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#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A fragment shader with two nested for loops with return
# The test passes because the shader always writes the color red.
# Optimized using spirv-opt with the following arguments:
# '--private-to-local'
# '--if-conversion'
# '--eliminate-dead-inserts'
# '--eliminate-dead-branches'
# '--reduce-load-size'
# '--vector-dce'
# '--ccp'
# '--redundancy-elimination'
# '--convert-local-access-chains'
# '--eliminate-dead-inserts'
# '--ccp'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--eliminate-local-single-block'
# '--eliminate-local-single-block'
# '--copy-propagate-arrays'
# '--inline-entry-points-exhaustive'
# '--ccp'
# '--eliminate-local-multi-store'
# '--inline-entry-points-exhaustive'
# '--reduce-load-size'
# '--ccp'
# '--eliminate-local-single-block'
# '--eliminate-dead-branches'
# spirv-opt commit hash: 230c9e437146e48ec58adb4433890403c23c98fa
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# float nb_mod(float limit)
# {
# if (float(1) >= limit)
# {
# return 1.0;
# }
# for (
# int _injected_loop_counter = 0;
# _injected_loop_counter < 2;
# ++_injected_loop_counter)
# {
# for (
# int _injected_loop_counter = 0;
# _injected_loop_counter < 1;
# ++_injected_loop_counter)
# {
# return 1.0;
# }
# }
# }
# void main()
# {
# nb_mod(gl_FragCoord.x);
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 66
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %48 %57
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %10 "nb_mod(f1;"
OpName %9 "limit"
OpName %21 "_injected_loop_counter"
OpName %31 "_injected_loop_counter"
OpName %48 "gl_FragCoord"
OpName %49 "param"
OpName %57 "_GLF_color"
OpDecorate %21 RelaxedPrecision
OpDecorate %31 RelaxedPrecision
OpDecorate %48 BuiltIn FragCoord
OpDecorate %57 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypePointer Function %6
%8 = OpTypeFunction %6 %7
%12 = OpConstant %6 1
%14 = OpTypeBool
%19 = OpTypeInt 32 1
%20 = OpTypePointer Function %19
%22 = OpConstant %19 0
%29 = OpConstant %19 2
%38 = OpConstant %19 1
%46 = OpTypeVector %6 4
%47 = OpTypePointer Input %46
%48 = OpVariable %47 Input
%50 = OpTypeInt 32 0
%51 = OpConstant %50 0
%52 = OpTypePointer Input %6
%56 = OpTypePointer Output %46
%57 = OpVariable %56 Output
%58 = OpConstant %6 0
%59 = OpConstantComposite %46 %12 %58 %58 %12
%63 = OpUndef %19
%64 = OpConstantTrue %14
%4 = OpFunction %2 None %3
%5 = OpLabel
%49 = OpVariable %7 Function
%53 = OpAccessChain %52 %48 %51
%54 = OpLoad %6 %53
OpStore %49 %54
%55 = OpFunctionCall %6 %10 %49
OpStore %57 %59
OpReturn
OpFunctionEnd
%10 = OpFunction %6 None %8
%9 = OpFunctionParameter %7
%11 = OpLabel
%21 = OpVariable %20 Function
%31 = OpVariable %20 Function
%13 = OpLoad %6 %9
%15 = OpFOrdGreaterThanEqual %14 %12 %13
OpSelectionMerge %17 None
OpBranchConditional %15 %16 %17
%16 = OpLabel
OpReturnValue %12
%17 = OpLabel
OpStore %21 %22
OpBranch %23
%23 = OpLabel
%30 = OpSLessThan %14 %22 %29
OpLoopMerge %25 %34 None
OpBranch %24
%24 = OpLabel
OpStore %31 %22
OpBranch %32
%32 = OpLabel
%39 = OpSLessThan %14 %22 %38
OpLoopMerge %65 %35 None
OpBranch %33
%65 = OpLabel
OpBranch %34
%33 = OpLabel
OpReturnValue %12
%35 = OpLabel
OpBranch %32
%34 = OpLabel
OpBranch %23
%25 = OpLabel
OpUnreachable
OpFunctionEnd
END
# uniforms for variant
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255