blob: e19975448350b6581aa9e2e1211fe30feb21aabf [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A fragment shader with return before writing wrong color
# The test passes because the shader always writes color red.
# Main writes red and returns. Code after writing red is never executed.
# Optimized using spirv-opt with the following arguments:
# '--private-to-local'
# '--eliminate-local-multi-store'
# '--redundancy-elimination'
# '--eliminate-dead-code-aggressive'
# '--simplify-instructions'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--reduce-load-size'
# '--combine-access-chains'
# '--combine-access-chains'
# '--eliminate-dead-branches'
# '--ccp'
# '--redundancy-elimination'
# '--simplify-instructions'
# '--vector-dce'
# '--ccp'
# '--private-to-local'
# '--eliminate-dead-inserts'
# spirv-opt commit hash: ad7f2c5c4c7f51360e9e079109a9217aa5ba5cc0
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# precision highp int;
#
# struct _GLF_struct_0
# {
# int msb9;
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# _GLF_struct_0 _GLF_struct_replacement_0;
#
# do
# {
# for (int j = 0; 1 < findLSB(1024); 1)
# {
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); // Write color red
# return; // We always return here. The code below is never executed.
# }
# } while (_GLF_struct_replacement_0.msb9 > 1);
# _GLF_color = vec4(1.0, 1.0, _GLF_struct_replacement_0.msb9, 1.0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 43
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %27
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %27 "_GLF_color"
OpName %32 "_GLF_struct_0"
OpMemberName %32 0 "msb9"
OpName %34 "_GLF_struct_replacement_0"
OpDecorate %21 RelaxedPrecision
OpDecorate %27 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%10 = OpTypeInt 32 1
%11 = OpTypePointer Function %10
%13 = OpConstant %10 0
%19 = OpConstant %10 1
%20 = OpConstant %10 1024
%22 = OpTypeBool
%24 = OpTypeFloat 32
%25 = OpTypeVector %24 4
%26 = OpTypePointer Output %25
%27 = OpVariable %26 Output
%28 = OpConstant %24 1
%29 = OpConstant %24 0
%30 = OpConstantComposite %25 %28 %29 %29 %28
%32 = OpTypeStruct %10
%33 = OpTypePointer Function %32
%4 = OpFunction %2 None %3
%5 = OpLabel
%34 = OpVariable %33 Function
OpBranch %6
%6 = OpLabel
OpLoopMerge %8 %16 None
OpBranch %14
%14 = OpLabel
%21 = OpExtInst %10 %1 FindILsb %20
%23 = OpSLessThan %22 %19 %21
OpLoopMerge %42 %17 None
OpBranchConditional %23 %15 %42
%15 = OpLabel
OpStore %27 %30
OpReturn
%17 = OpLabel
OpBranch %14
%42 = OpLabel
OpBranch %16
%16 = OpLabel
%35 = OpAccessChain %11 %34 %13
%36 = OpLoad %10 %35
%37 = OpSGreaterThan %22 %36 %19
OpBranchConditional %37 %6 %8
%8 = OpLabel
%39 = OpLoad %10 %35
%40 = OpConvertSToF %24 %39
%41 = OpCompositeConstruct %25 %28 %28 %40 %28
OpStore %27 %41
OpReturn
OpFunctionEnd
END
# uniforms for variant
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255