blob: b4de31ae0ae0539d7411ad10ae402259580b959b [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A fragment shader that uses an uninitialized variable
# The test passes because the shader always writes the color red.
# The update to _GLF_color.x has no effect on visible pixels.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
#
# uint foo;
#
# // For visible pixels, this is equivalent to: _GLF_color.x = _GLF_color.x;
# _GLF_color.x = gl_FragCoord.x > -1.0 ? _GLF_color.x : float(178493u + (--foo));
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 42
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %9 %14
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "_GLF_color"
OpName %14 "gl_FragCoord"
OpName %33 "foo"
OpDecorate %9 Location 0
OpDecorate %14 BuiltIn FragCoord
OpDecorate %33 RelaxedPrecision
OpDecorate %34 RelaxedPrecision
OpDecorate %37 RelaxedPrecision
OpDecorate %38 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Output %7
%9 = OpVariable %8 Output
%10 = OpConstant %6 1
%11 = OpConstant %6 0
%12 = OpConstantComposite %7 %10 %11 %11 %10
%13 = OpTypePointer Input %7
%14 = OpVariable %13 Input
%15 = OpTypeInt 32 0
%16 = OpConstant %15 0
%17 = OpTypePointer Input %6
%20 = OpConstant %6 -1
%21 = OpTypeBool
%23 = OpTypePointer Function %6
%27 = OpTypePointer Output %6
%31 = OpConstant %15 178493
%32 = OpTypePointer Function %15
%35 = OpTypeInt 32 1
%36 = OpConstant %35 1
%4 = OpFunction %2 None %3
%5 = OpLabel
%24 = OpVariable %23 Function
%33 = OpVariable %32 Function
OpStore %9 %12
%18 = OpAccessChain %17 %14 %16
%19 = OpLoad %6 %18
%22 = OpFOrdGreaterThan %21 %19 %20
OpSelectionMerge %26 None
OpBranchConditional %22 %25 %30
%25 = OpLabel
%28 = OpAccessChain %27 %9 %16
%29 = OpLoad %6 %28
OpStore %24 %29
OpBranch %26
%30 = OpLabel
%34 = OpLoad %15 %33
%37 = OpISub %15 %34 %36
OpStore %33 %37
%38 = OpIAdd %15 %31 %37
%39 = OpConvertUToF %6 %38
OpStore %24 %39
OpBranch %26
%26 = OpLabel
%40 = OpLoad %6 %24
%41 = OpAccessChain %27 %9 %16
OpStore %41 %40
OpReturn
OpFunctionEnd
END
# uniforms for variant
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255