blob: 99860db43e88d2ebfb7cebff676acea2426a2c38 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A fragment shader that uses a struct with an array of size one
# The test passes because the shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '--wrap-opkill'
# '--eliminate-dead-branches'
# '--merge-return'
# '--inline-entry-points-exhaustive'
# '--eliminate-dead-functions'
# '--private-to-local'
# '--scalar-replacement=0'
# '--ssa-rewrite'
# '--ccp'
# '--loop-unroll'
# '--eliminate-dead-branches'
# '--simplify-instructions'
# '--scalar-replacement=0'
# '--eliminate-local-single-store'
# '--if-conversion'
# '--simplify-instructions'
# '--eliminate-dead-code-aggressive'
# '--eliminate-dead-branches'
# '--merge-blocks'
# spirv-opt commit hash: dd3d91691f1e1dc4c0f42818756cf5e165c8918c
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# struct S
# {
# int x[1];
# };
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# int zero;
# };
#
# // Function returns 1 or 2.
# int func(S s, int a)
# {
# _GLF_color = vec4(0);
#
# if(s.x[0] == a)
# return 1;
#
# return 2;
# }
#
# void main()
# {
# S s;
# s.x[0] = zero;
#
# int res = func(s, s.x[0]);
#
# // Always true.
# if (res == 1)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 90
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %21
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %21 "_GLF_color"
OpName %38 "buf0"
OpMemberName %38 0 "zero"
OpName %40 ""
OpDecorate %21 Location 0
OpMemberDecorate %38 0 RelaxedPrecision
OpMemberDecorate %38 0 Offset 0
OpDecorate %38 Block
OpDecorate %40 DescriptorSet 0
OpDecorate %40 Binding 0
OpDecorate %43 RelaxedPrecision
OpDecorate %50 RelaxedPrecision
OpDecorate %74 RelaxedPrecision
OpDecorate %81 RelaxedPrecision
OpDecorate %86 RelaxedPrecision
OpDecorate %89 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypeInt 32 0
%8 = OpConstant %7 1
%9 = OpTypeArray %6 %8
%12 = OpTypePointer Function %6
%18 = OpTypeFloat 32
%19 = OpTypeVector %18 4
%20 = OpTypePointer Output %19
%21 = OpVariable %20 Output
%22 = OpConstant %18 0
%23 = OpConstantComposite %19 %22 %22 %22 %22
%24 = OpConstant %6 0
%28 = OpTypeBool
%32 = OpConstant %6 1
%34 = OpConstant %6 2
%38 = OpTypeStruct %6
%39 = OpTypePointer Uniform %38
%40 = OpVariable %39 Uniform
%41 = OpTypePointer Uniform %6
%56 = OpConstant %18 1
%57 = OpConstantComposite %19 %56 %22 %22 %56
%63 = OpConstant %7 0
%80 = OpTypePointer Function %9
%4 = OpFunction %2 None %3
%5 = OpLabel
%86 = OpVariable %80 Function
%81 = OpVariable %80 Function
%42 = OpAccessChain %41 %40 %24
%43 = OpLoad %6 %42
%82 = OpAccessChain %12 %81 %24
OpStore %82 %43
%83 = OpLoad %9 %81
OpStore %86 %83
%85 = OpAccessChain %12 %81 %24
%50 = OpLoad %6 %85
OpSelectionMerge %71 None
OpSwitch %63 %72
%72 = OpLabel
OpStore %21 %23
%88 = OpAccessChain %12 %86 %24
%74 = OpLoad %6 %88
%76 = OpIEqual %28 %74 %50
OpSelectionMerge %77 None
OpBranchConditional %76 %78 %77
%78 = OpLabel
OpBranch %71
%77 = OpLabel
OpBranch %71
%71 = OpLabel
%89 = OpPhi %6 %32 %78 %34 %77
%53 = OpIEqual %28 %89 %32
OpSelectionMerge %55 None
OpBranchConditional %53 %54 %58
%54 = OpLabel
OpStore %21 %57
OpBranch %55
%58 = OpLabel
OpStore %21 %23
OpBranch %55
%55 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# zero
BUFFER variant_zero DATA_TYPE int32 DATA
0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255