blob: 7093a122c3e13e48495223ddb9d74bbb22ebe6ae [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A shader with a switch statement containing unreachable discards
# The test passes because the shader always writes the color red.
# Optimized using spirv-opt with the following arguments:
# '-O'
# spirv-opt commit hash: 6b072126595dd8c2448eb1fda616251c5e6d7079
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# layout(set = 0, binding = 0) uniform buf0 {
# vec2 injectionSwitch;
# };
# vec3 drawShape(vec2 square)
# {
# switch(int(injectionSwitch.x))
# {
# case 0:
# return vec3(1.0, 0.0, 0.0);
# case 67:
# do
# {
# if(1.0 < square.x)
# {
# }
# else
# {
# discard;
# }
# discard;
# }
# while(true);
# }
# return vec3(1.0);
# }
# void main()
# {
# vec2 center;
# vec3 color = vec3(0.0);
# for(
# int i = 0;
# i < 1;
# i++
# )
# {
# color = drawShape(center);
# if(length(color) <= 0.0)
# {
# continue;
# }
# }
# _GLF_color = vec4(color, 1.0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 139
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %78
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %14 "buf0"
OpMemberName %14 0 "injectionSwitch"
OpName %16 ""
OpName %78 "_GLF_color"
OpMemberDecorate %14 0 Offset 0
OpDecorate %14 Block
OpDecorate %16 DescriptorSet 0
OpDecorate %16 Binding 0
OpDecorate %75 RelaxedPrecision
OpDecorate %78 Location 0
OpDecorate %132 RelaxedPrecision
OpDecorate %132 RelaxedPrecision
OpDecorate %132 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 2
%9 = OpTypeVector %6 3
%14 = OpTypeStruct %7
%15 = OpTypePointer Uniform %14
%16 = OpVariable %15 Uniform
%17 = OpTypeInt 32 1
%18 = OpConstant %17 0
%19 = OpTypeInt 32 0
%20 = OpConstant %19 0
%21 = OpTypePointer Uniform %6
%28 = OpConstant %6 1
%29 = OpConstant %6 0
%30 = OpConstantComposite %9 %28 %29 %29
%39 = OpTypeBool
%48 = OpConstantComposite %9 %28 %28 %28
%53 = OpConstantComposite %9 %29 %29 %29
%62 = OpConstant %17 1
%76 = OpTypeVector %6 4
%77 = OpTypePointer Output %76
%78 = OpVariable %77 Output
%135 = OpUndef %7
%4 = OpFunction %2 None %3
%5 = OpLabel
OpBranch %56
%56 = OpLabel
%133 = OpPhi %9 %53 %5 %137 %59
%132 = OpPhi %17 %18 %5 %75 %59
%63 = OpSLessThan %39 %132 %62
OpLoopMerge %58 %59 None
OpBranchConditional %63 %57 %58
%57 = OpLabel
OpBranch %104
%104 = OpLabel
OpLoopMerge %105 %106 None
OpBranch %107
%107 = OpLabel
%108 = OpAccessChain %21 %16 %18 %20
%109 = OpLoad %6 %108
%110 = OpConvertFToS %17 %109
OpSelectionMerge %111 None
OpSwitch %110 %111 0 %112 67 %113
%113 = OpLabel
OpBranch %114
%114 = OpLabel
OpLoopMerge %115 %116 None
OpBranch %117
%117 = OpLabel
%119 = OpCompositeExtract %6 %135 0
%120 = OpFOrdLessThan %39 %28 %119
OpSelectionMerge %122 None
OpBranchConditional %120 %122 %123
%123 = OpLabel
%124 = OpFunctionCall %2 %84
%125 = OpUndef %9
OpBranch %115
%122 = OpLabel
%126 = OpFunctionCall %2 %84
%127 = OpUndef %9
OpBranch %115
%116 = OpLabel
OpBranch %114
%115 = OpLabel
%138 = OpPhi %9 %125 %123 %127 %122
OpBranch %105
%112 = OpLabel
OpBranch %105
%111 = OpLabel
OpBranch %105
%106 = OpLabel
OpBranch %104
%105 = OpLabel
%137 = OpPhi %9 %138 %115 %30 %112 %48 %111
%69 = OpExtInst %6 %1 Length %137
%70 = OpFOrdLessThanEqual %39 %69 %29
OpSelectionMerge %72 None
OpBranchConditional %70 %71 %72
%71 = OpLabel
OpBranch %59
%72 = OpLabel
OpBranch %59
%59 = OpLabel
%75 = OpIAdd %17 %132 %62
OpBranch %56
%58 = OpLabel
%80 = OpCompositeExtract %6 %133 0
%81 = OpCompositeExtract %6 %133 1
%82 = OpCompositeExtract %6 %133 2
%83 = OpCompositeConstruct %76 %80 %81 %82 %28
OpStore %78 %83
OpReturn
OpFunctionEnd
%84 = OpFunction %2 None %3
%85 = OpLabel
OpKill
OpFunctionEnd
END
# uniforms for variant
# injectionSwitch
BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA
0.0 1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255