blob: 53ad1802403ef8d9b2eecd8f0c67adfb07bedfc6 [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: Shader with matrix multiplication in loop
# The test passes because 'm1' is the identity matrix, so that 'm2' is also the identity matrix, meaning that 'v' gets set to '(1.0, 0.0)'. As a result, the colour that is written is guaranteed to be red
# Optimized using spirv-opt with the following arguments:
# '--simplify-instructions'
# '--combine-access-chains'
# '--eliminate-dead-branches'
# '--merge-return'
# '--combine-access-chains'
# '--eliminate-dead-code-aggressive'
# '--reduce-load-size'
# '--eliminate-local-single-block'
# '--private-to-local'
# '--inline-entry-points-exhaustive'
# '--copy-propagate-arrays'
# '--eliminate-local-multi-store'
# '--scalar-replacement=100'
# '--eliminate-dead-branches'
# '--eliminate-local-single-store'
# spirv-opt commit hash: f1e5cd73f658abcc23ee96d78f2dc27c4b7028c1
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main(void)
# {
# vec2 v;
# mat2 m1 = mat2(1.0, 0.0, 0.0, 1.0);
# for(
# int i = 0;
# i < 1;
# i++
# )
# {
# do
# {
# mat2 m2;
# m2 = m1 * m1;
# v = m2 * vec2(1.0, 0.0);
# }
# while(false);
# }
# _GLF_color = vec4(v, 0.0, 1.0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 56
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %46
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %10 "m1"
OpName %18 "i"
OpName %33 "m2"
OpName %38 "v"
OpName %46 "_GLF_color"
OpDecorate %46 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 2
%8 = OpTypeMatrix %7 2
%9 = OpTypePointer Function %8
%11 = OpConstant %6 1
%12 = OpConstant %6 0
%13 = OpConstantComposite %7 %11 %12
%14 = OpConstantComposite %7 %12 %11
%15 = OpConstantComposite %8 %13 %14
%16 = OpTypeInt 32 1
%17 = OpTypePointer Function %16
%19 = OpConstant %16 0
%26 = OpConstant %16 1
%27 = OpTypeBool
%37 = OpTypePointer Function %7
%41 = OpConstantFalse %27
%44 = OpTypeVector %6 4
%45 = OpTypePointer Output %44
%46 = OpVariable %45 Output
%53 = OpUndef %7
%4 = OpFunction %2 None %3
%5 = OpLabel
%10 = OpVariable %9 Function
%18 = OpVariable %17 Function
%33 = OpVariable %9 Function
%38 = OpVariable %37 Function
OpStore %10 %15
OpStore %18 %19
OpBranch %20
%20 = OpLabel
%55 = OpPhi %8 %15 %5 %55 %23
%52 = OpPhi %7 %53 %5 %40 %23
%51 = OpPhi %16 %19 %5 %43 %23
OpLoopMerge %22 %23 None
OpBranch %24
%24 = OpLabel
%28 = OpSLessThan %27 %51 %26
OpBranchConditional %28 %21 %22
%21 = OpLabel
OpBranch %29
%29 = OpLabel
OpLoopMerge %31 %32 None
OpBranch %30
%30 = OpLabel
%36 = OpMatrixTimesMatrix %8 %55 %55
OpStore %33 %36
%40 = OpMatrixTimesVector %7 %36 %13
OpStore %38 %40
OpBranch %32
%32 = OpLabel
OpBranchConditional %41 %29 %31
%31 = OpLabel
OpBranch %23
%23 = OpLabel
%43 = OpIAdd %16 %51 %26
OpStore %18 %43
OpBranch %20
%22 = OpLabel
%48 = OpCompositeExtract %6 %52 0
%49 = OpCompositeExtract %6 %52 1
%50 = OpCompositeConstruct %44 %48 %49 %12 %11
OpStore %46 %50
OpReturn
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255