blob: 29b5e5abaa5e89098e528354b6d2ae5e45ab27c3 [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: Shader with loop controlled by struct
# The test passes because 'sums[0]' ends up being 0, so that the colour that is written is guaranteed to be red
# Optimized using spirv-opt with the following arguments:
# '--private-to-local'
# '--eliminate-dead-branches'
# '--merge-return'
# '--reduce-load-size'
# '--eliminate-dead-code-aggressive'
# '--ccp'
# '--eliminate-dead-code-aggressive'
# '--if-conversion'
# '--convert-local-access-chains'
# '--eliminate-dead-branches'
# '--merge-return'
# '--eliminate-local-single-store'
# '--ccp'
# '--eliminate-dead-branches'
# '--merge-return'
# '--eliminate-local-single-store'
# '--eliminate-dead-inserts'
# '--eliminate-local-multi-store'
# '--copy-propagate-arrays'
# '--combine-access-chains'
# '--redundancy-elimination'
# '--if-conversion'
# '--eliminate-local-multi-store'
# '--eliminate-dead-code-aggressive'
# spirv-opt commit hash: f1e5cd73f658abcc23ee96d78f2dc27c4b7028c1
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# struct S {
# int f0;
# bvec3 f1;
# } ;
#
# layout(set = 0, binding = 0) uniform buf0 {
# vec2 injectionSwitch;
# };
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# float sums[9];
# for(
# S ll = S(0, bvec3(true));
# ll.f0 != int((injectionSwitch.y));
# ll.f0 ++
# )
# {
# sums[0] = 0.0;
# }
# int overall_region = 0;
# _GLF_color = vec4(1.0, vec2(sums[overall_region]), 1.0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 63
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %50
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "S"
OpMemberName %9 0 "f0"
OpMemberName %9 1 "f1"
OpName %11 "ll"
OpName %26 "buf0"
OpMemberName %26 0 "injectionSwitch"
OpName %28 ""
OpName %39 "sums"
OpName %50 "_GLF_color"
OpMemberDecorate %9 0 RelaxedPrecision
OpDecorate %23 RelaxedPrecision
OpMemberDecorate %26 0 Offset 0
OpDecorate %26 Block
OpDecorate %28 DescriptorSet 0
OpDecorate %28 Binding 0
OpDecorate %44 RelaxedPrecision
OpDecorate %46 RelaxedPrecision
OpDecorate %50 Location 0
OpDecorate %59 RelaxedPrecision
OpDecorate %60 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypeBool
%8 = OpTypeVector %7 3
%9 = OpTypeStruct %6 %8
%10 = OpTypePointer Function %9
%12 = OpConstant %6 0
%13 = OpConstantTrue %7
%14 = OpConstantComposite %8 %13 %13 %13
%15 = OpConstantComposite %9 %12 %14
%24 = OpTypeFloat 32
%25 = OpTypeVector %24 2
%26 = OpTypeStruct %25
%27 = OpTypePointer Uniform %26
%28 = OpVariable %27 Uniform
%29 = OpTypeInt 32 0
%30 = OpConstant %29 1
%31 = OpTypePointer Uniform %24
%36 = OpConstant %29 9
%37 = OpTypeArray %24 %36
%38 = OpTypePointer Function %37
%40 = OpConstant %24 0
%41 = OpTypePointer Function %24
%45 = OpConstant %6 1
%48 = OpTypeVector %24 4
%49 = OpTypePointer Output %48
%50 = OpVariable %49 Output
%51 = OpConstant %24 1
%4 = OpFunction %2 None %3
%5 = OpLabel
%11 = OpVariable %10 Function
%39 = OpVariable %38 Function
OpStore %11 %15
OpBranch %16
%16 = OpLabel
OpLoopMerge %18 %19 None
OpBranch %20
%20 = OpLabel
%59 = OpLoad %9 %11
%23 = OpCompositeExtract %6 %59 0
%32 = OpAccessChain %31 %28 %12 %30
%33 = OpLoad %24 %32
%34 = OpConvertFToS %6 %33
%35 = OpINotEqual %7 %23 %34
OpBranchConditional %35 %17 %18
%17 = OpLabel
%42 = OpAccessChain %41 %39 %12
OpStore %42 %40
OpBranch %19
%19 = OpLabel
%60 = OpLoad %9 %11
%44 = OpCompositeExtract %6 %60 0
%46 = OpIAdd %6 %44 %45
%61 = OpLoad %9 %11
%62 = OpCompositeInsert %9 %46 %61 0
OpStore %11 %62
OpBranch %16
%18 = OpLabel
%53 = OpAccessChain %41 %39 %12
%54 = OpLoad %24 %53
%55 = OpCompositeConstruct %25 %54 %54
%56 = OpCompositeExtract %24 %55 0
%57 = OpCompositeExtract %24 %55 1
%58 = OpCompositeConstruct %48 %51 %56 %57 %51
OpStore %50 %58
OpReturn
OpFunctionEnd
END
# uniforms for variant
# injectionSwitch
BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA
0.0 1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255