blob: 27acd10579385ad8406651028269f3008701c65b [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by the GraphicsFuzz project.
# Short description: A fragment shader with recurrent always false if statement
# The test passes because the shader always writes color red.
# Optimized using spirv-opt with the following arguments:
# '--vector-dce'
# '--vector-dce'
# '--scalar-replacement=100'
# '--redundancy-elimination'
# '--redundancy-elimination'
# '--eliminate-dead-branches'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--scalar-replacement=100'
# '--reduce-load-size'
# '--copy-propagate-arrays'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--eliminate-dead-code-aggressive'
# '--inline-entry-points-exhaustive'
# '--simplify-instructions'
# '--redundancy-elimination'
# '--ccp'
# '--eliminate-local-single-block'
# '--scalar-replacement=100'
# '--reduce-load-size'
# '--eliminate-local-single-block'
# '--reduce-load-size'
# '--eliminate-local-single-store'
# '--inline-entry-points-exhaustive'
# spirv-opt commit hash: 230f363e6da32791f640b02205e0645cc67c3f1d
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# precision highp float;
#
# precision highp int;
#
#
# layout(location = 0) out vec4 _GLF_color;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# vec2 injectionSwitch; // x == 0.0, y == 1.0
# };
# void main()
# {
# const int loop_limit = 100;
# int loop_count = 0;
# // Always false.
# if (injectionSwitch.x > injectionSwitch.y)
# {
# return;
# }
# // Always false.
# gl_FragCoord.x < log(1.0);
# for (; loop_count < loop_limit; loop_count++)
# {
# // Always false.
# if (injectionSwitch.x > injectionSwitch.y)
# {
# break;
# }
# // Always false.
# if (injectionSwitch.x > injectionSwitch.y)
# {
# _GLF_color = vec4(1.0);
# }
# else
# {
# // Always false.
# if (gl_FragCoord.x < 0.0)
# {
# return;
# }
# }
# // Always false.
# if (injectionSwitch.x > injectionSwitch.y)
# {
# _GLF_color = vec4(1.0);
# }
# else
# {
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
# }
# // Always false.
# if (injectionSwitch.x > injectionSwitch.y)
# {
# return;
# }
# // Always false.
# if (gl_FragCoord.x < 0.0)
# {
# for (; loop_count < loop_limit; loop_count++)
# {
# }
# }
# }
# if(loop_count >= loop_limit)
# {
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
# }
# else
# {
# _GLF_color = vec4(1.0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 109
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %30 %60
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "loop_count"
OpName %12 "buf0"
OpMemberName %12 0 "injectionSwitch"
OpName %14 ""
OpName %30 "gl_FragCoord"
OpName %60 "_GLF_color"
OpMemberDecorate %12 0 Offset 0
OpDecorate %12 Block
OpDecorate %14 DescriptorSet 0
OpDecorate %14 Binding 0
OpDecorate %30 BuiltIn FragCoord
OpDecorate %60 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 0
%10 = OpTypeFloat 32
%11 = OpTypeVector %10 2
%12 = OpTypeStruct %11
%13 = OpTypePointer Uniform %12
%14 = OpVariable %13 Uniform
%15 = OpTypeInt 32 0
%16 = OpConstant %15 0
%17 = OpTypePointer Uniform %10
%20 = OpConstant %15 1
%23 = OpTypeBool
%28 = OpTypeVector %10 4
%29 = OpTypePointer Input %28
%30 = OpVariable %29 Input
%31 = OpTypePointer Input %10
%34 = OpConstant %10 0
%42 = OpConstant %6 100
%59 = OpTypePointer Output %28
%60 = OpVariable %59 Output
%61 = OpConstant %10 1
%62 = OpConstantComposite %28 %61 %61 %61 %61
%78 = OpConstantComposite %28 %61 %34 %34 %61
%100 = OpConstant %6 1
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
OpStore %8 %9
%18 = OpAccessChain %17 %14 %9 %16
%19 = OpLoad %10 %18
%21 = OpAccessChain %17 %14 %9 %20
%22 = OpLoad %10 %21
%24 = OpFOrdGreaterThan %23 %19 %22
OpSelectionMerge %26 None
OpBranchConditional %24 %25 %26
%25 = OpLabel
OpReturn
%26 = OpLabel
%32 = OpAccessChain %31 %30 %16
%33 = OpLoad %10 %32
%35 = OpFOrdLessThan %23 %33 %34
OpBranch %36
%36 = OpLabel
%41 = OpLoad %6 %8
%43 = OpSLessThan %23 %41 %42
OpLoopMerge %38 %39 None
OpBranchConditional %43 %37 %38
%37 = OpLabel
OpSelectionMerge %50 None
OpBranchConditional %24 %49 %50
%49 = OpLabel
OpBranch %38
%50 = OpLabel
OpSelectionMerge %58 None
OpBranchConditional %24 %57 %63
%57 = OpLabel
OpStore %60 %62
OpBranch %58
%63 = OpLabel
OpSelectionMerge %68 None
OpBranchConditional %35 %67 %68
%67 = OpLabel
OpReturn
%68 = OpLabel
OpBranch %58
%58 = OpLabel
OpSelectionMerge %76 None
OpBranchConditional %24 %75 %77
%75 = OpLabel
OpStore %60 %62
OpBranch %76
%77 = OpLabel
OpStore %60 %78
OpBranch %76
%76 = OpLabel
OpSelectionMerge %85 None
OpBranchConditional %24 %84 %85
%84 = OpLabel
OpReturn
%85 = OpLabel
OpSelectionMerge %91 None
OpBranchConditional %35 %90 %91
%90 = OpLabel
OpBranch %92
%92 = OpLabel
%97 = OpLoad %6 %8
%98 = OpSLessThan %23 %97 %42
OpLoopMerge %94 %93 None
OpBranchConditional %98 %93 %94
%93 = OpLabel
%99 = OpLoad %6 %8
%101 = OpIAdd %6 %99 %100
OpStore %8 %101
OpBranch %92
%94 = OpLabel
OpBranch %91
%91 = OpLabel
OpBranch %39
%39 = OpLabel
%102 = OpLoad %6 %8
%103 = OpIAdd %6 %102 %100
OpStore %8 %103
OpBranch %36
%38 = OpLabel
%104 = OpLoad %6 %8
%105 = OpSGreaterThanEqual %23 %104 %42
OpSelectionMerge %107 None
OpBranchConditional %105 %106 %108
%106 = OpLabel
OpStore %60 %78
OpBranch %107
%108 = OpLabel
OpStore %60 %62
OpBranch %107
%107 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# injectionSwitch
BUFFER variant_injectionSwitch DATA_TYPE vec2<float> STD140 DATA
0.0 1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255