blob: 3f35c7ba72705258433ba974c1e42d77fe079c5f [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A fragment shader with unreachable discard statement
# The test passes because the shader always writes the color red. The discard statement is never reached.
# Optimized using spirv-opt with the following arguments:
# '--scalar-replacement=100'
# '--private-to-local'
# '--eliminate-dead-branches'
# '--merge-return'
# '--eliminate-dead-branches'
# '--private-to-local'
# '--copy-propagate-arrays'
# '--scalar-replacement=100'
# '--combine-access-chains'
# '--vector-dce'
# '--convert-local-access-chains'
# '--if-conversion'
# '--eliminate-dead-branches'
# '--merge-return'
# '--ccp'
# '--eliminate-dead-branches'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--combine-access-chains'
# '--eliminate-local-single-block'
# '--copy-propagate-arrays'
# '--ccp'
# '--private-to-local'
# '--private-to-local'
# spirv-opt commit hash: 06407250a169c6a03b3765e86619075af1a8c187
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# vec3 mand()
# {
# for (int k = 0; k < 1000; k++)
# return vec3(1.0);
#
# discard; // This statement is never reached
# return vec3(1.0);
# }
#
# void main()
# {
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
#
# for (int i = 0; i < 4; i++)
# mand();
#
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 63
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %35
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "mand("
OpName %13 "k"
OpName %35 "_GLF_color"
OpName %38 "i"
OpDecorate %13 RelaxedPrecision
OpDecorate %20 RelaxedPrecision
OpDecorate %35 Location 0
OpDecorate %38 RelaxedPrecision
OpDecorate %44 RelaxedPrecision
OpDecorate %48 RelaxedPrecision
OpDecorate %49 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 3
%8 = OpTypeFunction %7
%11 = OpTypeInt 32 1
%12 = OpTypePointer Function %11
%14 = OpConstant %11 0
%21 = OpConstant %11 1000
%22 = OpTypeBool
%24 = OpConstant %6 1
%25 = OpConstantComposite %7 %24 %24 %24
%28 = OpConstant %11 1
%33 = OpTypeVector %6 4
%34 = OpTypePointer Output %33
%35 = OpVariable %34 Output
%36 = OpConstant %6 0
%37 = OpConstantComposite %33 %24 %36 %36 %24
%45 = OpConstant %11 4
%51 = OpTypePointer Function %7
%57 = OpConstantFalse %22
%58 = OpTypePointer Function %22
%60 = OpConstantTrue %22
%4 = OpFunction %2 None %3
%5 = OpLabel
%38 = OpVariable %12 Function
OpStore %35 %37
OpStore %38 %14
OpBranch %39
%39 = OpLabel
%44 = OpLoad %11 %38
%46 = OpSLessThan %22 %44 %45
OpLoopMerge %41 %40 None
OpBranchConditional %46 %40 %41
%40 = OpLabel
%47 = OpFunctionCall %7 %9
%48 = OpLoad %11 %38
%49 = OpIAdd %11 %48 %28
OpStore %38 %49
OpBranch %39
%41 = OpLabel
OpReturn
OpFunctionEnd
%9 = OpFunction %7 None %8
%10 = OpLabel
%59 = OpVariable %58 Function %57
%52 = OpVariable %51 Function
%13 = OpVariable %12 Function
OpBranch %54
%54 = OpLabel
OpStore %13 %14
OpLoopMerge %50 %56 None
OpBranch %15
%15 = OpLabel
%20 = OpLoad %11 %13
%23 = OpSLessThan %22 %20 %21
OpLoopMerge %17 %18 None
OpBranchConditional %23 %16 %17
%16 = OpLabel
OpStore %59 %60
OpStore %52 %25
OpBranch %17
%18 = OpLabel
OpBranch %15
%17 = OpLabel
%62 = OpLoad %22 %59
OpSelectionMerge %61 None
OpBranchConditional %62 %50 %61
%61 = OpLabel
OpKill
%56 = OpLabel
OpBranch %54
%50 = OpLabel
%53 = OpLoad %7 %52
OpReturnValue %53
OpFunctionEnd
END
# uniforms for variant
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255