blob: eb65d8a48663bad37471cf7ac8f709f89633ab06 [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A fragment shader with two loops and some matrices
# The test passes because the fragment shader always writes red; the loops do nothing.
# The second loop condition is always false.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# mat4 matrix_a_uni;
# };
# void main()
# {
# vec4 matrix_b;
# vec4 matrix_u;
# for (
# int x = 4;
# x >= 1;
# x--)
# {
# matrix_u[x] = 1.0;
# }
# for (
# int b = 4;
# matrix_a_uni[0][0] < -1.0;
# b--)
# {
# matrix_b[b] = (b > 1 ? min(matrix_b, matrix_b) : matrix_u)[1];
# }
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 69
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %66
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "x"
OpName %22 "matrix_u"
OpName %29 "b"
OpName %36 "buf0"
OpMemberName %36 0 "matrix_a_uni"
OpName %38 ""
OpName %47 "matrix_b"
OpName %66 "_GLF_color"
OpDecorate %8 RelaxedPrecision
OpDecorate %15 RelaxedPrecision
OpDecorate %23 RelaxedPrecision
OpDecorate %27 RelaxedPrecision
OpDecorate %28 RelaxedPrecision
OpDecorate %29 RelaxedPrecision
OpMemberDecorate %36 0 ColMajor
OpMemberDecorate %36 0 Offset 0
OpMemberDecorate %36 0 MatrixStride 16
OpDecorate %36 Block
OpDecorate %38 DescriptorSet 0
OpDecorate %38 Binding 0
OpDecorate %48 RelaxedPrecision
OpDecorate %49 RelaxedPrecision
OpDecorate %63 RelaxedPrecision
OpDecorate %64 RelaxedPrecision
OpDecorate %66 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 4
%16 = OpConstant %6 1
%17 = OpTypeBool
%19 = OpTypeFloat 32
%20 = OpTypeVector %19 4
%21 = OpTypePointer Function %20
%24 = OpConstant %19 1
%25 = OpTypePointer Function %19
%35 = OpTypeMatrix %20 4
%36 = OpTypeStruct %35
%37 = OpTypePointer Uniform %36
%38 = OpVariable %37 Uniform
%39 = OpConstant %6 0
%40 = OpTypeInt 32 0
%41 = OpConstant %40 0
%42 = OpTypePointer Uniform %19
%45 = OpConstant %19 -1
%59 = OpConstant %40 1
%65 = OpTypePointer Output %20
%66 = OpVariable %65 Output
%67 = OpConstant %19 0
%68 = OpConstantComposite %20 %24 %67 %67 %24
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%22 = OpVariable %21 Function
%29 = OpVariable %7 Function
%47 = OpVariable %21 Function
%51 = OpVariable %21 Function
OpStore %8 %9
OpBranch %10
%10 = OpLabel
OpLoopMerge %12 %13 None
OpBranch %14
%14 = OpLabel
%15 = OpLoad %6 %8
%18 = OpSGreaterThanEqual %17 %15 %16
OpBranchConditional %18 %11 %12
%11 = OpLabel
%23 = OpLoad %6 %8
%26 = OpAccessChain %25 %22 %23
OpStore %26 %24
OpBranch %13
%13 = OpLabel
%27 = OpLoad %6 %8
%28 = OpISub %6 %27 %16
OpStore %8 %28
OpBranch %10
%12 = OpLabel
OpStore %29 %9
OpBranch %30
%30 = OpLabel
OpLoopMerge %32 %33 None
OpBranch %34
%34 = OpLabel
%43 = OpAccessChain %42 %38 %39 %39 %41
%44 = OpLoad %19 %43
%46 = OpFOrdLessThan %17 %44 %45
OpBranchConditional %46 %31 %32
%31 = OpLabel
%48 = OpLoad %6 %29
%49 = OpLoad %6 %29
%50 = OpSGreaterThan %17 %49 %16
OpSelectionMerge %53 None
OpBranchConditional %50 %52 %57
%52 = OpLabel
%54 = OpLoad %20 %47
%55 = OpLoad %20 %47
%56 = OpExtInst %20 %1 FMin %54 %55
OpStore %51 %56
OpBranch %53
%57 = OpLabel
%58 = OpLoad %20 %22
OpStore %51 %58
OpBranch %53
%53 = OpLabel
%60 = OpAccessChain %25 %51 %59
%61 = OpLoad %19 %60
%62 = OpAccessChain %25 %47 %48
OpStore %62 %61
OpBranch %33
%33 = OpLabel
%63 = OpLoad %6 %29
%64 = OpISub %6 %63 %16
OpStore %29 %64
OpBranch %30
%32 = OpLabel
OpStore %66 %68
OpReturn
OpFunctionEnd
END
# uniforms for variant
# matrix_a_uni
BUFFER variant_matrix_a_uni DATA_TYPE mat4x4<float> DATA
1.0 5.0 3.0 7.0 9.0 6.0 7.0 8.0 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_matrix_a_uni AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255