx++)
sb_inout.values[offset + ndx] = ~sb_inout.values[offset + ndx];
}